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Saying Goodbye to Chip Zdarsky and Marco Checchetto’s DAREDEVIL

marvel comics daredevil chip zdarsky marco checchetto

Daredevil has been Marvel’s best series for the last four years, ever since writer Chip Zdarsky and artist Marco Checchetto took the helm.

Zdarsky and Checchetto — along with colorist Matthew Wilson, letterer Clayton Cowles, and a handful of guest artists — crafted an epic tale that mostly remained self-contained, which is a rarity in modern, long-running superhero comics. The only exceptions were a two-issue tie-in with King in Black, and Devil’s Reign, an event which essentially served as a bridge between the two volumes of this team’s run. This largely standalone nature did a lot to cement Daredevil as Marvel’s strongest title; it allowed readers to focus in on the story without having to worry about what was happening in a dozen other series. However, that strength would carry little weight if the story being told wasn’t as compelling as it is, and that starts and ends with a fundamental understanding of these characters.

Marvel comics daredevil chip zdarsky marco checchetto
Marvel’s original teaser image from the series announcement.

Matt Murdock is a walking contradiction. He’s a lawyer who moonlights as a vigilante, a peacekeeper who relies on violence, and a Catholic who dresses as the Devil. Zdarsky leans heavily into these contradictions throughout his nearly 60-issue run, ultimately creating a complex character study about a man trying to untangle himself. He masterfully weaves in threads from previous Daredevil runs, adding to those stories while stitching in new threads of his own.

During their run, Zdarsky and Checchetto introduce the Stromwyn siblings, a couple of rich assholes who use their wealth to manipulate politics, economics — and whatever else they want — to their own benefit. The Stromwyns are a persistent presence throughout Daredevil, becoming a thorn in the sides of both the Man Without Fear and his archnemesis, Wilson Fisk. They also add a disturbingly realistic layer to this superhero story; Matt and his supporting cast become champions of social justice, literally fighting against the establishment and the socioeconomic turmoil it causes in a way that we desperately need in the real world.

But good comics are a balancing act, and there’s plenty of traditional superhero fun to be had here as well. This Daredevil run may be an intricate character study and an allegory for real-life strife, but you get plenty of fights with ninjas and other superpowered beings in equal measure. Spider-Man makes a few separate appearances, and every time he does, it’s a standout moment. Zdarsky and Checchetto are able to do ballet on the tightrope and tell a story as action-packed and thrilling as it is thought-provoking.

marvel comics daredevil spider-man marco checchetto

Before wrapping up this rant, I have to gush a bit more about Marco Checchetto. I’ll cop to having only a vague familiarity with his previous work, but in the last four years, Checchetto has not only become one of my favorite Daredevil artists, but also one of my favorite Spider-Man artists, and one of my favorite artists period. His action sequences are engaging, and the way he draws characters carries the series’ weight and emotion. His Kingpin is menacing and his Elektra is drop-dead gorgeous. Actually, everything about Checchetto’s Elektra is instantly iconic, from the way he draws her hair to his design for her own Daredevil costume. I look forward to whatever he draws next, and here’s hoping it’s a Spider-Man book.

This has already gone on a bit longer than intended. I never planned to go into every detail and story arc from this Daredevil run — hell, I only barely touched on Elektra and the massive role she played in the overall story. I simply wanted to sing the praises of this comic now that it’s over and say a “thank you” to Zdarsky, Checchetto, and their collaborators. Hopefully I accomplished that, and maybe inspired someone to pick up the series if they haven’t yet.

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Marvel Comics Exclusive: THE IMMORTAL THOR #1 — Read the first 6 pages!

marvel comics exclusive preview immortal thor al ewing

THE IMMORTAL THOR #1 hits your local comic book store on August 23rd, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive six-page preview for you!

About the issue:
AL EWING, MARTÍN CÓCCOLO & ALEX ROSS GIVE THE GOD OF THUNDER THE “IMMORTAL” TREATMENT!

In Norse myths, they called him Thunderer. Vuer has he been called, and Hloriddi. The Gods know him as Asgard’s King, keeper of Mjolnir, hero of the tales. When injustice grips the Earth and ancient powers bring down the sky, he fights for those who cannot – and when the tale is done, we will know what that cost him. This is the story of THE IMMORTAL THOR.

PLUS: A bonus page written by Jonathan Hickman – WHO ARE THE G.O.D.S.?

The issue is by writer Al Ewing and artist Martín Cóccolo, with colors by Matthew Wilson, and letters by Joe Sabino. The main cover is by Alex Ross, who also did the covers for Ewing’s Immortal Hulk series.

Ewing is giving the God of Thunder the “Immortal” treatment following a 50-issue run on Immortal Hulk that wrapped up in 2021.

Putting [Immortal] on a book I’m writing is a promise to the reader, and to myself,” Ewing told Polygon when the book was announced. “I was the one who pitched the title — not editorial, not anyone else — and it was basically a self-challenge. Can I do a book like that again? Can I do my end of it better this time? I have to try, because the alternative is just lie down and let the grass grow where I fell.

I want to take another swing at that ball, and this time, I don’t just want to knock it into the outfield, I want to hit it right out of the park and stroll calmly around the bases. I want to write something that goes as far and as hard and as powerful as the other book did, to give a similar experience to the people who supported that book and supported me through it and took something deep out of it, but with the benefit of experience.

In the same article, Ewing states that “if IMMORTAL HULK was the Old Testament, IMMORTAL THOR is the New Testament.

Check out our IMMORTAL THOR #1 preview below:

marvel comics exclusive preview immortal thor al ewing

marvel comics exclusive preview immortal thor al ewing

marvel comics exclusive preview immortal thor al ewing

marvel comics exclusive preview immortal thor al ewing

marvel comics exclusive preview immortal thor al ewing

marvel comics exclusive preview immortal thor al ewing

marvel comics exclusive preview immortal thor al ewing


Are you picking up THE IMMORTAL THOR when it launches next week? Sound off in the comments!

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Review: THE CULL #1 – Here There Be Monsters

From writer Kelly Thompson (Captain Marvel; Black Cloak) and artist Mattia De Iulis, comes the beginning of a dimensional-breaking monster story in The Cull #1. Featuring letters by Hassan Otsmane-Elhaou, this opening chapter introduces our main cast and their relationships while teasing something much bigger – literally – to come.

“Something is Killing the Children horror vibes mix with The Goonies-style adventure as five friends set off to shoot a short film on a forbidden rock near their home the summer before they all go their separate ways. But that’s not really why they’re there. One of them has lied. And that lie will change their lives forever.”

Writing & Plot

Kelly Thompson focuses on building her cast of characters and teasing this story’s genre elements with The Cull #1. This group of five friends living close to a rocky beach comes together to make a short film before their new adult lives take them all to different places. In the process, they come upon some sort of alternate dimension – where the core plot and potentially monstrous side-effects come into play. It is admittedly a little tricky to review a chapter that focuses almost entirely on character establishment. Thompson is clearly set on introducing readers to her cast, showing us their interpersonal relationships, and the lives they lead at home. Each person is loaded with their own baggage, from familial abuse to grieving a loss. This works to the comic’s benefit, as each character feels fleshed out by the end of the issue. Naturalistic conversations or one-off windows into each person’s life are paced out in a way that lets each scene stick with the reader. In a moment of brilliance, we don’t get the main protagonists’ motivations until the final page, when the genre breach has been discovered and it’s too late to turn back. The slight hints planted at the beginning of the comic regarding this story’s monsters will have to be enough to keep readers wanting to see some sci-fi horror action interested if the character work isn’t enough. Altogether, Thompson pens a stellar character-focused script that sets readers up for the monster mayhem to come.

Art Direction

Artist Mattia De Iulis is on hand to bring the visual experience of The Cull #1 to life, and he does so in stellar fashion. His eye for detail in both character design and environments is fantastic, and his sequential direction is sharp and well-paced. Each cast member has a unique sense of style and set of features that match their personality. Facial expressions are drawn with an incredible sense of animation, making these characters feel more and more human with each scene. While we don’t get much of the horror/sci-fi aspect in this opening chapter, what we do get is gorgeous and uniquely imposing. Iulis’s fine pencils create a high-production, photorealistic art style seen more often in mainstream comics (see his work at Marvel for more examples). That being said, he still clearly has a defined style outside of just that hi-fidelity approach. This staggering amount of fidelity is matched by his atmospheric color work. Almost every panel is created in a low-light scenario, since this issue takes place in the early hours of the morning. Most of the color is provided by lighting from phone screens, candles, or even a sort of loose RGB-inspired tone. The use of soft, warm tones easily brings readers into the nervous quietness this opening issue uses. When we aren’t indoors, the ocean mist and early morning fog continue to create a sense of setting. As for Iluis’s sequential direction, he utilizes the visual aspect of comic storytelling with meticulous structure. Most pages are made up of four landscape-style panels all stacked on top of each other. As this comic is a window into these characters’ lives, these largely silent panels do all the work of getting readers familiar with the cast using minimal dialogue. There is a sort of cinematic quality that these wide panels create, which makes sense given that the comic is partially about these characters making a short film. Overall, the visual work here is outstanding.

Verdict

The Cull #1 is a deeply intriguing first issue. Kelly Thompson focuses on building the backstories and personal struggles of this group of young adults ahead of the big sci-fi genre twist we know is coming in future issues. Mattia De Iulis’s visual work is a brilliant blend of stylized photo-realism and pseudo-cinematic sequential direction that perfectly creates the tone and pacing for this opening chapter. Be sure to grab this debut issue when it hits shelves on August 17th!

 

 

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Read The First 20 Pages of WHERE STARSHIPS GO TO DIE from AfterShock Comics

aftershock comics exclusive preview where starships go to die

WHERE STARSHIPS GO TO DIE hits your local comic book store August 30th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive twenty-page preview for you.

About the trade paperback:
Point Nemo – the farthest oceanic point on earth from any landmass. A spacecraft graveyard where rockets and satellites can be safely ditched on the ocean floor. In a near future ravaged by climate change, an African astronaut teams with an Indian shipping magnate to mount a dangerous salvage mission to recover the wreck of humanity’s first interstellar starship. But what they find is beyond their worst nightmares.   

Mark Sable (MISKATONIC, WAR ON TERROR: GODKILLERS) and Alberto Locatelli (The Believers, Cinque) bring you a sci-fi horror tale that will make you rethink the space race. 

This 128-page volume contains the entire series, issues #1-5.

The series is by writer Mark Sable and artist Alberto Locatelli, with colors by Juancho!, and letters by Rob Steen. The cover is by Jeremy Haun and Nick Filardi.

Check out our WHERE STARSHIPS GO TO DIE preview below:

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die

aftershock comics exclusive preview where starships go to die


Are you picking up AfterShock Comics’ WHERE STARSHIPS GO TO DIE when it comes out in trade paperback? Sound off in the comments!

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Project 365: One Comic Every Day, Week 32 — Tank Girl Edition

The premise is simple: read one comic every day for the entire year. It seems like a simple task but there is no way that I read 365 comics last year, even if you count the individual issues in collections. So, this year, I am committing myself to this reading challenge, in the hope that I can broaden my reading habits and fully engage with my favorite hobby again.

After the last couple of intensive weeks of reading, writing, and research, I wanted a nice, easy read for this week. A sort of palette cleanser, as it were. Also, something that would help me catch up on the writing side of this project, because I’ve started to slip behind. So, I picked up Manga Publishing Ltd’s eight-issue 1995 UK magazine Tank Girl.

Eight issues of comic and music mayhem with the ultra-violent, post-feminist icon at the lead: easy reading, right?

Tank Girl Magazine published by Manga Publishing Ltd

Tank Girl has a long history dating back to 1988, and first appeared in the UK comics magazine Deadline. From the very beginning, the creation by Alan Martin and Jamie Hewlett had strong ties with UK music journalism and popular culture as a whole. The comic strip lambasted British television celebrities, politicians, and anyone who might be recognizable to savvy readers. The content of those early strips was violent, sexual, crude, and — most of all — anarchic. Tank Girl was punk rock in comic form. There is no coincidence that the image of Tank Girl riding around in her favorite armored vehicle appeared less than two years after the British Prime minister Margaret Thatcher was photographed in a tank. The tone of the comic strip was a clear reaction to the conservative politics of the time. Unlike the PM, Tank Girl appealed to the disenchanted youth of the country, anarchists, and creative freethinkers.

From day one, Tank Girl and her creators had something to say about politics, religion, pop culture, and graphic storytelling.

Unfortunately, the Tank Girl movie seemed to end the growing popularity of the character, and the comic fell by the wayside until 2007 (also Hewlett wandered off to create Gorillaz with Damon Albarn).

The Manga Publishing Tank Girl title started in 1995 and ran until January 1996. Not a long run, but it did produce a wonderful mix of indie music journalism, lad mag style articles, and absurdist comics. The Tank Girl main strip were reprints of the DC Vertigo title Tank Girl: The Odyssey and Tank Girl: Apocalypse, and were joined by the regular back-up strip Fireball by Ian Carney, Roger Langridge, and Steve Whitaker (based on an earlier Hewlett strip for Deadline magazine). Additional comic extras were in the form of Milk and Cheese (dairy products gone bad), extra Tank Girl by a collection of writers and artist, and a one-page musical gag by Jonathan ‘insert funny name here’ Edwards. These one pagers still make me laugh and groan in equal measure.

Journalism in the Tank Girl magazine

The magazine was of its time, at least as far as the text elements go. Underhand insults barely disguised as jokes featured in the Tomato Express opening pages, and any excuse to mention sex and drugs seemed to be the impetus behind most of the other sections. Although, the band interviews and small album/single reviews do seem to explain a lot about my burgeoning taste in the mid 1990s. Many of the band names have probably been forgotten by most people in the UK, and I doubt they made it across the big pond, however, I still listen to the likes of Ruby, Inspiral Carpets, and Red Snapper.

I’m not sure the jokes about Jimmy Savile and the questionnaire to see if you would make a good Michael Jackson would play as well in today’s market. But pushing the boundaries was the name of the game, and this magazine definitely did this back in 1995.

The central element of the magazine was, obviously, the Tank Girl comic strips, especially The Odyssey and Apocalypse. The Odyssey was written by Peter Milligan and illustrated by Jamie Hewlett. The comic was a superb melding of classical literature, the modern novel, and post-feminist grandstanding. It is “structured by manipulating a continuous parallel between contemporaneity and antiquity,” explains Thomas A Vogler in his essay James Joyce Meets Tank Girl for the European Joyce Studies (Vol 15) in 2003. He goes on to comment on the script, noting that it contains “levels of diction that exhibit a Joycean range, from the esoteric, archaic, and polysyllabic […] to the scatological and obscene.” This is because Milligan has a firm grasp on the influences for the story — James Joyce’s Ulysses and Homer’s Odyssey — as well as the original comic strips written by Alan Martin. He is not afraid to mix the highbrow and the lowbrow, demanding the reader is proficient in both worlds to understand the references.

Tank Girl: The Odyssey interior artwork

Vogler says that the story is a push back against media exploitation, something that he infers is damaging the comics purity after the release of the 1995 film adaptation. However, I think that he has under-sold the movie and is quick to dismiss it. The Tank Girl movie was not a financial success and does contain some questionable elements, however, it reached the audience it was aimed at and has become something of a cult classic. Rachel Talalay directed a sincere movie that pulled out the heart of the Tank Girl comic strips, while playing down some of the more excessive elements. And Lori Petty was perfectly cast as the lead.

The Odyssey creates a narrative world for Tank Girl to exist in, while maintaining the absurdist elements of the original 1980s strips. The blatant post-feminist views expressed in earlier strips is also a major part of Milligan’s narrative with the central character flaunting her freedoms and not allowing gendered stereotypes dictate her actions. She embraces both masculine and feminine traits, ideologies, and actions.

Fireball back-up strip

The clever witticisms and pop culture satire that makes the often vulgar Tank Girl strip so appealing, even today, isn’t reflected as well in the back-up strip Fireball. Carney and Langridge’s Cannonball-esq death race of a comic is, on occasions, a car crash of a comedy. Jokes that may have appealed nearly 30 years ago are awkward in a re-read, and some were even uncomfortable at the time. The artwork captures the adult Wacky Races feel that the narrative is aiming for, but a number of the gags don’t land, and the final part rolls to an unsatisfactory end despite the explosive finale. There are sections of the comic worth reading, and it’s not the groaning mess of some of the text sections in the magazine, but it hasn’t stood the test of time like the Tank Girl stories.

Special note, at this point, should go to Jonathan ‘It’s about time I got another mention’ Edwards. His one-page music gag strips and, in the final two issues, the flawed secret service agent comic Simon Creem are excellent little comics that bring joy to the world. Edwards is able to turn a groaning dad joke into a clever play on words mixed with musical references and wonderfully angular artwork, His caricatures are instantly recognizable while still being uniquely his own style. The magazine would have benefited from the inclusion of more of his work.

Interior artwork by Jonathan Edwards

All in all, I have enjoyed this trip down memory lane, discovering where some of my musical influences came from, and getting my fingers grubby on a Tank Girl comic strip. I think that covers off comics 217 to 223, with one left over as a spare.

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Kickstarter Spotlight: Exploring the Enigmatic World of NIGHTLIFE NOIR with Jack Mulqueen

I got to sit down with writer Jack Mulqueen to talk about his latest Kickstarter project, NIGHTLIFE NOIR. NIGHTLIFE NOIR is a dark satire unraveling the twisted and ironic fates of the global nightclubbing elite.

Check out more about this brilliant project here, and what Jack is up to with Prodigious Digits here!

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Marvel Comics Exclusive Preview: SPIDER-MAN #11

marvel comics exclusive preview spider-man spider-boy

SPIDER-MAN #11 hits your local comic book store on August 16th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!

About the issue:
(RE)INTRODUCING – SPIDER-BOY!

The battle to save the Spider-Verse may be over- but spinning out of the restored Web of Life and Destiny returns the spectacular SPIDER-BOY- Peter Parker’s stupendous sidekick! Wait- that can’t be right – who IS this Spider-Boy- and what is his connection to the Amazing Spider-Man?!

The issue is by writer Dan Slott and artist Luciano Vecchio, with colors by Edgar Delgado, and letters by Joe Caramagna. The main cover is by Mark Bagley and Edgar Delgado.

Check out our SPIDER-MAN #11 preview below:

marvel comics exclusive preview spider-man spider-boy

marvel comics exclusive preview spider-man spider-boy

marvel comics exclusive preview spider-man spider-boy

marvel comics exclusive preview spider-man spider-boy daredevil

marvel comics exclusive preview spider-man spider-boy

marvel comics exclusive preview spider-man spider-boy


Are you reading Marvel’s adjective-less SPIDER-MAN? Sound off in the comments!

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Read The First 21 Pages of ASTRONAUT DOWN From AfterShock Comics

aftershock comics exclusive preview astronaut down trade paperback tpb

ASTRONAUT DOWN hits your local comic book store August 28th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive twenty one-page preview for you.

About the trade paperback:
Douglas Spitzer wants to be one of the “astronauts” selected for the crucial Mission Politzer. And just like astronauts like Buzz Aldrin and Sally Ride, Douglas is brave, adaptable, and self-sacrificing. He’s one of the program’s best candidates.

But if he qualifies, Douglas won’t be traveling through space; he’ll be launched into alternate realities on a desperate mission to save Earth from a horrific crisis that has our world on the brink of extinction. Unfortunately, it’s a mission where everything will go wrong, where Douglas’s training and very humanity will be put to the test, and where a deep-seeded secret could sabotage everything. 

Writer James Patrick (KAIJU SCORE, CAMPISI: THE DRAGON INCIDENT) and artist Rubine (SEARCH FOR HU) lead us on a perilous undertaking to save the planet from total destruction!

This 128-page volume contains the entire series, issues #1-5.

The series is by writer James Patrick and artist Rubine, with colors by Valentina Briški, and letters by Carlos M. Mangual. The cover is by Rubine.

Check out our ASTRONAUT DOWN preview below:

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb

aftershock comics exclusive preview astronaut down trade paperback tpb


Are you picking up the trade paperback of ASTRONAUT DOWN from AfterShock Comics? Did you read the single issues? Sound off in the comments!

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Project 365: One Comic Every Day, Week 31

The premise is simple: read one comic every day for the entire year. It seems like a simple task but there is no way that I read 365 comics last year, even if you count the individual issues in collections. So, this year, I am committing myself to this reading challenge, in the hope that I can broaden my reading habits and fully engage with my favorite hobby again.

This week, I’m looking at comics that have some kind of controversy attached to them: whether it’s linked to one of the creators, or the content of the comic. Obviously, this means that there may be some triggering aspects to this post, and the references made. Therefore, you may want to skip this week and come back next week when I’ll talk about some more wholesome comics.

At the end of last week, I looked at Shipwreck from AfterShock Comics, superbly drawn by Phil Hester, and written by Warren Ellis. Ellis was forced to face his disreputable actions when he was accused of sexual coercion and manipulation. The widespread accounts of his misdeeds and his seeming lack of accountability for his actions has led to the writer disappearing from the comic industry. However, his back catalog is still available, and his work is still visible in the history of the medium. Last week, I read one of his comics through the lens of hindsight, applying what we know now about the man to his art. This week, I intend to do something similar with a number of comics that, in one way or another, have links to controversies within the industry. The idea is to see if we can “love the art but hate the artist,” a question raised by Claire Dederer in her book Monsters: A Fan’s Dilemma, and also see if there is a legitimate reason to include these works in a continued discussion of comics.

The Otherside #1-2
Credit: DC Vertigo

Comic Number 210: The Other Side #1-2

The Comic

In Jason Aaron’s tale of the Vietnam war, two soldiers tell their stories from conscription to battle. The hook here is that one is a young American bullied into the war, and the other is a member of the Viet Cong, manipulated by honor and his belief system.

From the outset, this is a violent comic that deals with the trauma and the consequences of war. Aaron sets the scene by referencing a number of pop cultural events over the top of a disturbing image, set in the forests of Vietnam. Both central characters are introduced to readers following scenes of death and destruction, foreshadowing their lives to come.

This is an engaging comic and is very well illustrated with a mix of over the top comical acting contrasting the disturbing, often grotesque, dream sequences. Both central characters become plagued by the war they are entering and their visions are vivid, brutal, and occasionally dark humored. In the first issue’s editorial, Jason Aaron refers to his cousin who was a veteran of the Vietnam war and wrote the short story that Full Metal Jacket was based on. There are similarities between the film and The Other Side, and the influence is clearly there in Aaron’s script. However, the artwork is more inline with the shock horror comics of the 1950s, some of which are referenced briefly throughout the comic.

The Controversy

The Other Side came out in 2006/2007. In 2020, the artist, Cameron Stewart, was accused of predatory sexual behavior and of grooming teenage girls. When the story broke, he was dropped by DC, where he had worked on Batgirl and Catwoman, two titles that had a large female fanbase. It also became apparent that his behavior was not news to many inside the industry. Stories surfaced of convention organizers warning potential victims against spending time with the artist, especially one on one.

Aside from the shock of the original allegations and the numerous stories that followed, was the fact that it didn’t seem to be surprising to a large number of people. There are also stories of Stewart moving cities to avoid the reputation that he earned.

The pattern of the news story was also nothing new in the industry: it followed a format similar to too many other stories. However, where the cases of Cameron Stewart and Warren Ellis differed, is that there was an instant negative reaction to the news that resulted in action being taken against the creators. In some past instances, the allegations were dismissed, overlooked, and down played. Some of the allegations didn’t even become news, instead lingering as bar room gossip until much later.

I previously looked at the way the allegations against Warren Ellis affected the way we read his work, but is the same true for an artist instead of a writer? The simple answer is, yes, but it can be more complex. Reading The Other Side in light of the Stewart allegations becomes harder on an emotional level. You maintain the knowledge of the artist’s personal life in the back of your mind, which means you are consciously looking for reflections of that within the work. With his work on a title like Catwoman, the process is easier than with a Vietnam-based war story like The Other Side. But the knowledge doesn’t go away, so we examine the work that much closer, which, as a result, pulls us further away from the story, engaging less. Even though Stewart is illustrating Aaron’s script without adding any biographical content, it is difficult to read his work without applying his personal behaviors to his visual representations.

The Massive #1-3
Credit: Dark Horse Comics

Comic Number 211: The Massive #1

The Comic

During a year-long event of natural disasters, the shape of the world’s nations changed forever. The oceans reclaimed much of the land and the majority of the survivors found themselves facing new challenges just to stay alive. The once environmentalist leader, Callum Israel, leads the crew of the Kapital on a search for their sister ship, The Massive, and finds that they are still fighting the same old fights against corruption and greed.

In the first arc, Landfall, the crew of the Kapital are introduced across two different time periods. The first sees them chasing down the Massive and trying to ward off relentless pirates. The second storyline is set just after the year of catastrophes, and begins to build the world that the rest of the series is set in. Across the first three issues, these two story threads set the scene and bring the reader into the world of Callum Israel and help to confront his personal dilemmas. It also lays out the environmentalist concerns of the writer and artists.

Artist Kristian Donaldson’s dramatic character work compliments the rigidness of the technology and vehicles that are integral to the comic. There is a real sense of machine versus nature with the human element trapped in the middle. Coupled with the color work of Dave Stewart, the narrative is clear even with the time jumps, and the reader can see a path being laid before the characters. As setups go, Landfall is perfect. It is the end of the world as we know it but not in a way we would expect.

The Controversy

For a while, The Massive was one of my favorite comics, however I don’t talk about it or recommend it to anyone. The simple reason is that the writer, Brian Wood, was accused of mistreating women. Initially in 2013, where he issued a dubious apology to one of his victims, and then again in 2019 when new allegations were made and previous ones repeated, this time forcing Dark Horse to cancel their future projects with Wood (I recommend this blog for details regarding the accusations and how they came about. It has plenty of links and references).

Unfortunately, the pattern of behavior associated with Wood and the way that the industry handled it, is one that seems all too familiar. As with the case of Cameron Stewart, people within the industry knew about the instances of mistreatment, but nothing was done about it. When accusations were made public, apologies and empty statements were made, excuses issued, and the whole thing was swept under the carpet (see this opinion piece on The Comics Journal website). Only when the story becomes too big, the number of women making complaints too high, or the accused becomes undefendable, is action taken within the industry.

With a writer like Brian Wood, the accusations seem to go against the work that he produces. His comics are full of strong, complex and independent women, just like in Joss Whedon’s work. Wood was the first to write an all female X-Men team and, using The Massive as an example, more often than not writes stories that revolve around a central female character, with her strengths and weaknesses pushing the story forward. The persona that Wood gives as a writer is contradictory to the accusations made of his personal life, just like Warren Ellis. Maybe because of the content of the work, it makes it harder to accept the reality of the creator. As readers, we want to respect the artists because we have so much faith and affection with the work: to accept that the artist is less than perfect is to ruin the art work. Once more the conversation returns to “the stain” that Deaderer talks about in her book.

If you go back and re-watch Whedon’s work, you can see a pattern of cruelty dished out to the female lead characters. Was that always there or are we reading into it after the fact? Are we looking for a different power dynamic in the work because we know of the creator’s behavior? The same can be done with Wood’s work. In The Massive, Mary is placed as central to the plot, an enigma to solve so that the greater narrative will make more sense. But is Mary actually a strong figure in the story or is she just a narrative device to be used, a puzzle to be solved? Once Callum can understand Mary, he will finally have control of her and the situation they find themselves in. By breaking her, solving the puzzle, he will become the dominant character and triumph. Or, am I reading too much into it?

I occasionally still read The Massive, but these days I approach it with different eyes, and a certain level of skepticism.

The Fade Out #1-3
Credit: Image comics

Comic Number 212: The Fade Out #1-3

The Comic

From the superb creative team of Ed Brubaker and Sean Phillips, The Fade Out is a noir mystery set in mid 20th century Hollywood. It starts with the murder of an actress and a cover up by the company she is working for. The character, Charlie Parish, knows that there has been a cover up and his attempts to figure out why lead him into the murky Hollywood underworld. Corrupt law enforcement, unscrupulous producers, self-serving actors, alcoholic and drug using writers… this comic has them all.

The writing is tight and precise, just like all of Brubaker’s work. He focuses on character development while slowly creeping along the various plot threads. Phillips’ artwork sets the scene, fixing the action directly into the center of a bygone day Hollywood that is recognizable from classic movies. The art is atmospheric, illustrating hot dry nights, dingy backrooms, and glamorous producer parties filled with bright light and glitter, hiding a darkness underneath. These atmospheric highs and lows work so well because of the coloring provided by Elizabeth Breitweiser who worked with Brubaker/Phillips on Fatale as well as some of their Criminal comics.

The comic is steeped in unscrupulous people and actions. It focuses on the corruption of an industry and the consequences that atmosphere has on the people inhabiting it. Each of the single issues also comes with an essay about the real people of Hollywood from around the time the comic is set. These essays demonstrate that the comic isn’t mere fantasy and the debris of searching for fame litters the streets and graveyards of tinsel town.

The Controversy

We could also title this part as “the dangers of association.” The Fade Out is a comic about corruption and generally unlikable people, and — while the writer and artist have not been involved in any controversy — the colorist on this title has. Elizabeth Breitweiser is an excellent colorist who has worked for most of the major publishers on some of the biggest titles. Her work in The Fade Out and Fatale was perfect for setting the scene and atmosphere of both comics. In 2019, she and her husband set up their own independent publishing company, Allegiance Arts & Entertainment. However, in the year before, the Breitweisers were embroiled in an online altercation between creators in mainstream comics and those associated with a particular outspoken, often referred to as a hate group, comic organization: Comicsgate.

The problem started with a tweet from Mitch Breitweiser seemingly supportive of Donald Trump’s winning of the American Presidency. This resulted in a string of comments from those, mostly working for the mainstream, disagreeing with the sentiment while a section of right-wing creators shouted support. As the Breitweisers adopted a ‘be friendly to everyone’ attitude at first (they had a crowdfunding project to promote), they began to receive endorsements from the Comicsgate crowd. Because neither Elizabeth or Mitch spoke out against the organization, they were seen to be a part of it. This led to a bit of a backlash, and forced the couple to pull out of a comic convention appearance at the Lakes International Art Festival in the UK due to safety concerns.

It is also at this point that Elizabeth stopped working on comics for the main publishers. In the following year, they launched Allegiance Arts & Entertainment, publishing and distributing their own comics with an initial contract to have them stocked in Walmart.

The most curious aspect of this story is that there is very little evidence to show whether the creators were supporters of any comic organization or if they were victims of turbulent times. Most available news stories about the incident come from unreliable online news outlets. Other articles, such as the one from Arkansas Times about the launch of their company, address the issues but suggest that the Breitweisers wanted nothing to do with any of the arguments, and stepped away from an industry that they saw as failing the fans.

Allegiance Arts & Entertainment are still producing comics but with very little fanfare online. They have small announcements of new books and are occasionally featured on ‘comics to avoid’ features due to the perceived past allegiances. However, it is very difficult to find anything online about the controversy surrounding Elizabeth Breitweiser because the accounts on Twitter and elsewhere where it played out have been deleted. We know that she completed her work on the Kill or be Killed title with Brubaker and Phillips but then did not return to any of the mainstream comics where she made her name.

In a society where careers can be made or broken on social media, public promotion and interactions become a rocky ground that is difficult to traverse. Often, saying nothing is the best course of action, however, as the central character in The Fade Out discovers, that can be just as problematic as speaking out. Just like Cameron Stewart in The Other Side, you can’t see Elizabeth Breitweiser’s controversy that surrounded her and her husband directly in her coloring work, but just like in the comic, there is clearly more to uncover below the surface.

Sin City: The Big Fat Kill
Credit: Dark Horse Comics

Comic Number 213: Sin City: The Big Fat Kill

The Comic

Most people will be familiar with Frank Miller’s Sin City series, if for no other reason than it was adapted into a popular, stylistic movie with an all-star cast in 2005. The movie takes several stories from the comic book series and merges them together in an anthology style narrative. In The Big Fat Kill, Dwight comes to the defense of his girlfriend, Shellie, who is being harassed by a former lover. Being Frank Miller, this leads to some excessive violence and a few tragic turns of events. The story deals with police corruption and brutality, organized crime families fighting over territorial rights, and the abuse of women in many forms.

Miller has a unique artistic style, especially in the Sin City comics. Solid black shadows create negative space from which the images emerge, a reflection of the harsh black and white morals of most of the characters. There is a simple right or wrong approach to the characterization which is complicated by the nature of the story. If you, as a reader, can’t buy into the simplification of morals then this book is difficult to read. But this simplification also complicates other aspects of the comic.

The depiction and treatment of women in this comic is a source of contention. Miller hypersexualizes the female characters and, more often than not, makes them victims — even the ones who on first appearance seem strong willed and independent. There is always a hero coming to rescue the damsel. There are also other visuals that can be misconstrued or incorrectly interpreted, such as the swastika throwing stars.

The Controversy

Despite the violence and questionable treatment of women in the Sin City series, it is not the comic itself that is surrounded with controversy, but the creator. In some respects, we might have been better looking at Frank Miller’s Holy Terror, because that’s one of the more controversial of his titles. However, I do not own it, therefore was unable to include it here.

It was with the release of Holy Terror, and some of the online statements that Miller made, that began the vocal backlash against his work. In 2011, when Holy Terror was released, Miller made various outspoken statements on his online blog, one of which attacked the Occupy Movement. This earned him a response from Alan Moore who labeled Millers work as “misogynistic, homophobic and misguided.” There were also accusations of Islamophobia with the release of Holy Terror which led to fans and creators to boycott conventions where the writer was due to appear. In 2021, the popular Thought Bubble convention in Leeds, UK reversed a decision to include Miller as a guest due to backlash on social media.

Unlike some of the other creators I have written about, the controversy surrounding Miller has not ended his career, or even slowed it down. Miller continues to produce work that both excites and offends the industry, depending on where you stand. His work has always been challenging, and he has never shied away from his opinions. Holy Terror might be too close to the bone for some people, but his work has never been easy or agreeable. Where excessive violence has usually been a part of his comic work, the treatment of women and religion has always been questionable. On occasion, the work could be seen as satire or a reflection and judgment on the mass media entertainment as a whole, but this is not always clear and, combined with his online comments, Miller has managed to cause offense.

How is it that one creator can cause offense and effectively be removed form the industry while another can maintain their standing? Part of it may come down to the initial standing that someone like Frank Miller has. He was one of the voices that revolutionized modern superhero comics with a style and substance that was always controversial. His work was also beloved by the comic-reading fans who, in the late 1980s, didn’t have as much access to biographical information about writers and artist. The 1980s superhero comics also had a much different, less diverse, readership than today. The fans didn’t care about the creators’ politics, and as a result, the publishers didn’t either.

Once that reputation has been built, it is difficult to break down, especially when a lot of the original fans are still buying the comics. Take Stan Lee as another example: seen as the father of modern comics by some, his reputation has been challenged on a number of occasions (as evidenced in this review of a book about the publisher) but his standing within the industry hasn’t changed. It would take more than disagreeable opinions to alter the way people interact with these creators’ comics. And that is another difference between Miller’s situation and that of someone like Brian Wood: the controversy boils down to words and opinions, not actions. Although objectionable, Miller’s views are just that, personal opinions. It is possible to pass judgement on someone for their opinions, but it is harder to implement a punishment. Should art be reserved only for the people whose opinions are currently acceptable by the majority? It is understandable that some people would not want to work with Miller, or even be included in the same event, but it becomes harder for organizers and publishers to disassociate themselves on the grounds of personal opinion.

The notion of association comes up again here; any publisher must weigh up the costs of associating with outspoken creators. In the Thought Bubble/Miller incident, the organizers of the convention believed that taking the creator off of the guest list was the best action for their convention. Thought Bubble is a very diverse convention, championing small press and diverse creators, and the inclusion of Miller would definitely harm the convention’s reputation. Other events might not feel affected in the same way.

When we read comics, we take many things from them. Some of those things we may find disagreeable, and we may relate those views to the creator, but that does not mean that we should revoke their right to create comics. We have a choice, as readers and as consumers. We can decide not to engage with certain creators, publishers, and events, just as they have a choice who they work with and how they promote their brand.

 

Batman: Damned
Credit: DC

Comic Number 214: Batman: Damned #1

The Comic

Lee Bermejo draws Batman’s penis. It may be in the shadows, but its shape can be defined.

There is more to the comic, but this is the only aspect anyone talks about when discussing Damned, which is itself a review of the comic. Even after the comic was reissued with heavy shadows replacing the offending member, this comic will only ever be known as the one with Batman’s penis.

The Controversy

The problem is obvious. There was outrage that Batman was drawn fully naked with his penis visible in several panels. Batman: Damned was the first release of DC’s Black Label, a new imprint aimed at a more mature audience. However, the audience wasn’t apparently mature enough for naked Bruce Wayne. Online media was quick to jump on the comic and a host of jokes was posted across Twitter.

What is surprising about this is how fast DC decided to edit out the offending member. The digital edition featured edited pages and all subsequent printings would match the digital version, thus removing any reason to buy the comic in the first place. The main problem here is: why did DC do this? A cynical person might say that it was released in this way to generate a story and make the first issue of Batman: Damned a collector’s item from day one. However, the whole situation highlights a sexist attitude towards mainstream comic production. Other than Doctor Manhattan in Watchmen, there are no notable examples of a penis in mainstream superhero comics. There are, however, plenty of examples of naked, or virtually naked, female characters. In fact, most of the female superhero’s outfits barely cover their bodies. The controversy isn’t really that DC included a few panels of the barely visible Bat-Penis but the fact that it was an outrage and a newsworthy story, while the treatment of the female characters is still so poor.

In the grand scheme of things, is this even controversial?

Murder, Morphine, and Me
Reprinted in The Mammoth Book of Best Crime Comics by Robinson

Comic Number 215: Murder, Morphine, and Me by Jack Cole

The Comic

Originally published in True Crime Comics #2 in 1947, the 14-page comic is, in some ways, typical of the period and features all of the cliches of crime comics. It has gangsters, molls, shoot outs, and punishments for all. Printed under a ‘True Story’ banner, to add legitimacy and greater impact to the disturbing story, the tale is a confession of a female drug dealer who fell in with the wrong crowd and, before she knew what was going on, she was in too deep.

The basic story itself is nothing new, not even in 1947, however, the way that it is told and the artwork by Jack Cole marks the comic out from the deluge of crime stories from the time. Cole’s artwork is visceral and disturbing. He fills the panels with immediacy of action that heightens the threat level of every scene. Some of the images are simply upsetting, stomach churning even, while others are discomforting and disorientating. Cole gets under the skin of Mary Kennedy, the central character, and makes her empathetic, an aspect often missing from the crime comics where the shock value is greater than the characters.

The Controversy

It might seem obvious where the controversy is around this particular comic: the contents are hard-hitting, even by today’s standards. However, Cole’s tale has closer links to the 1950’s comic book scare than most because Dr. Fredrik Wertham specifically referenced one of the panels in his book The Seduction of the Innocent. The panel in question (although not credited in Wertham’s book) is the first panel on the last row of page two. In it, the central character has a hand straddling her face, forcing her eye open, while the unseen assailant thrusts a needle towards her eyeball. The off-kilter border with a wavy frame, distinct on the page, emphasizes the horrific moment while the large, bold text stamps home the terror Mary is feeling.

It is well documented that Wertham was calling for the regulation of comics, deeming many to be unsuitable for the audience that it was either intended for, or who were able to read it. He has also been made a villain in the history of comics. However, in the discussion regarding this particular comic, Wertham makes a good point about appropriateness. The image of a needle almost piercing a woman’s eye is not just disturbing, it has a number of other connotations, especially in regards to violence against women.

Murder, Morphine, and Me
The offending Panel from page 2 of the comic

In an email discussion between Craig Fisher and Bart Beaty about Fredric Wertham, Beaty proposes the fact that in this instance, Wertham might be right in his concerns. In response to a comment made by Art Spiegelman comparing Murder, Morphine, and Me to Salvador Dali’s Un Chien Andalou, Beaty says:

“By equating Cole’s work to a masterpiece of high cinematic modernism, Spiegelman suggests that the two should be accorded the same respect and seriousness. But Un Chien Andalou circulated in theatres clearly designated as adult spaces, while Cole’s work was made available to children as its primary market (as is evidenced by its price). Wertham’s argument would be that neither of these things were appropriate for children, and, in his efforts to elevate Cole for a New Yorker audience, Spiegelman seems to imply the same”

When True Crime Comics #2 was released, it was easily accessible by anyone with 5 cents. Even though there was a large adult readership, children were, more often than not, the target audience for these comics. To equate the comic to a modern medium, would you allow a pre-teen to watch the infamous eye scenes from A Clockwork Orange, or Zombie Apocalypse? Scenes in both movies contain a similar visual as the panel from this comic and both are disturbing beyond the obvious visual discomfort. The question raised here is about accessibility and appropriateness. If this comic was released into today’s direct market there would not be a problem, but would the same be true if it was placed in a newsagent or supermarket next to the LEGO and Minecraft magazines?

Zap Comix #1 published 1968

Comic Number 216: Zap Comix #1

The Comic

The banner at the top of Zap Comix #1 reads “For Adult Intellectuals Only.” It is a humor magazine, packed with obscenities, crude artwork, and vulgar gag comics. There is nothing subtle about this underground comic from 1968, and the main artist, Robert Crumb, is an infamous figure in comics history.

In an rebellious act against the restraints of mainstream comics, the underground movement was born out of a hippy-esq counter culture that wanted to create art in many forms. The production and sale of comics, such as Zap Comix, was a low key affair but the notoriety of someone like Crumb made Zap Comix, and the anthologies that followed, sufficiently big hits.

Modern readers may find Zap Comix a hard read because of the casual sexist and racist commentary and visuals. Crumb did not hold back and poured the darker parts of his psyche onto the pages. Obscenities fly across the panels and are mixed in with the type of school yard gags that made MAD magazine such a hit. There is a lot of good cartooning in the comic but it hasn’t become very well known due to the offense it caused, and the grotesqueness of the jokes and the treatment of the women throughout Crumb’s work does not make for easy reading.

The Controversy

Robert Crumb was a massive influence on underground comix, and it is no surprise that 1968 is often cited as the starting point for the movement because that is when Zap Comix #1 was released. As Roger Sabin has noted, “Zap stands as one of the most important titles in comics history” (from Comics Studies: A Guidebook). Crumb has been hailed as a genius, a forerunner for many modern comic genres, including autobiographical, and his work has been revered in exhibitions and numerous collections.

He was also extremely racist and sexist both on and off the page. Feminist writer Deirdre English and fellow cartoonist Trina Robbins both spoke publicly about the abusive and often violent attitude that Crumb had towards women. Crumb himself admitted that he had a problem. And despite this, his work is openly studied and discussed in academia and all forms of comic journalism. In 2022, a contemporary art gallery in France held an exhibition of his work  to celebrate his style and contribution to comics history.

Why does this occur? Why is someone like R Crumb revered so much by the community despite the fact he behaved so badly? One of the reasons might be because he was part of a counter culture operating outside of the mainstream. The position he held is seen as being different to a staff writer at Marvel of DC. He has been placed on a pedestal, raised to the position of Artist with a capital A, instead of comics illustrator. As such we, the community, allow him special dispensation.

Or maybe it is because he owns his behavior and admits the mistakes he has made. But, in reality, is he any different to Warren Ellis or Brian Wood? Robert Crumb made a sizable contribution to the history and evolution of comics, but does this mean that the stain of his reputation is smaller, harder to see?

I don’t have an answer. I think that everyone should be held accountable for their actions, but I also understand the requirement to study the work that shapes the history of comics. Without people like Robert Crumb, the comic landscape might be very different. However, that does not mean that I endorse his behavior or would promote his work.


Looking at controversial comics and creators is difficult. The pattern of abuse by men in the industry is alarming, but almost as shocking is the number of times people get away with disgraceful behavior because of their position or bankability. There are, also, levels of controversy, with someone’s political opinions being of less importance than abusive and grooming actions. But, of course, in our age of instant media, anything that someone says can be used for or against the person saying it, making or breaking careers in the process. This is the reason why we should not shy away from these topics and discuss them openly. It allows the control to be taken away from heated arguments on places like Twitter, and for real action to be taken, as in the Warren Ellis case. After the storm on Twitter, those affected took control and set up a space for reasonable discussion and care to take place. The somanyofus.com website became a place for the victims to make a stand and own what had happened to them without persecution from social media bullies.

I love comics and I love the history of comics culture. Unfortunately, saying that means that, on occasions, I have to deal with unsavory topics or creators.

From next week, I will move on, and pick out some easy reading, wholesome comics to counter the last two, difficult weeks.

Monkeys Fighting Robots Youtube

Project 365: One Comic Every Day, Week 30

The premise is simple: read one comic every day for the entire year. It seems like a simple task but there is no way that I read 365 comics last year, even if you count the individual issues in collections. So, this year, I am committing myself to this reading challenge, in the hope that I can broaden my reading habits and fully engage with my favorite hobby again.

When it comes to monsters, comics have their fair share. There are, 1) the obvious monsters: the mutated violent creatures that attack the intergalactic and fantasy heroes, 2) the classics: such as vampires, zombies, and Frankenstein’s creatures, 3) the misunderstood: again including the adaptations of Frankenstein but also including those from Big Girls (Image Comics) and, of course, the Thing from the Fantastic Four, and 4) the villainous monsters — the evil people that exist for the superheroes to fight (will Lex Luthor, Norman Osborne, and Wilson Fisk please stand up?).

But, the worst kind of monster associated with comics is the disgraced creator. More and more over recent years, stories, allegations, and criminal proceedings have ended many creators’ careers and tainted the comic industry. When engaged in a project like this one, where a large majority of the reading comes from older material, it becomes difficult to navigate the uneven terrain and avoid the forbidden zones populated with disgraced or triggering creators and comics. Earlier in the year, I spent a week re-reading X-Men titles only to discover that a large section of my collection contained, for want of a better word, problematic writers. There are some websites that don’t even review comics from whole publishers because of their brazen associations with people and groups that appear to stand against one of the central modern comic mantras of ‘Comics are for everyone’.

Most people don’t want to cause unnecessary discomfort by discussing triggering topics or creators. And most definitely don’t want to be seen promoting the work of creators or publishers whose reputation and practices are questionable or even illegal. However, when the focus of an article, such as this, is less about advertising or recommendations and more about the dissection and the discussion of comics as social and cultural history, it is difficult to avoid some creators work.

In her book Monsters: A Fan’s Dilemma, Claire Dederer examines her own journey of interacting with artistic works by problematic creators. Although it doesn’t touch on any comic book creators or publishers specifically, the questions that are raised and discussions that she leads are relevant to the comic industry and its fan base. Is it acceptable to write about and promote the work of Frank Miller, an outspoken man whose opinions and work has caused offense to numerous people, so much so that he was removed from the quest list of the UK comic convention Thought Bubble in 2021? And what about Warren Ellis? A writer of some outstanding, influential work, but also someone who has taken advantage of a large group of women over the years, grooming them in online chat rooms and at conventions. Although he is not currently producing any work, how should people interact with his past work? Roc Upchurch was arrested for domestic abuse, pretty much ending his comic career. It also had knock-on effects for the comic he was working on at the time, which led to further complications with the writer Kurtis Wiebe and the publisher of Rat Queens, Image Comics. Is the mere mention of his name a step too far, or is it possible to examine his work and even engage with new work, if it was to emerge, without condoning his previous actions?

Monsters A Fan’s Dilemma by Claire Dederer

This is a rough sea to navigate, but reading Dederer’s book provides a fascinating and balanced view of the subject. I already have strong views on the connection between Art and Artist, believing that work can, and should, stand on its own two feet without needing to be propped up by the creator — in comics more so than other visual arts. However, this view has been formed over years of studying historical art and culture. It’s easier to discuss the works of a deceased artist than it is someone alive who has perpetrated heinous acts.

I raised this topic briefly in my X-Men week and cleverly sidestepped the issue to focus on different comics. However, I was forced to think about this subject again in Week 30 because of the comics I mindlessly pulled together to read. An exciting proposition of reading comics published through a single publisher, in this case AfterShock Comics, was slightly marred as I realized that one of the titles, one of my favorite titles, was written by Warren Ellis. Do I just ignore it? Replace it with a different title? That would be the easiest option. But, I have other comics I want to read, created by “monsters” as Dederer would name them. The works are important to the history of the British and the American comic industry. They can be classed as works of art along the lines of Rosemary’s Baby by Roman Polanski or Thriller by Michael Jackson, and they are fan favorites or have cultural significance, like JK Rowling’s Harry Potter books. To ignore them does a disservice to the history and study of comics but that does not mean that we have to endorse the creators or condone their actions.

But I started Week 30 with something a bit lighter, something fun and entertaining. It was the start of my read through the AfterShock Comics titles that I own. AfterShock, as a publisher, have put out some of the best titles in the last 10 years, and have had a very good social media presence that was warm, friendly and personal. So, it seems a little unfortunate that this week leads into my examination of controversies.

The Revisionist #1-6
Credit: AfterShock Comics

Comic Number 203 to 205: The Revisionist #1-6 (that’s actually 2 comics a day)

Written by Frank Barbiere and illustrated by Garry Brown, The Revisionist is a twisty-turny time travel story that falls somewhere between Time Cop and Millennium (the movie, not the television series). In the first issue, the reader is introduced to Martin Monroe, who is fully engrossed in his personal mission: killing time travelers in the past to save the future. Barbiere throws the reader into the thick of the action with a sequence straight out of 2000AD. It is an unspecified science fiction-esq setting mixed with violence and high stakes.

After that initial onslaught, however, the story slows down and becomes a journey of self discovery for the central character. His story starts at his lowest point, as a prison rat, squealing on the other inmates to impress the parole board, and one particular prison guard. The conflict between characters is expertly illustrated by Brown who concentrates on facial expressions and the characters postures in order to capture the level of threat and violence. There is a real physicality to the characters and the difference between Monroe and the prison bullies is clearly visible.

Where this comic really stands out is with the color provided by Lauren Affe. There are sequences where the art takes an abstract turn, where Monroe is speaking to his father through a form of telepathy. During these moments the coloring shifts dramatically to an unworldly color palette, making the experience as uncomfortable for the reader as it is for Monroe.

Affe’s effect on the emotional aspects of the plot doesn’t end there, however. She contrasts color themes on opposite pages so that there is a visible divide between the separate scenes. She also alters the background coloring to highlight specific foreground action. The reality of the scene is replaced with emotional signifiers. This is most apparent during fight sequences but also plays a part when focusing on memories, such as on the first page of issue 3 where Monroe is remembering a childhood birthday. The scene is about the relationship he has with his father and there are virtually no background details, only a faded mustard color. This color becomes a motif for Monroe’s memories and begins to bleed into the rest of his life as it spirals out of control.

As the story progresses, it becomes more and more complicated. A new set of bandaged characters enter the mix like an army of Invisible Men who speak a language no-one understands. The more that Monroe “fixes” the past the more time begins to unravel. The only constant is the violence that follows Monroe back and forwards through time.

Despite the complexity, Barbiere keeps a tight hold on the reins of the narrative and it never contradicts itself, except where it is meant to. Brown and Affe’s artwork keeps the momentum of the narrative moving. The layouts and color palettes are designed for an easy reading experience so that the reader’s concentration is on the story aspects.

The influences for this comic are clear and visible within the pages. This is a combination of a Philip K Dick story, with 1980s movie action, and 1990s television storytelling, all filtered through the hands of comic aficionados. The plot is a mix of ideas that can be found in a number of different places, novels, films, other comics, but the tight scripting and the exceptional artwork sells this comic. The Revisionist is a joy to read.

Relay #0-5
Credit: AfterShock Comics

Comic Number 206: Relay #0 – 5

Relay is another high concept science fiction mini-series that draws its inspiration from sources outside of comics. The central concept bears an uncanny resemblance to Stanley Kubrick and Arthur C. Clarke’s 2001: A Space Oddity. In fact, it’s almost as if writer Zac Thompson asked himself “What would happen if the human race went looking for the creators of the monolith?” As an idea, it is very engaging and, after the 0 issue, the examination of a world shaped in the shadow of a monolith and the need by some to find meaning to their life, is a very fascinating concept. Thompson makes his central protagonists curious about the world, like the reader is after opening the comic. This allows the narrative to explore elements of the world, giving the reader insights into the landscape and the people. As the protagonist is shaped by his experiences, the reader is led through the philosophies of the creators.

I enjoyed this series when it originally came out and make time to re-read it every so often. There is a suddenness to the end which makes it less than satisfying. It definitely leaves you wanting more. However, the first issue, the Free Comic Book Day 0 issue, is a magnificent comic by itself. Obviously, it sets up the 5 issue series, but the story this single issue tells is compelling and thought provoking. It questions the birth of religions and hints at the consequences of those belief systems. It has a lot to say for such a short comic.

Jackpot #1
Credit: AfterShock Comics

Comic Number 207: Jackpot #1

With a minor tweak and the removal of the final page, Jackpot #1 would be the perfect, one shot, heist comic. The set-up is simple and the plot unfolds at exactly the right pacing to keep the reader on the edge of their seat. There are a couple of tongue in cheek references to the heist genre and Ray Fawkes is clearly enjoying stirring his sense of humor into the mix. Together with the bold, clean lined artwork by Marco Failla, Jackpot is a cinematic piece of entertainment.

Ray Fawkes has, over the years, produced some challenging comic work. The titles where he works as both artist and writer, such as Intersect and In The Flood, play with the concepts of narrative and visual storytelling. There is no compromise to his vision and his experimentation produces stunning results. But he also knows how to maneuver around mainstream comics, bringing his experimentation to a wider audience. In comics like Jackpot, Fawkes initially produces an experience that is easy to access for readers. He adapts his style to the constraints of mainstream storytelling and acknowledges the popular culture he draws from, such as the Ocean’s 11 film series.

I was lucky enough to see him on a panel a few years ago and his excitement and consideration when discussing a single panel in a comic layout highlighted his attention to detail. He came across as motivated and elevated by the process of creating comics, even mainstream titles. And this positivity shines through in his work. You can’t go wrong with a Ray Fawkes comic.

Shipwreck #1-6
Credit: AfterShock Comics

Comic Number 208: Shipwreck #1-6 (part 1)

There are a lot of really good AfterShock comics still to read. Stronghold, one of the best examinations of the superhero genre since Watchmen (yes, I said it) and Undone by Blood, one of my favorite comics of all time. However, it is difficult for me to skip past Shipwreck for a number of reasons.

Firstly: it was one of the first AfterShock comics I bought, and it impressed upon me the aims of the publisher. Here was a publisher committed to producing great stories and even better comics. They seem to give their creators freedom to experiment with their craft and do not conform to a house style. In 2016, when the first issue came out, this was a fresh and exciting publisher filling a gap that Image appeared to be losing at the time.

Secondly: The artwork, which I will talk about in a minute

Thirdly: At the time, I was a fan of Warren Ellis’ work. He had worked on a number of titles that I enjoyed. He wrote and created Lazarus Churchyard in the early 1990s which was one of my favorites from the anthology title Blast! More recently he worked on Moon Knight with Declan Shalvey, Trees with Jason Howard, and the start of The Batman’s Grave mini-series for DC.

I am going to discuss Shipwreck in two parts. I will look at the comic itself before discussing the writer in relation to his work.

The story’s protagonist, Dr Jonathan Shipwright, finds himself marooned on a new Earth after his experimental dimension hopping spaceship crashes on re-entry. The people he meets make little sense to him and the landscape less so. He is lost, searching for a way home but plagued by secrets that are revealed over the course of the six issues. The central character is complex, with the narrative often implying he knows less than he does and the reader is stranded in the topsy-turvy world desperately trying to find their feet.

The plot is superbly structured across the six issues and is definitely a title you should binge read. There are philosophical discussions about the nature of existence, the purpose of life, and the place of humanity in the world. But it is also a journey of self discovery as Dr Shipwright starts the series running from his life.

The narrative is excellent, however the artwork is better. Phil Hester’s pencils and Eric Gapstur’s inks produce heavy outlines and solid black shadows which gives the comic a distinctive look. Everything on the page serves a purpose and the layouts are extremely satisfying to read. The interchangeable panel sizes, often overlapping or bleeding to the edge of the page with no border, opens up the world and draws the reader in. The figure work is bold and over exaggerated, creating perfect on page acting for the characters. Facial expressions and posturing make this a highly emotive comic. The violence is unsettling and there are moments of grotesque beauty.

Mark Englert holds nothing back with the colors. There is such a variety to the color palette and there are shades I don’t think I have ever seen in a comic before. Englert creates an unknown world through his use of bold, flat colors fields. There is very little subtlety but this works magnificently with the tone of the narrative and the heavy black ink work.

From a purely visual perspective, Shipwreck is one of the best comics released in the last 10 years.

However…

Shipwreck #5 page 18
Credit: AfterShock Comics

Comic Number 209: Shipwreck #1-6 (part 2)

There is an elephant in the room. Shipwreck is one of my favorite comics, as I’ve explained above, and it is something of a standard setter for AfterShock comics and indie/creator-owned comics in general of that time. However, you will not find anyone discussing it because of the writer’s behavior in his personal life.

In 2020, Ellis was accused of sexual coercion and manipulation by several women, and this led to a large group of women detailing an unsettling pattern of behavior. For information about the accusations and the reaction by the community, I recommend visiting the website SoManyOfUs.com. The outcome of the incident was that Ellis removed himself (or was possibly removed) from his ongoing comic productions and all of the titles he was working on ceased. The final issues of The Batman’s Grave were released as the issues had already been completed by that point but that was the end of his comic career to date.

Warren Ellis has not been convicted of a crime, but his actions have made it impossible for him to work in the mainstream comics industry. When it was, prematurely, announced that he was going to continue working on his crime comic Fell, the negative backlash forced Image Comics to release a statement confirming they would not be publishing the comic. The problem this creates for people studying, reviewing, and writing about comics is, how do you handle the back catalog of a problematic writer, like Ellis? He has worked on a vast array of comics, for most of the big publishers, and some of his work are classed as seminal comics work, or at least they were.

In her book Monsters: A Fan’s Dilemma, Claire Dederer asks the question “Can I love the art but hate the artist?” before explaining that, in the modern world, an artist’s behavior can become a stain that affects the audience’s view of the artwork retrospectively.

“The Stain — spreading, creeping, wine-dark, inevitable — is biography’s aftermath. The person does the crime and it’s the work that gets stained. It’s what we, the audience, are left to contend with.” (Dederer)

The simple solution is to ignore the work — pretend it doesn’t exist. In some instances this is easy to do. If the work has had no impact on the culture it is a part of then dismissing it from the discussion is the obvious answer. But more often than not, the artwork has already made its mark. Shipwreck, for example, may not be a historically groundbreaking comic, but it was fairly important to the rise of AfterShock Comics’ place in the market. Not only were they able to sell the comic on the reputation of the writer (who at that point was highly respected and influential), but the comic demonstrated the freedoms that the creators were given and the types of comic the publisher wished to be known for.

There is also another study potential. By re-examining the comic today, we could get a new insight into the character and the creator, just as Shakespearean plays are re-examined when new information is discovered about the playwright’s life. The text hasn’t changed but our perception of it will have.

Take the central character of Shipwreck, Dr Jonathan Shipwright, as an example. In the comic he is an intelligent man, one who is respected and admired by his peers. He has created something unique and sought after by others. He is also running away from his life, trying to leave behind the world for reasons that aren’t clear. In issue five, when Shipwright is asked why he developed a machine to help him escape his home, he replies, “I’m weak and I’m easily led and I’m scared of everything and everyone. I’m a coward. So I built something to help me run away.” In reply, Nina says, “Wow. You’re actually kind of creepy.”

In retrospect, the conversation here could be applied to Ellis’ own actions and engagement with them. He knows that he has behaved badly and not treated people with respect but the stance of “I’m weak” is his way of excusing his actions. He acknowledges that the protagonist, in this case a narrative representation of the writer, would come across as creepy to others but he is still the hero of the work, the misunderstood character just trying to find a place in the world. In issue six, he states, “I’ve been shown murders. Burials. Things that made no sense. Except here. They were the right decisions for here.” Again, this can be seen as an admission of guilt but with a caveat. The mistake wasn’t what was done, but the circumstances under which it occurred.

If you read Shipwreck knowing the accusations aimed at Ellis, the six-part story takes on a different life. It becomes a shielded confession and search for absolution. Dederer’s “stain” infects Shipwreck and gives it a more disturbing undertone. A fascinating journey of self discovery becomes an admittance of guilt but not an acceptance of it.

From a visual point of view, this is still one of the best comics in the last 10 years, and we can’t dismiss the artist’s work because of the writer’s actions. However, our understanding and reading of the comic will be forever stained and that stain changes our perception of the narrative.

For the next seven comics, I am going to look at some more controversial creators’ work and comics that themselves caused a stir when they were released. This means that there may be some triggering aspects to the comics discussed or material that some readers may find objectionable. Therefore I would recommend skipping the next installment if you want to avoid such discussions, but, please come back in a week or so, where I will discuss some more wholesome material.

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