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Review: THE FLASH #66 Returns to the Origin of The Trickster

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The Trickiest Villain of The Flash is Reborn!

The world of the Flash continues to get more and more insane. After Forces are unleashed into the world, Barry goes on a quest to learn more. He soon discovers all 4 Forces will end up fighting one great Force War. While we readers were so focused on that, Commander Cold has been facing off against a reborn threat. This threat is the original Trickster, James Jesse. For years, we’ve known Axel Walker as the Trickster, and with Jesse’s return, we have a new trick in store. But what lead James Jesse to this moment?

The Flash 66 cover

**Some Spoilers Below**

 

Story:

James Jesse narrates his story as we dive back to his less than humble beginnings. The man who would become the Trickster is revealed to come from a Circus act mimicking the Flying Graysons. The only difference is that where the Graysons were a circus act, The Jesse family is a con act. James learns the ways of the con as he grows up, eventually turning into the Trickster. Years pass and after the Flash captures him, he points out that his “act” is getting stale. He begins to plot his new tricks when James gets a rude reminder of where he’s going: Iron Heights.

Flash  66 p1

This was a dull retelling of the Trickster’s origin. There isn’t that much action or cool tricks to keep readers hooked. The Trickster has been the only rogue in the gallery that stuck to tech since day one, along with having the most versatile arsenal. If we couldn’t get a single fight with Flash with some silly but deadly gimmick, it does the villain disservice. We do get to see his intellect come into play, but without a real chance to fight Barry, it ends up being boring.

The positive of the story, however, is the evolution of the Trickster himself. While we might not get cool tricks, we do get an in-depth look of what makes James Jesse a villain. It’s a tragic tale as he only wanted his parents’ love and affection. It makes him a semi-tragic villain, especially when the scene between his abusive parents occurred. It was genuinely uncomfortable and made me feel for this known villain. While the lack of excitement didn’t help, I found a new appreciation for the character.

Flash 66 p2

Art:

To be blunt, I am not a fan of this art. I know Scott Kolins has been off and on as artist for the series, but I really can’t get behind his art. Sometimes it works, like when Trickster is first in Iron Heights or the design of the Flash, but most of the time it’s just bizarre. There is one part where James describes Axel, and we see him running from Barry. He used a bubble trick to get away, but it looked more like he was foaming purple from the mouth. There might be people who like this style for a Flash comic, but I’m not one of them.

flash 66 p3

Conclusion:

There is good in this comic, but the bad outweighs it. James Jesse has returned to the spotlight as an intriguing villain for Flash. The problem is that the story he’s brought back to is dull and doesn’t look great. If this is the start of a Trickster centric arc, I’m excited about it. On its own, however, this story should have been a bit trickier to keep this reader’s attention.

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Review: WONDER TWINS #2 and the League of Annoyance

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In the DC Universe, Doctor Manhattan is meddling with the timeline, heroes are being murdered while in a mental health facility, and the grimmest versions of Batman are wreaking havoc. Needless to say, there is a significant amount of gravitas in the books hitting shelves each week. There are titles, such as Wonder Twins – along with the other, youth-oriented, Wonder Comics titles – that serve as a much needed palate cleanser from those books.

Wonder Twins #2 bolsters a fun and fluffy tone in the words and illustrations of each panel. Some might be turned off by the style, considering it superficial. Others should see it as a light-hearted entry point for their children to start reading comics.

**Some Spoilers Below**

Wonder Twins #2 Cover
STORY:

After being exiled from their home world, alien, shape-shifting brother/sister duo Jayna and Zan take on the traditional Earth custom of a high school field trip…to a local LexCorp prison? If they’re being honest, their after-school assignment from the Justice League is what they’re really looking forward to: taking on vampiric menace Drunkula, a villain from the League of Annoyance! And what’s this guy the Scrambler up to, anyway? Plus: Gleek debuts!

WRITING:

One thing to give Mark Russell credit for with his work in Wonder Twins #2 is his embrace of the era’s tone that Zan and Jayna originated. You can almost hear those vintage Hanna-Barbera voices come off the pages. Russell’s writing style, much like the eponymous siblings, is humorous, even awkward at times.

For anyone who is new to comics, this book is written for you. It’s an easy read, but also manages to throw in a message for you to take away. The Wonder Twins are alien and out of touch. This makes for some entertaining moments in the issue. But it also showcases deeper discussions about certain issues, such as mass incarceration, as seen from the perspective of someone not of this planet. They struggle to fit in to their adoptive world, and question everything about its society.

Wonder Twins #2 Var Cover

ART:

As mentioned earlier, everything about Wonder Twins is made for a younger audience. Artist Stephen Byrne illustrates his characters with these big, exaggerated eyes and facial expressions.

Byrne’s art is easy on the eyes. The pages are filled with clear, fun illustrations that will appeal to younger readers looking for their first comic book. The color palette is clean and bright, evoking more of a Saturday morning cartoon than anything.

CONCLUSION:

Though it contains provocative messaging, Wonder Twins #2 is an amusing, light read, that is better suited for a younger audience.

What did you think of Wonder Twins #2? Let us know in the comments!

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Review: THE BATMAN WHO LAUGHS: THE GRIM KNIGHT #1 Shows Us Batman with Guns

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We were introduced to the murderous Batman Who Laughs in DC’s DARK NIGHTS: METAL event when he attempted to wreck the Multiverse. This alternate version of Bruce Wayne was thought to have perished in the event’s climatic finale, but it appears he found his way into the world of Earth-One. Now he’s recruited the Grim Knight, another alternate version of Batman who is willing to kill.

BATMAN WHO LAUGHS: GRIM KNIGHT main cover

Story

This issue sets up a thrilling backstory to the Batman of another Earth, told through a conversation with his reluctant captive. This prisoner claims to be Batman’s friend, but the Grim Knight, as he is dubbed by the narrator, continues to push him along. As they navigate the Gotham streets we learn this version of Bruce Wayne made some startling life choices in contrast to his Earth-One counterpart.

Grim Knight and his captiveReaders learn the Grim Knight witnessed his parents’ murder in an alley much like Earth-One Batman. But instead of focusing that rage inward, this vigilante-to-be grabs the shooter’s gun and fires back. The scene leaves the reader speechless as Bruce’s sorrow slowly builds into a rage.

young Grim Knight young Grim Knight witnesses parents' murder young Grim Knight murders Joe ChillFrom that day forward the Grim Knight vowed to use whatever means necessary to take down criminals. This vigilante believed some criminals deserved death and added guns, knives, and other lethal weapons to his arsenal.

The Grim Knight is willing to cross the line Batman refuses to go near. And it is this characteristic that makes the Knight a perfect recruit for The Batman Who Laughs.

Scott Snyder and James Tynion IV’s story poses important questions to every fan of Batman: What would happen if Bruce killed criminals? Would we still respect him if he used guns? Readers will ponder these questions as they come to terms with a Batman who takes life and death into his own hands.

Art

The issue’s main and variant covers captured the best aspects of this intriguing new version of the Dark Knight. Jock’s cover casts the Grim Knight in dark shadows to point out the mysterious nature of its main character.

At the same time, Gabrielle Dell Otto’s variant edition unveils this mystery by featuring an assortment of deadly weapons strapped to the Knight’s back, which emphasizes the stark contrast between him and the classic Earth-One Batman.

BATMAN WHO LAUGHS: GRIM KNIGHT variant cover

Eduardo Risso, Dave Stewart, and Sal Cipriano provide outstanding illustrations for the inner story. Risso’s pencils and Stewart’s colors compliment each other beautifully, highlighting the true horror of the Grim Knight’s backstory by using dark shading and realism in their illustrating. It’s also great to see the transition in artistic style between Bruce’s past and present, using hazier inks to give the appearance of his foggy memories and sharper images for the present events.

In addition, Cipriano adds great inflection to the lettering that emphasize key players in the story. Readers can rest assured the most important elements stand out in the dialogue.

Conclusion

THE BATMAN WHO LAUGHS: THE GRIM KNIGHT #1 introduces the Knight in near-perfect narrative fashion. It’s as if readers are invited to join the young Bruce in his horrific and violent journey toward becoming the Batman who kills. We’ll have to wait and see what plans the Batman Who Laughs has for this version of the Dark Knight.

What do you like or dislike about the Grim Knight? Let us know in the comments below!

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Review: DARK ARK #15 Finds A New Demonic Sorcerer

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DARK ARK #15 picks up after shortly after the mysterious Hunter attack on the Dark Ark and the kidnapping of many of its occupants, including Shrae. While this was happening Khalee came into contact with a dark force hidden away in her father’s chambers. But is this force friend or foe? And who are the Hunters? Cullen Bunn answers these questions and more in this mind-blowing issue.

DARK ARK #15 cover art

Story

With Shrae held captive by the Hunters, Khalee decides it’s her responsibly to defeat them with her newfound abilities. What the other family members don’t know, however, is that an unknown being is calling the shots.

After interrogating a Hunter, the group learns the mysterious beings are actually Fallen Angels. They were cast down from Heaven by God and have since been gathering remnants of sin/evil in case the opportunity arises to make the world anew. They also sense the dark force within Khalee and bid her to lead their group, but her masters seem to have other plans for the Fallen.

Cullen Bunn masterfully weaves together a narrative that raises just as many questions as it answers. One is grasped by the enormity of Khalee’s decision to host the demonic force as well as its implications for those closest to her. Will we see a more sinister force awaken within her after unleashing her powers against the Fallen? And how will this new role affect her relationship with Shrae and the others?

the family goes after Khalee amid the Fallen

Bunn’s story leaves readers with an incredible cliffhanger that will explore new realms of possibility not yet seen in the series. They will thoroughly enjoy following the protagonists’ journey into this post-flood world.

Art

Juan Doe crafts fitting artwork for the cover and story. His penciling is pleasing to the eye, creating a sense of cohesion between the humans, monsters and the Fallen. However, the colors are almost too similar at times; this made it hard to distinguish between illustrations, especially in major scenes.

Dave Sharpe’s lettering did a great job of emphasizing the change in Khalee’s dialogue after embodying the darkness. In addition, his sound effect fonts do a great job of emphasizing the noises while avoiding too much distraction.

the Fallen attack the monsters

John J. Hill’s classic DARK ARK logo offers readers the kind of style one would expect out of a tale of demons and dark forces. It helps prepare them for the shocking story to come.

Conclusion

The story’s intrigue keeps building as Bunn develops this parallel narrative to the traditional Noah’s Ark story. It’s exciting to see Khalee’s character go through these changes, but whether it’s for good or ill we shall see.

What did you think of Khalee’s newfound powers? Let us know in the comments below!

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Review: MAGNIFICENT MS. MARVEL #1 Reestablishes a Fan Favorite

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Fan-favorite Kamala Khan is back in The Magnificent Ms. Marvel #1, a new solo title from Marvel. Already, the new series’ creators promise some expansive adventures. So, even if you’re unfamiliar with G. Willow Wilson’s original run with the character, this is a good jumping-on point.

Kamala’s doing a decent job of balancing saving the day with the usual teenager stuff like friends, family, and school. However, things change when her secret is exposed to someone close to her, jeopardizing everything.

The Writing

The writing in The Magnificent Ms. Marvel #1 is good overall. A lot of what made Kamala interesting and compelling translates into this new volume, and ultimately, that’s the most important part of launching a new title with an established character.

You get the impression that the creators intended this to be an easy-access point for new readers, but it’s something of a mixed bag. While it’s good to provide those jumping-on points, much of the book ends up dedicated to exposition as a result.

The story opens on another planet far in the future, with a father telling his daughter the legend of “The Destined One.” This serves as a framing device throughout, showing how Kamala contrasts with her own legendary status for humorous effect. The framing in The Magnificent Ms. Marvel #1 is fine; in fact, it provides some color to the story. Where the issues lie are mostly in the dialogue, some of which comes across as wooden and awkward.

That said, most of the book works. Saladin Ahmed is a proven writer, and whatever issues are present, you can probably attribute to it being the first issue.

The Artwork

The linework provided by Minkyu Jung and Juan Vlasco is dynamic and energetic throughout The Magnificent Ms. Marvel #1. Figures convey a lot of natural, kinetic energy, occupying a wider-view in action sequences. In contrast, Jung uses more tightly-cropped frames for quieter moments, with lots of facial close-ups.

A lot of where the artwork shines is in the careful attention to detail in backgrounds and settings. Jung can employ meticulous detail, from wall textures to boxes on shelves. However, she wisely allows backgrounds to fade to focus the reader’s attention on characters when appropriate.

Colorist Ian Herring employs a lot of soft colors throughout. This works well for much of the book, though certain pages can feel a little less impactful when dominated by a single color scheme.

Final Thoughts

The Magnificent Ms. Marvel #1 is a solid introduction to the new run on the character. It has some issues, but there is more here that works than that doesn’t.

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APOCALYPSE AND THE X-TRACTS #1 – The Groovy Revolution

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En Sabah Nur leads a psychedelic underground resistance against X-Man in APOCALYPSE AND THE X-TRACTS #1.

apocalypse x-tracts 1 cvr

***SPOILERS LIE AHEAD***

 

In the underground art scene of X-Man’s mutant utopia, Apocalypse fights for free love and other groovy ideals. His son Evan, Genesis, is desperate to join in on the front lines and prove himself a mighty Rider (not Horseman). Dazzler, Eye-Boy, Kitty Pryde, and Unveil are the underlings of En Sabah Nur spreading the good word of their definitely-not-evil leader.

Writer Tim Seeley joins in on the Age Of X-Man fun and finally takes us inside the opposition to Nate Grey’s passive tyranny. We don’t dive too much into the characters or Apocalypse’s message much outside of Genesis.

The tone established in this issue is much lighter than the others in the AOX line. Jazzy hipster Dazzler (or Jazzler) warrants further exploration. A lot of the underground art scenery reminds me of Hey Arnold! with it’s cartoon style and soft edge.

The X-Tracts ritual scene, with Unveil showing her ability, is a beautiful looking scene but it’s not clear exactly what’s going on–other than the fact that it’s really groovy! It’s odd seeing Apocalypse in a fatherly role with Evan, how that relationship develops could make or break this story.

After years of the character having nothing to do, Tim Seeley may have found a way to make Genesis interesting for the first time since Rick Remender’s Uncanny X-Force.

On the side of antagonists, we’ve been getting a lot of Omega Red recently. He’s been featured multiple times since the beginning of Marvel’s X-Men ResurreXion. He looks to be a promising wild card thrown into whatever Seeley has planned for us.

Artist Salva Espin and colorist Israel Silva do the heavy lifting in establishing the book’s tone and groovy atmosphere. The edges of Apocalypse And The X-Tracts are much softer than the rest of the Age Of X-Man line, it provides a comforting contrast.

The more psychedelic moments of this issue are colorful and mesmerizing. The cartooning on display here is similar to that of Humberto Ramos’ work on Amazing Spider-Man. It’s just the right amount of bubbly.

Apocalypse And The X-Tracts #1 may not have the clearest mission statement but it sets up an interesting underground corner of the Age Of X-Man world. Tim Seeley likes to get weird, let’s hope the next issue is less tame and leans more into psychedelia.

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AMAZING SPIDER-MAN #17 – The Hunt Is On!

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“HUNTED” begins with AMAZING SPIDER-MAN #17. Nick Spencer pits Spidey against the mighty Kraven for his first big villain arc.

Amazing Spider-Man 17 cvr

***SPOILERS LIE AHEAD***

 

The hunt is on! Kraven has rounded up all the costumed villains based on members of the animal kingdom and thrown Spider-Man into the mix. This collection of characters is trapped in a cage created by Arcade for the purpose of being hunted by a bunch of rich people in Kraven gear.

When Spidey awakens in the trap, he finds himself in his black suit. Kraven is calling back to the famous standoff between himself and web-head from “Kraven’s Last Hunt.” Seeing Peter surrounded by all of his animal-inspired enemies before the Kraven murder squad bursts onto the scene, guns blazing, is a hell of a way to conclude our first issue of this arc.

This new chapter in Kraven’s continuity is an exciting one. With his age forcing him to rebrand himself, no longer the Hunter, he’s developing and dealing with vulnerability for the first time. His clone-son is the most intriguing and worthy member of the Kravinoff family we’ve seen yet.

Nick Spencer chose wisely, making Kraven his first big villain to focus a story around. We’ve been getting teases and snippets throughout this entire run of what eventually led us to “Hunted” and it’s paying off. We haven’t gotten a majorly significant Kraven story in a long time, Spencer is poised to correct that.

Amazing Spider-Man #17 is the second consecutive issue that has featured very little actual Spidey action. Kraven and Spidey’s supporting cast have been carrying the torch and it’s been wonderful. The strength of this fantastic run so far can be measured by how much enjoyment is found away from Peter Parker and his alter ego.

Spencer has a knack and role for all of the supporting characters and makes them all feel as crucial to the narrative as our beloved wall-crawler. We may only be seventeen issues into this run but it’s been so strong that it’s safe to say this is one that we’ll be collecting and celebrating for a long time.

While we obviously want the artist we signed up for in Ryan Ottley, Humberto Ramos has done a great job adding to his already stellar Amazing Spider-Man track record. Switching between artists on a book this important and frequent can be quite irritating, but the swapping between Ottley and Ramos hasn’t taken away from the book one bit.

Ramos brings Kraven and his clone-son to life, illustrating their intensity and animalistic nature; even in stilted scenes heavy with dialogue. Colorist Edgar Delgado has his hands full making this comic explode off the page. The landscape and players involved provides an opportunity for plenty of color and Delgado doesn’t let a single panel go to waste.

Amazing Spider-Man #17 carries the weight it needs, provides an old school comic book development payoff, and takes us somewhere new with a character we’ve loved for a long time. Nick Spencer’s first big villain story is shaping up to be unmissable comic book drama.

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SECOND COMING Rises Again at AHOY Comics

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Mark Russell and Richard Pace’s controversial Jesus-centric series Second Coming has found a new home at AHOY Comics. After being cancelled by DC/Vertigo last month following a negative FOX News story and online petition, Russell and Pace requested the book’s rights back in order to shop it elsewhere; DC agreed, and the relationship ended amicably.

second coming comic

Second Coming #1 (of six) will arrive in July in a slightly different form that it would have originally. The first issue will be six pages longer than first laid out, while some alterations requested by Vertigo — a reduced amount of coarse language, fig leaves added on Adam and Eve — will be scrapped.

Russell spoke to the New York Times about the news, and the Second Coming series itself:

“It’s not as respectful as to what they actually do. It’s not a satire of Christ so much as it is a satire on how his followers of the last 2,000 years have turned his message of forgiveness and empathy into one of power and domination, which is as un-Christlike as one can possibly imagine.”

This isn’t Russell’s first foray into divine-themed stories; he previously wrote both God Is Disappointed In You and Apocrypha Now for Top Shelf.

The Times story adds that while Pace will do layouts for each issue, he’ll only be drawing the events that take place in heaven and in biblical times, while a second artist (still to be named) will draw the scenes on Earth. Pace commented that this system “gives us a chance to have a really visual indication of where the reader is in a story.”

AHOY Editor in Chief Tom Peyer told the Times about Second Coming:

“I don’t think a comic book is anything to get that upset about. I just think it’s a really good story that people have a right to read.”

Will you be picking up Second Coming #1 this summer? Has all the controversy made you more interested in the series? Let us know in the comments!

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Review: TRANSFORMERS #1 Reborn

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In 1984 Marvel Comics published the first issue of a four part limited-series entitled The Transformers. Last year IDW Publishing brought their ongoing series to an end with the destruction of Cybertron, the Transformers homeworld, a mere 34 years later. Although the continuity has changed from that initial story, several times in fact, many of the concepts and characters have stayed the same. It’s a story of good against evil and the consequences rippling out from that ongoing fight.

But what happened before the war on Cybertron began? What led up to the fateful day when the Decepticon’s were born out of conflict? These, amongst others, are the questions that IDW Publishing are asking in their brand new ongoing series.

The Transformers are back for a ‘Bold New Era’.

interior art
Transformers #1 Credit: IDW Publishing

Story/Writing

The Scottish born fantasy author Brian Ruckley has bravely taken the reigns for this new Transformers series. Acting as a prequel to all other transformer stories, it isn’t made especially clear if this is a new universe or set in an old one. However, as the giant robots have changed and passed through a number of re-boots, the actual setting is irrelevant to the story. All the reader needs to know is that this is set back before the civil war began, something that Ruckley does from the outset.

The opening sequence introduces Rubble and Bumblebee as they travel through the beautiful world of Cybertron. Instantly the setting shows a world at peace; in a state of tranquillity. Ruckley uses the conversation between the two Transformers to reinforce the visual setting but also explain the basic premise of Transformers to any brand new readers picking this up.

The story becomes conversation heavy at several points in this opening issue but it all feels natural. The flow of speech is normal for these characters and each of the robots have a distinctive voice. The discussion between Windblade and Bumblebee may be mostly exposition but it is also a conversation that these two characters would have. Ruckley uses the newly created Rubble as a way of drawing out much needed exposition from the other characters. This has a rolling effect as it lets the reader get to know the other characters as well.

But not all is peaceful on Cybertron and the onset of conflict is depicted by angry demonstrators marching through the streets. A short meeting is held between Orion Pax and Megatron to assess the situation. Here Ruckley uses the reader’s knowledge of future events to make a seemingly unimportant meeting appear world changing. The weight of history hangs heavy over the two characters and this isn’t lost in the script. The reader is left in no doubt that a monumental moment has just passed.

By focusing on only a few characters in this first issue, Ruckley is able to focus the narrative on character first and setting as a by-product. This demonstrates the kind of story that is going to be told. This version of Transformers is going to be intimate and character driven to start with. A slow build into the waring giant robots that readers have come to know over the years. This first issue has more in common with the recent Bumblebee movie than it does the earlier franchise movies under the helm of Michael Bay. And that can only be seen as a good thing.

Interior Art Rubble
Transformers #1 Credit: IDW Publishing

Art

Whereas the conversation brings character, it has to be said that the art work brings the setting. Angel Hernandez, who produces the art for the opening and ending of the comic, renders magnificent vistas. Large scale landscapes of the Transformers home world, untouched by war, greet the read as they follow Rubble and Bumblebee across the terrain. A sneaky little plot element sees the two robots walking slowly across their world, allowing Hernandez to draw the scenery as the newly created Rubble might experience it; with wonder and awe.

Cachet Whitman takes over art duties for the urban setting of the narrative. With a heavier design, the Transformers have a machine like quality that Hernandez’ characters lack. Everything is sharp angles and straight lines. This harsher style suits this element of the narrative more because there is a tension between the characters and conflict is that much closer. Harsher art for the harsher story-line.

There is an alien-ness to Joana LaFuente’s colors. The landscapes are awash with shades of orange and pink shifting to machine blues as the night falls. A strange atmosphere is created by these choices of color; it’s almost like she is depicting the moment before a storm. This imposing fate of the Transformers is ever present throughout this issue but not more so than in the coloring.

Tom B. Long uses the, often large amount, of speech to lead the reader through the pages. Broken speech balloons give each page a different pace and the emphasis on certain words and speech balloons to change the beat of the narrative. On occasions this forces the reader to pause and focus their attention on a particular panel. At other times the reader follows the back and forth between characters, building momentum.

Interior art Bumblebee
Transformers #1 Credit: IDW Publishing

Conclusion

It may seem an odd choice to restart a story so soon after the previous years’ long narrative has only just come to an end, however, IDW Publishing appear to have been planning this for a while. The new take on the Transformers universe actually covers new ground that hasn’t been covered before. Flashback sequences aside, the pre War Cybertron is a landscape ripe for new tales and legends to be created.

This opening issue is a great beginning to that journey. It has plenty for long-time fans to get their teeth into but is very much a jumping on point for new readers. It’s very nature is new reader friendly.

And the tone of the comic is spot on. There is the sense of adventure brewing but also of looming catastrophe. It is strong enough to pull the reader in and get them hooked on the mystery and the intrigue. Despite many, many years of Transformer’s comics, there is still an infinite number of stories left to tell. Transformers issue 1 is a great starting point for a new continuity; different yet familiar.

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Review: CALAMITY KATE #1 Brings the Monster-Bashing Action

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Ever felt like you need a fresh start in life? Maybe a new career or a change of scenery? The titular character in Calamity Kate #1, the new limited series from Dark Horse, finds herself experiencing that very feeling. So, like any rational person, she grabs a katana and hits the road to hunt monsters across the country.

Kate ditches her old life and heads for the West Coast, aiming to become the world’s best monster hunter in this new title from creators Magdalene Visaggio and Corin Howell.

The Writing

Of course, there’s some suspension of disbelief behind the worldbuilding here. The creators envision an alternate version of our world, one that developed in the exact same way…save for the giant monsters that attack civilization more or less constantly. You can easily look beyond that, though, as we find a lot to enjoy in this new book.

The storytelling in Calamity Kate #1 is tight and engaging, with a fun tone throughout. Visaggio keeps the storytelling focused on the action. However, she plants the seeds of conflicts to develop further in the series. There’s the fraught relationship between Kate and her friend, Vera, whose house serves as Kate’s home base and butcher shop. And then, of course, there’s the past life and relationship that Kate is trying to escape.

Kate is an enjoyable lead character, despite her destructive tendencies. It’s common in a lot of fiction to take a character and try to rationalize or write-off that person’s flaws as fun quirks; idiosyncrasies that make a person interesting, rather than inconsiderate or toxic. Fortunately, Visaggio mostly avoids that in Calamity Kate #1. Instead, you look forward to seeing the character grow and develop over the next few issues.

The Artwork

Corin Howell’s artwork is fun and full of energy.  The artist fills each panel with a vibrant, kinetic sense. However, she employs visual motifs in numerous places, using panels that mirror or echo one another to make everything feel very cohesive.

It’s in the slower moments of Calamity Kate #1, though, where Howell’s talent for conveying emotion through expression really shines. A slight shift in a character’s eyes or their brow accentuates emotional pitch.

Colorist Valentina Pinto employs a wide palette that compliments the artwork well. Colors are bright and vibrant, but can shift quickly to match the tone of each panel.

Final Thoughts

Calamity Kate #1 is a monster hunter’s delight. Definitely worth checking out.

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