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REVIEW: WOLVERINE #32 Brings Beast’s Plan To Light

Benjamin Percy is without a doubt a huge Wolverine fan. He’s been writing him in X-Force as well as his solo Wolverine series. Having said that, this is perhaps one of the most unique story lines in a Wolverine title because Percy had made one of the most lovable X-Men one of their worst enemies. Beast has gone off the rails and done some unforgivable things, and it’s up to Logan to fix this. One way or another. Joining Percy on this title is Juan Jose Ryp on pencils, Frank D’Armata on colors and Cory Petit with the letters.

WRITING

This story arc on Wolverine has been one of the more interesting runs in a while. Beast turning to the dark side initially started during Percy’s X-Force series, but it seems like everything will be coming to a head in the pages of Wolverine. If you really look at this objectively, it’s not hard to see Beast’s motivations. Percy shows us a mutant who has had enough and is willing to take out the bad guys by any means necessary. Which begs the question of how far is too far? A big highlight and character moment for Logan in this issue is standing up to the Quiet Council. Percy uses Logan as the voice for the reader when he tells the Council that they let Beast do what he wanted and didn’t check up on him. While Logan has always been a character that does what he wants, standing up to the Council is a big step for him. It’s also been great seeing Maverick back in action. Percy has been using him here and there throughout his run. It’s a move that plays on Wolverine’s past and allows the reader to continue to see the layers Logan has.

The pencils by Juan Jose Ryp are very good this issue. For some of these pages and panels it feels like there is a texture to the artwork. When we get a look inside Beast’s new base of operations, there are several clones connected to the walls. Ryp draws veins and tentacle like things in the stasis area for these clones. As you look at this page you can almost feel the roughness of the image. Facial expressions are big in this issue as well. As Wolverine drops off Beast’s corpse to the Quiet Council, there are several looks of disgust from characters like Mystique to Charles Xavier. Ryp draws his fight scenes very violent and brutal. This works well because it shows how far Beast is willing to go and just how dangerous these Wolverine clones are. The Maverick pages are done wonderfully. Maverick takes some hits, but also causes a lot of damage, and Ryp perfectly draws all of this.

The colors by Frank D’Armata are integral to the issue. D’Armata is in charge of setting the mood for the book, and he does an excellent job in the opening pages by giving the reader a look at foggy old Scotland. The color palette for these pages are dull and dark, which add to the creepiness of the scene. For the rest of the issue, D’Armata sticks with darker colors. Shades of blue, like during the Maverick pages, or greens and browns as we get a look at Beast’s base, are also less vibrant. This all works well for the story being told. This is a sadistic story about manipulation and murder, D’Armata uses the color palette accordingly.

The letters by Cory Petit are set up nicely here. Petit makes sure that the word balloons or thought boxes are out of the way of the pencils. On pages where several characters appear to be talking at the same time, no one is covered by any dialogue balloons or boxes. As Logan faces the Council, he pops his claws and Petit uses the iconic SNIKT. What makes this panel a little cooler is that he allows the letters to go up Wolverine’s hand as he pops his claws. The other sound effects are used well for this issue. Maverick shooting Wolverine clones has “BUDDA BUDDA” as he unloads bullets from his gun. This is a finely lettered issue from Cory Petit. He continues to deliver wonderful placement and good effects when he’s on a title.

CONCLUSION

Wolverine #32 continues the story of how Beast is turning into a villain. Benjamin Percy has developed Beast more in the past few years than any writer has in the last ten years. His run on Wolverine has been a memorable one that has to have repercussions in the future. The art is great for this issue. It matches the tone an energy that Percy is writing. Wolverine #32 is available at a comic shop near you!

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REVIEW: DAREDEVIL #11 Gives Us A Hero At His Lowest

To say that Matthew Murdock has had a rough time lately is putting it lightly. He just lost his best friend Foggy Nelson, and got into a big fight with his super hero buddies last issue. The Stromwyns and the hand have been relentless in trying to torment him, and with almost no allies left, Matt turns to Cole North to whip him into shape. Chip Zdarsky continues his epic run on Daredevil this issue. He’s joined by Rafael De Latorre on pencils, Matthew Wilson on colors and Clayton Cowles on letters.

WRITING

Chip Zdarsky is one of the top writers in comics at the moment. He’s done Batman, Daredevil, the critically acclaimed Eight Billion Genies. Essentially anything he touches is worth a read. We’re at a point in his Daredevil saga where Matt is at his lowest. His wife is arrested and he has next to nothing left to lose. Zdarsky knows this is when Matt is at his most interesting. The Stromwyns have been a worthy white collar adversary for Daredevil. This issue, Zdarsky gives us a Daredevil that has nothing left to lose. As Detective North says, “People were hurt! Foggy is dead!” He’s the perfect person to snap Matt out of his funk. Zdarsky doesn’t hold back in this issue either. We see Daredevil do crazy and unexpected things to gain any semblance or normality back. One thing is clear in this issue though, Matt Murdock loves Elektra. This has been one of the things Zdarsky has been trying to hammer in this volume of Daredevil.

ART

The pencils this issue are handled by Rafael De Latorre. The line work and inks are smooth. De Latorre uses a lot of detail, particularly when he does some close up faces. Detective North is seen on panel with a disgusted look on his face. De Latorre captures this perfectly as the detailed lines really add to his anger. His pages with the Stromwyns are drawn with a level of smugness to them. How they’re postured to how their faces look scream entitled and privileged. There are images where De Latorre out does himself, specifically during some eye gouging. The panels are eerie and creepy perfectly drawn.

The colors by Matthew Wilson have to match the intensity of pencils from De Lattore. Wilson uses bright bursting yellows and reds as a background during action sequences or tense moments in the book. This is effective and adds an extra layer of depth to the art. In a panel where Daredevil confronts the Stromwyns, Wilson allows Daredevil’s uniform to pop out with a nice bright red, while shading out his face. This is an expert job in coloring from Wilson and one of the most memorable pages in the book.

The letters by Clayton Cowles work here. The monologue boxes he uses for Matt as he walks through the city are layered perfectly in a descending pattern. They sink lower and lower on the page and allow your eyes to follow the flow of thought. As someone gouges out their eye, Cowles uses a “SHNK” in red to signify blood. This is also placed across the shaded face of the character. It’s the perfect area for the sound effect.

CONCLUSION

Daredevil #11 is perhaps the most surprising issue of the series so far. Chip Zdarsky continues his great character work and interesting story telling. The pencils and art compliment the writing to a T. Daredevil #11 is available at a comic shop near you!

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Kamala Khan Done Dirty By Marvel Comics, MCU Ms. Marvel Confused!

Kamala Khan Done Dirty By Marvel Comics, MCU Ms. Marvel Confused!

Marvel Comics announced yesterday that spoiled the story in AMAZING SPIDER-MAN #26; why do they persist in pulling back the curtain and spoiling the surprises? I have thoughts about Marvel’s marketing plan in the below video.

Do you even care when a comic publisher announces a death in advance?

Since death is never permanent, how numb have you become to events like this?

Kamala Khan, also known as Ms. Marvel, first appeared in Captain Marvel (vol. 7) #14, released in August 2013. Kamala Khan was created by writer G. Willow Wilson and artist Adrian Alphona. Her debut marked a significant milestone in Marvel Comics, as Kamala became the first Muslim character to headline her own comic book series. Her relatable personality, cultural background, and shape-shifting abilities quickly endeared her to readers, making her a beloved and influential character within the Marvel Universe.

Captain Marvel (vol. 7) #14

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TITANS #1 Is SUPER FRIENDS With A Modern Flare

TITANS #1 Is SUPER FRIENDS With A Modern Flare

It’s NEW COMIC BOOK DAY and TITANS #1 hits your local comic book shop today from DC Comics, the first issue sets the stage with multiple storylines and hooks the reader with a murder mystery. TITANS #1 is a must-read — check out my full review below.

TITANS #1 is written by Tom Taylor, with art by Nicola Scott, Annette Kwok drops the colors, and you will read Wes Abbott’s letter work.

About the issue:
OUT OF THE SHADOWS The Dark Crisis is over, and the Justice League is no more. Now, a new team must rise and protect the Earth…Titans, go! The Teen Titans are ready to grow up. Each member joined as a much younger hero, certain that one day they’d be invited to join the Justice League. But the time has come for them not to join the League…but to replace it! Are the no-longer-teen heroes ready for the big leagues? Danger lurks around every corner as heroes and villains alike challenge the new team before they’ve even begun. Will the DCU ever be the same? Find out in this landmark first issue brought you by the all-star creative team of Tom Taylor (Nightwing, DCeased) and Nicola Scott (Wonder Woman Historia, Earth 2)!

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Project 365: One Comic Every Day Week 19

The premise is simple: read one comic every day for the entire year. It seems like a simple task but there is no way that I read 365 comics last year, even if you count the individual issues in collections. So, this year, I am committing myself to this reading challenge, in the hope that I can broaden my reading habits and fully engage with my favorite hobby again.

Last week felt a bit intense, but I definitely enjoyed getting my teeth into some comics with monstrous characters. I thought I’d have an easier week this week — keep it light with some laid back reading. Catch up on some of the series I’ve started but not finished, revisit some old favorites, and play it by ear.

So, without further ado..

The Transformers #189 with panel Insert
Credit: Marvel UK.

Comic Number 127: The Transformers #189

So, I failed to reach issue 200 before the end of April, but I am so close now. In fact, this issue plays a very important role in setting up the story that features in issue 200.

Dry Run, by Simon Furman, Dan Abnett, and Jeff Anderson, is a simple, stand-alone story involving the current leader of the Decepticons training the former leader of the Decepticons to kill the future leader of the Decepticons. Simple…

Jeff Anderson’s pencils breathe life into the rage filled robots and gives them an animation that is lacking in some of the earlier stories. The emphasis in the art is on the conflict between the different factions of Decepticons, and once the story gets underway, there is virtually no background detail. Anger and unbridled hatred fuel the characters and the artwork focuses on this and nothing else.

The crux of the story, and the important moment, comes when an enraged Megatron tears the head off Cyclonus. A pivotal moment that is punctuated with a panel at the bottom of the page hinting at the consequences of the action.

What is fascinating about this moment is its brutality. It is easy to forget that these robots are sentient beings with a spark of life. Throughout most of the comics the Transformers fight, get injured and reappear fighting fit a few issues later or disappear from the roster of characters. Other than the death of lead figures, the violence between the warring robots is cartoonish: ineffectual but visually exciting. This is a children’s comic after all. But the death of Cyclonus is more unsettling and glimpses at the disturbing truth about war and violence. Megatron is blinded by hatred, silent in his action which is a contrast to the constant commentary throughout the rest of the battle. The violence of the moment brings the reader to a dead stop. The final panel on the page, which sets up the consequences of the action, also acts as a palette cleanser for the scene. The reader is removed from the violent scene for a moment so that they can process what they have witnessed.

I keep thinking what the scene would look like if the two characters were people and not giant, transforming robots. You’d be looking at something Garth Ennis might have written.

The Punisher #4 and The ‘Nam from issue #5
Credit: Marvel UK

Comic Number 128: The ‘Nam (in The Punisher #4, 5, 6 and 7)

Keep it light was the plan so why not re-read some of Marvel’s The ‘Nam, an intense war comic based (roughly) on the experiences of real veterans of the Vietnam War?

When Marvel and DC produced their early war comics, they glorified war and those who fought in them. Later comics would buck this trend and create a more authentic feel for the soldiers’ experience, shifting the focus from physical violence towards a psychological onslaught against the mind. The emphasis of war trauma moved focus and The ‘Nam was part of that shift.

In 1989, Marvel UK began publishing The Punisher, reprinting stories from the American version, in a similar fashion to The Transformers comic. Each issue came with a backup story and the first three issues contained the adaptation of Robocop. But from issue 4 onward, they introduced a black and white reprint of The ‘Nam. Written by Doug Murray and drawn by Michael Golden with Armando Gill on inks, The ‘Nam told the story of new recruit, Ed Marks, as he shipped out to Southeast Asia. The first story, Nam: First Patrol was printed over two issues of The Punisher and contained a crash course in the military action set mostly in the jungle. There is a lack of national politics in the narrative, but military politics is introduced fairly early on with Ed completely failing to realize that certain elements of the American Army were taking bribes for cushy postings.

The artwork captures the hectic day-to-day life of a newbie in the American army. The controlled line work keeps the action readable, even when the situation is out of control, and the cast are exaggerated enough to give them character but not too much that they become parodies or stereotypes.

Doug Murray uses the new recruit as a way to draw the reader into the story, allowing the audience to learn as the character learns. It also provides a certain leeway into explaining elements of army life within the narrative because Ed needs to learn as much as the reader does.

Using Ed Marks as a focal point of the narrative allows this gateway in for readers but does restrict a larger examination of the Vietnam conflict. Harriet E. Earle explained in A New Face for an Old Fight that early representations of war, and the Vietnam war in particular, had a focus that was “firmly on the military conflict and Vietnam as a theatre of war, without nuance of the country itself.” (pg 90 Studies in Comics Vol 9 No 1 2018) This is an argument that can be made in relation to the early issues of The ‘Nam, with the country and its people nothing more than setting for the story of Americans. As the series goes on, I believe that this did change and the wider narrative grew, but here, at the beginning, these “comics are snapshots of the immediate moment, of the military task at hand.” (Earle, pg 91)

The Unknown Soldier #1 Credit: DC Comics

Comic Number 129: The Unknown Soldier #1 (1988)

DC’s The Unknown Soldier was, at inception, a contrast to what comics like The ‘Nam were trying to do. Original appearing in Our Army at War in 1966, the lack of identity for the character allowed the possibility for him to become any man, and real life events could be mixed with fictional representations using the Soldier as a bridge between the two.

The decision to set the comic in the past, away from the Vietnam war, gave the creators more liberty to glorify the trauma of conflict and caricature not only the people but the very war itself. It wasn’t until 1988’s 12-part series by James Owsley and Phil Gascoine that mental trauma would become more important in the comic’s story line than the physical injury from violence.

DC’s 1988 The Unknown Soldier took the concept of the Unknown Soldier in a new direction and tackled head on the brutality and politics of war as an idea, not a setting. The first issue carries the tagline ‘It only looks like a war story’ over an illustration of the eponymous hero with his bandages unfurling as he runs towards the reader, firing his weapons. Behind him a German tank burns with its crew spread, lifeless, on the ground around it. The cover is misleading as only three pages of the story inside feature the Second World War and the enemy the soldier faces is mental deterioration not physical trauma.

This section of the comic relates back to the origins of the Unknown Soldier from Star Spangled War Stories #154 (1971) but takes a more cynical look at the creation of the character. Instead of fighting his way to freedom in the face of serious disfigurement, in this retelling the Soldier goes directly from injury to hospital. He is not a hero who excels at outstanding deeds, instead it is inferred that he is a failure. His one mission was a promise to his deceased mother to protect his brother, something which he fails to do. The idea that war should not be glorified becomes the backbone of this 12-issue run as the Soldier moves from war zone to war zone doing the dirty work of the government.

Pretty Deadly #6 – 10 Credit: Image Comics

Comic Number 130: Pretty Deadly (Vol 2 ) #9

Changing the theatre of war for this comic, as the third arc of Kelly Sue DeConnick and Emma Rios’ Pretty Deadly is set during the First World War. The arc, which started in issue 6, revolves around the Reapers, central characters across the series, traveling to the trenches of France to find and safeguard one young soldier, Cyrus, so that he might return home before his mother passes away.

Scenes throughout the arc superbly capture the psychological trauma and desolation of the war. In an early scene of issue 7, Sissy tells Foxy of her visions of Cyrus and that he has “Dug himself a grave as far away from home as he could get.” The speech leads into a dark image of a soldier, hunched over with shadowed hands reaching across him. A few pages later, the reader is forced to climb into the trenches with the soldiers as the scene is broken down into a number of panels, with the boxed rooms of the trench creating natural panels for the reader to traverse. Rios covers her pages with numerous panels without over complicating or confusing the images. Small snippets of rolling dice or rat whiskers lend as much to the narrative as the open desolate shots of no-man’s land. Rios captures the landscape and uses the visuals to enhance the metaphors laid out in the script.

But it is issue 9 that contains the most interesting representation of war, or rather the theatre of war as a backdrop for a narrative. Part of the narrative revolves around two reapers, Ginny and Big Alice, as they try to stop the war. They face the Reaper of War on the battlefield and their fight is symbolic of the larger conflict that is happening behind and around them. The big reveal, towards the end of the issue, is that the Reaper of War does not work alone, and the horse that War rides is the Reaper of Fear.

It is a powerful comic that that faces the concept of war head on. The focus is split between an individual and the larger scale theatre of war. DeConnick and Rios use the narrative to highlight each aspect and how the fear and relentlessness of the greater conflict can destroy the individual.

War Story J for Jenny Credit: Vertigo Comics

Comic Number 131: War Story: J for Jenny

I mentioned Garth Ennis earlier in the week and, if you know his work, it would come as no surprise that he’s written a number of war based stories. Not only did he write specific war based series, such as Battlefeild, but he also worked on a four issue reboot of Unknown Soldier, which I nearly picked up this week. One for the future.

Ennis is well known for writing tough, no-nonsense characters and excels at facing offensive material head on. You can expect violence, bad language, and characters with strong, conflicting opinions. J for Jenny is no different and, in fact, it forms the heart of the narrative.

The comic follows a crew of a British bomber on several missions during the Second World War. Tensions between the pilot and the co-pilot build as their differing views on the war put them at loggerheads. On the one hand you have Page, the pilot, who is gung-ho and, due to the traumatic experience of losing his own family, doesn’t seem to have any care for the consequences of their bombing raids. Do the mission, get home would be his mantra. If there are civilian casualties, so be it.

Contrasting this viewpoint is the co-pilot Thomas Stark who believes there has to be a better way to destroy the enemy without civilian casualties. At one point, he talks about using his inheritance to fund a charity to help those affected by the war.

On the surface, it’s a good versus evil story, but as the narrative unfolds, Ennis gives us the personal views of each crew member of the bomber and in doing so reveals a whole lot of gray. Each character is struggling to come to terms with the war and their role in it. They each want or expect something different from their life and even the two central characters are shown to be more complex than simply being right or wrong. J for Jenny is an examination of the mentality of war disguised as a Boys Own adventure story.

The artwork by David Lloyd does a lot of the heavy lifting at depicting the atrocities inflicted on and by the crew of the bomber. Their arguments and internal thoughts are posted to a backdrop of murky skies, chaotic fights, and flashes of destruction. Lloyd’s work has the fog of war seeping onto every page and his coloring reinforces Ennis’ main theme: the grayness between right and wrong.

J for Jenny is a thought provoking treatise of a war story which only occasionally becomes ham fisted with the points it wishes to make.

The Last American #1 Credit: Epic Comics

Comic Number 132: The Last American #1

In December 1990, the first issue of The Last American was released by Epic Comics. The story was bleak, hopeless, and distressing on a number of levels. However, the script by Alan Grant and John Wagner was beautifully illustrated by Michael McMahon who was beginning to perfect his own, unique style of drawing.

The comic tells the story of Ulysses S Pilgrim, the last American of the title, as he wakes 20 years after a nuclear war to emerge into a landscape of destruction and desolation. He has three robotic sidekicks and a slowly dissolving grip on reality. In essence, The Last American examines the effects of loneliness and hopelessness on the human mind — a mind raised on the American Dream.

McMahon’s artwork is the star of this comic. His cubist style with thick black lines and harsh shadows creates a world that is often abstract and divorced from reality. Just like the central character trying to come to terms with his surroundings, it is difficult to get a firm footing in McMahon’s visuals. Panel transitions are erratic, jumping from the characters to the destruction around them to quick memory flashes. The amount of panels dominated by skulls constantly reinforces the concept of death that inhabits every element of the comic. In the Solrad review of The Last American, Tom Shapira points out that the true horror of the comic is “not just death of the self, or even death of the many, but the sense of utter annihilation, the notion that nothing we do will have any meaning in the end.”

And this is a universal fear: the fear of being forgotten, of being meaningless. A lot of war narratives have this theme running through them, often hidden underneath the violence and the action. The gung-ho characters and cartoonish villains are all spurred on by the idea that to become a war hero will grant them some ever lasting life. A purpose to be remembered for. The Last American challenges that idea, showing the reader that random pop cultural items are all that remains for whoever survives.

That and the ants, apparently.

Transformer #200, 201. 205 Credit: Marvel UK

Comic Number 133: Transformers #199 – 205 (the Time Wars story line)

I wanted an easy week of reading this week, but somehow managed to surround myself with war comics and trauma. So to finish off, I’ve finally reached the 200th issue of Transformers (UK edition) that brings to an end (sort of) Simon Furman’s “future era” storyline that began way back in issue 78. The story is, for the most part, all-out action as Autobot fights Decepticon, Autobot fights Future Autobot, Decepticon and Autobot fight other Decepticons, and Future and present Autobots team with present and future Decepticons to fight Galvatron.

Furman includes a number of elements that have featured across the entire saga, including the limbo world where the displaced Transformers end up when time travel is involved. He collects all of the dangling threads and ties them off, one by one, to bring everything to a satisfying close. Plus, for issue 200, he brings back Ravage, one of the more exciting and interesting Transformers.

The artwork is provided by Robin Smith and Lee Sullivan whose styles define this era of the comic in the UK. It is fluid and dynamic, giving the giant robots an organic presence that contrasts the rigid, mechanical look of the American comic. As a result, the characters are more empathetic or even human-esq which gives the narrative an emotional punch I find lacking from some of the stories.

It is also a “save the universe” style story full of sacrifice and heroics and devastating loss. The risks are high because there is all to play for. In retrospect, Time Wars has more in common with the early propaganda style war stories, focusing on the good versus evil and the heroics of the characters rather than the actual theatre of war. Within this story, four planets are under threat of extinction and yet that devastation barely features.

But, for a story line 122 issues in the making, it is everything the reader would want. Carnage and resolution.

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Marvel Comics Exclusive Preview: MILES MORALES: SPIDER-MAN #6 — Carnage Reigns!

MILES MORALES: SPIDER-MAN #6 hits your local comic book store on May 17th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!

About the issue:
“CARNAGE REIGNS” – PART 2!

No matter what MILES MORALES throws at CLETUS KASADY, the Extrembiote-powered monstrosity just keeps coming. And Cletus is only getting stronger. But how? Spider-Man needs help. A distraction, a second to breathe. Anything, or anyone, to give him a chance – any chance – at slowing Cletus down. But Miles can’t rest. Help isn’t coming. He’s the only thing standing between New York City and maximum carnage…and if the heroes aren’t answering Miles’ calls…who’s left on Spidey’s speed dial?

The issue is by writer Cody Ziglar and artist Federico Vicentini, with colors by Bryan Valenza, and letters by Cory Petit. The main cover is by Dike Ruan and Alejandro Sánchez.

Check out the MILES MORALES: SPIDER-MAN #6 preview below:


Are you reading MILES MORALES: SPIDER-MAN? Sound off in the comments!

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AMAZING SPIDER-MAN #25: Enter The Walking Dead!

AMAZING SPIDER-MAN #25: Enter The Walking Dead!

It’s new comic book day, and Amazing Spider-Man #25 hits your local comic book shop from Marvel Comics. Writer Zeb Wells tells an emotional tale that rocks Peter Parker’s world and will resonate with fans.

Kaare Andrews and John Romita Jr. bring spectacular artwork to the table to elevate the drama and action. Andrews’ style has a great 90s flare that takes me back to my youth.

Marcio Menyz’s colors are bright and vibrant went needed and then take a dark twist when Peter’s life falls apart. This issue involves a ton of action, and Joe Caramagana’s letter work delivers.

Amazing Spider-Man #25 is a tough read but a great read. Check out my video for the full review.

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MASTERS OF THE UNIVERSE: MASTERVERSE #4 – Check Out A Five-Page Preview!

MASTERS OF THE UNIVERSE: MASTERVERSE #4

MASTERS OF THE UNIVERSE: MASTERVERSE #4 hits your local comic book shop on May 17th, but thanks to Dark Horse Comics, Monkeys Fighting Robots has a five-page preview for our readers. The issue tells three tales written by Tim Seeley with art by Eddie Nunez, Daniel Lopez, and Fico Ossio, Rico Renzi drops the color, and you will read the letter work by Deron Bennett.

About the issue:
As the deal between the Sorceress and Zodac reaches its tense conclusion, they witness worlds where He-Man’s good heart and strong will have influenced a new generation. In “Unfakeable,” the Masters (featured in the Netflix CG animated series He-Man and the Masters of the Universe) confront their own doppelgangers, and must figure out the things they dislike most about each other to win, while in “The Megabeast Matrix,” the He-Force is called upon once again to battle a very modular threat to the entire multiverse!

Enjoy the preview below.

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Project 365: One Comic Every Day Week 18

The premise is simple: read one comic every day for the entire year. It seems like a simple task but there is no way that I read 365 comics last year, even if you count the individual issues in collections. So, this year, I am committing myself to this reading challenge, in the hope that I can broaden my reading habits and fully engage with my favorite hobby again.

“Look, Chief, you can’t go off half-cocked looking for vengeance against a fish. That shark isn’t evil. It’s not a murderer. It’s just obeying its own instincts.” — Jaws by Peter Benchley

Jaws 2 was on television last night and I watched it yet again (missing only the opening few scenes). I’ve no idea how many times I have watched it — slightly fewer times than the original Jaws, which I’d probably name as my favorite film of all time if I was put on the spot. My enjoyment of both films hasn’t waned, not once, in all these years. In fact, after a revelation about the underlying story a few years ago, my appreciation of them as one continuous narrative actually increased.

And fueled by that human versus nature vibe from the film, I went crawling through my draws for some comics that matched. Hook Jaw was an obvious choice, as it is a comic book reaction to the success of Jaws, however other similar comics with a monster/horror vibe, especially in my collection, were harder to find.

What makes horror stories so endearing, and why do we keep coming back to them in various media? And how do writers and artists continue to instill that sense of fear in us when, as an audience, we are used to the visual horror lexicon?

In his essay The Face of the Beast, Jonathan W. Thurston discusses predators in fiction and the visual signs that writers and artists use to trigger our internal fear responses. He highlights base instincts that horror is aimed at and, by reference to the work of Paul A Trout, lists some of the triggers that literature, movies, and comics use to elicit a response. These triggers include, “staring eyes, an open mouth, flashing sharp teeth, a lollering tongue” along with “menacing movements, blood, bones, certain sounds, tracking signs, and darkness.” Obviously some of these are difficult to represent in comics, especially the sounds and movements, but the others listed are instrumental in building horrific narratives in a visual medium. By using simple visual triggers, creators can produce scary and horrific comics.

This week I’ve selected a number of comics that can be considered horror based on some level, and will use the triggers mentioned above to illustrate how successful the comics are at expressing the horror and initiating a response from the reader.

Hook Jaw Credit: Titan Comics

Comic Number 120: Hook Jaw

The “monster” in Hook Jaw has it all. When the titular shark is finally introduced to the story, it comes with: 1) staring, empty eyes, 2) a gaping, relentless mouth packed with razor sharp teeth, 3) a trail of blood contaminating the ocean around it, and 4) the blackness of the stormy waters. Even the way that Conor Boyle draws the shark in the panels gives the impression of the slow, methodical movement of a beast hunting. You can almost hear the swish of the great white’s tail as it glides through the water. The last page of chapter 1, showing the beast in all her glory, is reminiscent of the opening to Peter Benchley’s novel Jaws: “The great fish moved silently through the night water, propelled by short sweeps of its crescent tail.”

Simon Spurrier’s Hook Jaw works as a horror comic not simply because of the violence and blood that are ever present. Spurrier brings all of the horror tropes into play to unnerve and unsettle the reader. For example, dream sequences quickly shift direction as the dreamer loses control, almost like a scene from A Nightmare on Elm Street. There are also tension-building sequences where a slow burn in a scene allows the reader’s anxiety to take over and skip quickly through the panels, only to be greeted with a sudden image of violence that jolts the reading flow. Instinctively you stop, like a jump scare in a movie, only in comics you linger on the image as it burns itself into your brain.

Hook Jaw gets under your skin. Through the first chapter you might find yourself wincing at some of the two dimensional characters, or even laughing at the stupidity of the situation. However, just like in Jaws, this comforting place at the beginning is eroded by the horror that follows and as your fear responses kick in and you start to retreat, you remind yourself of the safety from the opening, and you convince yourself it can’t be that bad. Can it?

Godzilla Age of Monsters collected edition Credit: Titan Books

Comic Number 121: Godzilla, Age of Monsters

Everyone knows Godzilla. Whether it’s from the original 1950s Japanese movies, the American takes on the creature from 1998 and 2014 onward, or even the 1970s cartoon series with the adorable Godzooky, the giant kaiju has towered over films and comics for decades.

Although Godzilla is the very definition of a monster, very few of the stories containing him could be situated comfortably in the horror genre. Godzilla represents the destructive force of nature, an uncontrollable and unstoppable power that comes from the Earth and is older than humans. It is this representation that stirs any fear within the audience, just as it does in many of the protagonists of the stories themselves.

In Age of Monsters, written by Randy Stradley and Steve Bissette, the central character, Noriko, remembers the traumatizing experience she lived through as a child. The monsters of old woke up and swept towards the city where her father fought to save her and her mother. Initially, artists Steve Bissete and Ron Randell use visual triggers involving Noriko that are usually associated with the monster. A blank expression and staring eyes are the major focus of the first page of the comic. Bissette creates the impression of a slow zoom into Noriko’s face as she stares out, into the rainy city. The final panel contains a close-up of her eyes but the rest of her face has been visually transformed into the destruction wrought by Godzilla many years earlier. The reader is introduced to the concept of the monster, and the horror that comes with it, through the eyes of the victim. When we reach the end of this first chapter, we have a better understanding of the character and what she waits for. This then makes us reassess the opening page and the trauma that she went through.

It is a fascinating way of introducing horror tropes into a narrative, especially in a comic that isn’t necessarily classed as a horror. Bissette has some history with drawing modern horror stories, and corrupting genre, so that as a reader your expectations are shattered and your comfort zone removed. You only need to look at his work on The Saga of the Swamp Thing to see what I mean. (see Comic Number 124)

Aliens: Dust to Dust #1 Credit: Dark Horse Comics

Comic Number 122: Aliens: Dust to Dust

Jonathan W. Thurston states that “the artistic rendering often reduces the predator to a dark shape with glowing eyes and dripping fangs.” This description aptly fits a number of classic horror monsters, from the Vampire and Werewolf to more modern invasion movies such as Attack the Block, which features creatures that were literal black shapes on the screen with wide, drooling mouths visible only because of the glowing teeth.

In Ridley Scott’s 1978 movie Alien, the director relied on hiding the black skinned creature in the shadows and only hinted at the creature’s true shape. Although there were no glowing eyes, the mouth within a mouth design highlighted the difference between the creature and the human prey. The Xenomorph is a perfect example of the horrific beast that Thurston was discussing.

Almost from the beginning, the Alien franchise found a home in the pages of comics. In 1979, Alien: The Illustrated Story was released and there have been a string of adaptations and continuations ever since. The franchise works as well in either medium.

Gabriel Hardman’s 2018 standalone mini-series is, on the surface, a pretty standard Aliens story: a planet of colonists are exposed to the alien threat and most do not survive the ensuing onslaught. Where the story differs is in the new take on the Xenomorph/mother connection that grew out of the movie franchise and the visual presentation by Hardman and colorist Rain Beredo.

From the very beginning, the reader is given a very visually driven narrative with details picked out of the darkness and emphasized by unexpected and brief changes to background color. For example a character’s reaction to something disturbing is placed over a background of burgundy for one panel only, before the background returns to the murky teal of the colonists home.

The comic makes the reader uncomfortable through visual tricks, such as shattering a panel into a collection of haphazard smaller panels, or by illustrating a long vista with dark shadows indicating the alien threat. The grainy artwork, calling back to the title of the comic, fills each page with an almost unbreathable atmosphere, heightening the uncomfortable environment the protagonists inhabit. Just like Ridley Scott’s original movie, this comic is about the environment the characters are in and less about the history or motivation of the creature. We fear for the central characters because they already seem lost from the beginning of the story. Our fear responses are then triggered further by the jumps between full illustrations of the aliens and shadow encased mouths, drooling out of the darkness. Just as the reader grows accustomed to the alien, Hardman is able to make them scary again with a change in visual emphasis.

Aliens: Dust to Dust came out towards the end of Dark Horse Comics’ run in the franchise and I personally think it was the best interpretation at the time and hasn’t been topped since.

Creepy #7 Credit: Warren Publishing

Comic Number 123: Creepy #7

In “Duel of the Monsters” from Creepy #7, you have two classic creatures of the night duking it out in a territorial fight for killing rights to a small Spanish village. The script by Archie Goodwin is tongue-in-cheek but still manages to include moments of unnerving horror.

This eight-page, black and white story, illustrated by Angelo Torres is a charming comic that demonstrates how artists can tickle a reader’s fear response in a story that, for the most part, is a supernatural mystery. On the opening page, Torres draws two images of a werewolf stalking the village. The first shows the creature in an almost majestic pose, perched on the top of a house, with its mouth wide open, baring its fangs. The creature is out in the open, well lit, and clearly visible, seemingly in contrast to how a creature should be introduced.

The reader’s fear is provoked not directly by the creature but what the creature represents. By the time this comic was published in 1966, audiences were accustomed to werewolves thanks to the numerous novels, comics, and of course movies, that featured them. Anyone picking up a story featuring a werewolf knows what to expect when the creature goes hunting so, in this opening panel by Torres, the trepidation and fear comes not from the creature but the prey illustrated within the creature’s line of sight. Drawn in darkness, with a small lamp shedding a meager light, the victim is almost an afterthought to the image. His fate is predetermined. This sentiment is reflected in the text written beneath his window: “crouched on a roof top is a figure as much beast as a man… poised and panting as the bloodlust rises… nostrils flared in the cold air, its prey is at hand!”

The second panel on the page contains a perfect example of a beast designed to elicit a fear response. The monstrous beast stares directly towards the reader, its mouth hanging open, its teeth bared, and its body is shrouded in darkness. The face of the villager is a reflection of the readers, aghast in horror.

In contrast, the vampire, Sergeant Vega is depicted as almost human. His introduction shows him with fangs and a dead body by his side but his body language and awkward positioning in the panel do not instill a sense of fear. It is only in the presence of the werewolf where his beast side is revealed and he takes on those tropes of a visual monster, with staring eyes and gaping mouth. Throughout the story the reader is not meant to fear Vega as he is the reluctant hero of the piece.

The cover for Creepy #7 shows two wild animals tearing into each other in the ruins of a church but the story contained within is much more subtle. Goodwin injects the tale with humor, suspense, and some charming characters. This, combined with the visual signifiers for a horror story, leads to a complex, layered comic that is more than the sum of its parts.

The Saga of the Swamp Thing #21 Credit: DC Vertigo

Comic Number 124: The Saga of the Swamp Thing #21

I used to work with someone who would never watch the same film or read a book twice. Once he finished reading a book he would give it away because what is the point in re-reading it when you know what happens at the end?

I’ve watched Jaws at least once every year since I was a teenager. I don’t know why you wouldn’t want to immerse yourself in something that you truly enjoy and draw-out every aspect of the film, book, or comic so that you can engage with every facet of it. I guess people are different.

I doubt you’ll find anyone who would argue that Alan Moore’s run on The Saga of the Swamp Thing is anything other than brilliant. Within his run, there are a few issues that go to weird places you were not expecting, and others that tell simple, world building superhero stories. And then there are a few that are the pinnacle of comic book storytelling. The Anatomy Lesson is one such issue.

Its opening page — which bears an uncanny resemblance to another opening page I’ve looked at this week by the same artist, Stephen Bissette — introduces the setting and the situation but it also creates a sense of atmosphere that will permeate the narrative. The relentless rain, feeling of entrapment, and references to blood, set the tone for what the reader is about to read.

Stephen Bissette Comparison Pages

This particular issue of the Swamp Thing is fascinating for so many different reasons, as the writer dissects the central character as a form of meta-fiction, picking apart the history and narrative of the comic. Alan Moore manages to re-write the origin without changing it, and reinvent the character in a natural and logical way.

However, our focus here is on horror, and what Moore, Bissette, and Totleben achieve in this comic is to create a scary, intimidating anti-hero with the title character. The villain, Jason Woodrue, plays the role of facilitator, allowing the evil of one character, the General, to become the victim to a monster he helped to create, the titular Swamp Thing. The artwork focuses on the horrific elements of the plant creature and, once again, uses the fear response triggers to make the reader, and the General, retreat from the character. The Swamp Thing is drawn with wild, staring eyes, gritted teeth, and an imposing shape that looms out of the darkness.

Moore gives us nothing but monsters in this issue. The obvious one, with all the traits I’ve been looking at this week, is the Swamp Thing himself, but the other two characters are also monsters in their own way. Doctor Woodrue transforms himself as we watch, with his skin crawling from his body. Parts of him dissolve and become misshapen representing an other, something different than ourselves. Coupled with his glee in death and destruction the impression we get of him is more monstrous than human.

The “Old Man” is a different kind of beast, he represents the worst part of humankind. He is master and king in his glass tower with complete control over the building, lording it over his subordinates that are never seen. He raves about his power and control but he is alone, living a solitude life within his office. Comparing him to the Swamp Thing, he is very similar as he is no more than a husk of a man. The difference is that he enjoys the lack of humanity that the Swamp Thing is clinging onto. In the final scenes Swamp Thing kills the general in an emotional rage spurred by the fact he has just learned that Alec Holland, the man he believes himself to be, is dead. A soulless monster kills for a humanity he has lost and the human he kills was fighting to keep a soulless existence alive.

Crypt of Shadows #1 cover Credit: Marvel Comics

Comic Number 125: Crypt of Shadows #1

Marvel Comics enjoy toying with horror and have wonderful series with some classic monsters such as Frankenstein’s monster, Dracula, etc. They even include a number of ghoulish characters in the main Marvel Comic Universe, but the less said about Franken-Castle, the better.

When the Crypt of Shadows was released in 2019, I was sold on it because of writer Al Ewing and artist Garry Brown. Both creators have produced work I have enjoyed previously, plus I love a good horror comic. Crypt of Shadows takes a standard approach to a horror anthology with a framing story that allows the other tales to be told. And this comic is a lot of fun.

However, what I really want to talk about is the very first page. It is a simple nine panel grid with a central focus panel and two word balloons that set the tone. The central panel is a head and shoulders image of a woman with no background. There is no setting and at this point you have no idea who she is or what she’s doing. In essence she is talking directly to the reader and she is saying “Cynophobia. Fear of Dogs” The remaining eight panels contain images of a snarling, yellow eyed, blood thirsty dogs. Cynophobia? You can see why.

Crypt of Shadows #1 Interior art work Credit: Marvel

Brown has captured the trigger images for a fear response perfectly. Each panel contains “staring eyes, an open mouth, flashing sharp teeth,” and each image of a dog has a pitch black background. There is no grounding here for the reader to hold on to except in the central panel. Try as you might you end up focusing your attention directly on the woman because she is the only safety. As it turns out, she is a therapist and on that first page the reader is her patient.

It sets up the story by, in a small way, inflicting you with the fear of dogs so that you instantly have sympathy for Mr. Radley, the therapist’s patient. Ewing plants the seed early and the first page introduces a horror that waits in the background as the other two stories are told. And as it lingers, the horror grows, which in turn allows for a terrifying payoff.

Big Girls #1 Credit: Image Comics

Comic Number 126: Big Girls #1

I found something fun to end the week with. I love Jason Howard’s artwork. It’s raw and emotional, and captures the energy of the characters perfectly. With Big Girls, Howard is also the writer, weaving a wonderful tale of giant against giant.

Remember I said it was fun? Well, I’ll take that back. The first issue is harrowing, and when I first read it in 2020, it knocked the breath out of my body.

Big Girls #1 Interior art Credit: Image Comics

The opening two pages introduce the monsters of the series in a way that sows the seeds of apprehension. A voiceover explains that something bad happened, without going into detail, while the images show people running in fear through streets of debris. Glimpses of the monstrous creatures can be seen and many of the panels are soaked in a dark blood red color. In these opening pages, Howard sets a typical monster horror scene, falsely preparing the reader for what is about to happen. The reader’s expectations are immediately contradicted over the next two pages where we are introduced to the central character, Ember, who towers above a city street. Is she the consequence of the mistake referred to in the opening? Are these the monsters that we should expect throughout the series?

Howard plays with his readers, using unreliable narrators and contradictory sequences. He promises horrific giant monsters and then gives us a giant child, playful and inherently child-like. What happens next shifts the focus of the monster away from the giants and onto the humans.

There are traditional monsters in this comic, creatures of unnatural size, deformed and violent but even those are an enigma that Howard solves over the course of the six issues. With Big Girls, Howard adopts the history and traits of classic monsters, especially the Japanese Kaiju, and twists them to create a narrative that contains as much mystery as it does the expected violence.


I feel as though I have only just begun to look at the representation of monsters in comics, especially as it is something that crosses genres and can take on many different meanings. I opened with a list of traits that trigger the fear response within us and throughout this week I have found those traits in very different comics and used to tell very different stories. Putting the fear of the unknown or uncontrollable into the reader can serve a number of different purposes, and such a strong emotional reaction can have a lasting effect on you. Out of all of Alan Moore’s Saga of the Swamp Thing run, The Anatomy Lesson is one of the few that really sticks with me, despite enjoying them all. This is because it elicits the strongest reaction in me. I am equally drawn to and repulsed by the monsters that inhabit the pages.

Maybe my love of horror comics is more than a simple enjoyment of the narratives and actually comes from a deeper seated emotional response to the material.

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In Conversation with SURVIVAL Writer SEAN LEWIS

From Dark Horse and 12 Gauge Comics comes Survival, a tale of military survivalists in the remote woods of Alaska on their own against a vampire invasion.

I got to talk to writer Sean Lewis ask him about his influences, creative process, and how political tension snuck its way into this comic about fighting Russian bloodsuckers.

MFR: Vampire stories have always been a hit, especially here in the comics industry. What struck you guys to make this sort of survivalist take on the genre?
SL: (12-Gauge President) Keven (Gardner) had reached out to me. He was interested in militaristic vampires and asked if I could come up with a take. Now, this was pre-Covid. Pre-Ukraine. I was interested in survivalists. I had read an article about groups of ex soldiers living off the grid who would have convention-style gatherings in Alaska. So I thought, what if these vampires landed there? They start in Russia but travel. 
 
The vampires are captives. They’ve been found in the GATE OF WOLVES, a mountain pass that exists in Chechnya. And the Russians are trying to make them into an army. But they escape, take a plane, and crash here in Alaska. But these vampires are different. The ones who keep up in blood supply to their diet are humanoid. Those who don’t become like feral animals. 
MFR: What has your creative process together been like? How much of the story develops through the script, and how much of it happens incidentally through the visuals?
SL: I had written a large bible of the entire series before Bryndon came on. AND I THINK I had already scripted half or more of the series. Of course once the visuals come in they always shift the script, if not the plot. 
MFR: You noted that this story was already written long before Russia’s invasion of Ukraine, and therefore also the public response to that ongoing event. How has the current social and political landscape around this war changed your own view of this story, if at all?
SL: I guess it gives a right now feel to it. I won’t lie, my goal wasn’t to write a “political” book. I wanted to write an entertaining book. I think we succeeded on the latter. What’s amazing right now is you can create a wild fiction and then two years later a bunch of it comes true. Russia, when I started, seemed like a cool place to start a big military experiment because of our history with them and because they seemed desperate in real life to try and rise to prior glory. 
MFR: Like all great genre stories, Survival is planted in the portrayal of its human characters as well as its monsters. How did you guys approach portraying the intricacies of your main cast – and their traumas?
SL: I just liked the idea of a single dad raising his kids in the woods. A guy whose decisions make him see the world as a very scary place. So he tries to prepare his kids for a world he knows but they don’t. I also wanted him to be complicit in this horrible world he sees for them. He is becoming a better man but only because he has a lot to answer for.
MFR: How did the folks at Dark Horse and 12 Gauge help in supporting your vision for Survival?
SL: Keven has dealt more with Dark Horse than me. So he can answer that. For 12-Gauge-, Keven built and found the rest of the team. I just write, Keven found and hired the artist, colorist, and letterer. He and I also went back and forth on multiple drafts too, so he operated as an editor too. 
MFR: This first issue of Survival feels like a mix of influences ranging from 30 Days of Night to Red Dawn. What were some of your own unique influences you brought into the creation of this comic?
SL: I don’t really think of influences while I’m writing. They just live in you. I really like B Movies from the ’80s and character driven movies from the ’70s. So yeah, Red Dawn, but also Near Dark by Bigelow. I love Southern Comfort. And Deliverance. I like when people enter a forest- figuratively or literally and in its grasp become someone else.
Be sure to grab Survival #1 from your local comic shop, on sale now!
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