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INTERVIEW: Cinematographer Juanmi Azpiroz Shoots Frank Grillo In Hulu’s BOSS LEVEL

Boss Level is a Hulu original film starring Frank Grillo (Captain America: The Winter Soldier, The Grey) in a wild action movie that draws inspiration from video games, 80s action films, and a comedy classic. Cinematographer Juanmi Azpiroz (White Lines, Wheelman) shot the film and had an epiphany while doing it.

In Boss Level, Roy Pulver (Grillo) wakes up every day to utter chaos. Machetes, bullets, and bombs come flying his way, and when they successfully kill him, he wakes up yet again, and the cycle begins anew. At the heart of this repeating cycle of destruction and death, maybe Roy’s estranged wife played by Naomi Watts and her misguided boss played by action movie legend Mel Gibson. Roy has to get better at this repeating level of his life to find a way to stop it all from happening.

PopAxiom spoke with Juanmi about becoming a cinematographer, making Boss Level, and the epiphany I mentioned earlier.

San Sebastian

Juanmi, short for Juan Miguel Azpiroz, calls San Sebastian in northern Spain home. “I think I told my parents when I was about 13 or 14 that I wanted to make movies,” he says, “At the beginning, I wanted to be a director.”

“My passion was photography,” he adds. It might’ve been for the best since another creative endeavor had a lot of competition. “In my hometown, a lot of my friends were musicians, but I could not do that to save my life. I started taking pictures of the people in my hometown.”

“At 19 years old, I got to work on a movie as a camera trainee, and I never looked back.”

boss level-mel gibson-frank grillo

About Boss Level

Boss Level is exclusive to the streaming platform Hulu. How did Juanmi become a part of the project? “I did a movie called Wheelman produced by Joe Carnahan. While I was shooting that movie, Frank Grillo was in it, and Joe asked if I wanted to shoot for him. I thought he was joking, and he said, ‘I never joke about this stuff.’ So, I said yes.”

A short while later, Joe “came to me with Boss Level. I had a blast shooting that movie. Joe has a great visual mind. He thinks in pictures and is a great storyteller.”

“I don’t think we had a conversation about the look of the movie per se,” he says, denoting a deviation from the usual order of things. “We started prepping the movie with a small crew. We started talking about the movie. There was never a conversation saying that the movie had to look like this or that. We put out ideas, and it kept growing and growing.”

Of course, a lot of the ideas were fueled by the action films of a particular era. “We’re all suckers for 80s action movies. Joe and I are around the same age, so we have a similar cultural background. We love the same movies, same bands. From the beginning, we said Boss Level was Groundhog’s Day meets Die Hard.”

Juanmi’s love for 80s movies runs deep. “In the movie, there’s even a reference to Raiders of the Lost Ark. You know, Indiana Jones isn’t infallible. He fails, and he pokes fun at himself for it. We drew that as inspiration.”

Every film project is a unique beast of equal parts beauty, and chaos. Here’s where we get to Juanmi’s epiphany as a cinematographer with dozens of projects under his belt. “One day, while sitting in front of the monitors at video village, I was looking at my Instagram, and I thought ‘What am I doing? I’m living the dream of my life. I’m with a great director shooting a multi-million dollar movie at a hit studio with an amazing production designer and amazing cast; this is where I’ve wanted to be my entire life.”

“So, I don’t have social media since that day. I’d rather be here in the moment enjoying what I achieved.”

Wrapping Up

“There’s a lot of good cinematographers, and I try to learn from all of them,” he says. “Probably my all-time favorite is Roger Deakins. I hope one day to be even on the same planet with him as a cinematographer. I try to watch everything and learn from all of it.”

“I won’t say no to an Indiana Jones movie or a James Bond movie,” he says, adding, “Indiana Jones would be the dream of my life. The only movie poster I have in my house is for Raiders of the Lost Ark. It seems impossible, but dreaming is for free, right?”

Boss Level is available on Hulu. So, what’s next for Juanmi? “I’m prepping a thriller that starts shooting in a couple of weeks. There are two or three more coming, but they’re not confirmed as of yet. Cop Shop, another movie I did with Joe Carnahan, will be out soon.”

Is Boss Level on your watch list?

Thanks to Juanmi and Impact24 PR
for making this interview possible.

Dozens of more interviews are waiting for you!

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Review: STARGAZER Contains The Full Emotional Rollercoaster

Stargazer vol 1
Alternative Cover for Stargazer #1 Credit: Mad Cave Studios

When it comes to talking about comics, it’s all too simple to compare the narrative to other media (i.e. “If you like these films, you’ll love this comic”). And this is especially easy to do with a comic like Stargazer from Mad Cave Studios. In my review of issue 1, I compared it to the X-Files, Close Encounters of the Third Kind, and even Douglas Adams novels. The clichés of the Alien Abduction narrative form the backbone of Stargazer, and though some are universal to the point of tedium, “tedium” is not a word that you can associate with this story. Stargazer is a page turner — a visually engaging, often challenging, examination of friendship, family, and of course the mythology surrounding the obsession with Alien Abductions. It goes far beyond being a reflection of a movie or television show.

All of the original six issues are brought together in a single volume due for release on 28 April 2021. The book follows the story of four friends who were abducted by aliens as teenagers and as adults have to deal with the emotional and psychological fallout. The situation is made worse when it appears that the aliens are returning and the group are forced to face the truth about what happened to them years before.

Stargazer Vol 1
Stargazer Vol 1 Credit: Mad Cave Studios

Unidentified Flying Objects Sighted

The rotting corpse of a whale is found in the middle of a dessert.

As openings go, it’s a scene stealer. Writer Anthony Cleveland sets up the series perfectly with his opening gambit. He draws on tropes from the genre and creates a mystery that is fundamental to the plot without giving anything away. This mystery weaves throughout the chapters and infects every aspect of the narrative. Each of the major arcs contains a mystery that needs to be solved in order for the arc to end, and this narrative layering keeps each chapter fresh. Yes, you can draw parallels with the X-Files, but this has more in common with the comic Saucer State, or AfterShock’s Midnight Vista. Both of these comics deal with the aftereffects of abduction and how it changes the lives of the people involved.

Cleveland’s story is about people involved in events they don’t fully understand; victims and survivors. Conspiracy plays a major part in the plot, but it’s a means to an end rather than the point of the story. The comic medium allows the creators to highlight both the realistic lives of the characters and the psychedelic otherworldliness without undermining either. Each element of the narrative is fueled by strong character work, which means that, as a reader, there is always a point of emotional focus. You become involved in these people’s lives.

The strength of the writing lies in Cleveland’s ability to express realistic characters in unrealistic situations. The reactions of the cast are natural and authentic. The way that the characters behave in the face of the trauma they have experienced is believable and, most importantly, relatable. As a reader you can identify with the difficulties within the characters’ lives because, despite the science fiction element, they are about the universal experiences of loss.

Stargazer Vol 1
Stargazer Vol 1 Credit: Mad Cave Studios

Visual Impact

The driving force behind Stargazer, the element that makes the tropes more palatable, is the stunning artwork. It’s difficult to separate the inking from the colors to see which is doing more heavy lifting, because they both serve the function of the narrative. Artist Antonio Fuso’s inking style appears heavy-handed, with large blocks of black shadow and thick exaggerated outlines. This style gives the characters a sense of presence on the page, especially when Stefano Simeone’s colors are applied. Simeone has little regard for the orderly placement of color, rejecting Herge’s formalist approach and instead sweeps the pages like an expressionist. He draws out the emotion and builds a sense of location rather than a realistic representation of the landscape. The desert scene at the beginning is dusty and uncomfortably warm with the color creating the atmosphere and the more detailed line work fading into the haze. The visuals drag you into the location and you instantly have empathy for the characters.

Isolation and the focus on the outcast are themes that run throughout Stargazer. Characters are separated from family and friends, with walls of protection and of forced distancing blocking interactions like the borders of a panel. These themes take hold of the page and skewer the layout, heightening the feelings of isolation and visually illustrating the tensions between the characters. This attention to character is ultimately the driving force of the comic. It is a way in for the reader and the reason that this creative team keeps you invested.

Fuso packs the panels with expressive, almost over the top, physical gestures. He reduces the line work to its barest minimum while still evoking a sense of emotion and physical reaction. The moments where the art is least effective is when it becomes too complex and too much detail is added to the panel. With more in the panel, Justin Birch has less room to play with the lettering and Simeone’s colors cause confusion, resulting in a struggling read. It is on these pages where the inconsistency in Birch’s lettering is noticeable, but only on these rare occasions, and for the most part the flow of the page is subtly dictated by Birch’s balloon placement.

Stargazer Vol 1
Stargazer Vol 1 Credit: Mad Cave Studios

Conclusion

I think it will be fair to say that if you read any of the single issues of Stargazer, you probably read them all. If you didn’t pick any of the singles up, buying the collection will save you time tracking down all six chapters. And you will definitely want to read this series from start to finish. Words like “engaging,” “exciting,” and “stunning,” all relate to the work put in by the entire creative team.

Elements of the story will feel familiar, and the 1980’s nostalgia that has fueled popular culture in recent years is reflected in these pages. Like Brian K. Vaughan and Cliff Chiang’s Paper Girls from Image Comics, Stargazer takes the children’s adventure concept, popular 35 years ago, and gives it a modern twist. Just as Paul Cornell turned the X-Files into a political drama with Saucer Country, Cleveland, Fuso, Simeone, and Birch have turned The Flight of the Navigator into an adult survivor story that deals with themes of guilt, helplessness, and the treatment of mental health disorders.

If you enjoy your science fiction with expressive, emotional artwork then Stargazer is the book for you.

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Exclusive 4-Page Preview: PROJECT PATRON #2 by Steve Orlando & Patrick Piazzalunga

Exclusive 4-Page Preview: PROJECT PATRON #2 by Steve Orlando & Patrick Piazzalunga

PROJECT PATRON #2 drops at your favorite comic shop on May 12, but thanks to AfterShock Comics, you can read the first four pages now!

The book is written by Steve Orlando, with art by Patrick Piazzalunga, Carlos Lopez brings the color, Hassan Otsmane-Elhaou is your letterer, and David Talaksi created the cover.

About PROJECT PATRON #2:
Thirty years ago, we lost THE PATRON in a prehistoric fistfight with the monster WOE! The United Nations secretly replaced the Patron with a perfect duplicate, a Reploid.

This is the story of the five pilots who embody the Patron to repay the world’s faith and hope, and risk their lives to do so. When the leader of Project Patron dies, the team is shattered. Can they come together in time to solve the murder and stop Matthew Mammon, the Patron’s greed-worshipping nemesis, without the world figuring out the truth?

Enjoy the preview below.

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Read The First 4-Pages Of SPIDER-MAN CURSE OF MAN-THING #1

SPIDER-MAN CURSE OF MAN-THING #1

Did Captain America go inside Man-Thing, weird?

SPIDER-MAN CURSE OF MAN-THING #1 hits your local comic book shop next week, but thanks to Marvel Comics, you can read the first four pages right here.

The book is written by Steve Orlando, with art by Marco Fialla, Guru-eFX dropped the color, you will read Clayton Cowles’ letter work, and Daniel Acuña created the cover.

About SPIDER-MAN CURSE OF MAN-THING #1:
DISCOVER THE HORROR MAN-THING HIDES WITHIN, IF YOU DARE! MAN-THING‘s supernatural abilities have been pirated thanks to HARROWER, a zealot intent on clearing humanity off the board so a new species can get a shot at the top. The world burns, and fear is the accelerant! Meanwhile, SPIDER-MAN races across New York desperate to avert disaster and find the one man that just might be able to get through to Man-Thing…his former colleague CURT CONNORS, A.K.A. THE LIZARD! But deep within the Man-Thing’s psyche, it’s Spider-Man that discovers something he never expected: a devilish secret and a doctor seeking redemption. Part 2 of 3!

Enjoy the preview below.

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Review: HAHA #4 — What It Means To Lighten Our Burdens

HAHA #4, hitting stores on Wednesday, April 21st, offers readers one of the most surreal stories from creator W. Maxwell Prince. In a world full of fear and heavy burdens, readers will find commonality with a story focused on lightening their load. Whether it’s a young boy weighed down by difficult family circumstances or a clown unsatisfied with life, all of us sooner or later find life heavy. Thankfully, this story shows what it looks like to confront our burdens and lighten their weight.

Story

Upon cracking open this book, readers find themselves staring at a red balloon floating into the sky. But something is off about this seemingly mundane scene—there’s a miniaturized clown standing inside the balloon.

Readers are introduced to Gustav the Magnificent, a party clown who’s marveling at a number of floating objects inside the balloon itself. The man soon finds that he floats as well, leading him to wonder what these circumstances could mean.

Readers soon find that Gustav was originally performing at a young boy’s birthday party before shrinking down and entering the balloon. When the boy tries to tell his mother what happened, she dismisses his claim and draws similarities between the clown and his irresponsible father.

Prince’s unique way of storytelling draw readers more and more into the narrative with each page. The parallels he draws between the boy, his mother, and Gustav reminds us how all members of humanity must deal with their own burdens. The deeper into their backstories the narrative gets, the more we sympathize with these well-rounded characters.

Artwork

Patrick Horvath’s penciling, ink work, and coloring gave the written narrative the perfect tone. Gustav and the boy’s family are rendered with smooth lines and soft hues so as to invite the reader into the story. This effect is used within the internal dialogue boxes as well—letterer Good Old Neon employs a light yellow color to keep the tone mellowed. These aspects make for a relaxing read.

Conclusion

HAHA #4 offers readers a unique deviation in the style of stories the creative team is telling in this series. Though there’s plenty of somber tones within the story, we find an undeniable sense of hope as well.

Do you want more stories of this nature in the future? Let us know in the comments below!

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Review: POST AMERICANA #5 And The Deceitfulness Of Appearances

POST AMERICANA #5, available in comic book stores on Wednesday, April 21st, details our favorite wastelanders’ arrival at the mysterious Marcy’s abode. Mike made contact with her earlier in the series and hatched a plan to breach the Bubble of the President. But when his group arrives, they will find more than they bargained for.

Story

After days of trials and tribulations, Mike’s dedication to finding Marcy has finally paid off. Our crew of protagonists arrive at Wonder Studios, an entertainment studio akin to those in our own world. However, there is one key difference—the mascots are fully automated, self-conscious robots.

The life of luxury and comfort is a far cry from the desperate circumstances Marcy led Mike to believe they were in. This seeming betrayal reminds us of times in our lives when people took advantage of our actions of goodwill. Their bewilderment speaks volumes. We wonder if there’s still any hope of the two groups teaming up to take on the Bubble.

Steve Skroce’s writing does a great job of guiding readers along this new set of circumstances. We finally see where all the fantastical “hero” types, such as Night Terror, come from. And readers will find there’s more than meets the eye in the person of Marcy, especially after learning she’s roughly 100 years old!

Artwork

Skroce’s penciling and ink work, Dave Stewart’s coloring, and Fonografiks’s lettering were stunning as always. The cartoonish designs of the automatons are a stark juxtaposition of the more realistic protagonists. The human characters are filled with natural tones in contrast to the bright, rainbow colored robots, further differentiating the two groups. The lettering was also impressive as well—despite the large amount of explanatory dialogue, the word balloon placements refrain from taking over the panels.

Conclusion

POST AMERICANA #5 introduces to a new character with an intriguing characterization. We’re anxious to see what role Marcy has to play in the coming issues.

Do you think the team at Wonder Studios will have a chance at infiltrating the Bubble? Let us know in the comments below!

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No More Playing Nice in CHAMPIONS #6

Marvel’s CHAMPIONS #6, available now, brings us back to our conflicted young heroes. They may have won the battle, but the war against Kamala’s Law is far from over. Written by Danny Lore, with art from Luciano Vecchio, Federico Blee, and VC’s Clayton Cowles, this is not an issue to miss.

Starting off Champions #6 with a fight!

It finally happened. Last issueThe Champions, against all odds, managed to take on C.R.A.D.L.E. and prove that the intent behind Kamala’s Law had been corrupted (assuming that it hadn’t been corrupt the whole time…).

You’d think that would be the end of it. That Kamala’s Law – the law that made being an underage hero illegal – would automatically get repealed. But nothing is ever that easy, especially not once it has hit this stage.

That’s where Champions #6 begins. Our heroes are trying to pick up the pieces broken by the events of Outlawed. And they’re struggling. What’s happening here isn’t just about the faith they lost in the system; it’s about what happened among the Champions. It’s about the trust that they’re struggling to get back, even on the most personal levels.

They sure do know how to make an entrance, don’t they?

Writing

Champions #6 is the start of a new plot arc, appropriately titled “Killer App!” Written by Danny Lore, there is a lot to unfold from this issue. The Champions may be back together, but that doesn’t magically erase everything that they just went through.

Thankfully, Lore seems to agree and made a point of showing readers the damage to group morale. But really, it’s more than moral, isn’t it? They had what appeared to be a traitor in the group, and that sort of thing doesn’t heal overnight.

As if that wasn’t enough, there’s still the enemy to contend with—the real driving force behind Kamala’s Law. Any Marvel fan will appreciate the difficulty that comes with battling a certain iconic evil corporation. You know the one.

As far as social commentary is concerned, there’s plenty worth reading into here. There’s commentary on laws, injustice, battling corporations, and even about our obsession with social media and apps. It adds a whole new layer to the Champions story.

There’s lots going on in this fight, with new characters to learn about.

Artwork

Champions #6 is a bright issue with lots going on inside the pages. Okay, neither of those facts are actually all that much of a surprise. The Champions have always been good at keeping busy (and into trouble), and it shows in their artwork.

Luciano Vecchio’s artwork is bold, portraying all of our favorite heroes in bright designs that stand out against the backdrop. The fight scenes are fast-paced, pack a real punch (or zap), and show the full scale of the situation (thanks, Ms. Marvel). Conversely, the new app and all the merch that goes along with it are painfully bubbly and bright. It has that flashy media look that we’re all far too used to.

Federico Blee’s colors help make those parts stand out, with color palettes that practically scream for attention. I’m pretty sure that if this company could create a paint that could literally scream, they would. So this is in keeping with their whole branding at the moment. The colors are borderline jarring. We know that an enemy is hidden here, but they’re trying so hard to hide in plain sight.

VC’s Clayton Cowles lettering is a treasure in this issue. It’s understated at times, and yet at other times, it can keep up with a vast amount of dialogue. Not to mention hint at dozens of little details, from tech to hits and everything in between.

Looks like this team may just be the perfect match for The Champions.

Conclusion

Champions #6 is an issue worth grabbing if you love villainous Marvel corporations. This is an issue that provides some winding down from the last major conflict while setting up for the next one. All while addressing the things that have been broken in the meantime. It makes for a worthwhile read.

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Going Back to Basics in SPIDER-WOMAN #11

Marvel’s SPIDER-WOMAN #11, available now, is going back to basics. Making this a perfect jumping-in point for fans old and new. Jessica Drew is getting her life back together – she’s got her new (old) suit, her family, and now she’s fighting crime once again. It feels good. Even if it feels like she’s missing something…

And so the newest plot arc kicks off in Spider-Woman #11.

Spider-Woman #11 is about to bring Spider-Woman, aka Jessica Drew, back to basics. Last we saw, she had been going through quite a lot. She found some family she didn’t know existed, and that admittedly did not go as well as planned. Then she got poisoned, had to help battle Knull, and find a cure for herself, her son, and her niece (the aforementioned unknown family member).

Now that all the dust has settled from that, she’s back home and loving every minute of it. Though with everything she’s juggling (superhero life, social life, and a baby), it seems inevitable that eventually, she would miss something.

Looks like there’s a couple of new enemies introduced in Spider-Woman #11.

Writing

There is something so satisfying about seeing a hero go back to basics. It’s a feeling that rises in Spider-Woman #11, thanks to Karla Pacheco’s writing. Once again, Jessica Drew is back in her classic red, yellow, and black costume, and it is a sight for sore eyes.

Better yet, all of the costume changes she’s been through lately have been part of a plot point. So the change feels organic, even as she goes back to a classic. Thankfully, there’s also plenty of room for humor in this case, as Drew is not above commenting on everything that has happened.

It’s a light start to the issue, and it smooths out the introduction to this new plot. One that almost immediately begins telegraphic a certain message. The message? That Jessica Drew is missing something, and it’s right under her nose.

Once that scene has been set, it’s time for some fun and dramatic action! It’s what Spider-Woman does best, after all. With lots of quips and kicking, naturally. The new villains introduced raise some questions, but it’s going to be some time before the readers get to fully understand what is going on there.

Dramatic pose complete with the new (old) suit!

Artwork

Spider-Woman #11 is fast-paced and busy in all the ways we can hope and expect from her series. She’s bouncing all over the scene while battling enemies one minute, and the next, she’s happily living her domestic life, which is admittedly reasonably chaotic on its own.

Pere Perez’s artwork is an excellent foundation for this issue. The action scenes work hard to steal the show. There’s such a sense of motion in those panels; it really makes you realize how quickly she moves through a fight. Not to mention how hard she hits.

The new enemies introduced are engaging on an aesthetic level, and I, for one, am looking forward to seeing what they will showcase in their next appearance (we all know that they’re coming back, right?).

Frank D’Armata’s lean towards the darker side more often than not, but it works for this story. A battle in the middle of the night should not be well-lit, after all. It adds a level of intensity while making the bright moments stand out more (such as when Drew is trying to have a normal life).

Finally, there’s the lettering, provided by VC’s Travis Lanham. You can tell that a bit of fun was had here, but that matches the overall tone of the issue. Lanham did a great job of showcasing the number (and severity) of the impacts in this issue.

If you wanted a dramatic fight, here it is!

Conclusion

Spider-Woman #11 was an entertaining start to the newest Spider-Woman arc. It’s introduced new enemies and conflicts while bringing back a fan favorite (hint: the suit). Is anyone willing to place bets on how long it’ll be before those enemies are back? Or before the rising drama comes to a head?

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How the Battle Rages in NOMEN OMEN #14

As you might have guessed, there's a rather large enemy waiting in Nomen Omen #14.

Image Comics’ NOMEN OMEN #14, available now, is bringing fans ever closer to the end of the series. While that will be a bittersweet moment, it does mean we are ever closer to seeing how the final battle, both for Arcadia and New York, will play out.

As The World Falls Down” Part Four has brought us even closer to the end, with only one issue left to wrap up the brewing war. In the last issue, it was difficult to predict how Becky (and her assorted allies) were going to find a way to win.

Now, it’s starting to make a bit more sense. The battle cry has been sounded, and everything is about to kick off, thanks to Nomen Omen #14. Though admittedly, it’s still difficult to believe that this series will soon be over.

Writing

There is a lot happening in Nomen Omen #14, but then again, that shouldn’t really be a surprise. There’s been a lot happening for quite some time now, with everyone split up and fighting their own battles.

More surprisingly, new characters have entered the fray. It may seem like it’s too late to be doing that, yet somehow Marco B. Bucci is making it work. The character raises countless new questions while also implying a balance that this world of Arcadia is striving so hard to gain.

Likewise, this issue went a long way in showing readers just how much Becky has grown in such a relatively short period of time. Fourteen issues ago, she would have freaked out at the sight of her latest enemy. But now? She’s calm, cool, and okay, pretty ticked off about the whole thing.

It’s refreshing to see the secondary characters and their stories going somewhere as well. It had been difficult to tell how important their presence was going to be. Now even that is getting a bit clearer with time.

Artwork

Out of all the issues so far, Nomen Omen #14 has some of the most striking artwork. That in itself is saying quite a lot, as the visual storytelling in Nomen Omen has been superb. The characters are more vibrant than ever, which should signify something if you’ve been following along.

Jacopo Camagni’s artwork lends well to the fantastical elements that took over in this issue. There are so many enormous, terrifying, or beautiful creatures to be found here. They’re in sharp contrast to the more mundane characters, though even that is sometimes thrown into question.

Fabiola Ienne’s colors have helped make this series so iconic, with bold color choices that helped set the tone and establish a magical system. Now the opposite is holding true, as colors bleed across the pages, leaving small spots where the color is markedly absent.

Fabio Amelia’s letting is the final touch for this issue, adding tension, weight, and impact – especially during one of the more significant battles that occurred. You can almost hear the wind and magic blowing through the air as the final battle begins.

Conclusion

The stakes have officially been raised in Nomen Omen #14, which I didn’t think was possible. At this point, it already felt like everything was on the line. Yet this issue helped remind us of everyone involved and the importance of the fight they’re taking up. It’s a good reminder, given that the next issue will tell us how the battle itself will play out.

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How the Tale Comes to an End in CRIMSON FLOWER #4

Dark Horse’s CRIMSON FLOWER #4, available now, continues the dark and twisted tale of one young woman and her quest for vengeance. Her story is full of folklore and surprises, not to mention a fair bit of gore.

Crimson Flower is the story of one young woman, Rodion, and the dramatic quest she has taken up. Years ago, she watched her father get murdered, and now it is finally time for her to get revenge on the man that did it.

So far, her quest has been heavily infused with Russian folk tales. It’s a trend that gets stronger the closer she gets to success, with each battle creating a new spike in creativity. Crimson Flower #4 is going to continue that trend, as she finally nears the end.

Writing

Crimson Flower #4 is the darkest and most disturbing issue of the series, which is entirely appropriate, given that it is also the conclusion. Written by Matt Kindt, this is not a series that pulls punches.

Rodion’s quest has been full of pain, bloodshed, and determination. She has somehow found peace with it all, thanks heavily to the folklore elements already mentioned. It translates the horror and gore and turns it into something else entirely.

That’s been a running theme, yet somehow Kindt managed to twist even that. Now the presence of those stories feels horrifying instead of comforting. Yet even that feels right at home with the story that has been created here.

The implications of the conclusion are…heavy. They’re thought-provoking as well, leaving the readers to think about the story that has been told and the lesson that it was trying to teach. After all, don’t all folk tales have a lesson in their core?

Artwork

I’ve said it before, and I will happily do so again. The artwork inside Crimson Flower #4 is one of the most visually unique comics I’ve read. Probably ever. They say that a picture is worth a thousand words, but that would be underselling this series.

The infusion of folk tales and fantasy elements utterly changes the story. The world, proportions, and characters warp depending on what tale Rodion is leaning into. It’s disturbing in some ways and fascinating in others.

Matt Lesniewski (art) and Bill Crabtree (colors) did an excellent job of running with those intentionally off-putting elements. Rodion’s world comes alive here, and yes, I did specify ‘her’ world with intention. It’s been part of the story this whole time, and the artists were clearly trying to telegraph that right from the beginning.

Conclusion

Crimson Flower #4 is every bit the conclusion that this series deserved. It was intelligent and creative, and not afraid to take some major risks in both design and storytelling. I can’t speak for everyone out there, but the ending to this series will leave me unsettled for quite some time – something I’m sure was intended.

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