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Review: HELLBOY AND THE B.P.R.D. 1957: FALLING SKY – The Cryptid Hunters

From series creator Mike Mignola, writer Chris Roberson, and artist Shawn Martinbrough comes a simple yet exciting one-shot of cryptid-hunting in the woods with Hellboy and the B.P.R.D. 1957: Falling Sky. Featuring colors by Lee Loughridge and lettering from Clem Robins, this single-issue is a fun shot of monster hunting and character banter that excels in just making an entertaining and well-made short story.

“Cryptozoologist Woodrow “Woody” Ferrier joined the B.P.R.D. to find exciting and previously undocumented cryptids, but unfortunately most of his cases end in disappointment. But a trip with Hellboy to small town Virginia where a huge and mysterious creature stalks the woods might provide him with just the opportunity he’s been waiting for!

Writing & Plot

Mignola and Roberson take a break from ancient conspiracies and eldritch threats to take readers on a simple cryptid hunt in Hellboy and the B.P.R.D.: Falling Sky. Here, a new cryptozoologist and researcher to the Bureau joins up with Hellboy for some field work hoping to find some mysterious and exciting new species – but ends up dealing mostly with the usual suspects. Mutated animals, demons, and science experiments gone wrong are the normal Monday through Friday business for Bureau agents, but unfortunately not at all what Woody is looking for. His frustration seems to be close to an end with a seemingly dead-end call to a town in Virginia that ends up being more than either he or agent Hellboy bargain for. The inherent simplicity of this issue ends up being its greatest success. Mignola and Roberson have never lost sight of the fact that Hellboy‘s core consists of cool monsters. That’s what this comic is all about. The discovery of a mysterious cryptid combined with a simple yet effective theme are a winning formula for this entertaining one-shot. The banter between Woody and HB is naturalistic and fun, with the latter retaining his usual sense of humor and casual tone while dealing with massive monsters and dangerous mysteries. While it won’t be the most impactful or memorable Hellboy read, it has enough charm to be worth a pickup.

Art Direction

Mike Mignola created the visual standard that all Hellboy universe comics follow, and Shawn Martinbrough follows it while still adding his own style in Hellboy and the B.P.R.D. 1957: Falling Sky. Martinbrough still utilizes that Mignola-esque approach with thick lines and heavy shadows, but with notable differences that make this comic feel appropriately lighter than standard HB fare. There’s a focus on animated expressions here that isn’t so common in other comics in this universe. Martinbrough clearly puts considerable time in making character banter a clear focus, with his detail in these animations being clear and very engaging. His sequencing and panel direction are indicators of this approach as well, as he primarily uses close-ups and character reaction shots through the course of the comic. When the main monster does appear, he keeps the creature mostly out of focus and only on the page for a brief time. There’s only one panel that has the whole monster shown at once. This is a clever reflection of this comic’s focus and keeps the attention squared on Woody and HB.

Lee Loughridge’s colors are clear and vivid, making for one of the cleanest and most high-fidelity feeling Hellboy comics in recent years. The bright palette of a small town in Virginia noticeably clashes against the barren landscaped and settings of tombs, abandoned labs, and arctic wastes we get snapshots of in this comic. HB himself sticks out like a fire truck in the dark green woodland foliage where he and Woody are investigating. This is stellar work that makes the comic have that lighter feeling outside of the horror-oriented fare we usually get in the Hellboy universe. Clem Robins returns as letterer, and his work here is as sharp and easy to read as always. He still utilizes the classic Hellboy  comic font, combined with naturalistic fluidity and great SFX work to make for a perfect cap off to the reading experience. Overall, Falling Sky is an excellent looking comic that nails the lighter aesthetic of its theme and subject matter.

Verdict

Hellboy and the B.P.R.D. 1957: Falling Sky is an entertaining and sharply made one-shot that, while not the cosmic horror or monster-fighting romp some fans may expect, is still a worthwhile read for longtime readers and newcomer alike. The script from Mignola and Roberson is fun and witty, with expected surprises that still don’t fail to be a blast to discover. The visuals from Shawn Martinbrough and Lee Loughridge are bright, well-animated, and expertly directed, making for a perfectly paced read that is a joy to behold. Be sure to grab this newest one-shot when it hits shelves on August 10th!

 

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Review: Exploring a Post-Human Landscape in FRANKENSTEIN NEW WORLD #1

When the main Hellboy story ended back in 2019, that was supposed to be the last glimpse of the universe. Sure, prequels have been told, different corners of the world’s past has been expanded, but nothing was meant to take place after the final images of a new, post-human world. Plans change. Especially since a small group of humans managed to survive underground, Frankenstein among them after his many adventures far beneath the earth’s surface. In Frankenstein New World #1 from writers Mike Mignola, Thomas Sniegoski, and Christopher Golden, artist Peter Bergting, colorist Michelle Madsen, and letterer Clem Robins, the creature becomes our guide back to the world above. Fair warning: it’s changed quite a bit in humanity’s long absence. And most of the changes are very, very dangerous.

What remains of humanity has fled the surface to live in the subterranean caverns of the hollow earth, watched over by one of the last refuges of the old world: Frankenstein. The creature has become an oracle for the new civilization, a sleeping, motionless figure who monks pray to for inspiration. But young Lilja has dreams of the surface and a mysterious woman calling out to her. When she sneaks into the city’s temple to confess her dreams to the silent oracle, he finally awakes and grabs her hand. There is trouble in the world above. And the two are going to have to navigate the surface’s untamed, alien wilderness in order to stop it.

Frankenstein New World #1 shows the adaptability of the Mignolaverse by telling a tale that takes place after almost all the familiar trappings of Hellboy’s world have faded away. In Mignola, Sniegoski, and Golden’s new story, Hellboy is gone, as is Hell itself. Human folklore, too, has been lost to time, only Frankenstein remaining from stories of old. The last time Frankenstein appeared in a Mignolaverse story, he was embittered and lonely from his mistreatment by man, questioning his very humanity. Now, when trying to keep Lilja from following him to the surface, he simply states “Only a monster would drag you into the unknown… and I am no monster.”

But Frankenstein can’t keep the young girl’s curious spirit at bay for long. Because now that the creature has found a well-earned inner peace, it’s up to Lilja to step into the starring role. Her childlike enthusiasm provides a great contrast to Frankenstein’s calm wisdom. It’s a familiar dynamic, but one that helps keep the story grounded despite its alien, unfamiliar setting.

Speaking of alien settings, Bergting’s art does a great job of selling the “New Eden” the characters find themselves in. His art especially shines in a quiet nature scene where strange fruits peel themselves and bury long, tentacle-like roots into the ground below, while winged simian-fish hybrids swoop above. His rendering of the main characters also does a lot to keep them expressive and fun to follow. Frankenstein walks with a reserved, steady gait, while Lilja darts about him, pointing out the many bizarre plants and animals. The storytelling has a deliberate, steady pace, eschewing dynamism for panels laid out in grids and easy-to-read panel compositions. It fits the calm, leisurely tone of the story, and again, helps keep the stranger aspects grounded.

Madsen’s colors start relatively reserved, relying mainly on naturalistic greens, browns, and yellows. But as soon as the characters enter the new world, those same colors take on a brighter, neon shades. Instead of the light golden of wheat, frog creatures appear with an unearthly bight yellow. Flying fish-simians are colored in a gradient from bright green to blue. Throw in bright oranges and pinks, and you have a landscape that resembles the familiar, but twisted into something alien.

As for Robins’ lettering, it keeps the clean, rounded letters used by all the Mignolaverse books, with fun uses of sound-effects. Said effects take center stage during nature scenes where the dialogue drops away. “BOOOOMF’s” and SSSKRRIITCHH” are drawn in bubble letters that overlap one another, given bright purples and yellows to blend in with the surreal landscapes.

VERDICT

Frankenstein: New World #1 may technically take place after an apocalypse, but it’s not a book that feels post-apocalyptic. Instead of wandering the ruins of former civilization, it’s a book about exploring a new world that has sprung up in its absence. Life finds a way. And despite the lack of familiar people and places, there’s still something comforting in that. The book is out now from Dark Horse, and is worth a look, even if you’re not all too familiar with the Hellboy universe. It’s a new world that doesn’t demand much familiarity with the old.

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Marvel Comics Exclusive Preview: BLACK PANTHER #8

marvel comics exclusive preview black panther

BLACK PANTHER #8 hits your local comic book store on August 10th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive three-page preview for you!

About the issue:
“LONG SHADOW” Concludes!

The battle for Wakanda comes to a head! T’Challa has owned the path his secrets paved for the Hatut Zeraze’s takeover, and ceded command of the resistance to his allies. But doing the right thing doesn’t always lead to the outcomes – or answers – one would prefer. T’Challa’s undue mistrust must face consequences – choices that will alter the fate of Wakanda and its leadership…forever.

The issue is by writer John Ridley and artist Stefano Landini, with colors by Matt Milla, and letters by Joe Sabino. The main cover is by Alex Ross.

Check out the BLACK PANTHER #8 preview below:

marvel comics exclusive preview black panther

marvel comics exclusive preview black panther

marvel comics exclusive preview black panther

marvel comics exclusive preview black panther

marvel comics exclusive preview black panther


Are you reading BLACK PANTHER? Sound off in the comments!

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AfterShock Comics Exclusive Preview: WHERE STARSHIPS GO TO DIE #3

aftershock comics exclusive preview where starships go to die

WHERE STARSHIPS GO TO DIE #3 hits your local comic book store August 17th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
The near future — humankinds first starship crash lands in the most remote spot on earth, the underwater spacecraft graveyard known as Point Nemo. While diving in the deep to salvage this technological marvel, our heroes discover the wreck of a doomed 1980s Soviet Mars mission, a nuclear warhead…and an alien being that’s killing their crew one by one.

The series is by writer Mark Sable and artist Alberto Locatelli, with colors by Juancho!, and letters by Rob Steen. The main cover is by Jeremy Haun and Nick Filardi.

Check out WHERE STARSHIPS GO TO DIE #3 preview below:

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die


Are you reading WHERE STARSHIPS GO TO DIE? Sound off in the comments!

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Review: SWORD OF AZRAEL #1 Is A Resurrection For The Character

Azrael

Azrael comes out of retirement in this week’s Sword of Azrael #1 from DC Comics. The avenging angel of the Batman family struggles to keep his inner demons in check as a lost soul seeks his aid. This new mission comes together thanks to Dan Watters, Nikola Čižmešija, Marissa Louise, and Hassan Otsmane-Elhaou.

Summary

The warrior angel of St. Dumas returns! When a young woman who claims to have the same System programming that made Jean-Paul into Azrael arrives at the monastery, he won’t have a choice but to don his violent mantle of Azrael once more to protect her from the deadly assassins who wish her harm. From the rising star creative team of Dan Watters (Arkham City: Order of the World, Lucifer) and Nikola Čižmešija (Batman Urban Legends, Future State Gotham) this miniseries will redefine one of the Batman world’s most iconic and fierce characters.

Azrael

Writing

The story begins with Jean-Paul Valley working to contain Azrael by locking himself in a monastery. Valley finds he has to recite ways saints were tortured and murdered to keep his other self contained. The pacing shows Valley seems content with living among the monks and is trying his best not to become Azrael ever again. Previous storylines have featured Valley trying to better understand and unlock the powers of Azrael. This struggle to keep Azrael contained is a different direction than what the character and the audience has experienced before.

Writer Dan Watters makes sure to give a bit of a refresher course into the history of Azrael. Considering the character hasn’t had more than a few appearances here and there in select titles, this is a great idea for anyone looking for a start to the character. For veteran fans the appearance of a villain with a connection to Azrael’s past ensures this mini-series is going to get intense moving forward.

Azrael

Artwork

The art by Nikola Čižmešija offers a lot of insight into Jean-Paul Valley’s struggle. Lots of emotional facial expressions are used for Valley to show the conflict he is experiencing. You can tell the struggle Valley faces as he tries his best to keep Azrael under control. Also, the reveal of the ethereal form of Azrael is intense and makes the reader feel like they are gazing upon an otherworldly presence.

The coloring by Marissa Louise helps to convey the intense moments of drama throughout the issue. The use of color also aids in illuminating the flashbacks to previous events by presenting like works of stained glass. It’s an eye-catching aspect and makes the history of the character seem manageable and easy to understand.

Azrael

Hassan Otsmane-Elhaou brings some very diverse lettering elements to the issue. The parchment-like bits of Valley’s internal monologue is a unique and entertaining way to present the character’s thoughts. The more noticeable aspect comes with the ways used to convey Azrael’s speech: one for Azrael talking through the system (gruff and full of rage), and a completely different style when Azrael speaks in his ethereal form (refined and powerful). This attention to detail adds to the visual presentation of the issue.

Conclusion

Sword of Azrael #1 seems like the start of something incredible. The promise of a new direction for the character mixed with elements of his past is the perfect recipe for a great storyline. Hopefully the events will leave the character in a better place for future encounters when the mini-series is over.

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Review: DARK CRISIS #3 Raises The Stakes For Our Heroes

With the Justice League dead, the villains of the DC universe have started taking over in this week’s Dark Crisis #3. The younger heroes and legacy characters get a chance to shine under Joshua Williamson’s pen. Can they inspire as much hope in a world that seems to be more hostile than ever? Daniel Sampere is responsible for bringing these images to life on the page. He’s joined by Alejandro Sánchez on colors and Tom Napolitano on letters. The combined might of this creative team may not be able to bring the Justice League back, but they may be able to save the day.

WRITING

With any big event comic, writers have to juggle multiple story threads. Joshua Williamson is dealing with three major chapters right now: Jon Kent trying to form a new Justice League, Deathstroke and his plans to take over the world, and the Green Lantern Corps investigating space. All of these stories are necessary, but the Green Lantern story reads the most interesting to me. Williamson gives us a nostalgic feeling with this part of the book that lets us see all of our favorite Lanterns work together to save the world. Seeing Kyle Rayner actually get something to do in a big event is worthy of praise. Williamson also brings us full circle with the team up of Kyle, Hal Jordan, and Jo Mullein. These characters represent different eras of the lantern for readers. Each has their own fan base and each has their own style of wielding the ring. Williamson continues to show us the struggle of the younger heroes as Jon Kent and his new team deal with Black Adam. We have two different ideologies represented here. Jon Kent represents a new way of dealing with problems and villains. Black Adam represents the old way. He’s also the last remaining member of the Justice League. The tension here feels legitimate. Black Adam doesn’t want to take prisoners, and sees the situation from the eyes of a battle-worn veteran. Jon is idealistic and wants to try a different approach. The Deathstroke story line doesn’t take up much panel time this issue, but there is still a moment of great impact. For an event that got a lot of criticism when it was announced, Dark Crisis has been an exciting read.

ART

The pencils this issue are handled beautifully by Daniel Sampere. His work continues to impress and is nearly flawless. As the Green Lanterns gather, although they are off in the distance, Sampere is so detailed that each character is easy to make out. There are several panels in this issue that stand out. Sampere brilliantly draws heroes coming to help join Jon Kent in his mission. The line work, the detail, and the background are all perfect. It’s a ray of light in this dark story. Hal, Jo, and Kyle descending into madness as they are haunted by images from their past is also iconic. Twisted versions of themselves flood the background as they enter the unknown. Daniel Sampere continues to cement himself as one of the best artists in the comic book business.

The colors by Alejandro Sanchez set a tone for being moody. Even though the Green Lanterns are vibrant and leap off the page, the background is a dark blue and black. When Kyle, Jo, and Hal enter the black lantern, Sanchez treats us to bright green for our heroes and dark black and gray in the background. This issue has some of the best colors you’ll find in a book this week. Sanchez is successful in blending the dark and the light together to give readers just enough hope.

The letters are provided by Tom Napolitano. Letters play a crucial part in this issue because there are a lot of sound effects. As Ravager kicks an enemy, Napolitano places a “Crash” lined up perfectly with the villains back. There are panels where several characters are talking all at once, Napolitano makes sure that everyone is seen and that no word bubbles block any character. Distorted word balloons also play a role in this issue. As the Green Lanterns fall into the black lantern, a word bubble that is misshapen appears in the center of the page. Napolitano makes it feel almost demonic, and it works very well.

CONCLUSION

Dark Crisis #3 has been just as good as you would expect. This series has exceeded expectations and will leave you wanting more. Joshua Williamson has written another good issue that puts all of the DC universe in danger and no one is safe. The art continues to impress and leap off of the page. Dark Crisis #3 is available at a comic shop near you!

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Review: AQUAMAN ANDROMEDA BOOK 2 – Fear and Loathing Under the Sea

Writer Ram V (These Savage ShoresSwamp Thing) and artist Christian Ward (Invisible Kingdom, Blood-Stained Teeth) return to their voyage to the bottom of the ocean in Aquaman Andromeda Book 2. Featuring letters from Aditya Bidikar, this 2nd chapter builds upon the sense of unease that grew throughout the first book, while getting us closer to the human cast and their individual stories. With a measured, increasingly intense script and incredible visual work, this chapter continues to present a vision of DC’s ocean as only V and Ward on a Black Label comic can.

“When an underwater explosion rocks the crew of the Andromeda, Aquaman comes to their rescue, but the damage has already been done. The explosion has damaged the ship’s core and unleashed a sickness that will threaten everyone on board. But as tensions flare, Black Manta makes his move—it’s information he’s after, but what do ancient aliens have to do with Atlantis?”

Writing & Plot

Ram V ups the sense of mystery and tension as our scientists reach the alien artifact on the ocean floor in Aquaman Andromeda #2. This chapter continues the trend of fascinating undersea cosmic horror, with a continual focus on character and a growing sense of mythical wonder. The science team makes it aboard the alien craft, only to be greeted by the structure’s insidious true secret – and absolute disaster. Isolated, sick, and effectively stuck, their problems worsen when it’s revealed they’ve been followed – not just by the King of the Sea, Aquaman himself, but Black Manta. Ram V digs a bit further into this Black Label story’s version of Aquaman, and Atlantis itself as a sort of unfathomable force on the sea floor. This is a chapter that is every bit as wonderous and awe inspiring as it is imposing.

As stellar a piece of myth-making and cosmic horror storytelling as Andromeda is, one of the major components to its success is how Ram still makes time to focus on the cast of characters. There are a couple sequences in this issue that focus on two members of the crew. They’re both flashbacks showing key moments in their lives that directly impact how they react to a major discovery (spoiler) later in the comic. These flashbacks fit naturally into the issue’s structure, lending context and background to the cast. Aquaman himself is still a mysterious, almost mythic figure in this story, and it is absolutely fascinating seeing this depiction of the King of Atlantis. Surprisingly, Black Manta’s portrayal is true to form with his in-continuity counterpart. This isn’t a negative by any means, as he is as intimidating as ever. Just based on how this comic has turned much of the Aquaman lore upside down, it’s reasonable to expect a more unconventional approach to the iconic aquatic supervillain. On the whole, this is an impeccably paced and fascinating script from Ram V, true to form for one of the most acclaimed writers in the industry at present.

Art Direction

All of this book’s murky horror atmosphere and visions of alien wonder in Aquaman Andromeda #2 are thanks to the visual talent of artist Christian Ward. The Invisible Kingdom artist crafts an experience that takes readers to the subaquatic darkness with incredible animations and wholly unique designs for the set pieces and technology encountered in this comic. Rarely does a comic book have the sense of motion that Andromeda does, with the liquid environments swirling past as the sub and the divers swim by. Ward’s design for Aquaman continues to be a delightfully eldritch departure from his classic look, while his adherence to Black Manta’s classic design still offers some new elements to behold. Never has the villain ever looked quite so menacing, with his iconic black helmet and red eyes creating a truly alien-feeling threat via Ward’s unique style. There’s a really cool moment where Manta switches on his Predator-like active camouflage while swimming and it looks *awesome. * Ward’s designs and visual approach to the undersea ruin of this mysterious ship still proves to be beautiful and ominous – if not flat out alive. One sequence in particular sees Ward crafting an unfathomable new terror from what almost looks like waves of light, and he still makes it into something serenely beautiful.

His sequencing and blocking carry the story’s pacing perfectly. The large panels give readers a view of the ocean and the ornate mysterious structure give way to carefully paid out smaller shots focusing on detail and character. The blocking here is mostly straight-forward, but pulled off in a manner that is so clean and thoughtful that it has to be appreciated. Aditya Bidikar’s lettering is stellar as always, with a rather simplistic approach to Andromeda’s text. His dialogue letters have a neat, contemporary style to them with bolds and italics that nail natural speech. The narration itself is again presented like a digital journal, with a cursor ahead of the plan type-face font. It’s simple, refined work from one of the best letterers in the business. Overall, this is yet again another immersive and gorgeous comic with a dense, threatening atmosphere.

Verdict

Aquaman Andromeda #2 is an engrossing continuation of this Black Label superhero comic turned cosmic mystery/horror. Ram V’s script once again mixes unnerving and unique concepts with intimate character storytelling to craft a script that is deeply engaging in every aspect. The visuals from Christian Ward suck the readers down into the deep with wondrous and creepy approach to design, murky yet stunning colors, and effortless sequencing. Be sure to grab this newest chapter when it hits shelves on August 2nd!

 

 

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Review: WILD CARDS: DRAWING OF THE CARDS #1 Resurrects a 35 Year Old Story

Wild Cards
Wild Cards: The Drawing of the Cards #1 Credit: Marvel Comics

In the 1980s, George R.R. Martin, Melinda M Snodgrass, and a collection of others, indulged themselves in a two year campaign of the role playing game Superworld. This gave birth to the Wild Cards series of books: anthologies of stories set within a shared universe and written by some of the best science fiction writers.

The premise is simple: an alien virus is released into the public and affects different people in different ways, rewriting their DNA. This leads to Jokers (survivors with crippling disfigurements), Deuces (people with mild, almost ineffectual abilities), and Aces (those with superhuman abilities), but 90% of those infected die. The series of books is set in an alternate timeline which diverges from our own history in the 1940s.

The book series is extremely popular, numbering 29 published works as of July 2022, and a collection of short stories published on various online sites. The concept has been optioned for movies and television series, although none have so far reached production, and there have already been two comic mini-series in 1990 and 2008.

With such a wealth of talent, engaging narratives, and an ever expanding universe, it is not surprising that Marvel would snap up the rights and get in on the action. And by bringing in seasoned writer Paul Cornell to adapt stories from the first novel, the new Wild Cards: Drawing of the Cards comic is more of a loving homage to the series than a quick cash grab by the publisher.

Wild Cards
Wild Cards: Drawing of the Cards #1 Credit: Marvel Comics

Stories Old…

If you’ve read any of the Wild Card books, the basic story premise will be known to you, and more than likely you will have read the first book from which much of this new comic is sourced. For those who are brand new to the franchise, welcome aboard and you will not be disappointed.

On the planet Takis, one of the warring houses turns their attention towards Earth in order to test their new biological weapon. Humans are genetically identical to the Takisians so make the perfect test subjects, and there are so many unknowing test subjects running around. Not everyone within the family agree with the mass slaughter for research purposes but ‘Doctor Tachyon’ (as he becomes known) is a lone voice amongst his peers so the Wild Card virus is sent on its way.

Meanwhile, on Earth, Robert Tomlin has returned from the war a fly-boy hero with a nickname to match: Jet Boy. But his life is no bed of roses and life back home has moved on without him. As he is attempting to adjust to one change in circumstances, another is hurtling towards the Earth on a crash course with history.

The opening issue of Wild Cards is pure superhero origin indulgence. The script by Cornell is witty, knowingly pompous which reflects the arrogance of the alien Takisians, and occasionally moving. The contrast between the dandy aliens and the world weary humans is reflected both in the artwork and the tone set by Cornell’s script. Cornell is the perfect writer for this series, not only because he has written for the Wild Card series of books, but he also has an understanding of the modern comic industry. He has, in his time, managed to play around with some of the industries biggest superheroes, writing Wolverine and Action Comics, and each time he has challenged the normal superhero constraints, stretching the boundaries of the narratives in ways that readers don’t always suspect. This is at the heart of Wild Cards and this first issue is already beginning to demonstrate that not all superhero stories have to be the same.

Wild Cards
Wild Cards: Drawing of the Cards #1 Credit: Marvel Comics

…Artwork New

Although much of the narrative isn’t new, adapted as it is from the first Wild Cards book, the artwork is bright and fresh. Pencilled by Mike Hawthorne and inked by Adriano Di Benedetto, the characters are rendered with fine, deliberate lines. Each facial expression or stance is carefully etched into the panels to create clean and crisp images. This is especially true of the Takisians where the gleaming and opulent backgrounds take the reader back to the science fiction settings of the 1980s. The design work on the Takisians is a superb demonstration of the creators understanding of sci-fi history and modern comics. It melds the futuristic look of television shows like Star Trek with the extravagance allowed by comic book artwork, especially that favoured in superhero titles. Think the bridge of the Enterprise mixed with Superman’s Fortress of solitude and you have a good idea of the aesthetic the artists are going for.

This opulence is contrasted brilliantly with 1940s America. The most notable difference is the coloring, provided by Ruth Redmond, who switches from the cool blues and golds of the alien world to grimy browns and subdued lighting on the streets of New York. Redmond’s work is instrumental in creating the contrast inherent in Cornell’s script. The changing color palettes is an instant visual that readers can latch onto. As you turn the page, the tone of the narrative is instantly changed even before you begin to read.

The final piece of the majestic puzzle is provided by Cory Petit. On the surface, the lettering is standard mainstream comic fare. The word balloons are placed for ease of reading and for creating a narrative flow through the panels and pages. However, it is the subtlety within the lettering that makes it a great accompaniment to the rest of the artwork. Slight changes in font size emphasize a character muttering under their breath and a break in dialogue using conjoined word balloons creates a perfectly timed punchline. One of the best examples is when Jet Boy visits his girlfriend to find out their relationship no-longer exists. The moment is a bit of a cliché, but when Cory Petit squeezes the words “I’m Sorry” into a word balloon attached to the main speech, they create a tension, as if the sentiment is an afterthought, a phrase that needs to be spoken but doesn’t have the full weight of feeling behind it. A different layout of word balloons, for example two separate speeches, would create a different meaning and tone.

Wild Cards
Wild Cards: Drawing of the Cards #1 Credit: Marvel Comics

Ace or Joker?

Wild Cards is an excellent adaptation of the book. It captures the character and tone of the original stories while translating the text for a mainstream comic reader. If this had been produced for an independent publisher, the styling may have been different, but with Paul Cornell’s guidance and a team of superb creators, Wild Cards has the surface impression of being a Marvel comic without succumbing to being part of the Marvel Universe.

It is a little disappointing that there are no new stories within these pages, even a short text piece in the back pages would have been a welcome accompaniment. But this is a minor quibble with an otherwise excellent first issue. Readers new to Wild Cards will get the most out of the narrative, and older fans of the series can relish the visualization of a story that is now 35 years old. The design work and scripting are the highlights of this comic but everything works together to produce a comic worth picking up. And, hopefully, this mini-series proves to be a success so that a future series can expand the Wild Card universe into new, visual vistas.

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Review: THE DEADLIEST BOUQUET #1 Brings The Family Together

The Deadliest Bouquet
The Deadliest Bouquet #1 Cover Art Credit: Image Comics

Family life. Family drama. Family secrets. The Deadliest Bouquet #1, available in August from Image Comics, is an emotionally driven drama about grief, choices, and family relationships.

Set in North Jersey in 1998, The Deadliest Bouquet opens with a tragedy followed by a heated homecoming. Three sisters, Rose, Poppy, and Violet, all return to their childhood home and are forced to confront their past after their mother is murdered. Suspicious police detectives, concerned extended family members, and lowlifes in bars, all play second fiddle to the three central sisters. They are dynamic characters who lead the narrative with visual flair.

The Deadliest Bouquet
The Deadliest Bouquet #1 Interior Art Credit: Image Comics

Much of the story amounts to nothing more than a single room family drama. It has a knowingly beautiful pomposity that would fit snugly into an episode of Desperate Housewives, while also containing a certain visual dynamism that is unique to comic books. The characters are larger than life and the power play between the sisters and supporting cast is portrayed not only through the playful script but also the clever composition of the panels and pages. Rose, Poppy, and Violet fight for dominance on the page, sidelining the majority of the other characters, but occasionally the tense standoff between the sisters is broken by a well placed extra who suddenly draws the reader’s curiosity or attention.

Erica Schultz’ script is packed with mystery and tension. She slowly draws out the backstory, linking the present day with the characters’ histories. This allows artist Carola Broelli to use some wonderful transitions on the page, leaping back and forth in time. The shift from the present of the narrative to the past is obvious but not jarring; the story flows back and forth smoothly like a well oiled machine. The reader never becomes lost between the time periods, thanks in part to the color palettes used by Gab Contreras, and this allows the creators to control the secret at the heart of the story. The characters grow naturally before the readers eyes as the unravelling narrative gives context to the central characters lives and personalities.

The Deadliest Bouquet
The Deadliest Bouquet #1 Interior Art Credit: Image Comics

Broelli’s artwork is concise, with strong defining lines and shapes. There are no superfluous backgrounds or details. As is the way with comics, everything serves a purpose whether it’s simple scene setting or mood building. Broelli controls the reader using a minimal amount of information and her grasp of negative space really pays off. Moments of importance stand out on the page and Broelli showcases the strong female characters with striking images that break the rigid panels, making them the readers focus of attention.

One of the highlights of The Deadliest Bouquet is the lettering provided by writer Erica Schultz. The carefully concise script gives Schultz a lot of control over placement and composition for the speech balloons and caption boxes. The speech enhances the visuals while also providing pacing direction for the narrative. The timing for the arguments and punchlines to the jokes comes from the careful placed speech balloons, and throughout The Deadliest Bouquet, the timing is impeccable. Add to that the superb addition of symbols in the caption boxes, allowing for complex conversations to carry across pages and scenes like voice overs in a television show, and you have a wonderful example of lettering serving a narrative.

The Deadliest Bouquet
The Deadliest Bouquet character design: Rose

The Deadliest Bouquet is advertised as 90s nostalgia mixed with an espionage thriller, however that wasn’t my experience of this first issue. Perhaps because this was originally produced via Kickstarter as a single, 120 page, graphic novel, and lasting impressions may vary between readers. Reading this single, first issue, it is easy to overlook the historical setting as you get swept away by the family drama unfolding before you. Any nostalgia within the comic is background at best, unlike a certain Netflix television show that wears its historical setting like a mask to hide the disfigured narrative behind it. Schultz and Borelli are, at least in this first issue, more interested in telling a story than making their readers gush over memory lane.

The Deadliest Bouquet
The Deadliest Bouquet character design: Violet

As an opening issue to a series, The Deadliest Bouquet is a sure-fire hit. It is engaging, has natural and relatable characters, and uses the medium to great effect. The complexity of the comic is buried in the narrative and the artwork is deceivingly straightforward, drawing the reader into this dysfunctional family and the world they inhabit. If you missed the Kickstarter campaign, then this new release through Image Comics is the perfect way to catch up.

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Review: 20TH CENTURY MEN #1 – Diary of a Mass-Murder Machine

From writer Deniz Camp (Agent of WORLDE, Maxwell’s Demons) and artist Stipan Morian comes the most complex war story and piece of cultural critique since Apocalypse Now in 20th Century Men #1. Featuring letters from Aditya Bidikar, this insightful and hyper-intelligent fever-dream of a comic is not for the faint of heart or those who want a light read. The first of 6-issues, this opening chapter launches into an artistic vision of alternate historical timelines, superhero mythology, and the horrors of warfare that evokes a blend of Coppola’s aforementioned masterpiece, Watchmen, and Barry Windsor Smith’s Monsters. With a narration-laden yet fascinating script and wildly unpredictable visuals, this chapter is easily one of the most unforgettable pieces of the comics medium in recent years.

“At the end of the 20th century, superheroes, geniuses, madmen, and activists rush towards WWIII! A Soviet “iron” hero, a superpowered American president, an insane cyborg soldier, an Afghan woman hellbent on building a better life for her people—these strange yet familiar beings collide in a story that mixes history, politics, and comic book mythology into something totally new.”

Writing & Plot

Deniz Camp’s script is a difficult one to critically asses, because of the sort of narrative that 20th Century Men #1 sets up. Instead of a linear narrative, Camp gives readers snapshots of different important points in the life of our mechanical Soviet super soldier, as well as the world at large, to set up context for how the story got to where it is. Camp spends considerable time describing an alternate timeline version of Russia’s invasion of Afghanistan, this time with it spiraling into a true World War III. Camp swings from a haunting opening scene of a village in Vietnam turned human slaughterhouse to the war room arguments between Russian and Afghan politicians, and then to the origin story of a young Russian boy being chosen to become a weapon. These sorts of sequences and more are guided along by Camp’s almost fever dream-esque narrative structure combined with his fierce narration and brilliant, naturalistic dialogue. The narrative voice is of course from the perspective of Comrade Platonov, our central war machine. He’s a remarkable character in that, despite his fearsome appearance, he’s also devastatingly intelligent and complex. He understands what he is and what he does, but he is still allowed to be a man.

Camp’s alternate timeline version of WWIII and its players is the most compelling take on this specific genre of war story we’ve gotten in years. No one has gotten the notion of an international arms race with superhumans – and all of the political ramifications and poignant observations based on actual reality therein – since Moore did it in Watchmen. Granted, this script is much heavier and doesn’t *quite* have the grace of Moore’s careful pacing, but this is also structurally a very different monster. Watching America’s great superhuman – a smart mix of Captain America, Uncle Sam, and a little bit of Homelander – forcibly exert his wants and impulses in his new position (spoilers) hits maybe a bit too close to home. The mark of a great war story and political commentary piece is when the story acknowledges that the subject matter is a moral no man’s land. There is no right person here, there are only the button-pushers, the killers, and the ones trying to survive. Camp’s script is deeply complex and throws a lot at the reader, to the point where it may require multiple readings to grasp everything he’s trying to say. For those who put in the effort though, this is a powerful comic with multiple equally impressive elements all forming to tell one outstanding narrative.

Art Direction

While the writing is highly effective itself, the reason why 20th Century Men #1 will stay in your mind and when you close your eyes is the visual work of artist Stipan Morian. His unpredictable style switches from disturbing and macabre to oddly breathtaking and intimate from moment to moment. He does so by often completely changing his art style multiple times. His opening sequence is intentionally hazy, with characters and scenery look almost like illusions baking under the orange heat of the Vietnam jungle. This wavering nightmare vision then cuts over to the bleak cold of a child in Russia being collected to become a soldier, here with a wildly different art style. Morian shifts into a more “proper” and detailed style with a direct focus on character art. His character animations and ability to render human emotion in this comic is staggering. Morian crafts sequences that are touching and humanly intimate in one moment, aggressively intense in another, then absolutely horrifying in yet another. This book looks as though it’s drawn and colored by multiple artists, but it’s all Morian’s handiwork. He utilizes heavy crosshatching is a lot of his details that gives off hints of BWS, but again, he doesn’t stick with this. He sometimes shifts to a painted, almost digital-looking style that gives off light Frank Quietly elements. However, despite all these comparisons, Morian is a completely unique artist on his own. His blocking and page composition is just as impressive and dynamic as his art. He uses small panels over much larger spreads focusing on key details that keep scenes flowing and give them more context. His larger panels and spreads appear almost as dioramas, with scenes so striking they could be covers themselves.

Acclaimed letterer Aditya Bidikar some career-best work for 20th Century Men. His fonts are stellar, with a soft, hand-drawn dynamic style that remains easy to read but carries character tone perfectly. The real charm here is his SFX lettering. Some of it blends into the art so well it’s hard to tell if it’s Bidikar or part of Morian’s visuals. The letters punctuate scenes, adding that sense of audio that palpably increases the feel of the atmosphere and tension throughout the comic. Visually, this is a marvel of a work, with some of the most innovative and standout art in a comic this year.

Verdict

20th Century Men #1 is an intelligent, incisive, and disturbingly memorable take on war and superhero storytelling. Deniz Camp’s script may be a bit dense, but its striking sense of humanity and powerful thematic force make that complexity worthwhile. The visuals from Stepan Morian are unpredictable and immensely striking, with panels that will stay in readers’ minds long after they close the book. Be sure to grab this issue when it hits shelves on August 17th!

 

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