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EXILES Not Afraid To Be Bold & Weird

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Hot off the success of the stellar Black Bolt series, writer Saladin Ahmed brings together a new team of heroes for an all-new Exiles series.

Exiles 1 cvr

***SPOILERS LIE AHEAD***

 

The creepy, old Nick Fury that’s imprisoned on the moon seeks out Blink’s help in stopping the world-eating foe that’s destroying the multiverse. Watcher-Fury’s explanation reads like a DC event setup but more loose.

Blink slaps the almost-sentient Tallus on her wrist and it starts dragging her through universes to gather a team of Exiles. Saladin Ahmed doesn’t try to drown us is exposition or even try to justify the plot much. The focus her is clearly more on fun and less on dramatics; those will come later.

Ahmed breathes a certain amount of snark and sarcasm into Blink that’s both fitting and appreciated. As she continues to gather her Exiles from different universes, she’ll have more potentially hilarious interactions.

“Getting the team together” comic book issues are always fun. We only get to see Old Lady Khan and Iron Lad join Blink by the end of this issue, but already that trio bursts with chemistry. A 16-year old Nate Richards, who got his armor from Kang, was a nice surprise.

Javier Rodriguez makes this new Exiles book his own. Big, pretty splashes and creative layouts keep your eye busy and well-fed. Character design is tasteful and effective, especially the Time-Eater.

Rodriguez excels at making each of these different worlds we visit feel unique in just a few pages. He’s able to match Ahmed’s sarcasm in skirting the line between epically serious and comic book silliness. It’s similar to the attitude felt throughout the Thor: Ragnarok film.

Jordie Bellaire makes every single page and panel pop. Her coloring oozes out of the page and infects the reader’s brain in a really intoxicating way. The color pallet of this issue is really pleasing.

Exiles has a great creative team that seems to be in the right head space to make this title the most effective. This version is very much its own and leaning heavily into the weird, which will be a driving force going forward. Submit yourself to the multiverse.

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Review: GIDEON FALLS #2 Excellently Deepens Its Mystery And It Develops Its Characters

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Gideon Falls #2 by Jeff Lemire, Andrea Sorrentino, and Dave Stewart continues to develop a genuinely creepy and disturbing tale told with perfect pacing and eye-catching artwork.

Gideon FallsGideon Falls #2
Written by: Jeff Lemire
Art by: Andrea Sorrentino
Colors by: Dave Stewart
Letters by: Steve Wands

The lives of a reclusive young man obsessed with a conspiracy in the city’s trash, and a washed-up Catholic priest arriving in a small town full of dark secrets, become intertwined around the mysterious legend of The Black Barn, an otherworldly building that is alleged to have appeared in both the city and the small town, throughout history, bringing death and madness in its wake. Rural mystery and urban horror collide in this character-driven meditation on obsession, mental illness, and faith. 

Writing

Gideon Falls, two issues in, is already a great example of perfect narrative pacing. After ending the last issue on a strong cliffhanger, Lemire uses this chapter to really develop Norton and Fred more. Using parallel structure excellently, Lemire brings his two main characters closer thematically, raising the tension and suspense for their eventual meetup. At this point, both Norton and Fred work as our protagonist. Lemire’s writing invests us in both.

There are also a great many hints and clues dropped that begin to make you realize there is a surreal nature to the town of Gideon Falls. It almost begins to take on a Twin Peaks vibe. 

Gideon Falls

Art

This is seriously one of the best-looking comics currently out. Every visual aspect of Gideon Falls works together to create a very unique and defining feel. The pencils have an extremely tangible texture, creating a more intimate experience. The layouts are both steady and jarring, which give the book its unique pace. The colors are otherworldly and the lettering is sublime, both contributing to the story’s mood. It’s the perfect example of collaborative visual art.

Conclusion

The events of this issue really build up the tension and mood and we get another great cliffhanger (something Lemire is becoming very, very good at). It’s also incredibly gorgeous to look at. Gideon Falls is one of the horror comics in shops today and undoubtedly heading toward being a classic Image title. 

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Exclusive Preview: THE BRAVE AND THE BOLD: BATMAN AND WONDER WOMAN #3

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The Brave And The Bold: Batman And Wonder Woman #3 hits your local comic book store on April 18, but thanks to DC Comics, Monkeys Fighting Robots has an exclusive five-page preview for you.

The book is written and drawn by Liam Sharp with colors by Rumolo Fajardo Jr., and the lettering was worked on by Troy Peteri.

The texture in Sharp’s artwork is nothing short of brilliant. The 80s British style of drawing comics is so unique with detail. With modern day coloring techniques, the artwork now pops with color and exposes all aspects of Sharp’s creativity.

About the issue:
Batman arrives in Tir Na Nóg to help Wonder Woman solve the mystery of a murdered god. But while he may be the World’s Greatest Detective, he soon learns that the techniques he uses on our world may not aid him in this strange new one. As the investigation continues and new suspects are revealed, this dynamic duo learns that each may be more dangerous than the last.

Check out the five-page preview below, click on the image to expand or scroll past to see the pages as well.

Are you reading The Brave And The Bold: Batman And Wonder Woman ? Comment below.

Exclusive Preview: THE BRAVE AND THE BOLD: BATMAN AND WONDER WOMAN #3

Exclusive Preview: THE BRAVE AND THE BOLD: BATMAN AND WONDER WOMAN #3

Exclusive Preview: THE BRAVE AND THE BOLD: BATMAN AND WONDER WOMAN #3

Exclusive Preview: THE BRAVE AND THE BOLD: BATMAN AND WONDER WOMAN #3

Exclusive Preview: THE BRAVE AND THE BOLD: BATMAN AND WONDER WOMAN #3

Exclusive Preview: THE BRAVE AND THE BOLD: BATMAN AND WONDER WOMAN #3

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Gender Roles Are Reversed In New INCREDIBLES 2 Trailer

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Pixar dropped a new trailer for Incredibles 2 Friday morning, and filmmaker Brad Bird has Craig T. Nelson creating his own superpowered version of Mr. Mom.

The 1983 film by John Hughes appears to be a significant influence on Bird’s film. Michael Keaton was the stay-at-home dad of the 80s, but Pixar will usher in a brand new style of daddy daycare this summer with Bob Parr aka Mr. Incredible.

Whatch the trailer below.

About Incredibles 2
Everyone’s favorite family of superheroes is back in “Incredibles 2” – but this time Helen (voice of Holly Hunter) is in the spotlight, leaving Bob (voice of Craig T. Nelson) at home with Violet (voice of Sarah Vowell) and Dash (voice of Huck Milner) to navigate the day-to-day heroics of “normal” life. It’s a tough transition for everyone, made tougher by the fact that the family is still unaware of baby Jack-Jack’s emerging superpowers. When a new villain hatches a brilliant and dangerous plot, the family and Frozone (voice of Samuel L. Jackson) must find a way to work together again—which is easier said than done, even when they’re all Incredible.

Incredibles 2 features the voice talents of Craig T. Nelson, Holly Hunter, Sarah Vowell, Huck Milner, and Samuel L. Jackson. Bird return’s to direct the sequel.

The heroes return on June 15.


Are you excited about the sequel? Sound off in the comments below.

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Review: The Dragonson Fights The League in NEW SUPER-MAN AND THE JLC #22

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There is a lot of action, intriguing backstory, and surprising reveals in this issue of New Super-Man and the Justice League of China, which makes the whole issue a ton of fun.

The JLC was recently called to help thwart an attack in North Korea involving giant crabs. They were trying to kidnap a citizen, Ahn Kwang-Jo, claiming him to be their prince. Deilan, the Wonder Woman of China, believing the crab’s claims to be valid, agrees to take Kwang-Jo back to China. Despite the protests of Baixi, the Bat-Man, the League gets the prince out of there. While they are being debriefed, however, Kwang-Jo receives a visit from the spirit of King Munmu, the Dragon of the East Sea. Using his ancient magic, the king gives Kwang-Jo new abilities and a suit, labeling him The Dragonson to fulfill an ancient prophecy: flood the nation and wiping out the corrupt. Will Kwang-Jo conquer North Korea or become its new Aquaman?

Dragonson and the team?

**Some Spoilers Below**

Story:

While Baixi and Deilan discuss what the next step for their guest is, the Dragonson tries to take down the League. Before he can do any significant damage, Deilan is able to get him to stand down. This allows the Chinese Lantern Corps, the Justice League’s replacement in the Government, to swoop in and capture the North Korean fugitive. While the Corps is able to grab Kwang-Jo and their traitorous informant, Baixi, the New Super-Man unleashes a new devastating power, which he swears to use to stop Kwang from fulfilling the prophecy.

There are plenty of exciting parts to this issue, as well as surprises. The action goes above and beyond when it comes to showing the skills of the League. Seeing them face enemies and their banter between one another makes every adventure a fun one. The real star of the show, however, is the newest member, Dragonson. He has the coolest moments and powers behind him as he faces the threat of the League pinning him down. We also get some interesting moments that will leave readers itching for the next few issues. A villain returns to give Baixi the fight for his life as the JLC rushes to save North Korea from the Dragonson and his power. It’s fun, exciting and makes me want to get the next issue now.

Dragonson attacks

Art:

Brent Peeples works on the illustrations, and his work goes above and beyond. Not only are all the characters given exciting designs, but their powers as well. The action scenes are fantastic, full of detail and Hi-Fi’s master colorwork. As much as Kwang-Jo looks great, Kenan’s new form surpasses it. The team makes this new form look otherworldly, yet still able to maintain the original look. The issue looks phenomenal, and we have to thank the team for that.

Dragonson v Super-Man
Conclusion:

This is a fantastic installment to the series and exciting chapter to the arc. We have incredible action, humor, and excitement with the battles over the Dragonson. His design, along with the other characters, is just the tip of the iceberg regarding the fantastic art. It’s a fun issue, and I highly recommend it.

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Review: WESTWORLD “Journey Into Night” – Event Television Is Back, In The Vein Of LOST

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After a 16-month break, Westworld returns to HBO on April 22 to kick off season two with episode #11, “Journey Into Night”, and the cable network quickly reminds us of the scope and talent of the series.

The primary focus of the series will always be the battle between Dolores Abernathy and the Man in Black, but the side stories for this season is where the more in-depth conversations will be held. There must have been epic writers meetings with Lisa Joy, Jonathan Nolan, and Roberto Patino to decide which outline to follow for season two.

Season one created a universe. Season two lets the battle unfold between humans and their evolved creations, but what is the endgame? To question right from wrong, gender roles, and the eternal nerdy question of the soul in reference to artificial intelligence.

Review: WESTWORLD “Journey Into Night” Event Television Is Back In The Vein Of LOST

Maeve Millay played by Thandie Newton is on a maternal journey that could lead to the most compelling endgame. The idea of artificial intelligence reproducing and/or creating a hybrid child with humans could make the most intense Philip K. Dick fans come to a calm point with the endless possibilities.

“Journey Into Night” sets up several plot threads for season two that will send everyone to the water cooler with his or her theories. Jeffrey Wright continues to ooze compassion as Bernard Lowe, where on the other end Ed Harris is having way too much fun as the Man in Black.

Review: WESTWORLD “Journey Into Night” Event Television Is Back In The Vein Of LOST

While HBO fans wait for Game of Thrones to return, season two of Westworld brings back event television that more reminiscent of LOST. Where Game of Thrones is epic, Westworld is philosophical, and the show will benefit from the week between episodes to let it breathe as fans search for meaning. “Journey Into Night” jump starts your brain in search of a higher purpose.


Are you a fan of Westworld? What are your theories? Comment below.

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Why Cork Comic Expo Matters to the Community

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Over the last year, we’ve covered a number of events and publications that breakdown the barrier between comics creators and their readership. This reflects a movement within the comics community aimed at inviting people of all ages behind the scenes to see how the magic is made and who the wizards behind the craft really are. In doing so, they hope to open up the medium to new audiences as well as new ideas. This Saturday 14th April, Ireland’s real capital will be contributing to this movement with the Cork Comic Expo.

The event, affectionately known as “Sliney Con”, is the brainchild of Marvel artist, and Corkonian, Will Sliney and Big Bang Comics. Cork Comic Expo sees Ireland’s top talent, from small-press creators to those working for the major companies, coming together to celebrate the medium. Sliney, best known for his work on Spider-Man 2099, Scarlet Spider, and Fearless Defenders, created the event in 2015 as a way of giving back to the scene and inspiring burgeoning Irish talent. The event is one founded on the idea of fostering an ever growing community. Speaking with Sliney early this week, he said:

“I think the [first event] itself was a massive success, far bigger than any of us imagined, but I think it reflected the impact of the growing scene of comics in Cork and Ireland, rather than impact it. That scene was bursting forward back then and now we are starting to see a lot of the next generation of comic book artists and colourist’s starting to work big worldwide comic book companies. “

Inclusiveness and openness is at the heart of what makes Cork Comic Expo important. Its success is founded on accessibility. Comics biggest problem is getting books into the hands of new readers, both young and old. Sliney and Co. offer an event that is free to the public and takes place in one of the largest shopping centres in Ireland: Mahon Point. In this way, they bring comics directly to the people. They create an incredibly inviting atmosphere by running free art classes, competitions, and workshops. accessible by its nature. The result is a family day out more than your average convention. Add to an event of this scale taking place outside of the capital and suddenly, you realise you can’t help but come to one conclusion: this is comics as outreach.

Along with the various workshops and competitions, Cork Comic Expo sees a number of books launching at the event from big releases like Stephen Mooney’s Half Past Danger 2:Dead to Reichs to more small-press affair with Frankie’s Big Book of Assassinations from the  team of Paul Carroll and Gareth Luby. One features the pulpy WWII adventures of the world’s greatest chancer and the other the misadventures of the world’s deadliest feline fatale. Both very different books, but they represent the breadth of styles and sensibilities on display within the Irish comics community. It is that shared passion for the medium that fuels their creation. The same can be said for Word Down South, the latest anthology from the Cork Comic Creators group which also launches at the event. It further shows the dedication of creators on the grassroots level.

Cork Comic Expo invokes the spirit of Thought Bubble in that it sees comics as an end of themselves rather than a means for producing other media. This is a celebration of comics as a storytelling medium first and foremost. People may be drawn in by the movies and TV spin-offs, but this is an event that seeks to prove to the masses the value of comics themselves. Superheroes may be the medium’s bread and butter, but there is so much more to see and the plurality of voices on display at the event demonstrate that. Moreover, it showcases  people at various stages of their career and in doing so, tells attendees that they can do it too. There is no barrier to entry in comics. Cork Comic Expo’s focus on the comics and the people producing them signals to those who dare to dream that this is a journey they can embark upon, if they are just willing to take the first step. The fact that everyone at the event is willing to help aspiring creators on that path is a credit to the sense of community that Irish comic scene has become famous for.

Events like Cork Comic Expo democractise the medium. Lot of talk and headline space is given to the discussion of larger conventions/events, where the latest news from the Hall “H”s of the world will be broadcast to the masses. Yet it is local events like this where comics truly live, where they have the most impact. This is where the never-ending cycle of fan becoming creator and inspiring others rejuvenates itself. They allow the pulse of the community to be properly taken. Perhaps most importantly, the provide a forum for a unified voice that lets one simple message be heard by all those who would hear it: comics are for everyone.

Check out our slideshow featuring some of the creators and comics on display this weekend at Cork Comic Expo. 

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Billy Mitchell’s DONKEY KONG Records Invalidated By Twin Galaxies

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Billy Mitchell’s reign as the first ever “King of Kong” is over.  An investigation by Twin Galaxies (an organization that has been recording high scores in gaming since 1981) found the 52-year-old guilty of cheating.  The organization discovered Mitchell set his numerous high scores in Donkey Kong on a prohibited system, rather than an approved arcade machine.  With the ruling comes severe penalties for the 52-year-old gamer.

Twin Galaxies has banned Mitchell from competing in tournaments, and has stripped him of his high scores.  Including his score of 1,047,200 which marked the first time in the game’s history someone reached a million points.

Donkey Kong
Mitchell with Twin Galaxies Founder Walter Day

Twin Galaxies has stated they have submitted their findings to the Guinness Book of World Records.  They have also published a post discussing their investigation into Mitchell on their website. With Mitchell’s reign in Donkey Kong over, Steve Wiebe is now at the top.  Wiebe is also now recognized by Twin Galaxies as the first person to score a million points in the game.

Like Mitchell, Wiebe was also featured in the 2007 documentary The King of Kong: A Fistful of Quarters.  

 

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TRUTH OR DARE Was Almost A Smart, Stimulating Horror Flick

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Truth or Dare is the latest horror movie from Blumhouse, and, unfortunately, what could have been a surprisingly intelligent genre picture squanders its potential.

On their last day of Spring Break in Mexico, a group of friends follow a complete stranger to an abandoned convent to play a game of truth or dare. But when they return home, they find that the game is following them. One by one, the group is repeatedly asked to either reveal their deepest, darkest truths, or fulfill brutal dares. If they refuse, they die.

If you’ve seen the trailers for this movie, then you’re probably expecting a campy, somewhat silly, watered down horror flick. You’d be correct. Truth or Dare is very much a middle-of-the-road supernatural thriller. It’s not outright bad; it’s actually somewhat enjoyable if you’re looking to just turn off your brain and watch something you can only half pay attention to (especially for a PG-13 horror).

But here’s the thing: this could have been a movie where you wouldn’t want to turn off your brain. It was almost actually a philosophically stimulating experience.

truth or dareAt the start of the film, main character Olivia is bailing on Spring Break in Mexico to volunteer for Habitat for Humanity. Her friends need to go behind her back and cancel her Habitat plans to get her to come with them. Later, the first question she’s asked in truth or dare is whether she would sacrifice her friends’ lives to save the entire population of Mexico, or vice versa. She chooses Mexico.

The film is setting up a utilitarian theme; the needs of the many outweigh the needs of the few.

Olivia and her friends are put to the test when the game follows them home. Each time they’re asked truth or dare, they’re given a choice. Sacrifice themselves, or hurt someone close to them, or hurt a number of people even.

Truth or Dare is riddled with moral dilemmas like this. It could have led to some stimulating post-movie conversation. Do the needs of the many actually outweigh the few? When and why is it okay to sacrifice another’s life for your own?

Unfortunately, the film never does enough with this premise to kick off those conversations. The main characters never really seem to struggle with morality. They just come off as selfish dicks for the most part. Which, from a storytelling perspective, really makes them hard to root for, or care about in any way honestly.

In all fairness, and skirting spoilers, there is one moment where a character makes a tough choice. But even this moment doesn’t really have enough weight to feel important, and it’s almost immediately undercut by more selfish dickery.

Bottom line, Truth or Dare sets up an interesting premise that could have stimulated intellectual conversation. It could have been the new It Follows. But instead it squanders its potential and ends up another paint-by-numbers thriller. And with a PG-13 rating, it doesn’t even get gory or twisted enough to make up for that. Wait for it to hit Netflix and put it on late at night when you’re too awake to fall asleep, but too tired to watch anything you actually want to appreciate.

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Ninja-K #6 Review: Bloody, Brutal, And NonStop Action

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Ninja-K #6 continues the story of Colin King and the MI6 monster fighting ninja program which features ferocious fighting, traitors, magic, demi-Gods, and more.

Everyone knows Marvel and DC and, to a lesser degree, companies like Dark Horse and Image share some household name status. However, in the 90s, there was another company making some wildly popular books. In February of 1994, Valiant Comics, now Valiant Entertinament, released the first solo Ninjak title, and by November of that year, it was the #1 selling comic. Yeah, like, of all comics. But Valiant lives in strange obscurity from the mainstream. However, they’re still around making some great books, including this new start to their long-time super-spy action series. Does this book deliver a killing blow to the target that is the reader’s mind like it has in the past? Read on, readers.

Writing: Christos Gage
Art: Juan José Ryp
Colors: Jordie Bellaire
Letters: A Larger World Studios
Editor: Karl Bollers

“… I’ve fought back from the brink of death
more times than I can recall.” – Ninjak

WRITING

Ninjak is the story of Colin King who is a super-spy for British agency MI6. King is a sort of James Bond, with a badass, cool personality, deadly combat skills, and fancy technology. King is technically Ninja-K, as he’s the 11th primary ninja of the secret program. For the first few pages, Ninjak is a disappointing, massive exposition bomb. In all honesty, it was a bit painful. During the process, we learn that King wasn’t the first choice to be “K” but received the job because … reasons and the original “K” instead became “K-2,” Ninjak’s understudy.

Years later, K-2 is tired of waiting for Ninjak to die off so that he can become the new Ninjak. So, K-2 turns on MI6 and our hero is assigned to stop him. Seems simple enough, borderline boring, and I know I’ve made it sound like this book is not interesting. However, the truth is, if you make it through the opening moments, at page five, Ninjak is dropped in to begin his mission. From there on, Ninjak is balls-to-the-wall action that features ninja versus ninja swordplay and also, ninja versus other crazier stuff.

ART

Spanish artist Juan José Ryp does the work of creating gripping action scenes like the pro he is. The man who drew Wolverine: The Best There Is handles all the frenetic motion of a fight sequence with great ease without it ever becoming confusing. The lone splash page is a hero shot of Ninjak, which, frankly, as splash pages go is a little disappointing. However, I don’t feel as though that’s Ryp’s fault as much as it is the lackluster way in which the page is built up to by the story. Splash pages work best when the pages beforehand create the sense of a moment that only a big, bold image can punctuate. Colorist Jordie Bellaire kept things moody and bathed in specific colors for the moment. Ninjak rides its color palette to significant effect.

I do have one gripe about the lettering, though, and it’s the lazy “ktanng” sound effect for two swords clashing. It’s super-nitpick-y, and I ask that readers even ignore what I’m writing here, but I’ve never been bored by two swords crashing together in a fight. But “ktanng” in evenly and modestly sized letters did nothing for me. C’mon!

CONCLUSION

Ninjak is an easy book to recommend. Based on this issue, if you’re a fan of nonstop action comics, then don’t hesitate to pick this up. It’s brutal and bloody. The characters live in a world where magic and monsters exist, and those elements, blended with a touch of near-future sci-fi tech makes for an exciting world to build upon in coming issues. At the very least, it’s a world where there is room for a lot more action since by the end of issue one, Ninjak’s mission gets a lot more complicated.

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