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Review: Playful Surrealism in DORIS DANGER: GIANT MONSTERS AMOK

Marvel wasn’t always a company associated with giving “real” problems to heroes in spandex. They started as a mere arm of Atlas comics, a company dedicated to chasing wider cultural trends with comics about cowboys, romance, war, and — eventually — monsters. Giant, wrinkly-faced monsters with silly names and oversized underpants. Those monsters were the last gasp of the Atlas era. The comic books that creators like Jack Kirby, Stan Lee, and Dick Ayers made together before creating the modern Marvel Universe. Writer/artist Chris Wisnia and colorist Ricky Sprague‘s Doris Danger: Giant Monsters Amok (out May 23 from Fantagraphics) is a glimpse into a world where those monster comics had the continuity of their superhero descendants. These disposable pulp publications have stitched together a nonsensical world even the historians in the book’s framing device can’t fully make sense of.

Doris Danger is presented as a collection of issues from the fictional Tabloia magazine. The introduction apologizes for the issues being printed out of order and poorly preserved, but gives an overview of the general plot as follows: Doris Danger is a photojournalist obsessed with finding proof of the existence of giant monsters. Standing in her way is the FBI’s “G” division, a government branch dedicated to hiding all evidence of monster attacks, all overseen by master financer Eugene Felk. Doris must continue her endless crusade for truth against whatever government cronies stand in her way.

We can all agree that the Atlas monster comics were fairly silly, but Wisnia’s approach to parody in Doris Danger is much, much broader than just pointing out the absurdity of those comics. Read through a collection of the Atlas era, and what you’ll find are simple, stripped-down stories that have to use their short page counts as efficiently as possible. Character and plot beats get explained aloud, every panel carefully moving things forward. Wisnia uses similar 5-7 page counts, but for rambling, surreal arcs that gesture at some larger narrative that will never fully come. Characters spend entire pages expositing on past issues that never truly existed, or the importance of speaking in abbreviations. At one point, an entire page’s script is “accidentally” swapped with another. And whenever a character references a past issue, the numbering intentionally jumps all over the place. Events that take place alongside one another can be cited 100 issues apart, or even out of order.

This is all tied together by a framing device based around an “archivist” introducing the collection and trying to give context to why the pages are poorly reproduced or why the stories are out of order. It paints an (only slightly) exaggerated picture of the comic industry, each story heavily rushed and shoddily produced, the only remaining copies sourced from dead collectors or a kid who colored all his copies in. Romance comics are declared the “Golden Age,” where monster comics produced a month later are the “Silver Age.” It’s a mishmash of decades of comic history into a single, fictional series. Wisnia’s approach can be summed up by a sequence where a long, self-serious explanation of past issues is vandalized by a child’s crayon drawing. These old comics were powerful but silly, strikingly individual yet disposable. All penned by authors and artists fighting an uphill battle against an industry that didn’t value them.

Jack Kirby is the clearest artistic influence throughout Doris Danger, most stories drawn to intentionally mimic his style. There is the occasional romance issue that’s drawn in a clear Ditko homage, while Dick Ayers himself appears to guest-ink an issue. What works about the Kirby tribute are the ways in which Wisnia plays with classic Kirby-isms, like how many of the stories open on a dramatic splash page of a monster, only to have the creature barely factor into the story. Or how one page has a character strike some of Kirby’s favorite dynamic poses despite the fact they’re just having a mundane conversation.

As for the colors, Ricky Sprague shows great versatility in mimicking styles that bounce between decades. He especially does a great job in recreating the muted look of primary colors on thick newsprint. This can lead to jokes in itself, like when a character is introduced with Silver Age-style dramatic, orange lighting… only to reveal he actually is orange. The colors also create the issue of different print quality between issues, sometimes appearing smeared and off-register, or on one occasion, mocking the overbearing digital sheen of certain “remastered” classic comics. It’s a purposeful storytelling tool in itself, helping show the condition each issue was found in.

The lettering Wisnia uses mostly sticks to the rounded, all-caps style of classic Marvel, with a typewritten font acting as the voice of the archivist. The most fun is had with sound-effects, which are drawn as colorful balloon letters with exaggerated sounds like “Smoofy Smonch!” or “Ka-Booie-Ga-Booie-Ga!”

VERDICT

Doris Danger: Giant Monsters Amok sets its sights beyond just giant monsters. Marvel’s classic superhero stories, old romance comics, and the industry itself are all skewered under Wisnia’s pen. But what stood out the most about the book was its playfulness. From a foundation of stripped-down science fiction, Wisnia deforms and reshapes the familiar structure like clay. What would happen if a monster story just devolved into nothing but sound-effects? Or a story was just published as art-boards? It turns classic pulp into surreal collage. The book is out on May 24 from Fantagraphics, and you definitely want to get your hands on it.

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Review: UNSTOPPABLE DOOM PATROL #1 – Your Favorite Freaks Return

From writer Dennis Culver (Arkham Academy, Crone) and artist Chris Burnham (The Nameless, Batman) comes the return of DC’s greatest band of weirdos in Unstoppable Doom Patrol #1. Featuring colors by Brian Reber and lettering from Pat Brosseau, this debut issue offers some cool new twists and some familiar faces in a comic that feels like a solid melding of classic Doom Patrol with the larger DC universe. With a tight, energetic script and stellar visual work, this is a return that so far is worth the wait.

“After the events of Lazarus Planet, more people than ever have active metagenes! Most of these new metahumans have become misfits, shunned and imprisoned by a fearful society. They are hidden away in the dark, lost to a system that only sees them as weapons or guinea pigs-ticking time bombs that can only be defused by the Unstoppable Doom Patrol! Robotman, Elasti-Woman, and Negative Man are joined by their brand-new teammates Beast Girl and Degenerate and led by Crazy Jane’s mysterious new alter, the Chief, on a mission of saving the world by saving the monsters!”

Writing & Plot

Dennis Culver has the unenviable position of following up another cult-classic run with his script for Unstoppable Doom Patrol #1. Gerard Way and Nick Derington’s run on DC’s Young Animal imprint wrapped up a few years ago, and strictly in terms of legacy was the direct follow-up to Rachel Pollack’s and Grant Morrison’s works respectively. This comic eschews much of the conceptual weirdness of those runs to follow more in the footsteps of the original Arnold Drake run, Kupperburg’s work, and the more mainstream Doom Patrol runs as a whole. This isn’t a bad thing, though. Culver has written the most easily accessible Doom Patrol comic in a very long time. All our favorites are here – Cliff Steele a.k.a. Robotman is totally unchanged, and Culver nails his playful yet pissed attitude. Larry Trainor (Negative Man) and Rita Farr (Elastiwoman) don’t get quite as much time on the page here, but they’re well-written and enough is presented to promise that they’ll be more fleshed out in the future. The big surprise here is of course Crazy Jane’s new persona as “The Chief,” with Culver continuing the trend of original team leader Niles Caulder no longer having a place among the Doom Patrol. Her new role and persona have that distinct Silver Age leader charm (think “To Me, My Doom Patrol!”), coupled with specific moments to remind you who Jane is and what she’s capable of. The new additions in the form of Beast Girl and Degenerate are cool, and fit in well with Culver’s new initiative for the Doom Patrol as saviors of new metahuman weirdos. Fans of the Vertigo and Young Animal Doom Patrol runs may be annoyed at the appearances of some major DC alumni in this issue, but they don’t get in the way of these characters being themselves. If you’re expecting Morrison or Pollack weirdness, you will come away disappointed. This is a Doom Patrol for a new generation of mainstream readers.

Unfortunately, it’s easy to see the separation between writing calls made by DC editorial and Culver himself. While the big character features aren’t too obtrusive, they certainly aren’t needed. It’s almost as if DC doesn’t trust that a Doom Patrol comic won’t sell by itself without the Caped Crusader popping up, and this unfortunately limits what this comic can do compared to the prior great Doom Patrol runs. Culver handles the features admirably, but it does leave me wondering just how effective this run will be as a whole.

Art Direction

Unstoppable Doom Patrol #1 is brought to life by the distinct pencils of Chris Burnham. Burnham’s defined linework and brilliant eye for design give this new era of the classic cult-favorite team a distinct aesthetic that still *feels* like Doom Patrol. Burnham has always toe-d the visual line between mainstream comics and weird indie book – a style this series demands. His designs for the classic Patrol members maintain their consistent looks from runs past, but with Burnham’s own touches. If I had to compare, these look like a mix between Derington’s interpretation and the original Bruno Premiani designs. His work on the new characters are perfectly comic book-y, if not comparatively safe for a Doom Patrol book. Jane is almost unrecognizable as The Chief, but Burnham plays some neat tricks to bring her more familiar forms back out when the script calls for it. His sequential direction move the story along at a brisk pace, keeping everything feeling exciting with big action and fun character reveals.

Brian Reber’s color art fills in Burnham’s pencils with a deep, vivid color that finishes the distinct aesthetic this comic has. There’s a sort of texture to Reber’s colors here that give the panels an extra sense of dimension. It’s stunning work that helps make this Doom Patrol comic stand out among other mainstream comics. The lettering from Pat Brosseau captures a clean retro-modern style with classic-looking SFX work that fits this comic perfectly. Overall, this is a fantastic comic from the visual end that nails the feel of a new, more mainstream-friendly Doom Patrol book.

Verdict

Unstoppable Doom Patrol #1 is a fun – if not pretty safe – return for one of mainstream comics’ greatest cult-favorite teams. Dennis Culver’s script offers some great action, great character returns, and some genuinely good humor, all held back a bit by editorial inclusions that make the comic feel less sure of itself. The visuals from Chris Burnham and Brian Reber are full of dimension and personality, making for one of the most unique-looking mainstream comic of the year so far. Be sure to grab this first chapter in a new era of Doom Patrol stories from your local comic shop today!

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Marvel Comics Exclusive Preview: COSMIC GHOST RIDER #2

marvel comics exclusive preview cosmic ghost rider

COSMIC GHOST RIDER #2 hits your local comic book store on April 5th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive three-page preview for you!

About the issue:
There are now TWO Cosmic Ghost Riders. One is the reclusive Frank Castle, living on a remote alien planet. And the other is a ruthless assassin causing violent havoc across the universe. When the bounty hunter Starstalker comes looking to collect Frank for his counterpart’s crimes, Frank is forced to suit up once more – and solve the mystery of his new dual existence.

The issue is by writer Stephanie Phillips and artist Juann Cabal, with colors by Espen Grundetjern, and letters by Travis Lanham. The main cover is by Valerio Giangiordano and Morry Hollowell.

Check out the COSMIC GHOST RIDER #2 preview below:

marvel comics exclusive preview cosmic ghost rider

marvel comics exclusive preview cosmic ghost rider

marvel comics exclusive preview cosmic ghost rider

marvel comics exclusive preview cosmic ghost rider

marvel comics exclusive preview cosmic ghost rider


Are you reading the new COSMIC GHOST RIDER run? Sound off in the comments!

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Panel Breakdown: SAVAGE DRAGON #264’s Epic Double-Page Spread

Panel Breakdown: SAVAGE DRAGON #264's Epic Double-Page Spread

SAVAGE DRAGON #264 came out last week from Image Comics, but I had to take a moment and talk about the best double-page spread of 2023 so far! The issue is by Erik Larsen, with Jack Morelli handling letters, Nikos Koutsis on colors, and Mike Toris assisting with flats.

What did you think of the double-page spread?

About SAVAGE DRAGON #264:

“THE STORY OF PAUL!”
Paul Dragon’s secrets are revealed! Malcolm’s father from another dimension has been something of a mystery man – but at long last – we’ll see how his story diverges from his Image Universe counterpart’s. It’s a fascinating glimpse into the past of this hallowed hero!

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Panel Breakdown: AMAZING SPIDER-MAN #22 – The Action Is Fast And Furious!

Panel Breakdown: AMAZING SPIDER-MAN #22 - The Action Is Fast And Furious!

AMAZING SPIDER-MAN #22 hit your local comic book store last week, and this issue is a great example of fast-paced, action-packed storytelling. The book is written by Zeb Wells, with pencils by John Romita Jr., Scott Hanna is the inker, Marcio Menyz drops the colors, and you will read Joe Caramagna’s letter work. In the Panel Breakdown, we examine the intense pace of the action and how JR JR makes it work.

The description of the issue doesn’t add much – “Who is this mysterious figure, and what do they have to do with Peter’s and Mary Jane’s disappearances?!”

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How Do We Define Evil In Comics? NECROPOLITAN

How Do We Define Evil In Comics? NECROPOLITAN

Monkeys Fighting Robots sat down with co-writers Julian Darius and Mike Phillips to talk about their incredible series NECROPOLITAN. This disturbing book is a meditation on evil, punishment, and serial killers. All in all, you have to hope these two are on a no-fly list! Check out the interview, and when you’re done, go to http://martianlit.com/books/10/necropolitan/ to check out this crazy book.

About Necropolitan #1:
The book is written by Mike Phillips and Julian Darius with art by Steven Legge and Donovan Yaciuk.

Join Mark as he is born again… into Hell! Follow him as he meets history’s greatest killers and psychopaths! Thrill to his exciting afterlife adventures in the gang-ridden city of Pandemonium!

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Panel Breakdown: X-O MANOWAR UNCONQUERED #1 – Brilliant Sci-Fi Artwork From Liam Sharp

Panel Breakdown: X-O MANOWAR UNCONQUERED #1 - Brilliant Sci-Fi Artwork From Liam Sharp

X-O MANOWAR UNCONQUERED #1 hit your local comic book shop on March 22; the Panel Breakdown will look at Liam Sharp’s artwork and how he brought this epic sci-fi opera to life. The book is written by Becky Cloonan and Michael W. Conrad, with letter work by Troy Peteri, and Sharp handles the art and colors.

About X-O MANOWAR UNCONQUERED #1:
Warrior. Slave. Liberator. King. Aric of Dacia has lived many lives. Now his past, present, and future collide as Valiant’s X-O MANOWAR returns in an unforgettable new series. X-O Manowar is alone in space and stranded on a distant world, battered and defiant but never defeated. Put the king back on his throne as X-O Manowar charts an epic return on its 30th anniversary.

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AfterShock Comics Exclusive Preview: SAMURAI DOGGY #5

aftershock comics exclusive preview samurai doggy

SAMURAI DOGGY #5 hits your local comic book store April 5th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive six-page preview for you.

About the issue:
A hugely powerful machine threatens the life of Samurai Doggy and a fierce battle begins.

Without much time to think, Doggy must fight against this new technology of the Clan Empire and try to survive this surprise attack by the robot playground park gang.

The series is by writer Chris Tex and artist Santtos; the cover is by Santtos.

Check out our SAMURAI DOGGY #5 preview below:

aftershock comics exclusive preview samurai doggy

aftershock comics exclusive preview samurai doggy

aftershock comics exclusive preview samurai doggy

aftershock comics exclusive preview samurai doggy

aftershock comics exclusive preview samurai doggy

aftershock comics exclusive preview samurai doggy

aftershock comics exclusive preview samurai doggy

aftershock comics exclusive preview samurai doggy


Have you been reading SAMURAI DOGGY? Sound off in the comments!

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Review: DOCTOR STRANGE #1 — The Doctor Is Back!

DOCTOR STRANGE #1 is out now, and writer Jed MacKay seems to be working his way through the Marvel Rolodex. He’s already done wonderful runs on Moon Knight, Black Cat, and the Clea-led Strange series. Now, Stephen Strange is back, and naturally MacKay was tapped to write the story. Joining MacKay for this issue is Pasqual Ferry on art, Matt Hollingsworth on colors, and Cory Petit on letters.

WRITING

It’s hard to complain about a book when Jed MacKay’s name is attached to it. His track record speaks for itself and has been excellent. With Doctor Strange #1, MacKay takes you through the first week of Stephen being back. This includes everything from helping Spider-Man deal with demon issues to greeting aliens and catching up with Black Cat. MacKay injects some humor into this issue as well. Something as simple as Stephen helping Felicia feed the dragon in Central Park provides a laugh. One of the most interesting parts of this issue are the connections to Stephen Strange that MacKay continues to build. There is a visit to Doctor Doom, as well as the visit to Black Cat mentioned above. These interactions matter because MacKay continues to build on the continuity in stories from the past. Doom and Strange worked together in Triumph and Torment and Savage Avengers, and Black Cat and Strange worked together in MacKay’s Black Cat series. For a first issue, Doctor Strange is fun, humorous and great at bringing readers into the issue without confusing them.

ART

The pencils this issue are handled by Pasqual Ferry. His style seems to fit perfectly with this series. Ferry’s strong line work and detailed faces convey a lot of what he wants to say in this book. Funny panels, like when Stephen is talking with Luke Cage about the Warlord of Manhattan, rely on Ferry’s facial expressions to show how these friends interact. Ferry draws Doctor Strange with a suspicious look on his face. These small panels matter to readers and it’s one of the areas that Ferry Excels at in this issue. Another part of the issue that looks great is the body language used as Strange visits people. Black Cat is stretched out and relaxed, while Doctor Doom is standing tight as he nearly meets Strange at eye level. These pages show the tension or easy going nature of the relationship Strange has with other characters that he interacts with.

The colors by Matt Hollingsworth work very well with the pencils by Pasqual Ferry. Hollingsworth uses a light color palette, which is effective as Strange and Clea travel to different dimensions. The Purple Dimension has a light and smooth purple tint to the background that is actually pretty eye catching. Hollingsworth uses brighter and more vibrant colors when someone uses their powers. An example of this would be when Dr. Strange feeds the Central Park Dragon. Hollingsworth uses a pink that illuminates the page. The cooler blue color that Hollingsworth uses for bats also comes off really well in this issue. It almost seems like Hollingsworth and Ferry were destined to work well together. Their art and color style mix so well with one another it’s really a treat for the readers.

The letters by Cory Petit needed to be precise for this issue. There are lot of dialogue heavy pages, and Petit had the chore of dodging all the beautiful images. Petit is able to effortlessly make this work. As Aggamon talks with Clea, both characters are positioned in the center of the page. Petit uses his word balloons perfectly as they slide in between the tiny space by the characters. My one gripe with the letters is that are almost no sound effects. Sound effects are a way to enhance the reading experience and MacKay/Petit didn’t use many in the beginning of the book. Near the end we start to see some and they are effective.

CONCLUSION

Doctor Strange #1 is a fun gateway into the world of mystic arts! Jed MacKay continues his hot streak with another superbly written book. The art flows together nicely and works well with the story being told. Doctor Strange #1 is available at comic shop near you.

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Project 365: One Comic Every Day Week 12: Movies to Comics

comic box
Project 365 image

The premise is simple: read one comic every day for the entire year. It seems like a simple task but there is no way that I read 365 comics last year, even if you count the individual issues in collections. So, this year, I am committing myself to this reading challenge, in the hope that I can broaden my reading habits and fully engage with my favorite hobby again.

Gary R Bortolotti and Linda Hutcheon stated in an article for New Literary History (Vol 38 No 3) that when it comes to adaptation, “critical tendency has been to denigrate them as secondary to what is usually (and tellingly) referred to as the ‘original.'” This discourse is easily illustrated by scrolling through Twitter whenever a new superhero movie is released, and the vast amount of negative responses hinged on the idea that it isn’t like the original, i.e. the comic books. However, I agree with the sentiments in Bortolotti and Hutcheon’s article that adaptation should stand as its own piece of work and the relationship to the source material should be seen as a journey or evolution from one form to another.

This week I’m reading more adaptations, this time focusing on those comics that are based on movies (and not the ones that are made into movies). Some films spawn vast franchises that often begin with comics. Titles such as Star Wars and Planet of the Apes have thrived in the spaces between the movie releases and they often start with the adaptation of the films. Movies are big business and the comics are part of that, whether through direct merchandising or for the creation of a cultural following.

Transformers
The Transformers The Movie Winter Special Credit: Marvel UK

Comic Number 78: The Transformers: The Movie

Last week’s indulgence of 1980’s Transformers comics leads perfectly into this week’s reading and the topic of movie adaptations. In 1986, The Transformers animated movie hit the big screens to the excitement of children everywhere. Several years of cartoons, comics, and toys had captured children’s imaginations and the movie was inevitable.

In the same year, Marvel Comics released a three-part mini-series adapting the film. This was released in the UK in a single Winter Special and included all of the movie action in the palm of your hands.

This comic highlights a number of elements that have to be considered when contemplating adaptation and the translation from one medium to another. With The Transformers, both the movie and the comic were aimed at the same audience, so the tone of one could be matched easily in the other. Also, the concept of fidelity is important in this adaptation because the creators of the comic wanted to give readers an experience as close to the movie as possible. However, one of the most notable aspects of the movie, for better or worse, is the soundtrack, something which could not be reflected in the comic. Personally, I think this is a good thing because the music in the movie is like an audio onslaught that just won’t give up. Watching the movie today gave me a migraine and I was tempted to turn off the sound and just read the subtitles (for reasons involving a Japanese import and a less than high-tech DVD player, it wasn’t actually possible to do that). The cartoon sound effects and some of the verbal characteristics are represented well in the comic by letterer Janice Chaing but a large part of the movie experience, the incessant surround sound of 1980’s soft rock, is noticeably missing.

The effect of this audible space means that a greater emphasis has to be given to the visuals. Unfortunately, the artwork in this miniseries is nothing special. In fact, after reading the numerous comics last week, I would go out on a limb and say that the artwork isn’t up to the standard of the usual monthly comic run. Whether there was a rush to get the comic produced and released, or the design specifications the artists were working from weren’t very good, I don’t know, but there is a distinct lack of care given to many of the panels. For every cleverly composed panel with detailed scenery or character work, there is a page of paint-by-numbers artwork that provides nothing more than something for the narrative to hang from.

The comic lacks the narrative structure of the movie and also the humor, although not all of the jokes worked in the film. Where the comic is most notably different from the film is during the scenes of violence. Optimus Prime and Megatron’s fight fills numerous pages. And where Prime’s death is more harrowing in the movie, Ultra Magnus is tortured to death over several panels, whereas a quick scene cut seals his fate on screen.

Comparing the comic and movie side by side, it becomes clear that the adaptation process here was to provide the audience with a replacement for the film in the period between the cinema and home video releases.

Alien 3
Alien 3 adaptation published in a magazine format

Comic Number 79: Alien 3

The third film in the Alien franchise had a long, difficult journey to the screen, but the hype was big. Everyone involved was really trying to sell the film and make it a success. Merchandising was a big part of the pre-release program and Dark Horse Comics played their part in getting the word out. From August to October 1992, the Alien 3 comic adaptation was serialized and released in one of Dark Horse magazine format comics in the UK, joining titles such as The Terminator, Star Wars, and Aliens, on the shelves. The comic strip itself is an interesting take on the movie with a few additional sequences cut from the film only a few weeks before release. The character design is off-putting, as they were unable to use the actors’ likenesses, and it becomes difficult to tell one character from the next. The final third of the comic is especially chaotic, whether this was influenced by the narrative or just poor planning on the layouts is difficult to ascertain. One thing is clear though, the black page borders and gutters used throughout most of the strip gives the setting and the narrative a claustrophobic feel. As a reader, you become trapped in that desolate prison with Ripley.

However, the most fascinating thing about Alien 3 (issues 1 to 3) is not the actual comic element but the packaging it comes in, i.e. the magazine format. Dark Horse Comics International provided a large part of my teenage reading, focusing as they did on franchises based on some of my favorite movies. The Alien 3 Movie Special not only provided a comic adaptation but news and behind the scenes information about the movie itself. It includes features on special effects, design and story boarding, interviews with the cast and crew, and even a feature on a company producing licensed merchandise. Differing from a number of earlier adaptations, this magazine embraced the fan on every level, giving them something more than just a cheaper interpretation of the story. In the same way that Lord of the Rings DVDs were loaded with extras and features, Dark Horse wanted their readers to experience the whole movie making journey, of which the comic strip was a small part. When you read Steve Grant and Christopher Taylor’s adaptation you don’t really get a sense of scale within the prison, or the detail in the characters development, however the paratextual features and posters help to complete the image. As a reader you are surrounded with information about the movie which you then bring to your reading of the comic. The extra material enhances the reading experience which is not something you get from many other adaptations.

Planet of the apes
Two versions of Escape from the Planet of the Apes

Comic Number 80: Escape From the Planet of the Apes

I picked today’s choice for two reasons. The first is that I have two different comic book versions of this film, so I can illustrate the different motivations behind adaptations. Secondly, the Marvel adaptation came out after the release of the film, not as a glorified advert but as a serious addition to an ongoing comic book franchise.

In the middle of the 1970s, fans’ interactions with franchises was different to today’s on-demand society. Films came and went. The need for adaptations of movies, whether in novel or comic form, was born from the fans desire to relive the excitement of the film. As Rich Handley notes in the introduction to Volume 3 of the Planet of the Apes Archive, “it wasn’t easy for fans to watch their favorite movies unless a theater brought them back for a limited release, or else a local television station aired versions heavily edited [..] However, those who followed Marvel Comics’ Planet of the Apes magazine, published from 1974 to 1977, could re-experience the films as often as they liked”. The adaptations were not temporary fill-ins until the movie was available on video, they had to stand up to constant re-reading and provide a more sophisticated experience.

Luckily for Apes’ fans, Doug Moench and Rico Rival’s five part comic is an excellent example of movie to comic translation. Not only did they capture elements of the movie perfectly in comic form, such as the scene where Milo is killed at the hands of a primitive gorilla, but they also added intricate detail to the visuals. Although not directly a horror, the narrative was more of a social commentary, the pages are filled with references and nods to early, pre-code comics, especially those from the horror genre. Screaming and shocked faces fill panels, each one a different contortion of features.

Moench, working from an earlier script of the movie, also included scenes that were edited from the released movie version. These scenes were cut to allow moments of surprise to have full effect but the comic could use these scenes as elements, such as actors voices, would not ruin the moment. Moench put emphasis on different elements of the narrative, ones that worked better in the comics medium than on film. Quick edits in the movie provided sudden reveals to shock audiences, however Moench used character responses to elicit the same reaction in the readers.

Power Records Book and Record set version of Escape is more akin to the Classics Illustrated approach. The entire film is edited down into 20 pages of comic. The main way that this is achieved is by simply cutting large sections of the story. Milo doesn’t suffer the same fate as his movie counterpart because he doesn’t feature in this version at all. All of the scenes with Zira and Cornelius discovering 1970’s culture are also removed, which eliminates half of the narrative’s meaning and purpose. This version is clearly a piece of merchandise, although the artwork and scripting is very good for a condensed version of a complicated movie.

It’s interesting to note that the comic does not credit the artists/writers but only refers to Arvid Knudsen and Associates. This product is a novelty. A comic/record combo aimed at fans of the film but not intended to replace it.

Batman and Batman Returns Credit: DC

Comic Number 81: Batman (And Batman Returns, because it’s the best Batman film)

One of the things about modern superhero movies is that they are not really based on any one particular comic. Yes, you can draw parallels between a number of different runs or a collection of issues, but as a general rule the movies treat the source material as a cooking pot which they can draw from, keeping and mixing different elements of the stew. This is not a bad thing.

When it comes to adaptations of superhero movies, it creates a fascinating conundrum for the creators and publishers: how do you represent one medium’s impression of another medium’s text using the original medium? Batman was a comic first and liberties were taken to translate it to the big screen. The comic was reinterpreted for the cinema, which is a very different medium, so how can you then revert it back into a comic while maintaining that element of difference that the translation has achieved?

When DC picked Dennis O’Neil to write and Steve Ordway (for Batman) and Steve Erwin (Batman Returns) to illustrate the adaptations, they knew what they were doing. Working directly from the scripts and designs for the movies, the creators have been able to represent the visual flair of Tim Burton’s Batman movies without resorting to the appearance of the other Batman comics being published at the time. These adaptations are significantly different in appearance, however, they still relate to the ethos of the other Batman titles. O’Neil subtly altered elements of the narrative to be more in line with the comic universe; for example, Batman does not kill anyone in the comic whereas it is inferred (almost visualized) that he does in the movies.

By being able to recreate likenesses of the actors, and beautifully representing the sets of the movies, the creators were able to produce clear tie-ins that appeal to the films audience but also, through superb layouts and storytelling, they stand as great comic books in their own right.

Freddy's Nightmares
Freddy’s Nightmares with the reprint of Freddy’s Dead The Final Nightmare (not in 3D)

Comic Number 82: Freddy’s Nightmares

What do you do when the main selling point of the film you are adapting is a cinema gimmick like 3D? You just copy the gimmick and release a 3D comic.

The only problem with Trident Comics UK Nightmare on Elm Street magazine, Freddy’s Nightmares, is that when it re-printed Freddy’s Dead: The Final Nightmare, it wasn’t in 3D. Which is a shame because the adaptation of Freddy’s Dead is utterly pointless without the 3D. It’s not really scary or disturbing, unlike the back up strips in the magazine: Dreamstalker and Yours Truly. The first benefits from being in black and white and uses the stark contrasts to create disturbing scenes where your mind completes the horror. And Yours Truly riffs on one of the most terrifying of historical figures, Jack the Ripper. The painted artwork by Tony Harris oozes from the page, thick and tactile in your hands.

Freddy’s Dead adds nothing in the retelling and actually becomes more ridiculous than the movie it is based on, which is saying something. The magazine does, however, boast some other wonderful stories which is a point I pick up on with my next comic.

Jurassic Park
Jurassic Park Credit: Dark Horse International

Comic Number 83: Jurassic Park

Cash. Cow.

That’s all I’ve got to say about the official comic book adaptation of Jurassic Park. The narrative is a sanitized version of the movie with the gore removed and the horror dialed back. The artwork is uninspiring and over exaggerated. The comic was designed as a way to make money from the buzz of the exceptional movie.

However, what is exciting about the Dark Horse International (UK) publication of Jurassic Park is the back up strips and continuation of the story (starting in issue 4 and 6 respectively). Firstly, they included Xenozoic Tales by Mark Schultz, first published by Kitchen Sink Press starting in 1985. Schultz uses the comic format to bring out the tension and excitement from his narratives. There is a sequence in the first chapter of Xenozoic Tales where three aspects of a scene are split across the rows of three panels. This creates a grid of panels that can be read across, in the usual manner, or downwards, column by column, while maintaining coherency. It is a magnificent example of comic book storytelling, illustrating that Schultz knows his way around a comic page.

Xenozoic Tales
Excellent Storytelling by Mark Schultz in Xenozoic Tales

The second back-up strip, Age of Reptiles by Ricardo Delgado and James Sinclair, is a silent comic relying exclusively on the visuals. The combination of color and dynamic panels produces an enthralling narrative about the life of dinosaurs. It is a visual treat.

And then, starting in issue 6 with the story Raptor, writer Steve Englehart and artist Armado Gil begin to expand the Jurassic Park adventure. Continuing directly after the end of the movie, Raptor tells the story of Alan Grant and Ellie Sattler returning to Isla Nubar to supervise the clean up after the disasters of the movie. Although the story itself is nothing particularly exciting, the way it is told is far superior to the movie adaptation. The script is punchy, fitting the comic in a way that the movie script didn’t. And the artwork is dynamic, with page layouts that split the page into a dangerous territory for the characters to inhabit. There is a greater sense of danger in this continuation and has more to say about adaptation than the movie comic does. Raptor shows how the characters and situations from the movie could be represented in a different format to create the same sense of tension, danger, and excitement while maintaining a medium specific aesthetic. In my opinion, they should have got Englehart and Gil in to do the adaptation.

Alien
Alien The Original Screenplay Credit: Dark Horse Comics

Comic Number 84: Alien The Original Screenplay

Back in 2020, Dark Horse started to release a mini-series based on the original screenplay for the outstanding Alien. This proved to be an interesting exercise in adaptation because they were returning to a fan favorite from over 40 years earlier (therefore not really cashing in on the success of the film) while trying to introduce new elements that would shock and surprise readers.

How successful was it? Well, I reviewed it at the time of release (you can find that review here) and after a few years and a new read through, I still stand by my original impressions. Alien: The Original Screenplay is an interesting attempt to breathe new life into a well known property, similar to BOOM! Studios Planet of the Apes Visionaries, which I have already read this year. Is this an adaptation? Yes, without a doubt, but by using material not previously or widely known it risks being overly compared to the original source material and, by default, is harshly judged.


I started this week with a quote about adaptation, and I’m going to end on one. In A Comic-Book World, published in World Literature Today (Vol 81, No2), Stephen E Tabachnick says that the graphic novel “provides many of the advantages of both print and electronic media while creating a unique and subtle experience all of its own”. When it comes to comic adaptations, the most successful understand the concept behind Tabachnick’s statement and give the readers an interpretation of a film but with a unique style that only comics can provide. The Planet of the Apes comics, the first two Batman adaptations, and others such as Bram Stoker’s Dracula (Topps Comics 1992), Dune (Marvel 1985), and Star Wars (Marvel 1977) have all been able to translate the spectacle of the cinema into comics while maintaining the uniqueness of the medium, making them objects of art unto themselves. Separate from the original but still sharing a link, this makes them part of the same ideas and concepts proving that movie adaptations are still an important part of the comic industry.

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