The beginning of the end starts this Wednesday, as The Death Defying Doctor Mirage defies death yet again in the fast-paced penultimate issue of Valiant Entertainment’s DOCTOR MIRAGE!
Art by Nick Robles. Colors by Jordie Bellaire
As Doctor Mirage #4 takes place directly following issue three’s cliffhanger, there may be a few spoilers. To save yourself from getting spoiled, check out our review, or pick up the previous issues from your local Comic Shop!
A Story Built Upon Questions
It turns out Doctor Mirage isn’t called “The Death Defying” for nothing, as yet again she lives! How long was she “dead”, or how exactly did she survive a hole that big? Well, much like a multitude of other questions, these are never answered! But, that’s one of writer Magdalene “Mags” Visaggio’s strengths. By answering past questions, Visaggio adds in new queries. Or keeps said answers questionable.
In the previous issue’s review, we questioned Grace’s motive. Taking a break from the deadly action, Visaggio gives the duo a quick catch up scene, since Grace mentioned time had passed while Shan was dead. The amount of time is never mentioned, with Shan asking Grace multiple times how long it had been, but never receiving an answer. Proceeding this, Shan starts to question Grace more on her motive.
Having Shan give Grace the benefit of the doubt in the first two issues was understandable. In issue three, when she started questioning her, that progression made sense. But her only pushing it so far in Doctor Mirage #4 didn’t make much sense. After having just defied death, and supposedly been there for awhile, wouldn’t you ask and demand a question? Shan makes the interrogation with Grace quick as she breaks down crying. As Shan says, this action is understandable with Grace’s age. But, with everything the duo have been through, why shouldn’t Shan push even further? All of these story moments hit hard, but Shan could’ve/should’ve hit harder.
Letters by Dave Sharpe. Art by Nick Robles. Colors by Jordie Bellaire
A Sight to Behold
Doctor Mirage #4 continues the trend of being a beautiful work of otherworldly wonder. This theme of the visuals being phenomenal may soon get to the point that the dictionary will run out of explanatory words. Much like the other issue, art is courtesy of Nick Robles, with colors by Jordie Bellaire, and letters via Dave Sharpe.
Robles keeps the panel sequences sublime, never shying away from trying something unique, or different. One page’s visuals could be an easy three paneled page, with the following consisting of thee panels yet bending the rules. Or during the dialogue driven moment Robles moves the scene around the room and characters helping portray emotion, while keeping the ready interested.
Keeping the colors bright and popping, Bellaire continues the vibrant spectrum seen throughout Doctor Mirage. One sequence stands out more so than the others. That being when Shan explains the history behind the knife. In this flashback of ancient Egypt, Bellaire adds a filter of sandy brown, giving the feeling of being in the desert where the moment transpires.
Doctor Mirage #4 has heavier dialogue moments than its previous issues; luckily Sharpe is able to maneuver the bubbles around the characters while keeping the readers eyes moving. All that while keeping the font styles changing for dramatic effects, or helping portray someone else’s speech.
Letters by Dave Sharpe. Art by Nick Robles. Colors by Jordie Bellaire
The Death Defying Doctor Mirage Defies Death. Again
Doctor Mirage #4 contains only one moment that kills its perfect score. That being an important panel looking muddied, resulting in its visuals all blending together. Beside that small blemish, the beginning of the end is an action packed, character driven fantastic penultimate issue.
Cover Story:Doctor Mirage #4 received a few variant issues. The best one would be Cover C by Yoshi Yoshitani (seen below). Yoshitani has a fun and unique style that pops, while Yoshitani makes the title transparent while drawing ‘beings’ grabbing Shan. I absolutely love when artists mess with comic titles/logos. Even if it’s this small of a change.
Cover C by Yoshi Yoshitani
Dear Reader
The endgame now in sight, what did you think of Doctor Mirage #4? Let us know down below!
Dark Horse’s cat-centric series, STRAYED #4 is out this Wednesday. Lou’s unique tale (no pun intended) continues here, as he learns the true consequences of his actions. This is one series sure to tug at the heartstrings of any cat lover in the audience.
The big bad is on the cover of Strayed #4.
***SPOILER WARNING***
Strayed #4 is the second to last issue in the series, and as such it’s got a lot of development to get through. After all, it has to set up for the dramatic conclusion of the series. All while giving us more time to fall in love with adorable little Lou.
In the last issue of the series, we saw Lou forced to confront the truth of his actions. Now we see the direct consequences of his realization. And what exactly he’s going to do about it. This is a moment we’ve been waiting for since we first heard about this series. And it’s finally here.
This alternate cover for Strayed #4 is both striking and powerful.
Written by Carlos Giffoni, this series has had its ups and downs. It took us a little while to become invested in Lou’s tale (with the exception of the cat lovers in the audience – we were sold from the start). There were more questions than answers in the beginning. But over time, the story has unfolded, revealing a universe full of complex beings and motives.
And one very obviously bad guy running an evil corporation. We really didn’t need to know more than that to hate him, did we? Alright, we were seeking a bit more information about his goals or motives, which we have gotten in a piecemeal format.
Then there’s Lou. For such an adorable cat, he sure has one unique gift. The last few issues have taken the time to show us how he came into being, how he can communicate. And most importantly, the price he pays each time he’s sent off on a new journey. The last issue left is concerned about Lou’s fate, as he had pushed himself harder than ever.
Lou is reeling while his health plummets in this series of panels.
With all of that in mind, Strayed #4 leaps into being. Lou has been forced to face an awful truth – and it’s one that he helped build, albeit unknowingly. But Lou is a sweet cat, one not content to let all of these horrendous acts of genocide slide. And that means he’s about to start acting out.
This was the plot described to us when the advertising for Strayed first began. And thus, this has been the moment we’ve all been waiting for. Lou’s adoration of his owner isn’t enough to stop him from taking a risk because this risk is required in order to do what is right.
This whole time we’ve been wondering what Lou would do when it came time for him to start resisting. And now we finally have an answer to that question. It’s not the answer we expected. But it does fit in well with the characters we’ve come to know, and with the story as a whole.
The conclusion of this issue, once again, has left us eager to see what will happen next. It’s somewhat hard to believe that the series will have enough time to wrap things up, given that there’s only one issue left.
Poor little Lou. He’s been through so much these past few issues.
Strayed #4 has some of the most brilliant and striking artwork of the series, and that’s saying something. Juan Doe outdid himself this time. There are several two-page scenes to be found within this issue, and they’re all worthy of praise.
Doe’s representation of Lou’s astral projected form is beautiful, elegant, and unique. It’s the highlight of the series, in many regards. And that is why this issue was so stunning since Lou spent a tumultuous amount of time in that form. Doe managed to capture the strife Lou was facing, all while showing off what makes the series so wonderful.
Matt Krotzer was the letterer behind this issue. And as usual, he did an ideal job. There were plenty of sound effects worked into these pages, and Krotzer kept them fresh, all while not interfering with the iconic artwork.
You’ve got to admit, these pages have been striking.
It’s hard to believe that Strayed is almost at an end. And yet, Strayed #4 did its job well, setting up for the final issue. The stakes have been set, and Lou is finally in action. And it looks like he might be learning a new ability or two, just in the nick of time.
In BOOM! Studios newest series Folklords, Matt Kindt and Matt Smith ask the big question: do fantasy characters dream of earthly realms?
Interior art by Matt Smith, Colors by Chris O’Halloran, Letters by Jim Campbell
A World Reversal
Folklords‘ premise seems like an obvious one in fantasy, yet it seems to have barely been touched upon before now. Instead of someone from Earth dreaming of a fantasy world, it’s reversed. The series’ #1 main adventurer, Ansel, receives visions of a fabled land called Earth where a multitude of things are different. The visions get the better of Ansel and he sets out to find the fabled Folklords. Gotta love when a comic references the title in its interior.
Unique premise aside, writer Matt Kindt crafts a lively fantasy world bristling with nods to other works. That doesn’t mean Kindt solely relies on past inspirations and creations, though. At the age of 18, all kids in this fantasy realm must announce a quest they plan on tackling, and then set out upon it. Kindt portrays this announcement as a ‘coming of age’ ritual, while having each kid present it to the town. These moments of quest announcements are magnificent as they expand the world, history, and characters all in a hilarious manner.
Interior art by Matt Smith, Colors by Chris O’Halloran, Letters by Jim Campbell
A World of Art
Matt Smith’s art is a perfect fit for fantasy worlds. You may have seen him recently on Hellboy And The B.P.R.D.: Long Night At Goloski Station, furthering the fact of being a top artistic choice for any fantasy realm. While Kindt portrays the characters and world through dialogue, Smith matches said storytelling with each page of artwork.
Smith is able to depict the large fantasy world in all its grander. Folklords #1 seems to take place in only one city (no name is ever stated), but each section visited stands out on its own due to Smith’s art. Smith’s portrayal of a fantasy realm is breathtaking, while the colors by Chris O’Halloran match the feel good vibes and beauty. Each page’s charm beckons you to live in its world.
O’Halloran showcases a complex color spectrum with bright and otherworldly moments, while mixing in dark and moody backgrounds throughout Folklords #1. If neither Kindt’s writing nor Smith’s art could convince you to move to this fantasy realm, then O’Halloran’s colors will.
Helping further Folklords #1 fantasy story are the letters provided by Jim Campbell. During narration moments, Campbell crafts them as a handwritten page in a storybook, taking the fantasy theme to the next level. The characters showcased thus far are human, with the only non-human (Charles The Troll) receiving differing dialogue bubbles. Instead of the clean circular bubbles the humans receive, Charles’ bubbles are shaky and uneven. His dialogue is bold and shaky, helping showcase the difference.
Interior art by Matt Smith, Colors by Chris O’Halloran, Letters by Jim Campbell
Off To Find The Folklords
Each member of Folklords creative team brings their best to the opening issue of a new fantasy world. Throughout Folklords #1, the team adds just enough intrigue about the world, essentially drawing you in slowly. By the end of its first issue you’ll be as excited as Ansel is to explore a new world.
Memorable Quote: “I’m a Troll. I like what I do. And I ain’t a fan of crowds.” – Charles The Troll
Hey, I never agreed to be in Folklords! Seriously, no character has spoken to me more than Charles The Troll.
Cover Story: We aren’t talking about the cover art for Folklords #1, instead I wanted to mention other insane news. A week before its release BOOM! Studios announced a third printing. For a brand new series’ first issue to go to third printing before its release is pretty awesome!
Step Into The Fantasy World
Let us know what you thought of the start to a new fantasy story down below!
Out this week from BOOM! Studios, Saban’s Go Go Power Rangers #25 continues the exciting “Necessary Evil” story arc by further integrating one of the TV show’s most beloved plot points. (Previous issues Spoilers ahead)
If you liked Power Rangers as a kid, and you haven’t been keeping up with the BOOM! Studios comic, then I don’t know what to tell you other than to change that A.S.A.P. The “Shattered Grid” story arc was an absolute roller coaster front to end, and now we’re in the series’ second big story event, and it is every bit as addictive from issue to issue as the first.
For Go Go Power Rangers, “Necessary Evil” started with issue 21, where we said goodbye to Tommy’s Green Ranger powers. Which anyone who’s seen the show knows what is inevitably coming after, and for some, it meant saying goodbye to their favorite Ranger, for others, it means saying hello to theirs instead.
We’ve already gotten a glimpse of Tommy’s White Ranger powers back in “Shattered Grid” when Lord Drakkon held both the Green Power Coin and the White Light at the same time. Even more recently on Go Go’s sibling comic, Mighty Morphin Power Rangers, which is also partaking in the “Necessary Evil” arc just further along the timeline, Tommy is already the White Ranger and has shown what his new powers are capable of.
Saban’s Go Go Power Rangers #25 gives us our first look at writers Ryan Parrott and Sina Grace’s interpretations of the White Ranger’s, something we did not get when Tommy lost his Green Ranger powers. Instead, they had brought us in during the tail end of the Green Ranger’s last fight with an editor’s note telling us to check out the episode of the show “Green No More Part 2” which I dig because it makes the story feel more connected and interactive with the source material.
One example of Tommy “coping”
Right from the get-go, this issue gives us something the show did not, a look at how Tommy is coping with being powerless. Comic and show alike, after Tommy lost his powers, he leaves Angel Grove to take some time for himself, here we get to see what he was doing during this time.
The origin of the White Ranger is not the only tale being explored in Go Go this issue though, all who watched also remember the change in the cast that came shortly after Tommy’s return. Already well established in Mighty Morphin, which again is further down the timeline, we see that Jason, Zack, and Trini have been replaced in their roles as the Red, Black, and Yellow Rangers by newcomers Rocky DeSantos, Adam Park, and Aisha Campbell.
More about Jason’s mission and the burden that comes with it.
Although it’s sad to see the three leave the team, it was going to happen eventually. However, it is good to see Jason, Zack, and Trini will not be forgotten about altogether. In this issue, we are shown more on Jason’s mission granted to him by the Emissary of the Morphin Grid, which while being set up here in Go Go, is already well in motion by the time we get to Mighty Morphin. As far as floating, all knowledgeable, mysterious, ancient beings in sci-fi go, the Emissary honestly has one of the coolest designs of all of them.
BOOM! Flashy entrance
The idea that it constantly shifts between Ranger designs of the same color is a neat concept and very visually pleasing. Francesco Mortarino’s illustrating for this issue is top-notch. Every panel the Emissary is in, he is drawn dramatically and bursting with both figurative and LITERAL electricity. Alongside Raùl Angulo’s colors, which give this glow and energy just radiating off of him at all times, it makes the Emissary eye-catching every time.
As a whole, this issue does more to set up than it does to progress the plot. But that’s not all that bad considering we know most of where the story is going and Go Go has been more the fun ride getting us there. The dialogue has been solid and believable for each cast member, which is amplified by Ed Dukeshire’s lettering, who is still giving us all the “Kee-yas” and “Hoo-Has” in the fight scenes, which is so reminiscent of the source material.
Saban’s Go Go Power Rangers#25 is still giving us everything we love about this Boom! Studios series, and I can not wait to see what happens next. I’m excited to see what they do to tie this story in further with what is currently happening in Mighty Morphin Power Rangers and see how the story progresses to what it has become there. The team has given this series so much love, and I’m thrilled to see how strong it is going still. Definitely a series worth following closely.
Like Power Rangers as much as we do? What’s your take on Tommy changing from Green to White? Let us know in the comment section below!
It’s not every day that an acclaimed writer such as Garth Ennis returns to a character that helped him establish himself as one of the more talented creators in the industry, but that is exactly the case with Punisher: Soviet #1. With Jacen Burrows on pencils, Guillermo Ortego on inks, Nolan Woodward on colors, and Rob Steen on letters Punisher: Soviet #1 has all the makings of another pivotal entry in the Punisher’s catalog.
Punisher: Soviet #1 begins with The Punisher following a tip from a government source about a Russian Mobster’s hideout, only to find out that the encampment has already been taking out by someone with a similar set of skills and M.O to Castle. Before going further into this review, it is necessary to point out that this is a continuation of Marvel MAX line, specifically (and obviously) Punisher MAX. So this comic is graphic and mature, but simultaneously more grounded and realistic. This Frank Castle ages normally, and he is not currently the cosmic Ghost Rider.
A majority of this chapter is spent in Castle’s mind, with some pretty heavy narration. But Ennis makes this work, as The Punisher is probably one of the easier Marvel Characters to make into a narration heavy noir-like story. And the story itself is pretty straightforward, but that truly is how Castle operates, so it works in the larger picture. Castle sees someone he deems evil; he eliminates them.
This is why narration works so well with The Punisher because otherwise, he is a simplistic murder machine. Only when you hear his thoughts does his military expertise and strategic planning show itself. And when there is no narration, the brutality shines through even stronger. This is all evident in the scene in which he is taking down one of Pronchenko’s envoy. He is able to spot their pattern and identify the main target, all while intimidating the envoy into explaining everything through their radio and then lures them into an enclosed space where he is able to hide and explode 200 pounds of plastic explosives, dealing maximum damage. His brutality shines through as he interrogates a survivor by insinuating that he will cut him while his family is listening on the phone. This scene is a showcase for the Punisher at his sharpest and most powerful.
Garth Ennis’s Return To The Punisher MAX Line
Burrows’ lines, Ortego’s inks, Woodard’s colors, and Steen’s letters are essential to the success of Punisher: Soviet #1. Burrows’ detailed and natural linework is almost photo-realistic, and it plays into Castle brutish physique. The inks and colors are brilliant, however. The manner in which the colors change from an almost sickly green or tan to dense and faded blues and finally transitioning to explosive orange is almost masterful as it engages the reader’s eyes as it flows seamlessly between events. Steen’s letters are stark and bold, just like the Punisher, and how plain they are in this chapter works to the story’s advantage.
Garth Ennis’s original run on Punisher: MAX is legendary, and it would be unfair to compare most Punisher stories to it. However, the joint effort of Ennis, Burrows, Ortego, Woodard, and Steen makes Punisher: Soviet #1 feel like the final story could reach some of those lofty heights.
The next installment in Boom Studios’ RONIN ISLAND series, hitting stores on Wednesday, November 13th, takes place in the fall-out of Hana and Kenichi’s fight against the Shogun’s forces in issue #7. The epic battle concluded with Hana’s stabbing of General Sato, the second-in-command who showed compassion for the girl despite his position in the Shogun’s nefarious faction. Now the samurais are fleeing for Ronin Island, but will they make it there ahead of the Shogun’s army of soldiers and Byonin?
Story
General Sato is a complicated character: he’s attempted his desire to save his own people with the overwhelming might the Shogun holds over them. We’ve seen this play out through his quasi-mentoring of Hana despite their enlistment in the empire that unleashed the murderous Byonin. All of this context makes it that much more shocking when she leaves him to bleed out. However, his response might be more shocking still.
Even in his dying breath, Sato is able to recognize the reason Hana is a true samurai—she knows what she’s fighting for. What’s even more heart-wrenching is the fact that everything he did in service of the Shogun was for his people, no matter the cost.
Elsewhere, readers witness the Shogun’s soldiers corner Hana and Kenichi as they’re attempting to make their escape. Caught off guard, hope seems fleeting for our heroes. But at the last moment their friend Chakan, along with another ally roped into the Shogun’s army, lay their lives on the line for their new friends, showing a commitment to the Island’s cause.
Scenes like these are what make Greg Pak’s writing phenomenal. The way he gets to the heart of issues within these characters’ interactions allows readers to relate to them on an emotional level. We feel we can look up to these characters despite their flaws. And we’re anxiously waiting to see if they make it to the Island before the Shogun’s evil forces.
Artwork
Giannis Milonogiannis’ pencils and inks, Irma Kniivila’s colors, and Simon Bowland’s letter work capture the essence of this comics tale of betrayal, redemption, and family. The illustrations are simple, yet complex, cultivating an inviting presence while offering highly-detailed renditions of the samurai and solider weapons to instill just the right amount of realism. We see splashes of colors of characters set on relatively bland backgrounds, drawing our attention to the important action. The dialogue boxes add to this effect as well, essentially guiding readers through the flow of each scene.
Comic Covers
Main Cover
Giannis Milonogiannis’ and Msassyk’s main cover art features Hana and Kenichi, standing back to back and in contrasting colors, with a deep fissure splitting the earth between them. This reflects the growing tension between them due to differences in approach to liberation.
Preorder Cover
Ethan Young’s preorder cover once again uses a style reminiscent of East Asian artwork to depict Kenichi and the team of bandits he enlisted, which has become a major point of contention between him and Hana.
Conclusion
RONIN ISLAND #8 wears its heart on its sleeve, giving us a microscopic view into the souls of our favorite characters. If readers didn’t know what Hana and all of her relationships stood for, they definitely do now.
What did you think of Sato’s respect for Hana? Let us know in the comments below!
Olympia #1 from Image Comics hits your local comic book store this week.
The new miniseries from the creator of Wyrd and The Tomorrows, Curt Pires seems to be a personal story. What happens when your favorite superhero appears in front of you? If you are the main character, you have to learn to go with the flow.
Elon is a latchkey kid who spends his days alone reading comic books—until his favorite superhero, Olympian, comes crashing off the page and into reality! But as he nurses his wounded and delirious hero back to health, he discovers Olympian isn’t the only thing that came through… something evil followed him.
Writing
The concept for this story is familiar, but it seems like it is building to something more. The “Imaginary character comes to the real world” trope has resulted in some very entertaining media such as the film Enchanted. Here though, it feels more like the film Thor but without a period of powerless for others to doubt the character’s claim of greatness. Instead, Elon is 100% convinced from the start the mysterious person who appears before him is his favorite comic book character, but at the same time, doesn’t react to the discovery it very emotionally.
It feels like this lack of emotion on Elon’s part may be intentional. Writer Curt Pires commented this series came during and after the passing of his father. This emotional process could be reflected in Elon as he doesn’t seem to have great emotional reactions to events, and the locations of the character’s father are unknown. It would not come as a surprise if the entire book takes the trope mentioned earlier but has it happen when the character interacting with the refugee from another world isn’t at their personal best. How exactly do you deal with warriors from a parallel dimension with the death of a family member weighing on you? It is a fascinating concept to explore.
Artwork
The artwork has a simplistic style, but this is not a criticism. Instead, the work by Alex Diotto and Jason Copland seems to scale the details down intentionally to focus on the body language of the characters to help tell the story. This adds a sense of loneliness and isolation to scenes to help draw in the reader.
The colorwork by Dee Cunniffe offers some great transitionary work. It showcases the moments which take place in the comic and those in the real world of the story. The use of color also aids in bringing in the more otherworldly powers Olympian displays.
The lettering by Micha Meyers gives an insight into who Elon is as a character. Through careful use of font, the reader can notice Elon is an individual who doesn’t raise his voice often and adds more evidence to the idea the character is emotionally stunted to some degree. It’s a subtle aspect but one which is noticeable.
Conclusion
Taking a trope and adding a unique twist is always a great way to tell a story. If the rest of the series plays out just as well as Olympia #1, then this series will become a staple in graphic novel format. Books like Olympia, which help to address deep issues are always needed in the world today.
The laughing man is looking for blood in Gideon Falls #18, out this week from Image Comics.
Wow. Just when you thought you might have a series figured out, the script flips. The small town of Gideon Falls is the center of something far more sinister than anyone could’ve imagined. There are so many moving parts to keep up with as the characters meet and their stories intertwine.
Jeff Lemire is scripting this edge of your seat horror suspense, and Andrea Sorrentino illustrates some nightmare inducing pages that are sure to be instant classic scenes when adapted to screen. Dave Stewart the busiest color man in comics and Steve Wands round out this award winning creative team.
Lemire has mastered the slow reveal and created one hell of a mystery horror that has me dreading the last page of every issue. It is something I look forward to releasing every month and waiting thirty days between issues is the most terrifying part of Gideon Falls.
Sorrentino’s art is once again pristine and perfect. Two-page spreads from Sorrentino for Gideon Falls are always amazing, and this issue might have some of the best yet. In the most notable spread, the detail for each of these tiny images is something to behold. Death, destruction, and war is rampant across the page and even the peaceful images are hiding something sinister.
Stewart captures the perfect aura for a dark town with a haunted history. Gideon Falls is dirty, grungy, and grimey. The citizens wear boring colors and no one owns anything too flashy or fancy. It feels like everyone in the town senses something is wrong but no one will say anything.
Wands’ creepy, scratchy lettering is always a contributing factor to the uneasy feeling this book exudes. Conversations look like the incoherent scribblings of a psychopath, or like this entire story is being read out of some psych patient’s journal.
After taking a trip to Gotham with Joker: Killer Smile, the team returns to the twisted and tormented town of Gideon Falls. Characters are finally meeting and they’re starting to understand the scope of things as the stakes rise.
We have seen Nortan Sinclair’s machine before, but now we know what it does and why the Black Barn is showing up in their nightmares. The Pentoculus has allowed evil to escape and now Wilfred and Angela must venture to the center in hopes of setting everything right.
The horrible realities from every Gideon Falls that have and will ever exist put the story into perspective. We find out this is not something that can be fixed with any sort of ease. There is no plan for this and no one knows what will or can happen.
I would say it looks like the story is getting revved up and ready to go, but that would go against what Gideon Falls has been about. Revealing secrets slowly and at the right moment is what has made this series so exciting. We learn something new with each issue but not enough to put the entire mystery together, until the right time. I feel that as we learn more answers we will only find more questions.
Gideon Falls has always been reminiscent of Twin Peaks, but now Lemire pulls other influences into the mix. This issue reminded me of Black Science for obvious reasons like the reference to the center and other dimensions of possibilities, but where BS is full of wonder and science, GF is just evil. GF is the dark multiverse to BS.
The laughing man and Gideon Falls are putting a family through hell during what should be a happy moment for a family reunited, can they stick together and find answers? Or will they be the next to smile?
What did you think of Gideon Falls #18? How are you enjoying the story so far? Let us know in the comments below.
Welcome to ‘I’d Buy That For A Dollar’ a column where I will be exploring the weird and wonderful world of dollar bin diving. The only rule is each and every comic is purchased for one dollar (or less!).
For the very first column, we are gonna take a look at Marvel Comics’ X-FORCE #8 and First Comics’ WHISPER #5.
X-Force #8
If you were reading comics in the 90s, then you were at least aware of Rob Liefeld’s X-Force. Spinning out of New Mutants, X-Force was one of Marvel’s biggest books at the time. But when Liefeld’s started to fall behind on penciling (probably due to his impending departure to help form Image Comics) fill-in artists were brought in. And in the case of X-Force #8, the guest penciler is none other than Mike Mignola, creator of Hellboy! I vividly remember being so disappointed at this at the time. As a young comics fan, I was really into Liefeld’s art. And seeing the blocky and weird images of Mignola sort of pissed me off. What a difference getting older and wiser makes because now X-Force #8 is a fucking gem of a dollar bin find. Just looking at it makes me wish Mignola had done a whole arc and not just this issue. Just check out the images below and tell me it’s not fun and fantastic. I dare ya!
I wish Mignola had drawn the cover too!This opening shop of the Wild Pack rules. Just look at the character Grizzly! Looks GREAT!This page layout with Baron Von Strucker in incredible!Very cool rendition of Cable. That white background is a great touch.
Overall X-Force #8 is a fun issue and well worth a dollar. It may even be my favorite issue in X-Force’s run. Grab it if you see it!
WHISPER #5
First Comics was a fairly large indie publisher in the 1980s. If you dollar bin dive, you’re going to see a lot of great books from First Comics. Like this one here, Whisper #5! Whisper was a ninja comic written by Steven Grant (who wrote for Marvel and had a solid run on The Punisher with the great Mike Zeck. He also wrote the indie comic 2 Guns which was turned into a Mark Wahlberg and Denzel Washington film a few years ago). The art in Whisper is by Norm Breyfogle (who also does the lettering here). Breyfogle had a well-received and lengthy run on DC’s Batman; helping create The Ventriloquist, Anarky, Jeremiah Arkham and Victor Zsasz. He also co-created, with Gerard Jones and Len Strazewski, Malibu Comics’ Ultraverse flagship hero Prime. Breyfogle sadly passed away on September 24, 2018.
Got it!There’s a lot of energy to this and it’s super fucking vibrant. It looks great on paper.
Some sick panel shapes and layouts!
I haven’t read much of Whisper, so it’s hard to get a story vibe from a fifth issue. But it has a fun vibe and it’s all about a female ninja! What the fuck is not to love about that?!?! If you find Whisper in a dusty long box, it’s also worth a buck.
There you have it folks, two books for two bucks! Have any of you seen these two books before? If you have, feel free to share your thoughts below. And share your own dollar been finds too.
You can find great dollar bins at almost every local comic shop. So find a shop, ask a comic clerk and start bin diving!
Got your own awesome dollar bin finds? Toss them at me! Send emails to manny@monkeysfightingrobots.com Follow me on Instagram: _idbuythatforadollar_
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Fortunately for comic fans everywhere but unluckily for residents of Edge City, Big Head is back. The green, Looney-Tunes powered psychopath that changed Dark Horse Comics forever is finally on shelves again, and he’s got his worst plan for death and destruction yet: he’s running for President. Monkeys Fighting Robots got to chat with some of the team bringing you Big Head’s efforts to “Make America Green Again,” writer Christopher Cantwell and artist Patric Reynolds. Here’s what they had to say about I Pledge Allegiance to the Mask, the history of The Mask comics, and the rumored Mask movie reboot. Read on!
Grant DeArmitt for Monkeys Fighting Robots: Alright Chris, start us off. Where does I Pledge Allegiance to the Mask pick up? Has the time that passed in our world also passed in Edge City? Where’s The Mask now?
Christopher Cantwell: Time has definitely passed. I’d say this new chapter takes place now, or enough in the future that it’s like… tomorrow. But there is reference to the Big Head events of the late 80’s through the 90’s. Detective Kellaway has retired to California. Kathy, Stanley Ipkiss’ girlfriend, is also around and in her late 50’s. The Mask has been missing for about 20 years (since the comic title truly went dormant). But it’s still out there.
MFR: Patric, this book looks unlike anything we’ve ever seen in The Mask universe before. Why is that, and what inspires the new, grittier look for Big Head & co.?
Patric Reynolds: Before I came on board, the creative team wanted a different visual approach to this series. My editor, Daniel Chabon, suggested I be considered as the artist, and the gulf between the work that I usually do and the style of the previous iterations of The Mask is pretty wide to say the least. The team was looking for a grittier, darker, almost noir-ish look for the story, and I’ve had a fair amount of experience making comics inspired by those elements. As an artist I’m focused on using light not only to describe form and establish a time, place and mood, but also to use it as a presence, like an unseen character guiding the viewer through the page. Bending the visuals towards a more realistic wavelength can make a more visceral impact with the reader (if I do it right), and hopefully it can make the characters resonate on an emotional level.
MFR: Chris, you said in a previous interview that you scared yourself writing this book. What did you mean by that? What are you scared of?
Cantwell: I imagined the most absurd and horrifically violent things I could think of for Big Head’s killings. And then Patric made them scarier. I scared myself because it’s one thing to think of something like that, but another to see it actually happen on the page. I also removed almost all hope from the story threads in this book. Usually that accompanies darkness and violence in my stories. Here, not so much. And I was surprised at how easily I could pull all sunlight out of my soul.
MFR: Patric, Big Head is famous for his massive, Liefeld-spoofing choice of guns. Does this aspect of the character change in a comic released in 2019 America?
Reynolds: Chris has intentionally distanced the story from gun violence, and even the one instance where Big Head does pull out some ridiculously massive guns before a fight it’s played more as a joke or call-back…. and frankly this story doesn’t really need the presence of guns to make the violence impactful. It leaves room for a lot of creativity in the bloodshed, from a political rival getting flushed down a toilet, to a war-focused presidential candidate getting shot out of the turret gun of an Abrams tank, and finally to a new character cutting off his ear and eating in front of people just to prove what a loose cannon he is.
MFR: Chris, we’ve seen the horrible things that can happen when a person wears The Mask. Do you think we should ever empathize with the people who put it on?
Cantwell: It depends on who wears it. If deep down the person has a good heart, yes. But those people usually realize the Mask is bad and extract themselves from it. If the person was already a bad seed, definitely not. Stanley Ipkiss? No. Kathy, Kellaway? Yes. There are a couple characters who wear it in this story. One is a good person, and one merely professes to be, but actually they’re a piece of shit. The Mask just makes that truth known.
MFR: Patric, what’s your relationship with Lee Loughridge like? You flesh out this fantastic, neo-noir vision of Edge City together, can you give us a window into that process? What makes you work together so well?
Reynolds: Thank you very much for the positive comments! I met Lee back in 2009 while I was a student at the Savannah College of Art and Design and he was invited to their annual Comic Arts Forum as a guest artist. He looked through my portfolio and said “hell yeah I’d like to color your stuff!” We had followed each other on social media since then, but we didn’t have the chance to work on something together and our schedules never lined up. Last year I posted a Venom commission that I had painted for a client, and he surprised me by digitally coloring it on a whim and posting the gorgeous results. Right about the same time Daniel was asking me to paint variant covers for other Dark Horse titles, and I suggested that Lee do the digital coloring on them. I really liked how he enhanced the black and white images that I made, and I asked him to do some sample colors on some of the Hellboy and the BPRD: 1954 pages that I had done. He really killed it, and Daniel really liked what he did, too.
Reynolds: When Daniel offered me the job as an interior artist for I Pledge Allegiance to The Mask, I didn’t hesitate to suggest Lee to come on board as colorist. Lee has a great grasp of how important light is to the inks that I do and recognizes the intensity and the directions of the light sources really well. I love the way he captures the way light diffuses throughout the panels in various ways. Sometimes I’ll give him specific notes on certain panels before he starts (like “the only light source in the panel is coming from the TV,” or “the characters in the doorway are backlit by a pink neon sign,” etc.), but for the most part I just trust him to do his job. And he’s imbued the visuals with an indelible edge.
MFR: Ok, question for the both of you: Rumors of a reboot of The Mask have been swirling around the internet for a few months now. If you were in charge of this onscreen return of The Mask, what would it look like? Would it be like I Pledge Allegiance to the Mask?
Cantwell: I would combine The Mask and The Mask Returns and make the anti-heroes Kellaway and Kathy. Ipkiss would be in it for 20 minutes.
Reynolds: Well, if I were in charge I’d get Roger Deakins to be the cinematographer (I loved the way he realized the visuals in Blade Runner: 2049 and No Country for Old Men)…. or if David Fincher is available, I’d love to see how he’d translate the chiaroscuro of the visuals of this new series to the big screen. I actually study screen shots of their film work to help inform and inspire the work that I do.
MFR: And finally, another question for you both: I’ve read that this series would see The Mask “returning to its roots.” How do you think The Mask has changed since debuting in 1989? What’s the key to bringing it back there?
Cantwell: I think Big Head isn’t such an outlier in today’s world. Violence and chaos seem to be more a way of life, and a media-accepted means of moving through the culture and society. Big Head wouldn’t have to hide in the shadows so much. He could be out in the open. That’s what he does in this story. And he might even find an American populace that isn’t so shocked by his antics anymore.
Reynolds: Big Head is actually kind of… normal against the backdrop of 2019. Hyperbole tinged with ignorance and fear is becoming more of the norm, and someone as crazy, amoral, and dangerous as Big Head can absolutely become the leader of the free world. And ultimately, that’s the real terror.
You can follow the Big Head madness with I Pledge Allegiance to the Mask Issue One, which is one sale now, and with Issue Two, which is at your local comic shop next Wednesday, November 20th. For more interviews like this one, make sure to follow us on Twitter, and for all the best comic book discussion, stay tuned to Monkeys Fighting Robots.