Home Blog Page 429

Review: WONDER WOMAN #76 And The Beauty Of Mother-Daughter Relationships

Monkeys Fighting Robots

WONDER WOMAN #76, available in stores August 14th, is a story of return. Readers get to see Diana Prince reunite with her mother Hippolyta in Themyscira after being separated by the dimensional barrier dividing their world from Earth. But their reunion is short-lived when Diana makes plans to return the daughter of one of her worst enemies, Veronica Cale, through the newly opened barrier.

Story

G. Willow Wilson’s latest issue could easily have been marketed on Mother’s Day—the mother-daughter interactions throughout the story are incredibly heart-felt. We witness Diana undergo the pain of parting with her mother once again so that another mother and daughter may experience the joys of such a relationship. It’s this heroic quality of self-sacrifice that fans love about Wonder Woman—something Wilson captures beautifully in her depiction of the character.

The person assisting Diana in her journey back to the world of men is none other than the goddess Atlantiades, the daughter of Aphrodite. This poses another opportunity for a mother-daughter reunion, adding a greater sense of reassurance that she’s doing the right thing.

Diana and Atlantiades prepare for departure

What’s largely missing from this issue is the presence of the villain Cheetah, who’s been planning to ambush the Thermysciran hero for a while now. It’s understandable that she would bide her time and cautiously stalk the warrior, but it would have presented more conflicts for the heroes to face and made for a more engaging story. Nevertheless, the realness in the familial relationships is what makes this story shine, and we’re happy to see the characters reunited with those they hold dear.

Art

Lee Garbett’s penciling, Romulo Fajardo Jr.’s coloring, and Pat Brosseau’s lettering are stunning in this issue. Garbett illustrates Diana and the other warriors beautifully, showcasing their perfect balance of grace and fighting prowess. And Fajardo Jr.’s coloring bolsters their Themysciran environment with stunning gold shades to emphasize its enchanting qualities.

Pat Brosseau’s lettering is a strong component of the issues artwork as well. His placement of the dialogue sets the pace of the story so readers can experience the full effect of the mother-daughter interactions.

Comic Covers

Jesus Merino and Fajardo Jr.’s main cover features Diana in a battle pose with the ever-elusive Cheetah attacking her from behind; this reminds the reader of the villain’s plotting amongst these joyous occasions. Jenny Frison’s variant cover is a slight variation of this, depicting Diana and Cheetah’s claw in front of a dark red background to highlight the danger lurking around every corner in their world.

Conclusion

WONDER WOMAN #76 is a great transition issue which places Diana back in her rightful position: the bridge between Themyscira and the world of men. We’re excited to see what new adventure the warrior princess embarks upon in WONDER WOMAN #77.

Did you wish Cheetah had played a larger role in this issue? Let us know in the comments below!

Monkeys Fighting Robots Youtube

Review: PUNISHER KILL KREW #1 Is A Double Barrel Blast And Loaded With Fun

Monkeys Fighting Robots

Punisher Kill Crew #1 by Gerry Duggan and Juan Ferreyra from Marvel Comics is the start of a great new five-issue mini-series.

Punisher Kill Krew
Cover by Tony Moore

Punisher Kill Krew #1
Written by: Gerry Duggan
Art by: Juan Ferreyra
Letters by: Corey Petit
Cover by: Tony Moore

ONE MAN. TEN REALMS. TOTAL WAR. During the War of the Realms, Frank Castle made a promise of vengeance, and Frank Castle keeps his promises. A van full of orphans is about to make that promise a lot more complicated. How does a man kill gods and monsters?

Writing

Gerry Duggan is quickly becoming one of the most fun writers to read in comics. Punisher Kill Krew is a prime example. It’s a lighter take on The Punisher, sure, but it’s not out of character. Castle is STILL a killer, he just happens to be killing trolls and tree gods instead of criminals. Oh, and at one point he wears a horned helmet. And did I mention the magic goat? And that’s the thing, the plot is so nuts you can’t help but embrace it (things like that are one of the reason’s War of The Realms is such a great crossover). Dr. Strange shows up, which is always welcome. Duggan also adds a man seeking vengeance and a group of war orphans (great concept. War of The Realms orphans.) to add some weight to the story. But the overall tone here is more light and fun, and that’s what makes the book unique.

Punisher Kill Krew
Art by Juan Ferreyra

Art

Juan Ferreyra illustrates the hell out of this book. These are some truly beautiful pages. The figures and faces are all full of expression and emotion. The linework is thick and heavy but it doesn’t slow or weigh things down. It makes the images explode, adding to the relentless narrative. The colors and palette are muted and matte and together they create a texture you can almost feel. It’s refreshingly non-glossy.

Punisher Kill Krew
Some fantastic panel layouts by Juan Ferreyra

The panel shapes and layouts are very inventive. Some pages are beautifully balanced and others are filled with jagged, off-center energy. But everything works together to great a truly breathtaking book to absorb and take in.

Last but not least is the gorgeous cover by Tony Moore that is ready for any wall as a piece of art.

Conclusion

Punisher Kill Crew #1 by Gerry Duggan and Juan Ferreyra is fun, exciting, filled with some truly “oh sh*t” moments and beautifully drawn. It’s one of this week’s best books and available at your local comic shop.

Punisher Kill Krew
Art by Juan Ferreyra
Monkeys Fighting Robots Youtube

Review: UNEARTH #2 – Horror Amalgamation Leaves A Lot To Be Desired

Monkeys Fighting Robots

Unearth #2 wears its horror inspirations proudly and boldly, and while frightful and unique, the separate storylines and frantic pace seem to be holding this chapter back from its hidden potential.

Cullen Bunn and Kyle Strahm’s script is wild and imaginative, and it is apparent they have a huge well of horror film knowledge to draw from, but they simply don’t let the horror breathe long enough. Similarly, Baldemar Rivas’s art certainly has its high points but suffers from lack of detail and odd positioning.

Unearth #2 first picks up in Mitlan Itza, with the information that the two blobby, swollen patients are mysteriously missing. It then cuts to the mother and daughter playing a game before the daughter brutally murders her mother, and then continues the tale of the two teams investigating the tunnel system. Bunn and Strahm intend on linking these three-story branches, but due to the brevity of the first two scenes, it is hard to get invested in these stories. In fact, due to the brevity and frantic pace of almost every scene, the book itself can be a bit exhausting.

Bunn and Strahm use a large blend of horror staples that offer hope for future chapters. The mix of tropes from AlienThe Descent, and almost any Lovecraft work gives the story an intriguing tone and setting. Though, this series can use a quieter chapter focusing on the company or government employing this exploration crew because such little is known about them. Hopefully, Bunn and Strahm can use these mechanics as a springboard to create their own horror staples.

In most successful horror, the fear is a slow burn. It crawls to the shocks, which makes the tension so much more palpable while also allowing the viewer/reader to be comfortable with the characters. Unearth #2 doesn’t allow that, instead opting for an “everything-at-the-wall” strategy. A large part of horror is identifying with the main characters, or at least being able to acknowledge who they are, and with Unearth #2, this can prove challenging. I found it difficult to point out who each character is, their role, and what exactly their relationship is to others. One of the characters trapped with Morris (whose name I think is Nails) is a main player in this chapter and he was simply not even in the first entry.

I understand that a large part of the horror genre is the slow dwindling numbers of seemingly unimportant grunts, but in successful horror works, the creator gives the illusion that these grunts are important. If they’re not important, they at least linger enough on them for the trauma to register.

There is a definitive reason why Private Hudson’s “Game Over, Man” line in Aliens is so iconic. It is the culmination of a former macho military man crumbling into a frightened child. Instead, Bunn and Strahm take these clever ideas and characters and rush to combine them. That is how we get Morris floating in the area surrounded by the murderous worms as they seemingly protect Morris. The lack of context and breathing room almost make this scene laughable.

Girl Kills Mom with Game Piece
Someone should tell her not to brag too much.

There are scenes when Baldemar Rivas’s artwork works exceptionally well, unfortunately, they are few and far between. When Rivas is above ground his colors are spot-on. He shows a talent for finding just the right color and composition and then leaving something just off to make the reader uneasy. Take the scene in which the girl bludgeons her mother. Blood is normally not that pinkish hue, it’s normally crimson and dark, but the bright neon pink draws our eye to it more because of it.

However, when the story shifts below ground this changes drastically. This is mostly due to the cramped confines of the underground tunnels and the overall pace of the story. Because of all the action, it’s a little difficult deciphering what in all actuality is happening. In one scene Morris is attempting to dig the team out of the blockade, but then seconds later Morris is several feet away from the rubble watching as giant centipedes stab one of the other explorers who was right beside them. Similarly, when Amelia’s squad is looking for an exit in the blue pustule room when the ceiling drops falls (which should have collapsed the room entirely), it looked as though Amelia ran away from her squad entirely. However, once everyone escapes, Amelia is back with the team? The lack of differentiating markers on the uniforms doesn’t help the confusion as it is very easy to lose a character in the scuffle.

It is very easy to see what writer Cullen Bunn and Kyle Strahm, artist Baldemar Rivas, and letter CRANK! are attempting to achieve with Unearth #2, and a lot of what it attempts is novel and intriguing. Unfortunately, the execution leaves a whole lot to be desired.

Monkeys Fighting Robots Youtube

Review: THE FLASH #76 Sees the Return of the Family with a Deadly Old Threat

Monkeys Fighting Robots

The Flash faces an old enemy to kick off Death of the Speed Force!

The Flash Year One has come and gone. As we return to the present, Barry has made a new ally in the form of Steadfast, wielder of the Still Force. With the coming war between the Forces, Barry decides he has to reorganize himself and his family. The first step comes in the form of rebuilding the Flash Museum. After completion, he makes amends with Commander Cold and asks him to help upgrade the museum. While all of this goes on, Captain Cold has been working with the Suicide Squad but was freed due to Lex Luthor and his pursuit for new members. Is the leader of the Rogues coming home to face The Flash once again?

Flash 76 cover

**Some Spoilers Below**

Story:

We open our tale with the two youngest members of the Flash Family taking on Tarpit and Girder. While they are formidable foes, the young speedsters were able to outrun them in the past. This time, however, Wallace and Avery are having a hard time keeping up. Before they can lose, Barry pulls them to safety. He gives them a quick rundown on how they could use their lightning to fuse the villains. The young speedsters do it, and the pair of villains end up a large mass stuck to the ground. As the cops arrive to take the pair off to Iron Heights, Flash offers to show Wallace and Avery the improvements to the Flash Museum, including their new base of operations, the Speed Lab. Meanwhile, in Barcelona, the new and improved Captain Cold finds Heat Wave for their next big heist.

Flash 76 p1

This opening chapter is a bit of a mixed bag in terms of theme. On the one hand, it feels like a new start thanks to the new lab and how Flash is now teaching the younger members how to be more calculating in their approach. On the other hand, this feels like we’re approaching the climax of the New Forces overarching story. It will be ironed out throughout the upcoming issues, but it was a weird sense, to say the least.

That being said, the content within the issue is still pretty awesome. The action sequence is a great way to show the new methods Barry is going to use moving forward. We see that Flash and his family are evolving with the world as new forces and enemies come around. While that doesn’t mean characters entirely change, it is a start, and that’s a good sign. Another great part is the cliffhanger ending, revealing another player to this giant war of Forces. While I won’t say who it is, it brought a smile to my face and dread in my heart. I can’t wait to see how this arc plays out.

Flash 76 p2

Art:

Rafa Sandoval has returned to The Flash series, and his style continues to be amazing. Every panel is well done, capturing the emotion or action near perfectly. The prime example of this is the opening battle, where Sandoval uses excellent detail in the speedsters’ powers. The speed blurs on Wallace and Avery look awesome and show the speed behind each of the young heroes. 

Sandoval also did a great job in the designs of Cold’s new look and our surprise character. Cold’s new outfit is the amalgamation of the New 52’s metahuman power and the technology we’ve come to love from the character. While I can’t say the choice of color is my cup of tea, it fits the Year of the Villain motif that has been growing. If the rest of the Flash Rogues are going to have updated gear, this will be the comeback of the year.

Flash 76 p3

Conclusion:

Even though the theme is a bit confusing, I do like this opening. It gives us the new status quo and brings the Flash Family back together. The tie to Year of the Villain didn’t feel forced and didn’t take away from the villain of the arc. The art looks phenomenal, with great detail going into the powers and looks of all of our favorite heroes and villains. This reviewer excited for what’s to come, both for the Flash and for the Year of the Villain.

Monkeys Fighting Robots Youtube

Review: THE WHITE TREES #1 Is A Fantastic New Age Fantasy

Monkeys Fighting Robots

Image Comic’s newest mini-series The White Trees #1 hits your local comic shop on August 14, when asked what this series is about White Trees artist Kris Anka said it best, “This book has everything: action, suspense, romance, Daddies.” If that doesn’t sell it, then this review will with The White Trees #1 quickly transporting you into its world promptly grabbing your interest with driven characters sent on a quest for loved ones.

Before we talk of the story (Spoiler Free of course) lets go over one of the best things a creator can add to his or her product; an extra behind the scenes look or items that expand the story for the reader. White Trees #1 has these bonuses in the form of character sketches and one of the best editions: a map. To some a map may not mean much, but whenever one is added it helps the reader become invested in the world by giving them the knowledge of where certain places are located. That’s what a map is by definition and when added shows just how much work the creators put into their world building.

Within the first few pages of The White Trees #1 (from here on out, White Trees) writer Chip Zdarsky introduces us to the world of Blacksand by having our three main characters called upon by their king who informs them of their missing children. In each character introduction we learn much without the need of exposition, just interactions between the three. White Trees wastes no time in it’s flow of story beats with each conversation adding information to the characters or the world they inhabit.

This is due to Zdarsky packing motivations and glimpses of history between each character in every scene. This method of world building could easily unfold and make a story messy, or give the feeling of exposition, but White Trees never feels like too much. It helps that it’s an 40 page ‘oversized’ issue due to it being only a two issue Mini-Series.

With our cast of three on their search for clues we meet friends, lovers of the past, and other creatures of Blacksand. Throughout the beautiful fantasy landscape our character’s speak often (beside Krylos) with each other of the war from twenty years past. With very little action White Trees relies heavily on its characters by diving deep with great dynamics and depth. In these interactions you can feel their pain, motivation, and history they share.

Our main cast are the fantasy classes you would find in a game with Krylos being the DPS (even though he stopped being violent), Dahvlan as the Tank and Scotiar as a Range. Zdarsky plays with a multitude of fantasy tropes in White Trees but never makes them feel stale. 

Without going into spoilers Krylos often feels like 2018’s Kratos from God Of War. That isn’t a bad thing per se, more of an observation. Even comparing the two names they are nearly identical. Our first introduction of Krylos is of a peaceful farmer picking a flower from the field. In this scene alone we learn much about the character even with the lack of dialogue due to the great art of Kris Anka. Throughout White Tree #1 we have a fantastic written story with pencils and colors that equally match that quality.

No matter if it’s a mountain landscape, sprawling city, or a little town on the coast Anka draws panels that could tell a story without dialogue. When characters emote you can clearly see their feelings worn upon their faces. In some instance Anke goes with a blank background (akin to manga) to greatly express said emotions.

 

In other panels the background is busy teaming with life making White Trees world feel alive. Anke doesn’t use panels in complex ways keeping it with the usual boxes and not doing anything crazy, but this works out wonderfully by not taking too much away from the characters or plot. Working in perfect conjunction to the art is Matt Wilson’s gorgeous colors. With the ability to illuminate certain moments, then dampen the mood with darker tones of colors or shadows Wilson’s colors stand out just as much as the others hard work.

Towards the end of the issue there are a few pages with dreamlike colors that stand out brightly to the point you may need sunglasses. While the campfire our characters build dances around mesmerizingly, constantly reminding us that the world of White Trees is fantasy based with it’s vivid colors mixed with some gritty grays and browns.

With a perfect blend of plot, characters, art and colors White Trees #1 knocks it out of the park in a world full of fantastic fantasy stories. 

Monkeys Fighting Robots Youtube

Review: OBLIVION SONG #18 – Eerie and Evil Existential Experimentation

Monkeys Fighting Robots

Driven by gorgeous art from Lorenzo De Felici, Oblivion Song #18 out this week from Image Comics, gives more insight into the nefarious plans of the Faceless Men and their ally.

With The Walking Dead ending, Oblivion Song is Robert Kirkman’s baby now. In TWD he gave the readers many characters to fall in love with and many characters to fear. De Felici makes fearing some of these adversaries in Oblivion Song pretty easy. The monsters roaming Oblivion are already terrifying enough, so throw in some evil experimentation and it just gets worse.

Annalisa Leoni is the colorist and Rus Wooton is the letterer. Wooton is a veteran and no stranger to working with Kirkman. You’d almost expect the both to be working on every book together at this point. Oblivion Song #18 is action packed so Wooton gets to stretch out and let his talents show.

Just about every sci-fi noise you could imagine streaks across the pages of this issue. Large letters sweeping across the panels and never once taking anything away from the art in the panel. The lettering meshes so well with the art as a dominant part of the panel, but not overpowering.

De Felici has a uncanny ability to show intensity and emotion on his character’s faces. Even from a distance his characters do not have emotionless scribble faces, everything is detailed. While enjoying the action sequences in Oblivion, I always forget how beautiful his realistic environments are.

When the brothers drop in on a few unsuspecting youngsters, the neighborhood looks just like suburbia where I grew up. Fences and mom-mobiles line the streets in all their glory. Leoni uses this time to shine as the bright colors of the real world glisten brightly in the sunlight.

For anyone that has not read any issues of Oblivion Song yet, it is a more adult take on Stranger Things. Oblivion Song takes the idea of a hidden alternate reality existing in the same space and elaborates, here it is called Oblivion and there it is called the Upside Down.

WARNING: SPOILERS FOLLOW

Oblivion Song is about if the Demogorgons were collecting humans for science experiments and an entire community of people are living in the Upside Down willingly. So far no super human abilities in this book, but with TWD and Invincible having ended, maybe we’ll see a crossover at some point, maybe this is all happening in the same universe. Haha.

The first page reveals some interesting family drama. Ed mentions that Lucy and Scott have been taken, prompting Nathan to ask “Who is Scott?” When Ed reveals that Scott is his son, Nathan seems taken aback that he would name his son after their father. It would appear one of them had a much better relationship with their father than the other as Ed doesn’t have a response to that for Nathan.

From this extremely short conversation, it would give the impression that Ed had a decent relationship with his father, considering he named his son after him. Ed’s inability to say anything to Nathan’s question about naming his son Scott definitely seems like some guilt, like Nathan expected Ed to also have some disdain for their father. If this is true, it has me racking my brain why Ed would be the brother that started a life in Oblivion and not Nathan.

Kirkman is sneaking what promises to be some great family drama directly before some amazingly drawn action panels, so as readers, we forget what happened and our attention is as easily distracted as the characters in the story. His storytelling is unique and this issue is a great example of his style.

With TWD gone, readers are left scrambling for something to read, Oblivion Song provides the same amazing characters that readers can relate to and it creates a universe where the environment fights back. I can relate to Ed Cole in the simple fact that I had the same haircut in high school.

There are people you love in this universe and people you hate, and just existing seems to be pretty dangerous. If you loved The Walking Dead, Oblivion Song has all the best parts of that story with added color.

Monkeys Fighting Robots Youtube

POWERS OF X #2 – “We Are Together, Or We Are Nothing”

Monkeys Fighting Robots

POWERS OF X #2 unleashes the next wave of Hickman’s X-Men vision this week. Simply put, there’s no valid excuse for X-Men fans not to be reading this.

POWERS OF X 2 CVR
I HAVE SO MUCH TIME FOR TOAD’S BOWL CUT

***SPOILERS LIE AHEAD***

Power Of X #2 is another monumental issue, every issue of Hickman’s X-Men has been so far. At the core of this bold new direction is two men we’re all quite familiar with in a new light.

While we may have seen Xavier and Magneto on the same side before, it’s very different this time around. Moira is the key to everything in the Dawn Of X era and through her this alliance is completely new.

Rather than Magneto changing his ways or coming around to Xavier’s way of thinking live we’ve seen in the past–now there is a legitimate bridge between the two ideals. Like Charles says, it’s not about surviving anymore, it’s about thriving as a people.

To see both Xavier and Magneto side-by-side in such a manner is exhilarating in a way that we haven’t experienced before. When Charles is talking about mutants and their “rightful place” in this world, it sounds a bit like Magneto himself. That’s how impactful this re-imagining of Moira MacTaggert is.

THE HOLY TRINITY

“You must see by now there is no you and I, there is only us. We are together, or we are nothing.”

There’s a lot of powerful imagery and extremely useful “Hickman Charts”  used in this issue. For an issue with almost no action, it doesn’t feel slow-paced or dull at all. Excitement is built through dialogue and imagery rather than punching…for now.

We see Apocalypse as an ally of the Mutant front in the future–alongside our new Rasputin, Cardinal and Xorn. The new cast of characters in the future are wonderful. We haven’t gotten a ton of development yet but the little personality morsels have been delicious.

R.B. Silva gives the art in this issue an intensity that allows tension to build with a dialogue-heavy script. Close-ups on characters and the emotional spectrum on display are phenomenal.

RAGE AGAINST THE MACHINES

The environments and landscapes throughout each of the different time periods are distinct and interesting. Silva gives them all a personality of their own, as well as the characters populating each of them. The arrival of the Phalanx is effectively creepy.

Colorist Marte Gracia brings these intense pages to life. The blending of colors and the utilization of light in many of the panels is impressive. The redesign of the X-Men has a strong color pallet overall, but not an overwhelming or harsh one.

Powers Of X #2 is an educational issue that sets up a lot of the coming narrative while still setting the table for this new era of X-Men. Jonathan Hickman has a lot of extremely detailed information to share with us, it’s all been a joy to read so far. If the X-Men were a class to take, Hickman would be our favorite professor.

Monkeys Fighting Robots Youtube

Review: CRITICAL ROLE: VOX MACHINA ORIGINS II #2 And The Search For Grog

Monkeys Fighting Robots

The courageous crew known as Vox Machina has been looking for their poor friend Grog ever since he cryptically left their encampment in issue #1. But thanks to Pike’s cleric scrying abilities, they were able to locate him in an ancient cave. Fans will see if they find a way to their wayward friend when CRITICAL ROLE: VOX MACHINA II #2 hits comic book stores on Wednesday, August 14.

Mr. Trick-foot tells the group about Grog's location

Story

The tale Matthew Mercer crafted in the first season of Critical Role continues running strong in the comic book medium. And much of it is because of writer Jody Houser—she once again shows she’s more than capable of channeling the highly energetic spirit Mercer exuded in the original campaign. Each of her characters brings a vivaciousness to their unique personalities as they search for Grog.

Pike serves as the de facto guide on this particular leg of the trek and showcases some incredible leadership qualities. She brings the team together by telling the story of Grog saving her father’s life, giving the heroes’ even more motivation to find their lost party member. Pike also single-handedly takes down a gigantic spider attempting to devour Vax while maintaining a focused pursuit of Grog. It’s great to see such seemingly minor characters take on important roles in fantasy epics of this magnitude.

Pike serving as the guide to Grog

Readers follow the crew through dense forests until they reach the cave Grog is supposedly hidden in, but are ambushed by an army of undead skeletons. Can the adventurers band together and defeat an army of beings who have already died? Will they save their beloved Goliah? All these questions and more are answered in Houser’s exciting story.

Art

Olivia Samson and Msassyk, through their masterful penciling and coloring, respectively, conjure up a beautiful landscape any Dungeons and Dragons player would believe was part of their fantastical world. Houser also adds incredible detail to the protagonists’ expressions to fully express their heartfelt reactions to reuniting with Grog. And Msassyk’s dark shades of the forests and bright hues of the Gnome village frame the setting.

Vox Machina searches for Grog

Ariana Maher’s lettering does a great job of moving the story forward, particularly in the action scenes. The way she takes note of the battle grunts and cries by cutting word balloons short helps the reader focus on the action taking place.

Comic Cover

William Kirkby’s cover art gives readers a cryptic view of Grog lying on a funeral pyre, suggesting a potentially grim fate for the hero. It helps temper readers’ expectations less they assume a happy ending from the get-go.

Conclusion

CRITICAL ROLE: VOX MACHINA II #2 reminds fans why they love these characters. The comraderie expressed in their fight to save Grog is both inspiring and entertaining. We’re excited to see what adventures the Vox Machina crew embark upon next issue.

What did you think of Pike’s prowess displayed in this issue? Let us know in the comics below!

Monkeys Fighting Robots Youtube

Review: COLLAPSER #2 – Incredible New Powers or Unfortunate New Sickness?

Monkeys Fighting Robots

Take some Moon Knight, mix vigorously with Event Horizon, bring to a boil, stir in some Norman Osborne, add travel through time and space for taste and Collapser #2 out this week from DC Comics is what’s for dinner.

With story by Mikey Way and Shaun Simon, art from Ilias Kyriazis, colors by Cris Peter and letters by Simon Bowland, DC’s Young Animal gives their own take on superheroes with mental illness. The vibe of this series reminds me of a Moon Knight story, except this Collapser has way cooler powers.

Collapser blends science fiction horror with dark comedy and Kyriazis’s gorgeous art. Way and Simon take a humorous approach to a story about Liam James, who’s dealing with anxiety and a new black hole in his chest.

WARNING: SPOILERS FOLLOW

Collapser #2 opens with our lead character Liam James stranded at Stonehenge. This is already an uncomfortable situation for an anxious person, so after Liam takes out some frustration on the stones of Stonehenge, a tour bus shows up. Finally, Liam can get back to civilization and chill out, but not so fast. As he’s about to board the bus he mentions he should’ve hit the stones harder, and no sooner does it leave his mouth, Stonehenge crumbles to the ground.

After transporting the bus and himself to Egypt, it’s almost as if Liam is one of the unluckiest people on the planet. His frustration and anger seem to trigger his new powers, while just putting himself in a worse situation causing more anxiety and confusion, leading to more frustration and more anger.

Anxiety is an unfortunate and tricky beast to deal with, Way and Simon use it in a way that evokes empathy for Liam, yet you can’t help but laugh at what he keeps doing to himself. He possesses a power that could easily help him get away from anything dangerous and he just goes anywhere and everywhere more dangerous than the next. That can’t possibly help ease his worries.

The taste of Event Horizon comes later when Liam is attempting to resume a normal life. As what appears to be a side effect of using black holes to move through time and space, Liam is seeing pure horror and other beings following him. Aliens and demons are materializing next to him at cafes and operating food trucks. People passing him on the street are bleeding from their eyes and mouths.

Has using black holes given Liam the horrible ability to see the evil dimensions endangering our existence? Has Liam given evil a gateway into our world? Is Liam just going insane? Has the anxiety taken its toll? Whatever it is, it has gotten the best of Liam and he can’t tell what is really happening and what he’s only imagining. His friend can no longer stand to see him like this.

As a mini-series, Collapser most likely won’t go into as much detail into Liam’s psychological damage as many Moon Knight series have. After a month passes, we see Liam hasn’t really gotten much better, only stronger is his denial. Upon exiting the psychiatric hospital and reuniting with the friend who sent him there, the entire city has the terrifying realization that what Liam has been seeing was real all along.

Kyriazis does a fantastic job in Collapser #2. The alternative dimensional beings are terrifyingly hilarious, mixed amazingly with scenes of blood and gore. The visions Liam endures leads me to believe maybe he’s seeing more than just 1 other dimension. Perhaps Liam is seeing one of pure evil and another strange bizarro world. I can’t wait to find out.

Collapser #2 is a great mixture of contrasting elements that work so well I’m wanting more and I’m out of pages. This is an intriguing new character and a story that feels like it exists within Tom King’s Mister Miracle. Hopefully, this new character has a future in DC and this is not our only tale of the Collapser.

Monkeys Fighting Robots Youtube

AMAZING SPIDER-MAN #27 – The Boomerang Show

Monkeys Fighting Robots

This week’s AMAZING SPIDER-MAN #27 pits Boomerang Spidey against the newly formed Syndicate who’s come for Boomerang’s head. Marvel continues to have a hot book on their hands with Nick Spencer’s run.

ASM 27 CVR
ANTI-BOOMERGANG

***SPOILERS LIE AHEAD***

 

Girls certainly do run the world here in Amazing Spider-Man #27. We get our first full look at the Syndicate in action. Beetle, Electro, Lady Octopus, Scorpia, White Rabbit and Trapster are one hell of a team and they fantastic together on these pages.

Each of these ladies are given proper character treatment and a reason for being here. Electro most of all, her story continues to develop in exciting ways. She’s one of the best lasting effects of the tail end of Dan Slott’s decade on Amazing Spider-Man.

Nick Spencer continues to grow Boomerang into one of the best Spider-Man characters. He’s a wildcard that’s always entertaining, usually hilarious. The more involved with Peter’s life away from Spidey he becomes the better.

Amazing Spider-Man #27 isn’t full of twists, turns or big reveals. It’s a blast to read, just having fun with this fight and the quick comedy bits littered throughout. The cliffhanger is a bit soft, it feels tacked on but makes for a solid story development as Peter’s life gets more complicated.

SPIDER-MAN. FEMINIST.

Poor Aunt May and her homeless shelter, she can’t seem to catch a break. It’s almost as if she’s caught a bit of that “Parker Luck” that’s plagued Peter all his life. When it rains, it pours.

Kev Walker provides pencils, colored by Laura Martin, inked by John Dell. The art in this issue is a major highlight. There’s a fluidity and intensity that carries throughout the entire issue.

Specifically, this might be the best Boomerang has ever looked in a single comic book issue. There’s a few panels where Walker makes Boomerang remind you of Judge Dredd–and for some reason it just works really well.

The only knock against Kev Walker here is that his Spidey looks off in some of these panels. There’s a proportion problem going on with his body parts. He has an interesting take on the web-head and by no means is this a lackluster effort–just a few panels that seem off.

AMERICA’S FAVORITE TEAM-UP

Every member of the Syndicate looks absolutely gorgeous. They’re all perfectly in contrast to each other and Laura Martin balances their colorful costumes superbly. Every panel of them in action is wonderful.

Amazing Spider-Man #27 is another solid issue. The cliffhanger falls short making an impact but it’s an absolute blast spending time with all of these characters. Nick Spencer has no problem with scripts that don’t heavily rely on Spider-Man himself.

This is Boomerang’s world, we’re all just living in it.

Monkeys Fighting Robots Youtube