Home Blog Page 346

ADVENTUREMAN: Fraction, Dodson Team For New Image Comics Series

Adventureman Image

Image Comics has unveiled the first look at their new series Adventureman, from the all-star team of writer Matt Fraction and artists Terry and Rachel Dodson. The title will be Fraction’s third for Image — joining Sex Criminals and November — along with Jimmy Olsen at DC.

The series seems like it will both hearken back to old pulp stories (along the lines of Indiana Jones and The Rocketeer), while at the same time being firmly planted in the modern world. Here’s the description:

The story of beloved pulp hero “Adventureman” ended with a never-resolved cliffhanger for his legion of fans as their hero faced execution at the vile hand of his ultra-nemesis “Baron Bizarre.” And now, eighty years later, single mother Claire and her Adventurefan son Tommy seem to be the only two people alive that remember the thrilling Adventureman sagas… but from that memory burns the spark of… resurrection. What if it was all true? What if it all really happened? And what if it was happening again? Where his story ended… her story begins!

Check out the full press release below:

PORTLAND, Ore. 2.19.2020 — New York Times bestselling, Eisner Award winning writer Matt Fraction (Sex Criminals, Hawkeye), artist Terry Dodson (X-Men/Fantastic Four), and Rachel Dodson (X-Men/Fantastic Four) team up for an all-new, ongoing adventure series—Adventureman—from Image Comics this April beginning with a massively extra length and wildly affordable first issue.

“Terry and Rachel and I have been working together a long time on Adventureman and I’m thrilled our giant baby is finally ready for the world. It’s a high-flying, senses-obliterating, earth-shaking, imagination-quaking, adventure and we can’t wait to share it with everyone,” said Fraction.

The story of beloved pulp hero “Adventureman” ended with a never-resolved cliff-hanger for his legion of fans as their hero faced execution at the vile hand of his ultra-nemesis “Baron Bizarre.” And now, eighty years later, single mother Claire and her Adventurefan son Tommy seem to be the only two people alive that remember the thrilling Adventureman sagas… but from that memory burns the spark of… resurrection. What if it was all true? What if it all really happened? And what if it was happening again? Where his story ended… her story begins!

Dodson added: “Creating Adventureman has been a heck of a journey! It’s been an amazing opportunity to develop new worlds of yesterday, today, and tomorrow. Worlds inhabited by enduring and believable characters, making a family. This project allows me to tick off numerous ‘wants’ on my creative list! I hope everyone enjoys the ride as much as we did making it.”

Blending high-octane pulp action, low-flying dirigibles and more art-deco rayguns than you could shake a walking stick at, Adventureman kicks off with a 64 page issue filled to the brim with action and intrigue for the introductory cover price of $3.99.

Adventureman #1 (Diamond Code FEB200011) will be available at comic book shops on Wednesday, April 29.

Adventureman #1 will also be available for purchase across many digital platforms, including the official Image Comics iOS app, Amazon Kindle, Apple Books, comiXology, and Google Play.

Monkeys Fighting Robots Youtube

Exclusive Preview: AMAZING SPIDER-MAN #40 – The JJJ and Chance Podcast

Exclusive Preview: AMAZING SPIDER-MAN #40

Amazing Spider-Man #40 hits your local comic book shop on February 26, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive preview for you.

The book is written by Nick Spencer, with art by Iban Coello & Zé Carlos. Ryan Ottley and Nathan Fairbairn worked on the cover. Brian Reber & Pete Pantazis were the colorists on the issue, and you will read Joe Caramagna’s letter work.

About Amazing Spider-Man #40:
J. Jonah Jameson’s new gig has proven to be nothing but trouble for Spidey. As you are well aware, JJJ doesn’t take “no” for an answer, so even if Spidey is knee-deep in a world-saving situation, JJJ will always be there to “help” him. But while Spidey is dealing with JJJ and Chance, something is brewing with Kindred and it can’t bode well for Peter.


Where does Spencer rank as a Spider-Man writer? Comment below with your thoughts.

Stan Lee and Steve Ditko created Peter Parker and Spider-Man with his first appearance in Amazing Fantasy #15 (1962). Amazing Spider-Man #1 hit the newsstand in March back in 1963. David Michelinie and Mike Harris created the villain Chance who first appeared in Web of Spider-Man #15 (June 1986).

Monkeys Fighting Robots Youtube

Review: FANTASY ISLAND Is A Colossal Cinema Sin

Fantasy Island, a film directed and written by the same person who is responsible for 2018’s abysmal Truth or Dare. Blumhouse really needs to stop prefacing these atrocious films as if hot garbage is something to be celebrated. Not only does Fantasy Island fail to deliver, but it also bypasses logic for nonsense and gaping plot holes galore. A premise that was interesting, but ultimately fumbles in every which way possible.

Based on the late 70’s show of the same name, this horror reimagining of Fantasy Island centers on a group of guests at a remote tropical resort where their wildest dreams are brought to life in the form of nightmares. Directed and written by Jeff Wadlow, Fantasy Island stars Michael Pena, Lucy Hale, Portia Doubleday, Ryan Hansen, Austin Stowell, Jimmy Yang, and Maggie Q. Honestly, this film will probably be so bad its good for many but I am not one of those individuals. Also, if Wadlow is going to create a running gag of casting Hale in all of his future films, then that will probably be the best indicator that the film is not worth seeing.

Patrick, Gwen, J.D., Brax, and Melanie arrive at Fantasy Island

It seems like every Valentine’s Day a horror film releases and it either becomes a classic like Silence of the Lambs, or it is completely forgettable like Fantasy Island. It would be nice to sit down and speak with the individual who greenlit this project because this film is a complete mess in its writing department. The happenings on the island are all orchestrated or overseen by Mr. Roarke (Pena) and with each twist and turn, the story becomes so illogical and disregards everything that happened prior to tell a brand new story almost. The group of guests consists of Melanie (Hale), Gwen (Q), J.D. (Hansen), Brax (Yang), Patrick (Stowell).

Each with their own personal fantasy and the island grants it upon discussion with Mr. Roarke. Melanie wants revenge on a childhood bully, Sloane (Doubleday) who for some reason was already on the island prior to Melanie’s arrival. This is just one of the minor things wrong with the film as it unfolds. Gwen wants a chance to say yes to a proposal she denied after one year of dating. J.D. and Brax are the two comic relief characters who just want to party with girls and homosexual men. Patrick is looking to meet his deceased father again, as he died serving the country when Patrick was small. Now, none of the characters are really fleshed out other than Melanie because the film spends time resolving her childhood trauma more than any of the other fantasies.

Portia Doubleday and Lucy Hale in Blumhouse’s Fantasy Island

Aside from that, the dialogue between these characters comes off as cringe at best and it is just so awful to hear. Getting into the baffling logic, each guest is revealed to be connected to each other from a past event, and a mastermind, of course, is responsible for this one ultimate revenge fantasy. Wadlow’s screenplay suffers here because none of the guest fantasies came to life until they were on the island. It is stated that the guests won a contest to be on the island, so how this mastermind got a fantasy like this to work without being on the island is ridiculous and nonsensical. Also, the twist is so irrational it renders every scene prior unnecessary because if it’s all one big revenge fantasy then there was no need to have the guest go through their own personal fantasies in between.

Lucy Hale as Melanie in Blumhouse’s Fantasy Island

On a more positive note, Hale and Q give the best performances here and everyone else just feels uninspired and disingenuous. Pena’s Portrayal of Mr. Roarke is very flat and one dimensional, but so are most of the characters on screen so I guess he was matching the energy of his character and co-stars. Q probably should have been the lead actress, but her arc wasn’t as relevant to the plot in the end. None of the character arcs are relevant until their connection is revealed and it factors into the twist. Again, it is as if a whole different script should have been written to make sense out of the twist because it just shatters the film to pieces logically. Doubleday is great in the series Mr. Robot, but here her character is mishandled, she gives a decent enough performance but still very flat.

Wadlow’s direction is fine, he captures the film wonderfully but everything becomes undone by the script and weak performances. He is capable of directing, but it’s best he leave the writing to someone more talented. The score in Fantasy Island by Bear McCreary is a perfect match for the premise and setting of the film, and McCreary was also responsible for the recent score for Child’s Play, so it wasn’t surprising that he delivered in the sound department yet again. If there is one component that is near perfect for this film, it will definitely go to its score.

Much to no one’s surprise, Fantasy Island is an abomination overall simply because the writing and the acting just aren’t up to par with all the other filmmaking components. Perhaps if someone took the time to make sure the script made sense, the film would have been better. Unfortunately what we have here is yet another crash and burn film that was poorly executed. Fantasy Island had potential, so it’s just frustrating to see that it was squandered for nonsense and a cash grab attempt.

Monkeys Fighting Robots Youtube

First Look: ARTEMIS AND THE ASSASSIN #1 From AfterShock Comics

First Look: ARTEMIS AND THE ASSASSIN #1 From AfterShock Comics

Artemis and the Assassin #1 hits your local comic book store on March 18, but thanks to AfterShock Comics, Monkeys Fighting Robots has a first look at the interiors of the issue.

The book is written by Stephanie Phillips, with art by Meghan Hetrick and Francesca Fantini, colors by Lauren Affe, and letters by Troy Peteri. Phil Hester is the cover artist.

About Artemis and the Assassin #1:
What happens when a time-traveling assassin and a spy from 1944 try to kill each other?

For a price, a top-secret assassination organization will travel through time and interfere with watershed moments. Trained as the agency’s top Assassin, Maya is sent to kill Virginia Hall, the deadliest spy of WWII. Charged with carrying important plans about the invasion of Normandy to the Allied troops, Virginia’s death would have a cataclysmic effect on WWII as we know it.


If you like what you see, make sure to let your shop owner know as the final cut off for orders is next Tuesday, February 24.

Check out the first look below


Are you going to add Artemis and the Assassin #1 to your pull list? Comment below with your thoughts.

“These human elements are things you can’t necessarily get from a textbook or Wikipedia page,” said Phillips in our interview back in October for THE BUTCHER OF PARIS.

Monkeys Fighting Robots Youtube

Review: MACHINE MAN 2020 #1 Is More Surplus Than High Tech

Machine Man

The Robot Revolution continues in Machine Man 2020 #1 thanks to Christos Gage, Andy MacDonald, Dono Sanchez-Alamara, Tom Delfaro, Mike Hawthrone, Andriano DiBenedetto, and Erick Arciniega. Does this outing with X-51, the Machine Man run seamlessly or does it need a reboot?

Summary

The A.I. uprising has begun, and Machine Man finds himself torn about his place in the revolution! As the battle rages around him, will Machine Man aid mankind’s fight for survival or join his robot brethren in ushering a new age?

Machine Man

Writing

This comic contains two stories, one focusing on Machine Man and the other following his old team, The Midnight Wreckers. The Machine Man story by Cristos Gage finally decides to address the elephant in the room. A character calls out Machine Man on his change in behavior, which hasn’t seemed very heroic as of late. Between his character in Tony Stark: Iron Man and him now leading the robot rebellion, its good someone got around to asking why he decided to become so extreme with his methods.

The second story by Tom Defalco, featuring The Midnight Wrecks helps to add to the world-building of the 2020 event. It showcases what is happening as the robot rebellion is taking place outside of the main focus on Iron Man 2020 and Machine Man. Sadly, it doesn’t really help give any indication where the event. Frankly, the entire issue feels like a side story.

Machine Man

Artwork

Machine Man 2020 #1 has two different teams for the two different stories. For the one focusing on X-51, Andy MacDonald does the artwork and Dono Sanchez-Almara provides coloring. Their work produces some detailed action scenes and is the most stunning part of the issue. The battles Machine Man has against his robotic opponents as he tries to catch up with Jocasta is the highlight of the issue.

With the Midnight Wrecker story, Mike Hawthrone is on Pencils, Andriano Di Benedetto is the inks, and Erick Archiega is on colors. Their style allows for a very cyberpunk style for the characters and the setting. This helps to provide the atmosphere of being cutting edge, which the Midnight Wrecker team was known for in previous stories they appeared in.

Machine Man

VC’s Travis Lantham takes care of the lettering work for both stories. Through proper placement of dialogue boxes, a great flow is established to the battles taking place. Also, it helps to add to effect work whenever Machine Man decides to use his scanners.

Conclusion

Machine Man 2020 #1 reads like a side story and doesn’t give enough time to the main character. It is nice Machine Man is getting the time to explore his decision to care more about robots than humans, but it probably could have been told in a single issue. Instead, its stretched out and half the issue is dedicated to side characters who haven’t been mentioned in years.

Monkeys Fighting Robots Youtube

Review: Bloodshot #0 The Prologue To Tim Seeley’s Call To Action

Bloodshot #0 cover

Bloodshot #0 out this week from Valiant Entertainment is the prologue to writer Tim Seeley’s main run with impressive art by Marc Laming. For everyone who misses the reluctant hero of Jeff Lemire’s run, this is your chance to see him.

Bloodshot #0 Story

Taking place after Bloodshot Salvation but before the beginning of Seeley’s Bloodshot #1, Bloodshot tries to get away from all of the grief as an oil pipeline worker in Siberia. Tired of just being another weapon, he doesn’t even protect himself from the angry locals. The aesthetic elements, however, feel out of place when it comes to the Russian setting. Just look at news reports about the Druzhba Pipeline. As such, they feel like things to get attention from Americans with opposing political leanings.

The true story of Bloodshot #0 comes from how Bloodshot comes to care for a young teenager and his choice of actions. The teen girl wants to be useful to somebody yet has to put up with abuse, not unlike Bloodshot. While Bloodshot doesn’t want to get close to anyone, he can’t help but empathize with her. They’re a couple of lost souls looking for purpose but choose to be on the move.Bloodshot #0 delivers what the main series is missing.

When an undercover agent asks for Bloodshot’s help in a disappearing people case, he refuses, which is a little tragic considering the agent is without backup. But more importantly, he knows about the good Bloodshot did. Something that’s continuously been lacking in Seeley’s issues. Bloodshot’s humanity is what makes him such a good character, flaws, and all. Instead of the tragic brooder in most of Seeley’s run, we get a reluctant hero who makes decisions and regrets in Bloodshot #0.

The Art

Laming’s artwork evokes feelings similar to the numerous artists of the Lemire era. Similar to Doug Braithwaite’s art, the characters feel like real people with movement and camera angles. Whatever actions do happen are simple and not trying to fit too much in one panel. It’s efficient for both action and expressive features. Whenever Bloodshot is in focus in his civilian form, his body language expresses his need to remain hidden. Whether he’s at work or trying to tell the agent to leave him alone. Sometimes the background fills in just as crucial details like the scornful looks of Bloodshot’s coworkers.

Sorry Brett Booth but you've got nothing on thisThe muted colors by Andrew Dalhouse perfectly encapsulates the dour mood of the issue. Everything seems so rigid and cold, befitting the wintery setting. Once the real action begins, atmospheric reds and yellows occupy panels between blue backgrounds. All of which get help from Dave Sharpe’s onomatopoeias. Unlike the rest of the series where he recycles stock images, Sharpe shows a genuine dedication to this issue with custom wordmarks. Red and white wordmarks differentiate the attacks of Bloodshot between the yellow wordmarks of his attackers. Orange wordmarks meanwhile symbolize a direct confrontation between a thug and Bloodshot. Something that could very well transition from one side to another. Pure white wordmarks meanwhile displays a surprise that affects both Bloodshot and the reader. The surprise is so powerful; it pushes them to the main series.

Give Bloodshot #0 A Shot

If past issues of Seeley’s run aren’t clicking with you, look to this issue for some nostalgic goodies. More importantly, it displays what Seeley can really do in the right circumstances. Who needs a narrative ad for a movie when you can make a good story?

Monkeys Fighting Robots Youtube

Doc Justice’s Long Game Revealed in RUNAWAYS #30

RUNAWAYS #30, out this Wednesday from Marvel Comics brings the now infamous Doc Justice back to the forefront, as his long game is revealed. This is the vindication many fans have been looking for.

Gert and Old Lace look about ready to get to the bottom of things in Runaways #30.

***SPOILER WARNING***

Fans of the Runaways (us included) have been having a significant amount of concerns about Doc Justice. Over the course of the last several issues, his character and insidious habits and plots have slowly been revealed. But while that might have been enough for many fans to condemn him, it didn’t carry the same satisfaction as seeing the Runaways catch him in the act.

Assuming they’d be willing to see what was right in front of their eyes, that is. The truth of the matter is; the Runaways went from being a bunch of teenagers too paranoid to trust any adult to adoringly following his every wish. With the exception of one.

That is where this issue begins. Runaways #30 is the second to last for this plot arc, and this is one we’ve been eagerly waiting for. You just know that things are about to start going wrong. After all, this is the Runaways we’re talking about. Something always goes wrong.

Canon Fodder is proving to be an apt name for this plot arc.

The Plot

Runaways #30 is a dramatic issue through and through. This is the sort of plot that Runaways fans live for. These young heroes have faced off against plenty of adults in their day, but perhaps nothing with quite so much buildup.

Rainbow Rowell really took their time building up the whole Doc Justice plot. There was something so chilling – yet satisfying – about watching it all come to ahead. Fans could clearly see the writing on the wall, while desperately wishing the characters could as well.

This is the issue that made all of that buildup and anxiety worth it. Though it also took some time to further buildup the tension. The revelations were cleverly done, leading us to be concerned about what is about to happen. And giving us even more fuel to hate Doc Justice with. It’s a win/win.

There are so many layers and little details to pick through from this issue. Doc Justice is a character who has been at this game for a long time, and we likely haven’t even seen the half of what he’s done. But the creative storytelling techniques used in this issue gave us a glimpse – without having to spend a ton of time doing so.

Don’t tell her not to smile. Don’t tell her to smile, either.

The Art

Runaways #30 features some dramatic art to go alongside all of that buildup, don’t worry. Though most of the action will occur later in the issue itself, there’s still plenty to appreciate leading up to that moment.

The photoshoot scene is one of the highlights of this issue, having this odd balance of humor and foreshadowing. Most of these elements are nonverbal, and thus relied heavily on the artwork. Another moment worth talking about is the clever storytelling mentioned above. This was a ton of information that had to be offloaded in a way that was interesting and not overwhelming. Easier said than done, but our artists found a way.

Andres Genolet was the lead artist for this issue. So you have them to thank for the dramatic poses, which are another highlight worth talking about. Our Runaways have really come into their own, which is a bit ironic, given what is happening.

Dee Cunniffe was the colorist, and they did a fantastic job with this issue. Karolina in particular really shines here – pun not intended, but welcome. Finally, VC’s Joe Caramagna was the letterer for this issue. And their work was especially vital during that scene we’ve already talked to death. It just wouldn’t have worked otherwise.

Doc Justice doesn’t seem like the type of man who takes being turned down well…

In Conclusion

Runaways #30 was basically everything that fans have been hoping for when it comes to this plot. The conclusion is now only an issue away, and there’s no doubt in our minds that it is going to be a dramatic one. In the meantime, this issue left plenty of little details worth pouring over. So that’ll keep fans busy for a time.

Monkeys Fighting Robots Youtube

Review: Wally Makes A Huge Sacrifice In FLASH FORWARD #6

FLASH FORWARD #6, available in comic book stores Wednesday, February 19th, concludes the action-packed, heart-felt mini-series from Scott Lobdell, Brett Booth, and team. After being exiled to the Dark Multiverse to purge the dark matter in the worlds within, Wally West has finally reunited with his children. And through these actions he’s become the beacon of hope he always wanted to be. What’s more, he recently reunited with his kids from the pre New 52 reality. But what he doesn’t know is that the world they’ve been stranded on is of his own creation, and it holds the key to his ultimate role in this chaos.

Story

Lobdell’s writing throughout this arc shows just how immersed he is with the character of Wally. From the anxiety and guilt fueling his actions in the race to save the multiverse, to the warm embrace of his children in this issue, readers are treated to a fully humanized hero who’s overcome their demons.

Wally wants nothing more than to spend an eternity with his children after being separated from them for so long. He enjoys a few nights of peace with them to make up for lost time, but is led away from their campsite to speak with Tempus Fuginaut. The cosmic being informs our hero that his main mission was to destroy this very planet housing his children, using the Mobius Chair to do so.

Mobius Chair

The decision Wally makes in the end is both heart-warming and heart-wrenching; it’s a choice that will change the foundation of the multiverse as we know it.

Artwork

Booth’s penciling, with Norm Rapmund’s ink work, presents panels full of fluidity and motion, matching the mobile nature of Wally. Combined with Luis Guerrero’s coloring, we’re treated to varying shades of reds and blues, representing both the Scarlet Speedster and the flashes of light emanating from the Mobius Chair. ALW’s Troy Peteri’s lettering fits nicely into these effects by placing the dialogue/thought bubbles in such a way that it appears to be zapping into panels like the lightning that’s always present.

Comic Covers

Main Cover

Doc Shaner’s main cover artwork gives readers a god-like illustration of Wally holding the Earth in his grasp. This seems to represent the powers he will gain from the Mobius Chair, and, more importantly, where he will set his sights next.

Variant Cover

Inhyuk Lee’s variant cover is of the same ilk as Shaner’s, though this edition places our hero in the Mobius Chair itself. His stoic appearance suggests a possible change in demeanor in Wally’s future.

Conclusion

The anticipated conclusion in FLASH FORWARD #6 is immensely satisfying. It completes the character arc for Wally that began in Heroes in Crisis and opens up the realm of possibility for individuals within the the Flash mythos.

What do you think is in store for Wally following this issue? Let us know in the comments below!

Monkeys Fighting Robots Youtube

Review: The Crew Tracks Down A Full-Fledged Nightmare In CRITICAL ROLE: VOX MACHINA ORIGINS II #5

CRITICAL ROLE: VOX MACHINA ORIGINS II #5, available on Wednesday, February 19th, follows Vox Machina’s quest to save their beloved member Grog. This issue focuses on Team Nightmare, the portion of the party who split off to track down the fiendish Nightmare creature. This being’s skull has the ability to save their goliath companion. But how will Pike, Keyleth, and Scalan take down a monstrosity of this sort?

Story

The trio heads into Joren Village, a small community tucked away in the Umbra Hills. Scalan, being a charismatic bard, asks a townsperson if they had heard word of any evil forces affecting them. She claims a man in charge of a mysterious cult was held in the village jail. So, the group heads toward the establishment.

The group soon finds that the prisoner isn’t what they expected. Percival Fredrickstein von Musel Klossowski de Rolo III of Whitestone (“Percy” for short) is a kindly, middle-aged man who believes he was framed by the actual cultists.

Faced with these conflicting stories, the team asks him more about the cult. He tells them they’re called the “Nightmare Cult” and that he’ll lead them to their meeting in exchange for helping him escape and retrieve his confiscated weapon. And after much deliberation, they decide to trust Percy and set off to track down the Nightmare that could potentially be summoned by the cult.

Jody Houser’s script captures the essence of each member of the party. She helps the reader feel as if Matthew Mercer and crew were leading a Dungeons & Dragons session in the comfort of their own home.

Artwork

The artwork with this issue offers a brilliant rendition of the world crafted by Mercer and company. Olivia Samson’s penciling and ink work, working in tandem with Msassyk’s coloring, presents readers with highly detailed buildings, faces, and landscapes that are  filled with effective variants in shading. Ariana Maher’s lettering is also particularly operative, employing dialogue balloons coming from character’s off panel; this helps readers imagine the entire world of the comic taking place just out of sight.

Comic Cover

The cover artwork from COUPLEOFKOOKS gives readers a close look at Percy in his shackles, emphasizing the focus character of this issue.

Conclusion

CRITICAL ROLE: VOX MACHINA ORIGINS II #5 both introduces a new character to the party and features a mysterious being that will keep readers on the edge of their seats. We’re excited to see what happens to our heroes next!

Do you think Percy is a trustworthy ally? Let us know in the comments below!

Monkeys Fighting Robots Youtube

HEARTBEAT #4 – Small Mistakes Become Big Problems

This Wednesday, Maria Llovet’s Heartbeat #4 from BOOM! Studios shows the aftereffect of Eva’s decision, as those close to her quickly figure out her dark secrets.

silence is golden in Heartbeat #4.
Interior art by Maria Llovet. Letters by AndWorld Design

If you need a quick refresher, check out our reviews for the previous three issues here. Plus, Darryll Robson includes a great breakdown of a moment in Heartbeat #3 in his article, Silence Is Golden: The Wordless Panel.

HEARTBEAT’S END BEGINS

As the series comes to its inevitable end, Llovet doesn’t spend time wrapping things up; instead, she stacks onto Eva’s troubles. Nothing too extreme that couldn’t be wrapped up in a single issue, just enough to give Heartbeat an extra final beat. Being so infatuated with the mystery Don protrudes before her, Eva makes some glaring mistakes. First in Heartbeat #3, where she is caught by Mack. Next, when she loses her cellphone, that gets picked up by another.

The latter part seems a bit too convenient and unrealistic for Eva’s character. For someone who has damning evidence of a murder being investigated, why wouldn’t she freak out? It could’ve happened off-panel, yet Eva never goes back to grab her phone. If she indeed was worried, it could’ve been shown. Alas, at no point is she shown worried. Although on the other hand this could be Llovet showing how deeply Eva has fallen, with nothing around her mattering. Nonetheless, this small blight seems awkward in a tightly woven plot.

A MULTI-LINGUAL TALE

All creators since the beginning of Heartbeat have remained the same with AndWorld Design on lettering, while translated by Andrea Rosenberg. AndWorld Design keeps the same quality of maneuvering around Llovet’s art to keep the visuals intact. Without having read the original series or the other language additions, it’s hard to tell if Rosenberg changed much in translation. Yet, at no point does the information seem lost, or the integrity of Llovet’s story broken.

Heartbeat #4 and awkward meetings.
Interior art by Maria Llovet. Letters by AndWorld Design

STEADY BEATING HEART

Llovet has kept the same top-notch quality throughout the four issues of Heartbeat. That in mind, it’s hard to mention anything new on the art. This is due to her work constantly looking gorgeous and her never “wasting” a panel. Instead, she makes use of everything in her arsenal. Each panel that portrays a single action either with/without words speaks volumes on her visual storytelling ability.

The few shots of the city besides the school feel empty and decrepit. Not to mention the locations, some of the students hang out vary in structure. Within those few shots, Llovet shows a world outside of Eva’s that may be in descent just as she. At first, these establishing shots seem just that, alas, these panels help show the world Eva inhabits. This adds in great visual layers into Llovet’s story that makes you want to venture deeper into her world.

Llovet keeps the subtle/real-world color palette seen in the previous issues. This palette keeps her world grounded while giving it an eerie feel. Her eye for colors and how they pertain for certain moments is keen. No moment in Heartbeat #4 has colors that don’t match the vibe or visual story she is trying to tell.

Angry hand in Heartbeat #4
Interior art by Maria Llovet. Letters by AndWorld Design

CONCLUSION

In its fourth issue, Maria Llovet’s Heartbeat continues to be a fantastic slow-burning story dealing with one’s moral decline and the consequence that follow. Instead of reading as a build-up to the climax of the series, Llovet presents Heartbeat #4 as a continuation while adding more elements. Llovet can draw the reader in by adding new elements and revelations before the finale.

DEAR READER

As Eva’s story in Heartbeat is starting to wrap up, what have you thought so far? Plus, if you’re looking for more of Llovet’s amazing writing/art, check out her new Graphic novel, LOUD!

Monkeys Fighting Robots Youtube