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Review: EVERYTHING EVERYWHERE ALL AT ONCE is a Multiverse Spanning Masterpiece

Everything Everywhere All At Once has emerged as one of the biggest films of 2022, earning near-universal critical and audience acclaim. The question is does Everything Everywhere All At Once deserve this acclaim?

Evelyn Wang (Michelle Yeoh) is a Chinese émigré to the United States. She runs a laundromat with her husband, Waymond (Ke Huy Quan). Tensions are high amongst the family and their business is about to be audited by the IRS. Evelyn’s world gets rocked when another version of Waymond hijacks her husband’s body to warn her the multiverse is under threat from a great villain, and she might be the only person able to stop them.

Multiverse stories have become increasingly popular. Since Avengers: Endgame the Marvel Cinematic Universe has explored their multiverse with LokiSpider-man: No Way Home, and Doctor Strange in the Multiverse of Madness, and DC is about to explore their multiverse with Flashpoint. Whilst on TV Rick and Morty and His Dark Materials have been hits. These aforementioned properties are big-budget blockbuster releases – Everything Everywhere All At Once gave the multiverse setting an indie sensibility.

What the writers/directors Dan Kwan and Daniel Scheinert created was the ultimate mash-up of Terry Gilliam, The Matrix, and Rick and Morty. Their film was an ambitious and oddball film that was hilarious, action-packed, and thoughtful. Everything Everywhere All At Once managed to have the trifecta of being entertaining, intelligent, and emotional.

Comparisons with Rick and Morty were the most obvious. Both Everything Everywhere All At Once and Rick and Morty were multiverse-set stories that were also zany comedies and looked at philosophical ideas. Everything Everywhere All At Once was bloody hilarious: it provided some of the biggest belly laughs I have had in the cinema for a long time. There were small interactions between the characters that raise a chuckle, to big outlandish moments. This was a film where characters had to perform random actions so they could gain special abilities. Some of the moments that induced big laughs were the Space Odyssey parody and when a man tried to use a phallic-looking item.

Like Rick and MortyEverything Everywhere All At Once addressed the issue of existentialism. It was a world-shattering revelation for Evelyn to find out she was just an insignificant speck in a vast multiverse. The version of Evelyn that the film followed was of a woman who never fulfilled her potential which adds to the existential crisis. A part of the film felt very similar to the Rick and Morty episode “Rixty Minutes” because Evelyn got to experience the life of a successful version of herself if she never married Waymond.

The film’s villain came to a similar conclusion as Rick Sanchez about the multiverse: everything is meaningless. If every eventuality can happen then why bother. Owlman in Justice League: Crisis on Two Earths had the same view as Everything Everywhere All At Once’s villain and set out to destroy all reality. The villain in the film had the ability to go into any universe without any technology and had the abilities of a god.


Comparisons between Everything Everywhere All At Once and The Matrix may not seem obvious at first. Everything Everywhere All At Once was a bizarre indie film, whilst The Matrix was a special effects-heavy sci-fi film with a major studio backing. Yet there were similarities. Both films were high-concept sci-fi films with a focus on philosophical issues. Evelyn was like Thomas Anderson/Neo because they were both living mundane lives and ended up having their minds blown when they find out the true nature of their reality.

The comparisons can go even deeper. In The Matrix characters could have skills like martial arts and piloting helicopters uploaded into their minds. In Everything Everywhere All At Once people could instantly gain the skills of other versions of themselves through ‘reverse-jumping.’

Everything Everywhere All At Once was also a really fun action film. Michelle Yeoh is an accomplished martial artist, so it was great to see her use her skills once again. There were some fight scenes that were also funny. Some of the highlights were when Alphaverse Waymond used a fanny pack as an effective weapon, one character gained wrestling abilities, and Evelyn had to fight off a mass of agents from another universe. The fight scenes had a Jackie Chan quality to them, especially when Waymond was involved because of his agility and use of weapons.

Everything Everywhere All At Once wasn’t just a high concept film, it was a family drama. Evelyn had tensions with her family members. Waymond was trying to muster the courage to give his wife divorce papers. There was generational strain because Evelyn’s father (James Hong) had disowned his daughter due to her marriage, whilst Evelyn and her daughter, Joy (Stephanie Hsu) had a frosty relationship. Evelyn was uncomfortable with Joy being gay and dropping out of college. This all plays into the stereotype that Asian parents are overbearing but Everything Everywhere All At Once does have fun with the idea and for Evelyn sorting out her family issues was just as important as saving the multiverse.

Due to the film taking place in many different universes and showing different versions of the characters it required a great editing job. And Paul Rogers provided. He was able to make the film a compelling piece. The climax was mesmerizing as it showed events across the multiverse. Rogers deserves an Oscar nomination, at least for his work.

Everything Everywhere All At Once was a rare film because it got everything right. It had perfect acting, writing, and direction, making it a cinematic triumph!

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Review: THE CLOSET #1 – Tynion And Fullerton At Full Power

From modern comics star-writer James Tynion IV (Batman Detective Comics; Something Is Killing The Children) and artist Gavin Fullerton (Bog Bodies) comes a horror story of humanity and vulnerability in The Closet  #1. With colors from Chris O’Halloran and lettering by Tom Napolitano, this first issue is the perfect blend of compelling character writing and outright creepiness. With a career-high script from Tynion and intensely atmospheric visuals from the art team, this is a must-read first issue for horror buffs.

“Thom is moving cross-country with his family and dragging the past along with them. His son, Jamie, is seeing monsters in the bedroom closet and will not let them go.”

Writing & Plot

James Tynion IV once again reminds readers how great horror works with his script for The Closet #1. The majority of this comic is written as a sad reflection on one man’s failings and struggles in his relationship. This baggage and conflict in turn fuel the very horror that is being inflicted upon this couple’s son. This type of intimate, cyclical horror is what Tynion is best known for, as it’s similar to his approach in Something Is Killing The Children. However, this approach is much more sub textual yet deliberate in its messaging about how trauma and conflict affect kids. Tynion’s script is free of overhead narration, instead burying his meaning in the characters’ dialogue. This dialogue is also, as expected, brilliantly human. The conversations can range from poetic introspection to just a couple with a toxic power dynamic having a argument. Every aspect of the dialogue writing is memorable and human. However, possibly the most impressive aspect of Tynion’s writing is what he does when there are no words on a panel. His script directions for the silent panels are loaded with tension and meaning. For this comic it ranges from the dad silently staring at a beer glass, to a child confronting a horrific apparition manifesting in their closet. Tynion is at the absolute top of his game here, and I can’t wait to see how the rest of this series develops.

Art Direction

Horror comics can have incredibly compelling scripts, but that won’t mean anything if the visuals can’t sell the terror. This is why The Closet #1 has Gavin Fullerton on hand to deliver a deeply atmospheric reading experience. His character detail and set design are engrossing, allowing readers to get lost in the narrative and tone of this story. Character expressions are realistic and make us feel like we’re in the room, watching discussions and arguments take place. Fullerton’s compositions make these character-centered, mundane sequences feel naturally paced and more compelling with his choice of focus. This deliberate sense of pacing goes double for the creepy sequences where the horror comes alive. These are the parts where Tynion just lets Fullerton do the work, and it pays off in spades. The careful composition of these quiet, unnerving sequences and the slow reveal of the monster are genuinely chilling and are the work of a practiced pro.

The atmosphere of this book is brought together by the colors of Chris O’Halloran. His unique tones and darker color choices make this book stand out and keep the whole experience encapsulating and unnerving. The lettering from Tom Napolitano is memorable and matches the visual tone of the comic. There’s a kind of imperfect hand-drawn feel to the font that makes it stick out and be a part of the visual experience, but still feels natural to read. Overall, this is a visually outstanding horror comic that stands tall with some of the best in the genre.

Verdict

The Closet #1 is a brilliant first chapter to this character-driven horror comic. James Tynion IV’s script is insightful and thematically rich, while still knowing how to bring the chills. The visuals from Gavin Fullerton and Chris O’Halloran are immaculately detailed and sharply composed, crafting a dense and tension-filled atmosphere from beginning to end. Be sure to grab this first issue when it hits shelves on June 1st!

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Kickstarter Spotlight: Artist Geoffrey Krawczyk Talks EROTECH #1

Review: EROTECH #1 - The Next Great HBO Max Series

EROTECH is a dark office comedy about making the perfect sexbot. You can back the project to publish the first issue starting May 16 on Kickstarter. The book is written by Darin X. Cape with art by Geoffrey Krawczyk. Monkeys Fighting Robots talked with Krawczyk about his latest project.

Review: EROTECH #1 - The Next Great HBO Max Series

About the book:
Join Samantha as she rallies her team of misfit engineers and out-of-touch managers to release a new sex robot in this edgy comedy.


MFR – Geoff, thank you for taking the time to talk with me. EROTECH #1 is launching on Kickstarter; what will your emotions be like on the first day?

Krawczyk – I’m not quite sure what to expect! This will be my first stab at crowdfunding, and so I’m a bit nervous. We’ve been doing a lot of research with people to find out what people expect and want from a KS project. I think we’ve got some cool stuff and, of course, a great book, so I’m hopeful for sure.

MFR – Can you talk about your creative partnership with Darin X. Cape; were his scripts tight, or did he give you room to breathe artistically?

Krawczyk – Darin has been fantastic to work with. He contacted me on an availability posting I made, and we clicked immediately. He’s created some fun characters and a story that I think is engaging and has a great mix of relatable and absurd. His script was laid out fairly tightly, but he truly let me build the visuals the way I saw fit, including tweaking dialog, pacing, jokes, etc. And he was always receptive to my ideas as we worked, so it was a collaboration in the end, and I’m thrilled that we were so in tune.

Review: EROTECH #1 - The Next Great HBO Max Series

MFR – EROTECH is a dark comedy; what was your design approach to the first issue?

Krawczyk – Darin and I both wanted the story to exist without a specific time and place, sort of either 2 hours or 5 years from now. So I tried to design a world that felt like a contemporary office space but with just a hint of futurism. The throwback 64 color palette and halftone with modern digital tools also is a big part of that. And the story has so much color and character, so I knew the drawing style could incorporate pseudo-realism to ground it but with a lot of exaggerated cartoony language. I wanted it to be wacky but still feel real.

MFR – How do you make comedy work in a comic book as the artist?

Krawczyk – Comedy is all about timing, which is why I think comics are so well suited for it. I get a maddening amount of control of how the reader moves through the story and dialog (if I do it right), and you can use that to your advantage with panel structure and page turns. I also tried to add some funny things as background and set dressing, so it rewards a re-read. I want to build on that as we do more!

MFR – The color palette in the issue is very stylized and textured; talk about the emotions you were trying to convey.

Krawczyk – I wanted each scene to have its own distinct color palette because, with such a dialog-heavy story set in a corporate office, it can be tough to distinguish locations. So I tried to make them distinct while repeating motifs throughout the issue. And I am fond of the older comics’ palette and prominent halftones. It just has such a great flavor that’s a bit Pop Art/Mad Men. And using digital tools to color, I could approach it a bit like painting, building up more complex coloring and effects to accent the story more than you could actually accomplish back in the day. It’s a nice mix of old and new.

Kickstarter Spotlight: Artist Geoffrey Krawczyk Talks EROTECH #1

MFR – Samantha goes through a range of emotions throughout the issue, with the last page ending in a solid statement. How did you set up the panel structure to stick the landing on this dramatic moment?

Krawczyk – We took our time with the last few pages because we wanted to wrap up the story and set up the next issue without it feeling rushed. The dialog was worked over to give us a bit of room to breathe, even as there’s a complex interplay between the characters and locations. I think the palette changes between the control room and the experiment floor (even down to panel borders shape being distinct) also help to give it a nice visual rhythm, so that the relative lack of color and close up of Samantha ends the sequence with a nice pop and centers the story on her, even as she guides us to the next issue.

MFR – EROTECH is an office drama; how hard was it to set up panels and keep the back-and-forth conversation organized so the reader’s eye could flow through the pages?

Krawczyk – I credit Wally Wood and Larry Hama for their storytelling directives a lot. It’s not so much about slavishly following the 22 panels, but more so considering how the camera placement can accentuate the storytelling and keep it both clear and interesting. And I think it’s nearly impossible to escape a lot of ‘talking heads’ type shots in this kind of office setting, so I also tried hard to use facial expression and body language to help too.

MFR – The comic book industry is harsh; how do you measure success?

Krawczyk – At the end of the day, it’s all about getting the book into the widest amount of hands. I think we’ve got a unique story to tell and have put together a fun and eye-catching book, as well as some fun things planned for the campaign. I want to deliver the best reading experience I can for the people who support us. If we can do well enough to start work on the next issue, then I will be THRILLED!

MFR – A year from now, you have a table at a convention, and you see someone cosplaying as the L-1000; what will your reaction be?

Krawczyk – Ha! It would honestly blow my mind. Although, a totally faithful cosplay may not be allowed on the all-ages floor! 😉

MFR – Geoff, thank you again for your time, and best of luck with EROTECH #1!

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Marvel Comics Preview: VENOM: LETHAL PROTECTOR #2

marvel comics exclusive preview venom lethal protector #2

VENOM: LETHAL PROTECTOR #2 hits your local comic book store on May 18th, but thanks to Marvel Comics, you can read the first four pages right here on Monkeys Fighting Robots!

About the issue:
VENOM VS HYDRO-MAN…FOR THE FIRST TIME! ‘NUFF SAID!

The issue is by writer (and Venom co-creator) David Michelinie and artist Ivan Fiorelli, with colors by Bryan Valenza, and letters by Travis Lanham. The main cover is by Paulo Siqueira and Matthew Wilson.

This LETHAL PROTECTOR series takes readers back to Venom’s early days, while also promising “hints at what’s to come in his future!”

Check out the VENOM: LETHAL PROTECTOR #2 preview below:

marvel comics exclusive preview venom lethal protector #2

marvel comics exclusive preview venom lethal protector #2

marvel comics exclusive preview venom lethal protector #2

marvel comics exclusive preview venom lethal protector #2

marvel comics exclusive preview venom lethal protector #2

marvel comics exclusive preview venom lethal protector #2


Are you reading the new VENOM: LETHAL PROTECTOR? Sound off in the comments!

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AfterShock Comics Exclusive Preview: WHERE STARSHIPS GO TO DIE #1

aftershock comics exclusive preview where starships go to die

WHERE STARSHIPS GO TO DIE #1 hits your local comic book store June 6th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
Point Nemo – the farthest oceanic point on earth from any landmass. A spacecraft graveyard where rockets and satellites can be safely ditched on the ocean floor. In a near future ravaged by climate change, an African astronaut teams with an Indian shipping magnate to mount a dangerous salvage mission to recover the wreck of humanity’s first interstellar starship. But what they find is beyond their worst nightmares.

WHERE STARSHIPS GO TO DIE is by writer Mark Sable and artist Alberto Locatelli, with colors by Juancho!, and letters by Rob Steen. The main cover is by Jeremy Haun, and the incentive variant is by Maan House.

Check out our WHERE STARSHIPS GO TO DIE #1 preview below:

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die


Are you looking forward to WHERE STARSHIPS GO TO DIE? Sound off in the comments!

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Marvel Comics Exclusive Reveal: WOLVERINE #24 — A.X.E. JUDGEMENT DAY

Marvel Comics Exclusive

WOLVERINE #24 is due to hit your local comic shop in August, but thanks to Marvel Comics, Monkeys Fighting Robots has the privilege of revealing the cover and solicit text for you today!

The comic is by writer Benjamin Percy and artist Federico Vicentini, with a cover by Adam Kubert.

About the issue:
HELL ON EARTH – AN A.X.E. TIE-IN!

The Hand’s HELLBRIDE seeks revenge on WOLVERINE and SOLEM. But with Earth reeling from the revelations of A.X.E., a dire play from the Best There Is may be the planet’s last, best hope!

As the solicit text states, this issue will be a tie-in to JUDGEMENT DAY, Marvel’s summer event starring the Avenvers, X-Men, and Eternals (A.X.E.). Marvel will be announcing their various August tie-in issues throughout this week.

Check out the WOLVERINE #11 cover below:

marvel comics exclusive preview reveal wolverine judgement day axe a.x.e. avengers x-men eternals


Are you excited for Marvel’s JUDGEMENT DAY? Sound off in the comments!

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Review: TALES FROM HARROW COUNTY: LOST ONES #1 – A Long Way From The Holler

From original series writer Cullen Bunn and returning artist Emily Schnall comes the return of Harrow’s favorite witch in Tales From Harrow County: Lost Ones #1. With letters from original series artist Tyler Crook, this new chapter is every bit as engaging and atmospheric as expected from this seasoned crew in this acclaimed world of fantastic horror. With a deliberately paced and intriguing script and outstanding visuals, this is another fantastic return to the world of Harrow County.

“Ten years have passed since Emmy left Harrow County. Since then, a lot has happened in town, but what happened to Emmy herself, and what adventures has she gone on since she forfeited her magical powers and left town with the Abandoned. In this epic and essential tale, find out where life has taken Emmy and what dangers lurk in the shadows waiting for in this story that takes place outside of Harrow County for the first time.”

Writing & Plot

At long last, readers are finally treated to the return of original Harrow County protagonist Emmy in Tales From Harrow County: Lost Ones #1. Cullen Bunn sees this new chapter leaving the old town to come out to the big city, where Emmy is living a relatively peaceful, non-magil and haint-filled life. Of course, it doesn’t take long for that life – and some old friends – to catch up to her. Bunn’s script here, like in all of his Harrow work, is filled with varied, personable dialogue and top-notch narrative pacing. This issue is a prime example of a writer knowing how to use the comics medium, with many panels just receiving direction while the art does all the work. The result is a comic that feels like it knows exactly how much to keep shrouded in mystery, while giving just enough to string readers along for the ride. This new setting offers a perspective and potential threats that bring a welcome and interesting change to the Harrow County story – but Bunn’s work here is right on par with all of his excellent prior work in this series.

Art Direction

Harrow County’s long legacy of fantastic atmospheric visuals is continued by Emily Schnall in Tales From Harrow County: Lost Ones #1. Schnall returns from the previous Tales series Fair Folk to bring her style to this new setting in the world of Harrow. As great as her work was in that prior book, her work seems to have somehow improved for this issue. Schnall again has the unenviable task of following up original series artist Tyler Crook, and she does so brilliantly. Her character designs and the way she composes pages after Bunn’s script is are reflective of that original work, but still noticeably different enough that we can see her style for what it is. Schnall’s character animations are charming and varied, making Emmy and the supporting cast as empathetic – or suspicious – as they have ever been. Her designs for some of the new creatures are arguably even creepier than any of Crook’s monsters, and this makes sense due to the setting. These aren’t the haints of Emmy’s hometown back in Harrow; these are the monsters lurking in the sewers and alleys of a major city. Schnall ties together her visuals with a watercolor style that perfectly continues the visual atmosphere of the original comic that was crafted by Tyler Crook. Speaking of Crook, he returns to letter this sequel series, just as he has all the prior ones. His letters here don’t quite have the opportunity yet to get as creative as he often does, but it’s still fantastic work. Lines waver and shift reflexively with the tone and foreshadowing in every scene, and his SFX letters are the perfect punctuation to every panel. Overall, Lost Ones is visually right on par with the highs of the original Harrow County.

Verdict

Tales From Harrow County: Lost Ones #1 is a stellar return to this world and to our original protagonist. Cullen Bunn pens a script that brings us to a new setting and brings us up to speed with Emmy while adding new mysteries and more old friends. The visuals from Emily Schnall are right on par with the greatness of the original comic while still letting her own style come through. Be sure to grab the start of this new chapter in the world of Harrow County when this issue hits shelves on May 11th!

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Review: A Resentful Reaper in GRIM #1

Grim #1 presents a world where death’s been outsourced. Sure, oblique refences are made to a capital “D” death, the reigning lord of the underworld. But no one’s ever seen or met him. Most of the work is left to human souls, each handed a scythe and asked to guide the dearly departed. So, a job, in other words. Writer Stephanie Phillips, artist Flaviano, colorist Rico Renzi and letterer Tom Napolitano work together to tell the story of a woman all too tired of working in their vision of the afterlife. Though her mundane un-life is about to hit a few speedbumps.

WRITING

Stephanie Phillips wastes no time setting up the world of the comic, opening on a ordinary-looking man stumbling upon his own corpse. He’s dead, and his spirit’s guide to the Hereafter is a woman named Jessica Harrow – an unenthusiastic Grim Reaper. Though, instead of cutting down souls with her impressive scythe, Harrow’s role is to ferry souls over the River Styx and into a purgatory-like dimension. A cosmic waiting room where souls await judgement. But her escort won’t go quietly, and steals Harrows scythe so he can escape back into the world of the living. The resulting chase leaves Harrow questioning what she knows about the laws of the Afterlife.

This issue serves to ease readers into Grim‘s premise, Jessica acting as the reader’s guide as much as the unfortunate ghost’s. But she’s a brusque, bitter guide, so don’t expect her to lay out much beyond the basics. It’s a deft way to show Jessica’s character while giving out necessary exposition. Her job may be tied to one of the most enduring questions of human existence, but that doesn’t mean she has to like questions.

ART

Counter to what you’d expect in a book starring ghosts, Flaviano provides solid and weighty figure-work. Metacarpal bones are faintly visible when the wayward ghost cups a hand over his mouth in shock. The wrinkles and folds on his jacket are all carefully, consistently rendered. It’s colorist Rico Renzi’s stark reds and blues that cement the book in the realm of the supernatural, even during scenes set on earth. As Jessica chases a spirit in the opening pages, her presence periodically changes the background from ghostly blue to deep red, establishing the book’s use of red with death and the reapers. The effect isn’t a tug-of-war between mundane reality and the spirit realm. It’s a struggle between two different kinds of spirits. This is an issue squarely focused on the dead, after all. But we’ll see how much that continues into the future.

Flaviano’s character designs also deserve special mention. Jessica Harrow’s design has already gotten a lot of traction prior to the book’s release, and her co-workers live up to that standard. The reapers all wear outfits of pure red and black, each offering clues to the era the character was born in. One wears a glam-rock fishnet shirt and go-go boots, while another wears an old-fashioned suit and trench coat. These are all fun to look at, and add the kind of immediate visual appeal that gets people to grab a book off the shelf. A cool-looking character can go a long way. This book has an entire realm of them.

Letterer Tom Napolitano gets to show off at several points in the book, especially in a protracted opening sequence where lyrics to “Don’t Fear the Reaper” by Blue Öyster Cult appear in handwritten letters that gently waver up and down, towards and away from the reader. Hades tears open with a shaky “KRAAAAAAK,” while Jessica is greeted in purgatory with elegant, gold letters. They all fit perfectly into the book’s exercises in tone.

VERDICT

Grim bursts out of the gate with an issue as cool and confident as Harrow herself. It’s worth getting onboard this series at the ground floor, so pick it up when it hits the stands from Boom! Studios tomorrow on 05/11.

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Review: BLOOD SYNDICATE: SEASON ONE #1 – Back Home To The War

From writer Geoffrey Thorne and original series artist ChrisCross comes the return of a DC/Milestone classic favorite with BLOOD SYNDICATE: SEASON ONE #1. With colors by Juan Castro and lettering from Wil Quintana, this issue sees a fair amount of potential that is unfortunately covered up by worn tropes and inconsistent art. Despite these disappointing flaws, there are enough kernels of greatness here that, if given the proper time, could see this series become a serious hit in DC’s lineup.

“Wise Son and Tech-9 have returned from their military tours in Afghanistan—and life in Dakota City could not be more different. While Icon and Rocket have been busy cleaning up the streets, Bang Babies have been forming rival gang factions. With Holocaust’s influence—and super-powered army—growing, who will look out for the people of Paris Island when the capes aren’t watching? What secrets do Wise and Tech hide from their time overseas? As the struggle for power on the chaotic streets spills into war…who will emerge victorious as the new kingpin of Paris Island?”

Writing & Plot

Just like the rest of Milestone’s comicsBlood Syndicate #1 offers a much needed and seldom seen perspective on different walks of life. Writer Geoffrey Thorne takes up the reins of this 90’s favorite and does just that. Thorne brings Wise Son and Tech-9 back home from a stint in Afghanistan to their equally war-torn neighborhood that is, as in our own reality, pretty much ignored by the rest of society. While new superheroes like Icon and Rocket have been keep crime down, problems crop up in the corners major heroes can’t quite see. Hence, where our story begins.

There is a fair amount to like about Thorne’s script in this opening chapter. The cast of characters we get to see here feel like real people, with their dialogue and interactions coming off as wholly believable. The idea that this whole story takes place as a side-effect of what the major heroes can’t (or won’t) deal with is a concept that is always compelling and hasn’t been brought up as much as it should be. Unfortunately, these better aspects are buried by underwhelming tropes. The military sequences in this comic are completely unremarkable and feel exactly like the exact same ground that’s been done to death a million times over. This wouldn’t be a big deal if it weren’t for the fact that this part of the plot takes up so much space in the comic. Another concern is that Rolando (aka Tech-9) is more a vehicle for plot this issue rather than a fleshed out character. So much is unique and engaging about the supporting cast, but the protagonist thus far is just reacting to others. He feels like the protagonist is a standard-fare shooter just in this opening chapter. This will no doubt change as the series continues, but it is something to be aware of. Overall, this first issue is a bit of a disappointment, with its great moments too few and far between while being covered up by uninteresting sequences.

Art Direction

Original series artist ChrisCross has returned to deliver his work for Blood Syndicate: Season One #1. His pencils in this return do offer some very solid character animations and generally well-made compositions. Unfortunately however, his art here is even more inconsistent than the script. Again, while there are some parts that look great, others appear rushed and poorly designed. Accessory details like cars and weapons look almost gummy, and it’s noticeable enough to be genuinely distracting. Facial animations that look fantastic half the time are distractingly lower-quality the other half. There are some action sequences that look stellar and the book’s pacing is mostly solid thanks to ChrisCross’s composition. It’s unfortunate that there aren’t more positive things to say about his return to this comic.

Juan Castro’s colors add a ton of brightness and dimension to this comic’s aesthetic. Every panel is filled with energy thanks to Castro’s vivid color choice. There is a sort of dough-y, heavily digital filter over the whole book that may take some getting used to, but it’s easy to overlook. One major critique however is tied to the Afghanistan sequences. It’s unfortunate to see that stereotypical “the Middle East is brown” filter over every one of these sequences. This is a criticism that has been leveled at films for doing the same thing for years, so it’s disappointing to see a comics creator do the same thing in the year 2022. The lettering from Wil Quintana is overall solid and easily readable, but generally stays out of the way. He utilizes big, loud SFX letters during the action sequences that aren’t super creative, but they certainly get the job done. Overall, this comic has some great aspects that, much like its writing, end up overridden by inconsistency and odd choices.

Verdict

Blood Syndicate #1 may be the most “I desperately wanted this to be great” comic in recent memory. Thorne’s script has some great dialogue and character interactions, and poses some great concept that will be exciting to see explored further. Unfortunately, it’s bogged down by tropes and too much focus on uninteresting topics. The visuals from ChrisCross and Juan Castro are solidly composed and have some great action sequences, but this too is bogged down by panels and details that feel rushed. These could all just be 1st issue qualms, so hopefully issue 2 is able to be more polished and move onto more compelling topics. If you are a diehard Milestone reader, then be sure to grab this issue when it hits shelves on May 10th!

 

 

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Self-Published Spotlight: COSMIC LION PRODUCTIONS’ ELI SCHWAB

Cosmic Lion

Welcome to Self-Published Spotlight, a regular interview column where I will be highlighting self-published comics and the creators and small print publishers who make them.


I met Eli Schwab, the man behind Cosmic Lion Productions, on Cartoonist Kayfabe Ringside Seats ( the Facebook community created by fans of Jim Rugg’s and Ed Piskor’s fantastic podcast Cartoonist Kayfabe). Eli immediately was engaging, and friendly and one of the reasons that the community grew. It’s no surprise then that Eli has also been making and publishing his own stuff (and other people’s too) for years through Cosmic Lion Productions. Eli and I sat down to chat a bit about CL Productions, his comics history, and even Phish and Grateful Dead get a mention! 

Monkeys Fighting Robots: What’s your comic book origin story. How did you get into comics? And how when did you get into MAKING comics?
Eli Schwab: I was really born into it. My dad read Mad Magazine and The Freak Brothers and started me off early on Mad and TMNT Adventures and Marvel comics. It’s really hard for me to remember a time when comics and action figures and science-fiction weren’t a part of my creative life and weren’t a part of play or creation. As early as third grade I published my own Star Trek comic with my friend Levi and made a ninja turtles sketchbook with my friends of all different, basically, action figure pitches is what it looks like now. So, creation was an early part of the creative process that never left for me.

MFR: So a lifetime fan! Awesome! When did you make the leap to actually publish your own comic as an adult?
ES: Publishing as an adult came as a result of trying to plan events at a LIVE venue I was working at in Burlington Vermont called Nectars, of course, it’s where Phish got their start. So I was planning live events, I would plan these Cosmic Lion nights and I wanted to have live art. I wanted to have local bands and I wanted to have a comic book release at each event. So, I started harvesting my notebooks and my short stories and I would go to the Kinko’s across the street from Nectars and I would “publish” my comics on 8 1/2 x 11 paper and I would just staple them together like a book If you consider that self-publishing which I do then that was the start of that as an adult I even would also play drums with some of the bands, I was a percussion player at the time still am I guess.

Cosmic Lion
Eli Schwab of Cosmic Lion Productions.

MFR: That’s awesome. I love hearing stories about photocopying and ‘zines. I wish there was still more of that. So aside from publishing, you also have a bunch of podcasts. When did you first figure out you wanted to start a podcast?

ES: I was always fascinated by radio and radio DJs and the way they spoke in their wordplay and so when I first went to college in 2003, I was in New Hampshire, and they had a radio station there that would only go out on the campus TV stations. So, if you wanted to hear my radio show then, you would have to watch it on, like, a closed-circuit TV channel. So I learned there how to mix and use crossfaders and work a board and I tried to have fun and mix Phish and Grateful Dead songs together and had a ton of fun with it. Then, when I moved to Burlington Vermont they had a local college radio station there called 90.1 WRUV and I always wanted to get a show on that. I loved the shows they had and the way people talked and the cool music that they played but I never got to have a show, which was a big regret for me. So then I moved to Florida probably 10 years later and a hero of mine Jim Mahfood started his podcast the Beat Bee sessions with Jane dope and I just listened to it and I was like this is awesome they talked about how they made it and I was like, “I can do this, I want to do this,” and so I just put my money where my mouth was and I started up a Podcast, Cosmic Lion Radio. I combined everything I loved from WRUV from local radio when I was a kid from Jim Mahfood‘s podcast, the mixtape idea, and putting in the music I loved. I was always so big into music and I was always someone people looked to for new music and awesome, cool, weird stuff. So I was just like I can combine all this into Cosmic Lion Radio and then the more I listen to podcasts, the more I was like oh man I should be interviewing people I like and musicians that I’ve worked with previously. So I combined all of that stuff into Cosmic Lion Radio. Then In my last episode for a while I interviewed Manus who then became a cohost for a brand new podcast, Can I Thwipp It, then when I met Ben Granoff I was like, “We both love Grendel we’ve got a make a new podcast (The Devil In The Detail -ed). !” I’m even open to starting more podcasts. I’ve got a few more ideas in the can, so, we’ll see what happens.Cosmic Lion

MFR: What are some of the projects Cosmic Lion is working on now? I know Wizerd #2 is about to drop, which I am infinitely stoked about.
ES: Cosmic Lion Productions is always looking for new comics to publish new people to work with and new voices to help be heard. I’m also looking to finish my book monkey lien which I started almost 10 years ago I really just have one more issue and I’m really looking forward to getting that done. Also a new anthology book I’m looking to do in the place of Wizerd looking to move up and beyond the confines of the Wizerd name. I’m also always looking for new projects and I’m excited about the possibilities of finding new artists who are amazing and looking to be published and looking for some help to do so so if you’re one of those types of people hit me up.

Cosmic Lion
Wizerd ‘Zine issues 1 & 2

MFR: What’s the best way for folks to hit up? And any final comments?
ES: You can hit me at eli@CosmicLionProductions.com My final thoughts are if you want to make Comics do it! There’s nothing standing in between you because the restrictions of comics are nothing or are only your own mind. So get out there and create, whether you’re drawing a stick figure or rendering like Alex Ross, your idea can get across. If you’ve got an idea, make it happen. If you wanna work with someone, find them, email them. You can do it! There are lots of avenues, there are lots of ways. There are 1 million ways to succeed and only one to fail and that’s not even trying, so get out there and don’t just read more comics BE MORE COMICS!!

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