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Comic Books’ Unsung Heroes with AJ & Zac: Clayton Cowles Interview

Join us for our first episode of a new interview series called “Unsung Heroes!” In this series, we interview the folks that don’t get the spotlight they deserve: letterers, colorists, editors, and more! These are some of the people who are the comic book industry’s lifeblood but don’t seem to be discussed much, even when discussing their work.

In our first interview, we chat with the magnificent Clayton Cowles. Cowles has lettered more than 2800 comics. In our conversation, we discuss some of his work, how he got started, and the day-to-day being a letterer.

Cowles began his career in 2009, the same year he graduated from the Joel Kubert School. He began work that year on COWBOY NINJA VIKING for Image Comics and went on to work for Marvel Comics immediately after. Cowles is currently lettering fan-favorite runs on BATMAN, DAREDEVIL, KING IN BLACK, and X-MEN, among many others.

Cowles is currently lettering so many projects that we missed one at the end of the video. On top of his work on X-MEN for Marvel, Cowles is also lettering X OF SWORDS. Check out the brilliant work he’s putting out and follow him on Twitter at @ClaytonCowles.

We’ll be posting more of these videos in the months to come, but if you’d like us to interview someone, drop it in the comments!

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Self-Published Spotlight: Sam Locke Ward’s ’93 GRIND OUT

'93 Grind Out
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Welcome to Self-Published Spotlight, a regular interview column where I will be highlighting self-published comics and the creators and small print publishers who make them.

It’s the last week of 2020, and I’m talking to Sam Locke Ward, creator of one of my favorite discoveries of 2020, the ’90s zine/mini-comic celebration that is ’93 GRIND OUT. The book is the ultimate ’90s comic (in the best way!) spiked with a punk rock attitude and D.I.Y. production. Sam’s passion for the medium is infectious, something that comes across both in his work and in this interview. So check it out and then check out Sam’s comics!


Monkeys Fighting Robots: Sam, first of all, thanks for taking the time to talk to us. I follow your social media enough to know you’re a busy guy! So for our readers that don’t know anything about your comics and yourself, why don’t you give us a rundown?
Sam Locke Ward: Hi Manny!  I suck at interviews but here goes nothing…I’m a DIY comic maker and musician from Iowa.  I write and draw my own comics and self publish them as zines.  I am currently working on a few projects; an obscene faux ’90’s comic called ’93 Grind Out, a funny crime & horror serial called Voyage Into Misery with my collaborator Josh Mead and a bi-weekly strip called Futile Wrath for my local arts paper Little Village Magazine (side note: Futile Wrath won the Association Of Alternative News Media Award for the cartoon of the year, which was pretty wild.)
MFR: How did you great into comics? And How did you get into making comics?
SLW: I’ve loved reading comics my whole life and I’ve always dabbled in drawing from a very young age.  I had low self-esteem about my visual art for a long time and making a full-blown comic always seemed insurmountable.  In 2016 I had this epiphany that if I really wanted to make a comic the best way to do it was to just force myself to make one.  I decided the best way to get better was to make A BUNCH of comics.  So I took on this project to write and draw a monthly comic for a year.  It was called Beasts Of Heaven.  I made 12 issues of it (one every month!).  It was an attempt to quiet my self-editor.  Having a self-editor is good but it’s pretty easy to self edit yourself into complete nonproductivity.    What I learned was it’s best to just make mistakes and take note of them instead of letting your mistakes completely rule your output.  It’s better to make something that’s flawed than to make nothing that is perfect.

'93 Grind Out

MFR: And what led you to self-publishing?
SLW: For me, I see self-publishing comics as an extension of the same philosophy as self-releasing music records.  It’s really the same aesthetic.  I came out of the indie-punk/ home taper music scene.  I started putting out tapes, records and CDs in the late ’90s.  Over the last 20 years, I’ve self-released well over 50 records at this point.  I always just saw it as the obvious thing to do.  You record your own records, you make copies yourself, you throw your own indie shows with your friends and you sell records at the shows.  I just transposed that whole philosophy into making comics.   
MFR: This year has changed the comics industry so much. We’ve seen a huge explosion in self-published work. As a self-publisher, why do you think indie books did so well this year?
SLW: Well, I’m as much a reader and fan as I am a “publisher” but I for one know I was reading a lot more this year!  As a fan I’m a follower of artists.  If a musician or artist makes a fan of me I’m gonna seek out everything they’ve done and follow their stuff going forward. 
MFR: Where do you think comics are going in 2021?
SLW: I really don’t know where anything is going but I’m here for it.  I’m personally planning on doing my best to keep making zines and comics at a solid clip for the foreseeable future.  
MFR: Your books specifically are mini-comics. Why did you choose to put the books out like that?
SLW: I love zines!  I think it’s a great format to self-release comics in.  Earnestly full-size comics cost a fortune to print and ship.  Zines are blue-collar comics, you can literally ship them in an envelope.  Everyone can make zines and everyone should make zines.  That’s one of the great things about comics.  Literally, anyone could make the biggest blockbuster they can imagine.  All they need is a writing utensil and paper.  Comics is all-inclusive.  
MFR: My personal favorite of yours is ’93 Grind Out, which you both write and draw. What inspired this incredible ode to ’90s comics?
SLW: At the beginning of the pandemic I felt completely stifled.  I had one of the worst bouts of writer’s block I’ve ever had in my life.  I couldn’t play music, I couldn’t write and I had no desire to draw.  All I could do was stare at various screens and worry.  A few months into it I started really thinking about and revisiting the comics that excited me when I was a kid (I was obsessed). And not just thinking about the comics I had read but I started thinking specifically about the unmade comic I wanted to create when I was a kid.  Which was a multigenerational team book where people perished and others would come into the fold in this giant endless soap opera.  Of course, I never did that! ha.  But anyway I had this idea about wouldn’t it be funny or cool if I took that idea and crammed it into a 4 issue miniseries.  Just let it be a bloodbath.  Unlike 90’s books, there is no plan to try to use the characters ever again after this series. So I’m free to crash the car because I’m never gonna drive it again.   That’s how I see Grind Out, I’m crashing an old car.
MFR: What a great way to put it! So, Voyage Into Misery, another one of your titles, is drawn by Meatbag. Who is Meatbag and how do you guys work together?
SLW: Meatbag is the great Josh Mead, an artist from Minneapolis, MN.  He’s a long time collaborator with me on music and comics.  He’s a respected noise musician and artist in his own right doing poster work for many Minneapolis and Iowa City bands over the last 3 decades.  He draws The Human Coil stories in the Voyage Into Misery comic that I write.  We’ve been working on it for a few years now.  Human Coil is this paranormal gumshoe vigilante for hire.  He’s the antithesis of the classic Ditko detective characters.  Basically, we come up with ideas together over these long phone conversations, then I send Josh scripts and he turns them into beautiful comics.  He’s an amazing artist and friend.
MFR: What’s your process like? Like what’s a usual timeline from concept to publishing? Do you assemble the books yourself? 
SLW: Unless I’m writing for someone else I do everything on the page and I try all kinds of different experiments. I really don’t have a set process.  I’ve never put together anything bigger than a zine together and yes I put them all together myself.  If anyone has a zine I made I guarantee that I stapled it.  Sometimes I work fast sometimes I work slow.  Once I finish drawing it’s only a matter of days until I print it.  I consider Ed Wood to be my patron saint. “Print!” 
MFR: So how often would you say you make comics?
SLW: I work pretty manically, like either not at all or I can’t stop.  I’m all over the place.  
'93 Grind Out
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MFR: What are you working on now?
SLW: I just finished a short story for the “Jaws! Through The Multiverse” anthology comic.  Now I’m juggling simultaneously doing ’93 Grind Out #3, the next Voyage Into Misery and the next Futile Wrath strip.  I hope to have all 3 done by the end of December.  
MFR: And where can readers find and get some of your stuff?
SLW: You can find my zines and my music at samuellockeward.bandcamp.com.  And You can read every Futile Wrath strip for free here: https://littlevillagemag.com/author/sam-locke-ward/.
 
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HIS DARK MATERIALS SEASON 2 | TV Review

His Dark Materials has returned for a second season. Based on the second novel of the trilogy, The Subtle Knife, the second season expands the story beyond Lyra’s World.

Lyra (Dafne Keen) and Will (Amir Wilson) have traveled through portals in their respective worlds and find themselves in a city only inhabited by children. The young pair agree to help each other with their respective quests: to find out what Dust is and find Will’s father. In Lyra’s world, Asriel’s actions have started a chain reaction that leads to The Magisterium and The Witches preparing for war. Whilst in Will’s World, physicist Mary Malone (Simone Kirby) has been researching Dark Matter which could be linked to Dust.

The previous series suffered from a sluggish start as it tries to turn a 400-page novel into an eight-episode series. These fears were amplified for the second season because it was based on the shortest novel in the series. Fortunately, the second season was more consistent but any hopes that the TV version of His Dark Materials would be a faithful adaptation have gone out the window.

His Dark Materials was a hybrid of book moments brought to life, broadly following the storyline of The Subtle Knife, and inventing and changing things for the TV show. From a book fan’s perspective “Tower of the Angels” was the best episode. It followed the events of the novel closely as Will and Lyra reluctantly go on a mission for a shadowy figure. The changes that were made were for that episode were either minor or filling a gap.

Mrs. Coulter (Ruth Wilson) was the MVP of this season. She had a season-long arc due to her obsession with Lyra. Mrs. Coulter goes on a mission to find and protect Lyra. The TV version of the character was more like the character in the novels who had a steely focus and more cunning. She was less of the rage monster that she was in the first season. Whilst Mrs. Coulter was more in line with the character in the book the series did invent events – she met two characters she never did in the novels. These scenes were to explore her character and show the differences between her world and Will’s World.

Mrs. Coulter’s search for Lyra culminated in a tense conclusion in the fifth episode, “The Scholar.” This episode creates new conflicts for the series, but it was damn good drama as mother and daughter face off against each other. Mrs. Coulter’s dark soul was on display in the sixth episode, “Malice” when it was revealed she had a special power.

The first half of the season did add more events to extend the story. The season showed more events in Lyra’s World. The first two episodes showed the power struggles within the Magisterium and Father MacPhail’s (Will Keen) rise to power. The conflict between The Magisterium and The Witches was amped up for the series. There literally go to war with each other. The aim was to make the series longer and prevent the Witches from going to the other worlds so soon and it did lead to some dramatic and action scenes.

Not all the changes worked. There were plenty of small scenes that added just so an episode can meet the required run time. An example of this was in the second episode, “The Cave,” when Will met his estranged grandparents. It was a scene that would have been cut under normal circumstances. The weakest episode in the series was “Malice,” the sixth episode of the series because it was the most meandering – very little happened that continued the story.

Most of the changes that were made for the series were so it could suit the TV format. An example of this was the reveal of what the Witches called Lyra. This was done to make the reveal more dramatic for a TV audience, especially people who haven’t read the novels. The series slowly built up the biblical references involving His Dark Materials’ new creation myth. One of the strengths the second season had over the books was explaining what Dust was – Mary Malone explained the substance was conscious Dark Matter.

The first season of His Dark Materials was a dark series: it was a series that featured kidnapping, human experimentation, death, and children literally losing their souls. The second season introduced the Spectres. These were ghost-like creatures that eat souls, making their victims nothing more husks. There were a scarier idea. There were like the Demeanors from the Harry Potter franchises because they also soul-sucking ghost creatures.

Whilst the second season of His Dark Materials was mostly a serious affair, there were moments of levity. Most of these moments involved the cultural differences between Lyra and Will’s Worlds and Lyra’s privileged background compared to Will’s hardships.

As an interpretation of The Subtle Knife, the second season of His Dark Materials was an excellent piece of TV and an improvement over the previous season. It felt less dragged out and the changes that were made worked in the context of the TV show.

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Review: SOUL Will Remind Everyone To Appreciate Life

Disney’s Soul is a visual delight that will warm everyone’s heart this holiday season. It delivers a thought-provoking story about appreciating the smaller aspects of life even if you aren’t where you want to be. We all want to have a purpose, a reason to live, and Pixar will gladly teach us about it through this film. Soul has enough heart, humor, ambition, and themes to intrigue everyone that watches it.

Pixar is known for its life messages and themes that have been incorporated into several family films over the last two decades. The Toy Story franchise is an example of this trend, and Soul continues it in the best way possible. The subject matter presented may be considered too dark for children, but children should be exposed to this type of film because it might be an inspirational watch for them. Directed and co-written by Pete Docter, Soul stars Jamie Foxx, Tina Fey, Angela Bassett, Daveed Diggs, Questlove, and Phylicia Rashad. The film follows Joe Gardner (Foxx), a man who isn’t satisfied with the direction of his life. Joe has always wanted to be a hit jazz player, and when the opportunity comes his soul becomes detached from his body.

Jamie Foxx as Joe Gardner in Soul

From there, Joe is transported to the Great Before, a world before life where souls in training are prepared for life on Earth. Joe is partnered with 22 (Fey), a soul who has a very dark view of life and doesn’t think it’s worth living. Mike Jones and Kemp Powers co-wrote this script with Docter, and it’s a solid script for the most part. The character of Joe is presented as this person who has wasted his life, and life can seem like that if you constantly ignore the impacts you have on others. Also, this film raises tough life questions, and what we should focus on while on earth. Joe is convinced his life has been useless since he isn’t doing what he is passionate about, and his passion has distracted him for years. The writers do a great job at allowing Joe’s interactions with 22 to make him see that a passion shouldn’t be your defining purpose in life.

His development overtime is fun to watch, as he learns his purpose in life goes beyond jazz music. The script wonderfully calls out the notion of what being successful means to many. Soul address the idea of achieving fame, or a high profile profession as being successful. However, success can be achieved through other aspects in life such as paving the way for others without knowing it. Having the relationship play out between Joe and 22 sends the film’s message home. While one doesn’t want to live, the other overlooks the life he’s already been successful in. Eventually, they both learn that life isn’t meant to figure out before it starts, and your purpose in life can be much more than attaining a successful career.

22 and Joe Gardner in Soul

Docter will keep emotions high during Soul because it touches on sensitive topics for many. It is a film that reminds everyone to just live life, be patient with yourself, and enjoy the small contributions along the way. Again, an existential crisis being the backdrop for a film discussing the meaning of life might be too much for kids, but it’s something they can learn from. While Joe and 22 might not be as memorable or likable as past Pixar characters, Fey and Foxx’s performances will keep viewers engaged. Their voices assist in the emotions viewers will feel for the two misguided souls, and Foxx brings Joe’s down in the dumps vibe to life amazingly. 

Soul isn’t without its flaws, and it might not be talked about years from now like past Disney projects. Still, its message encompasses everything Pixar has touched on in previous films, and it’s one of the better-animated films released this year in terms of filmmaking. A film that seeks to remind people of all ages to not be afraid to live, and to live life to the fullest.

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Interview: Jon Tsuei and Audrey Mok Bid Farewell To SERA AND THE ROYAL STARS

sera and the royal stars vault comics interview

Vault Comics’ Sera and the Royal Stars came to a close recently, and Monkeys Fighting Robots sat down with creators Jon Tsuei and Audrey Mok to take a look back at the stellar series (pun absolutely intended).

For the uninitiated, Sera is an epic 10-issue fantasy series by Tsuei, Mok, colorist Raúl Angulo, and letterer Jim Campbell. It’s the story of Sera, princess of Parsa, a land struck by civil war and famine. With everything going on at home, Sera is reluctantly called on a quest to find the Royal Stars — fallen stars trapped on earth — and return them to the heavens in order to save her people.

It is a beautiful and moving tale about family, loyalty, duty, and awesome battles between cosmic deities.

Read on for our full interview with Tsuei and Mok:

Monkeys Fighting Robots: How does it feel to bring Sera to a close?

Jon Tsuei: It’s bittersweet for sure. I’m incredibly proud of the work we’ve accomplished as a team, but I’m just as sad to say goodbye to this world and its cast of characters. I miss working with the team and I miss the characters. Sera will always be very close to my heart.

Audrey Mok: Definitely emotional. I feel like I came to a point in which I can finally understand the characters and the world enough to draw freely for this story, by that time, it’s close to ending. I already miss working on this story with the team. Although it’s kind of bittersweet to bring Sera to a close, I certainly had a lot of fun bringing this story to life. It has been an absolute pleasure to be working on Sera with such an amazingly talented team.

MFR: The Royal Stars we meet over the course of the series each feel so unique and well developed. Can you speak to how you two created them and fleshed them out?

JT: The main inspiration for the four main stars (Aldebaran, Antares, Fomalhaut and Regulus) comes from a Zoroastrian text called the Bundahishn. In modern day astrology these four stars are called the Royal Stars of Persia. So, I looked to various myths tied to the individual stars and their constellations to uncover their personalities. From there, I gathered some reference for what I saw in my mind’s eye and sent it over to Audrey, who worked her design magic to bring all of the stars to life. I’ll leave it to Audrey to talk more about the design process.

Fleshing out the stars was pretty organic. I’m a firm believer that stories exist in some reality separate from our own. They are living, breathing things that we as storytellers bring forth into our own plane of existence. Once you learn to see and hear these characters, they tell you where they want to go.

AM: After Jon introduced me to the main inspiration for the stars, and explained more about concepts along with various kinds of references, we began exchanging countless emails discussing the looks for the Stars, according to their personalities and their individual fighting styles. We also decided on using different color palettes for the stars inspired by their constellations, which helps a lot when it came to designing their costumes.

It was my first time working on a fantasy story, so I spent a lot of time doing research. Other than reading the history of the region Sera is based from, I drew inspiration from a lot of different sources as well. I adopted ideas from movies, game character designs, even runway shows. With these ideas, it helped develop unique designs for the four stars.

sera and the royal stars vault comics interview

MFR: What have you each learned about making comics over the course of creating Sera? How has your perception of the medium evolved?

JT: If the past two years has taught me anything it’s that life is much bigger than comics and sometimes life is going to force you to pivot. But even when the universe is throwing you curveballs, you can absolutely find joy in your art when you’re working with such a talented and devoted group of creators. Audrey, Raúl Angulo, Jim Campbell, Adrian Wassel and everyone who worked behind the scenes at Vault made every moment of Sera something incredibly special to me and I will always cherish the time we had working together.

AM: I have had a particular visual, or a style, I wanted to try bringing into Sera in the beginning stages. As I mentioned above, this was my first fantasy story, there were a lot of things I wanted to push myself with Sera as an artist. With that specific artistic approach in mind, my art occasionally became stiff, but I also learned to remind myself from time to time that when it comes to making art, you have to let yourself “go”. Sometimes you just have to trust your instincts, and let your creativity lead you.

MFR: How did your collaboration process evolve as the series progressed?

JT: There was more back and forth in the beginning stages. We were still trying to figure out the language of Sera, both visually and thematically. But as time went on, the trust between us grew and the process quickened. We didn’t need to consult each other as often, but that didn’t stifle the quality of our work. I like to think we became more efficient and really trusted each other’s creative instincts.

AM: Totally agree with Jon here. At the early stages, there were a lot of things we needed to discuss with one another, as we were still figuring out a lot of details along the way. I think it was around issue 3 that the language of Sera had finally become solid.

MFR: What have you enjoyed most about working with one another?

JT: For me, it’s the excitement of working with Audrey. Throughout the process, I couldn’t wait to see new designs or pages by her because I was always blown away. That excitement and anticipation is fuel for my writing. Aside from the excitement I feel about Audrey’s work, I think we learned to speak the same creative language and that level of collaboration really is something special. No matter what I introduced in the script, be it a new character or a difficult scene, Audrey always delivered in a way that is truly unique to her style and voice as an artist. I couldn’t have asked for a better partner and collaborator.

AM: Reading Jon’s scripts is for sure one of the many excitements! I couldn’t wait to know where Jon will bring us in the coming issue every time I finished reading the new script.

For me, some of the most memorable parts when it comes to reading, is the emotion that you feel throughout the reading experience. Jon’s words are straightforward, with a great balance of heavy emotional and occasional comedies. As an artist, to be able to visualise the weight of those words onto paper is the most exciting part. Also, simply the fun of bringing the story to life together as a team, I enjoyed that very much.

MFR: I really love the little moments of humor sprinkled throughout Sera — they’re like perfect balances of witty dialogue and hilarious visuals.

sera and the royal stars vault comics interview

Are these moments scripted like this, or do they come about organically in the collaboration process? How do you two manage to strike such a strong balance?

JT: That reference you have is from issue #1. We were still establishing the tone of the story at that point. I called for the panel to be funny, but I had no idea Audrey would shift her style so much to really sell the comedy. Some of my favorite panels in the series are when Audrey makes that stylistic change.

There were times when Audrey brought her own humor to the series. One of my favorite panels is when Sera, Aldebaran and Antares fall through the cave in issue #3. My script called for Aldebaran to fall with his arms crossed and looking upset. Audrey drew exactly that, but she drew him falling upside down! It made that panel so much funnier than I had intended. The story has some heavy emotional moments, but too much of that back to back would have made the story feel too heavy. The comedy throughout the series gives the reader a chance to take a breath and digest the story. As storytellers, I think we feel when it’s necessary.

AM: When it comes to comedy, I tend to exaggerate facial expressions and character gestures to convey the humour. When we were still finding the tone for Sera in our beginning stages, I remember asking Jon and the team if some of the facial expressions would be too overly exaggerated for the story. But later when we established the voice for the series, I find that the light moments of humor are just as important as the emotional heavy scenarios.

Fomalhaut almost always appeared in some of my favourite funny moments, but with his character design only showing one eye, it’s quite hard to convey humour simply through his expressions, but it was an enjoyable challenge nonetheless.

MFR: This line from issue #9 really stood out to me, and I think it’s an important question for people to consider, especially after this year: “Are the lives of those you know more precious than the lives of those you don’t? Who among us gets to make that distinction?” — Why was it important for you to explore this theme in Sera?

JT: It’s very interesting to think about where Sera is emotionally in issue #9 in relation to 2020. At that point in the story, Sera is overwhelmed by everything that’s happened thus far and part of her wants to give up because it’s too damned much. Ultimately, she puts her personal feelings aside to do what’s best for humanity. I wrote that line around February of 2020, so it was before we began to feel the full weight of the pandemic. I think Western society has a tendency to praise individualism over other characteristics, but the heroes we celebrate are often those who sacrifice themselves for others. We as individuals are a part of a greater whole and I think we should take that responsibility seriously.

AM: There are far more things we, as an individual human being, can accomplish when we work together as a team. Sometimes we need to focus on the full picture, other than what we see on the surface.

sera and the royal stars vault comics interview

MFR: And off the back of that last question, how did 2020 change your perception of the story you were telling?

JT: Of the many themes in the story the one that is a constant in almost every issue is the theme of family. I’ve always known that family is important to me, but being forced to stay distant from my family this year has really highlighted its importance. I don’t think my perception of the story itself has changed much, but what has changed is my appreciation for the little moments you have with those you love because you never know when that could be taken away from you.

AM: I don’t think this year has changed my perception of the story itself. 2020 has been a hard time, but I’m lucky to be able to spend time with my family and loved ones. I certainly appreciate more the little things that happened around me, because you never know what will happen next.

MFR: What do you hope readers took away from Sera and the Royal Stars?

JT: Sera couldn’t have achieved what she did without the love and support of her family, friends and mentors. That’s true for all of us. If things get too hard, lean on your loved ones. You’re not alone and you don’t have to go through it alone. Love and support one another because together we can overcome the impossible.

AM: One of my favourite parts of this story, it’s actually when Sera struggled, ended up deciding to leave the Stars at the end of issue 5, and went back to her family. Leaving is a choice, a step towards the next, but not the end. Everything we do comes with a consequence. But the courage to take the first step in doing what you think is right at that moment, is a brave decision, just like how at the beginning, Sera left Setareh on a journey to free the stars.

MFR: And without spoiling the final issue, what does the future of the Royal Stars look like? Do either of you see yourselves revisiting this world in one way or another?

JT: I definitely think there are more stories to tell in that universe and I hope one day we’ll get to revisit it together. If working on the series has taught me anything, it’s that Sera and all her companions are living, breathing people who exist in a world separate from our own, but nonetheless real. You don’t have to imagine what happens next, because they’ll tell you if you listen.

AM: There are certainly a lot of stories we can build around in Sera’s world, and I would love to tell them with the team if that time comes!


Thank you again to Jon Tsuei and Audrey Mok for taking the time to talk with us. Sera and the Royal Stars #10 is out now.

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THE WITCHER SEASON 1 | TV Review

Based on Andrzej Sapkowski’s fantasy series, The Witcher was Netflix’s attempt to make an adult fantasy series. They spared no expense with the first season having action sequences, CGI effects, and a big-name star in the title role.

Geralt of Rivia (Henry Cavill) roams the lands as a monster hunter for hire. He’s a skilled swordsman and a mutant which gives him some magical powers, but he suffers from discrimination because of it. Yennefer of Vengerberg (Anya Chalotra) is a hunchbacked woman who gets trained to be a mage to advise rulers across the land. Ciri (Freya Allan) is a princess who has to go on the run when her kingdom falls to the Nifgaardians. Their paths start to merge as the series progresses.

Sapkowski’s series of novels and short stories have a cult following but the series really grew in popularity due to the video game series. Audiences outside of Poland will properly think of the video games first. Netflix hoped The Witcher would be their Game of Thrones, but it was more like a TV version of Conan the Barbarian.

Both The Witcher and Conan the Barbarian followed beefy men of few words who did missions for various kings, lords, or townspeople. Geralt and Conan inhabit incredibly violent worlds and they were only a small part of it. The action and swordplay in the series felt like a throwback to the 1980s due to all the bloodletting and monster hunting. Despite the violence and some dark subject matter, the series did at times have a campy tone like in the fifth episode “Bottled Appetites.”

The first season of The Witcher was based on the first two books in the series: The Last Wish and Sword of Destiny. These books were collections of short stories and because of this Geralt’s story had a monster of the week structure to them. They were standalone adventure with only a loose connection to them. This was worst with the first two episodes which led to the question where was the series going? The storylines only started to merge by the fourth episode, “Of Banquets, Bastards and Burials” where a debt owed to Geralt would have ramifications later in the series.

The most interesting character in the series was Yennefer. Yennefer started off as a bullied nobody due to her deformity and finds out she had magical powers. Her journey was one where she went from a scared young woman who was forced to become a powerful mage. She was the character that grew the most and suffered a lot. One of her most important moments was when she chooses to have surgery to make her beautiful, but it came at the cost of her fertility. Yennefer’s poignant moment was in the fourth episode when she was trying to protect her chance and she revealed her world view.

Ciri’s story wasn’t as interesting. She had to go on the run in the woods and meet the elves whilst the forces of evil hunt for her. She’s only important because her destiny was tied to Geralt’s. She was a plot device.

The showrunner, Lauren Schmidt Hissrich, told TV Guide that she was influenced by Christopher Nolan’s Dunkirk. Schmidt Hissrich copied the different timelines structure. Yennefer’s story took place over 70 years, Geralt’s story was 20 years long, and Ciri’s lasted only a few weeks. However, this wasn’t clear in the first episode where Geralt got embroiled with a conflict between a wizard and the fall of Cintra and Ciri going on the run happened simultaneously. The first episode felt like a proof-of-concept rather than starting a series. It doesn’t help that none of the characters aged and technology, fashion, and culture don’t change during the series. The timelines only start to merge by the fifth episode.

J. R. R. Tolkien looms large over the high fantasy genre. George R. R. Martin and Robert Jordan were influenced by Tolkien and there’s a fine line for a fantasy story to be seen as inventive or generic. Sapkowski was Polish so he did draw from Eastern European influences which audiences from beyond that region might not be so aware of. This led to some interesting monsters and curses. I personally like the magic system in the series because it’s stated that there is a price for using magic and the training academy for the mages reminded me of The White Tower in The Wheel of Time series. Characters also referred to a genocide against the Elves which sounds like it would play an important role in future seasons.

The political situation of The Witcher was less interesting. The conflicts, kingdoms, and cultures were undercooked. Tolkien’s Middle Earth and Martin’s Westeros felt much richer and more defined. Lord of the Rings and A Song of Ice and Fire told different stories – Lord of the Rings was about the ultimate battle between good and evil whilst A Song of Ice and Fire went for a more realistic portrayal of medieval politics. To be fair to the series Geralt was low down in the social order so he wasn’t going to get too involved with court politics.

The first season of The Witcher can give audiences a fantasy fix and will please fans of fantasy action and violence. Just don’t expect the complicated world-building and characterization that’s present in some of their rivals.

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X-O MANOWAR #3: The Compromising Compromises

X-O Manowar #3 main cover

X-O Manowar #3 drops December 23 by Valiant Entertainment. Writer Dennis Hopeless brings out a story about compromises and speaking in unison. Artist Emilio Laiso highlights this issue with not just detail but unique mechanical designs. Joining them are colorist Ruth Redmond and letterer Hassan Otsmane-Elhaou.

X-O Manowar #3 The Revolving Table

Hopeless and his storytelling techniques stay on point throughout in terms of consistency. One of the best parts of X-O Manowar #3 comes from how it presents the issue’s main theme. Aric is out to find a dangerous warlord and bring him in. To do so without arrests, he agrees to work with tech billionaire Troy to spin the narrative positively. While it works to a degree, not everyone is on the same page. This exemplifies itself when Aric is at breakfast with his found family. Desmond and his mother appreciate Aric and the armor Shanharra’s company, especially when that can lead to Desmond doing better with his grades and a preview to a video game. Everybody is contributing, but no one seems to be connecting until Aric speaks up.

This all translates into Aric’s and Shanharra’s relationship with Troy. Troy certainly has the resources to help Aric out, but he has preferences on how it’s done. Like when he sends Aric to a wildfire zone, and his first thoughts are to save his friend’s mansion. Not only that, he happens to know about the nature of a goop monster that appears in it. Clearly, Troy knows more than he lets on; throughout X-O Manowar #3, he always prefers to have Aric’s consent on major decisions. Rather than work with Aric, Troy seems to be controlling him.

Art Is Always On Point

Laiso makes every scene stand out with impressive detail and line work. Everything from the wrinkles on characters, the architecture, and machinery looks impressive. So impressive, Laiso gives bold lines to everything, making the plot-driving elements more apparent. For example, X-O Manowar is in the background while a helicopter releases retardants on a wildfire. In this case, the helicopter gets the emboldening treatment echoing Aric’s earlier statement; there are things that local authorities can do without the aid of Aric, and he knows that.

X-O Manowar #3 page

Redmond’s coloring tends to highlight much of the conflicts of X-O Manowar #3. Usually, the brighter colors stand out the most, including the green monster that appears out of nowhere. Among the flames of the wildfire, this demonstrates it as a more serious threat than a force of nature. Then there’s Otsmane-Elhaou’s lettering that feels like a natural extension of everything they highlight. Shanharra’s word balloons reflect the suit’s color, and its mechanical nature contrasts with humans whose words turn red in moments of intense emotion. Then there are the hand-drawn wordmarks for certain situations; the fire and monster are so notable that they culminate in a major development between Aric, Shanharra, and Troy. No specific spoilers but Shanharra’s blue word balloons turning red suggests she will be able to connect with Aric a little more emotionally.

X-O Manowar #3 Gets The Attention It Deserves

X-O Manowar continues to be a title that serves as some of the best Valiant Entertainment offers. This issue highlights the strengths in a one-issue story by staying on point in not just themes and art; it’s practically a meta-commentary on its concept. Because once everyone is on board and helping each other out, they create an experience where the reader wants more.

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Review: KILLADELPHIA #11 – New Historical Figures

Killadelphia #11 Cover

Killadelphia #11, out today from Image Comics, is another captivating issue where the story takes unexpected turns, and the art is stunning.

Rodney Barnes’s initial choice to have John Adams be the main vampire villain in the series’ first arc was an interesting choice that added an enjoyable historical fiction aspect to Killadelphia. After Adams left the story, Barnes continued to find ways to tie the story to historical elements. Such is the case in Killadelphia #11, which introduces another character that has historical significance.

Killadelphia #11 Writing Example

This issue has the difficulty of navigating between multiple different storylines, which Barnes does with grace. Killadelphia #11 has three separate groups of people that we follow and a flashback for one character. It is a lot to follow along with, especially for only 23 pages, but Barnes has no trouble pulling this off. No scene feels like it goes on for too long or little, and because of this, the entire issue feels incredibly dense with content. The story is always moving, there is virtually no filler, and the issue is a fantastic read.

Killadelphia #11 is some gorgeous work from Jason Shawn Alexander. The series is lucky to have him. Alexander’s work has made every issue an absolute joy to read, and Killadelphia #11 is some of his best work in the series. His faces are realistic and expressive as always, and this issue features some unconventional paneling and a full-page splash that allows Alexander to shine. It makes you feel fortunate to be a reader. The issue also features some macabre art that is immensely creepy and disturbing. I hope to see more of this in future issues because the macabre art can make the series even more horrifying.

Killadelphia #11 Art Example

Luis NCT provides astounding coloring in Killadelphia #11. He makes heaven feel like heaven, and purgatory feel like purgatory. The sepia tones he uses for flashbacks make them easily recognizable as past events, and I don’t know anyone who does bloodshed better. NCT’s work heavily enhances Alexander’s art and causes both the violent and dialogue-heavy scenes to have more impact.

Killadelphia #11 Coloring

Marshall Dillon’s lettering in Killadelphia #11 has substantial effects on the tone of scenes. For example, the issue features an ultra-violent sequence, but one character has an internal monologue told through captions as that is happening. The sound effects that result from the violence are placed behind the characters involved when most modern comic books would put them in front. This choice causes the lettering to have less impact and helps direct the reader’s attention to the character the captions want the reader to focus on. This makes the transition to a flashback later in the issue easier.

Killadelphia #11 is another breathtaking installment of the series that is sure to become a classic. Alexander’s brilliant art and NCT’s coloring complement Barnes’ fun mix of vampires and historical fiction, and Dillon’s lettering polishes it all. I can’t wait to see where this series will go, especially after this issue took such an unexpected turn.

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Review: CYBERPUNK 2077: TRAUMA TEAM #4—Ego and Id

Main Cover

Available now from Dark Horse Comics, Cyberpunk 2077: Trauma Team #4 brings this nail-biter of a limited series to an end. Writer Cullen Bunn and artist Miguel Valderrama with colorist Jason Wordie and letterer Frank Cvetkovic pull out all the stops to close the story with a bang.

After four issues, I’ve now realized that Nadia’s journey at its core is a battle between the id and the ego. The id and the ego make up a psychoanalytical theory famously developed by Sigmund Freud. At the risk of simplifying the theory, the id is the most unrestrained aspect of an individual’s personality, while the ego keeps the id in check. Nadia’s client represents her id as he kills without restraint and uses others’ conflict to his own advantage. After struggling with her desire for revenge on the client, this last issue presents their final showdown.

spoilers ahead

Picking up where the third issue left off, Nadia, Stratter, and the client finally make it out of the high-rise apartment complex. Wasting no time, Stratter calls for an evac and berates Nadia again, blaming her for their fellow team members’ deaths. Before Nadia can defend herself, the client snaps Stratter’s neck. They argue, but a surviving gang member leaps out of the building to finish the client off.

The Thick of It

True to her job description, Nadia defends her client as even more gang members come out of the woodwork. In a flurry of blue and red wide panels with varied SFX, we get a closer look at the action as Nadia fights her way through a group of five guys. Meanwhile, the client goes up against a guy three times his size.

It’s probably the longest continuous action sequence of the series, and it’s exhilarating. Sure, up to this point, we’ve seen plenty of shootouts and rage-filled fistfights, but this one sequence exhibits each individual talent involved. Artistically, illustrator Valderrama and colorist Wordie have contrasted ruddy gore with neon pinks, yellows, and blues. Cvetkovic’s lettering augments the style with graffiti-like lettering.

Overall, the effect is a stylized look that dispels any sense of realism in the reader. However, the high contrast also makes the emotional moments so much more impactful. In the above-mentioned action sequence, for one, the art shows us exactly how broken down the main characters are by this mission.

To the Death

To Bunn’s credit, his use of cliffhangers to build suspense in the previous issues make the final action sequence so satisfying. By this point, the reader wants an end to the suffering, regardless if Nadia gets her revenge. But Bunn intelligently leaves the ending ambiguous. A panel of blood and bullet shells ends the series, leaving us to question whether Nadia’s ego has triumphed over the id. I also wonder if this is meant as a lesson on revenge. Perhaps we’re meant to ask, “Is revenge worth the bloodshed?”

All in all, Cyberpunk 2077: Trauma Team #4 is a satisfying conclusion to a gripping, character-driven limited series. It stands on its own against the video game, especially given that the cyberpunk world (i. e., culture, location) is mostly handled visually and hinted at through side characters. If you were disappointed with the game, give the comic books a chance. On the other hand, if you’re not a gamer or never even heard of the game, I would recommend you give the series a try.

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Marvel Comics Exclusive Preview: KING IN BLACK: IRON MAN/DOCTOR DOOM #1

king in black iron man doctor doom marvel comics exclusive preview

KING IN BLACK: IRON MAN/DOCTOR DOOM #1 hits your local comic book store December 30th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
Iron Man has risked everything to save Eddie Brock, but now he’s left with nothing but guilt. As longtime ‘frenemy’ Doctor Doom shows up with both counseling words and ulterior motives, they’lll be forced to battle an all-too-familiar specter of the holiday season-albeit one now twisted and controlled by the recent invasion of Earth by the symbiote homeworld. As Iron Man and Doom fight as temporary allies, their unexpected encounter both with each other and a horrifying inversion of yuletide joy may ultimately reveal to them the true meaning of Knull-mas.

KING IN BLACK: IRON MAN/DOCTOR DOOM #1 is by writer Christopher Cantwell and artist Salvador Larroca, with colors by Guru-eFX, and letters by Travis Lanham.

The issue serves as both a tie-in to Marvel’s KING IN BLACK event and a holiday issue. Cantwell is currently writing both the IRON MAN and DOCTOR DOOM solo series.

Check out the KING IN BLACK: IRON MAN/DOCTOR DOOM #1 preview below:

king in black iron man doctor doom marvel comics exclusive preview

king in black iron man doctor doom marvel comics exclusive preview

king in black iron man doctor doom marvel comics exclusive preview

king in black iron man doctor doom marvel comics exclusive preview

king in black iron man doctor doom marvel comics exclusive preview

king in black iron man doctor doom marvel comics exclusive preview


Are you enjoying Marvel’s KING IN BLACK event? Sound off in the comments!

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