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Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

Artist Daniel Hillyard and writer Doug Wagner have an insane comic book coming out from Image Comics on June 23. VINYL #1 (OF 6) is an unsettling tale of psychopaths, sweet love, and a serial killer named Walter. Hillyard and Wagner took the time to chat with Monkeys Fighting Robots about the new series.

Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

MONKEYS FIGHTING ROBOTS: Doug and Daniel, thank you for taking the time to chat with me.

HILLYARD: Thank you very much. It’s nice to meet you.

WAGNER: It’s our pleasure, Matthew.

Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

MFR: Doug, Daniel Hillyard’s art is excellent in the first issue. Talk about how he pairs well with your script.

WAGNER: Daniel’s work is absolutely stunning, and his storytelling is always on point, which makes my job of delivering a visually captivating story so much easier. What makes his art so perfect for something like the dark comedy, horror of VINYL is his ability to draw realistically and in great detail but with a layer of Disney-esque animation to it. It helps take what could be an overly horrific scene and make it feel comical at the same time. We both agreed we wanted to lean into that aspect of this project heavily. I wholeheartedly admit we went way too far with some of the more disturbing bits, but then we purposefully added a touch of comedy to it all. Daniel and I seem to personally enjoy the mix of those two feelings, and we desperately want the reader to experience that same sensation as well. Yeah. We ain’t right.

HILLYARD: Thanks, dude. I will pay you later. [wink]

Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

MFR: Daniel, how does Doug Wagner play his scripts? Is everything spelled out, or does he give artistic room to explore?

HILLYARD: The way that Doug writes amazes me. All the crucial information is there in the script, but with loads of room to play. When I read a scene or a panel description, it’s like a bolt from the blue, and I know exactly what to draw. Sometimes we go into a scene with a particular motif in mind, like starting and ending each book with a certain panel layout, but we try not to get too precious about things and let the story grow naturally. Sometimes Doug might say something in a conversation that sparks an idea, or sometimes I might draw something into a scene without realizing it, and before we know it, there is this whole other dimension to a character or scene that we hadn’t expected. And that all comes from that freedom to play a little.

Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

MFR: Can you talk about the creation of Walter and how you constructed the character? Are there artistic elements that make Walter standout out as well?

WAGNER: We started with this idea that Walter shouldn’t “feel” like a threat. Actually, we were aiming for quite the opposite. We wanted him to be one of those people that blends in… until he doesn’t. It was important that he felt like that favorite, cool uncle that you know you can hang out with that won’t judge you. The relative you go to for real advice, not the kind you wouldn’t dare ask for from your parents. That was Walter’s basic foundation. From there, we had to figure out how to sell that aspect of him. Typically with me, once I can find that foundation for a character, the character takes it from there. I stop telling them what to do, and they start telling me what to do.

HILLYARD: From there, we worked closely to define Walter visually. Sometimes it’s easy, and characters appear on the page in the first sketch, and for others, it takes a little longer. With Walter, I remember it being a long process. We bounced a lot of images back and forth until we finally hit on one, and both thought, that’s him. I think it’s like trying to match a face to a voice. You’ve heard this person talk over the phone but never seen their face, then suddenly you have to spot them in a crowd [laughs.]

Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

MFR: Doug, is it tough to make a serial killer the hero of the story? (Should I seek help since I already like Walter?)

WAGNER: Well, maybe we both should seek help then. To be honest, I take way too much pleasure in taking a character that should be perceived as a horrible creature and making them likable. Walter starting out as a serial killer kind of made that easier. In this case, I got to start with the character’s primary flaw and build from there. Okay, he kills people, but what’s the good side of his soul, and how will we show that to everyone. In VINYL, we find Walter has a big heart for those he deems worthy of it. He doesn’t deem very many people worthy of it, and God have mercy on your soul if he deems you not. I think just about everyone has a little bit of that in them. I mean, I’d burn down the world to protect my cats. I’d do far worse to avenge them. Doesn’t everyone have something they feel that way about?

HILLYARD: Is it wrong that I’m now envisioning Doug burning down the world, hugging his cats, and laughing maniacally? What, just me? Okay.

Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

MFR: Was there a conversation about Walter wearing a different mask, and if so, why is the Teddy Bear mask perfect for Walter.

WAGNER: There was never another mask per se, but we did spend a few days trying to conceptualize the right one for Walter. We both agreed it shouldn’t be your typical horror movie-style mask. Been done. Not for us. Since we were playing with trying to create this beautiful horror mixed with dark comedy, we knew it had to be something that walked that line. I believe I threw out the idea of a teddy bear head being used as a mask, and Daniel ran with it, far past my expectations. We tinkered with it until it was something we would both be terrified by in real life but made us giggle at the same time. I have to admit my favorite part is that dangly eye. I silly laugh every time I see it.

HILLYARD: It sort of started off as a random idea. We’d never done a killer with a mask before, but right from the start, Doug threw out the idea of a bear mask. I tried a big mascot-style mask with reflective eyes, but what I hadn’t realized is that Walter would need to carry it around with him, so that idea quickly fell away [laughs.]

Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

MFR: The last page of the first issue is epic as we witness a transformation of Walter. How dark is Walter going to go? Do you have a line of darkness you won’t cross?

WAGNER: Oh, Walter’s going to go pretty dark. But we’re hoping his kind of darkness comes across a little different than you’ve seen before. It’s this cold, unfeeling, unrelenting kind of thing. He’s just so matter-of-fact about it. In my head, it’s all based on his personal philosophy. His philosophy is a little more in line with Sun Tzu in that he believes you must love your enemy in order to absolutely ruin them in every way.

As far as a line, I won’t cross. I really don’t know. I haven’t bumped into one yet.

HILLYARD: Oh yeah, it gets pretty crazy. I mean, later in the story, there’s some stuff there that’ll give people that faraway glazed look in their eyes.

Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

MFR: Creating horror in comics is challenging; what elements do you plan to use to scare the reader?

WAGNER: This is all my opinion, but I think to be successful in a horror comic, you have to focus on psychological horror and building tension. I mean, you can’t exactly do a jump scare or creep somebody out with how a character moves and talks. But you can have the reader worried about what’s around the corner, what’s on the next page. You can tease them with what a character might do in the next panel or scene. If you can make the reader hesitate before turning the page, scared of what they might see, that’s a win in my book. That’s the tension part you hope you can attain. On the psychological side, I think that’s where concept is everything. Imagine you’re locked in an underground bunker and have to choose whether to side with a Manson family-style death cult or a group of serial killers. That’s the basis of VINYL, and I think everyone would be terrified to be caught in that fight. AND you know us, we also tossed in a ton of over-the-top, ridiculously ridiculous gore, but I don’t think that scares people as much as makes them uncomfortable.

Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

MFR: The first couple of pages come out swinging with a crazy-looking monster lady. How did her design come together?

WAGNER: Mum, as we affectionately refer to her, was a blast for me. This was one of those characters where Daniel and I cut loose and just let our 5-year-old selves have at it. We sounded like kids hopped up on caffeine and moon pies.

“Mum should be all emaciated and bony with nasty teeth.”
“I want people to cringe when they see her.”
“She should drag an axe around.”
“An axe covered in BLOOD!!”

Yes, I’m fairly certain that’s exactly how that conversation went.

HILLYARD: [Laughs] that’s exactly how I remember it.

Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

MFR: Daniel, your art style is realistic but not hyper-realistic; how do you think that influences how people connect with the story?

HILLYARD: Thanks so much. I read somewhere that people only see a small percentage of a character’s emotion when it’s shown in a still image, and so in comics in particular, you have to dial it up a little. I still want our characters to feel solid and real but have a cartooniness (is that a word?) to them. Characters that you can really play around with but still be uncomfortable with seeing cut apart. I think that hyper-emotive expression is one of the reasons that so many people relate to their favorite cartoon and comic book characters. My hope is that we can tap into a little of that here and in the many other books that we plan on making together and create characters the people can fall in love with. Characters that you’ll miss.

MFR: What’s your reaction going to be like when a person walks up to your table at a convention dressed like Walter?

WAGNER: I have yet to see anyone dressed up as one of my characters, so I have a feeling I will probably be overwhelmed by pure joy and a sense of validation. Heck, I might even cry.

HILLYARD: That would be my whole world! And maybe that was the real secret reason for having a character wearing a mask. You never know.

Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

MFR: Doug and Daniel, thank you again, and best of luck with the series.

WAGNER: Thank you, Matthew. I can’t tell you how much we appreciate you giving our little book the time. It means the world to us.

HILLYARD: Thank you so much, Matthew.

Interview: Daniel Hillyard and Doug Wagner Talk VINYL #1

VINYL #1 (OF 6) hits your local comic book shop on June 23.

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Exclusive Preview: MIGHTY MORPHIN #8 From BOOM! Studios

Exclusive Preview: MIGHTY MORPHIN #8 From BOOM! Studios

Past & Present Collide in Your First Look at MIGHTY MORPHIN #8, and thanks to BOOM! Studios, Monkeys Fighting Robots has an exclusive preview for our readers.

The book is written by Ryan Parrott, with art from Marco Renna, Walter Baiamonte drops the color with color assistance by Katia Ranalli and Sara Antonellini, and you will read Ed Dukeshire’s letter work. MIGHTY MORPHIN #8 features main cover art by acclaimed illustrator InHyuk Lee, and variant covers by Eleonora Carlini, and Peach Momoko.


About MIGHTY MORPHIN #8:
Will the Power Rangers be able to save Angel Grove from Lord Zedd and his Putty Primes? With Tommy’s life on the line, the rest of the team will have to rely on new allies with their own agenda. Meanwhile, past and present collide as the truth reveals itself and all the players make their moves…


Enjoy the five-page preview below.

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S03E04 – MARE OF EASTTOWN, Kickstarter End, and The Quarry

Monkeys Fighting Robots Podcast Logo

It is May 31, 2021, and if you are reading this, it means you have survived the apocalypse! I’m your host Matt Sardo, and boy did we have a week. Let’s talk about it.

Thanks for checking out the podcast, have a great week, and let me know how you survived the past year.

Create more shit! – Matt Sardo

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Review: IRON FIST: HEART OF THE DRAGON #6 Displays The Art Of Sacrifice

IRON FIST: HEART OF THE DRAGON #6, available in comic book stores on Wednesday, June 2nd, concludes the action-packed six-part story from Larry Hama, Dave Wachter, Neeraj Menon and VC’s Travis Lanham. Danny Rand, Luke Cage, Okoye, Pei and the rest of the team prepare for a final stand against the evil Hierophant. In the process, readers will find that although sacrifices must be made, there’s always the possibility that something greater will be gained.

Story

In order to assemble enough power to face the Hierophant, the group unleashes their attack upon the Ghost Dragon of the Hidden City.

In a single moment, Pei’s life crumbles. The pressing eyes of Danny and Okoye tell her what she already knows—Gork must sacrifice his own heart in order to defeat the monstrous Ghost Dragon.

Larry Hama’s writing is top-notch in these moments. Danny’s attempts to speak to Pei’s worries don’t seem to get through. It’s not until Okoye steps in, speaking with compassion and authority, that the young warrior starts to see hope for her dragon friend.

The culmination of Gork’s impending sacrifice and the unparalleled bravery of our protagonists makes this issue one for the ages.

Artwork

Wachter’s penciling and ink work brilliantly details impressive action scenes; each of our heroes showcases their unique fighting styles from panel to panel. The backdrops of these figures are brought to life via Menon’s coloring, which offers bright yellow chi and dark red fires. We also loved how Lanham’s lettering adds flavor to each character via varied font styles and shapes of the word balloons. Gork’s “SKREEEEE!” is priceless.

Conclusion

IRON FIST: HEART OF THE DRAGON #6 is full of heart and unexpected outcomes. This rollercoaster of an issue wraps up this miniseries beautifully while leaving plenty of room for brand new adventures.

Did you enjoy Danny’s team-up with Okoye throughout this saga? Let us know in the comments below!

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AfterShock Comics Exclusive Preview: NUCLEAR FAMILY #5

nuclear family aftershock comics exclusive preview

NUCLEAR FAMILY #5 hits your local comic book store June 23rd, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
Thrust into an alternate reality where the Cold War turned hot and nuclear fire rained down on America, the McClean family is faced with a future replete with nuclear experimentation and deadly political machinations. Even if the McCleans can make it back to their own timeline, is there any way to avoid the post-apocalyptic future awaiting them?

NUCLEAR FAMILY #5 is by writer Stephanie Phillips and artist Tony Shasteen, with colors by JD Mettler, and letters by Troy Peteri. The cover is by Shasteen with Mettler.

Check out the NUCLEAR FAMILY #5 preview below:

nuclear family aftershock comics exclusive preview

nuclear family aftershock comics exclusive preview

nuclear family aftershock comics exclusive preview

nuclear family aftershock comics exclusive preview

nuclear family aftershock comics exclusive preview

nuclear family aftershock comics exclusive preview


Are you reading NUCLEAR FAMILY? Sound off in the comments!

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Marvel Comics Exclusive Preview: WEB OF SPIDER-MAN #1

web of spider-man #1 marvel comics exclusive preview

WEB OF SPIDER-MAN #1 hits your local comic book store June 9th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive 4-page preview for you.

About the issue:
Peter Parker. Spider-Man. Scientist. Troublemaker? Thanks to none other than Tony Stark, a new scientific research station for the teenage heroes of the Marvel Universe has just been completed  –  and Spider-Man just got an invitation to join! Working alongside some of your favorite faces from the MU and a whole bunch of awesome new gadgets, and with Iron Man keeping an eye on the them, surely everything’s going to go great for the heroes, right?  
… Right? Face front, True Believers, and treat yourself to this first issue in an adventure of the WORLDWIDE ENGINEERING BRIGADE!

The issue is by writer Kevin Shinick and artist Alberto Alburquerque, with colors by Rachelle Rosenberg, and letters by Travis Lanham. The cover is by illustration team Gurihiru.

Check out the WEB OF SPIDER-MAN #1 preview below:

web of spider-man #1 marvel comics exclusive preview

web of spider-man #1 marvel comics exclusive preview

web of spider-man #1 marvel comics exclusive preview

web of spider-man #1 marvel comics exclusive preview

web of spider-man #1 marvel comics exclusive preview

web of spider-man #1 marvel comics exclusive preview


Are you excited for the new WEB OF SPIDER-MAN? What’s your favorite Spider-Man title of all-time? Sound off in the comments!

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Review: THE CONJURING 3 Summons Refreshing But Anticlimactic Entry

The Conjuring: The Devil Made Me Do It proves Ed and Lorraine Warren can make up for an uneven new chapter in this universe. The eighth entry in The Conjuring Universe decently abandons the haunted house formula but forgets to build on any characters that aren’t our paranormal investigators. Lacking the earned scares the previous two had, The Conjuring: The Devil Made Me Do It opts for cheap scares and suffers from pacing issues. This third entry may not deliver the chills from the previous two but still showcases why The Conjuring films are the strongest in this universe.

James Wan’s absence was the biggest concern for this third outing, luckily his departure as the director isn’t a massive issue. Based on the true story that shocked America, The Conjuring: The Devil Made Me Do It combines true elements with its own satanic story. It creates ties to the original film as well as the Annabelle trilogy. Directed by Michael Chaves, and written by David Leslie and Johnson-McGoldrick. The Conjuring: The Devil Made Me Do It stars Patrick Wilson, Vera Farmiga, Sarah Catherine Hook, Julian Hilliard, Ruairi O’Connor, and Eugenie Bondurant. The film centers on Arne Johnson (O’Connor), a man put on trial after being accused of murder. Claiming demonic possession as his defense, The Warrens (Wilson and Farmiga) go on a supernatural investigation to prove his innocence, but they soon learn the only thing scarier than demons are the humans that conjure them.

(L-r) VERA FARMIGA as Lorraine Warren and PATRICK WILSON as Ed Warren in New Line Cinema’s horror film “THE CONJURING: THE DEVIL MADE ME DO IT,” a Warner Bros. Pictures release.

Our pair of paranormal investigators are the heart and soul driving this third outing. Having watched Ed and Lorraine save two families, express endless love for each other, and face unspeakable evil, The Conjuring: The Devil Made Me Do It understands that bond and puts it into focus from start to finish. However, in the previous films, The Warrens didn’t take up so much screen time to the point that those they are helping become irrelevant. The script is compelling in many ways, but the lack of attention on Arne Johnson makes this story uneven compared to its predecessors. Arne and his family are introduced in what many will consider the best opening sequence in the trilogy but after a semi-successful exorcism, they take a backseat. This is very much Ed and Lorraine Warren’s story, which works because you get to spend more time with the two heroes who are likable characters.

Still, Arne Johnson, his girlfriend Debbie Glatzel (Hook), and David Glatzel (Hilliard) deserved more focus. Since The Warrens are characters fans of this franchise are already interested in, this search to prove Arne’s innocence isn’t a dull watch, but you’re mostly hoping they are successful in their hunt. The lack of focus on Arne leaves little room to care what happens to him or his loved ones, which isn’t how the last two films were handled. The verdict that comes isn’t going to evoke an emotional response at all because the character is left in the shadows too often. Also the scares this time are not built up, they are spaced-out jump scares that feel hollow. Thankfully the co-writers take pleasure in showcasing The Warren’s love, paying homage to classic horror films like The Exorcist, The Shining, and even Nightmare on Elm Street 4.

PATRICK WILSON as Ed Warren in New Line Cinema’s horror film “THE CONJURING: THE DEVIL MADE ME DO IT,” a Warner Bros. Pictures release.

Wilson and Farmiga once again shine in their roles as Ed and Lorraine Warren. There is undeniable chemistry between the two that gets better in each film. Farmiga seems determined to outshine Wilson, which she had done in the previous two films as well. Wilson’s portrayal as Ed will have viewers on the edge. The Conjuring: The Devil Made Me Do It places him in a health predicament that will cause concern in every unsettling situation he finds himself in. O’Connor’s performance as Arne is fine for what it is, despite his character feeling irrelevant at times he will make audiences understand the confusion and fear racing through Arne’s mind. Chaves makes up for his shortcoming with The Curse of La Llorona, filling in Wan’s position as the director didn’t turn out to be a complete mess. While there are some pacing issues, Chaves keeps the film engaging, and delivers some great shots.

The Conjuring: The Devil Made Me Do It is the weakest entry in The Conjuring trilogy, but it’s still a fun watch that fans of this universe will appreciate. It offers the scares, heart, and intriguing satanic activity that you’ve come to expect. While The Warren’s focus may have been a bit too much, this latest entry shows that Wilson and Farmiga’s on-screen chemistry will always make up for the narrative shortcomings.

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Review: The Hunt For A Frozen Nerfherder In STAR WARS: WAR OF THE BOUNTY HUNTERS #1

Writer Charles Soule and artist Luke Ross, with colorist Neeraj Menon, and letterer Travis Lanham, bring us a new tale from the Galaxy Far, Far Away with badass action and surprising character twists in “Star Wars: War of the Bounty Hunters” #1. Soule and the art team craft an opening issue that fuses the audience’s love for nostalgia with genuinely excellent storytelling and visual work that plants us firmly in the copilot seat for this deadly adventure – and brings back some almost forgotten characters in brilliant and surprising fashion.

“The notorious bounty hunter BOBA FETT has finally landed his greatest prize – HAN SOLO, frozen in carbonite for easy transport. Fett will bring the smuggler to TATOOINE to collect the massive bounty placed on Solo’s head by the fearsome crime lord JABBA THE HUTT. Sounds easy. What could go wrong?”

Writing & Plot

In all of his work on Star Wars, Charles Soule has demonstrated a practiced handle on being able to take known concepts and characters in this universe and being able to expand upon them with new yet familiar material that always feels like it belongs. The same goes for “War of the Bounty Hunters” #1. Taking place right where we last left the legendary Boba Fett after the “War of the Bounty Hunters Alpha” prelude, this issue continues fleshing out the tumultuous story of our favorite Beskar-clad bounty hunter trying to bring the newly-frozen Han Solo back to Jabba the Hutt. Where on the one hand I do get a bit tired of seeing creators constantly just filling in gaps in the already hugely popular timeline of the main film saga (which is why The High Republic is such a blessing), when Soule writes these tales, it still feels as fresh and adventurous as the first time I sat down and watched those first films. Soule neatly lines up new and classic characters in ways that please fans, but manages to keep the stories fresh by way of the machinations in the plot itself. Soule treats Star Wars like an infinite box of Legos, taking the same pieces and rebuilding them into forms we haven’t seen before. I obviously can’t get into spoilers, but the big reveal at the end of the issue for who was responsible for hijacking Solo’s frozen body left me stunned and intrigued. Soule once again nails the gig, with an opening chapter that is engaging, mysterious, and wonderfully badass.

Art Direction

Marvel’s Star Wars comics have had a reputation these past few years for detailed and gorgeous visual work. As one might guess, “War of the Bounty Hunters” #1 is no different. Luke Ross provides pencils that offer great fluid animation and character detail to keep the reader planted in the story. The visual pacing he provides sweeps us along for the duration of the story with a straightforward but exciting direction that channels the suspense and action in this comic superbly. The thin pencils allot for considerable complexities in facial features and architectural detail, even if this same style can occasionally cause some images to be a bit faint. This is backed up however by the colors of Neeraj Menon, whose light but massive palette brings this comic to interstellar life. The more understated, lighter tones aren’t quite as vivid as those seen in many other Star Wars comics, but they work perfectly well for this underworld-focused tale. Travis Lanham’s letters are solid and focused, using a slightly stylized font and great special effect work to craft this comic’s reading experience. This is a sharp looking star wars book, with a style that fits the characters and story it follows.

“Star Wars: War of the Bounty Hunters” #1 is an exciting blast of an opening chapter, chock full of double-crosses and genuine surprises that will be sure to please any fan of the franchise. Charles Soule’s script takes the ingredients we are all familiar with and mixes them into a configuration that is undoubtedly Star Wars but still gives us something new and fresh to chew on. The visual work of Luke Ross and Neeraj Menon is a bit understated, but works damn well for this comic. Be sure to grab this issue when it hits shelves on 6/2!

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FRIENDS: THE REUNION | TV Review

Friends was one of the most popular sitcoms ever made. It was a touchstone of ‘90s and early noughties culture. To celebrate the show being available on HBO Max the streaming service has made a special which brought back the important players from Friends.

The special was divided into five parts: the main cast doing a table read of classic scenes, the main cast having a quiz, a talk show format hosted by James Corden, the producers/showrunners talking about the production of the show, and celebrities and fans being interviewed about why the show was so special.

Friends: The Reunion was a self-indolent love-fest. This was to be expected since the special was made to promote Friends being on HBO Max and please long-time fans of the show. The risk was the special it could have been like The Inbetweeners special “Fwends Reunited.” The signs weren’t good because both specials used a talk show format with a divisive comedian hosting. Fortunately, Friends: The Reunion avoided most of the pitfalls that affected The Inbetweeners special.

The best part of the special was the pre-recorded section where the cast got to re-enact the quiz from the episode “The One with the Embryos.” This was based on one of Friends’ funniest segments, so it was a high risk with a high reward. The quiz retold some classic jokes, and the actors were able to recreate the humor with ease. The quiz section was more than just a redo of a classic scene, it also had questions about the show and brought had some special guest appearances. It was a delight to see minor characters come back and play a role in the special.

The table read did show that even after 17 years away the actors were able to return to their characters. David Schwimmer and Lisa Kudrow especially were delights as they became Ross and Phoebe again.

The interviews with Kevin S. Bright, David Crane, and Marta Kauffman did have a generic quality to them. They talk about the creation of the show and the casting. They end up going over information that fans would already know like Courtney Cox being approached to play Rachel but she wanted to play Monica. It was still fun to see footage that fans may not have seen like failed pilots, bloopers, and the moment when Matt Le Blanc dislocated his shoulder when filming an episode.

The section with James Corden allowed for more trips down memory lane because previous cast members appeared, as well as and a few celebrity guests. The memorable moment was the fashion show and the actors clearly still had chemistry together. A fun little moment was when the actors talk about where the characters would be now. It will be the closest we will ever get to a follow-up series.

Friends: The Reunion was able to get some big guests for the special for pre-recorded segments. This included David Beckham, the Korean boy band BTS, Mindy Kaling, and Malala Yousafzai. It was an eclectic mix and some seemed a better fit than others. They all had a personal connection to the series and they shared their favorite moments and episodes. The fans that were a part of the special were there to show how popular Friends was internationally. Some of these fans were gay and it was clearly an attempt by the producers to show that Friends had a gay audience.

On a final note, it was fun to see Lady Gaga performing “Smelly Cat” with Kudrow. However, this segment felt like a sketch from Saturday Night Live.

Friends: The Reunion was made for the fans, a final nostalgic trip with a cast and characters they love. But only the fans will be interested in the special and they find it the most rewarding.

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Self-Published Spotlight: A GAME OF DOUBLES

Welcome to Self-Published Spotlight, a regular interview column where I will be highlighting self-published comics and the creators and small print publishers who make them.


Ryan Tavarez is the artist on the upcoming A Game of Doubles, the new comic written by Jonathan Thompson (Jonathan has been writing some of the best indie comics in the past year or so; Tales Of The Dead Astronaut was a surreal sci-fi anthology; Burn Residue is one of the grittiest crime comics I have ever read. Check them out). A Game of Doubles is the story of twin brothers, one of whom is a former tennis prodigy, who run into some serious trouble on their 50th birthday.  Ryan took some time to field and volley some questions with me. So check it out and make sure to support and check out A Game of Doubles.

 

MFR: Ryan, what was your initial reaction to A Game of Doubles. What attracted you to the project?
Ryan Tavarez:  This all starts with Jonathan’s short series: Burn Residue. I remember backing it thinking of it as being a cool slasher comic with the melted gas stations attendant. Thinking: “Cool! I love horror, I love slashers. I’m in!” And once I got the book and started to read it, I realized it was much more than that. And the twist hit me unexpectedly. And it was refreshing. When Jonathan reached out to see if I wanted to collaborate, I was in! And the script he delivered got me again! As I was reading his synopsis and the script I was like “…hmm a tennis comic? I’m not so sure.” But again, he pulled a swerve and it turned out to be a much darker story. Using Hitchcock as a foundation, and using the pace of a past tennis match to frame the story. Brilliant.

MFR: I love your style. There is a lot of weight and movement in the images I have seen. Did you approach this project with these elements for a reason?
RT: Thank you! I like to think I come from the school of Kirby. Dynamism and movement is a major focus for me, even in still moments. I also like to think about how a character carries themselves in a conversation. I love to think about how people, in real life, change their posture depending on how they feel about whoever they are talking to; eye contact, where someone holds their hands, tone of voice. And then trying to capture that in comics.
I think both a conversation and a tennis match can be just as intense if framed properly, and that was the goal. Line up the intensity of the past tennis match, with the conflict in the present. 

MFR: What was your process like? What tools and processes did you use to create the pages?
RT: I work with a hybrid system of digital and traditional! There are multiple parts to this. And it might get a little long, please feel free to condense this anyway you see fit.

1. Research – The first part was research. To begin, Jonathan gave me the script and two references: Stray Bullets and a documentary called John McEnroe: In The Realm Of Perfection. I read and watched the influences to get a good idea of where Jonathan was coming from. Then read his script. I read the script multiple times imagining the panels.
I then took some time to think of the angle I wanted to approach with the art. I decided on Alex Toth and the series Ping Pong. 2 very different things that I love.
2. Character – Then I had to cast the comic. And I spent a few days sketching what the brothers might look like. Once I had something that I was happy with I got it over to Jonathan for approval.
3. Thumbnailing – Then I went back to script and took it panel by panel. Jonathan specifically wrote with the 2×4 grid in mind a la Stray Bullets. So it was already all broken up. I do this part digitally.
4. Pencils – I enlarge my thumbs to 11×17 and print them in a really light red color. Then clean them up with a red pencil. Some people use a non-photo blue. But I find it’s easier to target and drop the reds out digitally when I scan the inks in.
5. Inking – I rule out my panels with a 1pt size Micron. Then hit any sound effects with the same pen. From there I ink it panel by panel. I’ll ink the faces first using a really fine brush pen. Currently using a Tombo Fudenosuke. Then I hit the lines with a Raphael number 4. Using the same brush to fill my solids. And using the Tombo to do my hatching.
6. Scan and Cleanup – 11×17 flatbed Epson scanner – 300dpi. Then in photoshop I drop the reds, darken the blacks, and clean up any smidges and smudges.
7. Screentone – I lay in screentones that I scanned from Deleter originals.

8. Lettering – Done digitally, word balloons are made with the pen tool.

MFR: Would you cite any specific artist or work as having an influence on A Game of Doubles?
RT:  I spent time researching and taking cues from Alex Toth. While my style of drawing is not anywhere near the beauty of Toth, I really took to heart how he composed panels. Using blocks of black to help add to the weight and movement in some of the more stationary panels. Something as simple as a diagonal line goes a long way in spicing up a composition. And for the tennis match, Ping Pong by Taiyo Matsumoto was the main study. I knew the intensity of those matches would fit perfectly for the flashbacks, and really Ping Pong was my best point of reference for a sports manga to date.

MFR:  How about you, was tennis something you knew anything about beforehand?
RT: I’m not a big sports fan. And the sport I do like is baseball. So tennis was definitely alien to me. But it was a great opportunity to learn about the sport and also went into why I was interested in working on the book. Jonathan also provided a really great documentary that did a good job of covering the basics.

MFR: Did you have to reference tennis games? Other than sports manga, comics don’t get too many sports scenes. Was this a challenge in any way?
RT: A lot of google searching was done. But really just focusing on why I loved Ping Pong so much. That really was the first time a sports manga ever got my attention. Challenging, absolutely. I am nowhere near the talent of Matsumoto. But I did my best to learn from him. 

MFR: Did you have a favorite sequence to work on?
RT: Specifically, pages 3 and 6 are my favorite. The original reveal of intent with Jackson. And that all-out splash page to really tell you what kind of person he is.

MFR: Anything final you would like to add?
RT: I’d like to thank the folks out there who give this short a shot, don’t let the tennis deter you from checking this out if it’s not your thing. There’s a suspensefully twisted tale under the hood here that should tickle fans of horror comics and Hitchcock. Give A Game Of Doubles a shot! Lastly, check out my series Nomads if you’re into barbarian post-apocalyptic action. Volume One is 120 pages collecting the first 4 issues, with Volume 2 due sometime this winter. You can find that and more here: www.tavarezart.com.

MFR Thanks again for taking the time!
RT: Thank YOU for the opportunity! Salude! 

You can support the A Game of Doubles Kickstarter here.

 

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