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Review: Past Tragedies Unfold in SAVAGE TALES: A RED SONJA HALLOWEEN SPECIAL

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Those who picked up Red Sonja #9 earlier this month are already familiar with The Tower of Wigur-Nomadene and the sorcerers who call it home. With Savage Tales: A Red Sonja Halloween Special, out this week from Dynamite Comics, we travel back many years to see a younger Sonja.

She’s come to the tower seeking a way to recover what she’s lost. In the process, writer Mark Rusell reveals the tragedies that shaped Sonja into who she one day becomes.

The Writing

Much of Savage Tales: A Red Sonja Halloween Special is, essentially, a flashback within a flashback. The book offers a glimpse at a younger Sonja, before she came to be styled “Sonja the Red,” reflecting back on her life thus far. Through her recollections, we observe the suffering she endured which shaped her into the warrior we’d eventually know.

Mark Russell has a tremendous gift for incorporating high-minded concepts into his work. He weaves them naturally into the narrative, without feeling pompous, stuffy, or overly-obscure. Here, he delves more deeply into the sorcerers’ abilities and goals. The sorcerers demand suffering as payment for their services, though they don’t, as Sonja first assumes, mean to cause suffering. Instead, they want to harvest it. This serves as a framing device for an expository and ultimately fairly touching tale.

Even from the opening of Savage Tales: A Red Sonja Halloween Special, Sonja possesses more of an air of naiveté. She’s not quite as hardened as she becomes later. It’s a slower tale that is light on action. However, the book builds tremendous pathos. We see how Sonja first developed her skills as a child after the slaughter of her village, surviving as a thief on the streets of Zamora, and losing not one, but two families in the process.

The sorcerers delve into some pretty interesting metaphysical concepts in the book. In their view, our universe of matter is built by the recognition of the ethereal world, and the ethereal world is shaped by the dreams of the material world. Our dreams, however, are born of our suffering, and specifically, our desire to alleviate it. It’s almost Hegelian, in a sense; our world can only be shaped by being recognized by an ethereal other world. However, that other world draws on our own world for its own shape.

As we’ve come to expect of Russell’s work with the character, Savage Tales: A Red Sonja Halloween Special offers tremendous narrative depth. Sonja’s motivation makes her ultimate escape from the tower all the more tragic.

The Artwork

Visually, this issue is not quite as dark as in our last installment. Artist Jacob Edgar provides a unique twist on the visuals here, diverging from the heavy lines used by Bob Q and Mirko Colak in the main series. Instead, the artist opts for a more angular and stylized look, reminiscent of a cel-shaded cartoon in some regards. I’m not always the biggest fan of the designs, but they work within the context of the book.

This lighter, less shadowy approach gives the flashbacks in Savage Tales: A Red Sonja Halloween Special an idealized look. They’re more ethereal and dreamlike, as we’d recall the past.

Edgar keeps the book’s layout varied, yet relatively simple, rarely incorporating more than four or five panels per page. The artist does an excellent job of carrying momentum from one panel to the next, though. The work is cohesive, despite having relatively little affinity or visual continuity from one panel to the next. The result is a book that feels dynamic and interesting, without being disorienting.

Colorist Dearbhla Kelly provides the same sense for striking colors used in the main series. She embraces a bold and varied palette, with colors that pop off the page. However, the consistent tones in the backdrop hold the image together well.

Final Thoughts

Savage Tales: A Red Sonja Halloween Special fits is an excellent one-shot contribution to flesh-out Russell’s ongoing narrative in Red Sonja. It deepens the story, and offers readers some interesting character development. Highly recommended.

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A Surprise Twist in WONDER WOMAN COME BACK TO ME #4

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WONDER WOMAN COME BACK TO ME #4, out this Wednesday from DC Comics, brings us back to a strange world in which Diana has found herself trapped. The dramatic revelation in this one is set to make any comic book fan proud.

A trio of female warriors; looks like fun!

***SPOILER WARNING***

Once again, this is just a friendly reminder that Wonder Woman Come Back to Me has been published once before, in Justice League Giants. That being said, this collection is perfect for anybody that has missed an issue or two. Or all of it, for that matter.

Like the previous few issues, Wonder Woman Come Back to Me #4 is split into two parts. However, this issue’s break was almost unnoticeable, seamlessly flowing from one segment into the next. The only reason the transition is even noticeable is thanks to the change in artists.

The tale of this strange place continues, but it would seem that we’re finally due for some answers. So far, we’ve seen Diana and her friends thrown through a portal (found by the Bermuda Triangle, naturally), face off against giant mammals, fight dinosaurs and insects, and come across aliens and allies alike. To say it has been a busy few hours for them would be the understatement of the year.

WONDER WOMAN COME BACK TO ME #4

Jimmy Palmiotti and Amanda Conner return to write the fourth issue in this series, and it is extremely satisfying to see Wonder Woman start to work out what is truly going on here. There are still dozens of questions to be answered, of course. But it felt good seeing some forward movement in regards to solving the mystery.

There is an awful lot that happens in this issue. In fact, there’s even a change of scenery that occurs, hard as that might be to believe. Granted, the change only raises more questions. But that’s about par for the course with this tale.

The theory Diana came up with actually goes a long way in explaining the pacing for the entirety of the series up until this point. Meaning that it seemed like there was always something new coming up against our band of allies – and it usually wasn’t friendly.

WONDER WOMAN COME BACK TO ME #4

Running under the assumption that her theory is correct, we can only assume that the next issue will be spent explaining how this all happened – and what Diana and her friends can do to get out of it. And hopefully, we’ll get to see Steve kick some butt and get revenge while we’re at it.

As per usual, there was a large artistic team working on Wonder Woman Come Back to Me #4. Since the issue was split into two, that means that the artistic team swapped out for each segment. Chard Hardin (pencils and inks) and Alex Sinclair (colors) worked in the first half. And Tom Derenick (pencils and inks) and Jeremiah Skipper (colors) did the second half. Meanwhile, Travis Lanham was the letterer for both segments.

Perhaps the most jarring part of this issue was the sudden transition in art styles. A fact that might not have been so flagrant, had the same scene not been depicted back to back. Even the angles were nearly identical, yet the characters portrayed changed quite dramatically. If you’re not being careful, it might seem like a significant amount of time has passed between one panel and the next.

WONDER WOMAN COME BACK TO ME #4

The artists in this issue did an excellent job of portraying the strange and weird events that constantly cropped up. And believe us, there was plenty of that. The expressions between the two halves change significantly, with one style leaning more towards a delicate side, and the other half going for strong determination.

Wonder Woman Come Back to Me #4 was perhaps the most satisfying issue in the series, if for no other reason than to finally give us some answers for what is happening. Though there’s no doubt that seeing Wonder Woman and Steve pummel those behind this whole mess will be even more gratifying.

WONDER WOMAN COME BACK TO ME #4

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DC Comics Exclusive Preview: FREEDOM FIGHTERS #10 – Uncle Sam Is Mad As Hell!

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Freedom Fighters #10 hits your local comic book store next week, but thanks to DC Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
Uncle Sam is mad as hell, and he’s not going to take it anymore! As revolution takes the nation by storm, the spirit of America is running through Uncle Sam’s veins as strongly as it ever has, and he’s going to use that boost to take on the whole Nazi army! But is this power and the aid of the Freedom Fighters enough to liberate his great nation and end the Nazi regime for good?

Freedom Fighters #10 is by writer Robert Venditti and penciller Eddy Barrows, with inks by Eber Ferreira, colors by Adriano Lucas, and letters by AndWorld Design. The cover is by Barrows, Ferreira, and Lucas as well.

See what MFR critic Jody Cardona has to say about the series:Freedom Fighters continue to be the underdog series that deserves to be in the spotlight. It’s gritty, action-packed, and just a fantastic time. Even with these giant action sequences, there is a finely written story woven in. I highly recommend this comic as well as the series.

Check out the Freedom Fighters #10 preview below:

DC comics freedom fighers exclusive preview

DC comics freedom fighers exclusive preview

DC comics freedom fighers exclusive preview

DC comics freedom fighers exclusive preview

DC comics freedom fighers exclusive preview

DC comics freedom fighers exclusive preview


Roll call! Are you reading Freedom Fighters from DC Comics? Sound off in the comments!

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AfterShock Comics Exclusive Preview: MIDNIGHT VISTA #3

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Midnight Vista #3 hits your local comic book store November 13th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
Barely escaping a life imprisoned inside the walls of a padded psychiatric hospital, Oliver
Flores has been kidnapped…again! Except this time it wasn’t done by interdimensional aliens. It was done by his own mom, Marisol Flores. Drugged up and groggy, Oliver regains consciousness and is reunited with his mother for the first time in nineteen years. The two share tender moments and crucial information, but they must hurry. The entire Albuquerque Police Department, along with the mysterious “Strangers in Black,” are looking for them.

Based on true story from writer Eliot Rahal (HOT LUNCH SPECIAL), with outofthisworld art from Clara Meath, MIDNIGHT VISTA will make you believe in little grey men.

Midnight Vista #3 is by writer Eliot Rahal and artist Clara Meath, with Mark Englert on colors and Taylor Esposito on letters. The cover is by Juan Doe.

Final orders are due October 21st, so call your local comic shop today!

Check out the MIDNIGHT VISTA #3 preview below:

aftershock comics exclusive preview midnight vista #3

aftershock comics exclusive preview midnight vista #3

aftershock comics exclusive preview midnight vista #3

aftershock comics exclusive preview midnight vista #3

aftershock comics exclusive preview midnight vista #3


Are you reading Midnight Vista? What’s your favorite title from AfterShock Comics? Sound off in the comments!

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Exclusive Preview: ABSOLUTE CARNAGE: LETHAL PROTECTORS #3 – Deathlok Unloads!

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Absolute Carnage: Lethal Protectors #3 hits your local comic book shop on October 23, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview as Deathlok unloads on Carnage’s doppelgänger army.

The book is written by Frank Tieri, with art by Flaviano Armentaro, Federico Blee worked on colors, Joe Caramagna handled lettering, and Iban Coello & Jason Keith brought the cover to life.

Armentaro’s art in this book is ridiculous! Some artists draw action better than others, and Armentaro is on the better half. The lines in his work provide so much movement with an old school flare. The Deathlok image is my favorite from the preview; the anger and intensity are perfect.

About the Absolute Carnage: Lethal Protectors #3:
IN THIS ISSUE: The culmination of a story that’s been building since the stunning events of CULT OF CARNAGE! Carnage’s doppelgänger army has stormed Manhattan, and Misty Knight is trapped beneath the city’s street with the monsters… INCLUDING THE MAN-WOLF! THE BATTLE FOR THE SOUL OF JOHN JAMESON BEGINS HERE!

What do you think of Absolute Carnage so far, are you reading all the tie-in? Comment below with your thoughts.

Check out our Absolute Carnage: Lethal Protectors #3 preview:

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Exclusive Preview: STRIKEFORCE #2 – Las Vegas Will Always Survive

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Strikeforce #2 hits your local comic book shop on October 23, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview as Daimon Hellstrom heads to Las Vegas.

The book is written by Tini Howard, with art by Germán Peralta, Miroslav Mrva worked on colors, and Andrea Sorrentino & Dean White brought the cover to life. Joe Sabino handled lettering and design, and Jay Bowen conceived the Strikeforce logo.

The squad put together for Strikeforce has endless potential – Blade, Angela, Spectrum, the Winter Soldier, Spider-Woman, Wiccan, Hellstrom. The team can gel together well, or be explosive opposites. Depending on which direction Howard takes the squad, this is where she will show her talents.

About the Strikeforce #2:
THE DEVIL’S CHILDREN IN THE CITY OF SIN! Something is very wrong with Daimon Hellstrom. And that’s saying something for the son of Satan. The only one who might be able to help is Daimon’s sister, Satana – but she’s no angel. Demons, debauchery and decapitation abound as Asgard’s X-Force takes on Las Vegas!

What did you think of the first issue? Here are David DeCorte’s thoughts – STRIKEFORCE #1 is a perfect blend of action and horror, with a paranoia-inducing premise. While the book doesn’t land perfectly in every department, it lays out an intriguing opening chapter that will keep readers coming back.

Check out our Strikeforce #2 preview:

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10 Scary DC Comics in Time for Halloween

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While DC Comics is known for their superhero work for the better part of a century, they’ve also produced top quality scary books in the thriller and horror genres. The company has even gone so far as to host a number of imprints for their darker publications, such as Vertigo, Black Label, and the recently announced Hill House Comics. 

With Halloween right around the corner, here are just a few of the many books and series that are perfect to pick up for this time of the year.

American Vampire

American Vampire Scary

A horror book with a rich tapestry of lore and history, American Vampire is a Vertigo (and soon to be continuing via DC’s Black Label) series created and primarily written by Scott Snyder, with artwork by Rafael Albuquerque. The overall series details vampire evolution and conflicts throughout history, particularly the formation of a new American bloodline, one that is stronger and impervious to sunlight. The first volume switches back and forth between two storylines, one written by Snyder, the other by the master of horror – Stephen King. If you’re looking for a vampire tale filled with bloody violence which sprawls throughout the dark underbelly of distinct moments in American history, then pick up American Vampire.

Animal Man

Animal Man Scary

When DC Comics decided to reboot their stories and characters with New 52 in 2011, it’s difficult to imagine that one of their best revamps would be Jeff Lemire’s take on Animal Man. It was also an impressive cross-section of superhero and horror fiction. In short, Lemire’s Animal Man depicts the titular character – aka Buddy Baker – leaving his superheroic duties behind to work as an environmental advocate. Baker possesses the power to take on the abilities of any animal. This power comes from The Red, a life-force that ties together all bioorganic life on the planet. Baker is tasked with fighting The Rot – the force of death – and all of its abnormal, horrific creatures. A story with comprehensive mythology, and body-horror visuals, this run of Animal Man is a perfect read for Halloween.

Arkham Asylum: A Serious House on Serious Earth

Arkham Scary

Creepy, surreal, and creative, Arkham Asylum: A Serious House on Serious Earth is the groundbreaking graphic novel by Grant Morrison, with the darkly twisted artwork of Dave McKean. When the inmates of Arkham Asylum take over the prison, Batman must endure a demented and horrifying journey, facing off against his gallery of rogues in their versions of hell. The book can get a little difficult to read, what with the surreal dialogue and painted illustrations, but that only adds to the scary experience.

Blackest Night

Blackest Night Scary

This DC crossover event, written by Geoff Johns and illustrated by Ivan Reis, Blackest Night pits DC’s bravest and boldest in a battle to save the universe from an army of undead Black Lanterns made up of deceased Green Lanterns, heroes and villains. This is the epic adventure that introduces the emotional spectrum of the Green Lantern mythos. Blackest Night is filled to the brim with scary good action that sprawls across the cosmos, and brilliant artwork full of color and life.

DCeased

One of the more recent entries on this list, DCeased poses the question, ‘What happens to the World’s Finest if the world ends?’ With death spreading across the planet, who will live and who will turn in this apocalyptic tale of heroism, sacrifice and annihilation? This gruesome journey through the DC Universe is written by Tom Taylor, with artwork by Trevor Hairsine and Stefano Gaudiano. It’s gory and fast paced, and a clever commentary on the current obsession with smartphones and tablets. 

Hellblazer

First appearing in The Saga of Swamp Thing #37 in 1985, John Constantine is the chain smoking warlock and occult detective featured in the darker corners of the DC Universe. He’s had his fair share of run-ins with dark magic and demons of all sorts over the last thirty years, so you really can’t go wrong with picking up any of his stories for a chilling read on an October night. His best run is, arguably, the 300-issue Hellblazer series that began in 1988. Specifically, the Dangerous Habits arc by Garth Ennis and Will Simpson, is a dark and complex drama which has Constantine diagnosed with lung cancer, and the inner and external demons he faces while searching for a cure.

I, Vampire

Andrew Bennett, the Lord of the Vampires, originally premiered in a backup story in the horror anthology House of Mystery in 1981, before getting his own series a few years later. The character was later rebooted for The New 52 in 2011. And though this update of I, Vampire only lasted 20 issues, the run produced some scary good storylines and nightmarish imagery. The first arc, entitled Tainted Love, sees the bloody end of a truce between Bennett and his ex-lover Mary, the Queen of Blood.

Justice League Dark

Another New 52 entry, Justice League Dark brought together the supernatural heroes of the DC Universe, including John Constantine, Swamp Thing, Madame Zanadu, and Deadman. The team faces off against all sorts of magic and monsters, including a massive vampire war with the previously mentioned Andrew Bennett. The post-Rebirth incarnation of Justice League Dark, currently led by Wonder Woman, faces off against its fair share of scary nightmares, and dives even further into the origins of darkness and magic.  

The Sandman Universe

This entry is well-deserving of a list of its own. Of course, there’s the impeccable, masterful 75-issue run of The Sandman by Neil Gaiman, with haunting works of cover art by Dave McKean. The Sandman tells the story of Dream – aka Morpheus – the personification of all dreams and stories. In the first arc, Preludes and Nocturnes, Morpheus is captured and imprisoned by occultists. Some 70 years later, Dream manages to escape and attempts to regain control of his domain of The Dreaming. The Sandman has since spun out into a plethora of titles to devour, including Sandman Presents, an anthology series featuring characters of this universe; Death: The High Cost of Living, which features Morpheus’s older sister Death; and the current imprint Sandman Universe, with titles such as Books of Magic, The Dreaming, and Lucifer. It’s an immersive, expansive world that is dark, poetic and full of horrors. 

Have we missed any scary good titles from DC Comics? Let us know your favorite in the comments.

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Review: X-MEN #1 – Lavish Lunar Living in Your New Summer Home!

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The Summers family welcomes you into their home for X-Men #1, cribs edition, out this week from Marvel.

Spilling out of House of X and Powers of X is X-Men #1 from Jonathan Hickman with pencils by Leinil Francis Yu. Gerry Alanguilan is the inker and Sunny Gho handles the colors. VC’s Clayton Cowles is once again at the lettering helm for Hickman.

While Yu’s artwork is top-notch and crisp, there is nothing that particularly stands out. Larraz and Silva’s work on House and Powers was gorgeous and unique, and made the X-Men stand out on the shelves at your local comic shop. Yu’s pencils are fantastic and work very well for the X-Men; they just lack anything extraordinary that would stand out among the other comics out there today.

Carrying the team on his back is Sunny Gho. His colors make the issue shine in just about every panel. From Cyclops’s energy beams, to Storm’s eyes and the glowing tech, Gho’s palette is gorgeous and the most consistent carry over from House and Powers.

The action in X-Men #1 involves saving some mutant children in a scene that reminded me of Star Wars with our heroes running through a ship with red beams whizzing by. Big bad Darth Vader (Magneto) shows up and wipes everybody out pretty quickly. Polaris helps her father subdue the threat, but this is a high-powered team ready to tackle some high-powered threats.

Saving mutant children means new characters and 1st appearances galore. There’s even a uniquely designed post-human that is confused and conflicted upon her release from stasis, and time will tell if she is a friend or a foe. Omega sentinels will obviously have a huge part in Hickman’s X-Men, and he leaves no loose ends so we have not seen the last of her, and we should expect many more to come.

After the 12 issue mind blowing series leading into the Dawn of X, I didn’t expect so much down time, but House of X and Powers of X allowed for Hickman to ease the new X-Men team into action. The entirety of mutantdom has been rebooted and now these series will focus on the smaller teams of mutants and their adventures. The X-Men will be made up primarily of the Summers family, so get ready for those deep cutting family dilemmas.

Along with Cyclops and Jean, their children Rachel and Cable are on the team, accompanied by Cyclops’s father Corsair and his brothers, Havok and Vulcan. Magneto and his daughter are connected to the Summers family because Polaris and Havok were engaged. The only real outliers are Storm and Dr. Reyes. Wolverine is not related to anyone either, but his history with Scott and Jean and the weird numbering of their rooms is sure-fire drama waiting to happen.

Hickman loves helmets and eye accessories, so I’m still surprised Cyclops doesn’t have a new visor or goggles yet. I’m actually very surprised that most of the X-Men’s costumes have stuck to their original look. Maybe we’ll get new designs after the next resurrection.

X-Men #1 is a more focused introduction to the new mutant society, and finally branches out from Krakoa. The Summers home shows exactly why the living island is so important to the thriving mutants. Krakoa earns the classification as a paradise, and the possibilities are endless. Hickman keeps the ball rolling with more new characters and a cliffhanger to bring you back for more. The problem for the rest of the Dawn of X titles may be that the bar has been set so high that it will be hard to reach.

What did you think of X-Men #1? Do you think Hickman can keep this up? What reveals from the first issue are you looking forward to the most? Let us know in the comments below.

 

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Review: SUPERMAN YEAR ONE #3 Brings the Limited Series to a Rushed Close

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Superman makes his debut in Metropolis!

When Superman Year One was first announced, I was honestly worried. Frank Miller was never one to stop making Superman an unlikable hero during his Dark Knight Trilogy, so the worry was he’d present a story that would make Clark look more like that version.

Instead, we had gotten a rather human story of Clark growing up in Kansas with his friends and family. Instead of becoming a journalist, he heads to the Navy, where he learns of the more supernatural parts of his world when he finds Atlantis. By the end of that story, he stays with the people after defeating a mighty sea creature after donning the uniform we all know and love. How will that soon change as his first year comes to a close?

Superman Year One #3 cover

**Some Spoilers Below**

 

Story: 

We open our tale with Lois Lane exploring the ocean in search of the Man of Steel. When she gets too close to Atlantis, they fire on her submarine. Before it’s destroyed, Superman comes in and pulls her to safety. Realizing he could no longer stay in Atlantis or the coast for that matter, he goes off to become a journalist. He eventually makes his way to Metropolis and begins to make waves as both Superman and Clark Kent. Soon after, Clark comes face to face with Lex Luthor, who tells him of a dangerous terrorist that controls their neighboring city: Batman.

Superman Year One 3 p1

This is probably the weakest of the three-part story. It feels as if they took two issues and stitched them together. The first half of this story is great with Superman’s integration into Metropolis. It wasn’t this grandiose final battle you see with most origin stories that would cause the world to look upon the new hero. Instead, it was Superman stopping robberies, domestic violence, and other street-level crimes. It was grounded and a breath of fresh air from most stories like this.

The problem sadly lies in the back half of the story with the introduction of Lex and Batman. If the story were to have ended with Superman meeting Lex for the first time and then he flies off into the sunset, it would have been an excellent end to the series. Instead, we have it so we can have an interaction with Batman. This part feels tacked on as a way to bring in World’s Finest. If it was an issue unto itself, it might work, but here it just feels like an afterthought.

Superman Year one 3 p2

Art:

John Romita Jr.’s art actually works really well here. With no alien creatures, he is able to take a more grounded style. The best panels more often focus on Clark Kent, such as him adopting his disguise and saving a child as he comes to Metropolis. That isn’t to say the action sequences with Superman aren’t amazing. Superman fighting the military in the opening looked badass. Add to it the excellent color work of Alex Sinclair, the art of this finale goes above and beyond.

Superman Year one 3  p3

Conclusion:

While I found the first two issues as strong retellings of the Superman origin story, the conclusion feels rushed. While there are definitely parts that work really well for Superman’s start, the forced inclusion of Lex and Batman feels like an unnecessary afterthought. Romita and Sinclair provide an excellent look for the final issue, staying grounded in the world of the Man of Steel. Of all the DC Black Label titles, this one stands out as a more hope-filled entry. Overall, the series a very welcome addition the Superman Mythos. I just wish it had a smoother conclusion.

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Review: SOMETHING IS KILLING THE CHILDREN #2 – More Than Meets The Eye

Review: SOMETHING IS KILLING THE CHILDREN #2 - More Than Meets The Eye

Children are dying and a new face in town is causing problems in Something is Killing the Children #2, out this week from Boom Studios.

Written by James Tynion IV and drawn by Werther Dell’Edera, colored by Miquel Muerto and lettered by Andworld Design, Something is Killing the Children #2 widens the lens on the town of Archer’s Peak as more of its inhabitants are introduced.

Muerto’s color pallette is bewitching and perfect for this story. The small town is gloomy and coated with a haze. Bright colors are seldom used and possess a darkness when they are. There is something so evil lurking in this town that the sun is afraid to shine.

Andworld Design does a phenomenal job with the lettering in this issue. Noises spill off the panel to show these sounds breaking through the silence. Everyone knows how loud even the quietest noise can be when it is completely silent. Archer’s Peak is eerily silent and the letters do an incredible job of expressing it.

Dell’Edera has designed very unique monsters for this story so far. We’ve only seen a few, but they’re creative and original. I look forward to learning more about their history, as well as the monster-hunting female lead and how she has stumbled into this life. His linework on the rest of the human characters is busy yet crisp and refined. There are shadows everywhere, especially under the eyes of these sleep-deprived characters.

We know the monsters can hide in plain sight, but we don’t know how or why some can see it and others can’t. So much emphasis has been put on the lead character’s eyes that it must have something to do with the something that is killing the children. As it stands, we still don’t know her name, so there is obviously a great deal we have yet to learn about her. Maybe she has some kind of cybernetic eye? Perhaps she ripped out some gifted child’s eyes and put them in her own head?

Tynion expands on the inhabitants of Archer’s Peak by exploring the effects the missing children are having on the community and the families. The citizens are on edge and there are no clues to what has been happening. Fear permeates in the air, evil lurks in the shadows, and no one has any answers. There is so much more to figure out about this small town and the horrors afflicting it. Why does this monster seem to just ignore the adults? I can’t wait to find out.

Tynion has created a more expansive universe than I would’ve expected after the first issue. The big-eyed, blonde leading lady has been talking to someone named “St. George” on the phone, and they seem to be giving orders and asking for updates, which leads me to believe she is part of a secret organization. A secret society of monster hunters sounds pretty awesome to me. After the last panel of Something is Killing the Children #2, St. George could be anyone or anything, and my money is on the ghost of an actual saint.

Something is Killing the Children is fantastic edge of your seat horror, and I’m sweating with anticipation for the next gruesome chapter. There is something larger at work here, which means there are plenty of ways to branch off and make sequels from this tale of terror. More monsters to kill, many other towns to explore, and countless problems to tackle across the face of this world. Tynion has created another money-making horror franchise with this one, I’m sure of it.

What do you think of Something is Killing the Children so far? What are some of your other favorite creature features? Let us know in the comments below.

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