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2019 Will Eisner Award Winners – The Complete List

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The 2019 Will Eisner Awards were held last night at San Diego Comic-Con, and we have your complete list of winners below!

The Will Eisner Comic Industry awards are voted on by comics industry members and the awards ceremony is held in conjunction with San Diego Comic-Con International every year.

Best Lettering:

Todd Klein— Black Hammer: Age of Doom, Neil Gaiman’s A Study in Emerald (Dark Horse); Batman: White Night (DC); Eternity Girl, Books of Magic (Vertigo/DC); The League of Extraordinary Gentlemen: The Tempest (Top Shelf/IDW)

Best Digital Comic:

Umami, by Ken Niimura (Panel Syndicate)

Best Webcomic:

The Contradictions, by Sophie Yanow

Best Writer:

Tom King, Batman, Mister Miracle, Heroes in Crisis, Swamp Thing Winter Special (DC)

Best Writer/Artist:

Jen Wang, The Prince and the Dressmaker (First Second)

Best Cover Artist (for multiple covers):

Jen Bartel, Blackbird (Image); Submerged (Vault)

Best U.S. Edition of International Material:

Brazen: Rebel Ladies Who Rocked the World, by Pénélope Bagieu, translated by Montana Kane (First Second)

Best U.S. Edition of International Material – Asia:

Tokyo Tarareba Girls, by Akiko Higashimura (Kodansha)

Best Humor Publication:

Giant Days, by John Allison, Max Sarin, and Julia Madrigal (BOOM! Box)

Best Publication for Early Readers (up to age 8):

Johnny Boo and the Ice Cream Computer, by James Kochalka (Top Shelf/IDW)

Best Publication for Kids (ages 9-12):

The Divided Earth, by Faith Erin Hicks (First Second)

Best Publication for Teens (ages 13-17):

The Prince and the Dressmaker, by Jen Wang (First Second)

Best Comics-Related Periodical/Journalism:

TIE: Back Issue, edited by Michael Eury (TwoMorrows) and PanelxPanel magazine, edited by Hassan Otsmane-Elhaou

Best Comics-Related Book:

Drawn to Purpose: American Women Illustrators and Cartoonists, by Martha H. Kennedy (University Press of Mississippi)

Best Academic/Scholarly Work: 

Sweet Little C*nt: The Graphic Work of Julie Doucet, by Anne Elizabeth Moore (Uncivilized Books)

Best Penciller/Inker:

Mitch Gerads, Mister Miracle (DC)

Best Coloring: 

Matt Wilson, Black Cloud, Paper Girls, The Wicked + The Divine (Image); The Mighty Thor, Runaways (Marvel)

Best Painter/Multimedia Artist (Interior Art):

Dustin Nguyen, Descender (Image)

Hall of Fame Inductees (Judge’s Choice):

Jim Aparo, June Tarpé Mills, Dave Stevens, Morrie Turner

Hall of Fame Inductees (Voters’ Choice):

Jose Luis Garcia-Lopez, Jenette Kahn, Paul Levitz, Wendy and Richard Pini, & Bill Sienkiewicz

Spirit of Comics Retailer Award:

La Revisteria Comics in Buenos Aires, Argentina

Best Archival Collection/Project – Strips:

Star Wars: Classic Newspaper Strips, vol. 3, by Archie Goodwin and Al Williamson, edited by Dean Mullaney (Library of American Comics/IDW)

Best Archival Collection/Project – Comic Books:

Bill Sienkiewicz’s Mutants and Moon Knights… And Assassins… Artifact Edition, edited by Scott Dunbier (IDW)

Best Publication Design:

Will Eisner’s A Contract with God: Curator’s Collection, designed by John Lind (Kitchen Sink/Dark Horse)

Best Short Story:

“The Talk of the Saints,” by Tom King and Jason Fabok, in Swamp Thing Winter Special (DC)

Best Single Issue/One-Shot:

Peter Parker: The Spectacular Spider-Man #310, by Chip Zdarsky (Marvel)

Best Anthology:

Puerto Rico Strong, edited by Marco Lopez, Desiree Rodriguez, Hazel Newlevant, Derek Ruiz, and Neil Schwartz (Lion Forge)

Best New Series:

Gideon Falls, by Jeff Lemire and Andrea Sorrentino (Image)

Best Limited Series:

Mister Miracle, by Tom King and Mitch Gerads (DC)

Best Continuing Series:

Giant Days, by John Allison, Max Sarin, and Julaa Madrigal (BOOM! Box)

Best Adaptation From Another Media:

“Frankenstein” by Mary Shelley, in Frankenstein: Junji Ito Story Collection, adapted by Junji Ito, translated by Jocelyne Allen (VIZ Media)

Best Graphic Album – Reprint:

The Vision hardcover, by Tom King, Gabriel Hernandez Walta, and Michael Walsh (Marvel)

Best Reality-Based Work:

Is This Guy For Real? The Unbelievable Andy Kaufman, by Box Brown (First Second)

Best Graphic Album – New:

My Heroes Have Always Been Junkies, by Ed Brubaker and Sean Phillips (Image)

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Review: SERA AND THE ROYAL STARS #1 A Mysterious Magical Mythos

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Have you ever wished Aladdin was a bit more violent and had dragons? Well, Sera and the Royal Stars is what you’ve been hoping for.

A new premiere issue from Vault Comics, Sera and the Royal Stars dives headfirst right into the action. At least to me, this creative team is unknown. Writing this magical war fantasy is Jon Tsuei. Penciling, we have Audrey Mok with the coloring done by Raul Angulo and lettering from Jim Campbell. The great thing about new titles from independent publishers is they have to stand out. They have to hook people quick. They have to convince you to buy their book rather than one of Marvel’s 38 variants for whatever book it released that week. The interior art in this book is fantastic; the colors are vibrant and pop off the page, the character designs are as if Assassin’s Creed smashed right into Aladdin. The dialogue and narratives are easy to read and follow. Thanks to pretty basic lettering that is always tried and true.

SPOILERS FOLLOW

Review: SERA AND THE ROYAL STARS #1 A Mysterious Magical Mythos

This story opens with what appears to be the end of a battle, as the first characters we see are collecting their dead, but things aren’t as they appear. Lines are forming, and the battle is upon them yet again. In the midst of war, our main character is thrust into some cosmic dimension, the only other being here is named Mitra and she gives an ominous message about celestial lights and physical realms that only confuses Sera. BAM! Right back to the fighting, Sera wakes up in her world and is told her incapacitation coincided with a solar eclipse. As they escape the battlefield, two hooded characters talk about sensing the presence of a “Yazata,” most likely some magical race, also that a new era is beginning. Later, after Sera has fallen asleep, she is back with Mitra, and in my favorite part of the book, Mitra removes Sera’s heart and replaces it with a glowing crystal of some kind. When she wakes, she assumes it was a dream until she sees that her chest is glowing and is engulfed in a vision of an apocalyptic future that awaits if she does not do what she has been chosen for.

Review: SERA AND THE ROYAL STARS #1 A Mysterious Magical Mythos

In what appears to be a story of a clashing family, the enemies Sera has been fighting since the start of the book, are led by her uncle, brother of the king. The capital city of Setareh has an Aladdin feel as well, surrounded by a wall, and the city has a huge palace in the center. On her journey, Sera is told of a temple occupied by strange magic. Inside she encounters an old man and a humanoid lizard army sent by a dragon that would very much like to cut out her heart, we learned earlier that might not be a good decision on their part. The lizard army appearance opens this world up into more fantastical possibilities where humans are not the only inhabitants. The reveal at the end is an illustrious cliffhanger to keep you coming back for issue #2 and beyond.


What do you think of the world of Sera and the Royal Stars? What did you think of the first issue? Let us know in the comments.

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Review: The City of Bane Begins in BATMAN #75

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At long last, we reach the third act of a story that’s three years in the making with Batman #75. Kicking off the City of Bane arc, this book sets up for a climactic conflict.

Bane was first introduced in the 1993 special Batman: Vengeance of Bane. In the book, our narrator comments that “[Batman] became his obsession…and his purpose.” Bane could have the world, but he only has eyes for Gotham, because of what it represents. Now with Bruce Wayne liquidated, Bane’s hand is finally free to put his long-developing plan into action. With the help of Thomas Wayne, Psycho Pirate, and more, Bane plans to do the one thing Bruce could never do: bring peace to Gotham….whether it wants it or not.

The Writing

It’s not clear how long Bruce Wayne’s been gone by the beginning of Batman #75. Regardless, it’s long enough for Bane to have fully taken control of Gotham. Villains control city government; they’ve supplanted the police; they enforce a brutal brand of justice with the backing of national figures. It’s dark times in Gotham…which is much of what this issue focuses on.

Tom King’s writing is well-paced. It’s largely expository, catching readers up on events as they’ve developed in the interval since our last issue. However, the exposition is meted out naturally through the story, making for a thoroughly engaging read. Some of the dialogue—Gotham Girl’s, in this case—does lean into that very King-esque trope of stumbling over words and awkward rambling punctuated by ellipses, which is unnecessary. It’s ultimately a minor complaint, though.

As mentioned in the review of our last issue, King’s work on Batman has tended toward abstraction and obfuscation. That’s not a bad thing, so long as it’s counterbalanced by concrete elements, which is what we have here. Batman #75 is sharp and focused from a narrative standpoint. Although there are no real surprises to be had, it’s still thoroughly engaging.

The storytelling feels purposeful, directly grounding the reader in the story. It ties up several plot threads, and pushes the story forward toward the climax. As such, it’s a strong start for the closing chapter in King’s monumental run on the series.

Batman #75

Batman #75

Batman #75

The Artwork

The artwork by Tony S. Daniel is expressive and appropriately unsettling in Batman #75. Moving through this world, it really does feel like a dark, even lifeless version of Gotham you’d expect to see if Batman were defeated. This is Bane’s world now, and it feels suitably claustrophobic, stifled, and dominated.

A lot of the visual strength here lies in attention to fundamental craft elements. Daniel’s work is subtly stylized, but hews more toward straightforward designs. It’s far from what one could describe as basic, though. The artist makes heavy and dramatic use of perspective. Not only that, but the work is action-packed, with plenty of dynamic movement and vibrancy. The work is constantly moving, in fact, but Morey does an excellent job of centering the action in the panel. Thus, the reader’s eye never struggles to find the point of the image on which we’re meant to focus.

Colors by Tomeu Morey feel just slightly saturated, meaning that nothing really leaps off the page. The work is consistent and richly-done, though, giving it a fairly refined look. It’s a strong showing all around for both the line work and colors.

Final Thoughts

Batman #75 is a good opening to the arc that will provide the culmination to King’s three-year story. Let’s hope the next nine issues can keep up the momentum.

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Exclusive Marvel Comics Preview: SECRET WARPS ARACHKNIGHT ANNUAL #1

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Secret Warps: Arachknight Annual #1 hits your local comic book store on July 24, but thanks to Marvel Comics, Monkeys Fighting Robots has a five-page preview for you to check out!

The first story in Secret Warps: Arachknight Annual #1, “SUPREMEUNIVERSAL” is written by Al Ewing, with art by Carlos Gómez, Juan Vlasco inked the story, colors by Carlos Lopez, and letters by Clayton Cowles. The second story in the annual, “A Terrific Tale” is written by Jim Zub, with art by Carlo Barberi, Ruth Redmond’s colors, and Cowles’ letters. The main cover is by Gómez and Edgar Delgado, with variant covers by Carlos Pacheco, Rafael Fonteriz, and Nolan Woodward.

About Secret Warps: Arachknight Annual #1:

“SECRET WARPS,” PART 4 – SUPREMEUNIVERSAL! The web-spinning Arachknight finds himself out of the depth of all four of his personas as his own warped universe begins colliding with another – the New Supreme Universe, homes of the Supreme Seven! PLUS: A bonus tale of ol’ AK trying to persuade the Terrific Two to become a Trio!

Check out the preview below:

Exclusive Marvel Comics Preview: SECRET WARPS ARACHKNIGHT ANNUAL #1

Exclusive Marvel Comics Preview: SECRET WARPS ARACHKNIGHT ANNUAL #1

Exclusive Marvel Comics Preview: SECRET WARPS ARACHKNIGHT ANNUAL #1

Exclusive Marvel Comics Preview: SECRET WARPS ARACHKNIGHT ANNUAL #1

Exclusive Marvel Comics Preview: SECRET WARPS ARACHKNIGHT ANNUAL #1

Exclusive Marvel Comics Preview: SECRET WARPS ARACHKNIGHT ANNUAL #1

Exclusive Marvel Comics Preview: SECRET WARPS ARACHKNIGHT ANNUAL #1


Are you reading SECRET WARPS crossover? Comment below with your thoughts.

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AfterShock Exclusive Preview: A WALK THROUGH HELL #12 – All Hell Breaks Loose

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A Walk Through Hell #12 hits your local comic book shop on July 24, but thanks to AfterShock Comics, Monkeys Fighting Robots has a seven-page exclusive preview.

A Walk Through Hell is a modern American horror unlike no other, written by Garth Ennis (Preacher, The Boys, The Punisher) and drawn by Goran Sudžuka (Y: The Last Man, Hellblazer), Ive Svorcina handled colors, and Rob Steen lettered the issue.

About A Walk Through Hell #12:

Carnahan—or what now looks out from behind his eyes—finally tells Shaw the truth about what’s in store for humanity. As the world begins its transformation according to the villain’s grand design, Shaw realizes she has only one card left to play—one that will almost certainly mean her own destruction.

Check out the preview below

AfterShock Exclusive Preview: A WALK THROUGH HELL #12

AfterShock Exclusive Preview: A WALK THROUGH HELL #12

AfterShock Exclusive Preview: A WALK THROUGH HELL #12

AfterShock Exclusive Preview: A WALK THROUGH HELL #12

AfterShock Exclusive Preview: A WALK THROUGH HELL #12

AfterShock Exclusive Preview: A WALK THROUGH HELL #12

AfterShock Exclusive Preview: A WALK THROUGH HELL #12

AfterShock Exclusive Preview: A WALK THROUGH HELL #12


Do you have A Walk Through Hell on your pull list? Comment below with your thoughts on the series.

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Advance Review: MIDNIGHT SKY #1 Creates An Intriguing Mystery And A Frightening World

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Scout ComicsMidnight Sky #1, by James Pruett, Scott Van Domelen and Ilaria Fella is the start of brand new science fiction series that builds an effective mystery right from the start and thrusts readers into a frighting and resonant post-apocalyptic world.

What would you do if you discovered your son wasn’t really your son? He may look like him, act like him, but deep down in your soul you just know… he’s been replaced. Then your worst fears are realized when the light hits his face just right and you accidentally see his true appearance for yourself. But he isn’t the only “different” one that you discover… your neighbor, your friend, even your husband. Do you scream? Do you run? Or do you fight back? And how can it be that your daughter is the best and, perhaps, last hope for mankind? 

Midnight Sky #1
Written by: James Pruett
Art by: Scott Van Domelen
Colors by: Ilaria Fella

Story

Midnight Sky #1 starts with a simple scene, a family is packing for a big move. Jacob, the father, has landed a new job and everyone is coming with. It’s a relatable, well-recognized scene for about 3 or 4 pages and then shit gets weird. Something happens (no spoilers but let’s just say it’s violent and disturbing) that lets readers know something is off about this family. And then we get a time jump and we’re full-on immersed in a new, unpredictable post-apocalyptic world. The effect is jarring, but Pruett’s writing is strong in those early scenes, so the reader is invested in what is happening and why. Pruett also writes the main character, Jennifer, in a way that makes her compelling. We can see her resilience and independence early on, so there’s no question her and her children would be survivors after whatever even decimated the world.

And the event in question, although hinted at, is not fully explained just yet. We are given clues without much exposition, a rarity in sci-fi stories attempting to build a mythology and world. It’s not all spelled out and may require a second read to pick everything up, but Pruett is building a large mystery here and mysteries are meant to be poured over and studied.

The pacing of this first issue is great. It unfolds at an even clip, and even with all the time jumping and flashbacking, it’s never confusing. The reader is always aware of time and place.

Art

The art in Midnight Sky #1 is tight, clean and very effective. Scott Van Domelen’s pencils linework strikes a good balance between delicate and grit. The result is a subtle surrealism that is perfect for this kind of story. When you throw in Ilaria Fella’s muted, evocative and moody coloring, the result is a book that has tons of creepy atmosphere, even in the early scenes before the shit hits the fan. And when things do fall apart, the world we are shown is bleak, and both alien and recognizable (shout out to the story being set here in Florida!)

The characters faces are also very expressive, and there’s a strong use of closeups and reaction’s that are easy to read. Facial expression (or ‘acting’) is difficult to pull off in comics, and the art team here does it very well.

Conclusion

Midnight Sky #1 shows tons of promise as it builds it’s characters, mystery and world. Its scope is both grounded and epic. It’s a book readers should defietly give a chance once it hits their local comic shop in September. So be on the lookout and grab it!

 

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Review: How INVADERS #7 Is Another Throwback To CIVIL WAR

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Invaders #7 succeeds as a callback to Civil War but it’s a fairly standard beginning to a new chapter in the series.

Invaders #7
Invaders #7 has several of the ingredients that made Civil War so successful.

Think of everything that made Civil War (the movie and the comic event) one of the most famous Marvel stories in recent memory. The conflict between Captain America and Iron Man arguably tops that list. Then, in the movie, Bucky Barnes is a key player in the story. Invaders #7 features these essential elements and, as a result, the issue feels like another non-canonical continuation of Civil War. Readers who want to see this feud continue to play out will probably enjoy Invaders #7. Otherwise, writer Chip Zdarsky’s latest installment is simply average.

Invaders #7
It wouldn’t be Civil War without a fight between Bucky Barnes and Iron Man.

As a fan who can’t help but smile at even the slightest reference to Civil War, this writer enjoys Invaders #7. The allusions to Mark Millar’s iconic event aren’t heavy-handed; instead, they feel like natural consequences to Steve Rogers’ failure to stop Namor from attacking the surface world. Tony Stark has every right to be angry with his longtime  teammate on the Avengers. Stark has popped up throughout the series (and other recent comics) and warned Rogers about Namor. Just as he was in Civil War, the First Avenger is stubborn to a fault and countless people have to pay the consequences when Namor launches two attacks that turn the residents of two cities into water-breathers.

Invaders #7
Rogers’ and Stark’s facial expressions take their argument to another level.

Sometimes, the little things make all the difference. Here, the work of artists Carlos Magno and Butch Guice and color artist Alex Guimarães make the argument between Rogers and Stark feel deeply personal. They’re not just two characters throwing emboldened words at each other on paper. They’re two friends with a complicated relationship and this latest incident plunges them into a new conflict with each other. Guice and Guimarães actually draw the spit flying from Rogers’ and Stark’s mouths and the sweat on Starks face as the fight intensifies, which makes the dialogue feel harshly real.

Another fine detail comes when Stark gets the last word before he storms off. Rogers asks Tony not to attack Atlantis because innocent American citizens are staying there. “I’m a realist, Steve, not a monster,” Stark replies. While he leaves, Guimarães draws Stark’s face in shadow. This small choice makes the line more impactful because the shadow represents Stark’s renewed distrust of, and disappointment in, Rogers. Hopefully, Zdarsky will continue to explore this relationship.

Invaders #7
Namor is undeniably a more villainous version of Aquaman in Invaders #7

It’s easy to focus on the implications of another conflict between Rogers and Stark but Invaders #7 also launches the series into a new chapter, “Dead in the Water.” Going into the issue, Namor had already attacked the surface world. Now, Rogers and other heroes have to do whatever it takes to end this looming war. Unfortunately, by the end of this opening installment, Namor looks even more indomitable because he gains possession of the Sërpent Crown, which will allow him to command others and resist telepathic interference. By using this powerful artifact, Namor basically becomes a villainous Aquaman, if not one of his antagonists. Magno and Guice make the crown look like Medusa’s hair, which complements the tonal shift from a superhero story into one that’s about modern mythology. As the Sub-Mariner puts the crown on his head, his trusted aide Machan tells him, “you’re invincible.” That possibility should terrify Stark and Rogers, especially since they’re not on the same page anymore.

Invaders #7
The Sërpent’s Crown could make Namor unstoppable.

Throughout the issue, Zdarsky and the art team fully embrace the comparisons between Namor and Aquaman. In one panel, Namor, holding a golden trident, sits on an underwater throne that looks like it’s right out of DC’s version of the lost city. (Arthur Curry, is that you?) These associations are inevitable, especially when Namor, like Curry, continually fights for the survival of his people despite a (seemingly) ethnocentric surface world.

In Namor’s eyes, these people are dangerous through their arrogance; they stubbornly seek to maintain their way(s) of life despite the fact that they’re polluting the planet. Zdarsky touches on some real-world issues and puts a Marvel’s spin on them. At one point, a news broadcast mentions that, eventually, the oceans will be the only habitable land left, which is why Namor feels justified in his decision to transform some humans into water-breathers. (He’s preparing them for life under the sea.) Logically, anyone can poke holes in that argument but Zdarsky’s usage of these problems brings some realism to the comic.

As the beginning of a new storyline, Invaders #7 won’t blow you away; it merely gets the ball rolling. But a renewed conflict between Stark and Rogers and the incorporation of pollution concerns make this a successful issue.

What’d you think of Invaders #7? Where do you hope to see the story go from here?

 

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Review: SUPERMAN’S PAL JIMMY OLSEN #1 is a weird yet intriguing start to the series

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The Life and Times of Jimmy Olsen!

Almost every comic book character has a human sidekick. Batman has Alfred, Wonder Woman has Etta Candy, and Superman has the most famous sidekick of all, Jimmy Olsen. The young redhead has been appearing in Superman media since 1940 and has become one of his most iconic staples.

The reason for this iconic status is still up for debate. While Alfred and Etta are a big help to each of their respective heroes, Jimmy is more of a nuisance than anything. Each new story for the paper ends up getting him into trouble or transform him into a super being for a little while. With how much Superman saves him, I’m shocked no one puts him under the damsel in distress category. Maybe there is a hero underneath the bumbling, and this series by Matt Fraction is going to show it. How could this possibly go wrong?

Jimmy Olsen 1 cover

**Some Spoilers Below**

Story:

We open our story with a history lesson of Metropolis. While the Luthors have made a significant impact on the city, there was one family that had been thorns in their side for centuries: The Olsens. Since it started as New Oberstad, the Olsens are said to be one of the original Metropolis families and refuse to give in to a Luthor. Even Jimmy’s brother, Julian, constantly butts heads with Lex over cases in the city. Jimmy, however, continues to be the bumbling fool of the family, with his most recent stunt for press involving a space jump and a turtle man serum. The whole thing causes create mass hysteria and cause damage fees to skyrocket for the Daily Planet.

Jimmy Olsen 1 p1

If it wasn’t made evident by the bizarre summary, this story is kind of all over the place. There isn’t much of a major narrative until the last page cliffhanger, which raises so many questions. Before that, however, we get a brief history of the Olsens and a reminder that Jimmy is a screw-up. While I do find the history of Olsens interesting, there is nothing new brought to our main character. There are a few little easter eggs of Jimmy’s past sprinkled in, including the several names he took whenever he got superpowers, but it isn’t enough to make the story interesting. It’s not bad, but the second issue has its work cut out for it.

 

Art:

The art for this issue is a bit of a mixed bag, at least for this reader. Steve Lieber is the illustrator, and his style has its high and low points. He tries to go for a realistic mixed with a cartoonish style, capturing the bizarreness of Jimmy’s life. Sometimes it works, mainly when focused on Olsen himself. Turtle Boy Jimmy looks incredible as well as his many misadventures retold by Perry White. 

Jimmy Olsen 1 p2

The editor for the Daily Planet is also an example of the downside of the art. Perry looks terrifying, almost monster-like. I understand that it is supposed to be exaggerated since Jimmy had caused another massive bill, but he’s also supposed to be one of the most human characters in the Superman mythos. Other examples of these hiccups are Joachim Olsson, and Lex Luthor looks more than happy to watch his family monument got destroyed. This art style might be suited for other readers, but not this reviewer.

 

Conclusion:

Overall, this first outing of Jimmy Olsen was middling. While the story seems to be all over the place, it promises an adventure of strangeness with Superman’s best pal. While some of the art isn’t my cup of tea, there is potential to make this series look fantastic as well. It definitely has enough pull to bring a reader back in for the next issue, but the team has a lot of work to do if he wants to keep them.

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Review: GIDEON FALLS #15 Andrea Sorrentino’s Art Will Give You Nightmares

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Gideon Falls #15 from Image Comics hits your local comic book store today; written by Jeff Lemire, with art by Andrea Sorrentino, colors by Dave Stewart, and design & letters by Steve Wands. The series continues to churn out complex storytelling with breathtaking artwork.

Spoilers follow after the next image.

Andrea Sorrentino

The most recent issue of Gideon Falls brings two of the main characters together. In the last issue, we saw a future Gideon Falls the people there referred to as the “city near the center” where future technology was housed in a barn…not a black barn, not yet at least. Gideon Falls #15 starts with Father Wilfred waking in a city that feels familiar but very different. Given what we found out in the last issue, this appears to be a different city than the one we’ve come to know, but eerily the same. There is something sinister in this town’s past, and it’s unraveled slowly but surely.

Lemire does it again. He’s giving us enough of the story to keep it progressing but still keeping the readers in the dark about the past of this town. Sorrentino never disappoints in this book. His layouts and the way the story unfolds is beautiful. Sorrentino treats us to an absolutely gruesome two page spread that I can still see in my nightmares. Stewart shows off his versatility in this series week in and week out. Two books released this week showcase just how good he is. Silver Surfer: Black #2, also out this week, is full of bright, vibrant colors that pop off the page. With Gideon Falls, Stewart is using paler, dirty colors that fit the horror mystery of this book. Wands is a perfect fit for this title as well. His lettering is scratchy and has the feeling of someone hurriedly filling out a journal. If you’ve been reading Gideon Falls you know quite a few of the characters have their walls covered in paper and scribbles like they’re trying to find out who Pepe Silvia is, the lettering gives it that feel that we are reading someone’s ramblings about the crazy goings-on of this haunted, troubled town.

Review: GIDEON FALLS #15 Andrea Sorrentino's Art Will Give You Nightmares

Norton Sinclair has been missing from the story for a few issues now. As the past has told us, Norton is very crucial to what is happening. Is the terror of this town his fault? Is it cursed because of him? Dr. Xu runs into Father Wilfred at the end of this issue while looking for Norton. She first visited Norton’s apartment trying to find him. While she is sitting on his bed, we get a glimpse of the smiling man. I’ve got to believe that Norton is the key to something very sinister happening here. Dr. Xu takes a hasty drawing of the black barn from his apartment, and before she nearly gets knocked upside the head with a pipe, she yells out to stop and then holds up the drawing to ask Wilfred what he knows about the black barn.

Review: GIDEON FALLS #15 Andrea Sorrentino's Art Will Give You Nightmares

I had never heard of the show Twin Peaks before Lemire mentioned it a few times on his Instagram. Of course, anything my favorite author is going to reference multiple times deserves my attention. I’m currently about halfway through the 2nd season, and I can see the influence Twin Peaks has had on this story. Both are named after a town, slowly reveals more and more of the terrible past of each town, Twin Peaks has the black lodge Gideon Falls has the black barn, and I’m positive that is not where the similarities will end. Many comic books these days jump right into the action. Lemire has mastered the slow burn that keeps us highly intrigued and curious about how the story will unfold. If you like suspenseful horror that keeps you guessing and has you going back to reread previous issues, look no further than Gideon Falls.

What have you thought about the story so far? What are your thoughts about the black barn? Let us know in the comments.

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Review: Breathtaking Asian Myth Or SILVER SURFER BLACK #2?

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Silver Surfer Black #2 might be one of the most beautiful books I’ve seen in quite some time. Tradd Moore’s art is as creative and original as it gets. His style looks straight out of some ancient Japanese scrolls; he happens to be drawing superheroes with it. Still, I find myself opening this issue and just staring the day away at these pages. Moore’s take on Galactus on the opening page has to be my favorite rendition of the character. Dave Stewart’s color work is top-notch. He brings out the very best of Moore’s art with vibrant colors that make the entire issue pop. Clayton Cowles makes sure each character’s narrative is easy to follow by color coding and stylizing the word bubbles.

SPOILERS AFTER THE NEXT IMAGE

In this issue, the Silver Surfer takes on Knull and the symbiote cage planet in utterly gorgeous battle scenes. Norrin Radd is coming to terms with some of his demons while facing one of the more powerful new villains in the Marvel Universe, as he mentions he has had many encounters with symbiotes, but this is his first. Donny Cates is making symbiotes a large part of the new Marvel, and this piece of narration by the Surfer lets the readers know we have many more interactions coming. Knull infects the Surfer with a symbiote of his own and the design work for the Void Knight is astounding. I guarantee Silver Surfer fans will love the Venomized version graciously given by the great Moore. My only beef is the name, sounds like a Batman from a Gotham that exists in a black hole.

Silver Surfer Black #2 delivers with another appearance of the symbiote dragon mounted by Knull in pursuit of Norrin. At this point, the Surfer has rid himself of the symbiote and flees the King of Darkness, while being drawn to an ominous voice that knows all the thoughts careening through the Surfer’s mind. The use of wide and long panels throughout the book allow Moore’s work to shine and gives the book a cinematic feel. Every panel is captivating as the next; you’ll have to pick up this issue to find out how it ends.

Did you love this issue as much as I did? Let us know in the comments.

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