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Review: HALLOWEEN KILLS Raises The Kill Count With A Messy Narrative

Halloween Kills delivers on its title and Michael Myers is at his best after almost being burned alive. Myers rampage continues in this blood-drenched follow-up to its widely successful predecessor. Wanting to address the entire town of Haddonfield, Halloween Kills loses its footing as it attempts to juggle too much in its allotted runtime. Never allowing its narrative to breathe, Halloween Kills will satisfy most fans of the franchise like myself. But it’s easy to see why some are not as impressed.

Jamie Lee Curtis is back once again as the iconic Laurie Strode. She spends most of the time resting for her next meeting with Michael, which is slated for next year with Halloween Ends. More returning characters carry the narrative this time, and the results are a mixed bag. David Gordon Green returns to co-write and direct this latest bloodbath for Michael Myers. Judy Greer and Andi Matichak return to reprise their respective roles as Karen (Greer) and Allyson (Matichak) Nelson.

Laurie Strode (Curtis) believes she has put her 40-year-old trauma behind her, but Michael Myers survived the house fire and is continuing his annual killing spree. Tommy Doyle, Lindsey Wallace, Marion Chambers, and the entire town of Haddonfield learn of his presence and seek to continue where Laurie left off by hunting Michael down. The decision to bring in more characters from John Carpenter’s classic made the wait for Halloween Kills that much worse. Sadly, they aren’t that interesting to follow.

Kyle Richards returns as Lindsey Wallace, a decision that had diehard fans eager to see Richards back in the franchise. Lindsey’s return is merely for nostalgia, and while it’s nice to see the character return. There should have been more focus on who she is now. Anthony Michael Hall fills in the role of Tommy Doyle, the child Laurie babysat during Michael’s original attacks. Similar to Lindsey, Tommy has no character development. We do learn that they meet Marion Chambers at a bar every year to drown out their collective trauma though.

It’s easy to argue that’s all you need when relying on nostalgia, but Halloween Kills spends an unnecessary amount of time with characters named Big John and Little John. Both serve no purpose after learning they stay in Myers old home. Moments of the two doing goofball antics could have been swapped for the development of those carrying the story. As comedic as they are, It’s unnecessary humor when struggling to squeeze in as much as Halloween Kills attempts to. The social commentary aspect may hit closer to home for some more than others.

Being centered on the idiotic Haddonfield mob shines a light on how damaging acting before being informed can be. While watching Michael dish out some of the series best kills to date, it’s difficult to not grow increasingly bothered by the stupidity of those that confront him. Their stupidity aids the film in living up to its title, which keeps Halloween Kills fun from start to finish. How it managed to provide some of the best and bizarre moments of the franchise might be a bigger mystery than what makes Michael tick.

When you aren’t mesmerized by the gory carnage, Halloween Kills will have you cringing from the dialogue. If you were turned off by the peanut butter crotch comments from Green’s last film, well be prepared to cringe again. The overuse of the phrase “Evil dies tonight” is dreadful to hear once it overstays its welcome. Curtis delivers another strong performance and even has some captivating moments where she goes over who Michael Myers is at his core. Hall and Richards are adequate enough in their roles, but Curtis’ absence early on could hinder the overall experience for some.

Green keeps the film at a rapid pace, which hinders certain aspects from being digested as a viewer. It’s trying to accomplish too much too quickly and it’s evident throughout. When Michael is slashing his way through Haddonfield, Green builds on the tension and keeps it suspenseful. There’s a moment where Myers is unmasked by the mob and Green brilliantly respects the character here. The use of lighting and blurred angles to preserve Myers’ menacing presence was handled masterfully. 

While Halloween Kills isn’t as cohesive as its predecessor, it does a better job at capturing the atmosphere of the late ’70s classic. The film’s opening flashback includes a tremendous recreation of Michael’s home and the best iteration of his iconic mask. How this flashback is incorporated into the film’s progression creates some intimate moments between Laurie and her roommate in the hospital. Amid its flaws, Halloween Kills does enough to keep itself afloat. Carpenter returns to score and it is an adrenaline rush that heightens the tension during certain chase sequences.

Halloween Kills fumbles with its narrative more than once but still provides the action that horror fans waited so patiently for. James Jude Courtney delivers another frightening performance as Michael Myers. His dominant portrayal helps sell Myers rage during this film. At times it does feel like Green and his co-writers leaned too much on the comedy, but it never becomes too overbearing. Halloween Kills lives up to its name and it’s a step-down, but it still encompasses several brilliant moments.

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Heavy Metal Exclusive Preview: STARWARD Chapter 5

heavy metal magazine exclusive preview starward chapter 5 five

STARWARD Chapter 5 is out today in the new Heavy Metal Magazine #310, but thanks to the publisher, Monkeys Fighting Robots has an exclusive five-page preview for you!

About the series:
STARWARD is Heavy Metal’s first YA story and follows college student and summer lifeguard Stephanie Cohen, who realizes she’s a reincarnated cosmic warrior who must defend reality from chaos as one of seven Starward Sisters. In this chapter, Stephanie battles the demon Kaos and his minions in an effort to protect the universe from destruction. The series is an epic hero’s journey-fantasy tale mixed with a modern-day coming-of-age comedy.

STARWARD is by writer Steve Orlando and artist Ivan Shavrin, with letters by Saida Temofonte. It is edited by Joseph Illidge. The series is currently coming out as a serial in Heavy Metal Magazine, and will be published as an Elements comic series down the road (collecting the chapters plus bonus content).

In addition to STARWARD, today’s new Heavy Metal Magazine #310 doubles down on the horror with two chapters of Ron Marz’s historical war-horror story Swamp God, plus the return of George C. Romero’s bone-chilling Night of the Living Dead prologue The Rise, and many more terrifying tales.

Check out the STARWARD preview below:

heavy metal magazine exclusive preview starward chapter 5 five

heavy metal magazine exclusive preview starward chapter 5 five

heavy metal magazine exclusive preview starward chapter 5 five

heavy metal magazine exclusive preview starward chapter 5 five

heavy metal magazine exclusive preview starward chapter 5 five

heavy metal magazine exclusive preview starward chapter 5 five

heavy metal magazine exclusive preview starward chapter 5 five


Have you been reading STARWARD in Heavy Metal Magazine? Sound off in the comments!

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Review: NINJAK #4: A Change In Direction

Ninjak #4 Cover

Ninjak #4 ends the first arc of this Valiant Entertainment run on October 13th. With a new artist joining in, the battles against Daylight are about to get more complex.

Background

Ninjak is on the run from assassins hunting spies via data leaks. To combat the leakers, Daylight, Ninjak gathers what little information he can.

Ninjak #4 Is Where The Plot Heightens

Ninjak #4 page actionWithin Ninjak #4, Jeff Parker sets the stage for this run’s next arc. Readers who follow this series’ earlier issues know how much of a threat Daylight is. But actually seeing Ninjak almost overwhelmed by the telepath, Siphon, shows how out of his element he is. Even with backup from his co-star Myna, Parker displays that Ninjak is going to need to change tactics, and fast. Because between Daylight and some super assassins, conventional spying’s not going to cut it.

New Direction In Art

Just a manner of looking back.

While Javier Pulido continues his mesmerizing cartooning for the first four pages, new artists help ease his workload. Penciler Beni Lobel, draws more realistic designs for each character in Ninjak #4 but makes their facial language very emotive. Yet, it’s the colorist Andrew Dalhouse that keeps the spirit of Pulido’s art through demonstrating Siphon’s telepathic powers. The way her white mental image enters the cool colored mind of Ninjak with vivid imagery is startling. Thankfully for Ninjak, Dave Sharpe’s SFX provide just as much visual impact on the page. It’s what allows the reader to share Ninjak’s shock as he is back in the real world.

Ninjak #4 Closes Out Well

Ninjak #4 closes out this arc of Jeff Park’s run with intense action. While some readers may find the change of artists a little jarring, the story more than makes up for it. With Daylight more or less having a few legs up on Ninjak, readers will want more out of this immersive run.

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Review: Loss, Labyrinths, & Broken Ties In MAZEBOOK #2

Jeff Lemire (Black Hammer, Sweet Tooth) returns with another fascinating yet emotionally painful chapter in Mazebook #2. With letters from Steve Wands, this issue poses more questions and opens up this story’s psychological mysteries through a series of dreamlike sequences and painful conversations. With poignant and devastating writing and tonally perfect visual work, this is Lemire operating at his most insightful.

“Will’s a melancholic building inspector who’s been grieving the loss of his puzzle-loving daughter for years. One evening he receives a mysterious phone call from a girl claiming it’s her and that she’s trapped in the middle of a labyrinth, setting Will off on a journey digging through her personal journals and puzzles for answers on where she is and how to bring her back home.”

Writing & Plot

Jeff Lemire replaces the prior issue’s aimlessness with a pained determination in Mazebook #2. Where Will, the main protagonist, was wandering aimlessly when we first met him, now he is driven by almost blind hope. Lemire’s handling of a person experiencing tremendous loss is possibly the best example of this I’ve seen in the medium. Will pulls himself out of his malaise out of a desperate need for his experiences to be true. Watching him string together elements and symbols that could easily be coincidental is heart wrenching. He has a confrontation with someone in his past that represents the exact opposite way of handling loss. This is the most painful passage in the book, and the most emotionally conflicting.

As much as we want to be on Will’s side, we also have to understand that the how’s and what’s of his situation are of his own making. As Lemire gently guides us through Will’s fracturing reality, we have no choice but to be both intrigued by the comic’s supernatural happenings – and fearful for the protagonist’s sanity. This comic is a high point of brilliance in Lemire’s career, something I do not say lightly.

Art Direction

I’m not sure Lemire collaborating with any artist other than himself would be able to bring Mazebook #2 to life. His iconic rough-hewn pencils and monotone colors are the perfect aesthetic choice for this insightful comic. The minimalistic pencils with lines in just the right places accentuate the wear in Will’s face. His scraggly appearance is reflective of the colorless world he lives in since the loss of his daughter.

The way Lemire frames characters and scenes is striking in a manner only comics can pull off. The frequent straight-on looks we get with Will gets his face in our minds so the nuances of expression are easily felt. There’s a tricky complexity to this comic’s environmental storytelling as well. Obviously this story centers around the idea of mazes and solving them.

Lemire does an incredible job of confusing us as much as Will is confused by events in his world. We end up searching for nonexistent patterns in the background art. Lemire’s sepia then blue colors create a minimal yet hazy atmosphere that highlights the comic’s mysterious, sad tone. The dashes of sudden color that do appear arrive in a manner reminiscent of dreams themselves, distilling what is really happening to Will versus what he thinks is happening is a real challenge. Steve Wands’s lettering is a unique as Lemire’s visuals. His font style is professional and legible while utilizing an almost handwritten-esque approach. This comic is visually perfect for the detached, listless tone of the story.

Verdict

Mazebook #2 is a brilliant and effective 2nd chapter of Lemire’s meditation on loss. His writing in this issue focuses on Will’s rash determination and desperate need for the strange events in his life to be true – at the possible cost of his own sanity. His visual work is as tonally outstanding as ever, with expressive pencils and atmospheric colors. Be sure to grab this newest chapter when it hits shelves on 10/13!

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DUNE REVIEW: An Old-School Trilogy Opening Act

DUNE REVIEW: Old-School Trilogy Opening Act

DUNE hits theaters and HBO MAX on October 22; listen to my quick thoughts on the film and why I had an enjoyable movie experience. How we consume media has changed, and I’m not sure the modern audience is ready for an old-school trilogy opening act.

After you see the film come back and chat with me on Twitter – @matthewsardo

About DUNE:
Oscar nominee Denis Villeneuve (“Arrival,” “Blade Runner 2049”) directs Warner Bros. Pictures and Legendary Pictures’ “Dune,” the big-screen adaptation of Frank Herbert’s seminal bestseller of the same name.

A mythic and emotionally charged hero’s journey, “Dune” tells the story of Paul Atreides, a brilliant and gifted young man born into a great destiny beyond his understanding, who must travel to the most dangerous planet in the universe to ensure the future of his family and his people. As malevolent forces explode into conflict over the planet’s exclusive supply of the most precious resource in existence—a commodity capable of unlocking humanity’s greatest potential—only those who can conquer their fear will survive.

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Review: STRANGE ADVENTURES #12 is Tragic and Triumphant

Strange Adventures King

DC Comics’ Strange Adventures has changed the face of comics. This series has taken risks and pushed boundaries, all to deliver a game-changing story. And writer Tom King, artists Mitch Gerads and Evan “Doc” Shaner, and letterer Clayton Cowles stick the landing. Strange Adventures #12 is the complex, bittersweet, and difficult conclusion to an incredibly layered series.

Writing

To say King’s finale to Strange Adventures is “satisfying” might be a bit of mislead. See, King often doesn’t do “satisfying.” He’s more interested in his stories leaving a mark. And Strange Adventures certainly does that. But it does so with complicated stakes and heartbreaking dramatic irony. In one of our storylines, we see Alanna Strange. She breaks out into monologues of Shakespearean magnitude. Her grief is real, her fury is frightening. But, in our other storyline, back when Alanna and Adam are deciding to write Adam’s memoir, we see her full of hope and bright-eyed innocence.

King doesn’t just want to break our hearts with Alanna’s woes. He wants to break our hearts by showing us how far she’s fallen. It wasn’t so long ago that she believed in something. She joyfully begins writing Adam’s book, Strange Adventures, with a cheeky smile. But in the present day, she’s jaded and bitter. The only emotions she can muster are filled with pain. It’s a fitting conclusion. King is discussing what loss and lies can do to someone, with this series. The only reason we might not be fully satisfied, is because King doesn’t want us to be. He wants our heart to go out to these characters. He wants us still to be invested, even after the last page has been turned.

Art

Gerads and Shaner capture the dichotomy of this script beautifully. Gerads’ pages and panels are full of emotion. We see Alanna in tears, her face contorted into painful expressions. But it’s all so earned. Gerads has filled his pages in Strange Adventures, thus far, with subtlety and stoicism. The characters he’s presented have had a quiet dignity to them. So, when the gloves come off in this issue, Gerads makes us feel deeply.

Shaner has a gorgeous simplicity to his panels. When we see Adam and Alanna zip through the sky, wearing their jetpacks, it feels like a picturesque scene out of a 60’s comic. This is a space opera, with invincible heroes and larger-than-life stakes. Occasionally, though, Shaner zooms us in on Adam or Alanna’s face. We see the sadness bubbling below their swashbuckling exterior. And as the issue closes, we see them in their home, together. Shaner presents them as truly human. They seem so vulnerable and normal. It’s the last little heartbreak. Shaner drives the knife right in, making us hope that they can live a normal life together, even though we already know that won’t be the case.

Coloring

Each of Gerads’ scenes have a strong color coming through. The first scene we see is a dark red. It’s the red of blood and the red of a mother’s fury. Then we see the blue of loneliness, as the wages of this battle sink in. Finally, we see a scene colored in the gold of victory. It’s the light in the darkness, the hope in the midst of the trauma.

Interestingly enough, Shaner uses many of the same colors, often back to back with Gerads, to different effect. We see a purplish hue to one of the scenes of Adam and Alanna flying through Rann. Shaner makes it feel like the sun is setting on their time there. And as the issue closes, we see them at home by the blue light of a computer screen. It feels intimate, even cozy, with a hint of sadness. Both artists brilliantly work together to color each scene with intention and emotion.

Strange Adventures

Lettering

The heights of word balloons, on the page, often give us a sense of tone. When they’re high in the panel, they feel energetic. Depending on the scene, they can seem angry, excited, or intense. When they’re lower in the panel, sometimes they’re simply placed their for ease of reading. Other times, it’s to make the dialogue sound like it has less energy put into it.

Cowles shows us the big difference between the modern day Alanna and her younger self. In her scenes in the past, as she flies around with Adam, her word balloons always reach high. She may have just lost her daughter, but she’s trying hard to carry on. She’s working at being excited, at being present. But the modern Alanna is all over the place. She might have word balloons that overlap others as she interrupts and gets people’s attention, but her words often climb down the page. Her exhaustion, in those moments, is on full display. With the strategic placement of dialogue, Cowles tells us just how much Alanna has changed over the years.


DC Comics’ Strange Adventures is not fluffy entertainment. It reaches right into your soul and digs around in there. It’s a fantastic and complex work. Pick up this beautiful finale, out from DC Comics October 12th, at a comic shop near you!

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BOOM! Studios Exclusive First Look: ONCE & FUTURE #21

once future boom! studios exclusive preview

ONCE & FUTURE #21 hits your local comic book store October 27th, but thanks to BOOM! Studios, Monkeys Fighting Robots has an exclusive five-page preview for you.

About the issue:
What ancient and mythical danger awaits Bridgette, Duncan, and Rose as they seek
Rose’s parents in the city of Bath? To complicate matters, an Arthurian knight pursues
them with an offer for Rose and Duncan – join the Round Table or face death. If they
survive the encounter, they’ll be pulled into the next phase of Bridgette’s plan… finding
the lair of the greatest hunter the world has ever seen.

The series is by writer Kieron Gillen and artist Dan Mora, with colors by Tamra Bonvillain, and letters by Ed Dukeshire. The main cover is by Mora, with a variant by Jonboy Meyers.

Check out the ONCE & FUTURE #21 preview below:

once future boom! studios exclusive preview

once future boom! studios exclusive preview

once future boom! studios exclusive preview

once future boom! studios exclusive preview

once future boom! studios exclusive preview

once future boom! studios exclusive preview

once future boom! studios exclusive preview

once future boom! studios exclusive preview


Are you reading ONCE & FUTURE? Sound off in the comments!

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Review: THE LAST DUEL Explores A Brutal Medieval Epic From Ridley Scott

The Last Duel is an epic medieval drama that once again highlights Ridley Scott’s talent. Based on the novel, it does begin to drag towards the middle act with its odd pacing. But an intense atmosphere is established early on and it’s constantly present. Engulfing audiences in this brutal tale about pride and truth that grows increasingly uncomfortable to watch at times. With powerful performances to match the historic backdrop, The Last Duel is one of Scott’s best films to date.

Premiering at this year’s Venice Film Festival, the film has garnered a lot of praise and deserves every bit of it. Scott starts by teasing a gruesome battle that lies ahead. What happens in between is a meticulously crafted journey told through three different perspectives. Brought to life masterfully through strong performances from Matt Damon, Ben Affleck, Adam Driver, and Jodie Comer.

Set in the 1300s, The Last Duel follows Marguerite de Carrouges (Comer), a woman claiming to be raped by a friend of her husband, Jean de Carrouges (Damon). She has accused Jacques Le Gris (Driver), a squire that Jean challenges in return for his transgressions. Affleck and Damon, both collaborated with Nicole Holofcener on this compelling screenplay. A woman’s truth being ignored might have some viewers thinking there’s an agenda here, but the mistreatment of Marguerite highlights the struggles women had to endure during this era.

Comer displays breathtaking range in her role. She channels Marguerite’s mixed emotions so well that you can’t help but root for the character. With sexual assault being the film’s driving force, her character progression is fascinating to watch. The Last Duel may not flow as well for some viewers because of its structure, but it highlights when someone else’s perspective takes control.

Broken into three chapters, it offers in-depth examinations of this love triangle (Marguerite, Jean, and Jacques), allowing viewers to understand the emotions felt by those involved. Admittedly, Jacques is the most interesting character, Driver’s performance will pique your curiosity regarding Jacques’ actions. What’s even more striking is how the film highlights his actions being more of a crime against Jean and not his victim, Marguerite. His infatuation with her, which he believes to be love, grows increasingly disturbing from his perspective.

Capturing how drastically different life for women was in this era only adds to the sympathy you feel for Marguerite. Essentially, she has no say when it counts in regards to a crime she experienced. Her perspective is labeled as the truth when it becomes The Last Duel’s focus. Expectedly, her truth is mocked and ridiculed in favor of her being unsatisfied by her husband. Damon and Driver chew up the scenery with their domineering portrayals of Jean and Jacques. While both offer powerful performances, Comer outshines them all here and the constant closeups of her face draw attention to Marguerite’s conflicting emotions.

Moments of dialogue questioning the level of pleasure Marguerite receives from Jean only assist the idea of her committing adultery on purpose. of course, her perspective provides the most clarity on this lack of pleasure. The violence is in great supply, its gore should satisfy horror enthusiasts in attendance. Towards the middle, The Last Duel does grow tiresome with the same plot points being revisited numerous times. The strong performances keep you invested, but sooner or later the pending battle between Jean and Jacques will be the only interesting component.

Scott captures their battle brilliantly, capturing the animosity between the two until one of them has been killed. Keeping you on the edge of your seat while Jean trades strikes with Jacques. Unlike the film’s earlier battles, Jean and Jacques are contained for their grudge match. This establishes urgency with their battle and the reaction from spectators only raises the unease felt throughout. Harry Williams’ score amplifies the brutality unfolding between the two and embodies the hatred shared towards each other.

The Last Duel is a bone-chilling drama that might drag on longer than it should for some. However, each scene serves a purpose in resolving the film’s main conflict. Comer delivers one of her best performances ever and it’s difficult to not become invested in Marguerite. I can see the film being compared to Gladiator, and The Last Duel isn’t as strong but it is still a great addition to Scott’s resume.

 

 

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INTERVIEW: Hair and Makeup Department Head Angel Hanes Makes WILD INDIAN Feel Gritty and Grounded

Wild Indian stars Michael Greyeyes (Blood Quantum) as Michael, a man with a dark past that haunts him even while he creates an idyllic life for himself with a wife, child, beautiful home, and successful career. Hair and Makeup Department Head Angel Hanes made the film look its grittiest to match the compelling narrative. 

The film begins with two young Ojibwe boys on a reservation. Makwa, later to be known as Michael, is a smart kid but comes from an abusive home. Life’s not easy for Makwa, but he’s got a friend named Teddo, played by Chaske Spencer (Woman Walks Ahead), to make things a little better. But things change for both boys in drastic ways when Makwa kills another classmate. Makwa manipulates Teddo into staying silent about the incident for the rest of their lives. Holding that secret takes its toll on both boys as they grow into men. The film also features Jesse Eisenberg (Man of Steel) and Kate Bosworth (Superman Returns).

PopAxiom spoke with Angel Hanes about getting hair right and the challenges of tattoos, bruises, and more.

Look Polished

Angel’s journey got started in hair school “Back in 2013, I started along with makeup, but I lean more towards a passion for hair. I did that on a client basis while I honed my skills.”

“I’m from Oklahoma,” she continues, “and I worked on a couple of music videos. Then, I moved out to New York and stepped into men’s grooming a little bit more and more aspects of television and film along with red carpet events and things like that.”

Angel loves “doing hair in all capacities and every variation of it. So, I’m always excited when I get to set to do hair and makeup.”

From the red carpet to a film set, what’s the difference? “Definitely, on set, it always has an elevated feel. There’s an aspect of collaboration. On set, I’m there to make them look good for the scene. At a red carpet event, I’m here to make people look their best.”

“In a film,” she continues, “you’re looking for what the character is supposed to embody. So I think it’s possible to overstate the job. You’re not there to make people look polished. Your job is to make sure it matches the scene.”

wild indian-film-interview-hair stylist

About Wild Indian

Wild Indian’s story, like many films, was shot out of order but also features characters at two different times in their life, “so cutting hair regularly and reapplying tattoos,” was vital, Angel says, “There’s a lot of maintenance to keep the look throughout the picture. Sometimes it’s more challenging than others.”

The adult version of Teddo features many tattoos, including some very visible ones on his face. “Those are things that keep me up at night,” she muses. “The tattoos and the physical abuse aspects we had to add were a challenge.”

Makwa’s abuse is a tough aspect of the first act of the film. “The bruise has stages, and we’re also shooting out of order. So, it was a challenge to keep things consistent. We had the physical abuse aspect of the character, but we also used his hair as part of his mental state.”

“Hiding tattoos is a fun one,” she adds. “Every actor seems to have hidden ones. They’ll go and change a shirt, and you’ll be like, ‘where did that come from?’”

Surprises are around every corner on a film set, so Angel says she’s “always thankful for extra hands-on set like Hanna on Wild Indian. It always takes a team for sure.”

“You have to understand your craft,” she says about this one tiny detail in the film, “to know when you’re intentional and when you’re being disrupting. I think once you set an intention with the characters, you can maintain it, but if you’re not intentional, it might not be cohesive, fit the genre, or the decade.”

Angel’s preparation process includes what she calls content overload. “I watch things that I think will assist me in what I’m doing.”

Wrapping Up

“A big inspiration for me was [hair stylist] Oribe,” Angel shares. “He created this line, Oribe, that elevated the industry dramatically. He gave artists tools to create tremendous looks.”

“In makeup,” she continues, “one of my big inspirations is Sian Richards, who worked on films like Black Panther. She designed special FX makeup palettes that I use.”

Angel loves makeup and hair, but she’s “most passionate about men’s grooming. “I’m picky about when people put makeup on men but don’t bring back out their eyelashes and eyebrows; they start to look one-dimensional. You might have evened out his skin tone, but all his facial hair is gone. I think when you lose those features, you lose characters. Sometimes people do too much and don’t focus on the natural aspect of humans.”

“I would love to do a Wes Anderson-esque film,” she replies about a dream project. “I love the whimsicalness and intentionality of all of it. Doing hair and makeup for that would be next level. There’s so much that goes into that, and it would be exciting. I’d also love something like a Marvelous Ms. Maisel.”

Wild Indian is available on demand. So, what’s next for Angel? One answer: a lot. “I have three movies on Lifetime right now, all with fun names. We have Deadly Debutantes, How I Met Your Murderer, and College Professor Obsession. I did hair for Model House, a horror-thriller that we shot here in Oklahoma.” She’s also putting together a production company for the growing film industry in Oklahoma.

Is Wild Indian on your watch list?  

Thanks to Angel Hanes and Lumos PR
for making this interview possible.

Find more interviews from Ruben R. Diaz right here!

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Review: THE UNBELIEVABLE UNTEENS #3 – A Teen Drama From Hell

Creator Jeff Lemire and artist Tyler Crook add more to the ever-expanding world of Black Hammer with The Unbelievable Unteens #3. This chapter keeps up the endearing pastiche of classic teenage hero comics tied into a bog-standard but entertaining plot. With an unsurprising yet well-executed dramatic storyline and phenomenal visual work, this issue helps keep the series compelling – even if it isn’t the height of what Black Hammer has to offer.

“Unbelievable Unteens comic book artist Jane Ito finds her world flipped upside down after discovering that the heroes from her comics were real and she was one of them. As she and the team of underdog heroes begin to reassemble, they find out why their memories were wiped, who was behind this evil plot, and what happened to the powerful foe the demonic Whitewraith!”

Writing & Plot

Jeff Lemire has always managed to mix clever tributes and compelling plots in his Black Hammer stories. With Unbelievable Unteens #3, he may have his most effective pastiche treatment yet, but with a more bog-standard teen hero plot. This issue carries over the obvious Claremont Uncanny X-Men tribute with its teen-drama and almost soap opera style love triangles. Lemire continues the flashbacks to these scenes from the Unteens’ past and contrasts them with their current situation. As more of the Unteens’ memories are restored, more complex feelings leftover that time arise. The overarching plot of this story is not fresh or unexpected.

This is the kind of team superhero story that has been done many times by many creators. However, Lemire is able to keep this story compelling just via his natural dialogue and plot presentation. Every reveal, conversation, and subtle plot point comes about in a steady manner through Lemire’s sense of pacing. The flashback moments help cut the storytelling up with their own unique style. The most fun part of this comic is watching Lemire ape Claremont’s Bronze Age style for his own uses. The inclusions of other Black Hammer characters and locations via namedrops make this comic feel like a classic Marvel or DC joint. This is some of the most successful homage-paying that Lemire has don in a Black Hammer comic thus far. While the plot remains standard fare, its execution remains top notch.

Art Direction

Time to gush once again about Tyler Crook’s art in Unbelievable Unteens #3. The Harrow County artist’s work here is once again an immense demonstration of his abilities. His expressive animations prove equally effective in two totally different coloring styles this time around. Much like the prior issue, this chapter sees Crook switching up his colors and overall approach. He switches from his modern watercolor style in the “current” story to a traditional flat colors and inks style in the flashbacks. This change is what really sells the Bronze Age X-Men pastiche. Crook’s pencils stay consistent throughout, with detailed characterizations and atmospheric color choices throughout. The way he utilizes his murky, fog-choked watercolors in the “modern” storyline sells the desperation and hazy state of the Unteens in their adult lives. He’s also able to draw that old-school style in a manner that would do Byrne and the crew proud.

Verdict

Unbelievable Unteens #3 is a predictable but wholly entertaining chapter in the Black Hammer universe. Jeff Lemire pens a script that utilizes a generic team superhero concept but keeps it exciting with great character writing and a fantastic tribute to classic X-Men sensibilities. Tyler Crook gets to show off his chops at every turn, with his phenomenal watercolors and great old-school style mimicry. Be sure to grab this issue when it hits shelves on 10/13!

 

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