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Review: DOCTOR WHO “Resolution” – The Best Chibnall Episode So Far

Instead of a Christmas special Chris Chibnall gives fans of Doctor Who a New Year episode. This special marks the first time Chibnall uses a classic villain. Chibnall has had a lukewarm start as a Doctor Who showrunner, but this episode is a true “resolution” for this season.

Over 1,000 years ago, all of humanity united and (barely) won a great battle. The combatants split the body into three parts and spread them around the world. But one of the body parts is rediscovered – on New Year’s Day 2019 in Sheffield. This awakens one of the Doctor’s greatest enemies, and she has to stop him before it overtakes the planet.
Doctor Who
“Resolution” ends up being Chibnall’s best episode, and the best Dalek episode in a long time. Chibnall’s Doctor Who run has focused on simpler, stripped down stories. This approach works incredibly well for “Resolution.” This episode also utilizes the classic Whovian enemy brilliantly. “Resolution” is comparable to the Season One episode “Dalek” because both episodes show how much havoc a Dalek can cause. Chibnall breaks out a Dalek for “Resolution,” and both he & the creatures hit a high note.

Some folks criticize the “overuse” of Daleks in Doctor Who, making them less threatening. “Resolution” goes for a “less is more” approach. Even without its battle armor, this Dalek was deadly and resourceful. The creature has new abilities and is able to make a suit of armor out of scrap metal, like how the Doctor can make a Sonic Screwdriver out of spoons. “Resolution” reinvents the Dalek in a way that makes it fresh and frightening again.
Doctor Who
“Resolution” also focuses on the O’Brien/Sinclair family dynamic. Ryan’s dad, Aaron (Daniel Adegboyega), finally makes an appearance and the episode shows their strained relationship. Ryan finally reconciles with Graham, which takes Aaron aback. Aaron is shown to be a coward and someone not living up to his potential – he has the important Deus Ex Machina. This trio has the emotional moments of the episode, which makes a great underlying storyline for “Resolutions.”

Like the other episodes of Season Eleven, “Resolution” has fantastic production values. The cinematography and costumes are cinematic in quality, and most of the CGI work holds up. There is even a decent amount of action, largely from the hardcore makeshift Dalek.
Doctor Who
“Resolution” was able to get Charlotte Ritchie as a guest star. Ritchie is a recognizable actress in the UK, and some fans hoped she might become a Doctor’s companion. Ritchie was notable because her character’s body is taken over by the Dalek and they fight for control. She said a lot with her facial expressions. Ritchie may not be a companion, but she delivers a fantastic performance in this Doctor Who special.

There are still problems with Chibnall’s writing style. Despite the Dalek’s body being split apart, only the part in England matters. The story could have started with archaeologists discovering the body, without any reference to the other parts. Chibnall also wastes the really interesting concept of the organization that funds the archaeologists. Chibnall ignores a basic rule of screenwriting – show, don’t tell. The episode is overwritten and almost spoils the action.
Doctor Who
Another issue with Chibnall’s writing is the humor. His attempts at jokes are subpar, at best and “Resolution” has some especially poor attempts. The worst example was when the Doctor attempts to get help from UNIT. Some people in the UK have criticized the joke as an attack against Brexit, but my issue is it wasn’t funny and makes no sense. The joke fails if you try to imply any form of internal logic.

“Resolution” showcase some of the best and worst of Chibnall’s writing – fortunately the scales tip more towards the positives. It is one of the best episodes during Chibnall’s reign so far.

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INTERVIEW: Composer Thomas Parisch Used A Musical Contraption For Video Game Iris.Fall

Thomas Parish is a German-born composer living in Los Angeles and making music for TV, film, and video games including the new moody, puzzle game Iris.Fall. The composer spoke with PopAxiom about making music for the strange, surreal game alongside composer Edwin Wendler, and the musical contraption they invented to get the job done.

From The Top! 

Where did the road to becoming a composer start? “Wow, that’s really the top.”

Who doesn’t love an origin story? Thomas begins “I was kind of forced into recorder lessons at a young age. But I took a liking to it. I got a [music] bug when I heard the oboe. That’s when I started to take music serious, at around 11 or 12.”

The connection to music grew “I got into playing one instrument and that lead to other instruments and eventually the piano.”

Like falling in love, that one instrument changed everything ”Once I played the piano I started improvising and really trying to find out what fascinated me about music.”

Thomas experimented “I started to figure things out and making things. I think that’s when composing started.”

Meanwhile at school, the young composer-to-be “… studied oboe as an instrument but also music theory.”

Slowly but surely “The composing and theory part kind of took over and I couldn’t just play one instrument anymore.”

Like a superhero discovering his sonic abilities, Thomas also had a calling “At the same time I had this love for film music. My background is classical, but I always had this interest in music for storytelling.”

Crossing the great pond that is the Atlantic “I went to Boston and Berklee and explored film music and jazz.” The journey continued to the mystical lands known as Los Angeles where Thomas “… ended up … doing a graduate degree at USC.”

iris fall-video game-composer

About Iris.Fall

Thomas began working on films like The Iceman, Whiteout, and Legion as an orchestrator. Other films as a musician and now as a composer for TV series like Doc Martin. Along the way came video game projects like Resident Evil 6 (2012). And now, the composer scored Iris.Fall, a moody, puzzle video game created by NEXT Studio. “

Using videos, stills, and scenes Thomas created the sound-world for Iris.Fall “We had a lot of discussion about the soundtrack.”

And where did those discussions and Thomas’ creativity lead? “We wanted to come up with something that was very idiosyncratic and unique.” Play the game for just a minute, and you’ll see how accurately they hit that nail on the head.

Iris.Fall takes place in a strange, surreal world. The creators of the game “… Liked experimental sounds and these ‘orchestrions’ and player-pianos, toy pianos, or show-tunes. We wanted to bring this musty theater full of nostalgia back to life. These old tunes and weird instruments.”

The score evolved to service the story “Then we started to get away from ‘clean’ sounds. There might be some notes out of tune or scratchy.”

Typically, a score is made from samples or new orchestrations. However, the sounds they wanted posed a problem “ … a lot of these instruments you can’t even find a sample for. Recording them is hard. Where do you find them and who knows how to play them?”

The solution? “We built our own weird instrument. I have a friend who is a musician and also an inventor. In the end, we built this … thing.” Thomas describes a sustain pedal, sitar, dog hands, warped violins and more. We’ll just go with ‘thing.’

The new thing was exciting “So, it was cool, we had this new instrument of sorts that we invented …” It solved one problem but created a new one “… we had to learn how to play it which was a bit annoying.”

Creating this ‘ugly’ music might sound easy, but it’s a great challenge “You want to bring the music out of balance to suit the mood but also not to a point where you disturb the melody.”

The music for Iris.Fall, like the game itself, was seeking a balance between being fun and challenging “Even when it’s a simple melody there’s something underneath the surface that makes you want to go on.”

Your Dog Is An Alien?

Iris.Fall is available on all game platforms such as the XBOX, PS4, and PC. Before we let Thomas go, I have to talk about a curious item on his IMDB page called My Dog Is An Alien. Before answering, Thomas laughs a bit “It’s a little short film. You know, when you don’t have work, and you’re coming out of school, one thing to do is short films.”

Work is work, right? But there’s more to it “And you never know. Many aspects of this industry are a lottery. You never know what happens, this little guy making a short film could end up making a Marvel film five years later.”

In the end, working on the alien dog is a win-win “It provides experience and some money in the pocket too.”

Old And New

For a moment, we talk about the way composers do things today versus how it was done before and one name comes up “John Williams is really one of the few people who really does a lot by himself. Most big composers have huge teams. John Williams is so old-school. His sketches are so detailed. He has help of course, but he’s part of a dying breed.”

The conversation spiral shifts to the ubiquitous use of technology. Computers have become part of nearly every industry and with good reason “It’s so much faster.”

But is that a good or a bad thing? The old man screaming on a lawn says it’s bad. For Thomas “There’s some beauty to handwriting and scoring on paper.” But like energy, which is never destroyed and only changes form, so does the way we do things. The paper might be gone, but the music thrives “Absolutely.”

Wrapping Up

What composers working today does Thomas admire? “Alberto Iglesias or [Alexandre] Desplat. What I like about them is they’re subtle.”

Thomas is working on other games such as Moonlight Blade and Honor of Kings. Is there anything else in the works? Unsure of whether or not he’s legally allowed to mention specifics, we end on a bit of a mystery “I’m working on a new game for NEXT, another interesting one. And also a new Tencent Studios game.”

Thanks to Thomas Parisch and Impact24 PR for making this interview possible.

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[Review] Daredevil Explores the Nature of Fear in MAN WITHOUT FEAR #1

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Matt Murdock is “The Man Without Fear.” At least, that’s how he thinks of himself. But can anyone ever truly be without fear? Can we ever truly escape something that’s baked deep into the most primal corners of our lizard brains? That seems to be the question at the core of Man Without Fear #1.

This issue kicks off a new five-part follow up to the Death of Daredevil event late last year. Matt Murdock lies comatose, just barely alive, with this first issue playing out largely in his head. While Foggy watches over Matt’s body, there’s a battle on within Matt’s mind between himself and personifications of pain and fear. And, it seems Daredevil needs to learn more something about his relationship to these two forces before returning to the land of the living.

The Writing

Man Without Fear #1 provides a story that is less action and more allegory. We see Daredevil wrestle with his demons—literally—in the form of a skeletal, corpselike Fear and a skinless, sinewy Pain. One promises to keep Matt safe, the other offers to help him. It’s unclear at first just what either really wants, though.

Jed MacKay offers us an interesting dive into what makes Daredevil tick. Is the man without fear really fearless? And what does it mean to be without fear?

Man Without Fear #1 reads like a proverb. Matt takes on Fear and Pain like a Buddhist monk confronting Mara, forcing him to grapple with these two forces. “Hell is not other people, Daredevil,” Fear tells Matt. “Hell was inside of us all along.” Only by coming to terms with this, can he really move forward.

Matt seems to realize something about his relationship to these two dominating sensations by the book’s end. It’s not clear yet, though, how that epiphany will impact the character moving forward. I’m definitely interested to see where MacKay takes us next.

The Artwork

“That electric stink of blood. That sound of bone grinding on bone. Oh lord, it doesn’t have any skin,” Murdock chillingly describes the visage of Pain. And the inks provided by artist Danilo Beyruth don’t disappoint in bringing such a horrifying creature to life.

Beyruth’s artwork brings a bit of an indie comic aesthetic to Man Without Fear #1. Most of the backgrounds are left to shadows or black voids, lending the book a stark and minimal look that fit the tone of the story well. That said, the minimal settings and designs focus our attention instead on the characters, and the artist doesn’t shy away from the grotesque when needed. The designs of Pain and Fear are eye-catching in the same way as Clive Barker’s Cenobites.

In terms of layout, Man Without Fear #1 is segmented neatly into symmetrical panels. Each panel hits the story beats effectively, though, so it never feels choppy, even when switching between settings.

The colors by Andres Mossa adhere pretty tightly to a black and red scheme. Green and tan hues break it up, but the muted tone used throughout keeps things coherent. It’s downplayed, but it works well with the linework, and helps provide a sort of dreamlike haze to everything.

Final Thoughts

Man Without Fear #1 is a great choice for longtime fans and for new readers alike. MacKay offers us a probing exploration of Daredevil as a character, backed by excellent artwork. I’d recommend it.

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Review: THE FLASH #61 Sees Speed and Strength Team Up!

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Fuerza and The Flash team up to defeat a Sage Force threat!

The Flash has followed the trail of a Force user to the nation of Corto Maltese. There he finds the avatar of the Strength Force, Fuerza, fighting the corrupt police force, led by a man named Cauldron. After the Force users flee, Barry learns the story of Fuerza and how she wants to free her people of corruption. The pair learns from each other, but are soon found by Cauldron. Before they have a chance to fight, he reveals a new weapon, powered by the Sage Force that creates monsters. Can the avatars of Strength and Speed defeat the corrupt captain?

The Flash 61 cover

**Some Spoilers Below**

Story:

The Flash and Fuerza have a tough time with Cauldron’s weapon as Sage Force goblins attack. The problem is that, despite punching them, they continuously regenerate. Barry soon formulates an idea to take them all out at once. By using Fuerza’s power over gravity, the pair is able to bundle them up for one powerful blast. The Force users are able to take out the threat after Fuerza breaks the Sage Force weapon as well as Cauldron’s arm. Before she can go one step farther and kill the corrupt captain, Flash intervenes and tells her it’s wrong to stoop that low. This causes her to turn on the Flash, which leads to a throwdown.

Flash 61 p1

This issue was a great, albeit predictable conclusion to this part of the Force Quest. We had fantastic action and character moments across the board. Fuerza continues to intrigue me, and I hope to see more of her as the series goes on. However, she is also the source of the predictability in the issue. We’ve seen this story before in several comics. The corrupt official tries to kill heroes and the younger less experienced one feels killing them is the right call. The more experienced hero disagrees with them, which leads to a fight between the heroes. Batman and the Red Hood is a prime example of that story, and this one followed the same beats. The only difference is that Fuerza’s mother is able to talk her down. Despite this familiar story trope, it’s still fun enough to enjoy this issue.

Art:

The art of the issue gives us an imaginative feast for the eyes. The designs of the characters are fantastic thanks to Christian Duce’s art. The battle between the Flash and Fuerza against Cauldron’s goblins is particularly well-done. This is mostly in part to the masterful level of details that went into all the Force powers used, both in the avatars and the gun. The only complaint I have comes in the middle of the fight between Flash and Fuerza. When Barry stops her, Fuerza grows in size like Trickster in the original Strength Force arc. While it worked for him, there’s something off about Fuerza’s transformation. It’s as if Duce decided to go only detail a handful of the parts of the character. Despite that small hiccup, the comic still looks excellent.

Flash 61 p2

Conclusion:

Overall, this is a fun ending to the Strength Force part of the Force Quest. We have action, character moments, and build up towards the next arc. This story might have a few familiar beats but has plenty to enjoy. If you are looking for an action-packed comic with your favorite Scarlet Speedster, this issue might be for you!

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Review: WOLVERINE: THE LONG NIGHT #1 – A Murder Mystery Worthy of Logan

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Wolverine: The Long Night, the first scripted podcast produced by Marvel, has finally come to the comic book medium. WOLVERINE: THE LONG NIGHT #1 introduces us to Burns, Alaska, a fictional coastal town where a series of murders have been traced to Logan, a.k.a. Wolverine.

crabbing vessel in Burns, Alaska

Story

Benjamin Percy’s story features two federal agents, Sally Pierce and Tad Marshall, who interviewed a number of Burns’ residents regarding the recent murders. The townsfolk give bits and pieces to an unfolding story revolving around the deaths of nine fishermen. Burns’ local authorities believe these to be the result of bear attacks, but Pierce and Marshall’s investigation unveils a darker truth, one involving a newly hired deckhand named Logan.

federal agents interviewing fisherman

The story has all the makings of a murder mystery: suspense, mystery, and intrigue. Each character’s personality is equally balanced with their function, from the deckhand interviewee’s cryptic testimony to the over-eagerness of the agents’ rookie policeman guide. These individuals’ characterizations fit perfectly together and move the story forward.

Art

Rafael Albuquerque’s cover art exemplifies all that we love about Wolverine, complete with a grizzled image of Logan standing next to blood-stained snow prints.

Also, Marcio Takara and Matt Milla capture the beauty of Alaskan landscapes throughout this issue. The mountains are sharp and mingle with lush green forests. We also see smooth transitions from these scenic panels to the grittier images featuring flashbacks of Burns’ old fishing boats and murder scenes.

Wolverine as deckhandJoe Caramagna’s lettering also works well with each panel, emphasizing the text when needed and pushing it to the side when the illustrations are the focus.

Conclusion

WOLVERINE: THE LONG NIGHT is off to a great start with its first issue. The combined elements of mystery and fear give readers the very best of a Wolverine story. If you’re a fan of any movie/comic/show featuring Logan, I highly recommend picking up this book.

What do you think of this storyline and its impact on Wolverine’s characterization? Let us know in the comments below!

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UNCANNY X-MEN #8: Giving The Kids Their Spotlight

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Uncanny X-Men keeps rolling at its weekly pace and churning out a solid opening number to what will hopefully be a longstanding series once again.

uncanny x-men 8

***SPOILERS LIE AHEAD***

We start off the new year with X-Men recruits at the center of everything, trapped in the Age Of Apocalypse inside Legion’s mind. Both on the inside and outside of this hellish landscape, there’s a moral debate happening between our mutant heroes; whether or not to kill X-Man and Legion in order to save all of humanity.

Revisiting the set of AOA is always fun, especially seeing the X-Kids in their Apocalypse variant look. Glob, Pixie, Armor, and Rockslide getting more upfront attention is a joy, they’ve more than earned more time in the spotlight. The same goes for Anole as he and Beast begin an intriguing subplot in Uncanny X-Men #8.

This issue we get a lot of clashing X-Men ideals and leaders. Kitty Pryde emerges from the rubble to add more drama to the surface level battle against X-Man’s horsemen as well as the mutants trapped inside Nate’s mind.

Over the years, we’ve seen one too many times how the X-Men can be split in two by a difference in opinion. It’s important to have these debates, especially when setting up a new era for X-Men comics. It’s even more important to keep them somewhat contained and not have this debate of “casualties of war” consume all of Marvel’s X-Men comic book line.

Our powerhouse trio of writers (Kelly Thompson, Matthew Rosenberg, and Ed Brisson) have impressed with their ability to pump these issues out weekly without falling into bad habits. We get plenty of face time with a lot of mutants who they all seem to have a really solid voice for. We’re also bringing back a lot of classic mutant favorites without retreading old stories and solutions.

By issue’s end, we find ourselves with X-Man and Legion becoming one being (seemingly controlled by Nate). The prior standoff between these two is effectively captivating even if it does only last a page or two. Poor David Haller found himself overconfident and overpowered by X-Man and his unmatched abilities.

One unfortunate element of this standoff is R.B. Silva’s apparent struggle with drawing David in a suit. It’s a big, clunky mess of a suit that looks so out of place it becomes distracting.

Other than Legion in his ill-fitting attire, this is another solid effort by Silva on pencils. The X-Recruits and their tasteful AOA redesigns are a major highlight. Rachelle Rosenberg keeps the promise Marvel made way back with ResurreXion that X-Men comics would be bright and colorful once again. Gone are the days of overbearing shadows and clouds plaguing every panel of an overly dark X-Men landscape.

Uncanny X-Men #8 offers something for everyone. Whether you’re here for the kids we’ve been growing along with for years, or the classic pillars of X-Men continuity. If you’re looking for action or dilemma, there’s plenty of both.

The current creative team is doing a fine job in reestablishing Uncanny X-Men as a Marvel title you should be paying attention to. It’s a well balanced serving of mutant mayhem and drama, which is what we’ve been hungry for.

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IMMORTAL HULK #11: The Horrifying Evolution Of Rage

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Al Ewing and Joe Bennett continue to deliver more than we could have ever expected with this stellar Immortal Hulk run. This has easily been one of the best Marvel books of the year.

Immortal Hulk 11 cvr

***SPOILERS LIE AHEAD***

 

Hulk finds himself on a journey through hell. Immortal Hulk has been a comic drenched very much in horror aesthetics, this new story takes it too a whole new level in issue #11.

The deeper Hulk goes on this inward journey, the more layered the series becomes. What began as a horrifying look at the monster that had overtaken the man has no evolved into an examination of the human condition and how anger effects and rules all. Rage is a monster that lays in wait within all of us.

Al Ewing finds new ways to contort and shape a Hulk story to fit everyday monsters and demons each issue. We take a deep dive into the Bruce Banner and Hulk experience in a way that we’ve never really seen before.

This might be the most inventive and truly captivating comic book to ever star the big green gamma monster. Immortal Hulk is probably the best series Marvel is currently publishing and could easily be a top contender across the entire industry.

There’s so much tension and agony on every page, it oozes from the script and takes a beautifully ugly shape thanks to the phenomenal work by Joe Bennett. Creepy visuals, layouts, and angles only add to the palpable feeling of unease while reading this issue.

Bennett provides a few shock moments to give you the horror movie jolt, but most of the dread conjured up comes from the character’s experience and how Ewing’s script is illustrated. Joe Bennett might not be the most high profiled artist to spend some time with Banner in recent years, but Immortal Hulk will definitely be the most memorable thanks in large part to his art.

Colorist Paul Mounts and Inker Ruy José bring this new, hellish landscape to life. Our new environment is even more terrifying thanks to an otherworldly pallet and heavy tastefully heavy inks.

As we continue to take this journey along with Banner and his greener half, we discover more about the character than we have in a long time. Immortal Hulk has surprises waiting around every corner, readers will be on their toes with each page turn as we have no idea what to expect.

Al Ewing should be firmly planted in comic book royalty for this run alone (his other work is quite good as well). Immortal Hulk continues to raise the bar and catch us off guard. This is a must-read book no matter what your pull list looks like.

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Review: CONAN THE BARBARIAN #1 Is Bold, Brutal And Bloody Fun

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Conan The Barbarian #1, by Jason Aaron, Mahmud Asrar, Matthew Wilson and Travis Lanham brings the savage Cimmerian back to Marvel Comics in a bold, brutal and bloody new on-going series.

Conan The Barbarian #1
“The Life & Death Of Conan” Part One
Written by: Jason Aaron
Art by: Mahmud Asrar
Colors by: Mathew Wilson
Letters by: VC’s Travis Lanham

From an age undreamed – hither came Conan the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet – Robert E. Howard’s creation returns to comics, in an epic tale as only MARVEL could bring you! Conan’s travels have brought him to the far reaches of the unknown, from his birthplace in Cimmeria to the kingdom of Aquilonia and all in between. As his fighting prowess allows him to carve his way through life, so too does it attract the forces of death!

Conan The Barbarian

Writing

Conan The Barbarian is back at Marvel Comics, and this debut issue is fantastic. Jason Aaron immediately declares himself the perfect writer to bring this property back with his ability to nail that pulpy, kind of lurid narrative tone of classic Conan. A line like “bring me this seasoned fighter of yours, and by Crom, I’ll show you all his blood there is to see” is a perfect example. It’s over the top, sure, but this is a comic about barbarians. Aaron knows that he doesn’t have to be subtle. He swings his narrative sword around like Conan in a pit fight, delivering lethal blow after lethal blow. This first issue features scenes with King Conan, young Conan, bloody pit battles and a showdown with a witch. It’s great fun to read.Conan The Barbarian

Art

Conan The Barbarian has always had a high artistic pedigree. The main artists on the original Marvel run were Barry Windsor-Smith and John Buscema; two of the best pencilers to ever put panels to a page. Having a great visual team for this book is crucial. Mahmud Asrar and Matthew Wilson deliver the goods and bring with them a nice modern look. There’s a lot of energy in the linework and layouts. The colors also don’t overwhelm and help set the mood perfectly. This art team is starting off on solid ground, and I can only see them getting even better.

Conclusion

Hail to the King! If you are a fan of Conan or just a casual sword and sorcery fan, either way, you will find this a good read. Grab this book; “and if you do not listen, the HELL with you.”

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Review: CHAMPIONS #1 – Jim Zub Swings For The Fences

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Champions #1 hits your local comic book store this week from Marvel, and writer Jim Zub goes for it in the first issue, with his art team of Steven Cummings, Marcio Menyz, and Erick Arciniega delivering an iconic final page.

Zub throws a massive Champions team at you over the course of the issue but perfectly drops the breadcrumbs for the first story arc and future plot lines. To balance a vast roster and tell a coherent story is a significant accomplishment in itself, but what Zub does best is take a swing for the fence when it comes to the mission statement and purpose of the Champions. The book is timely and speaks directly at the problems of the world today. You can almost hear comic book fans cheering as Ms. Marvel gives her internal monologue. Those are the broad strokes used by Zub, but the writer also understands the emotional weight attached to being a hero, and gives each character an individual voice, and gives him or her a unique issue. In plain English, Jim Zub makes you care.

Now the hard part: Cummings has the task of fitting all those characters and emotion onto a page, and more importantly onto a panel. The first thing that stands out is Cummings’ use of camera angle; he goes full Michael Bay* as the original members go charging into battle (If you don’t get that reference, watch Bad Boys 2). I need to find out who blurred the “CHAMPIONS CHARGE” splash page because Brawn is jumping off the page and it’s fantastic. The colors by Menyz and Arciniega only help raise the bar on the splash page, as the colors on Viv Vision are hypnotizing. Then the next page is simply a shocker visually, as the art team goes all the way to the other side of the emotional spectrum with a single panel page. The next aspect of Cummings’ art that works well is how handled the crowds of characters and multiple conversations. It is very easy with small panels for the art to degrade, but Cummings doesn’t ‘phone it in’ and delivers the details need to tell a story. Also, Menyz and Arciniega help on colors by highlighting the characters in conversation. As the reader, you will easily read the story and not feel crowded.

Last but not least, Clayton Cowles has to letter the book with multiple languages and a plot twist. He does his best not to cover up the art. As we mentioned above, the conversations are easy to follow, and Cowles does an excellent job leading the reader as you turn the page.

Then we get to the last page, as the written word and art merge to an emotional peak delivering a modern day classic final page. Champions #1 sets up a story that deserves to be read.


Is Champions on your pull-list, and what did you think of the first issue? Comment below with your thoughts.

Review: CHAMPIONS #1 Jim Zub Swings For The Fences

CHAMPIONS #1

(W) Jim Zub (A) Steven Cummings (CA) Aaron Kim Jacinto
THE WORLD STILL NEEDS HEROES – AND THERE ARE HEROES ALL OVER THE WORLD!
The Champions have gone global! The team has seen explosive growth under Ms. Marvel’s leadership, with super-powered members ready to answer the call in a dozen different countries. They’re saving people and improving lives across the planet while they inspire the next generation… but something sinister lurks beneath the surface of their expanded mission. It’s a dark secret that could destroy the team and everything they stand for! Jim Zub (AVENGERS: NO SURRENDER, UNCANNY AVENGERS) and Steven Cummings (Wayward, Legends of the Dark Knight) ignite a new era of CHAMPIONS, filled to the brim with action, adventure and drama in the Mighty Marvel Manner!

Rated T+
In Shops: Jan 02, 2019
SRP: $3.99

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The Ups And Downs Of TONY STARK: IRON MAN

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Tony Stark: Iron Man Volume 1, “Self-Made Man”, is out this week, and while it can be fun at times, it lacks substance.

The series is written by Dan Slott, and drawn by Valerio Schiti, with colors by Edgar Delgado and letters by Joe Caramagna. Travis Lanham lettered issue #3, which also featured coloring help from Rachelle Rosenberg. Max Dunbar and Gang Hyuk Lim were the artists for issue #5, with Dono Sanchez-Almara on colors.

“Self-Made Man” marks the beginning of the Dan Slott era on Iron Man, following Brian Michael Bendis’ run. The story revolves around Tony Stark’s return from the dead and the various goings-on at his company, Stark Unlimited.

tony stark iron man

If that summary seems kind of vague and general, it’s because “Self-Made Man” doesn’t really have a concrete plot. It’s more about introducing readers to the new status quo and setting the tone for the series. Granted, there are things that happen to set up a larger story that will pay off down the road, but this volume lacks focus.

But what it lacks in focus, it makes up for in fun. Slott’s Iron Man is about pushing the boundaries of our imagination, and that’s exactly what the writer is doing with this series. In the first issue, Stark suits up in a giant mech and battles Fin Fang Foom. There’s the series in a nutshell: big, over-the-top fun. Schiti and Delgado’s art is energetic and vibrant, reinforcing this feeling. Tony Stark: Iron Man looks and feels like a Saturday morning cartoon.

The series’ greatest strength, though, is in its characters. Each one has a unique, well-written voice and adds something different to the series. Tony is the charming egomaniac with a heart of gold that fans know and love. His supporting cast counteracts that overpowering personality and provides balance. If you like lots of witty banter in your superhero comics, Tony Stark: Iron Man is for you.

Slott also introduces some deeper, interesting concepts. The series brings up questions about the soul, and about identity. Jocasta Pym – by far the story’s standout character – is constantly torn between fighting for the rights and individualism of Artificial Intelligence and wanting to fit in with humans. Her arguments will make readers rethink everything they’ve ever thought about robots and AI in fiction.

However, that being said, Tony Stark: Iron Man is unfortunately a rather shallow comic. It sets up these interesting, aforementioned concepts, but barely scratches the surface on them. It plays much more heavily into the lighthearted fun when it has the potential for much more. As a result, it feels like a generic, run-of-the-mill superhero comic. It’s got its bright spots, for sure, but it’s not particularly memorable.

If future volumes develop the deeper, philosophical ideas instead of relegating them to the background, the series can really stand out. In the meantime, we have an enjoyable, albeit hollow, story that kind of blends in with the tidal wave of superhero comics the Big Two puts out every week.

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