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INTERVIEW: Music Supervisor Katy McIlvaine Talks Licensing And Peace in the Valley

interview-katy mcilvaine-music supervisor

Peace in the Valley is a 2022 film from writer-director Tyler Riggs starring Brit Shaw (Bones, NCIS) in a movie about a family dealing with the tragic loss of its patriarch. Katy McIlvaine worked her magic as music supervisor to enhance the film’s journey.

The film begins with Shaw’s Ashley Rhodes, her husband John (Michael Abbott Jr.), and their son Jesse (William Samiri) on their way to the supermarket. They’re a happy family, and all is well until gunshots ring out. John gets Ashley to safety and heads back into the chaos to find their son. But John is killed during his rescue effort kicking off the film’s central emotional struggle. How will Ashley and Jesse live on without John?

PopAxiom spoke with Katy about becoming a music supervisor, the unique challenges of her job, and Peace in the Valley.

Weird Move

Katy admits that growing up, she “butted heads with my dad.” However, with age comes wisdom. “But when I was around 25 and looked back, I thought, ‘wow, this is all because of you.'”

“My dad played music, and as a kid, I’d watch him play,” she continues. “It was always important to him that I learn music, so I took piano lessons and played percussion in school bands.”

But learning music and being a professional musician are two different things. “I hated theory, and I didn’t like performing. So, being a musician didn’t interest me at all.”

“I was good at math,” she adds, noting that around high school, Katy began “exploring career options in the music industry. Then, I thought I’d do something in finance.”

Katy grew up hearing she could be anything. So she decided to do something fun and go into the music industry!” She laughs. “It was a weird move, but here we are!”

How’d It Go?

“I went to school for music business. I learned about sync [licensing] and music supervision. So I started gearing everything, as many classes as possible, towards that.” Katy took music publishing and anything that would help her understand copyrights, which might sound easier today because “There are a lot of classes on music supervision now than there were 15 years ago.”

As the journey often goes for creatives, Katy “did a lot of internships.” She also began working at in-house positions. “It was great. I learned a lot. But those aren’t the best ways to build your client base. So I left and started supervising on my own.

Katy’s still-young career has crossed through shows like Empire and Power. “One of the first projects I got was with Andrew Carlberg; he’s great.”

Katy’s job sometimes entails being the bearer of bad news. “I tell him sometimes, ‘Hey, we can’t afford this song,’ and I feel like the bad guy. But he gets it. He asks what’s practical and works.”

tyler riggs-film-peace in the valley

About Peace in the Valley

Andrew Carlberg is a producer on Peace in the Valley, which led to Katy becoming part of the team. “The film started pre-COVID and had to pick back up. By the time they pulled me in, they were past that and in post. Their music licensing needs were growing to the point they needed to bring somebody on.”

“They had a sense of where they wanted music,” she says about the state of the project when she entered the scene. “They had music temped in, which can be helpful or hurt.”

Katy brings up a repeating condition behind the scenes of a film or television show. “We can deal with ‘temp love.'” A state of falling in love with a temporary track used by editors during rough cuts. The problem, however, is that “They love some song that’s twice the total budget. That has to be dealt with. How important is this song? If not, we can figure out some creative ways within budget. There’s always something you can do.”

“On Peace in the Valley,” she explains, “some of the temps stayed, a lot of it went. But, they were satisfied in the end with the music and where they wanted it.”

Katy likes to ask editors, “if you’re going to use some music, either use something I sent you or something so big that there’s no way we could get it.”

Supervising Music

That song you love in your favorite movie happened thanks to people like Katy. It might seem simple, but music supervising is sometimes unraveling spaghetti. “Another thing that comes up all the time, a producer says, ‘I found this little dusty song in the depths of YouTube that no one’s ever heard,’ then I come back with, ‘Actually, that’s a one-hit wonder from the 70s, and lots of people have heard about it.’ Those kinds of songs might still be paying for grandkids to go to college. It’s not that undiscovered.”

“You have to navigate all the licensing,” she continues. First, you have to figure out the rights, get clearance, and fees done. Then, we get those licenses initiated so that producers can send out payments. It’s a lot, and it’s complicated. It’s a weird little niche of an industry.”

Older songs often make things even more complicated. “Time goes on; people pass away. Things get divided up. Bands split up. Different writers claim different things. There was no ‘sync’ when there was the ‘record industry,’ and they didn’t know how to plan for this.”

“There are two sides to every song. There’s the ‘master recording’ and the ‘underlying composition,'” she says in response to the difference between a cover and an original version. “So, you could cover “Paint it Black” [Rolling Stones] right now, and you’d have your master recording, which you own and control. But you still have the underlying composition from Mick Jagger. So, regardless of which version, you’ll still have to get permission for the underlying composition.”

Of course, it gets more complicated from there. “Every band and approval party is different. Some parties might say, ‘yeah, that’s great; we can give it to you for X amount if you license the Stones version. Another might say, ‘well, we’d give you the underlying composition for this much, but since you’re not using our master, we’ll raise the price of the composition.’ A third party might say, ‘since you’re not using our master, then you can’t use any of it.'”

Wrapping Up

Katy listens to a lot of music. But she gushes about one band in particular. “My favorite band of all time is OK Go. I love them, and the first time I heard of them was through a TV show. That was my first realization of what sync was. I’ve seen their career grow over the decades. They’ve gone from an indie rock band, did the music video thing, then left their label. They’ve taken their art and made it the mechanism for exploring all these other things in life. I admire that.”

“As a music supervisor, you never know what you’re going to get,” she admits, but she also thinks that’s part of the fun. “Peace in the Valley is calm, emotional, and with a little twang because it takes place in the South. But the film I’m working on now is primarily public-domain Christian hymns, except they wanted to throw in one metal song. So it’s all over the place.”

Katy doesn’t keep this massive catalog of songs and bands in her head for future projects. Though, she admits, “It’s my responsibility to catch them all.” But every project is different so that mental space is better allocated to other priorities. “If I have a need, I rediscover a lot of songs. I ask, ‘what does this scene need the song to do?’ The potential music is “coming from all over the place,” she says. “Spotify, even TV shows. I Shazam more in stores than anything else.”

“It’s compartmentalized,” she explains how she separates music with work in mind versus music for fun.” But there’s no substitute for putting on a great album on a long car ride.”

Katy’s got a lot in the works. “I’m working with artists to collect a catalog to pitch to other music supervisors. I started that because I wanted to get in touch with artists. Also, I’m writing an e-book about sync licensing. I never thought I would write a book, but I kept getting asked the same questions over and over. So, I thought it’d make more sense to put it in a book.” Stay tuned for that and more from Katy while Peace in the Valley continues to receive critical praise.

Is Peace in the Valley on your watch list?

Thanks to Katy McIlvaine and Lumos PR
for making this interview possible.

Find more interviews from Ruben R. Diaz!

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Review: LEONIDE THE VAMPYR: A CHRISTMAS FOR CROWS – A Holly-Jolly Follow-Up

From comics legend Mike Mignola and artist Rachele Aragno comes the follow up to their delightful vampire story from earlier this year with Leonide the Vampyr: A Christmas for Crows. Featuring frequent Mignolaverse collaborators Dave Stewart and Clem Robins on colors and letters respectively, this yuletide follow-up is a spooky and endearing second chapter following out new young vampire and the priest charged with protecting the world from her misdeeds. With a surprisingly deep script and outstanding visuals, this is the perfect night before Christmas comic for readers of all ages.

“When good and honest mountain folk come upon a small coffin among a carriage wreck, they find themselves among darker company than they bargained for.”

Writing & Plot

Mike Mignola has always been able to seamlessly blend suspense and creeping terror with light-hearted wit, and Leonie the Vampyr: A Christmas for Crows is no different. The Hellboy creator brings his Victorian horror story narrative tone and mixes it with that of a classical children’s storybook to make a comic that is delightful regardless of your age or tastes. Following up the previous and first chapter of Leonide, this issue sees our young vampire taken by carriage to a old manor, where she is still pursued by the skeletal priest sworn to vanquish her. From here, a sullen and bittersweet tale of a spooky Christmas night takes place. It’s a fairly simple story, made memorable by its distinctly “Mignola” characters and nods to Christmas-y ghost stories of old. Mignola’s dialogue is endlessly clever and fun to read, mixing that serious, stoic tone with sharp humor that always lands. If you’re a fan of Mignola’s creations and how his writing in stories like The Amazing Screw-On Head and various Hellboy projects, then this book will be a surefire hit for you.

Art Direction

Every Mignola project needs visuals that are up to par with those of the creator himself. Fortunately, Rachele Aragno is on hand to deliver an experience that looks and feels like a true Mignola comic, but is also something wholly unique. Aragno’s work in Leonide the Vampyr: A Christmas for Crows is as atmospheric and unique as any Mignola book, but with a specifically lighter charm that works perfectly for the tone. Her character designs and animations feel like something out of an illustrated storybook, but with sequential direction. Every page is so charmingly drawn it’s impossible not to feel endeared to Leonide, the Priest, some sharply-dressed crows, and this spooky world as a whole. Her excellent panel direction and transitions give the comic an even pace for this sauntering Christmas tale, making for a comic that is a perfect chemical mix of its script and visual storytelling. The colors from longtime Mignola collaborator Dave Stewart are perfectly atmospheric, with heavy shades leaning towards the darkness that encompasses the book. Stewart makes this comic feel lighter than other Mignola affairs with his use of lighting in his colors. Elements such as light reflections off of the moon and fires help make Aragno’s artwork shine with a fun and spooky tone. Clem Robins’ letters finish off the reading experience with his consistent and unique font he’s always used in Mignola comics. His dialogue and narrative bubbles are full of his hand drawn, naturalistic fonts. His SFX lettering provides the perferct punctuation for every page, with a bold style that makes itself seen without getting in the way of the panels. Overall, A Christmas for Crows is a standout comic among a stable of great looking books in the Mignola library.

Verdict

Leonide the Vampyr: A Christmas for Crows is a delightful Christmas follow-up to a new surprise hit from Mignola’s stable. The Hellboy creator spins a script that is pure spooky delight, with hints of melancholy and storybook charm that will undoubtedly win over anyone who partakes in its tale. Rachele Aragno, with help from Dave Stewart’s colors, stands out among Migonla’s collaborators with brilliant character animations and sequential design. Be sure to grab this new Christmas comics classic (and its predecessor) when it hits shelves on 12/14!

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Panel Breakdown: ALL AGAINST ALL #1 Gets Under Your Skin

ALL AGAINST ALL #1 hit your local comic book store last week from Image Comics. The five-issue mini-series is written by ALEX PAKNADEL, with art by CASPAR WIJNGAARD, and you will read HASSAN OTSMANE-ELHAOU’s letter work.

In the Panel Breakdown, we look at the elements that create an unnerving story.

About the ALL AGAINST ALL #1:
In All Against All, it is the distant future. Earth is long gone, but a race of alien conquerors known as “the Operators” have preserved its most savage animals in an artificial jungle environment they barely understand. With no bodies of their own, the Operators move from world to world, harvesting bodies for the organic exosuits they use to wage their endless wars. Ignored and underestimated by his captors is the habitat’s sole human specimen, Helpless. However, when their efforts to find and harvest an apex predator intensify, he gives them far more than they bargained for.

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Review: Violent Night brings holiday cheer with violent results

Violent Night is destined to join someone’s yearly watch list, but I’m still deciding if I want to revisit this blood-drenched Christmas affair. Living up to its title, Violent Night delivers one of the most action-packed Christmas Eves you could imagine. With enough humor to keep you laughing throughout, but don’t expect to find anything special from most of its characters. This highly entertaining experience felt like an R-rated homage to Home Alone that many will want to revisit.

Most iconic Christmas movies are packed with elements for the whole family to enjoy. Then there are some that parents will wait to watch once the children are put to bed. Violent Night is the latest action-comedy that will join the likes of Bad Santa, Black Christmas, or any holiday-themed movie that has garnered a cult following. While this film mostly excels during its action and kill sequences, the wish of a child acts as the heart and soul of its story. Directed by Tommy Wirkola, Violent Night stars David Harbour, John Leguizamo, Beverly D’Angelo, Leah Brady, and Alex Hassell.

The film centers on the Lighstones, a wealthy family that finds themselves held hostage by a group of mercenaries on Christmas Eve. This team wasn’t expecting an ally to arrive, which turns out to be Santa Claus (Harbour). Before continuing to deliver his presents around the world, Santa takes time to show this Nick is no saint. Josh Miller and Patrick Casey’s screenplay provides enough laughs to grow invested in the events on screen. Without the humor, most of the film is a chore to sit through since the Lightstone family is underdeveloped and unlikable. The exception to that is Trudy Lightstone (Brady), a child who just wants her parents to get back together this Christmas.

Admittedly, Santa himself is a compelling character as well and the two share a bond that grows as the film progresses. Trudy becomes tasked with helping Santa remember his significance, and Santa works to keep Trudy safe from the mercenaries. It’s their bond that allows you to connect with the storyline. In between their moments, Violent Night offers a vast collection of hilarious gags, sledgehammer madness, and some of the worst one-liners the year has to offer. Still, the jokes are often funny than unfunny thanks to the delivery by the talent involved. Especially when our mercenaries’ group starts to consider that they are dealing with the real Santa Claus.

Harbour excels as the drunk, sledgehammer-wielding savior that brings Christmas cheer to kids around the world. His father-like nature towards Trudy is heartwarming to see, and Brady’s performance as Trudy gives them great chemistry during their scenes. Brady’s delivery helps Trudy’s inner sadness shine through, as she prays Santa can get her parents back together for the holidays. As for the Home Alone nods, Violent Night is packed with several moments that offer childhood memories. One, in particular, is able to provide the most unique use of a nail in cinema this year.

Trudy and Santa Claus don’t hold back against the intruders, which makes for a good time with a large crowd. Even though most of the film feels like a chore, the pacing isn’t so bad that it will take you out of the experience. The performances from Harbour and Brady are the standouts, but everyone else is decent and not offering the same emotional pull. Violent Night is destined to become a Christmas classic that families will enjoy watching when their kids get older.

While this action-packed Christmas film doesn’t offer anything groundbreaking, the humor and gory sequences will be enough to please general audiences this holiday season. Violent Night is a good enough time thanks to the two lead performances, and its humor that only grows more infectious as the film progresses. I’m still uncertain if this will be added to my yearly rewatch list, but I will revisit this at some point in the near future.

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Review: BLACK CLOAK #1 – Sci-Fi/Fantasy NCIS

From acclaimed writer Kelly Thompson (Captain Marvel, The Girl Who Would Be King) and artist Meredith McClaren (Hinges, Hopeless Savages) comes a Sci-Fi/Fantasy/Political Thriller/Murder Mystery with Black Cloak #1. Featuring letters by Becca Carey, this excellent genre blend is riddled with lore and excellent characterizations, all brought together by a unique visual aesthetic. Black Cloak is for readers who like their DnD campaigns with splashed of Saga and Far Sector in the mix.

“Blade Runner style mixes with SAGA-esque drama in a delectable fantasy/sci-fi blend as two Black Cloaks try to solve the murder of a beloved prince in Kiros, the last city in the known world, before his murder tips the city into war.”BLACK CLOAK #1

Writing & Plot

Black Cloak #1 marks the first book at Image Comics for Eisner Award winner Kelly Thompson, and she makes one hell of an impression at the industry’s premier house of indie. Thompson seamlessly blends futuristic sci-fi, DnD-esque fantasy, and political intrigue all together then wraps it all up in a murder mystery plot. Every element of this comic is equally engaging, and this is due to both the comic’s extended length (triple-sized debut issue) and Thompson’s attention to characterization. Every character we meet in Black Cloak feels like a worn part of this world. From our lead detective with a complex political past to her irritable partner, and even to the shop-owners and urchins we meet in the small scenes, each person feels real. All this, despite the fact that most of these people are elves, minotaurs, or satyrs. Thompson brings in elements of class-consciousness that tie directly into the comic’s political intrigue, making the story feel all the more multidimensional. It’s grounded in reality while still being a fantastical genre book. Despite Black Cloak‘s serious subject matter and tone, it still knows how to be funny. The dialogue feels natural and the shots of humor – centered around character quirks – land more often than not. Each character has their own unique voice that makes them feel like their own piece of the story. Every layer Thompson uncovers is equally interesting, and discovering more about this back-alley political murder in this fantasy world will doubtless be an absolute treat going into the following issues.BLACK CLOAK #1

Art Direction

A huge portion of what makes Black Cloak #1 stick out so much is the unique visual approach of artist Meredith McClaren. Her soft, rounded linework and expressive animations meld with her surprisingly detailed set design to make this sci-fi/fantasy world feel lived in. Her work very much has a modern indie comics/current generation animation feel to it, but this doesn’t stop it from being so impressive. Her specific facial details using simple linework and distinct features, as well as her mythical designs, make our time with each character distinct and easily relatable. It’s hard not to compare McClaren’s work with that of Fiona Staples on Saga, or Jamie McKelvie on The Wicked + The Divine, but she stands out on her own with her specific sequential direction. She tends to grab a lot of detailed closeups on characters, making readers feel as though they’re walking in on a conversation that keeps going despite their presence. Every panel carries weight, whether it be a simple shot of a character giving a sarcastic retort or a bird’s eye view of a suspected crime scene. McClaren’s color art is just as interesting as her penciling, as every page has its own tone and atmosphere. She uses a lot of low-light color features – fog in the outdoors sequences, dim yellow fluorescents in a coffee shop, a room at an inn lit only by a television – that bring a sort of oppressive, conflict filled tone to the overall story. There’s an uneasy alliance of beings living together in this city, and the atmosphere demonstrates just how tenuous life among these people is. Becca Carey’s lettering is an unexpected treat in this comic. Her dialogue bubble work has a unique, free-flowing style that is easy to read and move naturally with the tone of the character speech. Her SFX lettering is the real treat though. There’s an almost chalk-drawn aesthetic to her work in this regard that fits with the disparate urban setting, and her placement always makes for the perfect punctuation on every page. Visually, Black Cloak is a real gem of modern comics artwork.BLACK CLOAK #1

Verdict

Black Cloak #1 is a fantastic start to this Image Comics debut. Kelly Thompson’s script seamlessly blends genres into an impossibly intriguing whole and crafts characters and lore that are inescapably compelling. The visuals from Meredith McClaren bring the wide array of mystical characters and this cyberpunk-esque sci-fi/fantasy to life with a distinct style and stellar visual direction. Be sure to grab this series debut when it hits shelves on January 11th!

 

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Interview: Tom King is the DANGER STREET of DC Comics

Tom King DC Comics Danger Street

Monkeys Fighting Robots got to sit down and chat with the incredible Tom King about his upcoming series, Danger Street and the series it was birthed from, 1976’s DC’s 1st Issue Special. We also talk about FX’s Fargo, the movies of the Coen Brothers, and existential malaise!

Danger Street #1 is out from DC Comics on the 13th of December, and along with writer Tom King it has artist Jorge Fornes, colorist Dave Stewart, and letterer Clayton Cowles. It’s fantastic, you don’t want to miss it! If that recommendation isn’t enough for you, here’s a peek at what’s inside:

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INTERVIEW: Emmy-Winning Makeup Artist Raven Discusses Her Journey Through Drag

raven-makeup-ru paul

Painted with Raven is a competition series on Wow Presents Plus in its second season. Hosted by Ru Paul’s Emmy-winning makeup artist and right-hand wo[man] Raven, the series is all about creating beautiful work with up-and-coming makeup artists.

Drag queens are like superheroes with secret identities behind their fabulous costumes. In Raven’s case, her not-so-secret identity is David Petruschin, born in Southern California. Today, Raven’s flown far from her desert home and traveled worldwide, creating fabulous looks along the way. She’s become friends with the queen of all drag queens, Ru Paul, and now has her own series, Painted with Raven, that opens the door for other makeup artists to show their skills.

PopAxiom spoke with Raven about becoming a makeup artist and going from David to Raven.

Inspired

“I know how to click the link. I forget that the camera is on. I don’t have my microphone ready. I’m still learning.” We had technical difficulties starting, all on my end.

Raven’s story begins in Victorville, California. “When I Was a kid, I loved playing with makeup. I loved doing my sister’s makeup. I was a boy in the 80s and was not supposed to wear that. Everything was very — blue is for boys, pink is for girls. You only saw a guy wearing makeup because he was in a rock band.”

“I knew I wanted to do it,” she says. “I’d watch my mom putting on makeup. Anytime anything came up like Dynasty, the beauty and makeup, it was so enthralling.”

In secret, young Raven “started playing with it myself. In high school, I would do my friend’s makeup. So I knew I would love to be a makeup artist.”

“It wasn’t until I started dabbling in glamour boy makeup, just before I got into drag, I thought, I want to do my makeup,” she explains. “I like doing my own. So it went from drag to getting on Drag Race to painting the Queen of Drag Ru Paul really fast.”

Raven doesn’t take for granted the wild change in her life. “I went from wanting to do makeup to painting the person who inspired me to start doing drag and doing my makeup.”

Reven-drag queen-emmy

Journey Into Drag

What was the learning process like for becoming a drag queen? “I feel like I’m still learning. I feel like people should always be learning. You should always download new software or upgrade to a new version of yourself.”

“I remember going out to clubs before I started doing drag, and I loved watching drag shows; the audience responded and how beautiful and glamorous it all looked.” But back in time, things were different. For example, “… the resources there are now did not exist. You couldn’t find tights in a bunch of different colors, cosmetics, wigs, costumes, or jewelry. You had to be very self-sufficient and be able to utilize what was within your radius.”

Raven’s early shows as a backup dancer were part of the learning process. “I would watch what everyone was doing and wanted to do it. But it wasn’t until I saw Chad Michaels, who won All-Stars 1 … I knew that’s what I wanted to do. In the show, I watched him go from Celine Deion, then about 20 minutes later, he came out as Cher, which is his thing. Twenty minutes later, he came out as Marilyn Manson.”

“So, on my journey, it’s been different versions of myself,” Raven explains all those versions of herself. “There was the gothic dark princess version, the glamazon, the club kitty version. I feel like I have all that stuff, and I can pull that out once in a while. I feel like I’m not just one type of queen but a little bit of everything.”

Raven’s philosophy for versatility is simple. “Why not? We’re playing dress up. So why not be anything you want to be? You’re given this body, and on official papers, you have a certain name, but if you can spend a couple of hours dressed up decorated as something else, it’s fun, it’s freeing.”

raven-makeup artist-drag queen

Becoming Raven

“There’s not much of a difference,” Raven says about herself and the man behind the mask. “It’s a little bit of a character. There are different ways I carry my hands and act and walk. It’s an extension of who I am. Ru always says, ‘drag reveals who you are.’ There’s that little bit of a diva or a bitch or old lady inside of you that when you get in it, it comes out, and you exude that. I feel that Raven is not one thing; she’s everything.”

But there is a ritual to bringing Raven to life. “The process is the invoking of the spirit. I like to give myself four hours to get ready. I don’t necessarily need it, but I just like that. I take my time. I do a little this and sit back a minute instead of feeling rushed. I can think about things. I have a formula for the way I do my makeup. I love the process of getting into it.”

“It’s always laying right under the surface,” she says about all of us and that liberated alter ego. “Once you put on those lashes and high heels,” she snaps, “it comes right out. I’ve seen even the straightest of men put on the costume and makeup, and there’s a little ‘swish’ in the step. Drag gives you a sense of empowerment.”

Wrapping Up

Raven’s got a long list of [super]heroes. “There are so many greats. Madonna has always been. Cher, Diana Ross, Tina Turner, Liza Minnelli, Judy Garland, all of the greats.”

“The reason that these people are the gay icons a lot of people say they are,” she says about the super-list, “is because they are drag. They were putting up all of this gaudy stuff, lashes, heels, makeup to go out and do these shows that made a lot of drag queens say, ‘I want to do that.’ So to be someone that others want to impersonate, I say, makes you iconic.”

Raven’s inspiration draws “… from the 20s, 50s, 60s, eras from long ago. You look at them and know what era it is because it’s so distinct. Everything was so polished, and it’s come around again. The influx of the beauty industry where now everyone is doing a little bit of contour, highlight, lashes, and lipstick.”

“Because we went through a spell where it was just sweatpants, sweatshirts, and trucker caps for everyone,” she reminds us, though not disparagingly. “Not that it was lazy, it wasn’t that little extra where you see every woman wearing lashes, even men. People are going out into the world and have bought themselves a couple of little trinkets they put on.”

It’s been one dynamic journey from mere mortal to drag queen. “I went from being a stifled kid growing up in the desert thinking this is what the rest of my life would be like to my early twenties realizing there’s a whole world out there. I’ve become the makeup artist for the number one drag queen in the world and compete on her show. I’ve been given my own show now too!”

“I wanted to travel the world and show the world what I do,” she adds with a big smile, “I’ve been able to see the way different cultures do drag. All these things we do here but in their way.”

More is to come from Raven as she considers the future. “I think the next step would be collaborating with someone on a makeup line.”

“Painted with Raven season 2 on Wow Presents Plus” is where you can find Raven for now. “It’s an amazing ride. Eight fabulous artists from all over the country. Each brings their expertise and learning from the other along the way. It’s an amazing thing to watch.”

Is Painted with Raven on your watch list?

Thanks to David Petruschin and Metro Public Relations
for making this interview possible.

Find more interviews from Ruben R. Diaz!

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Self-Published Spotlight: Jerome Cabanatan’s TREE VS FOX

Cover to TREE VS FOX. Art by Jerome Cabanatan

Welcome to Self-Published Spotlight, a regular interview column where I will be highlighting self-published comics and the creators and small print publishers who make them.


Jerome Cabanatan came onto my radar, like so many other amazing creators, through the Cartoonist Kayfabe Ringside Seats group. Jerome, both an accomplished martial artist AND cartoonist, has been self-publishing work for years. However, TREE VS FOX, his latest project, is his first shot at a Kickstarter campaign. Like a lot of his work, TREE VS FOX bridges his passion for martial arts and comics to create an action-packed narrative with just about the best choreography you are going to find in any comic. I hit up Jerome for a chat and he graciously agreed. Check it out below and make sure to go support and get yourself a copy of TREE VS FOX!

MONKEYS FIGHTING ROBOTS: Jerome, what’s your comic book origin? How did you get into comics?
Jerome Cabanatan: I’ve always been into comics and cartoons… Space Ghost was the first superhero I remember but when it comes to comics I’ll always remember the time my Lolo (grandfather) visited from the Philippines dragging a suitcase full of my brother’s old comics, which happened to be bootlegs of a bunch of different Marvel Comics. Byrne or Cockrum X-Men, Shang Chi, Daredevil and for some reason Man from Atlantis still sticks out in my head.

MFR: Oh wow. That bootleg experience must have been quite different. Not the typical way to discover comics.
JC: I didn’t know the difference between a real comic and a bootleg until later, so it made no difference to me. Both had words, pictures and panels!

Art by Jerome Cabanatan

MFR: So at what point did you realize you wanted to MAKE comics? What sparked that?
JC: I don’t think you can read a comic without wanting to make one, so I think the first time I looked at one I was doomed (laughs). But as far as ACTUALLY making one, it was back in 2011 when I retired from fighting competitively and started an after-school Taekwondo program. I needed to create a poster to advertise it and google just gave me the same pictures every other martial art school used. So I drew it myself on a computer that was gifted to me by a family that I taught. And when the kids started asking questions about the characters… I inadvertently started to world-build. And it rolled from there.

MFR: So for you, martial arts and sequential art are really connected? Two lifelong passions.
JC: Yes, seeing life through the lens of both is something I really can’t help anymore.

MFR: So tell us about Tree vs Fox. What’s the pitch?
JC: It’s an all-action, magazine-size, black and white, fight comic follow-up to my Amazon best-selling Tree Kids of Troop 44.  It’s a love letter to martial arts and comics. As Troop 44 was more of a pseudo instructional manual, TVF hits harder in the action and I express more of my thoughts and opinions on how the martial arts lifestyle relates to everything rather than explaining a kick or a punch. Those that want just a fight comic will get a really good one but I’m hoping that the theme of finding strength through challenges resonates with anyone with ambitions. It’s about being more than what people think you are. It’s about trying, failing, and trying again. I think those are important themes in life and art. But as far as the plot… Years after their controversial match at the “All City Troop Fight Championships” went viral, Vaughan, the Tree Kid, and Burad, the young fox, are drawn together by their fighting spirits and face off to prove their supporters right and their haters wrong.

MFR: That sounds amazing! And how come you went with Kickstarter for the first time?
JC: Tree vs Fox is something that’s been brewing in me for quite some time since the end of Troop 44. It’s been the constant project I’ve been chipping away at for the past year, and the one I’m most precious about because of how close the subject matter is to me. There are quite a few crowdfunding platforms, Kickstarter has the brand recognition for comics that I am hoping to leverage

MFR: And when does the campaign end?
JC: December 20 at 11:44 EST!

Art by Jerome Cabanatan
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MAX ALLAN COLLINS On The Road To… Success

Cover artwork for Road To Perdition published originally by Paradox Press

I recently picked up a copy of Scar of the Bat by Max Allan Collins and Eduardo Barreto. It’s like a What if..? take on Batman, fixated on prohibition-era America with a historically real world application of the vigilante character. The book is relatively short but a fascinating  insight into the writer, more than an expansion of the character. Collins takes the mythology surrounding the real people of 1930s Chicago and blends it with the mythology of the Batman franchise. He portrays the excesses of violence, the nature of greed, and the need for vengeance, and he does so while keeping within the confines of a Batman-style template.

But Max Allan Collins isn’t known for writing Scar of the Bat or any superhero story. Instead, Max Allan Collins is famous for a much riskier comic book project that combined all of his strengths and knowledge to produce one of the greatest graphic novels of the late twentieth century.

Scar of the Bat cover
Cover Art to Scar of the Bat published by DC Comics

Recognizable Work

Max Allan Collins is probably most famous for writing the graphic novel on which the movie Road to Perdition is based. As a writer, he is proud of this as, nearly twenty-five years later, he still uses the ‘from the author of..’ on the covers of his other work. In an interview, Collins has stated ‘[F], or years my big credit had been Dick Tracy, but it wasn’t mine – I hadn’t created it. Road to Perdition was something famous that could be put on book covers with “author of,” This quote demonstrates his affection for the work but also introduces us to another example of his work, one that is much more famous than the writer, Dick Tracy. Collins took over the newspaper strip when the original creator, Chester Gould, retired, but despite working on the strip for fifteen years, the character would always be more famous than the writer. With Road to Perdition, the writer was able to receive direct recognition for his work.

The comic, with art provided by Richard Piers Rayner, is a historical gangster story and family drama focused on the relationship between father and son. Collins has stated that he had examined maternal relationships in previous work and, after being influenced by the manga hit Lone Wolf and Cub, he wanted to explore a father/son relationship.

Road to Perdition contains several themes particular to Collins’ work which makes it particularly interesting to examine. The following are the three central themes of the book, all of which run through Collin’s body of work in one form or another.

The Parent/child relationship.
After the death of Michael O’Sullivan’s wife and youngest son, the hired killer takes his remaining son on a road trip across America to protect the young boy from his previous, violent life. This theme is central to Road to Perdition. It is a combination of the extended relationship between Dick Tracy and Junior created by Chester Gould in 1937 and inspiration from the seminal manga Lone Wolf and Cub, which was first published in 1970. It is also the central theme of the movie adaptation of the comic, although there is a shift in the dynamic between father and son in that version. In Collins’ original, the narrative is about the bonding of the characters, the father and son coming to understand each other. In contrast, the movie uses the relationship to play out a redemption arc for Michael. Nevertheless, his son retains the innocence that he has lost and will never regain.

Road to Perdition
Al Capone features in Road To Perdition

Cosa Nostra.
This mafia-related term means loyalty to ‘the family. Without this concept, the events in Road to Perdition would be over very quickly, as O’Sullivan would be allowed to exact his revenge at the start of the story. Unfortunately, the sense of family instilled in the prohibition of mobsters means that the top Mafia bosses in America protect Conner Looney. The hierarchy of crime often features in Collins’ novels, especially those co-written with Mickey Spillane and his first hit series Quarry. The Mob also features in his novelizations of feature films, including American Gangster, and his comic strip work for Ms. Tree.

A mix of Fact and Fiction.
Most of the antagonists in Road to Perdition are based on real-life figures from American history. Al Capone, Frank Nitti, Eliot Ness, and even the Looney who start O’Sullivan on the path of destruction. Collins extensively researches his work, and there is cross pollination of ideas and characters from series to series. He has written a trilogy of novels based on Eliot Ness, and the Nathan Heller series has the protagonist interacting with a host of celebrities including Orson Welles and Amelia Earhart. Collins uses real-life incidents and people to populate his stories giving them a level of authenticity. This is also true of his work on famous comic books such as the Batman title mentioned above. By using recognizable figures from history, Collins can evolve the fictional characters in relatable ways while commenting on historical events. The merging allows the overlaying of ideas and concepts and the ability to draw parallels between the real and fictitious.

Time and again, Collins returns to the same themes for his work and his extensive research has provided him with an uncanny insight into the history of the American underworld. This has allowed him to write some of the most in-depth, believable crime fiction of the last 40 years.

Dick Tracy comic strip was written by Max Allan Collins for the 1970s

Publishing Perdition

Dealing with subjects of violence, honor, love, and relationships, Road To Perdition was released during a difficult time for the publisher Paradox Press, an adult-orientated imprint of DC Comics. The editor, Andrew Helfer, wanted to publish a number of crime comics produced by different creative teams. He reached out to Collins because of his previous work and good relationship with DC Comics. Unfortunately for all concerned, the comic industry was still reeling from the Boom and Bust era of the 1990s, and DC Comics was making cut backs on their publications. This resulted in Road to Perdition being canceled as a three-part, prestige format release.

Helfer convinced DC Comics to release Collins and Rayner’s work as a graphic novel, along with another title, The History of Violence which had a similar journey as Road to Perdition from the page to the screen. The graphic novel was a critical success and was reprinted several times. The New York Times and Publishers Weekly gave the book, and specifically the author, glowing reviews. The writer of The Witchfinder, Loren D Estleman, claimed the graphic novel was ‘the final evolution of the form once known as the ‘comic book.’

Although the graphic novel did not make waves in the mainstream comic industry, the final publishing strategy helped it to reach an audience within the book market that monthly comics usually could not reach. This was a boost not only for the book but also for Collins as an author. It also helped to bring the work to the attention of Hollywood and allowed for the famous movie adaptation.

Cover for The Big Bundle, Max Allan Collins’ latest book

Conclusion

Road to Perdition was not an easy comic to produce. Richard Piers Rayner created stunning work that bordered on hyperrealism, popular within auteur graphic novels. However, it was a slow process. This process was another blessing in disguise for Collins because the ‘somber tone of the drawings’ kept Collins ‘on the right track, serving the narrative beautifully’ (Collins’ own words). Everything that appeared to work against the project, such as the state of the industry, ultimately led to greater success for the finished product. This battle to exist is reflected in the finished work, with the bitter struggle for survival featuring prominently on the pages. A strong desire to publish the book and the creators’ determination led to a comic that was revered outside of the industry, as seen by the various literary reviews.

By having the time to work on the narrative and draw on all of his usual themes, Collins was able to focus on the greater thematic core of the narrative and produce a startling piece of work that stands as a highlight of his career; one that he is still proud of as demonstrated on the cover of his latest publication (See image above).

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NEMESIS THE WARLOCK: A Retrospective

Pat Mills has admitted he had to hold off on introducing new concepts to Nemesis the Warlock early on. In the preface to the first volume of The Complete Nemesis the Warlock, he recalls fearing that “Nemesis would implode under the weight of trying to combine crazy inventions with the conventional hero approach the readers were demanding.” So he and artist Kevin O’Neill decided to revisit and flesh out some of the strip’s earlier ideas instead. In other words, Nemesis, as we know it, was a product of restraint. But in the same way you might try to restrain an angry bull, as Nemesis is a creation of dark joy, the kind of comic where it’s easy to imagine the authors cackling over each page. Of course the hero is an alien who wants to kill humanity. Just look at one of O’Neill’s hellish renderings of the petty world of man. Who else could it be?

Though Nemesis himself was less of a presence in the early strips, the series started more as a showcase for bizarre forms of transport. Mills and O’Neill’s editor had called their proposal for a tube transport in Ro-Busters “too complicated,” so the first few Nemesis strips went under the name Comic Rock, giving the two a place to develop outlandish throwaway worlds for their weirdest concepts. Except, the world of the first strip returned in the second. It may have been so a strange system of tube-shaped roadways could be one-upped by people traveling along electrical wires. But then the second strip ended on a cliffhanger. By the fourth, they had a full-blown series on their hands.

The bedrock the new series built itself on wasn’t Nemesis, but Torquemada. The villain had been introduced in the first strip as captain of the Tube Police, a religious blowhard who protected his “sacred traffic laws.” It wasn’t long until he was established as humanity’s supreme ruler. And as Torquemada took power, the strip reshaped itself to fit him. Where the first few strips had been pure sci-fi, the first under the new title “Nemesis the Warlock” opens on a medieval-style illuminated manuscript. Torquemada had not-so-subtly been named after a key figure of the Spanish inquisition Tomás de Torquemada, after all.

So along with medieval stylings, the strip gave Torquemada an inquisition of his own. The extermination of all alien life. Nemesis had never been shown before this point, only heard as a mysterious voice emanating from a stylish spaceship. Then why not make him an alien? And so the engine that would sustain the strip for its entire run was set in motion.

But Nemesis is not just any alien. He has the head of a cubist horse, long horns, and cloven feet, marking him as demonic. It’s an incredibly striking design in a series of almost nothing but striking designs. O’Neill keeps up a mad pace in introducing strange aliens and terminators in increasingly baroque armor. But for all its harsh edges and steel, there’s something organic about O’Neill’s art. Though organic often calls to mind soft tissue and vegetation. This is a world of insects and fungi. It’s no coincidence Earth goes under the name “Termite.” Humans scurry about immense, towering structures, armor resembling chitinous exoskeletons, eyes bulging from behind every visor. Even the walls of the grand Temple of Terminus look more chewed than sculpted. Again, Torquemada is the touchstone for how the style of the strip develops. He’s introduced as a figure wearing a futuristic helmet shaped like a caproate. But the helmet becomes increasingly elaborate after his death and transformation into a ghost. Eventually, he stops wearing clothes, resembling a withered corpse with a gothic cathedral for a head. Then the helmet loses its sheen, and it becomes unclear where the helmet ends, and he begins. By the time two giant robots fight across a battlefield, even steel has gained a sick, fleshy texture.

And yet Nemesis is funny. Very funny. Nemesis may be a world of rot, but it’s one that sprouted from the corpse of MAD magazine. Mills has openly talked about Torquemada being inspired by the teachers he had to deal with in his Catholic upbringing. That sense of wry spite comes through in Torquemada’s pettiness and hypocrisy. Because Torquemada is both a specter of ultimate bigotry and of paltry classroom authoritarians. Nemesis’ answer to Torquemada, then, is gleeful misbehavior. He may not laugh or smile, but his blows against Torquemada often take the form of impish tricks. He’ll dance along the tops of spears, fool a commander into taking a grotesque alien form or put the ashes of Torquemada’s mother in his nosebag. He exists to make fools of the blustering, self-serious terminators and monks. Because while the strip may draw from real pain and anger, it also knows that sometimes it’s best to just laugh at it.

Pat Mills referred to the early Nemesis strips as “comic jamming.” An improvisational style where he and O’Neill would try to come up with the wildest ideas they could think of. Other people might refer to this style of creation as spitballing. But Nemesis never stopped being a comics spitball, even when some of the improvisations were dropped. Because the strip at its purist is a wad of pulp and froth, sailing towards the head of the class.

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