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[Review] DETECTIVE COMICS #997 is a Fun Action Story in Classic Style

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Batman’s forced to run the gauntlet of escape artist tropes in Detective Comics #997. The monster hunting down Bruce Wayne’s mentors over the last several issues targets Thaddeus Brown, the master escape artist who taught Bruce and Scott Free everything they know.

The pair are trapped in a tank of hungry sharks without the benefit of Batman’s utility belt. Now, they must find a way to escape with their lives and uncover the monster’s origins before they become lunch.

The Writing

The writing in Detective Comics #997 is compelling and super-fun. The “escape from a shark tank” concept hearkens back to material you might see in a Golden Age Batman story. The modern framing and storytelling make it work, though, ultimately feeling fresh and exciting rather than goofy and anachronistic.

Beyond the fun of the individual story, development of Tomasi’s story arc commands central attention here. The monster taunts Bruce, claiming to know everything about him. The implication, of course, being it knows how to cause the most damage by striking those close to him. That was implicit in the last few issues, too. But, without giving away anything, we can say the anxiety takes on a much more literal form here.

Each issue of Tomasi’s run builds on the tension and momentum of the last in the lead up to #1,000. This one, however, stands out as a strong point from a storytelling perspective. The reader can appreciate that Detective Comics #997 provides a balance of engaging storytelling, fun action, and development of the larger narrative.

The Artwork

The events of the book take place over the course of, perhaps, five minutes, with all but the last two pages a part of one continuous action sequence. As a result, artist Doug Mahnke is unable to show-off as much of the eye-catching visuals featured in previous issues.

Mahnke manages to keep things interesting, though, with lots of tight, dynamic cuts between panels. The perspective shifts radically from one panel to the next but is always closely-focused on the figure in frame. The artwork in Detective Comics #997 doesn’t get as much time to shine, but it is super-effective at keeping the reader engaged and tuned-in to the story, which means it does its job.

Final Thoughts

Detective Comics #997 is a fun, action-packed chapter in the ongoing story. It keeps readers engaged and ratchets up the tension nicely. If you’re not already following Tomasi’s run, get caught up now.

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Marvel Takes a JOURNEY INTO UNKNOWN WORLDS

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Before the Silver Age of comics, which brought a resurgence of superheroes, newsstands showcased a wide variety of comic genres: western, romance, funny animals, crime, horror, and science fiction all competed for readers’ ten cents. One of these was the sci-fi/horror anthology Journey Into Unknown Worlds.

Journey… arrived in 1950, before Atlas Comics became Marvel. While other anthology books of the time — Strange Tales, Amazing Fantasy, Tales to Astonish — are better remembered today, this one did feature early work by future comic legends like Russ Heath, Gene Colan, and John Romita.

This week sees the launch of a new incarnation of Journey Into Unknown Worlds, as part of Marvel’s ongoing 80th Anniversary celebration. Writers Cullen Bunn and Clay McLeod Chapman, who each penned one story for the new issue, talked to Marvel.com about the undertaking.

marvel journey into unknown worlds

On their familiarity with the original series:

Bunn: I love-love-love books like that — great, old, weird science fiction and horror stories. That’s one of the reasons this project interested me.

Chapman: The covers! Have you seen the covers? The covers are amazing!… “The Witch Woman!” “The Broth Needs Some Body!” “The Ice Monster Cometh!” The covers told stories in and of themselves. As a kid, I was too terrified to even open the comic up. I never got past the covers!

On whether they researched the old issues for new ideas:

Bunn: I have tons of books like this in my collection and on my shelves. I absolutely dug through a bunch of stories from that era, getting a feel for the kind of vibe I wanted to convey in this piece. That was a big part of the fun!

Chapman: I feel like you could spend hours, days, just flipping through these amazing stories… The DNA of these stories really embedded itself into the fabric of my imagination. Just the narrative framework alone — that Twilight Zone-style setup and punchline with a twist — is something that I still cop to today. If I had my way, I’d write stories in this style ’till the day I die.

marvel journey into unknown worlds

On elements of the original stories they tried to recreate:

Bunn: More than anything, I wanted a sense of weirdness to permeate the story. It’s a strange, twisted tale, and the weirdness is there right from panel one. Then, of course, it kicks into high gear with the flip of a page. The weirdness and horror factor just keeps escalating until it reaches an awful breaking point.

Chapman: The way I view the experience is this: The original run is Howard Hawks’ The Thing from Another World. And then when we got our hands on it, we turned it into John Carpenter’s The Thing. I wanted to honor the source material, while bringing in the contemporary tools of the trade and maximizing them for an updated rendition of a classic story.

On their stories in the debut issue:

Bunn: “Bones of the Earth” is a story about a research team investigating what might be the site of first contact with an alien race. That’s pretty vague, but I really don’t want to ruin any surprises.

Chapman: It’s a coming-out tale. It’s a love letter to the kid who doesn’t quite fit in. Who’s different. Who gets picked on by all the other kids. Who’s waiting for that moment in their life to come into their own. To become something…out of this world.

You can read the entire interview here, and find Journey Into Unknown Worlds at your comic shop.

Does a new sci-fi/horror comic from Marvel sound like something you’ll check out? Comment below!

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[Review] Get Spooky with JOURNEY INTO UNKNOWN WORLDS #1

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Continuing Marvel’s 80th anniversary celebration, Journey into Unknown Worlds #1 offers up two short-but-sweet sci-fi creepers.

In our first story, Bones of the Earth, a team of scientists sent to locate their lost comrades make a disturbing discovery that could spell doom for the entire planet. In Chrysalis, a camping trip takes a macabre turn after one boy sees a meteor crash in the woods. While compact, both are absolute gems.

The Writing

As with last week’s Crypt of Shadows #1, Journey into Unknown Worlds takes a classic Marvel title and updates it, while preserving the charm of the original.

Both stories in this volume are decidedly creepy, especially Cullen Bunn’s Bones of the Earth. This tale hinges on the time-tested formula of scientists making an inexplicable discovery, only for the madness to mount from there. The storytelling has a Lovecraftian style, building tension as it weaves toward the existential horror of the climax.

Chrysalis by Clay McLeod Chapman exists on a smaller thematic scale, but is a fun sci-fi thriller as well. This story has a timeless quality. It feels modern, but also like something you could find in a genuine Golden Age horror anthology.

It’s impressive what both writers manage to turn in with such a limited space. Journey into Unknown Worlds #1 demonstrates mastery of storytelling through economy.

The Artwork

With both stories featured in Journey into Unknown Worlds #1, the visuals are an absolute treat.

The artwork in Bones of the Earth is vital to selling the horror of the story. Guillermo Sanna’s art is brilliant from the beginning of the story, where our protagonist and his team discover a massive, warped human skeleton, all the way through the last panels. The creatures Sanna creates are twisted and grotesque like something out of John Carpenter’s The Thing.

Francesco Manna’s artwork in Chrysalis works great as well. The strength here is in giving the reader a seemingly-ordinary scenario that easily transitions into monstrosity once the story pivots. Manna manages to pull that off.

Lee Loughridge provides color work for Journey into Unknown Worlds #1. He displays a tremendous skill at matching the tone and palette of colors to the art style, providing an eye-catching mix of soft and vibrant colors in Bones of the Earth.

Final Thoughts

Journey into Unknown Worlds #1 is another excellent tribute to Marvel’s horror and sci-fi legacy. Definitely pick this one up.

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Review: THE FLASH #63 Sees The Force Quest Come to an End

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The Flash learns the truth of the Forces!

The Flash has been trying to find allies in the new Force Avatars. After failing to win favor with Fuerza, Barry found his way to the Sage Force avatar, Psych. After a pretty decent casino heist against criminals, Psych sells Barry out to the thieving couple known as Gemini. The pair begins to drain Barry of his Speed before draining Psych of his powers. How will the Avatars of Speed and Sage overcome these pair of diabolical lovers?

The Flash 63 cover

**Some Spoilers Below**

Story:

As Gemini continues to absorb Flash and Psych’s forces, they begin to gain their powers. Iris runs in and knocks the pair off them. Before Gemini gets a chance to kill her, Flash and Psych put aside their differences and teams up to fight the couple. Unfortunately, Gemini drained them too much and defeated them easily. As they prepare to share a victory kiss, the Sage and Speed Forces within them send them flying apart. The male half alone, Psych uses this opportunity to use his powers to kill him. Flash berates Psych saying if they’re going to work together, he can’t go that far. That’s when Psych reveals the Force users aren’t meant to be a team but fight over a fifth force.

Flash 63 p1

This issue bounces from meh to great several times. For every great moment, there was one that fell flat. While the twist of the Force users fighting is excellent, the reveal of the Gorillas hiding the truth is not. It’s plot points like this that drag this issue down. By the end of it, all the pieces are set for a Force War, but how they got there isn’t as exciting as we hope. While I’m excited for the next adventure of the Flash, this ending was subpar.

Art:

The artist this time around is Minkyu Jung, who grounds us for the final issue of the arc. In previous issues, the art has been ranging from good to strange, especially in the design of the Flash. However, for this finale, Jung keeps the designs simple enough to recognize but with cool action and use of powers. Psych killing the male half of Gemini is dark but cool. It’s a good art style, especially with the colors of Hi-Fi, I just wish it had a better issue to go with it.

Flash 63 p2

Conclusion:

While I enjoyed the art of this story, this finale didn’t do much for me. There was some cool stand out parts in this issue, but the negatives weigh it down. There’s no doubt this will feel a bit better when the full story is complete. As it stands, however, The Force Quest of the Flash was just a disappointment.

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Tom King’s Epic Speech From HEROES IN CRISIS #5

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Tom King may have put together the greatest collection of 539 words in the history of comic books with Superman’s speech from Heroes In Crisis #5.

I make a very bold claim, but once you strip away the panels, the pencils, the inks, the colors, all the baggage of the world, and just read the letters and hang on to every word, you’ll understand. Superman’s speech should resonate in your bones, and you should feel a slight chill in the air. Below is the transcript for the comic book, find yourself a nice quiet place, and read King’s words. Then stop, look around, and remember when and where you were at this moment.


SUPERMAN –

Now, that being said, we would like to address the concerns some have expressed with regard to the function of this facility.

A place we call Sanctuary. And why we kept it out of the public’s eye. Sanctuary is a place of respite.

A place where those who live their lives ensconced in violence may seek and find a moments peace.

Where those who have absorbed the lasting blows of that life of violence may seek and find a moment to heal.

The question then arises naturally. If we need peace, if we need to heal, if we need anything, does that then mean we are broken?

Are we somehow polluted?

Are we somehow, because of what we have done…

Are we somehow now forever unworthy of your trust?

If we acknowledge that those who fight are also vulnerable, are sometimes afraid…

Does that then mean that you who may not have fought are now vulnerable?

Does that mean you, all of you, should always be afraid?

We… I understand this dilemma. This fear. Your fear. And I hope today, that I might clarify it.

That you have accepted me, an alien, as your friend, is the greatest joy of my life. And I have… tried to continue to earn that friendship. Every day. Every second.

I have endeavored to be worthy of that highest honor. The label some have kindly — very kindly — given me. That of… hero.

And I have seen time and again my colleagues, my super friends, these true heroes, bearing this same marvelous burden, engaged in this same endless struggle.

I have watched persons from every country, every background, rise with power to battle the worst evils.

To shout in the face of ignorance and defeat that there shall be another day of dignity for our world. There shall be another day of honor for our people.

Battling through unimaginable torment, they have taken their place along the barrier that divides us from chaos and death, they have stared into the certainty of annihilation.

And they have smiled, and they have laughed, and they have said, simply, calmly, confidently…

Though you break my body, I will stand.

Though you silence my voice, I will speak.

Though you bring my death, I will live.

This is my home. It is in my care.

And though you seek its destruction, I am here.

And today — today, by God, it will not fall.

What you must know, what I know, what I most want you to understand.

What you have to understand… is that they do this in full knowledge of the pain they will incur. The… the scars they will collect, the…

The…

The nightmares…

The nightmares the will forever endure.

So, yes, Sanctuary exists.

It exists to help these heroes recover from the pain, to help them recognize themselves under these scars, to help them wake from these nightmares.

But its existence, it should not scare you. On the contrary. It should comfort you.

This suffering. This need for healing.

It is not the mark of a madman. It is the wound of a warrior.

It’s a sign.

A sign of their love of truth. Their hunger for justice. And their fight for the American way.


What did you think of Heroes In Crisis #5? Comment below with your thoughts.

HEROES IN CRISIS #5
The secrets of the DC Universe are hacked! Sanctuary wasn’t supposed to keep records, but now that the A.I. is compromised, superhero secrets are leaking all over the ’Net. Booster and Harley set aside their differences to focus on who they believe is the real killer (assuming one of them isn’t lying, that is). Meanwhile, Batman and the Flash continue to investigate the mysterious murderer. The answer can be found in Sanctuary…but is it safe to go digging in the crime scene?

Art by: Clay Mann and Travis Moore
Colors by: Tomeu Morey
Cover by: Trevor Hairsine
Variant cover by: Ryan Sook
Written by: Tom King
Letters by: Clayton Cowles

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How HEROES IN CRISIS #5 Shows Why Art And Business Shouldn’t Mix

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Heroes In Crisis #5 hits your local comic book store this week and Superman gives a big speech, fans get a clue, Tom King teases his next project, and the whole experience feels awkward at best, as King’s solid writing doesn’t mix well with the business practices of a comic book publisher.

Review: HEROES IN CRISIS #5 - Why Art And Business Do Mix

The most glaring issue of Heroes In Crisis #5 is the above tweet by King. In the comic book industry, you always have to be self-promoting your next project to drum up excitement, and when it comes to Marvel and DC Comics that promotion sometimes comes at the expense of your current story. Superman gives an epic speech in Heroes In Crisis #5, and that is what should resonate with readers. The subject matter of the speech is intimate and personal. Clark Kent is battling with this speech and you can feel his anxiety preparing for it. But instead of hanging on every word of Superman’s speech, your attention is drawn away by the nine panels that could be potential comics by King. This moment is about the cost of being a hero, not thinking about King writing Swamp Thing, and it pains me to write this critique because I know King’s background in the CIA and he’s alluded to some dark times at the CIA and that his love for his family has gotten him through the dark times. There needs to be respect for the raw emotion of the story, and this is why art and business don’t mix.

The conversation should be about the words, not a listicle on Bleeding Cool.

At this point, the story is more than half over, and the first significant clue of the mystery is revealed. To say there has been build up is an understatement. To date, the series has been pinups of emotion. Batgirl’s story from the previous issue is a prime example. It is an excellent look into the character and how she feels she is treated by Batman. Lagoon Boy has one of the most epic short stories within Heroes In Crisis but does it add to the overall narrative? The series was set for seven issues but was expanded as separate special issues were blended in. This was a business decision as DC Comics went with what would sell the most copies of the book instead of what is best for the story. Heroes In Crisis will read better in trade, but as a monthly read, the story feels bloated.

With four issues left, King has the talent to speed up the pace of the story and turn everything around as the mystery unfolds. A ‘hero’s journey’ is easy to write as all you need to do is throw obstacles at your hero as he or she travels from point A to point B, but to write a great mystery is a much tougher task. To keep the reader engaged as you slowly reveal clues and not give the story away is a ‘hero’s journey’ in itself. I do not envy King; he’s put his emotions on his sleeve and is writing from the heart. Hopefully, the business side of the industry doesn’t sink its claws in him too deep.

HEROES IN CRISIS #5
The secrets of the DC Universe are hacked! Sanctuary wasn’t supposed to keep records, but now that the A.I. is compromised, superhero secrets are leaking all over the ’Net. Booster and Harley set aside their differences to focus on who they believe is the real killer (assuming one of them isn’t lying, that is). Meanwhile, Batman and the Flash continue to investigate the mysterious murderer. The answer can be found in Sanctuary…but is it safe to go digging in the crime scene?

Art by: Clay Mann and Travis Moore
Colors by: Tomeu Morey
Cover by: Trevor Hairsine
Variant cover by: Ryan Sook
Written by: Tom King
Letters by: Clayton Cowles

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Review: CAPTAIN AMERICA #7 Shows Us What the Shield Stands For

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The popular story told in the Secret Empire event continues to have incredible impact on Marvel’s current Captain America run. Ta-Nehisi Coates has found a way to tell a fresh story while seamlessly connecting it to this previous event. And in CAPTAIN AMERICA #7, Coates hones in on Steve Rogers as he faces an inconceivable charge of murdering Thunderbolt Ross.

captain of nothing part 1 cover

Story

The issue centers around the murder of Thunderbolt Ross and the U.S. government’s attempt to question Captain America regarding the event. They suspect it was Steve due to recent tensions between the two, as well as a damnable piece of evidence uncovered. To help establish a plan of action, Sharon Carter and Steve sit down with a legal professional to discuss their limited options.

Steve's questioning in Brooklyn

It is in these moments of tension that Steve and Sharon’s chemistry truly shines. Steve’s initial hopelessness at the situation is immediately contrasted with Sharon’s fiery passion for him and what he represents. She serves as a catalyst for Steve’s resolve and reminds him of the dreams and ideals they’re fighting for.

Sharon speaking with Steve about the country Sharon speaking with Steve about the country

Coates presents an authentic representation of Rogers, the man dedicated to preserving the ideals of liberty, while acknowledging the limits of any person to embody such a feat. Throughout the issue Steve draws the focus away from himself and to Sam Wilson, Bucky Barnes, Sharon and everyone else fighting for America’s ideals. It’s almost as if he breaks the fourth-wall and knows the average reader will focus too much on him. One read of this issue and readers will have no doubt as to the integrity of its central character.

Art

Alex Ross’ cover art hones in on one of the key questions posed by this story: Can Steve truly be separated from the ideals his shield stands for? The cops, having confiscated the shield, surround Steve, a scene meant to startle the reader by breaking apart an image of Captain America often taken for granted.

Adam Kubert takes the reader on a journey through dark panels that uses shading to conceal different aspects of the scenes. This adds to the mysterious vibe one gets reading the story, as if the reader is joining Steve and Sharon as they navigate through their turmoil.

Conclusion

Coates has begun an intriguing saga into the self-identity of Captain America. The story masterfully brings the reader alongside Steve by asking important existential questions. It will be exciting to see where this suspenseful series is headed.

How well do you think this storyline fits within the Captain America mythos? Let us know in the comments below!

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Review: JUSTICE LEAGUE ANNUAL #1 – The End of the Multiverse?

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After the huge success of DC Comics’ Dark Nights: Metal series, it’s hard to imagine the publisher reaching new heights so soon. But JUSTICE LEAGUE ANNUAL #1 goes above and beyond by crafting a catastrophe that threatens to destroy the entire DC multiverse.

Story

Source Wall and Titans

The legendary writers Scott Snyder and James T. Tynion IV have created a plot that flows seamlessly from the discovery of the Dark Multiverse in the Metal event. After recovering from the event’s final battle against the evil Barbatos, the Justice League encounters The Source Wall, a colossal structure said to house the source of all reality and keep the multiverse from collapsing. The heroes realize the fight with Barbatos accidentally ripped a hole in the Wall and must find a way to fix the breach.

Snyder and Tynion are no slouches when it comes to reinvigorating older concepts from DC Comics’ mythology, which is why it’s wonderful to see how well they handled the Wall and the “Source” within. Fans of legendary comic creators Chris Claremont, Walt Simonson and the late Jack Kirby can rest easy knowing these men’s creation grips readers with its awesome majesty. And the manner in which they tie it into the present threat of a multiversal collapse embodies the excitement of past stories such as Crisis on Infinite Earths and other comic world-shaking events.

What’s also great about this story is that it places the focus on characters who rarely have the opportunity to shine in Justice League comics. Instead of placing the traditionally heavy emphasis on the “trinity” (Superman, Batman and Wonder Woman), the writers give Kendra Saunders, a.k.a. Hawkgirl, most of the attention. The story effectively highlights her struggle with an important decision: retreat from the Wall or take part in a plan that may cost her her life.

Art

Yanick Paquette and Nathan Fairbairn have crafted a cover evoking feelings that are indicative of the wild story to come, one full of fear, confusion and action. The heroes struggling against each other also exemplifies the utter chaos of the Source Wall.

justice league traveling to the Source Wall

Daniel Sampere, Juan Albarran, Adriano Lucas and Tom Napolitano assemble fantastic artwork in this issue. Sampere illustrates each character with incredible precision, showcasing their anxieties. Tom Napolitano adds to this effect through the use of well-placed bold lettering to further emphasize the overall tension.

Lucas and Albarran capitalize on the excitement of the story with a wide spectrum of colors, ranging from the heroes’ solid shades to the bright hues of the Source Wall.

Conclusion

The creative minds at DC Comics were wise in tying this introductory story into the popular Metal event while simultaneously hearkening back to world-building of the past. It’ll be great to see where they take the series from here.

Do you like the direction JUSTICE LEAGUE ANNUAL #1 is headed? Let us know in the comments below!

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Kino #12-13 Review/Analysis: Carrying that Weight

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How did we get here? It’s a question you probably find yourself asking more and more these days. Everywhere people are hurting. The news is full of stories about unhappy divorces, politicians united in their disunity, and debates where reason is simply shut down. Worst of all, the same neighbour who once welcomed you into the area, now adorn their cars with bumper stickers to remind you of where you fit in the pecking order. You’ve become one of “those” in their eyes, a barrier towards making “them” great again. Whatever that means. Until now, this run on Kino has been focused around building that foreboding sense of disillusionment and unreality. It’s been about capturing that confusion and dread. Now Alex Paknadel (writer), Diego Galindo (artist), Adam Guzowaki (colorist), Frazer Irving (cover artist), and Jim Campbell (letterer) turn their attention to the question of how normality can be torn apart overnight.

For those who came in late, Kino is the story of RAF pilot: Alistair Meath, who after months of being conditioned into the perfect superhero escapes from his VR prison and killing most of his captors in the process. Unable to control his new powers, Meath home to his family to find that someone has replaced him else is living his life. Dazed and unsure of what is real anymore, he spends months living on the streets as the world around him begins to succumb to rising far-right sentiments.

There is something very wrong about the Britain that Alistair Meath: the mighty Kino, has returned to. Something he cannot identify. Even the doppelganger that has seemingly replaced him in the minds and hearts of his family feels it. Nothing is as it should be and with that realisation comes a pain that they are desperate to escape from. When you can’t put a name to the feeling, to the source of the suffering, it becomes all the more enticing a prospect to have others do it for you.

It is in such moments, where one feels utterly helpless, that the best of intentions become corrupted. Otherwise good people start listening to the twisted words of serpents as they discuss what it means to be “proper Englishmen” and what needs to be done to set things right.  Minister Edmund Spode, our antagonist, is at the heart of this bid to capitalise on the very human need to externalise pain. As the distillation of the most vile parts of the far-right, Spode weaves a web that directs the frustrations and suffering of real people towards the most vulnerable. Why? Because its easy and by his logic, a nation needs its scapegoats as much as it needs its sin-eater. Don’t worry about the mess that’s left behind. Don’t worry about those that get hurt in the cross-fire. All that can be dealt with later. As a result, compassion, kindness, and empathy, these essential qualities become the cost of making a select few feel better about themselves.

In these issues that the thematic relevance and impact of both Kino’s powers and backstory really begin to crystallise. He is a man gifted with the abilities of kinetic absorption and redistribution. When you hurt him that same energy is redirected back at you. Kino’s very power-set is about externalising his trauma and suffering. In an odd, but resonant way Meath becomes the personification of Spode’s methodology and opens a wider-debate. The fact that these abilities can be used for to help people suggests that the act of externalisation is not something is inherently negative in nature. The challenge when working through one’s issues or frustrations is to do so in a manner that is not destructive to those around you.

Kino also revives its VR sequences for the first time in this run. These moments wherein the art changes from its modern style to better reflect the Silver Age have not been seen since earlier in Casey’s run on the book. It is here that the team as a whole gets to flex its creatives muscles. Galindo, Guzowoski, and Campbell all change their approaches to replicate the look and feel of sixties, Kirby-esque comic book. The linework begins to stick out, colours becomes muted and letters appear as if done by hand. Indeed, were it not for the higher quality of paper-stock we might have been fooled.

The return of this technique is an inspired choice on behalf of the creative team. Having the book take on the veneer of classic comics plays into Spode’s own deluded aim, and those that inspired him, to return to the “good old days”. This desire to return to what they considered a simpler time is represented by the shift in style. In that moment, Meath’s concerns become as simple as the cultural hive-mind’s attitude towards  superhero comics. It is demonstrative of those that fool themselves into thinking their problems can be easily solved by the swift defeat of a “villain”. The Britain that Spode wants to make great again is without nuance, without depth. One could even argue that it serves as a subtle jab a certain movement that has long bemoaned that comics aren’t as good as they were back in the day, that they’ve depreciated by becoming political. If ever there was a rebuttal to such claims, it would be Kino.

Readers are likely to contrast Kino with the Captain Britain and Miracleman serials of the seventies and eighties but such comparisons are only fair to the extent that there is a thematic continuity at play. Whereas some books seek to act as a greatest hits compilation of past glories, Kino is all about taking the ideas of its spiritual predecessors and exploring further depths, different angles. Those books all dealt with the old foe that is fascism but Kino discusses how it re-brands itself for the modern consumer. Through Alistair Meath we are shown how real suffering can be used to turn a society against itself. Elsewhere a single page centred around the need to be seen to be beyond reproach perfectly encapsulates the paradox that leads to the cannibalisation of the left.

As we’ve mentioned before, there is a lot going on in Kino and that’s what makes it such a satisfying read. It recognises that the suffering felt of those that fall victim to the siren’s spell of the far-right can be very real, the problem is narratives which attempt to place the blame at the feet of others. In many ways, Kino is a book about living with trauma and the weight that each of us carries. If you take nothing else away from the book, know that sometimes its okay to ask for help in easing the burden. Just make sure you ask the right person.

Kino is available in all good comic shops and is published by Lion Forge Comics.

A review copy was kindly provided by the creative team.

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Scout Comics Announces New 2019 Series in METALSHARK BRO!

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As if the thought of murderous sharks wasn’t enough, now they are summoned by demons and love heavy metal, in 2019’s anticipated series, Metalshark Bro!, from Scout Comics.

The upcoming series will arrive in 2019 from the creative team of Bob Frantz, Kevin Cuffe, Walter Ostlie and Shawn Greenleaf.

The setting of the story is off the coast of Bali, where sharks are actively looking for a meal. Beelzbra, the nephew of Satan, throws a wrench in mother nature’s plans by turning one of them into a murderous anthropomorphic shark. Wanting nothing more than to be turned back into the happy, swimming shark he was, Metalshark Bro!, must first seek out nine cursed souls on behalf of the demon, before being changed back.

“At its very core, Metalshark Bro!, is a tale of honor,” said Franz. “Far too often, those who are lacking in honor get ahead by stepping-over or selling-out anyone for even the smallest taste of success. This mentality may lead to some victories, but they’re short lived. The tale of Metalshark Bro! shows that enduring the harder, more honorable path can be longer and far more brutal. But it’s a path that teaches friendships, valuable lessons, real honor and a whole lot of heavy metal! We are incredibly excited to be part of the Scout team and look forward to working together.”

For more information regarding this upcoming series or any other Scout titles, please contact Publisher James Pruett at: james.pruett@scoutcomics.com.

Check out both covers for the first issue, including interiors of the first five pages, below.

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