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Review: GLOW The Hit TV Show Body Slams Into Comics

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While anticipation is growing for the third series of GLOW from Netflix, the void is being filled by IDW Publishing and their new monthly comic. Featuring all of the characters from the hit T.V. series, the creators are attempting to capture the essence of the show that made it a success.

Interior Art GLOW
GLOW #1 Credit: IDW Publishing

Writing/Story

Believing that they have a free weekend coming up, The Glorious Ladies Of Wrestling begin to plan their relaxing break. That is until Sam Sylvia wrecks their plans with the announcement of a weekend of wrestling at Wrestlefest: a wrestler’s convention with exhibition matches featuring the cream of the crop.

It may appear like a perfect opportunity to showcase what they can do but there will be a cost. And that’s even before they get on the tour bus.

Not a new comer to wrestling stories, Tini Howard has written for a number of Boom! Studios’ WWE comics. With the first issue of GLOW she has created a storyline which deliberately highlights each character in succession in order to remind the reader who is who or introduce them to people new to GLOW. This works like a double edged sword; working well by bringing the readers up to speed on each character, jogging the memory since series 2 dropped; however, it also reduces the cast to caricatures.

Each character appears defined by a single trait which sums up who they are. This is a touch derivative especially as the Netflix show strived to do the complete opposite. This is only the first issue so there is plenty of time for the characters to emerge however this approach could be off putting to fans of the show.

Apart from the lack of character, the story itself does its job. An obstacle is placed in the ladies’ way which they have to overcome. This allows Howard to focus on each character in turn to define who they are for the reader while also setting up future conflict and drama. The consequences of Ruth having an office key and Carmen’s fears of running into ‘real’ wrestlers are threads of the narrative left open for future issues. Howard feeds the background story lines into the main narrative in a subtle and satisfying way. They do not detract from the obvious drama but they bulk out the narrative for an improved reading experience.

interior art detail GLOW
GLOW #1 Credit: IDW Publishing

Art

The most challenging aspect of the comic for fans of the GLOW T.V. show will be getting used to the art work by Hannah Templer. She has a wonderful expressionistic style which is very emotive. Her figure work expresses character traits and emphasises the performance aspect of the story. Each of cast is a physical representation of the characteristics displayed in the narrative.

However, the simplified style and reliance on over the top gestures is a contrast to the harsh realities depicted in the show. On the surface GLOW has this larger than life, fun appearance but there are dark undertones throughout the storylines that are not reflected anywhere in this comic. Templar’s art captures the fun element and is packed with quirky humour but the darker tones are lost or fall flat.

Sam’s character suffers the most in this comic. His vicious sarcasm and emotionally disturbed cruelty is lost in the cartoonish punchlines and cute visuals. He is depicted more like someone’s grumpy father rather than someone the women should be challenging. An underhand joke about lap dancing is almost brushed off with a childish stomp and fire symbol bursting from Yolanda’s head. Challenging chauvinistic attitudes is one of the major themes in GLOW so to see it passed over so lightly feels like an opportunity missed.

Rebecca Nalty uses flat, blocks of color with little shading. This produces a layered effect to the panels providing definition between the backgrounds and characters. The bright colored background splashes, with no background detail, have become a popular style in recent years, especially with Boom! Studios’ teenage sports comics. Nalty makes it work by generally complementing the colors in a panel but occasionally throwing in a contrasting hue so that the moment is emphasised.

Christa Miesner employs comical sound effects throughout the pages of GLOW. On a humour level these work successfully, especially during the orchestrated fight scenes. There is nothing outstanding about the rest of the lettering. This is both a compliment and a criticism. The speech balloons are placed on the page to help the readers flow from panel to panel but there isn’t enough emphasis in the text itself. There is little direction for the reader towards tone in individual voices. This in turn makes speech heavy pages a hardship to read as there is no distinction between the characters.

interior art
GLOW #1 Credit: IDW Publishing

Conclusion

GLOW is an enjoyable, young adult, sports comic along the lines of SLAM! or Dodge City from Boom! Studios. However, for fans of the T.V. show this reads like a watered down adaption. It lacks the constant struggle that the characters go through, merging the wrestling ‘in show’ theatrics with the all to disturbing real life problems.

This first issue is best described as twee. It’s as if the creators have viewed the show through rose tinted glasses and picked up on the jovial nature of it but leaving any darkness behind. As a story in its own right, the comic GLOW has a place and will find an audience. It is fun and slightly risqué but so far lacks the depth of the source material.

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Review: Disaster on Demand in BAD LUCK CHUCK #1

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In Bad Luck Chuck #1, the new title from writer Lela Gwenn on Dark Horse, we’re introduced to Tashi Charlene ”Chuck” Manchester, a walking bad luck magnet. So much so, in fact, she’s managed to turn it around into a pretty lucrative business prospect.

A new client contracts Chuck’s “disaster on demand” service in this energetic debut. However, her new customer may not be on the up-and-up.

The Writing

The writing in Bad Luck Chuck #1 is fun, above all else. The work is extremely energetic, pushing the story forward at high pace from the beginning.

Chuck is a fun character, embodying a lot of your classic, low-rent P.I. tropes. She’s cynical, blunt, and seemingly only motivated by cash. As for her powers, they’re not so much her own “bad luck;” rather, bad luck seems to happen to those around her, and she uses that to her advantage. What differentiates her from a character like Domino, though, is that Chuck’s powers seem genuinely supernatural. So much so, that she surrounds herself with rabbits’ feet, clovers, and other charms, just to keep it under control. It’s an interesting concept, always keeping an element of spontaneity and unpredictability in the story.

While Bad Luck Chuck #1 is a fast-paced story, that can actually work to its disadvantage at times. Primarily, there’s the fact that the book doesn’t really establish the persona of our lead. We know she has her powers, but we don’t get much else as far as motivation, background, or personality.

Certain plot threads seem a little underdeveloped or arbitrary at points. For example, why Chuck’s new client chose her is not really clear. Then, later in the book, Chuck’s charge seems indifferent about leaving her adopted “home.”

The Artwork

Matthew Dow Smith’s artwork is charming in Bad Luck Chuck #1. He employs a sketchy, rough look to the book, which works alongside the tone of the storytelling.

You lose a degree of detail with the sketchier style, and some poses may feel a bit awkward. However, it’s a nice effect. The artwork offers an impression, rather than a literal recreation of life, and it’s pleasing to the eye.

The color work by Kelly Fitzpatrick works nicely alongside Smith’s pencils. The colors appear flat at first glance, complimenting the sketchy art. Upon closer inspection, though, readers can pick up on more subtle details of Fitzpatrick’s work, especially in illuminating characters’ faces.

Final Thoughts

Bad Luck Chuck #1 is a solid start to this new series. While the details might be a bit fuzzy, the larger work is a fun, fast-paced, and engaging read.

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Hickman’s Return To Marvel: New X-Books, New Logo

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Marvel Comics made a lot of news at C2E2 this year, but maybe none bigger than the return of writer Jonathan Hickman to the Marvel Universe. Hickman will be writing two new X-Men series — House of X and Powers of X — beginning in July. Art will come courtesy of Marvel “Young Gun” Pepe Laraz (on House) and R.B. Silva (on Powers), with colors by Marte Gracia. The two six issue series are being released on an alternating weekly schedule, according to Marvel.

The news comes after weeks of speculation on what Hickman would be writing — maybe The Eternals? — following teases like this:

hickman x-men

While fans have been looking for clues in Mark Brooks’s promotional image from the announcement, for now we’ll have to wait and wonder why there are multiple versions of some characters.

hickman x-men marvel

Editor in Chief C.B. Cebulski said,

“We are excited to have Jon back with the Marvel family, and we could not have asked for a better creative team to help usher the X-Men into a whole new era. While we can’t reveal too much about the story just yet, these new stories will redefine the X-Men and their place in the Marvel Universe. This is a historic moment both new and passionate fans won’t want to miss.”

Additionally, artist Tom Muller tweeted his design for a new X-logo that will arrive with the new books:

tom muller x-men

Hickman is no stranger to the Marvel Universe, of course; his last big splash was Secret Wars.

Are you an X-Men fan, a Hickman fan, or both? Will you be picking up these new books? Leave us a comment!

 

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C2E2 2019: Marvel’s New Title Announcements

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Marvel Comics wasted no time making news at this year’s C2E2 convention. Diamond’s retailer event is where representatives from all the major publishers tease — or outright announce — upcoming projects they wish to get on store owners’ radar; four new projects were unveiled by Marvel this time around.

Absolute Carnage by Donny Cates and Ryan Stegman was previously hinted at in the news about Marvel’s FCBD Spider-Man/Venom issue. Now we know that the event starts in August. According to Cates,

“Cletus Kasady is back, and he is deadlier than he’s ever been. ABSOLUTE CARNAGE encompasses every single character who has ever worn a symbiote and every symbiote that has ever been, going all the way back to when Peter found the black suit.”

You can watch the video announcement via Marvel Entertainment on Twitter.

marvel comics c2e2

Next up is the return of the Infinity Warps characters — introduced in Infinity Wars — in an Al Ewing-written story that will unfold across six Marvel annuals. If you need a quick refresher, the “mashup” characters included Weapon Hex, Soldier Supreme, Arach-Knight, Iron Hammer, and Ghost Panther. We have yet to hear who the artists will be.

marvel c2e2

Kurt Busiek and Alex Ross will be reteaming for a new Marvels story, set after the events of the original series. Marvel is already publishing an annotated version of the material for its 25th anniversary this year. Release date for the new story is still TBD.

marvel comics c2e2

Finally, speaking of old Marvel, Mark Waid, Javier Rodriguez, and Alvaro Lopez will be uniting to tell The History of the Marvel Universe as a six issue series. Waid posted on Facebook,

“This is a fun project, but I gotta tell you, this is not a one-man show. Javier Rodriguez and Tom Breevort and the Marvel Research Crew are doing MUCH of the heavy lifting. That said, we’re VERY proud of this.”

In addition to Marvels, the company has previously dug into their past in books like The Marvels Project and, back in the 1980s, The Marvel Saga — which was dubbed “the official history of the Marvel Universe.”

marvel comics c2e2

Of course, a lot of continuity has piled up since then.

That’s a lot to look forward to. Which of these books sounds the most exciting to you? Leave us a comment below!

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Review: Alien Conspiracies And Superhero Mysteries In STRONGHOLD #2

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After the magnificent first issue of Stronghold, can Phil Hester and Ryan Kelly continue to impress with their conspiracy heavy Alien invasion story? AfterShock Comics are hoping so. The story continues with a host of characters and a creative team producing some grade A work.

Writing/Story

Like a Spider at the centre of a Web, the ‘Teacher’ is introduced during the opening of this second issue. From the first page his alien origins are evident but how he relates to the Primacy and the Stronghold is let to be revealed. Giving out instructions relating to a number of heinous acts, the Teacher is evidently searching for something, and he may have just found it.

Meanwhile in America, Michael is left wandering, trying to process what happened to him and Claire is preparing for life outside the Stronghold.

Hester shifts the focus of this issue away from the two central characters by introducing a more superior villain. He wastes no time in setting up the Alien presence and makes it clear from page one that this creature is behind some of the World’s most horrible acts of violence. However, Hester manages to give the Alien another side, a tenderness to counter the ‘evil creature’ of first impressions. Hester’s ability to make you question the nature of this beast is impressive and illustrates how well he has crafted the characters in Stronghold. All of this tenderness is soon forgotten, however, as the story unfolds.

By concentrating on the villainous characters, Hester is able to speed up the pace of the narrative. This makes this issue of Stronghold a much quicker read than last month. However, it is still packed with concepts and parallel storylines, expanding the world for the readers.

Stronghold interior art
Stronghold #2 Credit: AfterShock Comics

Art

Ryan Kelly’s art work is extremely detailed with complex figure work. He designs the backgrounds to be more than just settings, they reflect the tone of the narrative at any given point. An empty, almost deserted bus station acts as a symbol for Michael’s mental state just as the screen filled walls of the Stronghold reflect the high tech element of their storyline.

Kelly doesn’t use any set grid pattern throughout, chopping and changing to suit the situation. In the same way he alters his frame styles to add impact to certain panels. The use of colored gutters strengthens the settings and are an indicator to the reader whose story line they are reading. If a comic book is a language then Kelly’s layout design is a strong accent that is recognisably his.

The colors in Stronghold, provided by Dee Cunniffe, are an emotional backdrop to the narrative. They are especially effective when he moves away from the realistic, varied palate and highlights a specific color.  The blood red dream sequence, for example, has more of an impact because it stands out visually from the pages surrounding it.

Simon Bowland’s lettering is subtler. Slight inflections or bolding of the text creates emphasis but also gives each page a rhythm for the reader to follow.

Interior Art
Stronghold #2 Credit: AfterShock Comics

Conclusion

Everything about Stronghold, from the script to each aspect of the art, is about building a pace for the narrative. It succeeds in drawing the reader in and then drowning them in a diverse world populated by mysteries and violence. The experience of reading this comic is over much quicker than you realise, especially considering how much happens in this issue. There are a lot of concepts and story threads weaving through each other and surprisingly, in this issue, none of those threads actually interact.

The success of Stronghold lies with the co-ordination of the creative team, all working together to produce something that flows effortlessly. The narrative gives the reader a lot to digest but the art work makes the consumption really easy. The ending comes almost too soon, but the final shocking splash page will leave you wanting more.

 

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Review: The World Grows Stranger In NAOMI #3

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The world of Naomi gets stranger and more amazing.

 

Naomi is a character that is reportedly going to change the DC universe. Coming from a small town in Oregon, the titular character is an adopted child who wishes to learn about her past. For years, she couldn’t find any information until the day after Superman visited her town. Her investigation leads her to a quiet mechanic named Dee. He reveals to her that he came to the town the same time she was adopted as a baby, but nothing more. Unsatisfied with the answer, Naomi breaks into Dee’s shop at night only to find a picture of a younger Dee with a woman. This woman looks exactly like Naomi, which Dee claims he’s not ready to reveal. So who is this woman?

Naomi 3 cover

**Some spoilers below**

 

Story:

Picking up right where we left off, Naomi digs into Dee for information. She asks him if he is his father and that the woman who looks like an older version of her is her mother. Dee reveals that he is not her father, but a thanagarian. The woman in the photo was his captain who wanted to leave the life of war behind. Dee reveals to Naomi that he came to Earth after a mission went south and he is now trapped. Before he can tell anything about her adoption, however, someone intervenes: Naomi’s adopted mother. She sends the young girl to be with her father before giving Dee a piece of her mind.

Naomi 3 p1

The reveal of Dee not being Naomi’s father was expected. His origin, however, was not. The story of Dee is incredibly intriguing; it almost made me want to leave Naomi behind to spend the whole issue seeing his adventure. Just when Dee’s intergalactic adventure was about to take center, Naomi’s parents come in with powerful emotional moments. The action from Dee’s flashbacks and the heart-tugging speeches the parents give us the best issue in the series so far. All of this comes to a head with a cliffhanger ending that will make readers clamor for the next installment. I can only hope the rest of the story can keep this up.

Art:

The art of Jamal Campbell continues to impress. The past two issues showed that he could make the world of Naomi realistic and beautiful. This issue he proves he can also show some kick-ass fight scenes. The history of Dee is told on this beautiful, epic spread that sees him going from battle to battle. From the out of this world battles to the cliffhanger ending, Campbell proves his illustrations are the perfect fit for this world.

Naomi 3 p2

Conclusion:

With the introduction of the spectacular elements of the DC universe, the story is finally getting on track. The reveal of Dee’s past and the Parents involvement is fantastic and kept this reader hooked. The art of Jamal Campbell is breathtaking and realistic one moment and badass the next. The journey of Naomi is getting more spectacular, and I can’t wait to see what comes next.

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AfterShock Exclusive Preview: DEAD KINGS #4

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Dead Kings #4 by Steve Orlando and Matthew Dow Smith hits your local comic book store on April 3, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive four-page preview to share with you.

“DEAD KINGS #4 is where it all comes together! Sasha’s rescue mission and Gena’s prisoner revolt collide in a fiery battle that’s been four issues, and countless punched faces, in the making,” said Orlando.

About the issue:
THE POST-POST-APOCALYPSE REACHES ITS BOILING POINT!

In the forests of hypermodern folklore, a rusted-out warrior raises her fists and beckons to her enemy…is this the final fight for Maria Kamenaya?

Sasha Vasnetsov finally has the tools for his brother’s liberation: will, drive, and a stolen warsuit capable of decimating legions. The only problem is, he had to abandon the suit’s owner, Maria, to get it. After weeks on the road together, is that betrayal something his soul can handle? Or will he put a pin in his vengeance and turn his guns backward to help a friend…?

The 32-page book is written by Orlando (Batman/Shadow, Crude, Midnighter, Virgil), with art by Smith (October Girl, Suicide Squad, X-Files), Lauren Affe worked on colors, and Thomas Mauer lettered the issue.

Check out the preview below:

AfterShock Exclusive Preview: DEAD KINGS #4

AfterShock Exclusive Preview: DEAD KINGS #4

AfterShock Exclusive Preview: DEAD KINGS #4

AfterShock Exclusive Preview: DEAD KINGS #4

AfterShock Exclusive Preview: DEAD KINGS #4


Are you reading Dead Kings ? Comment below with your thoughts.

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AWA Comics: New Publisher, Big Name Talent

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A new publisher is set to arrive on the comic book landscape, the New York Times reports: Artists, Writers & Artisans (AWA). The names behind the venture are familiar veterans of the business: Axel Alonso, former Marvel EiC (who was replaced by C.B. Cebulski); Bill Jemas, former Marvel vice president; and Jon Miller, who famously made the deal between Netflix and Mark Millar’s Millarworld.

The business model they’re setting up is a combination of shared superhero universe and Image-style standalone titles. Jemas compares AWA to the old United Artists movie studio, which was originally founded by actors to protect their own interests rather than being wholly subservient to movie studios. He says,

“The model here really is the old United Artists model, where people who are actually doing the creative have ownership, control and decision-making power over the work that they’re doing.”

Alonso adds,

“What we’re offering creators is an opportunity to bet on themselves without putting it all on the line.”

According to the Times story, talent working for AWA will be “paid to produce the work as well as own their stories and characters, a percentage of the company or both.”

Speaking of talent, AWA has assembled an impressive lineup of names thus far, including Peter Milligan, Frank Cho, Christa Faust, and the artist ACO. Behind the scenes will also be a “creative council” guiding this new universe, made up of Reginald Hudlin, J. Michael Straczynski, Garth Ennis, and others.

Straczynski says,

“I was open to returning to comics if the project was something challenging, so when Bill and Axel approached me about creating an entirely new, cohesive, shared comic-book universe, the prospect was too much fun to resist.”

The first announced wave of AWA titles are Fight Girls, Archangel 8, Bad Mother, and American Ronin. Here’s a look at the covers:

AWA comics

 

AWA comics

AWA comics

AWA comics

Does AWA’s model sound interesting? Do you have room on your pull list for some new books? Let us know in the comments!

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Review: BATMAN #67 is One Long, Story-Free Chase Scene

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Bruce is still trapped in his dreams in Batman #67. A masked figure leads Batman on an action-packed chase sequence, racing from the top of the Gotham skyline to the sewers below the city’s streets.

The issue provides pleasant artwork and a couple of chuckles. From a storytelling angle, though, it’s pretty much just filler.

The Writing

Without giving much away, Batman #67 compares the relationship between Batman and one of his iconic rogues to that of another iconic cartoon pairing. In the process, it touches on the randomness and deliberate senselessness of the villain’s actions. What the book doesn’t really do: advance the story.

The Knightmares arc has occupied the last five issues (not counting the temporary break during the two-issue Batman/Flash crossover). It’s introduced a couple of interesting ideas. However, it feels more and more meandering with each successive issue. That feeling really comes to a head in Batman #67, with the entire issue being basically a 20-page setup to a Loony Tunes joke.

Most of the book is dialogue-free, in keeping with the allusion. What is written is enjoyable, but commitment to the bit means there’s so little to actually sink one’s teeth into.

It’s always interesting to explore Batman’s psyche. It doesn’t amount to much, though, if it doesn’t also help advance the story. Unfortunately, one gets the feeling they could skip this book, and not miss anything of importance, narrative-wise. That lack of any real drive or sense of purpose here can eventually make readers tune-out.

The Artwork

Lee Weeks provides pencilwork for Batman #67, and the art is where this issue shines. Each panel radiates with energy, keeping the action strong throughout the entire chase.

Weeks’ style is reminiscent of golden age artwork in many ways. It’s not as dark or detailed as other takes on the character, but it has a great noir, retro-informed tone. Batman is less hulking and stoic as in other versions, and Weeks give him a wide range of expression. That’s not to cheapen other modern-age interpretations, but it’s a pleasant change that we don’t often see for Batman.

Of course, Lovern Kindzierski’s brilliant colors help complete the image. Blue, green, and purple tones dominate Batman #67, giving it a very cool aesthetic to match Week’s artwork.

Final Thoughts

Batman #67 may be worth picking up for the artwork alone. Story-wise, though, calling it “non-essential”may be a little generous.

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Review: MEET THE SKRULLS #2 is Masterful Storytelling

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The Warner family advances their plans for conquest of Earth in Meet the Skrulls #2. This latest issue takes everything that worked in the series debut and ups the ante, zeroing in on some of the darker themes and ratcheting up the tension.

The Writing

In the first issue, we got nods to the deeper tension within the story. This issue does the same, expanding on those plot threads without losing any momentum. The story itself is interesting, as we follow each member of the family’s approach to their role in their mission in Meet the Skrulls #2. But what makes it truly great is how the story is told.

While the plot seems to center around the younger daughter, Alice, each member of the family generates pathos. More than that, we get a sense of the emotional toll it exacts.

Robbie Thompson’s writing excels in many areas in Meet the Skrulls #2. However, one thing that is striking here is the tight storytelling. Not a single word is wasted; each line of dialogue is deliberate and precisely-tuned to expand the story. In some cases, even the absence of dialogue can convey a lot of meaning, with a well-placed silence saying more than an entire conversation. This is a narrative with zero fat or filler material.

The Artwork

Niko Henrichon’s artwork is, again, brilliant here. As mentioned above, a well-placed silence can speak volumes. To work, though, it requires an artist capable of conveying the emotional weight. Fortunately, Henrichon is up to the task.

From the opening page of Meet the Skrulls #2, on which we see the destruction of the Skrull Throneworld at Galactus’ hands, he does an amazing job juxtaposing intensity and uneasy calm. This quality carries through, all the way to the last page of the book.

The character designs also shine in this issue. They’re pleasing on their own, but they also afford an incredible range of expressiveness. As a result, you can feel the emotional weight of those pauses in the dialogue. Without the quality on display here, a lot of the book’s strongest attributes from a storytelling perspective would go underutilized.

Final Thoughts

Meet the Skrulls #2 establishes the series as one of the best books in Marvel’s current roster of titles. If you’re not already following it, now’s the time to get on board.

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