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Review: BLACK PANTHER #1 – Wakandan Intrigue

Writer John Ridley and artist Juann Cabal’s highly anticipated start to one of Marvel’s most popular series is finally here with Black Panther #1. With colors from Frederico Blee and letters from Joe Sabino, this first chapter following Ta-Nehisi Coates’ run is a slow but engaging book that examines the fallout from T’Challa’s recent decisions as King of Wakanda. With tight, thoughtful scripting and clean, high-fidelity visuals, this new entry point is off to a great start.

“Secrets from T’Challa’s past have come back to haunt him! Fresh from returning from his travels in space, Black Panther receives an unexpected and urgent message from a Wakandan secret agent! Now T’Challa must race the clock not only to save his agent, but also to keep his true agenda under wraps. Because if the truth comes out, it could cost T’Challa everything…”

Writing & Plot

John Ridley focuses on some of the more intricate aspects of the current world Wakanda exists in with Black Panther #1. The direct results of decisions made in Coates’ run, as well as plans set in motion during T’Challa’s time as sole ruler of Wakanda, make up the bulk of this comic’s plot. T’Challa’s decision to plant sleeper agents in world governments, making Wakanda a democratic country, and, to a lesser extent, his place with the Avengers, are all touched on here. However, the first of these is the main focus and what makes this issue feel like the start of an espionage thriller.

Ridley makes the wise choice of not focusing too much on the least interesting aspect of a Marvel character comic – the ties to the Avengers. T’Challa’s involvement with Marvel’s titular super-team has always been generally tenuous, and Ridley seems interested in keeping it that way. The comic’s opening is a pretty cut-and-paste action sequence with Black Panther and some other Avengers (Cap, Thor, and Doctor Strange) as a sort of attention-getter. It’s also the worst part of the book. As soon as the King gets back home and the political stuff hits, the comic improves drastically. The small but heavy hits of action between lengthy conversation sequences feel like explosive punctuation. The more espionage-action structure of this issue makes it feel like a Mission: Impossible  film rather than a superhero comic.

Despite the amount of dialogue, Ridley’s script never comes across as overstuffed or laborious. All of the dialogue is consequential and genuinely compelling. There’s no exposition, and every conversation comes off as both great dialogue writing and important information. This is a well paced and intelligent script and I can’t wait to see what’s next.

Art Direction

The kinetic action scenes, detailed environments, and character animations in Black Panther #1 are due to the pencils of Juann Cabal. His clean, thin pencils and conservative use of inks/shadows make for a bright visual experience with a lot of “pop.” I find Cabal’s style to be reminiscent of Mikel Janin due to their use of a sort of digital style and very little inks. His characters are given considerable personality via how detailed he draws their facial animations. This is especially effective given how many one-on-one conversations there are in this book. My only complaint is that, at a couple of points, his characters look a bit same-y. However, this isn’t very obvious  and can easily be looked past.

Cabal’s action scenes, which are few in this comic, are directed and drawn with cinematic energy. Cabal a small number of panels to convey events on a page. This approach makes his action scenes look like big set pieces rather than intimate fights. This isn’t a problem at all, it’s just a note on his approach.

Colors & Lettering

Frederico Blee’s colors are the explosion of life that really grabs your attention to this comic’s interior. His bright, hyper-energetic palette is what makes this issue a high-fidelity Marvel comic experience. While it may not suit everyone, the digital filter-esque use of color brings huge of energy to Cabal’s pencils. For better or worse, Marvel’s comics have been taking a lot of creative suggestions from the Marvel Cinematic Universe. Here, at the very least, it makes for a very pretty comic book. The lettering from Joe Sabino is solid, and does exactly what it is supposed to do. There’s solid SFX lettering and he fits Ridley’s lengthy dialogue into speech bubbles in a manner that is tidy and legible.

Verdict

Black Panther #1 is a tight and intelligent start to this new chapter for the King of Wakanda. John Ridley’s script glosses over the more mainstream-friendly moments to focus on political intrigue and tense espionage storytelling. The visuals from Juann Cabal and Frederico Blee are bright and attention grabbing, even if they don’t entirely fit the kind of story they’re in. Be sure to grab this new start point when it hits shelves on 11/24!

 

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Review: HAWKEYE: KATE BISHOP #1 Captures the “Kate Bishop Charm”

Hawkeye Marvel Nijkamp

Kate Bishop is one or Marvel Comics’ most charming characters. She’s always in over her head, yet also seems to constantly have a handle on things. She’s confident and terrified. In a nutshell, Kate Bishop is a great example of a truly human character. She’s a ball of paradoxes and contradictions, all delivered with a wink. Luckily for Kate Bishop fans, Hawkeye: Kate Bishop #1 writer Marieke Nijkamp, penciller Enid Balam, inker Oren Junior, colorist Brittany Peer, and letterer Joe Caramagna understand her character. They bring us a delightful first issue, diving right into the quirks that make Hawkeye so relatable.

Hawkeye Marvel Nijkamp

Writing

We open on Kate Bishop texting, as she’s investigating the headquarters of a shady operation she’s been tracking. Throughout, Nijkamp has Kate talk to herself, pretending it’s a two-way conversation with the henchmen she’s putting down. Normally, all the information Nijkamp is conveying would feel like an exposition dump. We learn that Kate is thinking of heading back home to New York, that she feels nervous yet like it’s the right thing for her. We learn all about her friends’ various responses to her delaying the trip. But Nijkamp packages all of this information in such a funny way, that it all comes through so smoothly. Because every line is delivered to a goon with a fist in his face, we take it all in with a chuckle.

Hawkeye Marvel Nijkamp

Art

There’s so much that is done well in Balam and Junior’s artwork. They capture the jokey-yet-sincere nature of every scene. But, at one point, Nijkamp’s script jumps around in time, mid-page. Balam and Junior give no visual indication in their page layout that these scenes are different. As a result, some pages are quite confusing and take a couple reads. But this doesn’t take away from the actual beauty of the scenes they create. Their characters feel big, body shaking emotions, but then devastate the reader with their quiet, subtle dismissiveness instead. Balam and Junior joyfully oscillate between the theatric and the understated.

Coloring

First, Peer shows us how much Kate stands out in the world of private investigations. She’s a bright purple figure against a grey background. But when we see Kate go to the Resort Chapiteau, everything changes. The whole scene is lit up in vibrant colors. The transition between the two makes us feel like the lights have been turned on in a dark room. Peer makes us feel like Kate, exposed and out in the open. When we get our pages that jump around in time, it’s Peer’s coloring that acts as our one cue that these scenes are different. The past scenes have a yellowish tone to them and an orange background. When things kick into gear in the present, the same orange background pops up. Peer shows us that these characters have a rhythm that they fall back into around each other.

Lettering

Hawkeye: Kate Bishop #1‘s script is chock full of wild sound effects. And whether its the “FWOOOSH” of an arrow, taking us from one panel to the next, or a “SWEEP” sound effect that almost seems to push a henchman over itself, Carmagna delivers. The story involves a lot of texting. We see caption boxes throughout that are part of a group text that Kate is a part of. With all the characters, it could get confusing quick. But Carmagna color codes each caption box to each character, and places their name in small grey font at the top, every time a new character joins the conversation. It’s a simple way of keeping the reader focused and on the same page.


Marvel’s Hawkeye: Kate Bishop #1 is tons of fun. This creative team captures the “goofy yet capable” nature of their main character. Pick up Hawkeye: Kate Bishop #1, out from Marvel Comics November 24th, at a comic shop near you!

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AfterShock Comics Exclusive Preview: CAMPISI: THE DRAGON INCIDENT #4

aftershock comics exclusive preview campisi dragon incidentaftershock comics exclusive preview campisi dragon incident

CAMPISI: THE DRAGON INCIDENT #4 hits your local comic book store December 1st, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
The dragon $&#% has hit the fan. It’s all but certain that the dragon is going to destroy Green Village, and the people who couldn’t or wouldn’t leave the neighborhood are going to die. Sonny Campisi has one last desperate chance to save his home, but he’s going to need the help from the most unlikely source. 

Each issue of CAMPISI: THE DRAGON INCIDENT features 24 pages of story and art with a cardstock cover!

The series is by writer James Patrick and artist Marco Locati, with letters by Rachel Deering, and a cover by Fran Galán.

Check out the CAMPISI: THE DRAGON INCIDENT #4 preview below:

aftershock comics exclusive preview campisi dragon incident

aftershock comics exclusive preview campisi dragon incident

aftershock comics exclusive preview campisi dragon incident

aftershock comics exclusive preview campisi dragon incident

aftershock comics exclusive preview campisi dragon incident

aftershock comics exclusive preview campisi dragon incidentaftershock comics exclusive preview campisi dragon incident


Are you reading CAMPISI: THE DRAGON INCIDENT? Sound off in the comments!

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Review: X-O MANOWAR #8 – Final Push To The Finish

X-O Manowar #8 Cover

Valiant Comics’ X-O Manowar #8 arrives with a dynamic climax to the series through the titular armor’s mind, Shanhara. Her story of privacy and rights violations is surprisingly compelling for an alien AI.

Background

X-O #8 recapAric of Dacia (X-O Manowar) spent the last several issues finally getting a handle on a nanite swarm. Only to turn out his benefactor, Troy Whittaker, has been using him.

X-O Manowar #8: The Story of Shanhara’s Sentence

Dennis Hopeless makes X-O Manowar #8 all about Shanhara. By calling back to a few other issues, readers see how insidious Troy’s deceptions are. Through Shanhara, readers feel the data collection that evokes the real world fears of losing freedom. The fact the reader gets this through an AI is a rather interesting angle. It’s why when Shanhara recounts her tale, it feels like she’s in the process of regaining her autonomy.

City Of The Singularity

X-O Manowar #8 conflictThe art of X-O Manowar #8 offers a chilly presentation of this series’ threat. Jim Towe shares penciling duties with Emilio Laiso and inking with Raffaele Forte to present how invasive the nanite swarm is, in crystalline form. The green hues by Ruth Redmond make the crystals twice as menacing. The side characters have thick outlines but don’t show their faces, instead their body language shows their fright.

Hassan Otsmane-Elhaou brings some top-notch lettering to X-O Manowar #8. In addition to some highly expressive and distorting word balloons, a few captions highlight Troy’s presence. Including the captions of Shanhara’s doppelgänger shifting into speech balloons.

Connect to X-O Manowar #8

X-O Manowar #8 sets up a pretty intense stage for the coming conclusion. The villain isn’t just established, Troy Whittaker makes the gravity of his threat apparent. His violation of Shanhara is just the tip of an epic climax. This will leave readers ready and itching for the next issue.

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Review: KA-ZAR: LORD OF THE SAVAGE LAND #3 – Ka-Zar The Eco-Warrior

Writer Zac Thompson (Yondu, No One’s Rose) and artists German Garcia and Alvaro Lopez continue their saga of classic adventure mixed with post-colonial dread with Ka-Zar: Lord of the Savage Land #3. With colors from Mat Lopes and Mat Milla and letters from Joe Caramagna, this tense and often brutal chapter strikes dead-center at what Thompson & Co’s focus is with this new version of Ka-Zar. With a sharp, sometimes frightening script and stunning visual work, this is a brilliant climactic chapter.

“THE NEW MASTER OF THE SAVAGE LAND IS REVEALED! Matthew Plunder has betrayed his parents-and now the entire continent is headed for landfill. Welcome to Domovoy’s Domain… You won’t enjoy the experience. Zac Thompson and Germán García reshape a corner of the Marvel Universe in another installment of their pulse-pounding, heart-throbbing adventure through forbidden territory!”

Writing & Plot

Zac Thompson pens a script that blends a classic comics feel with the unflinching shock of confronting contemporary issues. Ka-Zar: Lord Of The Savage Land #3 follows up the tragic ending of the prior chapter with, well, more tragedy. The even more determined Plunder family sets out to hunt down Domovoy, the source of this biotechnical blight plaguing the Savage Land. While I would never spoil anything, let’s just say they bite off more than they can chew.

The parallels drawn up between the Plunder family’s attempted colonizing of the Savage Land and what this biotech plague is doing are brilliant and disturbing. The notion of tech perverting nature in a sort of ecosystem-based colonization is a gem of a concept. What I’m looking forward to most as this series continues is this concept being explored more. There are a couple moments that could come across as a bit of preachy veganism. However, if this is the case, I find that in context they make sense.

Dialogue

Thompson’s dialogue sensibilities here swing between poetic, almost psychedelic narrations and Silver Age-tinged dialogue. The vision/flashback scenes are colored by the trauma  Ka-Zar feels in regards to his past. This comes out as animals reciting their pain in evocative, beautifully penned passaged describing agony. On the other hand, in-story character dialogue is a finely tuned mix of classic and contemporary sensibilities. Especially in the way Matthew talks, there’s a sense of internal narrative to the character’s words. It’s the kind of writing that dominated comics for decades, from the Golden Age adventure books that inspired Ka-Zar to the character’s original appearance by Lee and Kirby. Much of the time though, sentence structure and word choice feel mostly naturalistic and contemporary. There’s a lot to like about this script, and I’m curious to see what Thompson has coming next.

Art Direction

German Garcia and Alvaro Lopez draw the absolute hell out of Ka-Zar: Lord Of The Savage Land #3. The combination of their unique pencils and action-focused panel direction makes for a gorgeous and immersive visual experience. The thin penciling gives the characters softer features. There’s an almost rounded aesthetic to the panels that is rare among mainstream comic books. The animations and detail are greatly drawn, yet in a more subtle manner than what you may be used to. Where many contemporary “Big 2” books utilize thicker lines with more jagged features and intensely detailed backgrounds, this comic sticks out with its smooth character-focused approach. The environments, while gorgeous or threatening depending on where on the Savage Land we are, have a sort of homogenous approach directed to them.

When focused in on the Plunders, the land morphs into a nebulous wall of nature. Details can still be seen, but its as if a neon haze overtakes everything. Whether intended or not, I like this touch as a parallel to how Kevin must see the Savage Land. This perspective shifts when Ka-Zar needs to borrow the abilities of a nearby animal, a la Animal Man. Here, the close-up details of various organisms, from hordes of ants to fish, work together like a mural.

Colors

Much of what makes this aesthetic so striking is the coloring of Mat Lopes (The Dreaming) and Mat Milla. Their work in Ka-Zar uses a less saturated, almost watercolor-like style that focuses on lighter tones of the chosen colors. This isn’t to say that the book is light on color.” though. On the contrary, every panel sings with their work. Most panels veer towards choosing one overall tone (brown/tan in deserts, blue/purple at night). The vision sequences however are where they get especially creative. These panels are flooded with an organic mass of color. This approach works especially well due to the mind-bending visions Kevin is having in his dreams. Every aspect of Ka-Zar’s visual experience is unique excellence.

Verdict

Ka-Zar: Lord Of The Savage Land #3 is a thrilling, gorgeous, and unexpectedly brutal chapter in this mini-series. Zac Thompson’s script doubles down on the harm that has been done to the Savage Land over time, and while it can be a bit preachy, it is wholly compelling. The visuals from German Garcia, Alvaro Lopez, Mat Lopes, and Mat Milla are uniquely stunning in ways not often seen in mainstream comics. This is a truly special series coming out of the Marvel comics lineup, so be sure to grab this issue today!

 

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Marvel Comics Exclusive Preview: DEATH OF DOCTOR STRANGE #3

marvel comics exclusive preview death of doctor strange

DEATH OF DOCTOR STRANGE #3 hits your local comic book store November 24th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
MEET THE THREE MOTHERS! With no Sorcerer Supreme, Earth is left entirely defenseless against the mother – MOTHERS – of all mystical threats. Meet the Three Mothers: the Wyrd, an alien mage-priestess; the Crown, a powerful warrior-queen; and the Crawling, a monstress composed of acid-mouthed worms. Will they be the Marvel Universe’s undoing? And were they the ones who killed Stephen Strange?! In the vein of the Black Order, don’t miss the first appearances of the next great Marvel villain team!

The issue is by writer Jed MacKay and artist Lee Garbett, with colors by Antonio Fabela, and letters by Cory Petit. The main cover is by Kaare Andrews.

Check out the DEATH OF DOCTOR STRANGE #3 preview below:

marvel comics exclusive preview death of doctor strange

marvel comics exclusive preview death of doctor strange

marvel comics exclusive preview death of doctor strange

marvel comics exclusive preview death of doctor strange

marvel comics exclusive preview death of doctor strange

marvel comics exclusive preview death of doctor strange


Are you reading DEATH OF DOCTOR STRANGE? Sound off in the comments!

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Review: THE HEATHENS #1 – The Comic You Didn’t Know You’ve Been Waiting For

THE HEATHENS Aftershock Bunn

I read AfterShock Comics’ The Heathens #1 about a week ago. Since then, I’ve found myself at a total loss for words about it. It’s not that The Heathens #1 isn’t fantastic. In fact, it’s the kind of comic you feel like you’ve been waiting to see, you just didn’t know it yet. It scratches an itch you didn’t know you had. The problem for me, with The Heathens #1, is it so masterfully immerses you in its world, it’s hard to even talk about the nuts and bolts of it. It doesn’t feel like a comic, like words and pictures. Writers Cullen Bunn and Heath Amodio, artist Sami Kivela, colorist Jason Wordie, and letterer Simon Bowland throw readers into a living, breathing, fully fleshed-out world. You’re guaranteed to get lost in its pages.

About THE HEATHENS #1 (from AfterShock Comics)

When evil men and women escape from the depths of the eternal abyss, the Pirate Queen Lady Shih is sent to retrieve them. But when one of history’s most notorious killers breaks free, even she needs help. Enter the Heathens: Shih, Lucky Luciano, Bumpy Johnson, Sofia the Golden Hand, and Billy the Kid. From Hell they came to mete out a justice as dark as their own tormented souls.

Writing

The concept of The Heathens is brilliant from the get-go. Bunn and Amodio have created a League of Extraordinary Gentlemen type of cast, except it’s populated by history’s damned souls. Joseph Stalin, the Zodiac Killer, Jack the Ripper and more stalk these pages. But it’s more than just the concept of The Heathens that makes this issue so brilliant. It’s that readers are thrown into a world that’s already been set into motion. Bunn and Amodio do no handholding, they offer no exposition dumps. Readers are greeted by two dead bodies, a couple anachronisms, and a mysterious chat between a hunter and her prey. The sheer intrigue and “What’s going on?” of it all will pull you in and it won’t let you go.

THE HEATHENS Aftershock Bunn

Art

Kivela has a stunning knack for the theatric. On one page, Lady Shih unsheathes her sword and swings it through the air. The whole page is interrupted by a severed hand, flying through the page’s center. Often, panels bleed – quite literally – into one another. Not only does this have a really cinematic effect, but when there’s no gutter between panels Kivela makes these characters seem like they can almost be two places at once. When we get a brief rundown of Lady Shih’s tumultuous history, the page is as rocky and chaotic as her life. Kivela makes each panel look like a wave that washes away the panel before it. Every page layout is brilliantly set up to focus readers in on the most important parts of the scene. Kivela’s tools are order and chaos. He uses both in equal measure, to devastating effect.

THE HEATHENS Aftershock Bunn

Coloring

Wordie uses plenty of red for this issue. And in the first scene, he makes sure we know why. The scene is cast in a subtle blue light. Everything in the panel is affected by the darkness of the nighttime, except for one thing. Two bodies sit in a car, bullet holes through their heads. Their blood stands out in brilliant red. It sets the tone for the issue, but also gives the color red a poignancy. So when we see Lady Shih is dressed fully in red, or the heathens all against a red background, it speaks to us of the blood on their hands. Wordie makes every seen come to life on the page, while also adding that simple but brilliant flare of meaning to each page.

Lettering

Bowland’s lettering gives this issue a clear rhythm. The first letters we see in The Heathens are in a big yellow “BLAM.” Lady Shih dodges the bullet, whispers to herself in small font, and then returns fire with a single “WABOOM.” The W and A are skinny, and the BOOM stretches out in thick, orange bubble letters. You can hear the power behind the  shot, you can listen for the echo. As the issue continues, the fonts change constantly. Shih’s prey, ranting anxiously, talks in small font before he dies. The use of bold and the parsing out of the dialogue makes it so that our cast of characters has a patter to what they say. Bowland creates a dynamic between these characters, showing how casually they address one another.

But one of the most impressive feats of lettering comes in the last couple pages. The Heathens breaks from its narrative, interrupted by pages from Stalin’s journal. The pages look stained, with creases and what looks like hand lettered font. At the top of each page is typed “JOURNAL OF JOSEPH VISSARIONOVICH STALIN.” But if you look closely, the alignment for the lettering is off and differs on every page. It’s a fantastic effect, mimicking the look of a page written through an old fashioned typewriter. Even in the smallest details, this issue delivers.


AfterShock’s The Heathens #1 is more than just a story. It’s a world to get lost in. Bunn, Amodio, Kivela, Wordie and Bowland are doing stunning work. Pick up The Heathens #1, already out, at your local comic shop! And check out the preview for The Heathens #2.

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Review: KING RICHARD Serves Up Powerful Biopic About Staying Focused

Review: KING RICHARD Serves Up Powerful Biopic About Staying Focused

King Richard is the heartwarming family sports drama everyone should see this holiday season. With an Oscar-worthy performance from its lead, King Richard delivers an important message about staying focused. This thrilling story about the life of Richard Williams, Venus and Serena Williams’ father, is a captivating experience from start to finish.

Venus and Serena Williams are recognized as two of the world’s best tennis players. It was only a matter of time before a film came along to dive into their upbringing. However, King Richard isn’t told through the lens of Venus or Serena. Richard Williams carries the weight of this crowd-pleasing affair to highlight his influence on his two daughters. The film follows Williams (Smith), a father determined to turn his two daughters into global icons.

 

Director Reinaldo Marcus Green helms this inspiring true story that should warm everyone’s heart. Smith is joined by Aunjanue Ellis, Jon Bernthal, Tony Goldwyn, Saniyya Sidney, Demi Singleton, and Kevin Dunn. A biopic about the childhood of Serena (Singleton) and Venus Williams (Sidney) told from the perspective of their father works overall, but another project centered on their adulthood should allow for more focus on the two stars. Zach Baylin’s script translates into this endearing film about a father who wants the best for his daughters, but if you came for Serena and Venus, they take a backseat.

Richard Williams is depicted as a man on a mission, he’s been through hardship, and intends to create a better future for his family. With an abusive and less fortunate upbringing, he refuses to let anything stop his two tennis stars from reaching the top. King Richard goes beyond tennis, the sport is an integral part of its story, but this film thrives more in its focus on a family overcoming their setbacks. No one is left behind in Richard’s vision, but his methods don’t always sit well with others. While his intentions are good, Richard can be a bit controlling and stubborn.

 

Green paces the film tremendously, which allows audiences to become attached to Richard, and there’s this feeling of intimacy in each scene. It assists in making his negative tendencies much more unnerving because you are rooting for this family to succeed. It’s a methodical transition from a supportive father to an overbearing father who only cares about himself. Smith delivers a powerful performance that should be recognized as one of his best. He captures the accent and personality of Richard Williams so well and carries the majority of this film with his commanding performance.

King Richard succeeds at keeping sports biopics fresh by switching up enough of the formula audiences might already be familiar with. Biopics have a habit of portraying the complicated side of success for the athletes or musicians they are centered on. Venus and Serena are children here, so Richard Williams takes on that complicated side, which involves fame and money. This allows the child stars to beautifully capture the innocence of Venus and Serena Williams. They are confident, but nervous about letting their family down, and Sidney and Singleton portray those emotions amazingly.

 

After building up a strong family dynamic, King Richard takes the emotions to the tennis courts. There are some hard-hitting tennis rounds featured throughout this film, the most important coming at the end. Green captures the tennis matches in a way that allows you to become immersed in the emotions felt by everyone in attendance. The tension is constant and these tennis rounds serve as a reinforcement for the strong family values Richard has instilled in the girls. By the end, being humble is what stands out the most for Venus and Serena Williams.

King Richard is a powerful sports drama that will inspire anyone who watches this holiday season. Smith’s performance is going to garner a lot of well-deserved attention. I’d consider this his best performance in many years, and having a story fitting for the talent he possesses makes his work here that much better. King Richard is a heartwarming film that teaches the importance of staying true to yourself and being focused.

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AfterShock Comics Exclusive Preview: THE HEATHENS #2

aftershock comics exclusive preview heathens #2

THE HEATHENS #2 hits your local comic book store December 15th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
The Heathens chase the scorpion into its hole and find themselves surrounded by snakes. Can five alphas stay together long enough for the entire pack to make it out alive?

The series is by writers Cullen Bunn & Heath Amodio and artist Sami Kivelä, with colors by Jason Wordie, and letters by Simon Bowland. The cover is by Kivelä and Wordie.

HEATHENS #1 dropped on November 3rd. MFR reviewer Zac Owens gave the first issue a perfect score, saying it “scratches an itch you didn’t know you had” and promises “you’re guaranteed to get lost in its pages.”

Check out the THE HEATHENS #2 preview below:

aftershock comics exclusive preview heathens #2

aftershock comics exclusive preview heathens #2

aftershock comics exclusive preview heathens #2

aftershock comics exclusive preview heathens #2

aftershock comics exclusive preview heathens #2

aftershock comics exclusive preview heathens #2


Did you pick up the first issue of THE HEATHENS? Sound off in the comments!

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Review: PRIMORDIAL #3 Embraces Its Weirdness

Primordial Lemire Image Comics

Image Comics’ Primordial has always been weird. It’s an alternate take on the history of the space program, with a dash of otherworldly influence, all centered around three unsuspecting animals. But up until now, Primordial has been quite simple. The strangeness has been in the margins, while the meat of the story has been about Laika the dog and Baker and Able, two monkeys. Writer Jeff Lemire, artist Andrea Sorrentino, colorist Dave Stewart, and letterer Steve Wands treat Primordial #3 as a shift in gears. While it still has our wonderful animals at the heart of the story, it fully embraces its weird, sci-fi undertones.

Writing

Lemire tells multiple stories in this one issue. He shows a history of Baker and Able, our space monkeys, and we follow a scientist that is beginning to learn about the mysteries surrounding these animals. But the truly shocking thing in this issue, is how much time we spend in an – as of yet unexplained – otherworldly realm. Lemire leans into the mystery of it all. He doesn’t offer answers, but the rules of this realm begin to slowly unfold. It’s an exciting shift that’s masterfully executed. In the hands of a less experienced writer, this shift in tone could feel forced or cheesy. But Lemire’s script inextricably links the supernatural goings on of this series to the emotional heart of the story – the development of our animal characters. One thread of the story isn’t being interrupted for another. These threads are one and the same.

Primordial Lemire Image Comics

Art

Sorrentino spends a good ten pages of this issue drawing in a style that’s not familiar to us as readers. Instead of the shadowy images he often presents, Sorrentino shows us pages and pages of a more traditional linework. He proves he’s just as moving in his storytelling in this format as he is in his usual wheelhouse. In fact, there’s a beautiful layer that’s added to these scenes – or rather, stripped away. Sorrentino strips back the filters, the Ben Day dots, and the inky blacks that often obscure the characters’ expressions, which he so often uses to brilliant effect. Without all of those things, the characters almost look naked. They’re simplified and laid bare. It’s downright beautiful. Sorrentino imbues these deeply complex scenes with a layer of poignant simplicity.

Coloring

Stewart also gives these scenes a sense of lightness. While the scenes that take place in the “normal” world are often dark blues, greys and browns, the scenes in the otherworldly realm have a brightness to them. Sure, many of the scenes are almost completely white. But when color does find its way into these scenes, it’s undiluted. The pinks, purples, reds and greens that we see are vibrant. Every other scene that Stewart colors has such a sense of place. You can feel the cold breeze, squint through the night air. And the otherworldly realm is scattered and placeless, in a joyful way. In a sense, Stewart still gives us a sense of place. He shows us that this is a place that feels like no place at all. It’s jarring and beautiful all at once.

Primordial Lemire Image Comics

Lettering

When we first see Able and Baker, they communicate with “Eee! Eee!” noises. Wands writes these in simple word balloons. The font looks slightly different to actual English words, a little less refined. But when we see Able and Baker in a flashback, the same letters look quite different. Wands shows us large yellow and green “Eee! Eeee!” noises bursting out of the confines of their word balloons. The panic and desperation of the moment is as clear as day. Separately, when Able is piecing together things he’s hearing, we see one line of dialogue split up into two disconnected caption boxes. The lettering for each half is on a simple white caption box and the rest of the panels on the page have little empty white boxes scattered all around. Wands gives us the feeling that Able is being hit with all kinds of information and he’s picking out little, relevant details.


Image Comics’ Primordial is a delight. It’s good to see that it not only does the emotional, grounded storyline of Able, Baker, and Laika right, but it nails its sci-fi elements too. Pick up Primordial #3, out from Image Comics today, at a comic shop near you!

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