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Review: NECROPOLITAN VOL 1 – The Lies We Tell Ourselves

If you haven’t read Martian Lit’s Necropolitan yet, part of me really doesn’t blame you. Mike Phillips, Julian Darius, and Steven Legge’s vision of Hell is haunting. Calling a story about Hell “haunting” might seem a little obvious, but Necropolitan‘s way of unsettling you isn’t obvious at all. It sneaks up on you when you’re least expecting it. You’re likely not to sleep again after getting a peek at this particular underworld. Writers Phillips and Darius, along with artist Legge, hide the most disturbing facets of their take on Hell deep beneath the surface level death and torture. When you wade through all the blood and guts, what you find at the center of Necropolitan is a story about the lies we tell ourselves.

Writing

Phillips and Darius waste no time hitting you with the twisted wildness of their series. In the first page, we’re introduced to some poor sap who’s the newest resident of Hell. He’s being pushed out of a demonic birthing canal, tears streaming down his face. Before he can gather himself up, he’s mercilessly beaten by his soon-to-be guides, Jack the Ripper and Elizabeth Bathory. His hair is pulled and his throat is cut. The blood starts spraying right away in this series, and it rarely pauses for long. There’s torture, rape, murder, and characters who laugh and whoop in the face of all of these things. But believe it or not, these aren’t the moments that really stick with you.

No, the scenes that will keep you up at night happen in the quiet between instances of chaos. Roman orgies and gang wars won’t faze you as much as when Jack the Ripper chooses a woman to escort him home for the night. When you see people decapitated or shot up in battle, you’ll be able to shake it. You won’t be able to shake the way Elizabeth Bathory playfully taunts a woman who she’s planning to disembowel later. And soon, it’s clear that the main character of this series is just as self-deceived as the others. He thinks he was a good killer — a righteous man. Phillips and Darius almost seem to be asking us a question. “Waking up in Hell and still believing you’re a good person… that makes some kind of twisted sense, doesn’t it?” The heart-dropping, blood-freezing truth of it is: yes, it does.

Art

If you read Necropolitan without a credits page, you’d have to assume that the three issues were drawn by separate artists. The first issue mostly uses thin linework. It’s a fantastic style, but one that feels very detailed and anatomical. By issue #3, Necropolitan‘s art has taken on a much looser look. There are thicker lines, relaxed character designs, and an exciting push towards style over realism. The art of Necropolitan comes alive in a way it hadn’t before.

Every issue of Necropolitan is drawn by Legge, but the first and last issue came out several years apart from each other. Issue #1 came out in January of 2017, while issue #3 came out in the last month. It’s such a joy to see Legge’s art change and adapt in these pages, especially because the art starts in a brilliant and experimental place, as it is. In the first issue, Legge uses Roman archways as panel borders and has roads cut through the page layout to pull the story along. By issue #3, we have panels that teeter precariously through action sequences and pages that seamlessly blend one moment of time into another. Even the pages you ought to be shielding your eyes from — Legge renders them so beautifully, it’s impossible to look away.

Coloring

Donovan Yaciuk colors issues #1 and #2. Yaciuk’s creates a bleak and pale Hell. He uses a lot of browns, greys, faded blues, and unsaturated reds. His backgrounds almost look like there’s sand in the air. The greenish blue of the sky fades into a whiteish hue at the bottom of the page. With this, Yaciuk sets a lot of mood. Hell really feels like a place that the color has been sucked out of. Later, when the characters start traveling through a Roman section of Hell, Yaciuk gives everything a golden haze. It’s a perfect preamble to Phillips and Darius’ discussion of the “golden age” of the Roman empire that quickly follows.

Chris Chuckry takes over colors for issue #3 and the change is immediately noticeable. The first pages of issue #3 are a flashback, and Chuckry creates a great contrast between the characters and their environment. The characters look greyish blue and faded, while their environment is a warm mix of purple, red, and yellow. Throughout the rest of the issue, Chuckry often pushes the color palette into that warmer range. You get deep and bright colors. It perfectly coincides with the increase in pulpy action we see in this issue. But we also get the sense that our main character is starting to get used to his bleak atmosphere — maybe even seeing it a little differently. Both Yaciuk and Chuckry have great approaches to coloring this series, and the little ways that they set themselves apart from each other highlights the strengths of each colorist marvelously.

Lettering

Legge and Darius do the lettering for Necropolitan, and it’s clear they have lots of fun with it. Every sound effect looks handcrafted to fit the specific scenario it shows up in. All gunshots sound different, as do explosions or screams. Every sound has its own flavor. In the opening to the series, our main character gets a knee right to the face. The big “CRACK” we see fly across the page is written to look like glass that’s shattering. But it’s in issue #3 that all the stops really come out. The “GLUG GLUG” of Jack the Ripper downing some booze is perfectly fitted to fill the dead space of the panel. One page sees the sounds of bullets flying, windshields breaking, and cars crashing. Every noise is written in different fonts, colors, and angles. The resulting chaos is glorious.

Conclusion

Martian Lit’s Necropolitan is a meal to dig into. It may seem like your typical schlocky, shocking, gore-fest at first, but what’s hiding beneath that bloody façade is a narrative that’s deeply interested in the nature of evil. It’s thought provoking and disturbing in the best ways possible. You can get the first volume, collecting issues #1-3, from Martian Lit’s website, here.

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Project 365: One Comic Every Day Week 7

comics
One Comic a Day - box of comics

The premise is simple: read one comic every day for the entire year. It seems like a simple task but there is no way that I read 365 comics last year, even if you count the individual issues in collections. So, this year, I am committing myself to this reading challenge, in the hope that I can broaden my reading habits and fully engage with my favorite hobby again.

No concept or organised plan for this week. Why don’t we just get straight into it.

Reprint
It Rhymes With Lust (2007 reprint) Credit: Dark Horse Books

Comic Number 43: It Rhymes With Lust

One of the reasons I decided to do this project was to force myself to find new comics to read. Not new in the sense of ‘just released’ but in the sense that I’ve not read them before or, occasionally, not even heard of them until now. New to me.

I first came across the “picture novel” It Rhymes With Lust in a book about the history of comics. It was part of a discussion about the origins of the graphic novel. This reprint copy then came up for sale at a local comic shop and I thought it must be fate. Obviously, I bought it. Knowing that the term “graphic novel” first appeared in the mid 1960’s and was made popular by Will Eisner in the late 1970’s, I was expecting this picture novel to be more of an illustrated text, but I was so wrong. At 128 pages long, with only the first page featuring an illustration next to a block of text, this book is exactly what I would call a graphic novel. It is an original story produced for a one-off publication, in a book-length format, featuring page after page of comic strip action. And it was first published in 1950. The first American style comic book was Famous Funnies in 1934; this book wasn’t far behind.

It Rhymes With Lust is a good old fashioned crime drama with a central character who gets embroiled in a complicated web of crime and corruption, playing off a number of femme fatales and slimy politicians. It’s got noir cliches dripping down the dark alley walls and enough violence and bloodshed to boil the bones of the Comics Code Authority. The panels are constructed from detailed fine lines and clever fading to reduce backgrounds and promote the central characters or focus of the narrative. This perfectly complements the hard edged script which is equally to the point and focused.

Both of the writers involved with this book went on to have great careers, with Leslie Waller writing a host of novels and Arnold Drake making a name in comics, co-creating the Guardians of the Galaxy, among others. The same is also true of the artists, Matt Baker and Ray Osrin. There is an impressive amount of talent working on this book.

I have read the first two chapters today but know I will finish it within the next 24 hours. It’s exactly the kind of comic I like and I’ve learned a bit of comics history to boot.

Spider Man
From Origin Of The Hobgoblin Credit: Marvel Comics

Comic Number 44: The Amazing Spider-Man #238 and 239

Back to some classic Spidey action to start off the week, and I’m continuing to read through The Origin of the Hobgoblin. Whereas the first three chapters in this collection set the scene and introduced the characters, these next two chapters introduce the Hobgoblin himself, in all his orange glory.

Roger Stern continues to deepen the mystery and link the new goblin to Spidey’s archnemesis, the Green Goblin, through a series of break-ins at Oscorp warehouses. The identity of Hobgoblin is wrapped in secrecy and he is always drawn hiding in the shadows or only in silhouette. This imposing dark figure is also shown to be much darker in character, willfully disposing of anyone who knows his true identity. These two chapters give us the mercenary side of Hobgoblin and demonstrate that he is not just another costumed super-villain. Mainly because it highlights that he has no enhanced abilities (yet) and has to distract Spider-Man during their first fight so that he can escape intact, but also that he has an intellect for planning.

John Romita Sr and John Romita Jr work together to produce the high-octane action sequences, but this is still the era of good soap opera in the Spider-Man comics, and the artists are just as successful at illustrating loving moments between families and lovers spats that may impact future narratives.

Supergirl
Supergirl: Plain Sight Credit: DC Comics

Comic Number 45: Supergirl: Plain Sight

With all this chatter on Twitter (and elsewhere) about the new Flash movie trailer and how a small section of the “fans” seem to already hate Sasha Calle’s version of Supergirl, I had an urge to pick up some Supergirl comics.

Plain Sight, written by Jody Houser and Steve Orlando, collects the final six issues of DC’s Rebirth Supergirl, first published in 2018. The narrative follows a monster-of-the-week format with a larger story building in the background. Houser and Orlando keep a perfect balance between superhero action and family drama; this comic is never just about one aspect of Supergirl, but covers every part of her life. This struggle to maintain both identities is at the heart of this story and, at moments, reflect the Spider-Man/Peter Parker dynamic I’ve been reading a lot of so far this year.

The overpowered super-villains are just a reflection of the school bullies and cruel administration that makes Kara Danvers’ normal life so difficult. The penultimate chapter in the storyline almost takes a step out of the narrative to tell a different story. It is an emotional, heartwarming story about how Supergirl touches the life of a non-binary teenager struggling to come to terms with who they are. They are bullied at school and scared about what others will think at home. Supergirl is there for Lee, without judgement, and helps them to accept themselves for who they are. It is a strong story and the fact that the day is saved by the hero just being a friend, listening and talking rather than punching and killing, is a powerful statement. Orlando and guest writer Vita Ayala demonstrate that Kara’s true strength comes from compassion and inclusion. She is there to protect and save everyone, and stand up for those who need a helping hand.

I read Supergirl comics more than I read almost any other DC comic. I find that most runs tend to start really strong and then slowly drift towards a formulaic narrative structure with the title character used as a foil for characters in other comics, with crossover following crossover. And the most annoying thing is the obsession with “glam” covers which, more often than not, sexualize Supergirl, turning her into a pin-up girl rather than a superhero. But there are some great Supergirl comics out there worth tracking down. The DC New 52 run was very good, for example. I’ll probably get to some of them later in the year, when the Flash movie comes out and that small section of “fans” once again start hating on a character they don’t seem to know anything about.

The Vault Of Horror Podcast

Comic Number 46: EC Comics Presents… The Vault Of Horror (podcast)

Wednesday was a difficult day for me, on a personal level. It was the first day this year where I found it difficult to find motivation to read any comic. I looked at my to-read pile and just didn’t fancy picking any of it up. There was an emptiness that couldn’t be filled by the offerings I had at hand. There was an urge in me to read The Cage by Martin Vaugh-James, but my copy was being elusive, almost as if it was hiding from me, teasing me with its absence.

However, for my birthday this year, I treated myself to a subscription to Audible in an attempt to catch up on the hundreds of books I have been meaning to read over the years. I have this belief that I have more time for listening to stuff than I do for reading, ignoring the fact that I subscribe to two podcasts and am several months behind on both.

Anyway, while browsing Audible I came across The Vault Of Horror podcast: a radio dramatization of the classic EC horror comics. Each episode is hosted by the malevolent Vault Keeper, played by Kevin Grevioux, who gives an impressive over-the-top performance that is hilarious but, at the same time, holds a creepiness just below the jokes that reflects the gruesomeness of the tales. Grevioux perfectly captures the duality of the EC horrors, bringing out the light entertainment side while never drifting too far from the darkness buried in the human soul. Many of EC’s horrors were outlandish and gore orientated but many of them also had a more immediate message, a reflection of the society in which they were written, and this podcast manages to modernize the stories without having to change them in any significant way. From an adaptation point of view, The Vault Of Horror would make a fascinating study, as they have turned a very visual art, that of comics, into a drama without any visuals. At some point it would be interesting to make a comparison of the two.

This podcast from Pocket Universe Productions won several awards a few years ago, and after listening to the first four episodes, I can see why.

My Life Among Humans Credit: Oni Press

Comic Number 47: My Life Among Humans by Jed McGowan

I picked this little book up because there was something appealing about the simplicity of the cover. It seemed light-hearted and fun.

Published by Oni Press, McGowan’s book tells the story of a lone alien, sent to Earth to study humans and report his findings. Part of his mission is to remain a secret but this becomes increasingly difficult, as you would expect.

I enjoyed this quaint story and the relationship that McGown built between the lone alien and Will, the everyday Earthman. However, in places I found it to be almost bland. A combination of the art style, the often intrusive lettering, and the matter-of-fact alien voice-over, produced a flat, emotionless tone that was difficult to escape from. The book is about connections, but more often than not the reader has difficulty connecting with the narrative. I found myself reading the captions with a droning voice in my own head which is not a good sign. And there is a lack of emotion to many of the characters. They exist in the panels but it is difficult to get to know them, to understand who they are outside of what we are told by the aliens incessant voice over.

I picked this up because I liked the simplicity of the cover, unfortunately, for me, that simplicity flowed through the entire book.

Hobgoblin
From Origin Of The Hobgoblin Credit: Marvel Comics

Comic Number 48: The Amazing Spider-Man #244 and 245

More Spidey action, more Hobgoblin action, and more from Roger Stern. In #244, we see Peter Parker’s life get more and more complicated between his relationship with Black Cat, Mary Jane’s return to the city, and having to drop out of college in order to concentrate on photography to pay the bills. It’s lucky for Parker that he has Spider-Man to keep him distracted.

Spidey spends the issue chasing sightings of the orange villain, but the crafty Hobgoblin manages to escape him each time. Even his trusted spider-tracers can’t help him against this clever fiend. However, we readers are treated to information that Spidey isn’t a party to, and the mystery surrounding the Hobgoblin just gets bigger and bigger.

Sacrifice Play, the story in issue 245, is a classic misdirection narrative, leading both the reader and Spider-Man into a confrontation with the Hobgoblin that ends in revealing his face. But Spidey, and us readers, know that Lefty Donovan, the man Spidey un-masks, isn’t the man behind the villain. He is a patsy, a fall guy. And the mystery keeps on rolling.

I love this stuff. It’s classic superhero schmaltz. Roger Stern is so good at weaving Parker’s life around Spidey’s adventures and each issue is packed with story. Fight scenes stand out but the life dramas are where these issues excel. Love troubles, money troubles, career and education troubles; this is the stuff that made Spider-Man a popular title in the 1970s. The superhero element was always present but, by itself, it is nothing special. The excitement of reading Spider-Man lies in the soap opera and the mysteries. And John Romita Jr’s artwork is still bearable at this time, probably because he worked with other artists such as Dave Simons or Klaus Janson, who kept his style in check.

I’m nearly at the end of this collected Origin of the Hobgoblin but we all know that there’s more to come. So much more.

Star Trek:TNG
Star Trek: The Next Generation Credit: DC Comics

Comic Number 49: Star Trek: The Next Generation #33 (DC Comics 1992)

The new series of Star Trek: Picard has started (insert a meme of Kermit the Frog going ape here). So, what better time to drag out the few Star Trek comics that I own? Just like my favorite franchise, Doctor Who, I’ve never really got into the extended universe that surrounds these characters and their adventures, therefore my collection of comics is small. Issue 33, however, contains a whole bunch of my favorite things about TNG: Klingons running wild, Q causing chaos, and Miles O’Brien having lunch with Keiko. The writer of this issue — titled The Way of the Warrior (I’ve heard that title before) — Michael Jan Friedman does a really good job of capturing the characteristics of the Enterprise crew and boiling them down into a few panel snippets. The artwork by Kenneth Penders and Pablo Marcos isn’t quite as convincing, and if the various characters weren’t name-checked, it would be difficult to know who they are, especially when the transformation into Klingons happens.

However, the layouts are wonderful. The two-page spreads play with the normal directional reading that was, and is, still popular in mainstream comics. From the moment that Q shows up, the standard Z reading pattern is subtly altered to form S patterns, or N patterns, or a whole collection of lettered shapes. This inconsistency grows from the narrative and Q’s warping of the world around the Enterprise. As the characters are thrown out of their normal routine, so too is the reader forced to adapt to the new status quo. It turns an okay Star Trek comic into something more interesting, and more fascinating from a comics stand point.


And that was Week 7. I’ve nothing further to add except asking you to shout out in the comments below and let me know what you’ve all been reading. I’m always looking for recommendations, although access to comics is my biggest obstacle. Luckily, I have plenty of full boxes waiting to be re-read.

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Match Made in Heaven: The Comics of Ed Brubaker and Sean Phillips

Next to me, I have a stack of comics that’s about a foot high. Volumes of Kill or be KilledCriminalSleeper, and The Fade Out. These comics cover a range of subjects: a vigilante in New York being hounded by a demon, a seedy crime world that no one seems to inhabit by choice, gritty superheroes, the underbelly of old Hollywood… But there are two names that tie all of these stories together. Those names are Ed Brubaker and Sean Phillips. Many would tell you that these two are the kings of noir comics. They would be right.

In fact, despite the size of the stack next to me, I can’t help but think about the comics they’ve done that I don’t have. That’s how good writer Brubaker and artist Phillips are. They’ll get you hooked, and you’ll spend the rest of your days waiting for Brubaker’s Substack newsletter announcing their next project. But what makes them such an effective creative team? Why is there almost something magical about their works?

Well, if you ask me, there are a few things that this team does that they seem to do better than everyone else.

The Sins of the Father

First off, one of the draws to the comics of Brubaker and Phillips is that they seem connected in a lot of ways. The stories may happen in different universes, across different time periods, in vastly different genres, but they touch on a lot of the same themes. Probably the biggest theme this team comes back to is the idea of how “the sins of the father are to be laid upon the children.” For instance, their anthology series Criminal follows a cast of characters that seem stuck in a life of crime. Part of the reason they’re all stuck is because many of them are second generation criminals. It was their parents who taught them the craft. Now, they don’t know anything else.

At the center of the events of Criminal stands Teeg Lawless — an abusive, self destructive wreck of a father. He’s the source of chaos and heartbreak even long after his death. But it’s not just in the pages of Criminal that we see these themes. In Kill or be Killed, we meet Kira, whose mother had orgies in front of her when she was only a kid. In The Fade Out, we see the innocence of children traded for roles in big movies. In Reckless, Ethan Reckless seems to define his whole life in contrast to that of his father.

But the way Brubaker and Phillips communicate the deep woundedness of their characters is surprising.

From RECKLESS

Playing Against the Moment

Instead of telling us how sad they are, the characters in Brubaker/Phillips books tend to do quite the opposite. They tell us they’re okay. They assure us that they’re fine.

Perhaps the best example of this is Kira from Kill or be Killed — as mentioned above — recalling her mother’s orgies. She doesn’t say it scarred her to see her mother surrounded by a mass of twisting, naked bodies. No, Kira says how beautiful and serene her mother looked. She talks about that moment as being a moving thing. Brubaker’s narrations are always full of people downplaying or putting a positive spin on their trauma. You can’t really judge them for it, though. Don’t we all do that?

Phillips draws Kira’s preteen face with a gentle smile. She looks intrigued and unbothered. She’s resting her chin on her knee, two braids framing her face. You’re completely aware of the fact that this is a child witnessing all of this. The opposite page, Phillips populates with the overlapping naked bodies of people who almost don’t seem to notice the others are there. They’re a means to an end to each other, with no emotional connection happening between them. In the pages of Kill or be Killed, we see Kira disastrously take this view of love into her adult life.

From KILL OR BE KILLED

There are plenty more characters like this. Characters who don’t want to face the pain or abuse they’ve learned to live with. And after Brubaker has them persuade us that they are undamaged, we see them do all kinds of things that they know is bad for them. They live their lives at the bottom of a bottle, shoot up with heroin, or have soulless sex with people they hate. Phillips depicts their faces as emotionless or distant. Many of them will only ever show anger in their expressions, if that. A smile, or even the honesty of a frown, is rare. They’re self-destructive and their actions prove their nonchalant inner monologues false.

Celebrations in Style

But that’s only the tip of the iceberg when it comes to a Brubaker/Phillips joint. Their comics are as entertaining as they are moving. The vast majority of the time, you can count on one of their books to include an unabashed celebration of pop culture. Several of the arcs in Criminal reference other kinds of comics to tell their story. The main character of the arc Bad Night is a cartoonist who does a comic strip that looks exactly like Dick Tracy. The Tracy-esque character pops up throughout the story, talking like your typical private eye. In The Last of the Innocent, half of the story is told like an Archie comic. The childhood memories of the characters are shown in the sunshiny simplicity of a Double Digest. Reckless and The Fade Out are full of references to old movies. Sci-fi magazines show up in Kill or be KilledPulp celebrates the old dime novels of the 30’s and 40’s.

And one of the things that’s so cool about these references is that they’re deliberately obvious. Brubaker and Phillips aren’t trying to lift things from Bob Montana or Chester Gould. They’re reminding us of how cool these works are. They’re showing us that you wouldn’t be reading the comics you’re reading now if these creators hadn’t paved the way.

From CRIMINAL: THE LAST OF THE INNOCENT

It’s also so cool to see Phillips jump around in these styles. The fact that he can go from the gritty feel of his usual art to the cartoony splendor of an Archie reference without skipping a beat shows what a versatile and capable artist he is. I’ve spent plenty of time scouring the pages of some of these books — looking for other artists in the credits, convinced there’s no way these pages were drawn by the same guy — only to find that it was all indeed done by Phillips. But even in his usual forms, Phillips has a brilliant juxtaposition of style going on. The thick linework on the faces of his characters is often contrasted to the thin pencils of their shirts or the painted atmospheric look of their environments. Phillips, for lack of a better way of putting it, is the best show-off in comics.

Conclusion

If you somehow haven’t begun reading the works of Brubaker and Phillips, I honestly envy you. There’s so much to discover. And in the mountains of work that they’ve done together, I can’t think of a single book that feels like a dud. Even their one-off singles in stuff like Hawkman or Batman stand out as incredible examples of what a comic can be. So please, do yourselves a favor and check these guys out if you haven’t yet. Or dive back in if it’s been a while. Brubaker and Phillips are an addiction waiting to happen.

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Marvel Comics Exclusive Preview: DEADPOOL #4

marvel comics exclusive preview deadpool

DEADPOOL #4 hits your local comic book store on February 22nd, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!

About the issue:
BETRAYED! Lady Deathstrike cruelly betrays her recent partner-in-assassination Deadpool! Or wait… is it that Deadpool has casually betrayed his reluctant murder buddy Lady Deathstrike? It’s all gonna depend on whose version you believe – but either way, it’s time for bloody reprisal!

The issue is by writer Alyssa Wong and artist Martin Coccolo, with colors by Neeraj Menon, and letters by Joe Sabino. The main cover is by Coccolo and Menon, and the book’s design is by Tom Muller.

Check out the DEADPOOL #4 preview below:

marvel comics exclusive preview deadpool

marvel comics exclusive preview deadpool

marvel comics exclusive preview deadpool

marvel comics exclusive preview deadpool

marvel comics exclusive preview deadpool


Are you reading DEADPOOL? Sound off in the comments!

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Self-Published Spotlight: Sam Tsohonis’ The Transmigatory Adventures of Phillip K

Cover to issue #3

Welcome to Self-Published Spotlight, a regular interview column where I will be highlighting self-published comics and the creators and small print publishers who make them.


When you read as many comics as I do it’s hard to find something that challenges you, seems totally fresh and makes you see comics and creativity in a new light. Sure I love a lot of comics, but sometimes even the best of them can sometimes be easily compared to something else or pitched in one sentence. The Transmigatory Adventures of Phillip K. In The Land of The In-Betweeners is not like that. It’s a book that really does defy category and genre, a description that can also be applied to its creator, Sam Tsohonis. I’ve never read a comic quite like this one nor have to a creator like Sam. His book is as awesome as he is. Reading it and talking to him were both trips completely worth taking. So read this fantastic chat and more importantly check out The Transmigatory Adventures of Phillip K. In The Land of The In-Betweeners, because you will not be disappointed! 

Monkeys Fighting Robots: Sam, what’s your comic book origin? How did you discover comics?
Sam Tsohonis: The first stuff I got was off the newsstands, as a kid back in the 80s. First the occasional Marvel Star Wars books, and then GI JOE—which I was mostly into just for Snake Eyes and Storm Shadow. Then everything opened up when I discovered Wolverine. I think it was either Uncanny X-Men #239 or Wolverine #1 (the ongoing series) that I bought first, and I was hooked on X-books after that. I’d always been onto drawing, but that was when I first began to take the idea of developing the skills to do comic book art seriously. In high school I got into music, and I wanted girls to take me more seriously—and like a lot of fans who were reading comics at the time, I got a little disappointed after following my favorite creators over to Image, as the stories weren’t quite as good as they were at Marvel. But I was also disinterested in Marvel books, after all the Image crew had left. But mostly because I was associating my artistic impulse with my inability to get girls as a kid, I stopped reading comics and drawing for some time. Of course many of us still remember, society was fairly rough on comic geeks back then! I came back after somebody convinced me to check out Preacher. Then I became more interested in Vertigo books and stuff like that.

MFR: Preacher is a goodone, it’s what brought me back to comics also.
ST: Yeah, it hits a lot of good spots!

MFR: When did you decide you wanted to create comics? Was there a specific moment or book?
ST: Yeah I think it was Marc Silvestri and Dan Green’s work on Uncanny X-Men, followed swiftly by Lee and Williams when they took over. I felt an immediate kinship to Silvestri’s style. It felt fast and furious, and he didn’t worry if a leg and foot were somewhat rough or suggestive. I see now that it helped me to access my own gestural energy when I was drawing. But soon I would be agonizing for a while as a kid over my inability to understand how to do the Lee/Williams feather-shading and linework, and trying to challenge my inner architect to surface, get things precise and clean and accurate—and that’s remained pretty strong, except for when I get bored or in a hurry. I can redraw a figure a million times before I settle on what I want. I also dug Liefeld and McFarlane a ton, and I was also checking out Ron Lim’s stuff. Sam Kieth was another big inspiration, though more for his rendering than the exaggerated forms he drew. I remember not liking BWS as a kid because he drew noses too long, which I saw as an especially embarrassing weakness because I’d already become aware that was a tendency I had, too. And Art Adams always felt like he was drawing action figures or something—and it’s funny because now those two are some of my favorite artists! I was an arrogant little kid! Like, I just stare and stare at Art Adams’ work, now. He has such a gorgeous style, the way he uses crosshatching with such subtlety and control…

Art by Sam Tsohonis

MFR: When did you create your first comic?
ST: In college I started working on a postapocalyptic thing called Easterwest, which I ended up finishing 24 pages of in 2004. It was black and white, and I was smoking a lot of pot and the ink work turned out REALLY sloppy, while I remember having taken some real time to carefully draw the pencils. I think I got in a hurry to get it done and sorta ruined it. Then it was maybe five years before I gave it another go, and I did about 12 pages in color and sent it around but got no responses, and sort of gave up for a while to do some different creative projects. That was 2009. I still want to do that story, but since then ‘East of West’ has become a property, which is too close to Easterwest, so now I have a different title in mind. I started drawing Philip K a few years before I started working on those early Easterwest pages, though. Except I always thought it would be an animation. The first drawings I did of Philip K and his pals were in colored pencil in fact—I think I might get Sam J Royale to do a cover when it comes time to do the graphic novel compiling issues 1-6, because his style of rendering is actually really close to what I first envisioned, though I wasn’t really very skilled with colored pencils.

MFR: So currently you are at the tail end of a Kickstarter for issue #3 of your excellent comic, The Transmigatory Adventures of Phillip K. In The Land of The In-Betweeners. For those folks who haven’t read the book yet, what’s your elevator pitch for it?
ST: Well, it’s ‘Defending Your Life’ in Toontown. Basically a guy dies and he gets to this ‘other place’, a different reality so to speak, but it ain’t Heaven or Hell. and he’s ultimately working out the issues that affected him in life, but he has a sort of vague connection to what life was before—hence the sort of generic elongated smiley face he has.

MFR: From reading your backmatter in the first issue, I loved reading about the journey of creating the story as well. Can you share that with our readers?ST: Well, that really is a long story. In this first story arc I’m doing I’ve doubled down on the woo-woo stuff, but the original Philip K story in my head always involved him and a girl, and trying to impress her. Before it was really a story, though it was a song. I had a cassette four-track recorder in 1997, and my friend Jozef and I started recording tunes together in my parents’ garage under the name ‘Purr 17’. I had been drawing Philip and one day started making a song about him. I don’t think anybody else played on that four-track tune, even though it appeared on our first cassette release ‘Eunuch Dong’ and we played it live, the handful of times we played concerts. At that point it was just about ‘Philip in the Land of the In-Betweeners’. And in the original lyrics he’d actually killed himself, out of sheer curiosity about what happens when you die. It’s significant to issue 3 in particular because a big inspiration in my life at the time was this guy Pythagamus Toadstool (he’d legally changed his name), who’d introduced me to the Church of the Subgenius and a lot of other fun, weird stuff. He was also releasing lo-fi albums on cassette; had just moved to my hometown Wenatchee, from Los Angeles. I think I was reading the Book of the Subgenius when I first started drawing and imagining Philip K, and now the Subgenius mascot/figurehead J.R. “Bob” Dobbs is appearing in issue 3 as a character! Throughout college I was drawing Philip K in ballpoint pen a lot, and writing little entries in my sketch journal when I had new ideas about the plot. Most of the projects I did in the couple years of Animation studies I pursued in college featured Philip. Although on the first day of animation class at Evergreen, my professor Ruth Hayes told us all that while she was going to teach us how to animate our drawings, if we wanted to tell our own stories through animation we needed to learn how to WRITE. My undergrad career was a drawn-out smorgasbord of different creative studies, but I did take a significant amount of Creative Writing courses throughout the span of it. I would come back to it throughout my adult life, when inspiration hit, but it wasn’t until years after college when I finally wrote a couple of drafts of a screenplay for a full-length animated feature of Philip K—the first in 2014, when after ditching my failed graphic design career I was hopping trains and hitchhiking back and forth between Los Angeles and Albuquerque, and working for my bed in hostels (sounds like a story of ruin but the year was actually incredibly therapeutic).  The original script barely has any resemblance to what has happened in issues 1-3, other than his trippy death sequence, the desert and meeting Big Fish at Small Pond. I think that all happened in the first 15 pages, in fact! And the only mystically- or spiritually-oriented figures he encountered were other tweens, who had no reference to the culture of the real world (or the Great Before-It-All, as it is known in the Between-Lifes). It was more about this princess who he’d become obsessed with, and whose only interest in him was to use him when it suited her. And a different girl he completely ignored, that was actually good for him. And a whole bunch of other cool, silly stuff. And while my intent is definitely to get into a lot of that content, eventually, I wanted to take more time if I was going to do a comic, and stir up the idea of ‘Gods and Heroes (and even fictional characters) walking among us’, and just give it a more mystical sort of foundation before delving into this other stuff, where he chases around a rather abusive and manipulative princess, and gets in trouble from her dad, and gets in trouble from Judge Knott, and the Council of wise Guys, and constantly has these red balloon manifestations harassing him and pissing other Tweens off. By the end of issue 6, my plan is to have him in a position where he can start having some version of the adventures from that script, and maybe by that point, I’ll be able to get the book with a publisher, and maybe pay some people to ink and color so I can get it out on a more regular basis!Art by Sam Tsohonis

MFR: One of the most interesting things that stood out to me was the juxtaposition of Phillip K., who I read as a very innocent and sweet character flung, violently I should add, into this bizarre world. That pairing works so well. Did you intend for Phillip to come across as innocent and if so, what made you make that decision?
ST: That’s definitely the case, although I hope to reveal greater complexity as the story goes on—like, the Meanie-Balleenies, these little red balloons that show up in issues 1 and 3, they’re manifestations of his anger, which he’s always bottling up for the sake of remaining positive. There’s a subtheme there that is sort of known to me, but I’m also letting it play out. He might find by the end of his story that he’s not as perfectly good as he thought, not that I would have that read as any kind of condemnation, or anything.

MFR: There is also a free-flowing, almost dreamlike path the narrative has. Do you use dreams or other meditative thinking to explore or help create your stories?ST: In my late teens and early twenties I spent a lot more time trying to meditate, and maybe during the era when I originally started drawing him I was having some kind of uncanny dream experiences that stuck with me. And since High School, I’ve been an off-and-on indulger in psychedelic substances (or Entheogens, as we say when we want to sound sophisticated about it), which have definitely influenced the way I perceive the world and its shape. Although I have been on a hiatus from that stuff, in hopes of opening up again to more significant experiences in dreams—sometimes I feel like maybe the two paths are at odds, you know, the path of augmentation or that of purely internal mystical self-reliance.

MFR: Also I love how Phillip K, with his elongated head, is a drastically different visual than any of the other humans we see in issue one. Was this always the case, for Phillp to, for lack of a better term, have a more cartoony look?
ST: Yeah, it was always my intent to have him like that and then to have all the other characters fill in the spectrum from realistic to their own version of cartoony. Some tweens are sorta boring and lifelike, not very changed from their original living form. And some are straight-up comical in the way they look. Sammy Sourpuss is a character with a lemon for a head, and he’s a bit of a wet blanket most of the time. There will be other characters that have a similar structure to Philip. the princess does, and then the apple of her eye—basically just a much cooler version of Philip named ‘Wavy Phil’. They should both show up, at least briefly, by issue 6 but they’ll play a big part of the story as it goes on from there.Art by Sam Tsohonis

MFR: Also I love that you include backmatter, letters from readers and process notes and art in the book. Not enough of that in comics. What made you want to throw that stuff in?
ST: I guess it’s just that self-indulgence one gets up to when they have finally put together a real comic book for the first time—I just wanted to have it feel like the trappings of all the comics I grew up loving as a kid. I hope to get more stuff like pinups from other artists, etc, but the last year has been economically challenging to me, to say the least, so I couldn’t really solicit any of that. I’m a bit bummed that I didn’t receive any letters from issue 2, but I’ll write something on that letters page, all the same. Issue 3 will have a couple character sketches I did of Z-Ra and Mano-Man, who cameo in the end of issue 2 but play a bigger role in 3. They’re actually based on my friends Chelan and Israel’s kids up in Seattle. Chelan backed the Kickstarter of issue 2 with the option to have a character appear based on somebody from life, so they’re astrally projecting into the Between-Lifes. And I’ve been sending comics to Dave Sim to get his take, and he responded to a drawing I sent of Philip and Cerebus hanging out together with his own drawing of the two, so that will also appear. I’m not very closely aligned with a lot of Sim’s takes on the world, but I was definitely inspired by some of the earlier Cerebus stuff when I started envisioning Philip K, so to have a drawing of my character by one of the most accomplished indy creators of all time is pretty exciting.

MFR: Speaking of process, what is yours? How do you put pen to paper? Is it digital? Analog? What tools do you use?
ST: presently I’m doing pencils and inks of linework and lettering on paper, and then coloring in Photoshop. I have this 13″ XP-Pen tablet hooked up to a 2010 Macbook stuck in El Capitan (which is maybe getting ready for the glue factory), and there are some buggy-ass things that tablet does, but so far I’ve made it on the gear I have. I got in a hurry with issue 3 so I didn’t pencil as thoroughly as I wanted to but with issue 2 I really took time going through drafts of pencils, beginning with thumbs and then roughs at comic size, and then a final set of pencils on 11×17 printer paper. For each stage of the pencils I would scan in, render in blue line, print out on the next size and tighten pencils in graphite over the blue. And finally, I printed the final pencils onto the Strathmore 11×17 bristol for inking. I REALLY liked the way inking went with that because I have a hard time keeping the page from getting messy with pencil smears and half-erased lines. It was the most aesthetically pleasing inking experience I’ve had to date. It does suck though that an issue of blue lines seems to go through an entire Cyan cartridge in my Epson WF-7280. For Inking, I’m mostly using a Hunt 102 nib, and a pentel pocket brush for fills. I use a lot of the ’10’ size white gel roller pens that are out there, but the smaller sizes never seem to work like I want. I’ve also gotten into using a brush with DR Martens pen-white but I only like to use that as a final touch, as it doesn’t take a crowquill very nicely at all if I want to run black over it again. I’ll probably get some white acrylic paint at some point, as I gather that’s where a lot of artists end up with the quest for the right white media.

MFR: Let’s get into issue three. What can we expect? And did anything change in how you created each issue, especially this one?
ST: Well, like I said I got in a bit of a hurry with this one. Some of the pencils were somewhat loose this time, and I did them live on the final inking surface as opposed to the method I described from issue 2. And I used crow quill to letter instead of a micron—I just end up erasing too much when inks are down to use tech pens, they almost inevitably get half-erased and need to be redrawn when I use them. As far as content, there are a lot of dead celebrity cameos, and a lot more characters interacting in general. I reread issue 1 and it feels very slow and still, compared to what I’ve been doing since. But I sort of wanted that feeling for the beginning, when he’s wandering the desert. I think it will make the collected version of 1-6 read with a more dynamic sense of pacing. Even though the pencils were looser I think I did even more detailed rendering in much of the inks, and in general issue 3 seems to continue the trend of tightening up the art, as I’m finding my real style and flow as a comic illustrator.

MFR: What’s the status of the new book? I know the Kickstarter campaign just hit its funding, so congratulations on that. But where are you as far as the creation of the book?
ST: I’m coloring it now, with the goal that by the time I see the money in my account it will be ready to send to the printer—I’ve come to the point where that seems a workable point from which to launch, although I think my Kickstarter campaigns could look flashier if I had color images of the pages to share! I might still be coloring another week or so after the campaign ends, realistically, but I don’t probably have to tell your readers what a slog it is doing every goddamn piece of the work yourself! I try and keep a regular routine going on but I must admit allowing myself to get distracted by what I have playing on the TV sometimes. I think I’d go a little nuts if I didn’t have that going, though—It’s funny because when I write, I just like to have instrumental music in the background, and I can go for hours on end that way, but when I’m drawing I really crave that narrative content on a screen, even if I’m not looking at it.

MFR: And finally, where can people find your work outside of the comic?
ST: I’ve done a lot of different stuff over the years, but only so much of it is very available to view. The main thing is, people should check out the issue 3 Kickstarter here—there’s also some original art for sale at my portfolio site, tsohonis.com (and you can find links there to other stuff I have going online) and back issues of Philip K for sale at mnemoniccomics.com.

Art by Sam Tsohonis
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AfterShock Comics Exclusive Preview: BULLS OF BEACON HILL #2

aftershock comics exclusive preview bulls of beacon hill

BULLS OF BEACON HILL #2 hits your local comic book store February 22nd, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive five-page preview for you.

About the issue:
Boston Surgeon Christopher Boldt is getting more famous by the day – but that’s the problem. Chris’ secret doesn’t just threaten himself, it threatens the person he’s ashamed to say he’s related to: his mobster father, Orin Paige. After all, in the hyper aggressive world of Boston crime, Orin having a gay son makes him look weak. So, he does the unthinkable, and puts a hit on his own son. But he never expects the hit to fail.

The series is by writer Steve Orlando and artist Andy MacDonald, with colors by Lorenzo Scaramella, and letters by Carlos M. Mangual. The main cover is by MacDonald.

Check out our BULLS OF BEACON HILL #2 preview below:

aftershock comics exclusive preview bulls of beacon hill

aftershock comics exclusive preview bulls of beacon hill

aftershock comics exclusive preview bulls of beacon hill

aftershock comics exclusive preview bulls of beacon hill

aftershock comics exclusive preview bulls of beacon hill

aftershock comics exclusive preview bulls of beacon hill

aftershock comics exclusive preview bulls of beacon hill


Did you check out the first issue of BULLS OF BEACON HILL? Sound off in the comments!

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Review: Knock at the Cabin joins Shyamalan’s list of classics

M. Night Shyamalan has returned with another thought-provoking piece, Knock at the Cabin. A film that relishes in building tension while also providing viewers with a great group of characters to invest in. Shyamalan has garnered a reputation for being hit or miss but as a fan of his work, I’m proud to say this was one of his best outings since Split. In true Shyamalan fashion, Knock at the Cabin keeps you on edge and makes you feel every emotion.

Based on the novel by Paul Tremblay, Knock at the Cabin is a terrifying exploration of humanity, faith, and trauma. Three ingredients one would tend to find in any Shyamalan project. On a technical level, Knock at the Cabin is almost perfect, but the story can sometimes drag. Thankfully, a talented group of actors enhances the narrative that unfolds, especially Dave Bautista. Knock at the Cabin follows a young girl named Wen, and her two fathers. During a getaway, Wen and her parents are confronted by four strangers that want their help to prevent the apocalypse.

Shyamalan co-wrote this terrifying story alongside Steve Desmond and Michael Sherman. Knock at the Cabin stars, Dave Bautista, Jonathan Groff, Ben Aldridge, Nikki Amuka-Bird, Rupert Grint, Abby Quinn, and Kristen Cui. Cui stars as Wen, a young child who is forced to face an unfortunate reality with her parents. Eric and Andrew, played by Groff and Aldridge, are Wen’s parents. Together they must choose which one of them will die to stop the apocalypse. Up until that decision, the film does a great job at developing this trio. Eric and Andrew both have different outlooks on humanity, and we learn this through various flashbacks.

There are enough layers pulled back that help give their decision emotional weight later on. As for our intruders, Bautista plays Leonard, a school coach who has a big heart but must make an unforgivable choice to save humanity. Leonard has brought three other individuals with him. Redmond (Grint), Sabrina (Bird), and Adrienne (Quinn), all appear to be sharing a delusion. Shyamalan is able to tell a compelling story that challenges your perspective with each new possibility proposed by Andrew, who doubts that the apocalypse is near. There are some twists that don’t completely work but do provide more depth to our trio.

A few exposition dumps can weaken the tension because it contradicts previous events. The film can feel tonally uneven, specifically early on during comedic moments that don’t fit. Once those are gone, Knock at the Cabin becomes a tense and stressful experience to endure. Perhaps the constant closeup shots might grow tiresome, but the camerawork overall is very impressive. Bautista’s performance is tremendous from start to finish. Leonard’s inner sorrow and regret are conveyed in a profound way that makes him easy to feel sorry for.

It’s also what continues to challenge whether you believe these intruders. Shyamalan was also able to secure yet another excellent child performance. Cui, Aldridge, and Groff all had terrific chemistry that made their family dynamic believable. When the movie isn’t becoming incoherent with its desire to explain, the family at the center keeps the story afloat thanks to the performances enhancing the characters. The pacing isn’t perfect, but the important sequences are able to breathe, letting the viewer feel the emotions involved with the story.

Knock at the Cabin is sure to be divisive like several other Shyamalan projects, which is fine. A new Shyamalan film always sparks a discussion amongst moviegoers before and after its release. This latest outing is an effective exploration of humanity, drenched in constant tension that swells to an emotionally draining conclusion. I’m certain the symbolism that exists throughout the film will allow it to be considered a hit by most viewers.

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Self-Published Spotlight: Jonathan Thompson on NIGHT OF THE COMET

Cover to the over-sized editon.

Welcome to Self-Published Spotlight, a regular interview column where I will be highlighting self-published comics and the creators and small print publishers who make them.


Jonathan Thompson is no stranger around the MFR headquarters. I try and talk to the prolific scribe anytime he’s dropping a new project. But this talk is unique, as Jonathan is taking one of his best books, NIGHT OF THE COMET, and bringing it back bigger and bolder than before after a somewhat bumpy road that led to and from a publisher and back to another Kickstarter campaign.   So like the titular comet of the book, I scoped out its path and hit Jonathan up just in time for the launch of the campaign.  So read on and make sure to support the campaign, because this book is going to look incredible in this new format.

Monkeys Fighting Robots: So Jonathan, when Night of the Comet originally came out, I actually only spoke to Attila Schwanz, the artist, about it. That’s when the book was going to be called The Killer-In The Dead of Night.  You and I never actually talked about this book! So from your perspective, how did the project initially get rolling way back before the original kick starter was successful?Jonathan Thompson: I guess we didn’t. It started with me seeing a cover by Attila from his book SYMPOSIUM CLUB out of Italy. I got in touch with him through a mutual acquaintance and he forward me the book. What I saw inside blew me away. It was raw and insane and I knew I wanted to do something with Attila. Fortunately, he felt the same.

MFR: This book has already been published through a successful Kickstarter and has had a turbulent path toward being published recently. Can you tell us what happened with Source Point Press?
JT:
You know, I wish I knew the truth. I can only speculate. We ran a Kickstarter almost two years ago to create the book. As Kickstarters go you tend to ask for less than you need to get it across the finish line. We got it across the finish line by the skin of our teeth but it still left us in the red. We were in early talks with SPP because they put out my first book (Tales from the Dead Astronaut). They liked the book and we signed a contract for it. Then it seems like the company underwent a leadership change. But, I had faith because I have faith in the book. When we ran the Kickstarter a lot of top creators saw the pages and supported us. That support turned into some amazing pull quotes from Martin Simmonds, Cullen Bunn, Ho Che Anderson, Rich Douek, and Michael Conrad. All creators who’s work was in line with what our book is. For SSP that didn’t do enough for them to get the orders where they need to be. I can understand that. Attila and I are unknown creators. It’s harder to get a comic shop to say yes to half a dozen copies of a book like this to start. But, maybe that lies with the pre-order process. Relying on a book to do big numbers on the first Wednesday might be flawed thinking. This is a book that should be discovered. Readers lack that chance of discovery if it’s not on a shelf. I don’t blame SPP for not getting our pre-order numbers in the place they need to be. I think there are too many factors at play. It was just disheartening to have our emails ignored for all of Dec/Jan leading up to when I was asking about order numbers. If we had known what trouble we were in, then we would have known that we needed to take our promotion to another level. But, we found out our book was canceled the day before it was supposed to release. We spent over a year anticipating our book to see a wider audience and were smacked in the face by finding out like this. So we dissolved the contract and took the book back. On Kickstarter selling 200 copies is equivalent to selling 5k copies through traditional publishing. And we can put the book out the way we want, which is why we are doing the European-sized hardcover through this print run. (only 100 copies though!) I’m not a publisher. I’m a creator hoping to entertain and delight readers. So, most likely this is the last print run that Night of the Comet will have.

MFR: Wow, that’s quite a path! So are you adding anything to this edition? I mean I’m sold on the larger edition because these pages need to be seen like that. It’s fantastic work. But any extra goodies you and Atilla are tossing in?
JT: 
Well, the hardcover I think is the best showcase for Attila’s work. It’s big and loud and a glorious (or rather gory) way to display the art. We’ll load it up to 100 pages with a 12-page Diary of a Madman piece Attila did, a photo gallery of what Attila’s painted pages look like, and an interview talking about the process of making the book. The campaign will also have a standard trade paperback version with a different cover. Pretty much the version of the book that was supposed to come out. All backers will get a pinup print that Martin Simmonds did for us which is a neat bonus from a creator who loved our book and wanted to support us. Plus, you can grab a lot of my back catalogue of books like Burn Residue #1, Airplane Mechanics, A Game of Doubles, and the soon-to-be-released ALL IN.

Cover to the soft-cover edition.

MFR: Getting all those other books is a true reward. That’s a badass move. So how would you describe the book to someone who hasn’t read it yet? Plots, themes, good stuff like that.
JT: You’re right, maybe we should actually talk about the book! So, NIGHT OF THE COMET takes place in a cliff-top mansion of an aged samurai, run down from a life battling against a yakuza mob trying to take him out and prevent his mass surveillance system. Tonight is a special night for the samurai as it is the anniversary of his wife’s murder by the hands of the yakuza and also the night with a particular comet will pass by signaling a gateway to the underworld. The Yakuza has a plan, too, they’ve set their most vicious killer, a blood-hungry maniac in sunglasses after our hero. I like to think of it as a Batman vs Joker story!

MFR: Now that you mention it, having read the book a few times, I totally see that Batman and Joker dynamic. Damn good job (laughs).
JT:
Our main inspiration was Arkham Asylum from the art to the tone.

MFR: I was about to ask about that book specifically. What else served as inspiration?
JT: 
I’d say Blue in Green was one that stuck out to me. Same with Department of Truth. I was trying to find books with more abstract art and try and find a new way to tell a pretty classic story.

MFR: I just started reading Department of Truth and totally agree. As a writer how do you approach something that you want more abstract art for?
JT:
Honestly, my scripts got looser. I knew I could trust Attila to run wild.

MFR: Anything final you want to add or share? Maybe mention something I didn’t touch on?
JT: I just want to say if you grab a copy of our book during this campaign you won’t be let down. You’ll find a story filled with heart as well as terror. It will delight you. Make you smile with every page turn. You’ll spend time with each page too. Maybe after you’ve burned through the story you’ll go back and you’ll gaze into the depths of Attila’s beautiful work. It will be a treasured book on your shelf. I hope you enjoy it and love it as much as we did creating it.
JT: Thanks, man!
You can find and support the Kickstarter campaign here.
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Storm & The Brotherhood Of Mutants #1 Gives Us A Glimpse Of The Future

With the takeover of Mr. Sinister in Sins of Sinister #1, life for mutants has been rough. This week sees the release of Storm and the brotherhood of mutants #1, which follows Storm and her gang on a quest to save mutants. Life for the mutants has been altered, Arrako is gone, but Storm fights on with a rag-tag group of survivors. Dangerous alliances are formed, lives are lost, and Sinister is still a cocky jerk. This issue is written by Al Ewing, the regular writer on X-Men Red. Paco Medina on pencils, Jay David Ramos on colors, and Ariana Maher on letters are joining him on this journey.

WRITING

Storm and the brotherhood of mutants #1 is kind of a big issue because it is the first comic released after the alpha issue. Al Ewing had to reel readers and give them faith in the event. With this issue, we get the introduction of some new characters, Ironfire, and some older characters who have changed their appearance, like Cable. This issue takes place ten years in the future, so things are altered. We don’t know everything that has happened between the present and the last ten years, but Ewing does fill in some gaps. What works best for Ewing on this issue is the voice he gives everyone. The characters feel genuine, like Mystique still being a conniving mutant out for herself. The introduction of Ironfire is a welcome addition. Ewing uses him to fill the tough guy role in the group, and he comes off as Storm’s right-hand man. We know very little about him, but he is an interesting character. Ewing uses this issue to set us up for what is coming next, but by the end of the issue, you’ll have to question what that is. Storm and the brotherhood of mutants #1 is a good issue to move the event forward. With the way the issue ended, anything is possible for the next.

ART

Paco Medina handles the pencils for this issue. Few artists in the industry can draw a book as flawlessly as Medina does for this book. Everything from the action panels to the smirk on Mystique after she gets attacked looks excellent. On one page, as Ironfire and Mystique tussle, Medina sets the panels slightly slanted. This is used to surprise the reader, much like the action on the page. Medina gives us big pages of battles, like Sugar Man attacking our heroes or a fight with some Chimeras. Everything about the pencils in this issue seems well thought out and plotted. Medina knocks the pencils out of the park on this book.

The colors by Jay David Ramos play just as important a role as the pencils. Ramos has to bring what Medina lays down on the page to life with colors. The colors compliment Medina’s style and allow those images to stand out and pop. Whether it’s using darker backgrounds to show how dark the world has become or bright blue as the team teleports. Ramos makes sure to make mutant powers vibrant as they are being used. When Ironfire unleashes his bolts from his arm during an attack. Ramos uses a stunning reddish-orange color as they fly toward the reader.

Ariana Maher does the letters. Word balloons are placed well and never interfere with the images on the page. Maher places them high enough and out of the way, but they are easy to read as your eyes can slide to each word bubble. I would have liked more sound effects when powers are used, but Maher gives us a nice “CKRAANK” as Storm uses her powers. Maher does a fine job with the lettering and gets better every time she takes on an issue.

CONCLUSION

Storm and the brotherhood of mutants #1 is a good introductory issue to the series. Al Ewing played to his strengths and gave each character a good voice and personality. The pencils and art couldn’t have been better than what we saw in this book. Storm and the brotherhood of mutants #1 is available at a comic shop near you!

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Review: PHANTOM ROAD #1 – Haulin’ On A Haunted Highway

From industry mega-talents writer Jeff Lemire (Sweet Tooth, Gideon Falls) and artist Gabriel Hernandez Walta (Vision, Sentient) comes a horror story about 18-wheeling down a desolate, monster-filled road in Phantom Road #1. Featuring colors by Jordie Bellaire and letting from Steve Wands, Phantom Road is a great concept that starts off exceptionally well, this new series published by Image Comics promises another great experience full of terror from the publisher. With a tight, tense script and atmospheric visuals, this is a great start to this new horror series.

“Dom is a long-haul truck driver attempting to stay ahead of his tragic past. When he stops one night to assist Birdie, who has been in a massive car crash, they pull an artifact from the wreckage that throws their lives into fifth gear. Suddenly, a typical midnight run has become a frantic journey through a surreal world where Dom and Birdie find themselves the quarry of strange and impossible monsters.”

Writing & Plot

Over the course of his career, Jeff Lemire has steadily built himself up as one of the comics medium’s premier horror writers, and this trend continues with Phantom Road #1. Lemire has always had a knack for pulling unique horror scenarios out of a hat, and this opening issue contains one of his most intriguing premises yet. The basic concept – driving an 18-wheeler hauling a weird artifact in a parallel dimension’s highway while being chased by monsters – is stupidly enticing. As insane as the core premise may sound, Lemire manages to ground it via his sharp characterization. We get just enough of Dom and his backstory to make him relatable and feel like a real human being. His somber mannerisms and speech make his reality as a lonesome trucker with a bit of trauma feel palpable. Throwing a person that feels so real into such a genre twist makes the story all the more exciting. Being an as well, Lemire knows how to let the visual work do the talking. There are plenty of wordless panels where character expression, environment, or the reveal of some ugly monster does all the work with no words needed. Lemire’s dialogue sensibilities feel very natural and make the readers feel more at home with the characters we meet – as well as let their reactions to the change of setting feel more real. This first issue is a textbook example on how to open a great horror story.

Art Direction

Phantom Road #1 is graced by the distinct, nuanced visual direction of Gabriel Hernandez Walta. Walta’s thin pencils and detailed inks go on to create memorable character design, genuinely unnerving monsters, and a setting that feels real and lived in. His subtle approach works perfectly with Lemire’s lack of dialogue in many places, as Walta takes advantage of the comics medium’s visual storytelling with stellar sequential direction and distinct artistic touches. There’s a great recurring image that he uses where Dom’s reflection can be seen in the windshield of his truck as he drives. Dom is literally reflecting on himself as he reflects on his past while driving down the highway, living the often very lonely life of a truck driver. Walta nails the subtle simplicity of regular existence in truck stops and diners before pivoting to the horror elements. This opening issue is pretty light on actual monsters and horrific reveals, but like all great horror, it’s about quality over quantity. The opening monster reveal is shocking and memorable enough to stay in readers’ minds long after they close the book while keeping true terror fanatics excitedly awaiting what else Walta has cooking.

Veteran color artist Jordie Bellaire creates a hazy, dust-filled atmosphere that captures the feeling of driving on a desert highway. This effect also manages to capture that sense of isolation felt by Dom as he travels. This alters though when he runs into Birdie, as Bellaire lets up on the haze to capture the jolt of weirdness that takes us into the monster-filled new reality. The hazy effect becomes grayer and more fog like, resembling the visual atmosphere of Silent Hill in a way. I focus on Bellaire’s use of dust, as it alters the color approach to every surface in the comic. The color palette tends to veer closer to the darker, more saturated ends of each tone, making for a rich but grounded visual experience in every panel. The lettering from Steve Wands is a mixture of legible and dynamic dialogue lettering and subtle yet standout SFX work that punctuates every scene. Overall, the artistic storytelling in this opening issue is a stellar representation of how to tell a character-centric horror story.

Verdict

Phantom Road #1 is a thoughtful and unique new horror chapter from two of the industry’s most acclaimed creators. Lemire’s script gets the reader affiliated with Dom with careful characterization before dunking us into the genre twist, all while leaving plenty of space for the visuals to do the storytelling. The art by Gabriel H. Walta and Jordie Bellaire is atmospheric and detailed, providing an engrossing setting and unnerving creatures to keep readers glued to the book from beginning to end. Be sure to grab this debut issue when it hits shelves on March 1st!

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