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PREY: How to Re-Imagine a Genre Icon

In this era where nearly every big-budget Hollywood genre film is a comic book adaptation, distant sequel, or reboot desperately clawing at franchise potential, Prey is a godsend. Director Dan Trachtenberg, screenwriter Patrick Aison, and cinematographer Jeff Cutter have created a new installment for one of Sci-Fi’s most beloved and iconic franchises that stands tall as an expertly-crafted re-imagining. Starring Sioux actress Amber Midthunder, Prey changes the perspective to that of a Comanche tribe 300 years ago and reintroduces the iconic Predator in a much more primal form. These changes, plus a robust thematic core that utilizes the film’s cast, setting, and real-world history to significant effect, land audiences with a film that rivals the original Predator as the best film in the franchise – and an absolute must-see for genre fans.

Almost 300 years before Major Dutch and his team of special-ops would take on the Predator in the jungles of South America, a Yautja (the canon name for the Predator species) lands in the Northern Great Plains to take trophies from a largely un-hunted Earth. At the same time, Naru – played by Midthunder – is attempting to prove to her Comanche tribe that she is every ounce the hunter her older brother and the rest of the men are. She and the other hunters cross paths with the alien killer (as well as some white French fur traders), and the action begins.

There are two main ingredients for why Prey works so well. The first is that the film knows the audience is well aware of what the Predator is. As a result, the slow, tense buildup that worked so perfectly in the original 1987 film isn’t needed. Instead, Trachtenberg and Co. tease how this Predator differs from past iterations. While the original had the alien trophy hunter leaving trails of skinned bodies and silently tracking soldiers via trees, Prey sees a Yautja steadily “dipping his toe” into a new world’s potential quarry before ever coming up against humans. This plot progression parallels the film’s other main ingredient: how much Prey cares about its characters.

Naru, the film’s protagonist, is immediately set up as a relatable and very human character. While she’s a skilled survivalist and competent hunter, most of her tribe refuse to see her as anything more than a gatherer and healer. She is joined by her brother and the tribe’s best hunter Taabe, played by Dakota Beavers, her sympathetic but lightly condescending mother Aruka, played by Michelle Thrush, and most importantly her faithful canine companion, Sarii. Watching Naru bounce off these characters and have meaningful conversations while simultaneously witnessing her development as a warrior is highly endearing. We, as an audience, are compelled to root for Naru as she struggles and innovates her way through the increasing brutality of the Predator’s hunt – as well as other obstacles thrown in her path. Her existence as a character is truthfully a testament to what the Predator films have been since the beginning. Strength and conventional combat ability aren’t factors against the Predator – only cunning is. We watched a team of elite spec-ops armed with the best weaponry the U.S. Government can provide get massacred one by one in the original. What ended up winning? Survival skill and intelligence by using traps made of sticks and stones. In this regard, Naru is the toughest and most capable protagonist we’ve witnessed in this series thus far. Her entire existence revolves around survival skills and understanding the environment. The fact that she is also such a relatable and well-crafted character in all other regards makes her the best protagonist in the Predator franchise’s 35-year history. These well-constructed elements in both herself and her supporting cast make the audience worry more about the risks they take and help make the film all the more intense.

Speaking of intensity, Prey stands tall not only in this franchise but in the genre as a whole with a perfect mixture of tension, well-choreographed action, and ever-brutal kills. The steady buildup to the meeting between the Predator and the Comanche doesn’t utilize the mystery of the first film – again, it doesn’t need to. Instead, the first act of Prey utilizes a sense of dramatic irony. We, the audience, know what Naru and her tribe are about to come up against, while they have no idea. This builds a different kind of tension that is almost as effective as the unknown threat the alien posed in Predator. Even with most of the mystery about the Predator uncovered, this new iteration still gives viewers plenty to be surprised by. With a more warrior-like hands-on approach, cool new killing tools, and a more “feral” physical design, the iconic movie monster still offers plenty of surprises to keep things fresh yet familiar. Prey also boasts the most impressive fight sequences and some of the most gnarly kills the franchise has seen. There are points where you would think the Feral Predator is more interested in experimenting with the art of blood spray than he is in taking trophies. Scenes where the hunter goes toe to toe with some of Earth’s greatest carnivores, are intense and insanely cool, but even those moments are topped when humans decide to challenge this invader. Outside of the tense and crafty final showdown between Nary and the Predator, a sequence where Naru’s fellow hunters face off against him and a particular fog and ash-covered slaughter-spree (you know the one) are absolute franchise highlights.

Prey‘s more technical filmmaking aspects almost never fail to impress. Director Dan Trachtenberg, best known for being at the helm of acclaimed cult-hit 10 Cloverfield Lane, leads in the process of crafting a genre piece that is intense and compelling from beginning to end. His filmmaking decisions, from his focus on practical effects to implement a new Predator design, and even consulting with a Comanche culture-bearer in the late Juanita Pahdopony, show that he displays a lot of adoration for this series while still wanting to push it in new directions. The authenticity of the depiction of Comanche culture is one of the film’s most endearing qualities, and it’s an element made possible by producer Jhane Myers. Creating this representation of a Native American tribe in the early 18th century with this level of authenticity is almost unheard of in blockbuster films, making Prey all the more important. There’s a nice bit of historical commentary in the movie as well, established by the invasive presence of French fur traders. The movie opens with a line of narration from Naru about a monster coming to their lands. Obviously, this implies the Predator. However, in the film’s opening moments, Sarii is caught in a spring trap. There are two invading “monsters” at play here, and while the Predator is the most immediate and direct threat, the traders are some of the first in a long line of dangers to come.

Director Dan Trachtenberg and Producer Jhane Myers

Prey‘s script, written by Patrick Aison and co-written by Trachtenberg, keeps itself feeling fresh due to the aforementioned efforts while still paying homage to the films in the series before it. The movie keeps all those core elements of a Predator film intact but with more thematic resonance than prior entries. There are scenes that are absolute homages to prior films. Not just easter eggs either (which are there, but used sparingly), but direct filmmaking parallels. The fact that in the year 2022, in the era of franchise films beating audiences over the head with endless references to other pieces of media, having one that scratches this itch more subtly is a welcome treat on its own. Jeff Cutter’s cinematography is likely the best in the series, with beautiful lingering shots that utilize the environment’s natural light. While there is no doubt some environmental CGI at work, it’s utilized so well that it goes mostly unnoticed. There are a couple moments where the VFX betrays the film’s modest (though still unrevealed) budget.

These visual hiccups are the film’s one shortcoming, and it’s not the fault of the VFX studio but Disney’s decision to cut whatever budget the film had and then throw it exclusively on a streaming service. It’s an utterly bizarre decision that, due to the recent events over at Discovery/Warner and HBO Max, is also a bit disconcerting. Disney clearly doesn’t entirely know what to do with their ownership of the Predator IP (or its sister series in Alien), but there is a silver lining in that regard. Disney just throwing thumbs-ups to projects in this series gives creators a level of freedom that they didn’t have a few years prior with such an intense focus on massive franchise potential – a problem created by Disney with the MCU and Star Wars. Of course, the flip side is that they end up pawning these projects off on streaming services, so let’s hope a physical release is forthcoming.

After some unfortunate detours, Prey is the re-imagining the Predator franchise desperately needed. A combination of great filmmakers in Dan Trachtenberg, Patrick Aison, Jeff Cutter, and others with the cultural insight provided by producer Jhane Myers and consultant Juanita Pahdopony has resulted in a genre film as thematically resonant as it is badass. With excellent characterization, fantastic additions to Predator lore, perfect pacing, and some of the best Native American representation done in a Hollywood film, Prey is the best film in the series since the 1987 original.

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Review: DETECTIVE COMICS #1063 – Something Ancient This Way Comes

Contemporary comics master Ram V and artistic icon Rafael Albuquerque comes the second chapter of their Gotham Nocturne with Detective Comics #1063. With Dave Stewart on colors, Ariana Maher on letters, and a backup from Si Spurrier, Dani, and Steve Wands, this issue doubles down on the dark mystery and Gothic intensity of the prior issue. With a script that is as complex as it is compelling and some of the most unique visuals in a DC comic in years, this is a chapter that will decide which readers are in for the long haul to see where Ram and Albuquerque are taking us.

“Old friends Bruce Wayne and Harvey Dent share a moment together asking: At what point does Gotham not need a Batman anymore? As Batman’s investigation around Gotham leads him to encounter more and more demonic beings, the one thing they all have in common is…they’re all people he fights to keep off the streets and behind bars. But when Two-Face appears asking Batman for help, is he friend or foe? And is whatever’s going on with Batman already too late to do anything about?…Is he the detective or the devil?”

Writing & Plot

If one could glean anything from first issue of this run, as well as most of his other work, then it’s easy to imagine the atmosphere Ram V continues to set up with Detective Comics #1063. While the prior issue sets up an ancient threat and potential personal horrors for Bruce, this chapter doubles down on the mysteriousness while bringing in a familiar face. This chapter is intentionally slower than the last, with more focus on character conversations, exposition, and the mounting power of whatever demon is plaguing Bats. While this is mainly a dialogue and narration-heavy issue, the delivery of the script and how it’s paced are what is so unique about this comic. Every sequence, from Bruce and Harvey’s opening conversation in the jazz club to the mysterious foe’s mentat-like info dumping, are presented with their own atmospheric flavor. As strange as calling word balloons and narrative boxes “atmospheric” may seem, that’s exactly what Ram V accomplishes. There are so many kinds of writing in this comic, from the distinct dialogue to the crooning of a jazz singer, to the enigmatic and dark poeticism of the demon haunting Batman. Every bit of it is equally compelling in a different way. Ram V manages to combine a sense of bleakness with that of the grandiose, like a great gothic opera (so yes, like Phantom of the Opera). Si Spurrier’s backup, The Coda pt. 2, blends in perfectly with the version of Gotham in the main story. A mixture of police conspiracy and unnerving supernatural thriller provides a mysterious and tense finish to the newest chapter of the most exciting Bat-book in years.

Art Direction

While Ram V does provide a brilliant script and framework, what truly makes this comic so alluring is the visual work of Rafael Albuquerque. Already an acclaimed horror artist as well as having prior Batman work, Albuquerque crafts a gothic crime experience unlike any we’ve gotten in a Bat-comic in Detective Comics #1063. Just like in the prior chapter, Albuquerque designs these characters and Gotham itself along the lines of the current DC universe, but with his own atmospheric twists. Harvey Dent has never looked more sophisticated or imposing than he does with his gold mask, especially while dispensing secrets to Bruce Wayne in a smoky Jazz club. The fashion of Gotham’s new invaders is a mixture of modern wealth and a sort of ancient mystic-garb. Albuquerque’s take on the current Batman costume fits in almost like a piece of the looming architecture around him – only that said architecture continually appears more and more oppressive. That’s the real aesthetic mark of Albuquerque’s work here. This is the most threatening not just Batman’s new foe but Gotham itself has felt in a Batman book in many, many years. This comic continues to ooze atmosphere thanks to Albuquerque’s visual approach as he matches Ram V’s story direction. His compositions carry every scene with a steady pace while maintaining that uneasy atmosphere. Using the demon that hunts Bruce as a backdrop for entire panels as it torments Batman’s mind is some brilliant stuff, creating some of the most memorable shots ever in a Batman comic.

Dave Stewart returns to provide colors and perfect the atmosphere to this chapter of Detective Comics. The veteran colorist draws the reader into this ultra-dark take on Gotham, with his smoky shades and fog-cloaked tones effectively finishing off the most atmospherically rich take on a Batman comic in years. The backup story is almost as effective, with Dani’s uniquely “messy” pencils filled by Stewart’s colors making for a distinctly Vertigo-esque visual experience. The lettering from Ariana Maher on the main story and Steve Wands in the backup is stellar, with dynamic approaches that utilize multiple fonts based on the type of passage or who’s speaking. The letters are the final touch on a visual experience that goes down as one of the most memorable artistic approaches in a DC comic this year.

Verdict

Detective Comics #1063 is a complex and atmospherically intense chapter in this new era of Bat-comics. Ram V pens a script that takes its time with characters and concepts, mixing compelling dialogue with fascinating exposition and memorable prose-like passages. The visuals from Rafael Albuquerque and Dave Stewart are stunning and perfectly dark, crafting this uniquely-gothic take on Gotham and its denizens ahead of the coming threat. It’s Batman meets Jacob’s Ladder in a sense, with a sense of uneasy psychological horror mixed with the classic vigilante comic we all know and love. Be sure to grab this newest issue when it hits shelves on August 23rd!

 

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Commentary: ANTIOCH #1 Takes Me Back To The Aughts

Commentary: ANTIOCH #1 Takes Me Back To The Aughts

ANTIOCH #1, written by Patrick Kindlon with art by Marco Ferrari, hits your local comic book store on September 7.

ANTIOCH #1 is a solid issue with a good setup by Kindlon and action-packed artwork by Ferrari. The colors pop in this issue as they heighten the action and mood of each panel. The comic gave me all the feels I had reading the Ultimates back in the day, lots of tension and uncertainty. I can’t wait to read the next issue.

About ANTIOCH #1:
FRONTIERSMAN creators KINDLON & FERRARI pick up where that series left off with an all-new ONGOING SERIES! A king from a lost continent enters the world of man with a purpose: to stop us from killing the planet. But when he finds himself in a superhuman prison, his title is useless, and his powers only matter if they help him survive!

Here are my quick thoughts on the issue. Let me know if you want to see more content like this.

Did you add ANTIOCH #1 to your pull list?

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Commentary: BATMAN: ONE BAD DAY – THE RIDDLER

Commentary: BATMAN: ONE BAD DAY - THE RIDDLER

BATMAN: ONE BAD DAY – THE RIDDLER hit your local comic book shop on August 17. The 64-page comic is written by Tom King, with art by Mitch Gerads, and you will read Clayton Cowles’ letter work.

About the issue:
The Dark Knight’s greatest villains get their greatest stories yet! The Riddler, Two-Face, the Penguin, Mr. Freeze, Catwoman, Bane, Clayface, and Ra’s al Ghul-Batman’s most iconic villains are all given 64-page Prestige format specials that show why they are the greatest villains in all of comics, spearheaded by today’s top talent. We begin with Batman – One Bad Day: The Riddler! Tom King and Mitch Gerads, the Eisner Award-winning duo behind Mister Miracle, The Sheriff of Babylon, and Strange Adventures reunite to dive deep into the mind of Batman’s most intellectual foe…the Riddler. The Riddler has killed a man in broad daylight for seemingly no reason, but…there’s always a reason. The Riddler is always playing a game, there are always rules. Batman will reach his wits’ end trying to figure out the Riddler’s true motivation in this epic psychological thriller; this is not to be missed!

Here are my quick thoughts on the issue. Let me know if you want to see more content like this.

What did you think of BATMAN: ONE BAD DAY – THE RIDDLER?

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Review: Slowing Down in FLAVOR GIRLS #2

After a bombastic introduction to a supernatural world of alien-fighting magical girls, Sara’s reached a hitch in her new superhero career; she’s not a great athlete. So she can expect lots of sweat and tears as she struggles to live up to the example her teammates have set for her. Flavor Girls #2 by Loïc Locatelli-Kournwsky and colorist Eros de Santiago is a book about the trials and tribulations of young Sara, adrift in an unfamiliar world, faced with the all-too-familiar pains of gym class.

In the first issue of the seriesyoung activist Sara was chosen to join the “Flavor Girls,” a superpowered team of young women who fight against mysterious alien invaders. But Sara’s going to need a lot of training to get the most out of her new powers. So Matilda, a non-powered human who owes her life to a Flavor Girls rescue, decides to become Sara’s personal trainer. Another part of Sara’s initiation is team leader Naoko asking her to try and extract a report from Camille, the most laid-back and occasionally forgetful member. Camille proposes discussing the report over lunch, which turns into a conversation about the source of the Flavor Girls’ power. The conversation’s cut short by the sudden appearance of a general from the alien armada. Also included in the issue is a short side-story about the girls investigating a spooky, possibly haunted house.

Now that the basic foundation’s been laid, Locatelli-Kournwsky slows Flavor Girls down to spend its second issue on the everyday lives of its heroines. The breathing room does a lot to help develop their personalities. Camille especially, as she manages to steal the show during her few appearances. From her messy room full of toys and records, to casually befriending a Kappa in a haunted house, her casual attitude is a great contrast to the more uptight V and Naoko. Matilda also gets quite a bit of focus. Her extended flashback helps give perspective to how every day civilians were affected by the sudden, violent invasion of the alien “Argarthians.” The entire sequence takes place in stark silence, the colors fading to monochromatic blue as Matilda runs across a war zone the aliens have torn to pieces.

The additional side story eschews the ongoing narrative for a more straightforward “monster of the week” approach. However, it’s a story inspired by the 1977 cult movie House. By nature of taking place in an established universe, there’s nothing here quite as surreal or avant-garde as that film. Though the story double-dips in its homages by putting the story through a Ben-Day dot filter and coloring certain panels in bright, primary reds and yellows, emulating the look of classic horror comics. It’s a fun aside that provides monsters and action to compliment the main story’s slower, more contemplative approach.

With most of the comic set at the Flavor Girls’ interdimensional temple, Locatelli-Kournwsky gets to draw many different sides of the supernatural structure – from sweeping, regal arches to the mundane bedrooms of the main cast and the mysterious, overgrown, and dimly lit underground. In contrast to the detailed backgrounds, his characters are rendered in a much more simple style. This especially shines during the cartoony moments, like when Sara’s expression almost melts off her face from sheer exhaustion.

Eros de Santiago and Locatelli-Kournwsky collaborate on colors, sticking mainly to the pastel palette established in the first issue. Though the temple is dominated almost purely by deep blues, only spilling into greens during scenes set in the overgrown underground. The side-story gets to experiment more with color, ranging from the reds mentioned above and yellows to dull tans, olives, or a searing pink.

The lettering has a slightly uneven, handwritten quality without sacrificing clarity. The sound effects are often put in speech bubbles, but written in more frantic, loose handwriting. Small pictures are also scrawled into bubbles from time to time, like a small drawing of a flower accompanying Sara’s sigh of relaxation.

VERDICT

Flavor Girls #2 seeks to deepen the world of the book alongside its characters. It takes advantage of the oversized format to strike a more leisurely pace, with a wackier side-story thrown in as a chaser. However, it should be said that with the series billed as a three-issue miniseries, this issue feels less like the second chapter of a trilogy and more like it’s laying the groundwork for something bigger. Hopefully, the future has more in store for the Flavor Girls. It’s out today from Boom! Studios, so check it out if you get the chance.

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REVIEW: X-MEN #13: A New Team Steps Up To The Plate

It’s always challenging to write a series during a big crossover. Most of the crucial moments happen in the big event book, and the regular series serves as a way to expand on the battle. X-Men #13 sheds some light on the things we don’t see. Gerry Duggan shows us what the newly elected team is up to while Krakoa is being attacked. Joined by C.F. Villa on pencils, Matt Milla takes on the colors, and Clayton Cowles does the letters. X-Men #13 offers readers an in-depth look at our heroes as they try to save the island.

WRITING

There is a little bit more of a challenge for Gerry Duggan since he is writing a new cast. Firestar, Iceman, Magik, Forge, and Havok all joined the team at the Hellfire Gala. Duggan makes his best attempts to fit everyone in and give them a distinct voice, but with such a large cast, some characters don’t get enough panel time. What is clear is that Duggan has a grasp on Forge and Magik. As new team members, they stand out, and Duggan likes writing them. Cyclops and Jean remain the leaders of the team. Duggan uses them effectively in this issue but also gives them less time in the spotlight so he can flesh out all of his new toys. X-Men #13 gives us more of an idea of what the X-Men were doing during the big attack on Krakoa. This issue also builds off of Death To The Mutants #1, so the events in this book tie directly to it. Duggan uses this team creatively, and he also brings a breath of fresh air to some of these characters. Iceman feels like himself again. Duggan has him joking and paling around with Synch. Forge seems interested in the cause as he creates new machines to take down Eternals. Duggan took another random group of mutants and made them feel like a team.

ART

C.F. Villa handles the pencils. Villa makes his money on this issue with big action pages. As the X-Men try to take down a giant Eternal, the characters’ scale is nicely done. Action sequences are handled well here too. As the mutants descend into the Eternals Hex area, Villa draws the battle wonderfully. All characters are clear to see, and the lines are clean. If there is one minor gripe about the pencils, it’s that a character resembles an anime character on a couple of panels. The eyes are slightly bigger than they should be, and there is a lot of shading underneath them. This is a small nitpick. That aside, Villa does a great job of combining exciting action sequences and steady line work.

Matt Milla is on colors for this issue. Milla has a vibrant color palette for the story. In panels where Iceman takes on a giant eternal, Milla uses a combination of bright yellows and darker oranges for the background. This works because Iceman is colored so brightly. He dominates the page, and the background adds good depth. Another great panel by Milla is as Ikaris looks at Earth from space. Milla shades Ikaris’ back perfectly as he stares at a planet from afar.

Clayton Cowles does the letters for this issue. And for most of the comic characters communicate telepathically. Cowles uses the classic distorted thought bubbles to signify this. One of the most memorable moments for lettering comes when Forge unleashes his new weapon. As he fires it off, it lets out a big transparent “BADOOM” that covers the whole panel. Cowles always uses the most exciting sound effects too. As Iceman punches an Eternal, Cowles uses a “SKRABOOM” instead of a simple boom. These little tweaks to words make a difference while you read the book.

CONCLUSION

X-Men #13 gives readers some more depth and backstory to fill in what the main title leaves out. X-Men #13 is an essential issue because it focuses more on smaller moments and gives readers more insight into several characters. Duggan is finding his footing with this series, and it’s paying off for X-Men fans. X-Men #13 is out now at a comic shop near you!

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Marvel Comics Exclusive Preview: MILES MORALES: SPIDER-MAN #41

marvel comics exclusive preview miles morales spider-man

MILES MORALES: SPIDER-MAN #41 hits your local comic book store on August 24th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!

About the issue:
SELIM’S EMPIRE STRIKES BACK! The full might of the EMPIRE OF THE SPIDER bears down on Miles Morales’ small band of resistance fighters. For Miles, their one chance for victory will only come at a great cost – but is SPIDER-MAN prepared to pay it? And what does the future hold for BILLIE MORALES?!

The issue is by writer Saladin Ahmed and artist Christopher Allen, with colors by David Curiel, and letters by Cory Petit. The main cover is by Taurin Clarke.

Check out the MILES MORALES: SPIDER-MAN #41 preview below:

marvel comics exclusive preview miles morales spider-man

marvel comics exclusive preview miles morales spider-man

marvel comics exclusive preview miles morales spider-man

marvel comics exclusive preview miles morales spider-man

marvel comics exclusive preview miles morales spider-man

marvel comics exclusive preview miles morales spider-man


Are you reading MILES MORALES: SPIDER-MAN? Sound off in the comments!

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AfterShock Comics Exclusive Preview: LAST LINE #1

aftershock comics exclusive preview last line

LAST LINE #1 hits your local comic book store September 7th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
Sally Hazzard just had the worst day of her life: While on a usual shift as a driver for the tube, the unthinkable happened when a man is pushed in front of her train and killed. 

But…there’s something strange here. Sally swears the man was pushed but her supervisors, witnesses and the cc tv footage all show the man falling on his own. Sally cannot let this go, and her investigation into the murder introduces her to an MI-6 agent named Edward Tarn also curious about the so-called accident. 

Together, Sally and Ed discover an off-world explanation for the assassination, plus an alien invasion and the craziest plot twist of all: an interplanetary travel system buried deep beneath the London Underground!

The series is by writer Richard Dinnick and artist Jose Holder, with colors by Kelly Fitzpatrick, and letters by Dave Sharpe. The main cover is by Andy Clarke and Jose Villarrubia, and the incentive variant is by Das Pastoras.

Check out LAST LINE #1 preview below:

aftershock comics exclusive preview last line

aftershock comics exclusive preview last line

aftershock comics exclusive preview last line

aftershock comics exclusive preview last line

aftershock comics exclusive preview last line


Are you looking forward to LAST LINE? Sound off in the comments!

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Review: ULTRAMAN: THE MYSTERY OF ULTRASEVEN #1 Mixes Star Trek And Green Lantern

Ultraman

Ultraman: The Mystery of Ultraseven #1 continues Marvel’s adaptation of the classic Tokusatsu series. After the events of the previous mini-series, Shin no longer has the ability to turn into Ultraman and Ultraseven seems to have his own mission to complete. This new installment in Ultraman’s journey comes courtesy of writers Kyle Higgins and Mat Groom, David Tinto and David Lopez, Espen Grundetjean and KJ Kiaz on coloring, and lettering by VC’s Ariana Maher.

Summary

Giant kaiju roam. A sinister conspiracy consolidates power. And there’s nobody left to stop it – because Ultraman is GONE! How did the situation go so wrong…? And how can the United Science Patrol claw their way back from the brink? The answers lie in the appearance of an enigmatic new Ultra, and a secret that has remained hidden for decades. From distant stars to lost dimensions, untangling this twisted web will require Shin Hayata to go farther and fight harder than ever before!

Ultraman

Writing

The issue addresses how the Ultra exist with the other races of the universe. They come off as a mixture of the Green Lantern Corps but employ a version of the Prime Directive from Star Trek. The Ultras are only allowed to save civilizations from Kaiju attacks but not get involved in their society. The internal struggle of Ultraseven as he wrestles with the duties he has to the Inter Galactic Defense Force and the citizens of the planet he guards.

Writers Kyle Higgins and Matthew Groom show an excellent grasp of the characters with this third installment. Additionally, the second story in the issue harkens back to the sidestory in the first mini-series and showcases there are more forces at play than what Shin and the United Science Patrol are dealing with presently. Just as the title promises, there is a deep air of mystery present in the issue and many questions remain to be answered. What is Ultraseven’s plan? What really happened with Dan Moroboshi? Questions like these will keep the readers sticking around to see the mini-series through to the end.

Ultraman

Artwork

The art work by David Tinto and David Lopez offers both striking and memorable visuals. With Tinto’s work, there is a great sense of scale, the impressive two page splash between Ultraseven and fan favorite monster Eleking. Meanwhile Lopez delivers a deep sense of foreboding, especially with the character of Executive Director Morheim. The intense facial features in both works express powerful emotions the readers will easily pick up on.

The coloring between Espen Grundetjean and KJ Kiaz offers different aspects to the issue. With the first story Grundetjean’s coloring adds to the world building. This is accomplished by making sure to have the Ultras be presented with distinct coloring to distinguish how they are truly beings of light before they fuse with another a human and become more corporeal. With Kiaz’s work, the coloring adds to the intensity and mystery as a jaw dropping scene unfolds in the end of the second story. It’s far too intense to spoil here but let’s just say it justifies the cost of the issue.

Ultraman

With the lettering by VC’s Ariana Maher makes sure to add to the flow of the story without being distracting. This is accomplished by having many effects blend in with the action taking place on the page. This intensifies the visual, audio, and narrative nature of the Tokusatsu based source material.

Conclusion

Ultraman: The Mystery of Ultraseven #1 is another phenomenal installment in Marvel’s Ultraman saga. Higgins and Groom create an immersive insight into familiar characters aided by phenomenal artwork. If you haven’t taken the time to check out this series, you owe it to yourself to explore the ever expanding universe of Ultraman.

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Marvel Comics Exclusive First Look: AVENGERS #60

marvel comics exclusive preview first look avengers judgement day

AVENGERS #60 is out September 21st, but thanks to Marvel Comics, Monkeys Fighting Robots has the exclusive first look at the issue!

About the issue:
A.X.E.: JUDGMENT DAY TIE-IN! The Avengers’ ace archer is back! As Judgment Day looms, Hawkeye is called upon to justify his existence. As a benchmark, Hawkeye must prove that he brings at least as much joy and usefulness to the world as a randomly chosen mailbox, which, admittedly, is a pretty high bar.

The standalone story is by writer Mark Russell and artist Greg Land, with inks by Jay Leisten, and colors by David Curiel. The main cover is by Javier Garron.

Get your first look at AVENGERS #60 here:

marvel comics exclusive preview first look avengers judgement day

 


Are you enjoying Marvel’s JUDGEMENT DAY event? Sound off in the comments!

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