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Marvel Comics Exclusive Preview: WARLOCK REBIRTH #1

marvel comics exclusive preview warlock rebirth

WARLOCK REBIRTH #1 hits your local comic book store on April 19th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!

About the issue:
Adam Warlock was created to be the perfect human specimen. Since then, Adam has gone on to be a cosmic savior, defending the galaxy from the likes of Thanos, the Universal Church of Truth and the Magus. But what will happen when the next evolution of Warlock emerges? Someone who is stronger, faster and smarter than Adam? Don’t miss this untold story of Adam Warlock and the Infinity Watch as Ron Marz and Ron Lim (SILVER SURFER: REBIRTH) introduce a new character that will forever impact Warlock’s legacy!

The issue is by writer Ron Marz and penciller Ron Lim, with inks by Don Ho, colors by Romulo Fajardo, Jr, and letters by Joe Sabino.

Adam Warlock was created by Roy Thomas and Gil Kane (revamped from the character “Him” created by Stan Lee and Jack Kirby); the character is set to make his live-action debut in Guardians of the Galaxy Vol. 3 next month.

Check out the WARLOCK REBIRTH #1 preview below:

marvel comics exclusive preview warlock rebirth

marvel comics exclusive preview warlock rebirth

marvel comics exclusive preview warlock rebirth

marvel comics exclusive preview warlock rebirth

marvel comics exclusive preview warlock rebirth


Are you picking up WARLOCK REBIRTH next week? How excited are you to see Adam’s big screen debut in GUARDIANS OF THE GALAXY VOL. 3? Sound off in the comments!

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AfterShock Comics Exclusive Preview: CHICKEN DEVILS #3

aftershock comics exclusive preview chicken devils

CHICKEN DEVILS #3 hits your local comic book store April 19th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
Feeling pressure from all sides, The Chicken Devil must choose between planning an exit strategy from his secret life as a kill-crazy vigilante or losing his family forever. Unfortunately for Mitch, the personal agendas of his partners-in-crime and actual family make this a real freaking Sophie’s Choice…

The series is by writer Brian Buccellato and artist Mattia Monaco, with letters by Hassan Otsmane-Elhaou. The main cover is by Hayden Sherman.

CHICKEN DEVILS is the second volume of the AfterShock series CHICKEN DEVIL; it retains most of the original creative team, with Monaco taking over interior art duties from Sherman.

Check out our CHICKEN DEVILS #3 preview below:

aftershock comics exclusive preview chicken devils

aftershock comics exclusive preview chicken devils

aftershock comics exclusive preview chicken devils

aftershock comics exclusive preview chicken devils

aftershock comics exclusive preview chicken devils

aftershock comics exclusive preview chicken devils


Are you reading CHICKEN DEVILS? Sound off in the comments!

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Project 365: One Comic Every Day, Week 14

comics
A box of comics

The premise is simple: read one comic every day for the entire year. It seems like a simple task but there is no way that I read 365 comics last year, even if you count the individual issues in collections. So, this year, I am committing myself to this reading challenge, in the hope that I can broaden my reading habits and fully engage with my favorite hobby again.

No big introduction this week. No concept or overarching theme. I’ve just picked up a collection of comics to pass the time.

Green Wake
Green Wake Vol 1 Credit: Image Comics

Comic Number 92: Green Wake #1

Written by Kurtis Wiebe (of controversial Rat Queens fame), drawn and colored by Riley Rossmo (of numerous DC titles including the wonderful Constantine: The Hellblazer), and lettered by Kelly Tindall (Show Me History), Green Wake is a mystery set in an alternate world. Just like the artwork, there are layers to the narrative with a murder mystery story running alongside a greater mystery: what is Green Wake?

The narrative revolves around a simple premise that has been used many times before, on TV shows like Life On Mars and The Prisoner, and in comics such as Shipwreck and The Sandman. A character wakes up in a different world unsure of what is happening or what their purpose is. Green Wake adds extra layers of mystery as the central character is instantly embroiled in a murder investigation.

But, to be honest, the narrative is not the reason why I bought, or read, this comic; it was for the gorgeous artwork. Rossmo’s style is unsettling and fascinating. It is like he scratches out the images from the page, tattooing the black ink onto the watercolor pages and creating images out of uncontrollable lines. Like Ben Templesmith’s work on 30 Days of Night, Rossmo creates a world that is almost torturous for the readers to enter but then is countered by the overall aesthetic beauty. Complex scenery and emotional characters interact through color washes that spread across the page like spilled water. You can’t help but look at this comic. It wants you to stare into its depths and, hopefully, emerge with some understanding of what you’ve seen.

Star Trek: Strange New Worlds #3 Credit: IDW Publishing

Comic Number 93: Star Trek: Strange New Worlds #3

I am trying to catch up on the Star Trek comics currently being released by IDW. I am enjoying the third series of Next Generation — excuse me, Picard, and the comic spin offs have been especially good at the moment. With a new Deep Space 9 and the fourth issue of Strange New Worlds heading for the shelves this week, today I have worked through the SNW title.

The third issue has an interesting premise with Spock, kidnapped and physically altered, entering a shrine on the Illyrian home world to discover a secret history that will, possibly, change everything he understands about Vulcan history, or threaten to destroy the universe — or both. The series has been written with a sense of high stakes baked into the fabric of the narrative and I’m not sure it’s really that necessary. Kirsten Beyer and Mike Johnson have a good grasp on the characters from the TV show, although there isn’t enough room in each issue to really capture the crew dynamic. It is entertaining and I am enjoying it. What more could you ask for?

For so long IDW seemed to have the same writers working on Star Trek, writers that I didn’t particularly get on with so I am loving the new voices coming into the franchise.

Dead Romans #1 Credit: Image Comics

Comic Number 94: Dead Romans #1

The one thing missing from modern Doctor Who are the pure historical stories. Yes, The Doctor and his companions travel back in time a lot, but there hasn’t been a pure historical episode, with no sci-fi element (other than the Tardis and its occupants) since Black Orchid in 1982. Maybe it’s because I’m a fan of older Doctor Who that I miss this type of storytelling, but there must be room in the series somewhere for this type of story?

What has this got to do with comics? Well, I have a similar problem with modern comics, in that it isn’t easy to find comics that don’t include an element of science fiction or, because of the medium, super powers. You might find a western but it will contain supernatural horror, or a Prohibition era gangster story will come with an unhealthy dose of alien invasion. Occasionally I like these things but I also want the Victorian drama that is just about the struggles of living in an industrial city or a Roman era narrative about a difficult military campaign set in a harsh country. Enter Dead Romans written by Fred Kennedy and illustrated by Nick Marinkovich.

Set during the reign of Augustus in 36BC, Germania, betrayal and violence besieges a column of marching roman soldiers and the tribute they carry. The German tribes with their unexpected leader attack and plunder but the real goal is missed and left to the slave, Honoria, to defend.

The script is strong with a selection of well defined central characters. The plot has a classic set up with treachery, treasure, and plenty of bloody violence. But, just like Green Wake, the real star of this comic is the art. Marinkovich has a stylistic approach to storytelling and character design. Strong shapes make up the army characters, reflecting the militarization of the roman soldiers. This is then contrasted with the more natural shapes and softer definitions used for the tribes and Honoria herself. The heavy and runny ink effect used for the backgrounds and scenery produce an unstable and unsettling world for the characters to inhabit. It is difficult to feel safe anywhere in this comic.

I love the visuals and the narrative packed with intrigue. This is a perfect escapist comic for me and feeds into my fascination with history. You can guarantee I will spend the night reading about the various conflicts between the roman empire and the Germanic tribes.

Planet of the Apes #1 Credit: Marvel Comics

Comic Number 95: Planet of the Apes #1 (Marvel 2023)

Everything stops. A brand new Planet of the Apes comic has been released this week! It feels like years since a new Apes comic was released. I wonder if that’s because of the shift in licensing from BOOM! Studies (where the franchise has been dealt with with care and compassion) to Marvel Comics?

Marvel has a history with Planet of the Apes, having produced the first Apes-based comics. Well, not the very first. There were two Japanese adaptations in 1968 and 1971, and Gold Key Comics adapted the second film in 1970, but Marvel’s initial run is almost iconic. They produced some wonderful adaptations of the five original movies and the continuation of the story went to some outlandish places. They truly were Adventure comics with a capital A. (Marvel are re-releasing the original strips in large, omnibus style books starting with Planet of the Apes Adventures later this month)

However, over the years a number of different publishers have taken different approaches to the franchise: filling in narrative gaps, continuing the story of the original characters, and going off the rails completely. The one thing that unites them all, for me as a fan, is that they all have something to offer the Apes franchise. The only comics that I’m not particularly taken with is the main run from Adventure Publications from 1990 to 1992, and that is because I have trouble connecting to the art work. With Marvel’s new venture, they are off to a good start with the choice of writer: David F Walker, who has previous Apes experience having written BOOM! Studio’s last outing, Ursus. Dave Wachter, their chosen artist, also has comic experience working on franchise and non-franchise comics.

All in all, the opening issue is well written and has some dramatic art, especially in the recreations of scenes from the rebooted movies. But this is where, for me, the problem lies with this comic’s setting. BOOM! Studios have already released comics that tie in with the various three reboot movies, each mini-series acting as a prequel to the films. The series were entertaining and contained some great artwork but the overall narrative lacked any sense of intrigue or real drama. The trilogy of movies have a very clear, direct narrative from the creation of the virus to the war between Ape and Human. This story is told through the life of Caesar. It starts and ends with him.

This new series by Marvel is set at the time of these movies, drawing its aesthetic from the visuals on screen. The narrative is focused very heavily on the human characters, both hero, a good nature soldier, and villain, an anti-ape terrorist organization. The Apes of this world feature as plot points to aid the development of the humans instead of being central to the plot. I expect this to change over time but it does raise a problem with setting the story at this point in the franchise history: the majority of the Apes can’t speak and are only just beginning to gain intelligence. Caesar was the driving force behind the ape characters and the one ape that held the narrative together. Unless the comic is going to jump an evolutionary stage and introduce other talking, intelligent apes outside of the world created by the movies, it is going to be restricted with its ape characters.

I was apprehensive when I heard that Marvel were going to start releasing new Planet of the Apes comics, mainly because I wasn’t a fan of their recent Alien releases. It was easy for me to ignore the Alien comics, though, as I am not invested in that franchise in the same way that I am with Apes. I’ve got every comic from 1996 and a large number of those released before then. I’ve read (although, do not own) the Japanese manga version from 1968, and have several different versions of the film adaptations (see previous week for example). Therefore I was committed to buying the new comic before it came out. After reading it, I was impressed by the storytelling aspect of it. It is both written and illustrated very well, but I am not taken with the actual narrative. I have become too accustomed to the apes being the central focus with the humans, good or bad, being there to service the narrative but this new comic seems to have it the other way around. I still have high hopes that I will be able to grow into the interpretation that Walker and Wachter are presenting and am on board for the next few issues, at least.

Jungle Comics #8

Comic Number 96: Jungle Comics #8 (1940)

During the early 1950s the French government tried to ban Tarzan. In some respects, they succeeded. At least, their attempt led to the title being canceled despite the fact that the ban was never enforced. The call for action against the comic was not directly a result of offense caused by that particular comic but was a part of a larger issue involving the import of American comics into the country. The authorities saw the influence of American media to be harmful to a nation that was trying to rediscover its own identity after the Second World War. The violence, misogyny, and racism that was on display in many American comic books were seen as harmful to the population, especially the younger readers who the comics were aimed at.

It seems ridiculous to us today that this is the reaction that a government would take, especially as the industry has villainised such outspoken anti-comics detractors as Fredrick Wertham and Sterling North, and mocked the 1954 Senate Subcommittee hearings related to comics and juvenile delinquency. But it is important to remember that the lead up to the creation of the Comics Code Authority was not as straightforward as one man’s unhinged attack on a modern pop culture medium. After the Second World War, the American government started to spread American Culture to the rest of the world in an attempt to become the cultural center for the West. This included paying for Jazz concert tours and modern art exhibitions in European countries. It also meant that comics had to be controlled and regulated because millions of American comics were exported legally, and illegally, every year. At the end of the 1940s, crime and horror comics were big business, but they were a poor reflection on American culture. And the worst comics were excessively racist and misogynist.

While comics such as The Haunt of Fear might offend some readers’ sense of taste, steeped as it was in gore and horror, other titles, such as Jungle Comics, are just plain offensive. The African tribesmen are superstitious slaves, the Asian criminals are drawn with exaggerated stereotyped features, and the women are all helpless and require saving or were overly sexualised. You can argue that these comics are of their time, but even in the 1940s and 1950s, this type of comic was seen as anti-progressive and harmful. As millions of copies of these comics traveled around the world, it’s not difficult to see how they could be harmful to American relationships with other countries. It is a testament to the popularity of the medium that the influence of one nation’s comics was high on the agenda of another nation.

I wouldn’t recommend reading Jungle Comics but I would recommend Pulp Empire by Paul S Hirsch. This book takes a detailed look at the comic industry and its relationship with the American government, focusing on the period between 1940 and 1960. Within the pages are some real eye openers about the business of comics and another layer for consideration in regards to the creation of the Comics Code Authority.

Comic Number 97: Junk Culture #1-2

It somehow feels fitting to read this two part mini-series by Ted McKeever after yesterday’s comic. Published by DC Vertigo in 1997, this quick, grotesque comic tears into modern culture, ripping it open to expose the disturbing entrails. The story follows two manufactured killing machines who have been designed to look like teenage girls and released into a public school. From the very start things go wrong and the girl’s handlers lose control very quickly.

McKeever draws on popular entertainment and music to shine a light on the questionable ethics and moralities behind big brands and celebrity culture. For example, the world famous singer who is making an appearance in the town on the day the girls go AWOL turns out to be a self centered, money making sham, in contrast to the caring, adorable façade he presents to the public. Scenes of excessive violence and references to recognizable pop culture go hand in hand as a killing spree unfolds across the pages.

McKeever’s artwork is expressive with chunky black outlines forming the larger than life characters and the “tour de force of copious junk in modern culture” that occupies the majority of the narrative. In the “On the Ledge” text section at the back of issue one, McKeever describes the miniseries as “a sugar-injected tale of teen hysteria, robotic lust, and the joy of chaos” and he’s not wrong.

Junk Culture #1-2 Credit: DC Vertigo

Comic Number 98: Batman: Ghosts

This Legends of the Dark Knight Halloween Special has strong ties with last week’s reading, as it adapts A Christmas Carol for the Batman universe. Jeph Loeb and Tim Sale take the basic haunting premise from Charles Dickens’ original novella and move it to the night before Halloween. Characters from Bruce Wayne’s life take on the role of the spirits with Sale’s amazing artwork bringing the ghosts of the title to life in a spectacular fashion. His rendering of Bruce’s father as the first spirit, the Marley substitute, is haunting and magnificent.

Batman Ghosts Credit: DC

The story is truncated to fit into the limited space, with an opening action sequence taking up more space than is necessary. The Ghost of Halloween Present barely gets any space but the other two spirits are interesting takes on the characters from the novella. It is surprising how much of the novella’s sentiment is brought through in this adaptation and it also allows Loeb and Sale to set up aspects of their own Batman run.

There is clearly a lot to dig out of Ghosts and a close comparison to Dickens’ novella could tell us a lot about Batman, adaptations, and comics in general. But that’s for a future time.

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Marvel Comics Exclusive Preview: MILES MORALES: SPIDER-MAN #5

marvel comics exclusive preview miles morales spider-man

MILES MORALES: SPIDER-MAN #5 hits your local comic book store on April 12th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!

About the issue:
SPIDEY’S LAST STAND! New foe RABBLE is superior to SPIDER-MAN in every way. With terrifying abilities, an army of deadly attack drones, and a new class of Spider-Slayer with the stolen powers of CLASSIFIED, she’s got MILES running scared, desperate to find a way – any way – of fighting back. Miles finally has a plan, and he’s ready to counterattack to save the ones he loves… but he’s just played into Rabble’s hand and thwip-d right into the jaws of her trap!

The issue is by writer Cody Ziglar and artist Federico Vicentini, with colors by Bryan Valenza, and letters by Cory Petit. The main cover is by Dike Ruan and Alejandro Sánchez.

Check out the MILES MORALES: SPIDER-MAN #5 preview below:

marvel comics exclusive preview miles morales spider-man

marvel comics exclusive preview miles morales spider-man

marvel comics exclusive preview miles morales spider-man

marvel comics exclusive preview miles morales spider-man

marvel comics exclusive preview miles morales spider-man

marvel comics exclusive preview miles morales spider-man


Are you reading MILES MORALES: SPIDER-MAN? Sound off in the comments!

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INTERVIEW: Composer Panu Aaltio Talks Creating The Score For Super Furball Saves The Future

Super Furball-interview-composer

Super Furball Saves the Future is a sequel to Super Furball, directed by Joona Tena, the children’s story about a young girl and her super-powered guinea pig. Finnish composer Panu Aaltio worked his magic to expand the music for this new adventure.

PopAxiom spoke with Panu about becoming a musician and creating the score for Super Furball Saves the Future!

Get Out

Panu grew up in a musical family. “My parents met in a choir. My mom performed and was a music teacher. So it’s always been a part of everything.” He reminisces, “I was looking at old VHS tapes, my dad was taking footage of me at three years old, putting the LP of the ‘Woman in Red’ on the record player and playing the piano along with Stevie Wonder’s ‘I Just Called to Say I Love you,’ that was a big song for me.”

“I started playing cello at six years old.” His mother owned a cello and loved the sound. “She’d asked me at four or five, ‘Do you want to play the cello?’ I didn’t really understand what I was being asked, but I’d heard this phrase on a TV show and said, ‘Don’t even think about it.’ So, she sold the cello. A year or so later, I said, ‘No, actually, I want to play the cello.”

Panu found music software on one of his early computers at around eight years old. “At first, I was transcribing cello pieces. But then I started putting in my notes and music. I thought it was so cool to hear it played back.” Next, he started making electronic music in the style of 90s British groups like Prodigy. “But then I discovered film music. I started noticing composers like Hans Zimmer were using orchestra and electronic music. I thought that was interesting.”

Panu applied to Sibelius Academy in Finland and entered the music technology department. “I asked if I could get composition lessons. They said, ‘Sure. Call anyone, and we’ll take care of it.’ So I called Tuomas Kantelinen, my favorite Finnish composer. He became my mentor. Tuomas asked me what kind of music I wanted to do, and I said ‘big emotions.’ He said, ‘Get out of Finland fast.’

“I followed his advice,” Panu smiles, acknowledging Finland’s propensity for more somber, grounded films. “I applied to the University of Southern California. I came to the scoring program in 2005. That was a cool year. I was constantly starstruck. I walked into a small classroom, and there’s Alan Silvestri like ‘Hi.’”

Panu’s time at USC included an internship on the hit TV series LOST for one episode. It was the seventh episode of the second season with a big plot point.” He jokingly adds, “The producers said, ‘If this leaks, we’ll kill you.’” Lost composer Michael Giacchino “let me conduct the orchestra, and that was incredible.”

Super Furball-interview-composer

About Super Furball

“I did a film, a thriller, with Joona years ago,” he says about becoming part of the Super Furball team. “We had a good time working together. The next film he did was the first Super Furball. He asked me to score that, which was cool because it was a totally different genre for me. That went well.” Panu was nominated for a Finnish film award after the first film.

Making the first film provided Panu with a fairly small ensemble of musicians. “So, I asked the producers this time if we could get a big orchestra so I could do a Hollywood-style score. We were fortunate to get the 97-piece philharmonic. We had a full week with this orchestra.”

But his process began as always before Panu began utilizing that large orchestra. “At USC, one of my teachers was Christopher Young; he would say that when you’re starting a composition, hands off the keyboard. Make sure it’s in your mind and let your mind work the music.” Always have the melody in your head first. I’ve found that important. If you start on an instrument or the computer, it steers you in a certain direction. So it’s essential to let the music take you first, then when you know what it wants to do, you put it in the computer.

“I always want to have a toolkit of melodies or chord progressions,” he says about his process once instruments and collaborators come fully into play. “I can call on these when I work on specific scenes. It’s important to know where you are in the bigger picture.”

Panu started with a superhero theme on the piano to get an idea of the melody. “We worked on several themes and picked one to become the main theme. Other themes we used for important characters. Once I have that toolkit ready, I start composing to the picture.”

Wrapping Up

“Since doing the Super Furball, I’ve been interested in exploring more of that, more animated stuff.” He says about the future. “Doing something or Pixar or Dreamworks would let me explore more of that kind of world on a bigger scale.”

For now, he’s scored another film that’s nothing like Super Furball called 5,000 Blankets. “It’s directed by Amin Matalqa. He’d heard my music on a scoring podcast and contacted me about this movie. It’s about a family that seems perfect initially, and the music supports that with melody and orchestral. But the father has a schizophrenic episode, and he vanishes. The music breaks apart; you don’t hear the family theme anymore. It comes back, but it’s not the same. We wanted this sort of arc in the music.”

Is Super Furball Saves the Future on your watch list?

Thanks to Panu Aaltio and Impact24 PR
for making this interview possible.

Find more interviews from Ruben R. Diaz!

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Review: HAIRBALL #1 – The Demons the Cat Dragged In

From acclaimed creator Matt Kindt (Mind MGMTGrass Kings) and artist Tyler Jenkins (Peter Panzerfaust) comes a new supernatural thriller with a furry twist in Hairball #1. Featuring Hilary Jenkins on colors, this opening chapter does a stellar job of setting up an unnerving premise while withholding enough info to keep audiences strung along for the ride. With an alluring, disturbing script and atmospheric & fitting art, this opening chapter will have creepy comics fans begging for more.

“A young girl with a black cat begins to suspect the innocuous beast is behind all her troubles: her parents fighting, family plagues, and innumerable supernatural horrors. As she tries her best to rid herself of this creature, she discovers that maybe the cat is not evil after all and a greater terror may be behind these horrific events harming her life.”

Writing & Plot

Matt Kindt poses a kind of supernatural mystery with his script for Hairball #1. This distanced narrative is told from the perspective of a young orphan girl as she recounts recent events to her therapist. Her adoptive parents are already struggling financially and emotionally, and the actions of her mysterious stray black cat are compounding the issue. Kindt’s overhead narrative combines with sequences picked out over time showing the deteriorating situation in the household – and the gross, unnatural actions taken by this malicious feline. Possibly the most effective part of Kindt’s opening chapter is how little info he gives us on this cat. It just shows up and this family adopts it, then nasty and terrible things start to happen. Kindt also plants the plot in a sort of recognizable reality. The adoptive parents are not very capable, and quickly grow resentful of the child they’ve adopted – a reality seen all too often in families both adoptive *and* biological. It’s a mix of painful, relatable events and the twisting of something considered more pure – owning a pet – that make this story ripe for horror potential. Kindt’s careful plotting and the building of increasingly creepy events makes for a great opening chapter.

Art Direction

While a great script is obviously important, horror comics are built on their visual experience. Fortunately for Hairball #1, Tyler Jenkins is on hand to deliver an unsettling and atmospheric experience with his unmistakable style. His rough-hewn style and heavy inks gives this creepy little comic a distinct indie horror feel that becomes noticeably more menacing as the plot progresses. The cat itself is of course the central part of this experience, and Jenkins delivers on creating a strangely off-putting feline. It’s that Pet Semetary effect where it mostly looks like a normal cat, but *something* just isn’t right with it. Jenkins injects a sense of spiteful, knowing malice into this black cat’s eyes that makes the little creature all the more foreboding – and that’s before it starts doing the weird and gross stuff. Jenkins’ sequential direction carries the book along at a steady, careful pace while dragging the reader deeper into the book’s atmosphere. He utilizes a lot of dark, open space in the panels to make scenes feel more claustrophobic. This is of course aided by Hilary Jenkins’ color art. The void of black that comes as an extension of  the cat adds to the little animal’s sense of foreboding and power that it holds over the story. The rest of the colors as a whole lean on the more anemic side of the color spectrum – and this is meant as a positive. The whole visual experience delivers on this strange, threatening atmosphere with such an unsuspecting assailant at the core.

Verdict

Hairball #1 is an enticing and surprisingly unsettling first chapter to this supernatural horror comic. Matt Kindt’s script holds back on backstory and exposition in order to focus on the tense human relationships – and increase the surprise and disgust when the creepy stuff settles in. The visuals from Tyler and Hilary Jenkins are wonderfully atmospheric and thoughtfully sequenced, using empty space and dark color to make the reader fell trapped in a house with this monstruous little cat. Be sure to grab this debut issue when it hits shelves on April 5th!

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Dark Fantasy and Magic Collide in BIRDKING VOLUME 2

birdking volume 2 announcement dark horse books comics

Dark Horse Comics presents BIRDKING VOLUME 2 — the sequel to last year’s critically acclaimed graphic novel — out this November. The fantasy epic is by writer Daniel Freedman (Kali) and artist CROM (Raiders).

About BIRDKING Volume 2:
Bianca and Birdking continue their quest to reach Atlas, entering the domain of Hinnom, an insurmountable mountain range that is the birthplace of a dead dark empire and the battlefield in the war between the kingdoms of the North and South. Old friends, new allies, and scores of enemies await them there. No one has ever crossed Hinnom alive. But Bianca and Birdking might just make it. …Then again, maybe they won’t. 

birdking volume 2 announcement dark horse books comics

The $19.99 graphic novel will measure 6 5/8 x 10 3/16” and spans 136 pages full of action, drama, and adventure.

BIRDKING VOLUME 2 will be released in comic shops on November 15th, 2023, and in book stores a day earlier on November 14th. It’s currently available for pre-order.


Praise for BIRDKING VOLUME 1:

Onomatopoetic sound effects and rushing anime backgrounds make the battle
scenes sing, while the use of monochromatic backgrounds and vivid facial expressions make the quiet moments incredibly powerful. About as carefully paced and deftly balanced as a story can get.” —Booklist, starred review

CROM’s character designs are memorable, and he balances cartoony and artsy details with dramatic battle scene.” —Publisher’s Weekly

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Spider-Man Gets Set To Enter The VENOMVERSE At C2E2

Spider-Man Gets Set To Enter The VENOMVERSE At C2E2

This summer, Marvel’s Spider-Man line is set to dive into the Venomverse for the aptly named “Summer of Symbiotes.”

What does that mean? On hand at C2E2 to explain more were Marvel Editor-In-Chief C.B. Cebulski, Editor Devin Lewis, and writers Zeb Wells (Amazing Spider-Man), Alex Paknadel (Red Goblin, Carnage), David Pepose (Extreme Venomverse), and Sabir Pirzada (Dark Web: Ms. Marvel, Cult of Carnage: Misery).

Spider-Man Gets Set To Enter The VENOMVERSE At C2E2

Zeb Wells initially entered the panel on his own and took a seat, asking everyone to “cut the chatter.”

“I’m just kidding,” he said seconds later. “I don’t think the panel’s starting yet.”

A fan yelled out, “What did Peter do?”

Peter did a lot, Wells responded amid laughter, “and you can read all about it — for a fair price.”

Another fan called out, “Why was Ben Reilly turned evil?”

“For your entertainment, young man. To make you happy,” Wells said.

At this point, Cebulski walked in, flanked by the other panelists. Wells told them all he’s already got everyone in the palm of his hands.

Cebulski apologized for being a little bit late, welcomed everyone to the panel, and thanked everyone for their support for Spider-Man and Venom.

Amazing Spider-Man was the first topic of discussion.

Wells said it’s taken a year to get around to answering the question posed in the first issue of his run: “What did Peter do?”

The arc is a 6-issue story, and the last two issues are oversized 30 page books. As for the resolution, Wells said that Spidey Office Editor Nick Lowe suggested that he maybe not do conventions for a few months and also avoid social media once those issues are all released.

Some preview art is shown, and it’s stated that what Peter did has led even the Fantastic Four to distance themselves. Conversely, Cebulski added, Reed Richards has his own similar dilemma going on in the current Fantastic Four book, so it’s an interesting parallel.

The cover for ASM #25 is shown, and MJ doesn’t look too happy. But, Wells said, she looks healthy — “for now.”
Cebulski hyped Amazing Spider-Man #26 as the most shocking issue of Amazing Spider-Man in 50 years, referencing arguably the most devastating event in Peter’s life after the death of Uncle Ben — his failure to prevent Gwen Stacy’s death at the hands of the Green Goblin.

“I’m looking forward to seeing what everyone thinks,” Wells said.

Following the current arc, Ed McGuinness returns to draw a Doc Ock story in issues 27-30. This year is also the 10-year anniversary of Superior Spider-Man. It’s suggested that there could be a connection.

After that, Amazing Spider-Man #31 is a giant-sized wedding issue — likely marking the marriage of Randy Robertson to Janice Lincoln, the female Beetle — that sees the return of Tombstone. Wells said it sets up the next big event, which happens at the end of the year.

Lewis is up next to discuss the “Summer of Symbiotes.” Promo art is shown that dips into some classic X-Men nostalgia and features symbiotic versions of a lot of familiar faces. “See if you can guess who they are,” Lewis said

The tagline for the event is “Sun’s out, tongues out.”

With Carnage #12, Paknadel takes over as writer — and Cletus Kasady is back.

So far in the book, Ram V has told the story of the Carnage symbiote traveling space and various dimensions, powering up by absorbing the powers of characters including Hydro-Man, the Spot, and Malekith. Meanwhile, Cletus has been biding his time as the host of the “Extrembiote” that was frankensteined together from a symbiote dragon and the Extremis virus by Tony Stark during the events of King In Black.

The Carnage series will now follow Cletus’ “gore-drenched” return to the stage, which will bring him into confrontation with the Carnage symbiote.

Speaking of the Carnage symbiote, as fans are getting reacquainted with Cletus, Web of Carnage, written by Ram V and Christos Gage, will continue to follow the alien parasite’s quest for power. It’s hinted that Morlun might be involved, suggesting a connection to the Web of Life and Destiny from Spider-Verse.

Meanwhile, Red Goblin #3 sees Normie Osborn hosting his own “blank slate” of a symbiote. “It’s a little kid with a really super dangerous dog that will eat your head,” Paknadel said of the book.

Normie comes into conflict with former Hobgoblin Phil Urich — previously “killed” by Norman Osborn, but possessing enough goblin serum in his veins to be somewhere between living and dead. “I’ve been calling him ‘Gobzombie,’” Lewis said.

Urich is also still involved with the Goblin Nation, Norman Osborn’s former gang. So little Normie is basically confronting his grandfather’s sins and punching them repeatedly, Lewis said.

Speaking of Norman, Red Goblin #4 brings Normie into conflict with dear old grandpa, who is currently the heroic Gold Goblin.

Red Goblin #6 will begin a new arc, “Nature vs. Nurture.” Normie looks a little more monstrous on the preview cover shown. The title is potentially a clue to the trajectory of the character, Paknadel said.

Paknadel is also penning Carnage Reigns with current Miles Morales: Spider-Man writer Cody Ziglar. Lewis detailed how the story, a crossover between Carnage and Miles Morales: Spider-Man, essentially throws Miles Morales and Carnage into a pit for the first time to see what happens.

Paknadel said the story pits a classic psychopath against a Spider-Man who is “by no means green, but is ludicrously out of his depth.”

When Peter gets into the arena with Cletus, he’s going to be as scared as he realistically should be, Paknadel said. But Miles doesn’t have that experience yet and is very keen to prove himself.

“He’s about to run into a hailstorm of razors, and you’re going to love it,” Paknadel said.

Lewis added that this story is as much a love letter to Spider-Man as it is to symbiotes and all the ultra violence and tongues and everything else.

Cult of Carnage: Misery sees Liz Allan become a symbiote character called Misery. Pirzada said the story finds her at a very interesting time in her life, where Harry is dead and Normie has his own stuff going on, and her family’s last name is Osborn — so nothing is ever easy.

Liz’s company Alchemax has its hands in a lot of symbiote business, and that hasn’t changed, Lewis said. Preview art shows there are chimpanzees undergoing symbiote experiments at Alchemax, as well.

Cult of Carnage: Misery #6 will introduce an all-new symbiote villain called Madness. It looks like an amalgam of the Life Foundation symbiotes.

In Venom, Eddie Brock is going to finally succeed in getting back to the Marvel Universe after dislodging himself from time as the King In Black. As Al Ewing and Ram V continue their story, a new villain character named Flexo will debut in Venom #19.

Venom is headed in some awesome and scary places, “and you’re not going to want to miss it,” Lewis said. (Venom also has FOUR ARMS on the cover for issue 21.)

There’s also still time travel going on, with Venom and Flexo shown fighting into the World War II period. And Eddie’s son, Dylan, is still around as the current host of the Venom symbiote and will come into conflict with Toxin.

Extreme Venomverse, an anthology series, is also on the way with stories by the likes of Ryan North, Mirka Andolfo, Leonardo Romero, Paulo Siqueira, Al Ewing, David Pepose, etc.

Pepose’s story focuses on a “Life-Model Venom,” inspired by the Cyborg Spider-Man from the ‘90s. The story features a “blast from the past,” but Pepose doesn’t want to spoil the story too much! The symbiote essentially bonds with a SHIELD life-model decoy that was built to cage symbiotes, but things don’t work out as planned.

Future issues also have a Venomized Jeff the Land Shark and a Godzilla-like kaiju, as well as “Major League Venom” — a baseball playing Venom. Peach Momoko has also created a Venom character in Extreme Venomverse 4.

Edge of Venomverse Unlimited by Clay McLeod Chapman and Phillip Sevy will also come to Marvel Unlimited this summer.

And then in August, Cullen Bunn returns to write Death of the Venomverse with artist Gerardo Sandoval! All five issues come out in one month.

It’s a “knock-down, dragout brawl” featuring the Carnage symbiote after its journey for power, and it sets up the next year of Carnage stuff, said Lewis.

But that wasn’t the end of the teases: During the Q&A period at the end of the panel, one fan asked if Peter’s long absent clone Kaine will return anytime soon. Cebulski advised fans to keep an eye on issue #6 or #7 of Dan Slott’s current Spider-Man ongoing series.

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5 Things We Learned About Saladin Ahmed & Dave Acosta’s TERRORWAR At C2E2

5 Things We Learned About Saladin Ahmed & Dave Acosta’s TERRORWAR At C2E2

During a Friday evening panel at C2E2, Saladin Ahmed (Miles Morales: Spider-Man) and Dave Acosta (Elvira) showcased their upcoming series Terrorwar, which debuts April 19 on Image Comics.

Terrorwar is a futuristic story, informed by ‘80s scientific horror cinema, that is set in the last inhabited city on an Earth that has been rendered unlivable. Haunting the city are monsters called Terrors that take the shape of their victims’ worst fears. There’s a group of fighters who are uniquely equipped to fight the Terrors using psychic powers.

The series has been a long time coming, as Acosta and Ahmed have been trying to work on a project together since 2015. When the pandemic hit in 2020, they were in the middle of pitching a Dracula book called Dragon. It was on the schedule for a while — and then there was no schedule. They took it to Kickstarter, and it worked out great.

Three weeks after Acosta turned in Dragon, however, Ahmed approached him with another idea: Terrorwar.

Ahmed has always tooled around with creator-owned stuff and loves horror, as does Acosta. As a result, the collaboration has been — “not to get weird” — almost like a marriage, Ahmed said.

5 Things We Learned About Saladin Ahmed & Dave Acosta’s TERRORWAR At C2E2

Here are five questions about Terrorwar the panel answered.

Was there a certain genesis for this story from the era of 80s horror that was a particular inspiration?

Ahmed said he sometimes starts his projects with titles. Because he’s an Arab American, the phrase “war on terror” has been electrified into his brain, he said. So what if there was an actual war on the embodiment of terror or fear.

The city in the story is kind of “Blade Runner”-esque and steampunk, while the vibe itself of the Terrors being pursued is kind of “Aliens.”

Was it always going to be other groups of contractors competing for jobs?

Ahmed said Acosta realized the main characters in the flesh, but he had the idea of the competing contractors. It’s not just this one group fighting scary, unthinkable monsters. They’re competing for jobs, as well.

What did Acosta draw inspiration from in design?

Acosta said every time he got scripts, everything was described in futuristic ways that made him react in terms of “What is this? I can’t draw this.” And then he would calm down and look at what he could draw inspiration from — from movies like Blade Runner to Michael Golden’s G.I. Joe to toys in old Sears catalog.

The characters themselves are inspired by classic team stories like X-Men and Ghostbusters, and in that spirit, their designs reflect various details about their roles and personalities — from the brains of the group to the muscle.

Acosta said he loves that Ahmed gives him plenty of room on what everything should look like and doesn’t describe every detail in his scripts.

Did they use a full script or Marvel Method?

Ahmed said he came to comics as a novelist and had to learn how to find a “happy medium” of working together with an artist. Ahmed started out doing everything full script, because he felt he was being lazy if he didn’t send the artist every detail.

Acosta said Ahmed is really good at scripting in a way where the dialogue and things like that are already fully scripted, but he won’t overly describe scenes — i.e., simply saying “they fight” or “a scary soldier.”

Ahmed said it’s a kind of interaction you can sometimes only have in creator-owned stuff, because the pace of Marvel and DC can get in the way of that kind of dynamic.

The Terrors are based on people’s worst fears manifested physically. How do they come up with the Terrors each issue, and if they were faced with Terrors, what would they be?

You have to focus on less abstract kinds of fears, Ahmed said. For him, the Terror he’d have to confront is something bad happening to his kids. Ahmed said Terrors are usually what happens to you in your dreams that you fear.

Acosta said alien abduction would be his Terror, because you can’t escape until they decide they’re done with you.

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Project 365: One Comic Every Day, Week 13: A Christmas Carol

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Project 365 image

The premise is simple: read one comic every day for the entire year. It seems like a simple task but there is no way that I read 365 comics last year, even if you count the individual issues in collections. So, this year, I am committing myself to this reading challenge, in the hope that I can broaden my reading habits and fully engage with my favorite hobby again.

I am continuing the theme of adaptation this week. To be fair, it is going to be a regular theme this week as adaptation — just like comic studies — is an often under-represented or even maligned area of study. But it is still an important part of comics history and its continued existence. For the next seven days or so I will be focusing on one graphic novel and comparing aspects of it against the “original” source text. I use quotations there because the “original” text I have is a book published in 1993, a mere 150 years after the story was first published.

The novella is A Christmas Carol and the adaptation I am reading was published by Heinle Cengage Learning in 2011. The graphic novel is illustrated by Mike Collins and David Roach with James Offredi on colors and Terry Wiley on letters. It’s based on a script by Sean Michael Wilson.

A Christmas Carol

Comic Number 85: A Christmas Carol (chapter 1)

“Marley was dead, to begin with” opens both the novella and the graphic novel alike. To me, the opening line of a novel is very important. It makes a statement about the book and has to capture the reader instantly — and the opening of A Christmas Carol is magnificent. It serves a narrative purpose, it sets the scene and the tone, and brings the reader directly into the story. The line is even spoken in several of the film and television adaptations because it is iconic and expected to open the narrative.

So, I was at first quite surprised that a truncated version of the line opens chapter 1 of the graphic novel. It starts with the first three words and then the text skips to the end of the first paragraph. However, the first page of the comic acts as the first line of the novel and takes on the expectations from that opening. Because we take in the full page of a comic initially, before concentrating on the actual text of the page, the impact of the first line has to become a visual aspect of the comic. The tone will be set through that visual inspection, not the first few words. Therefore, Collins et al have to interpret the opening line into a more complex sequence of images. In this instance, the reader is greeted with a wintry church yard, a yellow light trapped behind a tall, arched window which is contrasted with the dark headstone, etched with the name of Marley. Even before you read those first three lines you know that Marley is dead, the images have told you so. The first thing that the reader experiences in the narrative is that Marley is dead. The rest of the sentence is superfluous. The three panels set the scene, give you an indication of the time period, and let you know, from the beginning, that Marley was dead. It is a wonderful opening to the graphic novel.

I picked A Christmas Carol for this comparison because the novella is very visual. Not only is is about a man who is shown visions, but the language that Dickens uses throughout is visual in nature. It is designed to conjure images, and Dickens teases his readers with a mix of wonderful sights and contradictory words. The narrative is full of word play and almost impossible visual concepts. This aspect makes it perfect for adaptation because there is so much interpretation in certain elements, while the narrative structure creates a very solid backbone. The description of the first spirit is a perfect example; how can you illustrate something that is both old and young, something that is big and small, something that is far away while right next to you? Dickens uses language to create images but it is mere trickery — no more real, or tangible, than the visions Scrooge experiences. Our sense can be deceived, “a little thing affects them. A slight disorder of the stomach makes them cheats.” Dickens’ words are his undigested bits of food that give us, the readers, these wonderful visions.

This beautiful bit of wordplay, ending with the best pun in the novel (“There’s more of gravy than of grave about you”) doesn’t feature in the graphic novel. Instead it is replaced with a single, wide close up panel of Scrooge’s face with the words “Maybe something I ate has made me sick”. This is followed at the top of the next page by a silent panel where the reader is looking over the shoulder of the seated Scrooge at Marley’s ghost, a dour, disappointed look on his face. And we know why. It’s because they missed out one of the best bits. And, unlike the opening, it wasn’t replaced by anything visual.

Marley is disappointed at the removal of a joke

Comic Number 86: A Christmas Carol (chapter 2)

I have already touched on chapter 2 above with the visual representation of the first spirit. The fascinating aspect of this chapter is the way that the artists depict the visions shown to Scrooge. Audrey Jaffa wrote that “in order to make Scrooge and the story’s readers desire the real, the text has to offer not everyday life but rather its image” (from PMLA Vol 109 No2 from March 1994). In this chapter, the reader is presented with images of Scrooge’s past, snapshots of the scenes of his life. The novel allows Scrooge some semblance of interaction with those scenes but only in a superficial way whereas the readers can only view them like photos.

In the graphic novel, these scenes are depicted in a faded photographic style, sepia in tone and twice removed from the reader. The sequences are layered with Scrooge and the ghost inhabiting a middle ground between the reader and Scrooge’s past. The style of artwork is different to represent this separation and the reader is forced to experience history through Scrooge’s eyes. It is a clever way of manipulating the visuals on the page to produce the depth provided by the novel.

Comic Number 87: A Christmas Carol (chapter 3)

Last Christmas, I watched the 1999 TV version of the novella starring Patrick Stewart as Scrooge. Although it wasn’t groundbreaking television, Patrick Stewart was his usual brilliant self, and there was a sequence that made me take notice. While the Ghost of Christmas Present sweeps Scrooge around contemporary London, their journey extends outside of the urban setting and passes over the countryside and the ocean. Like a scene from The Snowman, Scrooge bears witness to the Christmas celebrations of a miner’s family, workers in a lighthouse, and sailors at sea.

Why was the scene so captivating? Because I didn’t recognize it. Cedric Watts points out in the introduction to the Wordsworth Classics version that the story’s “fame is so great that we probably know of Scrooge and his transformation already.” You wouldn’t be mistaken for thinking that each scene is as equally known as the next; to know one part of the narrative is to know it all. Except, Patrick Stewart proved that wrong. The scenes of the working class throughout England celebrating the season in their own way is often dropped from the adaptations because it doesn’t directly affect the central character or his redemption. Sequences not directly relevant to the overarching plot can be eliminated to save time, streamlining the story. The graphic novel has more space for a fuller adaption so that it can include more of the original source material.

The scene in question is short, spread across two pages, and highlights the different working class men as featured in the novel. The main difference is the that the 11 panels in the graphic novel do not express the hardships of life in Victorian Britain, but instead merely illustrate the far reaching effects of Christmas. The emphasis on social commentary is replaced by a reiteration of the emotional power of the season. You could argue that the message is toned down to suit the audience, but it’s just as possible that the creators felt the initial message was no longer relevant or relatable.

A Christmas Carol

Comic Number 88: A Christmas Carol (chapter 4)

The fourth chapter is full of greed and the grotesque consequences of a life selfishly lived. For the most part, the characters in this section of the graphic novel are drawn with a disgusting air about them. They are bloated and mean, with angry, wrinkled faces which could be found in any horror comic. The characters don’t receive much description in the novella; Dickens instead allows their actions to dictate the readers interpretation of their appearance. However, in the graphic novel the artists design the characters based on their actions, in the same way that Chester Gould designed the villains in Dick Tracy.

As you read this chapter, it is not the intimidating Ghost of Christmas Yet to Come that makes your skin crawl, but the malicious, grinning faces of horrible people laughing at another person’s death. It is unsettling and disturbing, more so in a visual format than in text alone.

A Christmas Carol

Comic Number 89: A Christmas Carol (chapter 5)

Everyone knows the end of the story. The miser Scrooge repents his ways and becomes the beacon for Christmas joy ever after. How best to illustrate this in a comic? I suppose there are a number of ways, but for this graphic novel, a very simple, visual piece of design instantly gets the message across.

For the majority of the book, the pages have been designed with black borders and gutters. Each page is steeped in darkness that stretches from inside the panels to the very edge of the pages so as you hold the book your fingers encroach this blackness. You get an almost physical feeling of entering into the darkness with Scrooge and each page turn becomes a moment of concern. However, when you reach the final chapter, as Scrooge’s spirit is saved, the borders and gutters become white, cleansed of darkness. It is so simple but 100% effective. Everything appears brighter, cleaner, a slate wiped clean.

A Christmas Carol

Comic Number 90: A Christmas Carol (Classics Illustrated, again)

Only thirteen weeks in and I’m already re-reading comics that I’ve read this year. After reading the Heinle Cengage Learning (HCL) version in conjunction with the original novella, I thought it might be interesting to bring in another version for extra comparison. The Comics Illustrated version shares one major similarity to the HCL version outside of the narrative: it has been designed for educational purposes. The comic strip contains the highlights of the story, stripped back to its essentials, and in doing so, some of the meaning is left out, but that’s where the back matter comes in.

Both of the comic book versions have extended text sections at the end containing information about Charles Dickens’ life and further considerations when reading the narrative. Any of the deeper meanings that may have been lost in the translation from novel to comic are brought up in the text sections at the back, giving the reader some food for thought and maybe the inclination to re-read the narrative.

I would say that the one thing lost from both adaptations is the social commentary of Victorian Britain, something which is a central thread in Dickens’ original. But as these comics are aimed at younger readers, with literary studies as their central aim, what have become historical concerns are not central to later translations. Neither adaptation is a depiction of the hardships of Victorian life, instead both focus on the redemption aspect of the narrative. In fact, the later version contains less period specifics focusing on character rather than setting. I find the fidelity in both of these comics unsurprising, because most adaptations of A Christmas Carol tend to stick close to the original, even film versions starring Muppets.

The main difference between adaptations of A Christmas Carol is not with the narrative itself but with the style used to tell it. Even outlandish versions like Scrooged with Bill Murray contains the same basic narrative structure.

Comic Number 91: More Transformers (issues 113 to 120)

I’ve had quite an intense reading week this week, reading a graphic novel alongside its original source material (on occasions, literally alongside), so today I just wanted to chill out with some easy going comics. And what could be easier than Wanted: Galvatron, Dead or Alive?

Written by Simon Furman with rotating artists during the 8-week run, the story continues the future epic started with Target: 2006, introduces an alternative origin for Goldbug (because the Action Force/Transformers storyline wasn’t published in the UK), and chucks Death’s Head into the mix. There is another epic battle between Ultra Magnus and Galvatron, and even a hint of a love story that, on reflection, is a little bit disturbing. But all in all, this was a perfect way to unwind.


The next few weeks might be simpler, more straightforward, and shorter even, as the Easter break kicks in and feeding on chocolate with my kids eats into my comic reading time. But we’ll see what happens.

As always, why not let me know in the comments below what you’re reading. Maybe I can get some ideas of what to read in the coming weeks.

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