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Self-Published Spotlight: AIRPLANE MECHANICS by Thompson & Manley

Airplane Mechanics
Airplane Mechanics cover. Art by Jeff Manley

Welcome to Self-Published Spotlight, a regular interview column where I will be highlighting self-published comics and the creators and small print publishers who make them.


Individually, Jonathan Thomspon (Night of The Comet, A Game of Doubles) and Jeff Manley (Riley: A Teenage Bigfoot) are two of the most prolific, hardworking creators in indie comics. These two powerhouses are now coming together on Airplane Mechanics, a new self-published (via Kickstarter) graphic novel about two brothers attempting to finish rebuilding an old airplane.  Jonathan and Jeff took a little time to chat with us at MFR about the book, its process and getting higher (in more ways than one!). So check out the interview below and make sure you head to its Kickstarter page and help get this book out on the runway!

Monkeys Fighting Robots: How did Airplane Mechanics originate and how did you two link up for it?
Jeff Manley: For me, it was because Jonathan was persistent in getting a collaboration… and I had a moment last fall of being a little run down on drawing Bigfeet. I wanted to draw something with humans, but not have to create anything. So, Jonathan just happened to message me around the same time and I agreed to do it.

Jonathan Thompson: I had this idea for about ten years now. I liked Jeff’s work on Bigfoot and wanted to do something with him. I harassed him for months until he became available, I pitched him this project, and we were flying.

JM: Very punny!

MFR: Ha! That’s perfect! So what was the process like for each of you?
JT: After giving the pitch to Jeff and him accepting I went back and wrote the whole book. Then I give Jeff six-page bunches of revised pages as we go along.

JM: I preferred getting the story in chunks. Mostly because I am horrible at reading things and my attention span is barely six pages long.I would do detailed thumbnails for those six pages and Jonathan would approve them. Then I would pencil the pages on my custom preprinted templates. Which I would snap a photo of and the. Ink it in Clip Studio. It only took a few pages before we gave up on the approving thumbnails stage. I think I had to earn his trust that I could layout pleasing pages.

JT: He did earn my trust pretty quickly. I mean, I asked Jeff to do this book because I wanted Jeff’s DNA to be a part of it. He really does a fantastic job.

JM: It doesn’t feel like it is just a Jonathan Thompson book to me. My blood, Sweat and humor are in there. There were a few times I sent Jonathan a quick thumbnail before I started a page because I thought my idea was too weird. Then he would just reply “Go For It!” And I would draw an entire page that was a homage to a Family Circus comic.

Airplane Mechanics
Page from Airplane Mechanics. Art by Jeff Manley.

MFR: That’s fantastic! So since you mentioned Family Circus, were there any specific comics that influenced Airplane Mechanics?

JM: Mostly just Family Circus. With all the drama the title could have been “Family Circus”!

MFR: Jeff is this the first time you have drawn from someone else’s script?
JM: No. I collaborated on a couple of webcomics about a decade ago. One of them came in second in the last Comic Buyers Guide’s fan polls for “Best Webcomic” That comic was called Punching The Clock. Collaboration wasn’t my favorite process… so, I avoided it for a decade. Until I was weak to Jonathan’s undeniable charm.

MFR: What was each of your favorite parts of making Airplane Mechanics? Or what’s your favorite part of the book?
JT: I love being the first reader as I’m getting the pages from Jeff. I’m really excited to have the physical book in my hands. As for my favorite part of the story, oh that’s how it ends.

JM: My favorite part is how Brian always thinks weed will solve any problem. I super relate to that. I also like to print my own minicomics after I get each page done. So I can see how they look in spreads. I was often surprised with how well things flowed together without me trying. It was probably the weed helping me.

MFR: Oh wow. That’s something I haven’t heard many people do.
JM:
I am a unique person!

MFR: Jonathan, as a writer you have done just about every genre in comics. Was this always some kind of plan, or did the stories just develop into genres?
JT: Nope, just having fun exploring the kinds of stories I want to tell. I think everything has a distinct “Thompson-style” but the different genres allow me to develop my themes in different ways.

Airplane Mechanics
A Family Circus-inspired page from Airplane Mechanics. Art by Jeff Manley.

MFR: What made you want to make this digest size in dimensions?
JT:
I’ve gotten all of Jeff’s books in that size and thought it would be an interesting way to. I like switching up formats and creating unique-looking books. I’m excited for the size.

MFR: Any stretch goal rewards you want to hint about or want to share?
JT:
If we get into stretch goal territory then I might try and convince Jeff to do a short story as a bonus.

JM: I hadn’t thought of that…. Maybe we could do a minicomic where I write it and Jonathan draws it?

JT: I’m always down to create chicken scratch on the page!

MFR: Any final thoughts before we take off?
JM:
I am just very excited to see the reaction to the finished product.

JT: Same. I’m really excited to see it done and read it myself.

The Kickstarter campaign for Airplane Mechanics ends on May 20th, 2022. 

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Review: The Hunt Is Afoot Once More In COUNT CROWLEY: AMATEUR MIDNIGHT MONSTER HUNTER #1

Writer and actor David Dastmalchian and artist Lukas Ketner return to the realm of B-horror mayhem and grease paint makeup with Count Crowley: Amateur Midnight Monster Hunter #1. Featuring colors by Lauren Affe and letters from Frank Cvetkovic, this opening chapter to this sequel-series is a fast-paced and fun start to the continuing adventures of Jerri Bartman – recovering alcoholic and horror-host extraordinaire! With a sharp script and ever-outstanding art, this comic is a welcome release for fans of the surprise hit original series.

“It’s been a hell of a week for Jerri Bartman. She lost her job, crashed her car, took the only gig available hosting the midnight monster show, and . . . oh yeah–dismembered a zombie. No big deal. Now, to protect the people she loves, she’s going to have to take a crash course in monster hunting. And quickly–a vengeful vampire just booked a first-class flight into town.”

Writing & Plot

Fans of the original series will be treated to a nice reversal of fortunes for our protagonist in Count Crowley: Amateur Midnight Monster Hunter #1. In the first issue of the first volume, writer David Dastmalchian handed us a Jerri Bartman that was down on her luck in every conceivable way  – then he threw a werewolf at her. Here, that luck is trending upward. We get to see our reluctant/amateur monster hunter kicking the sauce and going cold turkey, showing up for her job, and even being (relatively) personable. One of the biggest surprises and endearing qualities of the first series was just how complex and dynamic a character Jerri turned out to be. The results of those elements are on full display here, with Jerri feeling like a mix of Ellen Ripley and Jessica Jones but still being unique. Now of course while this is all great, the real draw is the whole “monster hunting” bit. It’s here where Dastmalchian really opens up with his love of creature-feature horror. This issue makes it clear that there’s going to be a much heavier focus on the lore of this world and its beasties this time around. We get introduced to how the different monsters work together and, most importantly, where vampires fit into all of this. I gotta say, making a group of slimy one-percenters blood suckers is a huge win in my book.

I do have a minor word of warning about this issue. Due to this being a direct continuation of a very recent series, it isn’t newcomer friendly. If you jump into Amateur without first reading Reluctant, you’re going to be missing a lot of context. This issue takes place in the same week as the prior series, so things happen pretty fast here. In other words, this could have easily been an issue #5 instead of a new #1. This being said, Dastmalchian’s snappy, fun, and naturalistic dialogue as well as his penchant for great character writing and goofy monster antics make this comic more than worth jumping into.

Art Direction

Just like with the first series, artist Lukas Ketner is on hand to deliver an absolutely stellar visual experience for Count Crowley: Amateur Midnight Monster Hunter #1. His well-animated and detailed character drawings are a constant draw for this book. His style in this comic lands somewhere between a Hanna-Barbera cartoon and a haunted house story. Each of his characters obviously share a similar look, but Ketner gives them each a life and personality all their own. The way he composes his scenes really puts this comic’s influences on display. There are tons of horror film-esque build-ups and turn of the page reveals that seal the book’s similarities to classic B-horror films. These elements, and Ketner’s careful composition while orchestrating the comic’s visual pace, make his work here just as outstanding as it was in the prior series.

Perfectly completing the tone and visual atmosphere of Count Crowley is the coloring of Lauren Affe. Also returning from the prior series, Affe’s murky, chalky coloring nails the smoky retro VHS horror aesthetic this comic strives for. Every color appears muted while still being rich and full. The lettering from Frank Cvetkovic is functionally perfect. Every one of his font changes and SFX letters pop at just the right moments while performing their job and blending into the reading experience. Overall, this comic is an absolute visual triumph.

Verdict

Count Crowley: Amateur Midnight Monster Hunter #1 is a successful return to this little love-letter to creature features and late night horror. David Dastmalchian’s script, while simplistic and exposition laden, is so fun, snappy, and filled with compelling character writing that it remains a treat for readers of the original series. The visuals from Lucas Ketner and Lauren Affe are brilliantly well-detailed, animated, and tonally spot-on and deliver the perfect reading experience for this monster-hunting mystery. Be sure to put this series on your pull list, and grab the collection of the original series from your local comic shop!

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Angels & Airwaves and Z2 Comics Announce New Graphic Novel, LIFEFORM: VIVIAN

Tom DeLonge joins writer Helen Mullane and artist Amilcar Pinna for the epic sci-fi romance behind the 2021 album, Lifeforms

LOS ANGELES, CAZ2 Comics has announced a collaboration with acclaimed space rock pioneers Angels & Airwaves and creative studio Tension Division to present the psychedelic story inspired by AVA’s 2021 album, Lifeforms, to a new graphic novel—Lifeform: Vivian. Co-written by Helen Mullane (SuperstateNicnevin and the Bloody Queen) and drawn by Amilcar Pinna (Tori Amos: Little EarthquakesEternal Blue: A Spiritbox Graphic Novel) with lettering courtesy Ed Dukeshire, the graphic novel will unspool the tale behind the mysterious woman seen on the cover of the band’s sixth studio LP as she wanders from the New Mexico desert into the life of a low-level government employee, Victor. The pair ignites a tentative romance as their world erupts in chaos, with secret agents following Vivian’s every move, as events erupt around the amnesiac woman that defy explanation.

“The story behind Lifeforms is so big and colorful that it begged to be explored further,” explains Angels & Airwaves founder Tom DeLonge. “Collaborating with Z2, Tension Division, Helen, and Amilcar, I’m delighted to see Vivian and Victor shift media into this gorgeous comic.”

“I’m so excited to be a part of this graphic novel  project,” writer Helen Mullane adds. “Writing with Angels & Airwaves, creating within the mythology they’ve established and with such a ridiculous talent as Amilcar on top of all of that is just a dream. I cannot wait to share what we’re creating the world!”

“I’m so excited to draw some Angels & Airwaves sci-fi!” artist Amilcar Pinna adds. “Choreographing the dimension-warping action here has been a blast.”

Founded in 2005 by Tom DeLonge, Angels & Airwaves has spanned six studio albums, a documentary, a live-action film, graphic novel, and animated short. The band is currently composed of vocalist and guitarist DeLonge, guitarist and keyboard player David Kennedy, bassist Matt Rubano, and percussionist Ilan Rubin.

Z2 and Angels & Airwaves present Lifeform: Vivian in both softcover and hardcover formats, as well as oversized hardcover deluxe, and an oversized hardcover deluxe edition hand-signed by Tom DeLonge. Amilcar Pinna provides cover art with designs by Tension Division. Deluxe editions include an exclusive embroidered patch, dog tag, access badge, dossier with documents and photos, Lifeforms Mystery Box by Breakout Games, and gallery-ready prints courtesy Tension Division, Morgan Beem, and Amilcar Pinna, as well as a new vinyl release of Lifeforms. Pre-order yours today.
Download Lifeform; Vivian Cover and Print Art Here

For More Information Contact 
Ariella Tigertail
atigertail@z2comics.com

About Angels & Airwaves: 
In 2005, when Tom DeLonge’s then-band blink 182 went on a hiatus, he formed a high concept art project dubbed Angels & Airwaves. With their first release, 2006’s We Don’t Need To Whisper, Angels & Airwaves went gold and burst onto the scene as an arena rock powerhouse that wouldn’t be limited.  It’s a trans-media world that can and has existed in music, in film, in books, as well as in any visual platform: DeLonge co-directed the award-winning 2014 animated short Poet Anderson: The Dream Walker, which won Best Animation at the Thess International Short Film Festival, and the band produced the 2011 movie LOVE, which won Best Musical Score at Toronto After Dark.  More than 15 years after its founding, Angels & Airwaves – now consisting of DeLonge (lead vocals, guitar/synths), Ilan Rubin (Nine Inch Nails) (drums/guitar/backing vocals/synths), David Kennedy (Box Car Racer, Hazen Street) (guitar), and Matt Rubano (Taking Back Sunday) (bass) – is preparing for the release of their first full length record since 2014’s The Dream Walker. Their sixth studio album LIFEFORMS will arrive September 24 of this year with the band hitting the road for a worldwide tour shortly thereafter.

LIFEFORMS is as adventurous as it is thoughtful, both in its sonics and subject matter. It’s a stepping-stone for Angels & Airwaves to have far deeper and wider conversations about that which we yet do not know. When DeLonge was a child, he was fascinated by conspiracy theories but, as he got older, he discovered more and more of the topics he was drawn to contained enormous amounts of truth. “Even though we like to think we do, in my experience, we don’t know everything,” he says.  Tom says LIFEFORMS was the most difficult album he’s ever made, but he is now confident in the exploration it took to create it. After the release of the album will come his directorial debut in the form of a sci-fi adventure feature film titled Monsters of California.

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Marvel Comics Exclusive Preview: MS. MARVEL: BEYOND THE LIMIT #5

marvel comics ms marvel beyond the limit exclusive preview

MS. MARVEL: BEYOND THE LIMIT #5 hits your local comic book store on April 27th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive three-page preview for you.

About the issue:
Ms. Marvel and Qarin face off in this epic finale! Kamala’s doppelganger, Qarin, is determined to take over – and ruin – her life. If Ms. Marvel can’t stop her, with some help from Bruno and Nadia Van Dyne, is this the end of Ms. Marvel – for good?

The issue is by writer Samira Ahmed and artist Andrés Genolet, with colors by Tríona Farrell, and letters by Joe Caramagna. The main cover is by Mashal Ahmed. Zé Carlos is credited as the “after credits artist.”

Check out the MS. MARVEL: BEYOND THE LIMIT #5 preview below:

marvel comics ms marvel beyond the limit exclusive preview

marvel comics ms marvel beyond the limit exclusive preview

marvel comics ms marvel beyond the limit exclusive preview

marvel comics ms marvel beyond the limit exclusive preview

marvel comics ms marvel beyond the limit exclusive preview


Are you reading MS. MARVEL: BEYOND THE LIMIT? Sound off in the comments!

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AfterShock Comics Exclusive Preview: THE OCEAN WILL TAKE US #2

aftershock comics exclusive preview ocean will take us

THE OCEAN WILL TAKE US #2 hits your local comic book store May 11th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
Piper and Casey manage to land themselves in detention, finding unexpected allies in their quest to take down the swim team – but as they delve deeper into the mystery, they uncover an evil that might just be beyond the power of five misfit high schoolers to combat!

The series is by writer Rich Douek, artist Carlos Olivares, colorist Manuel Puppo, and letterer Dave Sharpe. The cover is by Olivares and Puppo.

Check out our THE OCEAN WILL TAKE US #2 preview below:

aftershock comics exclusive preview ocean will take us

aftershock comics exclusive preview ocean will take us

aftershock comics exclusive preview ocean will take us

aftershock comics exclusive preview ocean will take us

aftershock comics exclusive preview ocean will take us

aftershock comics exclusive preview ocean will take us


Do you have THE OCEAN WILL TAKE US on your pull list? Sound off in the comments!

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INTERVIEW: Sound Designer Udit Duseja And The Experimental Documentary All Light Everywhere

udit duseja-sound designer-documentary

All Light, Everywhere is a film from Baltimore-based filmmaker Theo Anthony (Rat Film) about the intersection between filmmaking and surveillance, and the work of sound designer Udit Duseja wraps it in subtle sonic tension.

In All Light, Everywhere, viewers will see the world from satellite images of inner-city neighborhoods to ground-level police body cam footage. The film dives into the world within those two distant points to touch on surveillance’s significant cultural and technological aspects. What philosophical debates should we have when it’s so easy for tech to be objective and logical, but also open to manipulation and abuse? The film is part documentary, part experimental art-house film with an important message to deliver.

PopAxiom spoke with Udit Duseja about becoming a sound designer and creating the pseudo-science fiction sounds of All Light, Everywhere.

Global Sound

Udit began life in a small city in India named Gwalior. “It’s got a lot of culture and history. As a child, I learned and practiced Indian classical music there, which trained my ear and laid the foundation of understanding sound.”

“Later in life, I moved to Mumbai where I met people working in the film industry. I started as an intern, learning on the job and quickly learned how adding sound to a picture can change the meaning or bring a film alive.”

Following Mumbai, Udit did a Master’s course in Edinburgh then moved to London. He’s been working on American, British, and Indian films ever since.

“Every sound you add to a film is sort of self-conscious,” Udit explains his philosophy. “You have to make sure the sounds have meaning. Then, you can shape the narrative within an audience.”

Is working with sound learned or understood? To Udit, it’s a skill that develops the more someone works, but can also be a knack. “You can’t teach someone to have a musical ear. But it develops too.”

“It’s also so collaborative,” Udit explains the final truth in being a sound professional in the film industry. “The cinematography might inform the way I design a shot. Everything informs how you approach the film, which ultimately comes from a director.”

For Udit, good directors are the ones that give others the freedom to express themselves. Although every project is different and comes with its challenges, he finds “comfort being in a studio environment and exploring what I can do with sound.”

all light-udit deseja-sound designer

About All Light, Everywhere

“I met Theo through America, a short film that I worked on that won awards and even became an installation at MOMA,” Udit explains. The short caught the eye of director Theo Anthony, who liked the sci-fi, atmospheric sound and found it interesting. He wanted Udit to do what he’d done in the past, but more minimally.

In Udit’s words, All Light, Everywhere is an “experimental documentary film” produced by Memory Sandbox, and distributed by Neon. “It’s a take on surveillance and weapons. It finds narratives within that subject. How guns and cameras overlap; the whole idea of ‘shooting’ something.”

“It goes into archives and comes back,” he explains. “It’s a brilliant film. So, for me, it was about creating a minimal atmospheric sci-fi documentary soundscape. I tried to create unexpected connections between technology, weapons, and surveillance. So, the outcome was to illustrate critically the effect those things have on our lives.”

The film was crafted in the edit. The structure was as if the archive images were interacting with computer screens and surveillance software shots. “You go from archive to the future,” Udit says. “So the idea for me was to illustrate that in sound. The invasive-ness of technology. How it’s changed and changed us over the years.”

“The soundscape was built using room tone buzzers and subtle electromagnetic sounds to represent the technology always looking at you,” he continues. “The shots allowed me to do that. There’d be off-screen mouse clicks, crackles, and beeps to create tension that would build with each scene.”

Working with Udit’s design was composer Dan Deacon’s score. “He already laid his music down when it came to me. So there was a lot of room for the sound to help tell the story. The mix was also done very loud, almost like an assault on the viewer, then it cuts to a lot of silence and little technical sounds.”

“The sound wants to put you in the history,” he declares, “It was a lot of fun to use the theme of minimal sound design.” However, his initial approach utilized more sound. “They knew what they wanted, and we stripped it back. It was a great collaboration. Rather than just being more like a sound effect, the purpose of the soundscape was to create an atmosphere.”

Wrapping Up

Udit’s work is versatile but with a love-lean into one genre. “I would love to work on a science fiction film. That’s the genre I can get into. But anything works!”

“I’m working on a film based in Nepal and directed by an Italian director about a tiger cub and a kid,” he says about one of two projects he’s working on but can’t discuss just yet. “I’ve recently finished an audio play installation that’s borderline sci-fi / post-apocalyptic from British artist Aliyona Larinova. It’s about two sisters exploring storytelling while there’s an apocalypse outside. It is quite interesting and fun to create the world inside and outside their room without any visual reference!

Is All Light, Everywhere on your watch list?

Thanks to Udit Duseja and Impact24 PR
for making this interview possible.

Find more interviews from Ruben R. Diaz!

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INTERVIEW: Alex Segura on His Latest Novel SECRET IDENTITY

Secret Identity

As a writer/creator, Alex Segura is a man of two worlds. In one, he has had a life-long career in comics. He has worked for and written for DC Comics, Archie Comics (where he was co-president and wrote Archie Meets Kiss, Archie Meets The Ramones, and the short-lived yet fun on-going The Archies series). Currently, he holds the position of VP of Sales and Marketing at Oni-Lion Forge Press. In the other world, Segura is a crime fiction writer, publishing a number of mystery novels (the Pete Fernandez series). This past March, Segura bridged these two worlds with his latest novel, Secret Identity (published by MacMillian Publishers), a murder mystery set in and around the New York comics scene in the ’70s. The uber busy Segura took some time to talk to us at Monkeys Fighting Robots all about it. So check out the interview below and make sure to pick up Secret Identity wherever fine books are sold!


Monkeys Fighting Robots: So Alex, just for those readers coming in cold, can you give us a quick pitch on ‘Secret Identity?
Alex Segura: SECRET IDENTITY is a comic book noir set in 1975 NYC, starring queer Cuban-American woman, Carmen Valdez, a lifelong comic book fan who dreams of breaking into the industry. She moves to NYC from Miami and gets a job as a secretary at third-rate publisher Triumph Comics only to find her dream rebuffed – her blowhard boss refuses to give her a shot at writing a comic.
Things get complicated when her colleague, young assistant editor Harvey Stern, approaches her with an opportunity: he needs help launching Triumph’s first-ever female superhero. The only catch – Carmen would have to co-write and co-create the series anonymously, for now. Carmen is hesitant but sees this as the only path to achieve her dream. Hesitantly, she helps Harvey co-create THE LEGENDARY LYNX, which instantly becomes a huge hit for the company. The only problem? Harvey’s been murdered – and no one knows Carmen played a part in creating this amazing new hero.

Carmen is compelled to investigate Harvey’s murder, not only to figure out what happened to her friend but to reclaim this character that means so much to her. Interspersed throughout the book are actual comic book sequences from THE LEGENDARY LYNX comic, drawn by comic book legend Sandy Jarrell, with letters by Taylor Esposito.

Secret Identity
Author Alex Segura
Photo Credit: Robert Kidd
 MFR: This is your first novel after wrapping up the Pete Fernandez series of novels. What made you want to do something stand-alone?
AS: I did a Star Wars novel before, but this is my first crime novel since wrapping up the Pete adventures, definitely. It’s funny, I thought Secret Identity would be standalone when I started writing it, but by the time I was halfway done, I knew there was more story to tell – which is why I’m working on a sort-of-sequel now. But to your question – I wanted to do something smaller, and more intimate. Something that could transport the reader not only to another time and industry but another world – comics, in particular. My favorite crime novels do that – tell a fun engaging mystery while taking you somewhere else, so that was my big goal with the book.
MFR: Did you do anything new or different in the creation of this book that you hadn’t done before?
AS: My outline was longer – I spent more time fleshing out the characters and plotting the comic book sequences. I didn’t want them to feel like a gimmick or something I did just for fun. I wanted them to matter and be in conversation with the prose. So I ended up doing a lot more research than I would for, say, a Pete novel – I spoke to people that worked in comics in the 70s, had a lot more beta and sensitivity readers, and read a lot about the comic book industry to make sure what I was writing felt like it was in the ballpark of what actually could have happened.
MFR: Did you always want to write something set in the world of comics? 
AS: I did! I just didn’t think I was ready until now. When I started writing novels, I wanted to write a book about my hometown, featuring a detective that was like me, and to show that not every PI protagonist had to look and act a certain way. But as I wrote more and learned more, I expanded my scope, and Secret Identity is an example of that.
MFR: Did your own experience as a lifer in the comics world inform anything in the book?
AS: For sure. I’ve worked in comics for 20+ years in various ways. It’s given me a lot of perspective into not only how they’re made, but how the industry looks from various angles. It was really helpful in terms of putting down a framework for the story.
MFR: Was the goal always to write a mystery/crime story in that world?
AS: One of my first short stories, in college, was a literary piece set in a modern-day comic book company. So, I guess even then, I knew I wanted to write something in comics, in the vein of Kavalier and Clay. But I think genre gets a bad wrap a lot of the time, and you can tell really evocative and important stories, even within the sandbox of a genre, so it felt like a fun fit to do a murder mystery set in comics.
MFR: Carmen Valdez is very different from any previous character you have written. There are similarities to Pete Fernandez, but I feel there are even more differences. How did you approach writing her? 
AS: Thoughtfully and with care. Carmen and I, and Carmen and Pete, have a lot in common, but we’re also very different – she’s a queer woman, for one. I had a number of sensitivity readers look at the manuscript in various stages to give notes on how she worked as a character, and the story as a whole, and that was very helpful. I also tried my best to spend time with women who worked in comics at the time, talking over the story and seeing if I was in the right ballpark. All that help really made the book better, and I’m grateful for everyone’s time and insight. I took their feedback and tried my best to integrate it into the manuscript.
MFR: Speaking of Pete, I caught one nod to your prior series with the quick mention of Pete’s police officer father. You told me there was one more that I missed, care to share it?
AS: All I’m gonna say is that it’s on the same page – in the same scene. The detective that mentions Pete’s dad is the link. I’ll leave it at that!
MFR: Did you have anyone from the comics community read it early? 
AS: I had a bunch of beta readers who worked in comics, and many who gave me time to discuss the story or to pick their brains for their own stories – folks like Lida Fite, Laurie Sutton, Scott Edelman, Gerry Conway, Paul Levitz, Louise Simonson and many more. I’m eternally grateful to them for their time!
MFR: The book features pages from the comic within the book, The Lethal Lynx. How did you approach these pages? You’ve written a ton of comics before of course, so did you do anything similar or different there?
AS: No, though the glimpses you get are just that. But the work put into creating the character and her world was the same – so it was a lot of front-end stuff to make sure it felt genuine.
MFR: Any chance we will ever see a ‘real’ issue of The Lethal Lynx?
AS: We’re going to do it via Zestworld sometime next year!
MFR: Is this the last we have seen of Carmen and this world? 
AS: I’m hard at work on a sequel, set in the modern-day, that will feature Carmen – but also spotlight a new protagonist.
MFR: What are you working on next, either in your day job at Oni-Lion Forge Press or in your own writing? Anything you care to plug?
AS: The Mysterious Micro-Face, the comic I wrote for NPR’s Planet Money podcast, with art by Jamal Igle, is out soon!
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Review: CATWOMAN: LONELY CITY #3 – The Kings Of Gotham

From all-star creator Cliff Chiang comes another brilliant chapter of love, loss, and thievery with Catwoman: Lonely City #3. Written, drawn, colored, and lettered entirely by Chiang, this issue continues to demonstrate just how massive of a talent the Paper Girls co-creator is. Featuring a plot that is both devastatingly emotional and an absolute blast, with visuals that are unsurprisingly stunning, this issue nearly seals the deal for Lonely City being the greatest Catwoman story of all time.

“Catwoman had assembled the crew of a lifetime for her heist of the Batcave, and everything was going to plan-until it wasn’t. When tragedy and disaster strike, she’s got to find a way to land on her feet…but as her need for answers grows stronger and more desperate, she might be prepared to make a deal with the Devil himself…”

Writing & Plot

A comic like Catwoman: Lonely City #3 is a prime example of what the DC Black Label initiative is truly capable of. Cliff Chiang pens a heartfelt, tragic, relevant, and still ridiculously fun comic by taking the classic Batman ingredients and crafting something brand new yet faithful and familiar. The reimagined appearances of classic characters in this dystopian post-Batman Gotham continue to be satisfying. The new characters feel like real characters and also bring out sides in Catwoman, Riddler, and others that make their arcs even more compelling. The tragic events that befall some people in this book come off as earned moments, and their weight continues to add on to the growing tension throughout the plot. Chiang also plays quite heavily with socio-political subject matter in this series, and especially in this 3rd chapter. As always, he nails the execution. The conversations he has about authority and gentrification through the lens of a DC comic are genuinely compelling and unfortunately relevant. I know I’m listing a bunch of heavy subjects that this comic deals with, but that is really what makes the fact that this comic still feels so light at points such a wonder.

What makes this comic so special on a more specific note is seeing Selina portrayed in this way that we’ve never seen before. Selina has always been a complex character, with her complicated feelings for Bruce and the way she waffles back and forth between hero and villain. Seeing her here, bereft of the man she loved and now feeling responsible for a team of like-minded people young and old, is both a treat and a distressing experience. Chiang makes the creative decision to show just how much Batman influenced and affected her, without just making her “Batman #2.” She’s written so well that we can be empathetic to her, feel heartbroken for her, and still yell at her through the page when she makes decisions out of fear. Chiang is doing incredible work here, and I can’t wait to see how this story ends in the final issue.

Art Direction

Surprise surprise, a Cliff Chiang comic looks amazing. Every positive thing I’ve said about the last two issues, I can repeat about Catwoman: Lonely City #3. Chiang’s character and set designs, detail work, and composition are brilliant as ever. He draws characters with a life and personality that is all his own and it’s something that has drawn me to his art ever since I picked up his work on Wonder Woman a decade ago. His conversational sequences are every bit as compelling to witness as his action scenes. This is really saying something too, as his action sequences are an absolute blast and always pack an impressive amount of energy. The composition of his panels makes for an effortless flow through each of his sequences. All of the tension and drama of the comic is rendered in a way that utilizes the medium to its fullest, but is easy to follow and catch every event as it happens.

Chiang’s colors are striking as ever, with his consistent use of single-tone pages to set the mood of a scene perfectly. That signature neon-esque color palette he uses is an iconic holdover from his work on Paper Girls, and it still works brilliantly here. Chiang’s lettering (yes he letters it too) is as much a part of the visual experience as the art is. His speech bubbles use contemporary, easy to read fonts that shift with the tone in a way that blends into the reading experience. His SFX letters pop in a way that doesn’t overwhelm the scene but naturally feels like a part of the visual experience. This is, as expected, an incredible looking comic that delivers a stunning engrossing reading experience.

Verdict

Catwoman: Lonely City #3 is a triumph of comic book storytelling. Cliff Chiang delivers a chapter that offers tragedy, loss, and drama while knowing how to perfectly use levity to the advantage of the book’s tone. His interpretations of Gotham’s villainous denizens may very well be my new favorites. Visually, Chiang is as much of a tour de force as ever, with his impeccable design, composition, and coloring making for a gorgeous and kinetic read. Please be sure to grab this issue when it hits shelves on April 19th!

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Review: AMBULANCE is a wild and nauseating experience

Ambulance is a thrilling new heist film that will hold your attention from start to finish. While providing an edge-of-your-seat experience, the Bayness of it all might cause a headache. Ambulance has what you’d expect from a Michael Bay film, jarring editing, loud explosions, and a subpar screenplay. Luckily, the talent involved helps keep Ambulance entertaining through all of the endless chaos.

This action-packed film follows war veteran Will Sharp, who needs money to handle his spouse’s medical bills. Seeking help from his brother, Danny leads to a bank heist worth $32 million. Jake Gyllenhaal and Yahya Abdul-Mateen star as the brotherly duo with Eiza Gonzales joining them during their thrilling ambulance ride. While Danny is more of a villain, his connection to Will acts as an emotional wrench for Will’s progression.

Audiences are expected to understand Will’s (Abdul-Mateen) motivations for participating in the heist but makes it difficult to feel sympathy for the character. The respect the character gets begins and ends with his veteran status. Sure, he wants to keep helping his family, but this isn’t the appropriate way. Ambulance tremendously highlights how good people can make bad decisions when desperate.

Mateen’s performance allowed me to feel more sympathetic toward the character. Will is a devoted husband, brother, and unfortunately let his devotion inspire a bad decision. Ambulance is more concerned with getting the major characters trapped in an ambulance, so their development mostly occurs during the action-packed police chase. It’s clear that Will just wants to get home to his family, but doesn’t want to let his brother down either. This struggle in his mind allows you to understand where he is coming from, and forgive his participation in this heist.

Chris Fedak’s screenplay explores several important themes, such as forgiveness, which plays a huge factor in the film’s resolution. Ambulance includes some awful dialogue and is longer than it should be, but handles its characters well for the most part. Will and Danny have a bond that I wanted to see more of. Danny’s criminal ways make him unlikeable, but Gyllenhaal is having a blast in the role. The urgency of the narrative grows tiresome due to it never letting up.

Quick cuts and questionable editing will wear you out before the film has concluded. Impressive action sequences are welcome, just not with this frantic editing job Ambulance opts for. Certain conversations and action sequences become incoherent due to the abysmal editing. The action grows dull upon realizing there are no plans of ceasing any time soon. Overwhelming drone shots help maintain its appeal, allowing you to become glued to the destruction on screen.

Sadly, Ambulance starts to resemble a lot of pointless noise that overstays its welcome. The shaky-cam makes the action sequences unbearable at times and the pacing doesn’t allow the film to breathe. One highlight of the cinematography is that Ambulance does a great job at making you feel like you’re on a rollercoaster. The only problem with that is this rollercoaster is over 2 hours long. Gyllenhaal and Abdul-Mateen deliver strong performances despite the material being underwhelming. It was their chemistry that won me over in the end, which is why I enjoyed the film more than I should have.

Ambulance won’t be remembered as one of the best action films, which is fine because Bay has done better. While it keeps your attention, it just doesn’t have the best results overall. A much better film could have existed, but the talent involved is making the best of what was presented. Ambulance is a fast-paced Bay epic that overstays its welcome while putting you through the wringer.

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AfterShock Comics Exclusive Preview: BUNNY MASK: THE HOLLOW INSIDE #1

aftershock comics exclusive preview bunny mask hollow inside #1

BUNNY MASK: THE HOLLOW INSIDE #1 hits your local comic book store May 11th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
Her name is Bunny Mask…and she’s back to ask the question…is there sickness? The HIT horror series returns!  

Her footfalls dont exist. She leaves no marks. Her eyes are a white abyss. Her name is Bunny Mask, and shes free from her cave and moving through the city, searching for sickness and enacting her own unfathomable sense of justice. Can Tyler Severin control her? Does he want to? The answers are still hidden, but whats clear is that Bunny Mask is back to grab you by your eyeteeth, and never let go.

The series is by writer Paul Tobin, artist Andrea Mutti (with Colleen Coover), and letterer Taylor Esposito. The main cover is by Mutti; there is also an incentive variant by Rafael Albuquerque, and a “mask variant” by Mutti (also with Coover).

“[Tobin and  Mutti] have unleashed an eons old legend upon an unsuspecting world – one that’ll make your most horrific nightmare feel like a walk in the park!”

Check out the BUNNY MASK: THE HOLLOW INSIDE #1 preview below:

aftershock comics exclusive preview bunny mask hollow inside #1

aftershock comics exclusive preview bunny mask hollow inside #1

aftershock comics exclusive preview bunny mask hollow inside #1

aftershock comics exclusive preview bunny mask hollow inside #1

aftershock comics exclusive preview bunny mask hollow inside #1

aftershock comics exclusive preview bunny mask hollow inside #1


Did you read the original BUNNY MASK series? Sound off in the comments!

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