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Review: GHOST CAGE #1 – Children Of Akira

From writer/artist Nick Dragotta (East Of West) and co-writer Caleb Goellner (Sonic The Hedgehog) comes a manga-inspired masterpiece first issue in Ghost Cage #1. A comic that is part socio-political satire, part Otomo pastiche, and all massive action, this comic is a 10-megaton gut-punch of visual storytelling. With a sharp & fun script and absolutely astounding visuals, this is likely the most impressive comic of 2022 thus far.

“When his megacorp power plant falls under attack by terrorists, the super-scientist who revolutionized and controls all energy on Earth sends his ultimate creation (and an adequate employee) in to destroy his most monstrous secrets.”

Writing & Plot

It’s honestly easy to forget that Ghost Cage #1 is a Western comic and not a manga chapter. If you’ve read East Of West, then you’re already well-aware of Dragotta’s highly Otomo-influenced art style. Here. his and co-writer Caleb Goellner’s writing is a specifically Western-tinged pastiche of Otomo’s work on Akira. While cyberpunk has always been a criticism/warning of the endgame of late-stage capitalism, Ghost Cage confronts this element with a noticeably more direct approach. The scummy greed of the megacorp-owning multi-trillionaire isn’t reflected by background environmental storytelling like in Akira or Bladerunner. Here, this corruption is the main plot device. A naïve and hopelessly dedicated employee is directed by her uber-boss to maintain his magnum opus – a semi-sentient energy source/robot designed to kill off all other power sources. All of these other power sources exist basically as kaiju, and this new creation and its maintenance buddy have to ascend the megacorp’s massive tower to kill each one. It’s easily the best utilization of manga & anime style and structure I’ve ever seen replicated in a Western comic.

Dragotta and Goellner maintain the cynical, and over-the-top atmosphere largely through the stylized dialogue. Our main antagonist, the ultra-rich scientist and .0001 percenter, is almost cartoonishly evil at points, but is then undercut by moments of being genuinely sinister. The writing takes constant swings at faux-friendly corporate culture with hapless, hopeful employees being taken advantage of in the name of profit. They handle this in the comic’s uniquely styled dialogue that, in all honestly, could pass for localized Japanese. I say this positively. This is an effective satire and tribute all in one because of its stylistic choices in terms of its writing – and as we’re about to discuss, its art.

Art Direction

Not since opening the pages of Akira or the late master Kentaro Miura’s Berserk have I been so impressed by a black & white comic as I am with Ghost Cage #1. Nick Dragotta goes absolutely full-bore on every page of this book, with break-neck action and monolithic scenes that will stay with you long after reading. Much like his work on East Of West, every character has an instantaneously memorable design that perfectly matches their demeanor. The robotic creation and his backpack and puffy jacket-clad “babysitter” have the potential to be the most memorable duo in comics this year, based on design alone. This is to say nothing of the other massive creations.

The influence of mangaka has been the best thing to happen to action in Western comics since the medium’s birth. With this comic, Dragotta has joined the ranks of Daniel Warren Johnson, James Stokoe, and Tradd Moore in utilizing that Japanese influence to make unbelievably kinetic action sequences with unimaginable scale. Dragotta uses these huge, sweeping movements of massive size and force and combines them with that signature magna-styled action feel that can be traced all the way back to Dragonball Z to make something that feels like it’s kicking you in the jaw while you’re reading it. The black & white color choice just emphasizes this further. The lack of color allows you to focus on the raw force of movement generated by Dragotta’s pencils. It’s absolutely astounding, and if you don’t like black & white comics then…I don’t know, read some good manga then come back, because you need to. The lettering feels like a part of the art in a way letters rarely do. The fonts are legible and shift like liqud based on the tone of the speaker. The real treat though is the SFX lettering, which almost disappears into the panel as part of the art. It gets sandwiched and smashed between colliding objects and it looks so natural while it happens. Visually, this comic is an absolute masterwork through and through.

Verdict

Ghost Cage #1 is a tour de force of comics talent, with smart stylized writing and incredible art making for the biggest surprise of the year so far. Nick Dragotta and Caleb Goellner’s script stays on the more fun side of socio-political satire, with slick manga-esque dialogue that’s fun to read while never overstaying its welcome. Dragotta’s art is immense and stunning, with massive hyper-kinetic action scenes being offset by memorable quieter character moments, all in a captivating black & white finish. This comic is the perfect pastiche of Otomo-style Japanese cyberpunk that utilizes Dragotta and Goellner’s own unique sensibilities to create something truly phenomenal. Do yourself a favor and grab this issue when it hits shelves on March 23rd!

 

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Review: SHADOWMAN #7 – A Hopeful Suspense

Shadowman #7 Cover

Shadowman #7 from Valiant Entertainment was released to comic stores on March 16th. In this penultimate issue, readers become enthralled with the overwhelming presence of the Deadside, accompanied by a sense of hope for the finale.

Background

Jack Boniface (Shadowman) tried his best to find peaceful coexistence with the embodiment of the Deadside. But this seemingly all powerful spirit only wants to dominate the living world. Now it looks like nothing can stop her.

Shadowman #7: A Scenic Meditation

Shadowman #7 broodingCullen Bunn makes Shadowman #7 a genuine crisis of faith after the worst comes to pass. Since the resolution of the last arc, the Deadside spirit feels like an unstoppable force that permeates everything. There’s a strong sense of failure that allows readers to empathize with Shadowman as he’s contemplating his actions. But this same situation also allows readers to feel a sense of hope through some serious self-reflection, thanks to the Shadow Loa empowering our protagonist. It feels reminiscent of finding inner strength and inspiration during such a crisis. This all sets up a finale that readers cannot afford to miss.

Ever Chaotic Sets

Shadowman #7 best artThe artwork by Pedro Andreo presents a setting so chaotic, it feels like moving through a war zone. With so much going on in Shadowman #7 readers get a genuine sense of the conflict through panel layouts. One of the best examples comes in a two page spread with varying images. The best picture looks like a moment of triumph only to come tumbling down as smaller dynamically placed panels disrupt this small victory. It helps that the coloring by Jordie Bellaire makes these moments stand out with bright magic spells and silhouettes that bring a sense of contrast.

A special mention should go to Clayton Cowles’ lettering. Throughout Shadowman #7, the titular character’s inner monologue gives weight to every situation. Each word reflects the situation at hand with a sense of cynicism. It allows readers to genuinely connect with Jack in his hopelessness. Just the way captions are positioned in a two page spread, away from a triumphant moment, echoes a feeling of defeat. But when Shadowman speaks in an actual word balloon, it signals a return to his confidence after a lot of self-reflection.

Prepare Yourself in Shadowman #7

Shadowman #7 feels like the climax to everything this run hopes to achieve. With an atmosphere that readers can’t help but engage with, it allows them to feel the character’s struggles and triumphs. Now that Shadowman has reaffirmed his beliefs, there’s a killer sense of anticipation for the finale.

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Review: SHADOWMAN #6 – The Terror Breaks Through

Shadowman #6 cover

Shadowman #6 from Valiant Entertainment released on February 16th, 2022 and shows the terror of the Deadside War.

Background

Shadowman knows that he can’t win against the blights that bring spirits to the living world. So he tries to break traditions and inspire the spirits to live in coexistence with mortals. Only, the Deadside spirit is out to dominate and has the power to do so.

Shadowman #6: Fear The Deadside

Shadowman #6 pageCullen Bunn after much buildup shows just how fearsome the Deadside is. Her very influence is even on pages she doesn’t appear on with how characters invoke her. That’s not even including how she makes the Voodoo gods and Shadowman archfoes, the Darque siblings, her servants. The Deadside comes across as a terrifying otherworldly force that’s all but unstoppable. From the looks of things, readers can’t help but empathize with Jack who seems to be in a hopeless situation.

Dark Arts

The return of Punk MamboPedro Andreo’s art tells most of the story of Shadowman #6 with expressive designs and body language. The masked vessels of the Darque twins not only look scary but, during their fight, their masks get damaged in such a way that it looks like they have a demented smile. Also, the way Punk Mambo appears with magical smoke is a pretty interesting design choice. It serves as a way of highlighting her unique abilities and asserting her presence. Which, along with her outfit’s brighter coloring by Jordie Bellaire makes her really stand out.

Meanwhile Clayton Cowles’ lettering highlights a few unique voices in relation to who’s more dominant. In regards to the Darque siblings, the ghoulish font of their dialogue makes a strong impression. It shows how they are more powerful than the other creatures.

Shadowman #6 Is Pretty Heavy… Metal

Shadowman #6 sets up a pretty bleak scenario but still gets you to invest in it. With older characters returning to show just how powerful the Deadside is, readers will be left in suspense for the next development.

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Review: Immerse Yourself In The Blood Curdling A TOWN CALLED TERROR

A Town Called Terror
A Town Called Terror #1 Cover art Credit: Image Comics

The horror genre is extremely popular since the early days of comics. Within horror, there are many subcategories, an array of different narratives telling different types of twisted and unsettling stories; psychological; ghost stories; body horror. Steve Niles has turned his hand to a range of subsections, with 30 Days of Night being one of the most famous. In his new title, published by Image Comics, he works with artist Szymon Kudranski to bring you the birth of a new world in A Town Called Terror.

On the surface, the comic looks like a homage to classic horror movies from the 1950s and 1960s with a modern flair reminiscent of 30 Days of Night. There is a sense of Hammer House of Horror about the project, and no one would be surprised if Peter Cushing and Christopher Lee played the lead characters. But such a comparison is a little unfair and a touch misleading. Judging the cover does not give you a real sense of the story inside, aside from the apparent horror story vibe. Niles and Kudranski mix influences and build a bridge between old-world terrors and futuristic horror. The result is occasionally off-putting, but it is an exciting and surprising read for the most part.

The modern gothic lab in A Town Called Terror #1 Credit: Image Comics

Concepts

Employing a mix of dense panels, numbering up to thirteen on some pages, and large double-page spreads, the opening of A Town Called Terror sets the tone for the narrative that follows. Niles leaves the first five pages virtually speechless, allowing the blood-red colors and heavily shadowed artwork by Kudranski to lead the story. The design of the opening, with the credits spread across several pages, feels like a 1980’s television mini-series introduction; think of The Stand. It’s not difficult to imagine Blue Oyster Cult’s (Don’t Fear) The Reaper playing over the top, although the strip informs the reader that the protagonist is listening to Bach.

This small detail is essential because it highlights the combination of classic and modern at the heart of A Town Called Terror. The opening has narrative elements similar to scenes from Frankenstein while being presented in a contemporary pandemic aesthetic. The eerie atmosphere of a Gothic castle laboratory is combined with a high-tech medical facility, thus drawing on a range of horror tropes from across the board. Niles does not limit himself but instead uses broad strokes to introduce the story and leave the reader uncertain where the narrative will go.

The artwork combines classic and modern visuals, mixing heavy shading and limited color with heavily detailed inking. There are hints of Tales From The Crypt buried in The Empty Man-style renderings. However, the impression that this first issue gives is of a modern-day story told for fans of classic horror.

A touch of Bach from A Town Called Terror #1 Credit: Image Comics

Art and Story

A Town Called Terror is soaked in horror tropes. It is overwhelmed with imagery and cliches at some points as if all the props from a cinematic franchise had been put into a single set. However, the beauty of Niles’ tongue-in-cheek scripting and Kudranski’s commitment to engaging visuals means that the overloaded pages never feel cluttered or superfluous. The solid conviction of the creators gives the impression of importance to every aspect of the comic. The atmosphere is built around striking gothic visuals and the intense use of red, being virtually the only color present throughout the comic. These visual elements feedback into the narrative, giving the script and the outlandish story some weight.

There are moments where you want to laugh at the ridiculousness of the cliches, but Kudranski’s art makes these moments particularly unsettling. His page layouts and the design of the panel borders are a constant encroachment on the reader’s safety as they aren’t presented in an expected way. The panel borders are often rough and jagged, breaking into several panels like unwelcome intruders. Adding to this unease are the wonderfully macabre lettering decisions by Scott O. Brown and Marshall Dillon. The sound effects appear scratched across the surface of the comic, and the speech contains visual inflections that give the presence and personality of the characters.

There isn’t much in the way of character development on offer in this first issue because the emphasis is on atmosphere and tone. That’s not to say that the characters aren’t interesting, and there is definite growth potential. It is simply that characters are not the focus. Instead, as he often does, Niles is setting up a world for the readers to drop into. It is a world containing mystery, horror, and most importantly, unpredictability.

A Town Called Terror #1 features some dark humor Credit: Image Comics

Conclusion

The problem with playing with broad sections of a genre, blending and mixing them together, is that your audience actually decreases in size. A comic like A Town Called Terror will not appeal to a large readership because it asks a lot from its readers. You have to be versed in the genre, knowledgeable of horror comic history and, to a large extent, the cinematic equivalent, and also be able to see past the surface imagery to the creator’s intent buried beneath. This comic looks like a cheap demonic Hammer House of Horror knock-off or Stephen King-inspired suburban nightmare, but there is so much more depth to Niles and Kudranski’s tale of terror.

A Town Called Terror is a playful jibe at horror while also being a loving homage to the genre. If you wish to ride the surface story, you’ll find an enjoyable romp stuffed with humorous cliches and tongue-in-cheek scripting. But if you care to dig a little deeper, there is a wealth of exciting references, callbacks, adoptions of ideas, and clever artistic treats. Niles manages to find just the right collaborators to bring out the best in his work, and A Town Called Terror is a testament to that. Kudranski, Brown, and Dillon take the script and elevate it to a worthwhile addition to the annals of horror comic history. I am sure it is a title that will be discussed at length in future publications.

A Town Called Terror will be released by Image Comics on 13 April 2022.

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Review: ARMORCLADS #1 – The Pre-Revolution

Armorclads #1 cover

Armorclads #1 from Valiant Entertainment releases March 23rd as the beginning of a fresh new intellectual property. In this series, readers connect with enslaved children who are fighting against the titular antagonists.

Summary

Armorclads #1 openingFrom Valiant’s official description:

As warring nations in a different solar system are locked in a continuing battle for supremacy wielding advanced exoskeletal known as Armorclads, a new rebellion is about to be sparked when one of the genetically engineered workers in construction-class mechs called Ironclads is killed. Now, by taking the fight to their oppressors, the Ironclads including Peris, Lela and Jac will soon discover a destiny defined by legacy.

How Armorclads #1 Stirs A Connection

What readers need to feel

Armorclads #1 is creator JJ O’Connor’s first comic project. It’s a very impressive start to his career. Alongside veteran writer Brian Buccellato of Injustice and Flash fame, O’Connor presents a harsh and oppressive world through the Ironclad protagonists. They’re all but powerless against the Armorclads, who are vulnerable to the alien world they’re all on. So seeing these enslaved children overcome what beat their slavers feels cathartic. But this same rock-paper-scissors dynamic comes with some very suspenseful consequences. It keeps readers on their toes as they await the next issue.

There’s an Art in Tribute

They look just like the 40K space marinesArtist Manuel Garcia injects Armorclads #1 with an atmosphere similar to the Warhammer franchise. The titular Armorclads, for example, greatly resemble the iconic space marines. More importantly, Garcia and inker Raul Fernandez put special attention on the angles and viewpoints of characters. There’s a genuine sense of being overwhelmed whenever a character looks upward. This sense of a threat is color-coded by Rex Locus. The darker the antagonist, the more dangerous they are, in sharp contrast to the bright yellow Ironclads.

Finally, letterer Dave Sharpe gives specially designed sound effects, creating incredible dramatic effects. The reader can practically feel the whir of a drill in one instance. But, probably the most significant example of SFX is the handcrafted kind that embeds into the panels.

Get Ready For Armorclads #1

Armorclads #1 makes a big first impression as a new Valiant title and the debut of a creator. This world and characters have an engaging premise that readers would like to see more of. That’s because it’s presented in such a way that it’s almost impossible to look away.

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Comics Studies: The Manga-esq Style Of GHOST CAGE

Ghost Cage Cover art
Ghost Cage #1 Credit: Image Comics

The origins of modern Manga, like Comics as a whole, are challenging to map out, but its influence on the industry the world over is apparent. Exhibit A: Ghost Cage by Nick Dragotta and Caleb Goellner, published March 23 by Image Comics.

A quick flick through the opening pages reveals two things. First is Dragotta’s distinctive style, and second is the unapologetic manga homage. Everything about this comic is a love letter to the storytelling techniques of master artists such as Osamu Tezuka, Katsuhiro Otomo, and Hiromu Arakawa. Falling into the seinen manga traditions, Ghost Cage is both a spiritual successor to Dragotta and Hickman’s East of West series and an exploration of manga traditions through Western eyes.

(Spoiler Warning: The following may contain mild spoilers for Ghost Cage #1)

Ghost Cage Interior Art Credit: Image Comics

Shared Motifs

Throughout the first issue of Ghost Cage, Dragotta plays with the motifs and styles of seinen manga to produce something that will be familiar to his fans but is also clearly drawing influence from elsewhere. Anyone not familiar with Manga will find the expressive visuals excessive, and the general pacing of the narrative may be confusing. However, Dragotta will attract a reader who is well-versed in different comic formats, so this stylization is nothing new. It was impossible, for example, to read any of East of West without engaging with the manga influence.

In Ghost Cage, the reader is treated to several seinen motifs that have become synonymous with the young boys’ comics of Japan. The comic has a strong focus on action and conflict from the very beginning. The opening page contains the illusion of a face constructed from a grotesque collage of body parts. This is instantly followed by a cityscape that resembles a massive explosive force reminiscent of the destruction in the pages of Akira from Katsuhiro Otomo. Undoubtedly, this narrative will feature violence as an overwhelming element of its structure, and Dragotta prepares the reader for the oncoming onslaught.

But in true seinen fashion, the violence is just a tool for more profound, more political storytelling. Dragotta creates a ‘them and us’ aspect to the characters with a clear divide between the rich and powerful and the poor and oppressed. This is an awe-inspiring task as there are very few characters in this opening issue. What Draggotta creates, similar to several classic Japanese science fiction stories, is a hierarchical society of location and landscape. The visual representation of society symbolizes human struggles. The opening includes a silhouetted city that is towered over by a single structure of power. This edifice turns out to be the actual source of power for the sprawling city beneath it. The phallic erection in the center of the page represents corporate greed and domination. And everything that follows furthers the ongoing struggle of the working classes against the corrupt, self-obsessed ruling classes. The hero of the story is a tech nerd who spends her time desperately trying to impress her bosses just so that she can advance through a system that uses and abuses her. It’s a story of manipulation that many readers will identify with.

However, there is an overwhelming sense of hope in the narrative. Doyle, the central character, grows in emotional strength and confidence with each conflict. She can change her initial obedience into a survival instinct and then transform herself into an opposing force against the system. The working-class hero or underdog is a major feature of many science fiction manga comics. The conflict between an overpowering corporation and youthful defiance plays well with the seinen target audience, as it does the readers of Image comics. Image Comics, reaching its 30th year in publishing this year, was initially set up by several artists and writers disgruntled with the corporate nature of the two main comics publishers, Marvel and DC. The founders were making a stand against the dominance of those publishers and were fuelled by their youthful exuberance. That defiance is reflected in the pages of Ghost Cage.

Akira City Landscape Credit: Katsuhiro Otomo

Landscaping

One feature of Manga is the treatment of landscapes. The setting is very important to the narratives, but there is also a disregard for backgrounds. Locations are used to create a setting and give the narrative its grounding or location, but the focus dramatically shifts to the characters when the action starts. Action lines drown out the need for background, and after the initial establishing shots, the readers are expected to place the drama. However, when landscapes are used within Manga, they are superb, complex worlds, often beyond imagining. From the expressive streets of Neo Tokyo in Akira to the machine underworlds of Tsutomu Nihei’s Blame! landscapes are more than settings. They are an integral part of the narrative symbolism.

The accent aspect of Ghost Cage is reminiscent of Blame! Within both comics, the opening paints a dystopian future world of contrasts between light and darkness, of expansive vistas and closed spaces, and of life and death. The setting creates an ever-present threat, and, in both examples, the futuristic landscapes are vast in scale and, somehow, confining and claustrophobic. You never get a feeling of freedom, only oppression, and entrapment. The world is closing in, and the only option is to fight against it and physically rise up from the depths. The single-minded violence, as represented by the fight sequences devoid of backgrounds, is a necessity born from the world in which the characters live but want to escape.

Blame Interior Landscape Credit: Tsutomu Nihei

Awe-Inspiring Homage

Dragotta has a fairly distinctive style in his mainstream work, but it is in the independent and creator-owned work where his style really shines. East of West was a powerhouse of storytelling with visuals that are worth returning to again and again. With Ghost Cage, Dragotta has leaped fully into recreating a modern manga-style comic, reflecting some of the most excellent seinen strips from the last 40 plus years. But, again, there is evident respect for the Japanese traditions, and Dragotta enjoys playing in the vast sandbox of manga techniques.

Manga is a massive art form, and there are plenty of books out there if you are interested in the subject. But be warned, it’s not like getting into a different genre; it is more like learning a new language. Ghost Cage interprets that language and adapts it to fit a monthly American comics release. Even before you look at the narrative, the visual onslaught of Dragotta’s work will have you transfixed to this extraordinary comic.

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Comics Studies: Challenging Comics Culture

Fantasy World #1
Fantasy World #1 possibly the first Comic Fanzine printed in 1936 by David Kyle

Comic Books Incorporated by Shawna Kidman is a book that challenges accepted myths about comic book history and the industry surrounding it. The book’s focus stays away from the artistic merit of comics and, instead, centralizes on the industry infrastructure. This stance somewhat undermines the modern argument that comics have endured because they are a successful Art Form. However, industry, technology, and money (whether corporate or otherwise) have always played an important role in manipulating the art and cultural markets. Modern Artists, such as Tracey Emin and Damien Hurst, are as much business tycoons as they are creatives. The famous painters of the Renaissance period only survived, in the same way, that their artwork has survived to this day, because of the funding behind it coming mainly from the Church and the State. And it wasn’t the decline of creativity that killed off EC Comics or brought about the first Comic Book market crash in the 1950s, as Shawna Kidman demonstrates in her book.

But why have comics become so entrenched in their own mythology and so beholden to stories and histories that only tell part of the greater picture? Everyone knows the story of Batman’s creation and how, for decades, Bob Kane was given all of the credit. It wasn’t until 2015 that Bill Finger started to receive shared recognition in the comics, although his involvement has been part of comics lore for much longer. Situations such as this are rife within the comic industry, with gossip and rumor spreading throughout the community to the point that the tales become fact, obfuscating the truth. In the Batman example, the policy held by DC Comics at the time was that a single artist would receive credit for the story or character irrespective of how many people worked on the actual finished product. Therefore, the industry practice cemented the history that Bob Kane created Batman and was standard practice in the publishing industry. It was only because of a) the ever-growing popularity of the character and b) the obsession from certain fans that anyone cared to look into and argue for Bill Finger’s case. This leads you to wonder how many other creations are not correctly credited and how many artists and writers deserve a larger mention in the history of Comics.

 

Batman and Robin Eternal #3 where Bill Finger is first credited as joint creator

Emerging Communities

One of the problems Comics Studies faces is that much of the history and discourse over the years has been produced by the fans or the creators of the comics. This is especially true in the US marketplace, where the study of comics was frowned upon because it was deemed low culture and not accepted into the halls of academia. As a result, a lot of the writing about the comics industry came from fanzines which were more interested in the comics and creators and less interested in the markets and corporations behind the productions. They also had a particular bias towards superhero comics because the most prominent publishers, Marvel and DC, created the fan bases by controlling much of the distribution and share market.

Aaron Kastan notes in his chapter from Keywords for Comics Studies that the ‘fan community emerged in the 1960s, [.] and is organized around institutions such as comic conventions, comic book stores, and fan magazines.’ (1) As the distribution and sales of comics shrank, the community was stereotyped based on the active members of the fandom, those who went to the conventions, regularly frequented the specialist comic shops, and submitted articles to the underground fanzines. Marvel and DC relied on the continued support of this fandom and began marketing directly to them. Without a larger, diverse audience, what was deemed necessary in the comic industry was dictated by a few members of this community and, in a less direct way, the publishers themselves. In much the same way that the early defenders of comics were employed by the industry (2), the emerging history of comics was being led by fans of superhero comics. ‘The limited body of scholarship on comics fandom tends to assume that normative comics fandom is the primary readership for comics and that this community is mostly straight, white, and male’ (3) explains Kashtan and which became the standard stereotype for comic readers for decades. This culture was brought about and fed by the large publishers who ‘increasingly oriented their products toward a small, essentially subcultural audience, many of whom self-consciously identified as comic book fans.’ (4)

comic con
“The New York City Comic Convention Main Floor.” by Tancread is marked with CC BY-NC 2.0.

Creating a Niche Market

The creation of the direct market made it even easier to interact directly with fans while at the same time reinforcing a niche market. Benjamin Woo points out that as, ‘an unintended consequence,[.] comic books became increasingly foreign to the everyday experience of most Americans.’ (5) Quoting Jean-Paul Gabillet, Woo continues; ‘comic books were no longer a mass medium, but were a sector of the cultural industry that was increasingly structured around a ‘fan’ audience,’

It wasn’t long before many of the people who pursued a career in comics came from this world of fandom, in essence solidifying the niche culture even further. It is also worth noting that comics studies’ growth came from this fandom. Woo tells us that the ‘history of comic books and the careers of their creators is due to the efforts of the fans who documented it.’ (6) Therefore, the information and knowledge is biased, more often than not, towards the superhero comic and in turn champions specific creators and the comic books that were the favorites of the fandom. Many titles and creators who only had a small following disappeared into the annals of history, barely making a footnote. For example, if Batman had been canceled in the late 1950s, which was a real possibility at the time, then Bill Finger’s involvement would probably not have become the topic of much discussion and research, and Bob Kane would have remained the sole creator linked to the character.

Cover for Comic Books Incorporated by Shawna Kidman

Expanding the Field

Many important aspects of comic book studies, especially when it involves the history of the format, have very little documented scholarship to draw from, and what does exist is usually from a small group of dedicated fans whose main interests lay in their obsession with the comics and not in examining them as cultural objects or works of art. Therefore, it is easier to accept established mythologies surrounding a small collection of comics than it is to take into account the vast multimedia worlds that comics were, and still are, a part of. Shawna Kidman says in her book, ‘Comic books dominate the cultural landscape, and it is worth knowing where they come from, what they mean, and who and what gave them that meaning.’ (7) Without expanding our understanding of the histories surrounding comics, looking beyond the ‘known’ myths, it will become increasingly difficult to understand and accept the current position comics hold in our multimedia world. Narrow-minded approaches to the past will instill narrow-minded views of the present. Still, thanks to books like Comic Books Incorporated, different outlooks are starting to be discovered, shared, and built upon. Many art forms have arrays of books, often contradicting each other, that invite discussions around their histories and cultural status, and I can’t see why such discussions shouldn’t exist within the comics discourse.

References

1 Fawaz/Streeby/Whaley. Keywords For Comics Studies New York University Press 2021 (pg 89)
2 Kidman, Shawna. Comic Books Incorporated University of California Press 2019 (pg 51)
3 Fawaz/Streeby/Whaley. Keywords For Comics Studies New York University Press 2021 (pg 91)
4 Hatfield/Beaty. Comics Studies: A Guidebook Rutgers University Press 2020 (pg 116)
5 Hatfield/Beaty. Comics Studies: A Guidebook Rutgers University Press 2020 (pg 117)
6 Hatfield/Beaty. Comics Studies: A Guidebook Rutgers University Press 2020 (pg 118)
7 Kidman, Shawna. Comic Books Incorporated University of California Press 2019 (pg 45)

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Review: More Lethal than Protective in VENOM: LETHAL PROTECTOR #1

Venom’s string of solo titles in the 90’s may have been stretching things by calling him an “anti-hero.” Though, according to the writers of the time, that was definitely what the publishers wanted him to be. Dark, evil-looking Spider-Man’s suddenly a hit character? Give him his own title and have him fight even worse guys! Except, in practice, a lot of effort was put into making the character true to his villainous early appearances. Which meant Venom was still an unstable maniac. His greatest superpower: rationalizing whatever he did as either heroic or caused by someone else. Sure, sometimes he’d fight villains. Sometimes he’d try to kill J Jonah Jameson by mistake! That’s the take character co-creator David Michelinie is returning to in Venom: Lethal Protector #1. So if you’re not into Venom becoming a better person, here he’s throwing cars at petty thieves.

WRITING

Set during the early days of Venom’s career, the issue finds Eddie Brock trying to figure out his place in the world. He knows he wants to protect the innocent (and kill Spider-Man), but is upset his attempts at vigilante justice aren’t being appreciated. Things aren’t helped when he has a bit more trouble than expected with a bumbling villain out to prove himself. And a returning sinister organization begins to carry out their plans for poor Venom…

This issue is a reunion of sorts for Spider-Man characters Michelinie introduced during his long tenure on the title. The fake Avengers Taskmaster trained in Amazing Spider-Man #367 show up in the opening pages, and the obscure villains only continue to reappear from there. But the D-list villains with silly powers help add to the darkly comedic tone Venom Lethal Protector #1 sets for itself. This is a Venom whose time as a journalist has left him with a flowery vocabulary – “That’s why we lead you here, where we wouldn’t be bothered by buttinskies with badges!” he shouts in the opening pages. It all comes with an air of goofiness. That’s not to say that none of Venom’s concerns are treated seriously. But this is a character with a monster-face whose attempts at eloquent language just end up scaring old ladies. So hell, why shouldn’t he be fun?

Eddie also tries to open up to his symbiote throughout the issue, in what ends up being a one-sided conversation. All his attempts to get the symbiote to talk about its past are met with silence. This is interesting, since the relationship between Eddie and his symbiote has always been best described as that of two enablers. Both coming off sour rejections, bonding over shared hatred, and pushing one another to further destructive extremes. But here, we see a frostier symbiote acting more as an occasional voice of reason. Eddie even decides he needs someone more human to talk to, and seeks out his ex-wife. Though she’s… less open to conversation. Eddie’s only gonna end up relying on his alien friend more and more.

ART

Venom’s the kind of cool, clean design that’s inspired thousands and thousands of doodles in school notebooks across the country. Guy must be fun to draw. Ivan Fiorelli definitely looks like he’s having fun. He provides plenty of closeups on Venom’s sinister grin, dozens of perfectly sharpened little teeth protruding from his gigantic gums. And for an issue centered around a man with a permanent grin, there’s a lot of expressiveness on show here. A certain guest villain that the climax of the issue revolves around is presented with droopy, ill fitting clothes, and a lanky, cartoony body. Eddie gives a delightfully smug smirk after an attempted good deed.

Bryan Valenza, meanwhile, goes for a cartoony, bright color palette. Though he also relies on a lot of urban browns and greys. Superhero or not, this is a comic about a man who lives in the sewers. It’s up to the silly costumes of the comic’s cast to provide splashes of color, along with autumn leaves, and the vibrant city skyline at night. VC’s Tavis Lanham provides clear, pleasant lettering throughout. Venom himself is given a subtly wobbly, horror-tinged font whenever he yells, giving his speech a properly monstrous character to it. Though his white-on-black speech bubbles certainly help as well.

VERDICT

Venom: Lethal Protector #1 is a fun throwback to before Venom and the symbiotes splintered off into their own corner of the Marvel universe. This issue doesn’t let you forget Venom is primarily a Spider-Man character- its world populated by petty thugs in spandex and ungrateful New Yorkers. But sometimes its fun to take a spin with a character who’s a  lot less responsible than that uptight Peter Parker. So keep a lookout for when the issue releases from Marvel Comics on March 23rd.

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Review: %##%@&$ Idiots in THE HUMAN TARGET #6

The Human Target

“Christopher Chance. You’re a %##%@&$ idiot!” These are the words that are yelled at the beginning of The Human Target #6. They seem a little unfair. Chance, who has found out he has 12 days to live (6 days ago) isn’t thinking right. He’s being pulled in a million directions, trying to decide how his last days would be best spent. Obviously, he’s going to make some rash decisions. But by the end of The Human Target #6, Chance himself can’t deny those words spoken to him at the beginning of the day. He is an idiot and he’s in a hell of a lot of trouble.

Writer Tom King, artist Greg Smallwood, and letterer Clayton Cowles end out the first season of DC Comics’ The Human Target in a ruthless and dramatic fashion. It will be September before we see the next chapter of this series – it goes on hiatus for the next 6 months. With The Human Target #6, this creative team is making damn sure that its readership is going nowhere.

Writing

Christopher Chance is making a lot of bad decisions. Chief among them happens on an “OH SHIT” page in this issue, which also parodies a great comedic moment in DC’s history. King drives the knife in deep. Not only does he show us that this story is going to have real, lasting stakes, but he does so with a wink to happier times. This issue really captures the suddenness of a huge mistake and the human desire to run from what we’ve done. Immediately after something drastic happens, we see the other characters in the scene almost act like nothing occurred. They turn to each other and talk about anything but what they’ve done. As everything sinks in, they begin to quietly panic. This issue has screaming matches, fistfights, and buckets of blood. But every scene is punctuated and driven home by the little moments of evasiveness and denial. King just gets people, in all their ugly glory.

The Human Target

Art

King and Smallwood are, simply put, a match made in Heaven. Every moment of subtlety and nuance in King’s script absolutely sings on the page through Smallwood’s visuals. In the moment of our characters’ denial, Smallwood shows us their blank stares. They sit down like the life has gone out of them, unable to process what has happened. In their eyes, there’s a slight sadness. A page later, Chance is back to business as usual. But there’s a new eagerness to his face, like he’s trying to look unfazed. A smile pulls at the sides of his mouth and his eyebrows are raised, almost playfully. As the issue ends, we get one final look at Chance. The charade has ended, his eyes look lifeless and his brow is furrowed in worry. Smallwood perfectly captures human emotions on the faces of his characters. He speaks volumes through the creasing of a nose, the clenching of a jaw, or the lowering of an eyebrow. He tells us so much in the smallest details.

Coloring

There’s a lot of strife in this issue. Right off the bat, we begin The Human Target #6 in the middle of a fight between Ice and Chance. But Smallwood’s colors play against the writing. Ice and Chance yell at each other in a scene of soft blues and warm oranges. Their fighting is intense, but the scene is gentle and cozy. Later, Smallwood does a similar thing when the shit really hits the fan. The horrors of what goes down all occurs in a brightly lit room, with golden sunlight streaming in from one of the windows. Smallwood’s choices create a dissonance in the scene that highlights the darkness of what is going on. But his choices also play into these characters embracing denial as a way of dealing with events. Just as they want to pretend nothing happened, the scene itself is painted in beautiful colors that almost make it seem like nothing did.

The Human Target

Lettering

There’s a calmness to Cowles’ lettering. In most pages, we see Chance’s inner monologue lined up in caption boxes along the left side of the page. They lazily snake their way to the bottom of every panel, creating a smooth and straightforward roadmap for our eyes. When the issue suddenly shifts, and danger rears its ugly head, Cowles switches up the placement of his caption boxes. They begin to appear on the right side of the page, creating an off-kilter feeling. And then they begin to ping pong back and forth on every page. With this, Cowles creates a sense of movement that mimics the goings on of the scene. Just as things become chaotic for the characters, things become dynamic for our eyes.

Verdict

The Human Target is not just a sexy series with smooth storytelling and even smoother visuals. It also packs one hell of a punch. The Human Target #6 ends out the first half of this series with a bang, promising that season two will see these characters engaging in a completely different story. Pick up The Human Target #6, out from DC Comics March 22nd, at a comic shop near you!

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Review: NOTTINGHAM #7 – Preparing For Betrayal

Nottingham #7 Cover

Nottingham #7 of Mad Cave Studios comes to comic stores on May 11th with the Final Order Cutoff on April 18th. In this issue, loyalties and ethics are tested as an inevitable betrayal builds to a boiling point.

Background

Sheriff Blackthorne and Robin Hood make an uneasy alliance to rescue King Richard from France. Meanwhile, Lady Marian is making advances to take control of the Merry Men.

Nottingham #7: Backstabbing Paramount

David Hazan writes Nottingham #7 with a strong sense of uneasy tension throughout the issue. Just about every interaction between characters feels like a subtle attempt at domination. With a murder aboard Blackthorne and Hood’s ship, there’s a suspenseful debate of ethics on how to deal with the assassin. Which gets worse as it feels like it’s going to lead to even more problems.Guess what's going on in their heads.

Then there’s how Marian uses the Merry Men in a very gruesome fashion. Marian is very much preparing for a war, but what really arrests readers’ attention is where her loyalties lie. If anything, Marian is out for herself and how she proceeds keeps readers in suspense. It’s this kind of writing that pulls you in and has you waiting for the next issue.

Art Directing Focus

Nottingham #7 openingShane Connery Volk’s artwork puts a tremendous focus on important situations. The most important plot points of Nottingham #7 manifest in panels devoid of background. It gives the feeling that everything else disappears, at least in juxtaposition with letterer Justin Birch’s placement of dialogue. Seeing only Lady Marian’s green eyes, red mouth, and the blood on her face in colorist Luca Romano’s black background makes her words twice as impactful.

Catch up to Nottingham #7 Immediately!

Nottingham #7 arrests the readers attention with well-presented suspense. Every major character has a powerful narrative stake that clashes with another’s. As an inevitable betrayal inches closer, readers are sure to commit to seeing the entire plot through.

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