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Review: The House Of El Comes Together In SUPERMAN #11

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Since witnessing Jon returning from space seven years older, Clark Kent has undergone tremendous emotional pain. He’s failed to be there for his son during the most formative years of life, and all the blame appears to point toward Jor-El. But the House of El has a bigger problem to handle first: a massive fight near Earth between three warring races. Can the family come together and defeat this threat despite their internal strife?

Story

The time has come for Clark and Jon to confront Jor-El and figure out why so much trouble follows in his wake. But after surveying the area, they note the three civilizations warring near Earth have some connection to the House of El. Clark, instead of destroying them outright or interrogating them, chooses to engage the issue with diplomacy in the hopes setting a good example for Jon.

Clark and Jon facing the three armies

Brian Michael Bendis’ more than proves his ability to write from a caring father’s perspective. One easily sympathizes with Clark’s regret at his son growing up without him. But this sadness is soon outweighed by the hope of the teaching moment that presents itself.

Clark spends most of the issue confronting Jor-El in order to learn more about the conflict at hand. But just as they’re about to argue Rogol Zaar and General Zod, villains thought to be imprisoned in the Phantom Zone, attack the heroes directly. The House of El will have to face these villains who seek revenge against the family they hate the most.

Art

Ivan Reis’ penciling, Alex Sinclair and Gabe Eltaeb’s coloring, and Oclair Albert and Joe Prado’s inking, give this issue an authentic Superman vibe. Reis’ penciling crafts fully formed characters amidst Sinclair and Eltaeb’s brightly colored backgrounds. In addition, Albert and Prado use their heavy inks to give the illustrations a sense of boldness readers have come to expect from the Man of Steel.

The main cover crafted by Prado, Reis, and Sinclair features Rogol Zaar standing over the seemingly defeated House of El, alluding to an unfortunate future they must avoid at all costs. Adam Hughes’ variant cover places the focus on Clark in his journalist attire with news reports of Superman in the background, giving readers a classic depiction of the House of El’s most famous member.

Conclusion

SUPERMAN #11 depiction of the House of El contains all the drama, disagreement, and deceit one would find in most families. But it also brings them together in a satisfying way.

Do you think the House of El can withstand the coming conflict? Let us know in the comments below!

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Review: Meet Mother Shark, The Ocean’s Memory Holder, In AQUAMAN #48

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Andy, a.k.a. Aquaman, is nothing if not resilient in his quest to find his true identity. The recent events with the Old Gods helped him realize his true power, which stoked a desire to unearth his past life’s secrets. Andy’s entire world is about to turn upside down as he begins his solitary search for his identity. But will this amount to a fruitless endeavor, or will he find the keys to his true identity?

Story

Kelly Sue DeConnick’s memory loss storyline throughout these past few issues has proved to be just the kind of reinvigorating does of excitement the character needed. It’s a deep dive into Aquaman’s roots that old and new fans can appreciate. The previous “Mother Salt” arc was focused on helping him realize his powers once again, and this next journey appears to be setting him up to use them.

Aquaman searches for his memories

After a hefty dose of encouragement from the Old Gods, as well as a questionable ritual, Andy sets out into the great wide ocean. Everything appears to be figments of a dreamlike state until the colossal Mother Shark makes her grand appearance. Like Mother Salt, Mother Shark is an elemental deity who helps the ocean’s deceased pass on to the afterlife. This should have been the case when Andy was presumed dead in the Drowned Earth event, but the goddess reveals she has other plans for him.

DeConnick’s Mother Shark weaves together some of the most impactful moments during Andy’s life as Aquaman. The reader is drawn into the hero’s history, catching glimpses of his most important moments. It’s clear the main purpose of this comic was to give readers reasons to be an Aquaman fan, and in this respect it does not disappoint.

Art

Viktor Bogdanovic’s penciling and inking, collaborating with inkers Jonathan Glapion and Daniel Henriques, adds effective definition to Andy by employing detailed lines to frame his features. This is coupled with their heavy shading and Sunny Gho’s coloring to illustrate Andy’s descent into the ocean’s depths.

Clayton Cowles’ lettering shines through spectacularly, especially in Mother Shark’s speech bubbles. Their squiggled border and bright blue hue gives the impression of an actual bubble, signifying her connection to the ocean.

Mother Shark retells Arthurs history

Heniques and Alex Sinclair’s main cover features Mother Shark in her mighty glory. The menacing look to the creature makes the reader believe her motives are nefarious, fueling common themes of ocean fears. Josh Middleton’s variant, much like his versions from previous issues, features Aquaman alone. But this time he’s holding his trident to show how much he’s grown into his former heroic status since losing his memory.

Conclusion

AQUAMAN #48 takes readers on Andy’s journey of self-discovery, highlighting the best aspects of his character. They’ll enjoy finding out what truly makes him worthy of being Aquaman.

What ultimate role do you think Mother Shark plays in this storyline? Let us know in the comments below!

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Review: JUSTICE LEAGUE #24 and the Power of Gray Kryptonite

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Previously, on Justice League, the team makes their daring escape from the sixth dimension’s Apokolips – the planet-sized prison – with the aid of Darkseid and the Legion of Doom. Meanwhile, Superman hurtles through a bleak and perpetually dark galaxy, and Batman contemplates the role he could play in the World Forger’s plan for a perfect Multiverse.

In the adrenaline-filled penultimate issue of the “Sixth Dimension” storyline, the League races to return to their realm and save their future, with Apokoliptian guards Lois Lane and Jimmy Olsen on their tail. And Batman finds a familiar device that helped in the crafting of the utopian future.

** Some Spoilers Below **

Justice League #24 Cover

Story

“The Sixth Dimension” chapter five! The League’s plan is in full swing, but one member of the team isn’t on board with their message and sides with the World Forger! Betrayed, there’s only one person who can turn the tide of this battle. Can Superman find the strength to escape his prison planet and save the Justice League, or is the League doomed to live out their days trapped in the Sixth Dimension?!

In the opening pages of Justice League #24, Superman contemplates a memory involving Gray Kryptonite. It’s something Lois coined to describe the Man of Steel’s internal strife that builds and builds when one negligible thing goes wrong. It’s a hero’s burden, that no matter how much good he or she does for the world and those close to them, it’s the failures, no matter how trivial, that fester.

Snyder also seems to have injected some of that Gray Kryptonite into Batman, who is on the cusp of turning completely to the dark side in order to preserve a future void of doom.

Make no mistake, the sci-fi action is front and center as the League and Legion bolt across the sixth dimensional cosmos. The book features interesting takes on already complex relationships between heroes and their villain counterparts. The funny dynamic between Grodd and Darkseid is infinitely entertaining. Simply put, it’s got the right formula of high stakes, action, and intrigue.

Justice League #24 Page Sample

Art

The aforementioned action sequences wouldn’t be half as bewitching, if not for the intense and remarkable artwork of Jorge Jimenez. Everything from the scene work, to character design, to page layout is packed with texture and ingenuity. Jimenez  brings a wholly unique style to Justice League. There is just as much life in each set piece as there is in the characters’ eyes.

Alejandro Sanchez also adds so much life and expression in his coloring. There is a genuine energy to his work in Justice League. His coloring features a striking glow around  characters and objects that make the book feel that much more fantastical.

Conclusion

This issue of Justice League is as much an energetic chase through space as it is a thought-provoking piece of storytelling.

What did you think of Justice League #24? Let us know in the comments!

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AMAZING SPIDER-MAN #21 – Lizards And Vultures And Vermin, Oh My!

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Nick Spencer’s “HUNTED” arc continues in AMAZING SPIDER-MAN #21. Kraven’s plan is fully realized as we get ready for the big finale.

***SPOILERS LIE AHEAD***

 

Inside Arcade’s death trap, the inmates are running the prison. Vulture’s revolution continues to take a toll on both sides of the fight. It’s been a delight to see Mr. Toomes act so dastardly as he manipulates his animal themed brethren into fighting the fight for him.

Spidey has his hands full, being overrun by a gang of vicious Vermin clones before Kraven rescues him. Of course, this is all apart of Kraven’s plan to push Spider-Man to evolve into a more formidable foe for him to conquer himself.

Between Kraven, Vulture and Arcade, we’ve got ourselves a healthy dose of comic book villain plotting. Everyone has their own secret evil agenda and they’re all satisfying to watch unfold. Nick Spencer has woven a highly entertaining web of evil-doers all out for their own gain while involved in this murderous mess.

In order for Spidey to grow into being worthy of the Hunter, he has to basically kill Curt Connors so they can escape their imprisonment. The Lizard and his brutal history with his son Billy are the core of this issue.

Curt Connors losing control as the Lizard and murdering his family is one of the most memorable moments of Dan Slott’s decade on Amazing Spider-Man. Curt got his family back via clones but that doesn’t erase the damage done to them psychologically.

Curt tells Peter that he knows nothing of responsibility and power without having any children of his own in a gut-wrenching and twisted scene. This ends up being a huge moment for both Peter and Curt as they try to get through this experience together to save those they love out in the death trap. Add in Billy’s memory of being murdered by his father and you’ve got some wonderfully layered drama.

Nick Spencer has crafted a satisfying and justified bit of closure and follow-up to both Kraven’s Last Hunt and Lizard’s tragic family history. HUNTED is a welcome addition to the complicated continuity of these characters.

Dan Slott’s retcon of his own Connors family massacre wasn’t enough for Spencer, he took it upon himself to dig back in and take us somewhere new and exciting. The magic between Spider-Man and Nick Spencer is so strong that he could probably even make the Clone Saga into a condensed and worthy read.

Gerardo Sandoval provides some excellent action sequences, especially the violent Vermin swarm. His slightly cartoon-ish style isn’t too far removed from veteran Humberto Ramos so it feels like home still. Sandoval and Victor Nava handle inking duties while Edgar Delgado and Erick Arciniega fill our hearts with color. This is a really fluid and flowing issue despite how many cooks are in the kitchen.

All of our villains look as menacing and sinister as they need to to sell the story and action. Surprisingly Spidey himself is the only character that really lacks depth in the emotional spectrum of illustration. The black costume doesn’t do any favors for Sandoval’s style.

Amazing Spider-Man #21 sets us up for an exciting and emotional finale. There’s a lot at play and the pieces are all in place. There’s going to be a lot of father/son drama between the Kraven and Connor pairings as Spidey tries to survive the final chapter of HUNTED.

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WAR OF THE REALMS #4 – Heavy Tolls & Monumental Returns

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WAR OF THE REALMS rages on with issue #4 in spectacular fashion. Jason Aaron and Russell Dauterman’s chemistry continues to elevate this event to a place that Marvel hasn’t had any real estate in for some time.

***SPOILERS LIE AHEAD***

 

War Of The Realms has all the makings of a memorable Marvel event. Malekith is a truly menacing villain who poses a real threat, the stakes are fully realized. Pivotal moments like Daredevil becoming the guardian of the Rainbow Bridge and Odin becoming the “Iron All-Father” actually matter and provide a larger than life spectacle that won’t just leave your brain once you turn the final page.

Even just Malekith’s choice of weaponry is memorable and iconic. Turning the Venom symbiote into a weapon and commandeering the Ebony Blade are creative and highly entertaining ways to level him up.

Not to mention how grand and gorgeous the design and layout of everything is. We navigate through multiple realms and battlegrounds, with multiple teams and strike forces, yet we never get lost or overwhelmed. War Of The Realms succeeds where so many ambitious crossover events have failed in recent memory.

There’s also another layer of satisfaction for readers who have been in on Jason Aaron’s godly Thor run this whole time. It’s not a requirement to have read the years worth of material leading up to this event, but it definitely adds to your enjoyment. Once this story is over, whether you’ve read it or not, it’ll definitely be worth going back to see the incredibly long journey Jason Aaron has taken us on.

Freya and Odin’s stand against Malekith is a special moment born of relief and patience. Their banter and sacrifice is satisfying in both execution and build-up. It’s not a couple you would think could deliver this kind of heartfelt moment as a couple but Aaron is able to flawlessly extract and display their best versions.

Aaron has both Thor and Jane Foster leading the charge against Malekith and his forces, and it shouldn’t be any other way. If this is to truly be the penultimate chapter to his historic run, it should be those two that we follow into battle.

Now with his new Destroyer arm to go along with his newer look, Jason Aaron and his art teams are going to be responsible for all the best Thor action figures and statues of the foreseeable future.

Every big moment, reveal, and cliffhanger carries the weight that it needs to in order to push the story forward in a way that will have readers pining for the next issue. Jason Aaron appears to be applying lessons learned from his wonderful Avengers run in how to make each issue end with an exclamation point for all in the enormous cast.

Russell Dauterman continues to dazzle with each issue, delivering the proper scope and scale required to elevate this story to the level it deserves. He injects so much charm, personality, and emotion into these characters and pages that gives every moment additional impact.

The Punisher’s biceps may look like they’re about to explode, but this issue is so much fun that you barely notice. Freya and Odin both look fantastic in their WOTR redesigns and their final stand is the biggest emotional moment of War Of The Realms #4 thanks to Dauterman’s ability to bring Aaron’s script to life.

Matthew Wilson does an exceptional job unleashing a huge array of satisfying color landscapes on readers. Our ability to navigate the chaos and multiple environments comes from Wilson’s coloring leading our eyes exactly where they need to go.

As far as coverage and marketing goes, War Of The Realms may not seem as crucial as it should be within the comic book community, but that may be an advantage. There isn’t the pressure that comes from the “EVERYTHING WILL CHANGE” marketing strategy beforehand.

If C.B. Cebulski is smart, he’ll keep Jason Aaron at the creative helm for major Marvel projects and titles in some capacity. War Of The Realms is the real deal.

This might be the best Marvel event in over a decade. Civil War was way back in 2006, that was the last time that a massive event and all it’s tie-in issues were both worth reading and crucial to the overall story. Obviously it’s completely subjective but so far War Of The Realms at the very least stacks up well against the likes of Secret Invasion, SiegeInfinitySecret Empire and Secret Wars.

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Review: LITTLE BIRD #3 Takes the Story to Even Darker Places

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The Axe sets out with a squad from Elder’s Hope to launch a surprise attack on Bishop’s northern fortress. Meanwhile, Little Bird stays behind to defend the settlement. Things go sideways, though, when a trusted friend double-crosses the rebels, setting up Little Bird #3 as perhaps the darkest chapter thus far.

The Writing

The writing by Darcy Van Poelgeest is gritty, yet highly compelling here. Where our last issue saw more worldbuilding, much of Little Bird #3 is dominated by action.

Van Poelgeest also places more actors on the stage capable of impacting the plot, constructing a richer, more complex narrative. We have the unnamed Crusader, plus a troupe of desert scavengers in the mix, each with their own ulterior motives.

As mentioned, Little Bird #3 is possibly the darkest chapter of the story. Without offering spoilers, we can say the creators push our protagonist and her comrades to the edge in this issue. We know how depraved and corrupt this theocratic empire is, but this issue further underscores just how sadistic their rule can be. One picks up on this as the turning point of the story, though; the moment at which things seem bleak, where we most desperately want Little Bird to manage to persevere.

To offer one complaint: it would have been nice to learn more about more Elder’s Hope here. Despite just arriving at the end of the last chapter, the rebels move out within the first two pages. We don’t get to explore this society scraping by under The Empire’s radar, somewhat dampening the stakes as far as whether or not the town survives.

Overall, the writing in Little Bird #3 serves the narrative well, though. It pushes the story forward, raising the stakes overall and leaving the reader anxious to learn what happens next.

The Artwork

Ian Bertram’s artwork on Little Bird #3 strikes a fine balance between gruesome and fantastical. His designs for ships, technology, and settings are incredibly inventive. Beyond that, the work shows technical ability and impeccable attention to detail. Though backgrounds tend to be fairly sparse, each panel is painstakingly filled with hundreds of hatched lines. Panels blend closely-cropped images with wider, spacious landscapes, while flowing smoothly from one to the next.

One of the strengths of Bertram’s style is how expressive his character designs can be. We see characters so rotten, they appear to literally decay as they speak. With others, you can read the pain or rage behind their eyes.

Matt Hollingsworth provides excellent color work for the issue as well. He employs a wide palette; however, each page is dominated by a common shade, helping the images remain cohesive.

Final Thoughts

Little Bird #3 further develops an already strong story, adding additional dimensions and taking us into even darker territory. As mentioned in the forward to an earlier issue, this story may not see a paperback run any time soon, so stop wasting time and get caught up on it now.

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Jonathan Hickman On His Big Plans For The X-Men

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Monday, May 13 was designated “X-Men Day” and now, one day later, comes some big X-news. We already knew Jonathan Hickman is returning to Marvel and taking over the main mutant titles; in an interview with comicbook.com, he lays out some specifics that fans can expect from the new books — each a six-issue miniseries — House of X and Powers of X.

hickman powers of x

On his initial X-Men pitch to Marvel:

“I thought about what I wanted to do, and more importantly, what I thought the [X-Men] line needed, and then I flew up to the Marvel offices and pitched all of senior editorial what I had in mind. We met for a while, fought a little bit, then I went back home and polished everything up, and then, about a year ago, I presented the entirety of it at a Marvel retreat. Which went well. We have been working hard on it ever since then.”

hickman house of x

On the philosophy behind these two new series:

“I argued for cancelling the entire line: Why it would work, why it was a good idea, and most importantly, why it was what we needed to do narratively to return the X-Men to their rightful prominent position in the Marvel Universe.

“We needed to sell the idea that this is what we’re going to be doing for the next few years. So if you want to read X-Men books during the run from late-July through September, House of X and Powers of X are the only new X-books available and everything that’s going to follow is based on them. We wanted to be clear to the fans, to the stores, and just as importantly, to the creators who are going to be staffing these books in the future. We wanted the message to be very clear: This is a whole new era for the X-Men. This is what we’re doing now.”

hickman power of x 1

On the differences between the books:

“House of X, is a story about a pivotal month in the history of the X-men where everything changes for mutants on Earth. And the other, Powers of X, is a story about the history of mutants in the Marvel Universe. It works as a series of reveals and revelations where each issue of HOX that follows POX — and vice versa — makes you reinterpret the issue you had previously read. And then, obviously, at the end they crash together in a way that propels us forward into a new X-Universe.”

On the next steps going forward:

“At the conclusion of our 12 weeks of HOX and POX, we’ll be launching an entire new universe of X-books. Some will be traditional fare, some carry through on ideas presented in HOX and POX. Some books are completely new concepts. I, personally, will be writing the ongoing flagship X-book.

“Now, we’re already in production on all of these ‘Wave 1’ books and our plan at this moment is to introduce the titles, creative teams, and publishing details around SDCC, which is a week before HOX #1 goes on sale. We also just finished our plans for our ‘Wave 2’ books that will debut in 2020 and we’re getting ready to hire talent for those.”

 

hickman house of x

On his version of the X-Men:

“I think the X-Men is about finding the family that you never knew you had. One that accepts you for who you are, who loves you at your best and worst, and who shares your dreams for what the world can be. You know, everybody wants to love somebody, everyone wants to be loved, and it’s pretty great when you find both. Especially if you’re, say, a weirdo mutant with eyeballs covering your whole body.”

You can read the whole Hickman interview over at comicbook.com.

Some of this may remind longtime Marvel Zombies of another instance when the whole mutant dynamic was turned upside down: the introduction of the “all-new, all-different” team from 1975’s Giant-Size X-Men #1.

Based on all the buildup, it looks like we’re heading into a truly new era of X-Men. Are you ready for Hickman’s take? Let us know in the comments!

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‘Marvel Comics’ #1000: What We Know So Far

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2019 has already been a big Marvel year, with Captain Marvel and Avengers Endgame breaking box office records. Now, the comics side of the company is looking to get in on the action with their official announcement — after numerous teases — of Marvel Comics #1000.

Here’s the official description from Marvel:

MARVEL COMICS #1000 will tell the ultimate story celebrating 80 years of the Marvel Universe, with each page contributed by one of the 80 luminary creative teams. But before it moves forward, the book will look back to its own origin story in MARVEL COMICS #1, first published on Aug. 31, 1939 when the company was known as Timely Comics. The very first panel of MARVEL COMICS #1000 will reflect a panel from the original first issue and go on to reveal more mysteries of the Marvel Universe, featuring an enigmatic artifact known as the Eternity Mask.

One notable absence from Alex Ross’s cover above is the team that started what we now know as the Marvel Age: The Fantastic Four.

The New York Times has some further information:

Each page of the comic will correlate to one year in Marvel history. Along the way, readers will see many of the marquee characters from the mighty Marvel universe like Captain America, Thor and Iron Man, and some less familiar ones, like Blue Marvel, Night Thrasher and the Three X’s.

The main writer on this enterprise is Al Ewing (Immortal Hulk). Joining him will be some Marvel veterans like Peter David, Gerry Conway, Roy Thomas, Chris Claremont, and Tom DeFalco, along with newer faces such as Saladin Ahmed, Chip Zdarsky, Jen Bartel, and Gail Simone. Marvel is also pulling from outside the world of comics with filmmakers Phil Lord and Christopher Miller (Into the Spider-Verse), and even NBA legend Kareem Abdul-Jabbar (!).

Here’s a big chunk of the talent in alphabetical order, though we still have to wait to find out who the “many more” are:

According to Ewing,

“There are so many threads in this mystery, so many different parts of Marvel you’ll find secret connections. There are a lot of synchronicities and echoes in this, and threads between all of that.”

Editor Tom Breevort told the Times that Marvel Comics #1000 is “the most complex and complicated and difficult book” he’s ever worked on. Editor in Chief C.B. Cebulski said that the format of the anniversary issue lets “these distinguished [creators]… contribute back to the comics they grew up on.”

But wait, how did they get to #1000 anyway? That’s a bit of a tricky one. Marvel Comics #1 was published in 1939, making this year its 80th anniversary… even though it only went up to #159 before cancellation (as Marvel Tales).

Much like some of the time travel in Avengers Endgame, maybe it’s best to not think too hard and just enjoy the ride. According to Breevort, “More than anything, it was a symbolic thing.”

You can watch the “This Week In Marvel” announcement video here.

Are you ready to see all these creators take on the classic Marvel Universe? Does Marvel Comics #1000 sound like a good way to mark an important anniversary? Leave us a comment!

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New Series Announced by Scout Comics in GUTT GHOST

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A new series from Scout Comics, Gutt Ghost, from creator, writer and artist, Enzo Garza, will tell the story of navigating the paths of life.

The Gutt Ghost, a literal ghost with guts, is an individual going through the highs and lows, surprises and boredom, experiencing love, loss, life, death, happiness and depression, all while learning how to figure it all out.

“Enzo Garza, with his wonderfully absurd Gutt Ghost, is the perfect addition to the 2019 Scout lineup and family,” said Scout President James Haick. “We believe our dedicated fanbase will find many things to love and enjoy about this incredibly unique series.”

Gutt Ghost #1 will land on shelves in 2019. For more information regarding this upcoming series or any other Scout titles, please contact Publisher James Pruett at: james.pruett@scoutcomics.com.

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Review: The Future Is Faded In The ORPHAN AGE #2

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20 years after all of the adults died, the surviving children have grown up to build themselves a new life. Orphan Age from AfterShock Comics is packed with post-apocalyptic trappings and characters who will do anything to survive.

With a more subdued aesthetic than other comics of a similar nature, The Walking Dead for example, Orphan Age appears to look at its dystopian future through rose tinted glasses but is everything as it seems on the surface?

Orphan Age Cover
Orphan Age #2 Cover Credit: AfterShock Comics

Writing/Story

On the run from The Church, an aggressive inclusionist cult, Princess, Daniel and their new friend Willa realise that they are short of supplies. Daniel also believes that Princess must have a way to protect herself: this means acquiring a gun.

Luckily for them, Willa knows of a Mall on their path to Albany, somewhere they can get what they need. But will the small band of travellers get more than they bargained for?

Ted Anderson draws inspiration for classic post-apocalyptic movies and modern dystopian tales to create his setting and situations. This second issue of Orphan Age is like an issue of The Walking Dead set in The Dawn of the Dead movie.

Anderson sets the scene in the opening sequence, reminding the reader that the main characters are on the run and desperate, and then compares this to the opulence of the settlement they visit.

There is an element of world building throughout this issue as Anderson uses the two sets of new characters to discuss what came before and the journeys that the surviving children took. However, the central premise of the Orphan Age still isn’t utilised in a way to make this future world much different from many other stories of the same genre. How the world ‘ended’ is what this story should be about but instead the reader is treated to another world full of hatred towards strangers and constant gun play.

There are some touching moments in this issue and there is a sense that the story is being told from the point of view of Princess. There is a child-like tone to the way the story unfolds and the feeling of innocence in the way it is being told. Unfortunately, this barely disguises the rather obvious plot twist that this comic revolves around.

Interior Art
Orphan Age #2 Credit: AfterShock Comics

Art

Whereas the story is fairly soft and, despite the subject matter, light hearted, the art work is heavy handed. Nuno Plati uses thick inked lines to outline the characters making them standout against the often sun bleached backgrounds. This makes the setting faded rather than decayed, as if the past has slowly been forgotten instead of being wiped out or destroyed.

This style suits Orphan Age because the characters have grown up in world they don’t really understand, taking what they knew and making that the centre of their lives. It would appear that whatever was the driving force behind their lives as children dictated what they would become as adults. Plati’s art choices, especially in the design for the characters, illustrates this.

The coloring gives the entire comic a washed out atmosphere, as if life itself has drained from the world. There is no vibrancy or energy left and even the splashes of brighter colors are still neutered to give the impression they have faded over time.

This coloring choice by Joas Lemos and Nuno Plati means that a lot of the character comes from the speech and lettering by Marshall Dillon. It is his job to make the characters stand out from this world. Dillon uses very thin boarders on his balloons, which matches the font used for the speech but contrasts the heavy lines Plati uses for the characters. This seems to accentuate the whiteness of the balloons and make them stand out on the page. The purpose here is to remind the reader that what the characters say is as, if not more, important than what they do.

interior art
Orphan Age #2 Credit: AfterShock Comics

Conclusion

Orphan Age is an enjoyable, although predictable, read. The art style marks this out from other comics in a similar genre because it is not focused on gruesome images or visions of destruction. It is difficult to tell what the impact of the adults disappearing had on the world, other than reducing the population, but with each issue more details are being revealed.

There is an element of Utopia about the story which is slowly being dissolved by the main character’s journey. Unfortunately, the main plot twists of the story are nothing new and unless the comic finds a fresh, young audience, this can be easily passed over for more established comics.

 

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