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AfterShock Exclusive Preview: DESCENDENT #1

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Descendent #1 hits your local comic shop on May 1, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive five-page preview to share with you.

The 32-page book is written by Stephanie Phillips (Devil WithinKicking Ice), with art by Evgeniy Bornyakov, colors by Lauren Affe, and letters by Troy Peteri. The cover is by Juan Doe; there is also a 1:10 incentive variant cover by Andrei Bressan.

About the series:

WANTED:
Information as to the whereabouts of JACKSON E. MILLER, son of Senator Carter Miller. The child was kidnapped from his home in Washington, DC between 4 and 6 a.m. on Wednesday, May 1, 2019.

Address all communications to FBI representative Joanna Hernandez, writer Stephanie Phillips, artist Evgeniy Bornyakov, colorist Lauren Affe, or letterer Troy Peteri. All communications will be treated in confidence.

Please, no more calls about secret government conspiracies or ancient cults.

Conspiracy theories, government corruption, and a really good mix of Prince drives David Corey to help solve the mysterious disappearance of a famous politician’s son. When David realizes that the truth is much more dangerous than a kidnapping, he must battle ancient secrets that have endangered the lives of children for centuries. This conspiracy-fueled adventure story looks at the darker side of American history through the eyes of an unlikely team of heroes. If they fail, the American government and its people may not survive. 

Stephanie Phillips on where the idea for Descendent came from:

“The idea started with the ransom notes found during the time of the Lindbergh kidnapping. There was this weird circular symbol found on the bottom of the notes, and there really isn’t a good explanation about what that symbol means. That was my jumping off point to investigate the symbol and some of the darker, unsolved mysteries in American history.”

Phillips on who the book is for:

“The book is for me! This is all the stuff that interests me and I want to write about, but I hope others enjoy what I have come up with. I think history buffs will really dig it. This book is an action story, mixed with some comedy, mixed with a mystery, mixed with historical fiction. If you like any of that, then I think this book is for you.”

Check out the full preview for Descendent #1 below:

descendent aftershock exclusive preview comics

descendent aftershock exclusive preview comics

descendent aftershock exclusive preview comics

descendent aftershock exclusive preview comics

descendent aftershock exclusive preview comics

descendent aftershock exclusive preview comics


What excites you most about Descendent? Tell us your thoughts in the comments!

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Review: The Heroic Rotary Phone is Reborn in DIAL H FOR HERO #1

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Dial H for Hero Returns for a New Generation!

Dial H for Hero was a comic device in the 1960s that allowed a kid to transform into different heroes. That’s all this reviewer knows about it. When it was revealed to be a part of the Wonder Comics line, I was skeptical. This was an old concept that not many knew about. Then I saw it was Sam Humphries writing, and since I loved his work on Green Lanterns, this should be given a chance. So can this forgotten piece of DC history step back into the spotlight?

Dial H for Hero 1 cover

**Some Spoilers Below**

Story:

When our protagonist, Miguel, was younger, he was hurt at the pool. It ended up being a rather severe injury and caused Superman to come running to help. Since that encounter, Miguel has thrown himself into danger time and time again. He hopes to feel the rush of seeing a hero again but to no avail. Miguel now lives with his uncle working on a Mayo food truck. One night, he attempts another daredevil stunt in the form of a canyon jump, which he fails. Before he falls to his death, however, an old school rotary phone appears, telling him to touch the number four, containing the letter H. He does it, and the young man is transformed into a hero.

Dial H for Hero 1 p1

It’s strange, but this comic is by far the most fun in the Wonder Comics line. We get a clear look at our protagonist’s life and why he wants to see another hero. Miguel is your stereotypical big dreamer, but there is still time to add something new to him. The fun kicks off when the hero dial is used. The hero, Monster Truck, is ridiculous, crazy, and practically smells of 90’s cheese. This also leads to an epic action sequence that’s a ton of fun. Monster Truck unleashes a beat down with cheesy one-liners, and it left this reviewer with a big grin. The world is neat; the action is fun, what else could you ask for?

Art:

Joe Quinones is the illustrator for the issue, and he went above and beyond to make this look fantastic. The world of Miguel is kept grounded with smaller expressions and subdued colors. It makes the story feel a bit more realistic, despite us seeing Superman at the beginning. The biggest surprise, however, is when the hero appeared. The moment Monster Truck appeared on the page, the design of him and the world changed to appear like a 90s comic. If Quinones is going to do a different with each hero, this series will be one of the most creative in terms of art direction that I’ve seen in a long time.

Dial H for Hero 1 p2

Conclusion:

Dial H for Hero shows a ton of promise! I love Miguel, and I love the potential of this Device. The world stays grounded enough for moments of growth for our character but is fully prepared to go into good old comic book fun. The art perfectly encapsulates the story and takes it to the next level. I recommend this first issue, and I can’t wait for the second.

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DETECTIVE COMICS #1000 – Did Batman Kill Off The Last Criminals In Gotham?

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Detective Comics #1000 hits your local comic book store on Wednesday, and Geoff Johns has a short tale titled “The Last Crime In Gotham,” with art by Kelly Jones, Michelle Madsen’s color work, and letters by Rob Leigh. This story is interesting because it feels like it has a greater mystery and/or twist at the end. Since the story is only eight pages long, there will be spoilers ahead as we discuss the plot and what happened.

The walking dead

Johns gives the reader a future tale of Batman’s last case featuring Catwoman, Damian, Echo, and Ace the family dog. The story is straightforward and Batman solves the matter quickly. The Son of Joker seemingly took out the 11 remaining crooks in Gotham and committed suicide, but it is the last page the story that makes you question the story. Batman is alone in the Batcave blowing out birthday candles, and Alfred tells him, “I hope you made a wish.” Batman says nothing and the story ends on a wide shot of Batman sitting alone in the cave with the Joker card above him.

SIDEBAR – Midway through the story, Jones has a closeup of the Son of the Joker that will haunt your dreams. The texture of the image will slither under your skin.

What starts as a family tale, ends rather bleak, which begs two questions. With only 12 crooks left, did Batman kill them off? Was the family we saw just in the imagination of Batman as he solved his last case alone? The only evidence to back up either claim is the way Jones draws Bruce Wayne in the final page after Bruce blew out the candles. There is darkness and mystery to this image, and it makes you question the story like Batman has taught us for the past 974 issues of Detective Comics.

Maybe I shouldn’t have binged watched season two of The OA (believe nothing, question everything – wait, was that X-Files?) before I read Detective Comics #1000, but Johns and I will have a conversation one day about the meaning of this short story and I will make sure to share it with you.

What did you think of Detective Comics #1000, what was your favorite story? Comment below with your thoughts.

DETECTIVE COMICS #1000 - Did Batman Kill Off The Last Criminals In Gotham?

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Review: DETECTIVE COMICS #1000: ‘The Legend of Knute Brody’

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Make no mistake, readers are going to thoroughly enjoy the diverse stories and artistry within the pages of Detective Comics #1000. “The Legend of Knute Brody,” written by DC animation legend Paul Dini, is one of the more lighter-in-tone offerings in the overstuffed issue.

Detective Comics #1000 Knute Brody Page

Story

In Knute Brody, the villains of Gotham speak, documentary-style, about that one henchman they each hired who was the absolute WORST at his job, constantly screwing up their plans.

Dini crafts a chuckle-filled take on the generic henchman who somehow manages to always bungle many a villain’s schemes. He presents this in a news segment, complete with reporter narration and asides from Gotham’s most notorious rogues. The high-brow humor is apparent throughout. Harley Quinn, Riddler and Mad Hatter describe their encounter with Knute Brody through reality TV style confessionals. Dini’s punchline is clever. Also, it will give readers a smirk the next time a stooge is seen in a Batman comic.

Dini’s dialogue in The Legend of Knute Brody reads like a Saturday morning cartoon, hearkening back to his days on Batman: The Animated Series. One can almost hear the canned, nasal voice of the reporter paired with the comical asides of the nefarious interviewees.

Art

Dustin Nguyen’s pencils and Derek Fridolfs’s inks are a welcome choice for this story. Nguyen’s peculiar style makes for a distinct work among the other talented artistry in this milestone issue. Much like Dini’s writing, the illustrations are reminiscent of The Animated Series, but with a more distorted quality.

John Kalisz’s colors round out the cartoonish atmosphere in The Legend of Knute Brody. His colored lighting effect is a standout, helping the reader transition from an interview to a flashback sequence.

Conclusion

Overall, Dini and Ngueyen crafted a humorous, even silly vignette, worthy of its place among the weighty stories of Detective Comics #1000.

What did you think of The Legend of Knute Brody? Let us know in the comments!

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REVIEW: DETECTIVE COMICS #1000: Kevin Smith’s & Jim Lee’s ‘Manufacture For Use’

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Detective Comics #1000 is a milestone and a reason to celebrate. So DC comics has gathered a ‘Who’s Who’ of past Batman writers to make this a great anniversary issue. ‘Manufacture For Sale’, by Kevin Smith, Jim Lee, Scott Williams, Alex Sinclair and Todd Klein, is a surprisingly moving story that adds a nice, new touch to one of the most well-known origins in all of comics.

Detective Comics #1000
‘Manufacture For Use’
Written by: Kevin Smith
Art by: Jim Lee
Inks by: Scott Williams
Colors by: Alex Sinclair
Letters by: Todd Klein

Writing

It’s hard to write about Batman’s origin. It’s one of the most well-known origins in all of comics and been told so many times you would think nothing new could be added. But Kevin Smith has found a way to not only add a nice new detail to the origin but make that detail meaningful and even positive (not an easy feat for The Dark Knight). It won’t be spoiled here but let’s say it involves the gun that murdered the Waynes, where it is currently and what is finally done with that fated weapon.

But Smith doesn’t hinge the story on just that detail and twist. He fills his pages with some great moments; like a nice selection of cameos from some of Batman’s best villains and in what may be the best bit, a nice extended use of Bruce Wayne’s underworld alter-ego ‘Matches Malone’. Comics NEEDS more Matches Malone.

Art

This is Jim Lee, Scott Williams and Alex Sinclair working together. That’s one of the best art teams in comics and they once again deliver the goods. Lee draws the hell out of every villain cameo and he executes single panels with strong detail and energy. When you add in Scott Williams and Alex Sinclair, you get a sleek and detailed finish that gives the story that duel classic and modern feel the Lee/Williams/Sinclair team has always been known for.

Conclusion

‘Manufactured For Use’ is exactly the kind of story you want as part of an anniversary issue like Detective Comics #1000. It’s short, sweet, acknowledges the past yet changes things a bit for the future. Great job by all.

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DETECTIVE COMICS #1000 Review: Tomasi Brings Back the Arkham Knight

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Detective Comics brings the Arkham Knight into the DC Universe!

Here we are — Detective Comics #1000. Like its Action counterpart, Detective Comics is a major staple in DC’s history. It was the birthplace of the world’s greatest detective, and with this issue, creators honor the dark knight with several stories. This story revolves around Peter Tomasi’s current run in Detective Comics, which probably means we’ll be getting a look of what’s ahead for Batman. Last time we left Bruce in the current continuity, he just finished his annual Birthday program he designed to kill him. The whole story arc appeared to show what price is there to pay for being Batman.  However, there might be more to it than that. What is the price the public pays for having Batman?

Detective Comics 1000 cover

**Some Spoilers Below**

Story:

Similar to Tomasi’s story in Action Comics #1000, this story is told after the fact by a mysterious narrator. The narrator explains how he’s been watching Batman his whole life and believes he’s the actual criminal. This person thinks that while the criminals are doing wrong, Batman is worse. He believes Gotham deserves a knight who can bring Batman to justice. He believes that Gotham deserves an Arkham Knight.

Unlike the story in Action Comics, this story does less honoring the past and more set up the future for the current series. It was cool to see a different perspective on Batman’s fights against his villains. There are plenty of civilians who still see Batman as a criminal, so one becoming this anti-Batman is brilliant.

That being said, some of the things the Arkham Knight claims Batman does is a stretch for anyone. While him saying Batman beats on sad clowns is one thing, he claims Batman went around the world to use the Lazarus Pits for himself. Last I checked, the Lazarus Pits are seen more like a myth to the general population of the DC world. When the Arkham Knight is talking about them, it makes him sound less like a threat and more like a conspiracy theorist. As the story unfolds, we’ll probably see the Arkham Knight become a cold, calculating threat instead of a hot head conspiracy theorist. For this intro, however, it’s a bit offputting, even in comics standards.

Art:

The illustrations of Doug Mahnke fit the world of Gotham exceptionally well. With every page, we see epic battle after epic battle going through Batman’s most prolific rogues. Mahnke makes every villain look terrifying, and every hit feels gritty. The cherry on top of this proverbial sundae would be the reveal of the Arkham Knight. Unlike his video game counterpart, the Arkham Knight’s comic look takes a more medieval approach, exchanging kevlar and tech for a more plate look. I love this look and the look of this story.

Conclusion:

It’s a rocky start, but I can’t say I didn’t enjoy it. Seeing Batman face off against his old enemies was quite entertaining. The art made it a visual feast as well, with every page feeling more brutal than the last. The only problem I had with the story is the Arkham Knight, but it could be smoothed over in time. Let’s just say the future of Detective Comics is going to get more violent, and I can’t wait.

 

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Review: PETER CANNON: THUNDERBOLT #3 Battles a Doppelganger

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In the first issues of Peter Cannon: Thunderbolt, the heroes defeat an alien invasion, only to figure out that the real mastermind is the eponymous character – from a parallel universe. Cannon takes his team on a psychedelic trip through other Earths to arrive at the doorstep of the evil mastermind version of Thunderbolt.

In Thunderbolt #3, Peter Cannon comes face-to-face with his genocidal doppelganger, who thinks himself a savior by sacrificing a relative few for the greater good of the multiverse.

**Some Spoilers Below**

Peter Cannon: Thunderbolt #3 Cover

Story

A thousand dimensions from ours. All Earths’ best hopes, resting on our heroes’ fight. They’ve got everything… except a chance.

Apparently, Alan Moore drew inspiration from the original iteration of Peter Cannon to create his Ozymandias for Watchmen. If this book is meant to return the favor, it is too on the nose at times. From doppleganger Cannon’s supreme intellect, to his motivations, to the circular symbol etched in his head, it’s derivative of the classic graphic novel.

Sure, one could get lost in the fact that the books are dopplegangers of one another. However, if you can move past this notion, you will find that Peter Cannon: Thunderbolt is a bold and exciting superhero adventure.

While writer Kieron Gillen may be cherry picking plot points and character traits from other stories, he blends it all together to make Thunderbolt familiar and fresh at the same time. Gillen crafts a complex story accessible for any fan of the genre to pick up off the shelf. Furthermore, it is unique and gripping enough to keep readers engaged and wanting to read on.

Peter Cannon Thunderbolt #3 Page

Art

Caspar Wijngaard brings Gillen’s multiversal vision to life with different artistic styles. He illustrates different versions of Earth to look as if ripped out from different comic book. The bulk of the pages are filled with a modern style of intense action. Additionally, the flashback panels hearken back to the golden age of comics with more pulpy style.

Mary Safro uses an almost pastel color palette, with hues of peach and blue to give Peter Cannon: Thunderbolt a unique style unlike other superhero titles.

Conclusion

The end of the third issue of Peter Cannon: Thunderbolt will leave readers intrigued and excited to see what happens next. The creatives behind this book have fun as they look for new ways to examine familiar comic book tropes.

What do you think of Peter Cannon: Thunderbolt? Let us know in the comments!

Peter Cannon Thunderbolt #3 Cover Variant A

Peter Cannon: Thunderbolt #3 Cover Variant B

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DETECTIVE COMICS #1000 Review: Ellis and Cloonan’s Platonic Ideal of Batman

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It’s been quite the week for Batman fans, hasn’t it? Much of the public discourse leading up to the release of Detective Comics #1000, due to no fault of its own, has been about the morality of the character, his essence, and what he should stand for in today’s society. Now approaching his 80th birthday, the question of who Bruce Wayne actually is remains worth exploring. Over ten pages, the team of Warren Ellis (writer), Becky Cloonan (artist), Jordie Bellaire (colourist), and Simon Bowland (letterer) offering their answer to that conundrum and in doing so, offer up what may be the platonic ideal of Batman.

“The Batman’s Design” is a story that channels Year One in its visual tone and focus on the Dark Knight’s street-level activities. It steers into the Caped Crusader’s status as an expert tactician by having our hero walk us through his plan to take down a group of semi-religious extremists fueled by an ideology that says “[they’re] not being listened to”. The pages that follow serve to demonstrate Batman’s true superpower: his mind. There is never any doubt of the outcome of these interactions, but is presents the methodology which underpins his ability to deal with any situation and tips the hat to Morrison’s idea of the Bat-God.

Cloonan’s linework when combined with Bellaire’s colours invokes the feel of Mazzucchelli’s work on the character. Bombastic oranges and reds highlight the moments of filled with adrenaline where characters act on instinct or fear. It represented the uncertainty coursing through every fiber of their being as they wait to be picked off one-by-one. In contrast Batman, for most of this story, is bathed in dark blues and greys. His ways are quieter, calmer and motivated by logic. It makes for all the more powerful when Batman has to accept his own fears and uncertainties, becoming surrounded by orange hues as he does.

Bowland’s captions replicate handwritten diary entries helping to draw attention to the honesty that pervades the narration. There is the very real sense that these are the personal thoughts of a deeply secretive and private man laid bare. Being so, Bruce is able to let his guard down to the readers. Part of him acknowledges that he enjoy the violence of his work and yet he also recognises the foolishness of such actions be it brought about by the fist or the barrel of a gun. Indeed, in the end force does not, and cannot, win the day. Empathy does. In the comics’ final moments, we see the kindness and emotional intelligence that betrays Bruce Wayne’s true character.

Ellis, Cloonan, Bellaire, and Bowland’s take on Batman is one that understands the central role that trauma plays in the legend of Bruce Wayne. Trauma turned a frightened little boy into a broken man dedicated to keeping other’s from suffering as he did. He may be vengeance, he may be the night, but man is a fundamentally a creature of empathy. The character’s mission may have begun as an expression of anger against a world that allowed his parents to die in front of him but that has never been his prime motivator. No. What drives Bruce Wayne to do what he does is the same thing that influenced his decision to take an orphaned boy as his ward, to ensure that that young man didn’t end up like him. Empathy has always been the core of Bruce Wayne’s character as much as he may try to deny it. “The Batman’s Design” is a tale that reminds us that even when you’re hurting, when you feel you’re alone, you don’t have to have to give into the hate and the pain. You can chose to live. You can chose to be more. Bruce Wayne couldn’t. Batman exists to ensure others can. There is arguably no better encapsulation of why the Dark Knight’s legacy has endured than this creative team’s contribution to Detective Comics #1000.

A review copy was kindly provided by the publisher.

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Review: ICE CREAM MAN #11 Blurs The Line Between TV And Reality

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While recent issues gave readers a taste of the Ice Cream Man’s powers, ICE CREAM MAN #11 ramps them up to a new level. The nefarious character is now the host of a variety of reality television shows. But the catch is he’s capable of pulling unwitting victims into the show from the comfort of their own homes. And the programs appear to be quite deadly.

ice cream man #11 cover art

Story

W. Maxwell Prince opens this story much like previous issues of the series, introducing a new character who’s thrown into a bleak situation. This time  the spotlight is on Will, a 30-something who is whisked off onto a reality dating show while sitting at home with his relatives. Though shocking in and of itself, the true horror comes when he realizes the contestants and managers are animate mannequins who want to “improve” him.

Will proceeds to jump, unwillingly, from one show to the next. Most of these mimic real-life programs like The Bachelorette or Family Feud. But terror strikes when the Ice Cream Man reveals himself to be each show’s host, forcing Will to undertake grotesque trials to escape. We note his utter hopeless throughout each task as he strives to find a way back to his family.

Prince’s ability to capture the emotions of the distressed Will keeps readers glued to each panel. And it’s only exacerbated by the Ice Cream Man’s terrifying puppet master control over his victim. One feels like we’ve only seen a glimpse of the horrific power this being wields.

Art

Martin Morazzo, Chris O’Halloran, and Good Old Neon give the issue an unsettling, slightly cartoony look that’s perfectly fitting of the story’s nature. Morazzo’s penciling creates a sense of surrealism in Will’s realistic expressions in the face of such dire circumstances. O’Halloran’s bright coloring draws attention to the goriness of each subsequent game show. And Neon’s lettering sets the pace for each horrific scene, tying these artistic elements together.

Morazzo and O’Halloran’s main cover artwork serves as both a tone setter and an expository scene to help manage readers’ expectations. We immediately feel a sense of sympathy for Will as he attempts to break out of the television screens.

Babs Tarr’s variant cover places the entire focus on the Ice Cream Man’s demonic nature. She gives him a sinister-looking expression reminiscent of The Joker from Batman comics. The highly-detailed bugs in his ice cream only add to this effect.

ICE CREAM MAN #11 COVER B art

Conclusion

ICE CREAM MAN #11 isn’t for the faint of heart, but it’s an irresistible work of art. The issue’s horrific spin on reality television makes for a great horror story and reveals more about the Ice Cream Man’s true nature.

How powerful do you think the Ice Cream man really is? Let us know in the comments below!

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INTERVIEW: Michel Fiffe on G.I. JOE ‘SIERRE MUERTE’ and COPRA

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Michel Fiffe has been very busy lately. Last year saw him bring back Bloodstrike over at Image. This year he’s not only taken on a new G.I. Joe mini-series, ‘Sierre Muerte’, from IDW, he’s also brought his cult favorite series Copra to a new home at Image. Michel took a little bit of time to have a chat with us at Monkeys Fighting Robots to talk about all of this and a little more. Read on and then make sure you check out both G.I. Joe: Sierre Muerte and Copra!

MFR: So let’s start with some history. Where you a huge G.I. Joe fan? The comic and the toys?

Michel Fiffe: Mostly the cartoons. I became a fan of the comics as a seasoned reader. I was hypnotized by Larry Hama’s free-flowing, intricate soap opera.
MFR: For those who didn’t pick up issue #1, can you roughly give us a synopsis for ‘Sierra Muerte’? And where does issue #2 find the characters?
Fiffe: Everything hits the fan, so we’re left to see if these characters reckon with the possibility that their existence is indeed a vortex of meaninglessness or not. It’s a barn burner.
Michel Fiffe
MFR: Can you hint at where the story is heading (without spoiling of course)?
FIFFE: Dammit, Manny, there’s no way to not spoil it!
MFR: Did anything specific inspire ‘Sierre Muerte’? 
FIFFE: My desire to see more Latin American nations, fictional or not, represented in the Joe-verse.
MFR: Did you have any access to research on the property, or did you just use your own knowledge as a fan?
FIFFE: I had access to my back issues for general inspiration, but I wasn’t citing anything specific from previous material.
MFR: What about the G.I. Joe universe do you find appealing? What drew you to the project? Fiffe
FIFFE: A disparate group of hard-asses with fully realized personalities and an iconic nemesis to constantly confront? There’s no way I wasn’t gonna find this appealing.
MFR: Are there any other old/childhood properties you want to take a stab at?
FIFFE: There are a couple, yeah, but nothing I can even begin to daydream about. Too swamped.
MFR: Ok, time for some favorites. Favorite Joe? Favorite Cobra? What about a favorite episode of the cartoon? And finally favorite old school issue of G.I. Joe?
FIFFE: Rock N Roll. Cobra Commander. The movie. Issue 104.
 MFR: Okay if we can briefly talk about Copra’s move to Image. What sparked that move?
FIFFE: My desire to no longer self publish and concentrate on making COPRA comics on the regular again.
Fiffe
MFR: For those folks not privy to Copra’s concept, give us a rundown. 
FIFFE: The Dirty Dozen by way of a psychedelic newsprint press. Revenge & violence, live & laffs, fleshed-out characters, all hand-crafted by me. It’s exactly what I want an action comic book to be.
MFR: What do you hope to get from having Copra under the Image Comics banner?
FIFFE: More people discovering the title.
MFR: Are you going to expand the Copra world? Spin-offs? Guest creators? Anything like that?
FIFFE: Nothing like that. I just wrapped up a mini-series and have no plans to ever deviate from the core series. I might have a pin-up or some fan art, but most of it will be 100% me.
MFR: Are there any other projects on deck you can talk about?
FIFFE: C-O-P-R-A
MFR: Okay, final question! What stuff are you digging lately? TV Shows, comics, movies…anything you have taken in that has really has been awesome?
FIFFE: Jesusfreak is a great comic, highly recommended. Been listening to Secret Chiefs 3 for weeks on end at this point. This season of The Bachelor stunk but I bet Paradise is gonna be good. Legacy Music Hour forever!
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