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Review: CROSSOVER #2 – The Calm Before the Storm

Crossover #2 Cover

Crossover #2, out now from Image Comics, is the second issue of this fun, fascinating world that is sure to become an epic for the ages that no comic fan will want to miss.

Crossover #2 Writing Example

A world where all of your favorite characters straight from the comic book pages come to life sounds terrific until you begin to think of all the innocent bystanders that are brutally murdered in the pages of your favorite superhero series. Crossover brings us this strange place where the horrors of people’s response to the heroes maybe even worse than the tragedies caused by the heroes’ presence. Crossover #2 shows us more of this situation where people’s fear turns to hate, which eventually leads to atrocities that are difficult to stomach. As always, Donny Cates creates a tale that establishes a strong emotional connection with ease. Whether it be through an innocent child that you hope no harm comes to or relatable comic-book-loving main characters, Cates gives you a reason to be engaged with the story.

Crossover #2 Art Example

Geoff Shaw’s work in Crossover #2 turns every time that Cates’ story pulls on your heartstrings into a vicious tug that leaves you feeling a deeper connection with the protagonists. The faces are stunningly emotive and bring the issue to life. Shaw also provides some gruesome art when given a chance. This issue didn’t feature much of this, but when Shaw can provide gore-filled art, it is incredibly effective at disturbing the reader.

Dee Cunniffe knows how to set a tone with coloring. Crossover #2 is a shining example of this. From the lifeless colors of jail to the malevolent reds of a threatening office, to the peaceful blues and purples of a “calm before the storm” scene, Cunniffe makes the reader feel the way he wants them to. It’s almost as if every color has a specific purpose, and it transforms the issue into a highly memorable read.

Crossover #2 Lettering Design

Crossover #2 features the lettering and design talents of John J. Hill, who created the fantastic logo of the series and organized the speech bubbles of the issue in a manner that allowed for the dialogue to flow naturally. Hill also uses distinct lettering for the headlines of a news channel in the issue. The choice of fonts and logo beautifully mimics real news stations and wonderfully immerses the reader into the fictional world.

You do not want to miss picking up Crossover #2 from your local comic shop. Cates, Shaw, Cunniffe, and Hill make it an enthralling experience and continue to set up its vast world. It continues to dip its toes into the water of the epic setting they have created, and it will leave you desperate to read more.

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Exclusive First Look: Marvel’s KING IN BLACK: GHOST RIDER #1

marvel comics exclusive king in black: ghost rider #1

KING IN BLACK: GHOST RIDER #1 is a one-shot hitting your local comic shop in March, but thanks to Marvel Comics, Monkeys Fighting Robots has the privilege of revealing the cover and solicit text for you.

The comic is by writer Ed Brisson and artist Juan Frigeri, with a cover by Will Sliney.

About the issue:
THE WAR FOR HELL’S THRONE MEETS THE KING IN BLACK!

All Ghost Rider wants is to destroy Mephisto, round up an army of escaped demons, and secure his seat on the throne of hell. Is that so much to ask? But now a dark god from space has shown up to throw the world into chaos, and some of Johnny’s old friends have come to ask for his help. It may take everything they’ve got to stop this madness. Maybe even…the devil himself?!

I miss writing Danny and Johnny, so was thrilled to get my mitts on Ghost Rider again. I think fans of what Aaron, Juan and I did in our recent series will be thrilled with this one shot, which will answer all of the questions they’ve been asking since it ended. Doing it all with backdrop of such an explosive event is the icing on the cake.” – Brisson

Check out the KING IN BLACK: GHOST RIDER #1 cover below:

marvel comics exclusive king in black: ghost rider #1


Are you enjoying Marvel’s KING IN BLACK event so far? Sound off in the comments!

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INTERVIEW: Director Lance Drake Helps Mess With Reality In Muse: Simulation Theory

Muse is an English rock band with eight studio albums, dozens of hit songs, and an eclectic sound that seems like it’s not only from the future but multiple versions of the future. Director Lance Drake has made music videos for Muse, and now he collaborates with the band for their most ambitious project yet, a film based on their 2018 album, Simulation Theory.

In Muse: Simulation Theory, viewers are treated with intense, powerful, and emotional music. Woven into the concert footage is a narrative that marries the music and its messages to create an overall cyberpunk vibe undeniably Muse. The film’s story puts viewers in multiple realities, including one that’s all too eerily familiar that includes misinformation and pandemics.

PopAxiom and Lance spoke about becoming a filmmaker, making videos for Muse, and working on the ambitious project Muse: Simulation Theory.

The First Film

“Filmmaking for me began at the age of seven,” Lance recalls his earliest years, “while making home movies with friends and action figures. We used my neighbor’s VHS camera and made movies riffing off of the movies of the time. Spielberg and James Cameron movies. They were spoofs of our favorite films.”

From an early age, Lance says, “It became such an obsession for my friends and me that from the age of nine to 16 we created a near three-hour long movie with action figures.”

Lance went to film school then moved out to LA. “Over the years, I got hooked into doing music videos. Over the past ten years, I’ve been mainly a music video and promo director and also doing documentary work.”

Dig Down

“Three years ago, I pitched on a track for Muse,” he says. “It was for the song ‘Dig Down,’ and it was a hail-mary pitch.” Lots of directors make their case for why they should be in charge of a particular project. “I’ve pitched on so many songs with so many bands and so many near misses.”

“But the idea I wrote clicked with the band,” Lance says, “and their manager had seen a lot of my work, which is super-narrative based. I like pushing the boundaries of what is possible in a music video and telling a story in three or four minutes.”

Previously, Lance directed a video for Miike Snow for the song ‘Heart is Full,” which was a “Ghost in the Shell, Akira, action mini-movie.” “Muse wanted to do something cyberpunk leaning,” he continues, “So, I pitched and got it.”

“It was super-exciting!” Lance was not only directing a new project where he could push the envelope but, he admits, “I’ve been a fan of Muse for a long time. I saw them play when I was 16 during the Curiosa Tour. They played on Stage C, which was in the parking lot. They played to maybe 30 people. It’s just crazy to think that all these years later, they’ve become my friends.”

Lance’s pitch for “Dig Down” was an ambitious effort with an important message. “The video stars Lauren Wasser, who is a model, activist, and amputee.”

“I was dealing with personal family trauma,” Lance shares. “I read her story and how inspiring she was that I was like, ‘I want to work with her one day.’ I wrote her into the pitch.”

Lance continues, “We put Lauren in a mini-action movie, and along with the message of the song, it’s such a powerful statement. I still think it’s the best video I’ve done for the band.”

Muse-Simulation Theory-Lance Drake

About Muse: Simulation Theory

Muse is a band that features a distinct rock sound and signature epic stage shows. “What’s unique about these three years with Muse,” he says, “is that they wanted to try something conceptually different from any of their past albums with Simulation Theory.”

“Usually, when doing an album,” Lance explains, “they’ll work with one producer, but they wanted to work with an eclectic mix of producers this time. So, every song basically had a different producer. The thing that linked them together is that they worked with me on the videos. Visually, the album was aligned with one voice, but musically, it’s their most eclectic album ever.”

The process for creating the music and movie for Simulation Theory involved another atypical move. “They also didn’t record the album all at once. The songs were recorded over about a year and a half. They would send me a song, and we’d do a video. So, instead of listening to the album all at once and thinking of something to be like a visual album, we were almost riffing off ideas as we went along.”

“For instance,” Lance continues, “we did this video for ‘Something Human’ where Matt becomes a werewolf. The next song they sent me, ‘Dark Side,’ opens with Matt howling. So, it’s almost like the videos and the music were starting to intertwine. It was a cool, unique thing.”

“Collectively, we did nine or ten videos for the album,” Lance explains further. “They’re all interconnected through a storyline, but it’s still very loose and open. We didn’t want to do something that was a hardcore story, but more like pieces of a puzzle. It is almost like Twin Peaks, where there is a sense and a feeling of the world, but it’s looser and freer. It allows the music to do more.”

Making Muse: Simulation Theory

As the album and visuals evolved together, creating a narrative concert film began to take form. “It’s all grown out of this album Simulation Theory. The cover has characters from the videos. Muse embarked on a world tour. They worked with their touring creative director Jesse Lee Stout to reinterpret the themes we made with the album into a live show. Two big parts of the live shows are these dancers and the scale of the show.”

“When it came time to do the film of the tour,” Lance guides us into the making of a unique cinematic concert movie, “we wanted to capture the scale of the show and how exciting it was, giving people a front-row seat. We also wanted to fill in the story beats of what the dancers were doing.”

Muse: Simulation Theory feels like being on a thrill ride across a rainbow. The colors are vibrant, and the energy is intoxicating. “A big goal for the film was to contextualize the show’s flow and the wardrobe changes, plus bring in some really big ideas that we had for the album.”

Those big ideas are heady but endlessly fascinating. “This idea that we’re living in two realities now since the birth of the Internet. What’s true and what’s not? What’s real and what’s not?”

“A big theme conceptually for the album,” Lance says, “was the song ‘Thought Contagion,’ where an idea, like a meme, is like a virus that spreads. Those two words, ‘Thought Contagion,’ started us on a visual journey of the guys in hazmat suits and the virus.”

Viruses spreading and hazmat suits? Sounds eerily familiar. “It’s so strange that it all came true. From the idea of calling the virus a hoax, to media manipulation, and the mass confusion that we’re all experiencing.”

“We did it in a fun way,” Lance laughs. “I was apprehensive when we went into lockdown. We finished the film, and I thought, with everything going on, that it would come off as insensitive. We didn’t know where it would be right now.”

Muse: Simulation Theory does poke at some of the heated political debates of today. “I think it’s just the right amount of politics, lightness, and brevity. It feels real, but not like you’re being preached to.”

“I’m super proud of the film and what we achieved.” For 95 minutes, viewers receive an audio and visual treat that’s like few, if any, concert films before. “Like everything I’ve done with Muse and my work in general, it’s insanely ambitious. We filmed the entire movie in four days. We shot three days of narrative in London, and then two nights, I shot the live concert at the O2 Arena.”

“It was brutal,” Lance admits about the shoot. “If you saw my office, it was a wall of index cards and story beats. We color-coded for the story and songs. We’d written the script to help fill in what the story was going to be.”

Lance declares: “I’m proud of it, and the fans are loving it.”

muse-lance drake-interview

Muse-Verse

Muse has a massive fan base (this author included) driven by the music to create more than any of the band members could imagine. “The film is a fulfillment of everything the band represents. The power of Muse. Not only are they inspired by so many different types of music and so many forms of art, but they also inspire others.”

“That is what has been amazing throughout this whole process,” Lance says. “The amount of fan art that’s been made, fan videos, and fan fiction, is unbelievable. It’s a Star Wars level of fandom.”

Among the legion of fans, Lance discusses one of his favorites. “There’s this one group called Algorithm Squad, no one knows who they are, and they seem like an organization of hackers who have predicted stuff that we had come out. They made their own documentary on the making of this album.”

Lance thinks that more projects like Muse: Simulation Theory from other artists might be on the horizon. “I feel with a lack of live shows, artists are going to have a lot of touring money to be able to put into creating things like this that go beyond the music.”

The Muse: Simulation Theory experience did a run in IMAX, and to see it at that scale is just a reminder of the power of cinema.

Wrapping Up

Within the dazzling array of visuals and music found in Muse: Simulation Theory, there are plenty of winks and nods to pop culture inspirations. “There are so many movie references. From the opening with the arcade as a reference to Tron, the interview they do with the NPC is like The Day The Earth Stood Still, Matt traveling through time in a Lamborghini is Back To The Future, a car chase that’s like Cannonball Run, and a fight scene is paying homage to “Night on Bald Mountain” from Fantasia.”

Lance shares another movie reference that we’ll let viewers see for themselves. “You’re feeling a glimmer of all these other films.”

The film is available for digital rental or purchase through Amazon or iTunes. But more is to come. “In December, there’s going to be a deluxe box set with a BluRay of the film and bonus physical cassette tape. We partnered with Marvel to make a comic book adaptation. There’s a lot of awesome bonus stuff in that set, and it’s gorgeous.”

Is Muse: Simulation Theory on your watch list?

Thanks to Lance Drake and Backlight PR
for making this interview possible.

Want to read more interviews? CLICK HERE.

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Box Office Flashback: December – A Cop, A Mind Reader, And A Legacy

The box office is a peculiar place that, upon closer look, makes a lot of sense if you take into account the world as a whole. Thirty years ago, an action star ruled the box office with a comedy. Twenty years ago, a man got a glimpse into the mind of women, and ten years ago, a cult classic returned in visually stunning style.

I’ve looked at decades worth of box office data all year long. Each month we’ve witnessed the shifting patterns of movie audiences. Comedies once ruled, where now the epic action film has taken over like never before. Oscar-contending and winning films stood a chance to take the box office crown. Today, you’d be hard-pressed to find much convergence, though 2019s The Joker bucked that pattern as did Black Panther.

So, who took the box office crowns in our analysis this month? Let’s take a look back ten, twenty, and thirty years ago at the biggest movies released in December.

1990 Kindergarten Cop 61.9 million

kindergarten cop-arnold schwarzenegger-comedy-film

By December of 1990, action star Arnold Schwarzenegger was the undisputed king. Earlier in the year, he starred in the science-fiction hit Total Recall, and in December, he returned to comedy with Kindergarten Cop. The film unleashed the famous line “It’s not a tumor!” and further cemented Arnie as a supremely bankable star. Kindergarten Cop co-star Penelope Ann Miller was a rising star who also appeared in the second-place film on this list.

Awakenings came in behind Kindergarten Cop for second place. The film starred the late, great Robin Williams and Robert DeNiro with direction from A League of Their Own director Penny Marshall. The Godfather Coda, a “director’s cut” of the original Godfather, Part 3 from Francis Ford Coppola. Arguably, the most beloved film on this list is Edward Scissorhands, a film from Tim Burton and starring Johnny Depp about that’s sort of gothic rom-com as only Burton could make. In fifth place is Look Who’s Talking Too, a sequel to the talking baby movie that brings back the original cast and adds two new voices in Roseanne Barr and Damon Wayans.

2000 • What Women Want • 110.1 million

what women want-film-mel gibson-2000

Ten years after Schwarzenegger charmed us all with a comedy, fellow action star and Oscar-winning director Mel Gibson starred in a romantic-comedy-drama called What Women Want. In it, Gibson’s chauvinist advertising exec nearly accidentally kills himself. Instead of dying, he wakes up with the ability to read women’s thoughts. Co-star Helen Hunt helps Gibson learn to be a better man and succeed in reconnecting with his estranged daughter.

On the heels of What Women Want was a dramatically different film, the Oscar-nominated Cast Away starring Tom Hanks and Helen Hunt. Hanks is a FedEx employee trapped on a deserted island and spends most of the movie with a blood-stained soccer ball as his friend. December of 2000, third place starred Sandra Bullock as an FBI agent going undercover in the film Miss Congeniality. The Emperor’s New Groove, an animated hit from Disney, came in fourth while The Family Man starring Nicolas Cage in a Christmas movie about a man getting a glimpse of the life he left behind.

2010 • TRON: Legacy • 117.5 million

tron-disney-film-science fiction

Ten years ago, Daft Punk unleashed the most outstanding long-form video for an entire album the world’s ever seen, and its name was Tron: Legacy. Of course, I’m talking about the sequel to Disney’s 80s cult classic Tron, which continued the story of life within the machine. Jeff Bridges returned, and Olivia Wilde lit up the virtual world as a co-star alongside Garrett Hedlund, who played Bridges’ son, Sam. Tron: Legacy was a hit, but talk of sequels didn’t surface until recently.

Tron: Legacy held a healthy lead over Little Fockers, the third (and final) chapter in the Meet the Parents film series, which took second place. In a close third, The Chronicles of Narnia: The Voyage of the Dawn Treader. Like Little Fockers, Voyage of the Dawn Treader was the third and final film of the series. From Narnia, we go to the old west for the fourth place film True Grit starring Jeff Bridges and Halie Steinfeld in a movie from the Coen Brothers, which received ten Oscar nominations but won zero. Yogi Bear, the lovable cartoon bear who steals food, got a 3D CG upgrade and came in fifth place.

December 2020 & Predictions

COVID sure made covering the box office an exciting thing in 2020. The virus devastated the cinema experience, which was already hurting from lagging domestic ticket sales for nearly two decades. As of this writing, Warner Brothers announced they’d be releasing all their 2021 films, things like Dune and Matrix 4, in theaters and on HBO Max at the same time. It’s a painful blow to exhibitors, but it’s also a self-inflicting wound that was inescapable. Streaming subscriber numbers cannot justify the cost of a film like Dune with an estimated budget of 175 million-plus marketing costs. But, you can’t shelf a movie like Dune for too long either. In the end, Warner Brothers may just be waiting out the virus before they open their own chain of branded cinemas meaning the current exhibitors are damned if they do and damned if they don’t. The end of the theater chains we know may be nigh.

Which of these films do you still watch today?
Leave your thoughts in the comments below!

Read more from Ruben R. Diaz!

There’s so much more on PopAxiom!

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BOOM! Studios Exclusive First Look: ORIGINS #3

boom! studios exclusive preview origins #3

ORIGINS #3 hits your local comic book store January 13th, but thanks to BOOM! Studios, Monkeys Fighting Robots has an exclusive five-page preview for you.

About the issue:
Chloe and David have discovered a lost city, populated by the robot servants of long dead humanity. But now that they’ve encountered their first human being in over a century, will they help Chloe and David – or become their enemies?

ORIGINS #3 is by writer Clay McLeod Chapman and artist Jakub Rebelka, with colors by Patricio Delpeche, and letters by Jim Campbell.

BOOM! describes ORIGINS as “a stunning view of a future where humanity’s last hope may be the person who brought about its destruction.

Check out the ORIGINS #3 preview below:

boom! studios exclusive preview origins #3

boom! studios exclusive preview origins #3

boom! studios exclusive preview origins #3

boom! studios exclusive preview origins #3

boom! studios exclusive preview origins #3

boom! studios exclusive preview origins #3


Are you reading ORIGINS? Sound off in the comments!

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Exclusive Preview: DEADPOOL #9 “Enter The Bone Zone”

Exclusive Preview: DEADPOOL #9

DEADPOOL #9 hits your local comic book shop on December 16, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for our readers (Scroll to the bottom for the preview).

The book is written by Kelly Thompson, with art by Gerardo Sandoval, Victor Nava handles inks, Chris Sotomayor drops the color, and you will read Joe Sabino’s letter work. Chris Bachalo and Tim Townsend created the cover.


About the issue:
ONE LAST KISS?! Elsa Bloodstone sold Deadpool out to the bone beast queen! With this tenuous alliance already falling apart, who will save the children? And what about Jeff???


What do you think about Thompson’s work on Deadpool? Comment below with your thoughts.

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Exclusive First Look: AN UNKINDNESS OF RAVENS #4

Exclusive First Look: AN UNKINDNESS OF RAVENS #4

AN UNKINDNESS OF RAVENS #4 hits your local comic book shop on December 23, but thanks to Boom! Studios, Monkeys Fighting Robots has an exclusive first look for our readers. (Scroll to the bottom for the preview.)

The five-issue series is written by Dan Panosian, with art by Marianna Ignazzi, Fabiana Mascolo drops the color, and you will read Mike Fiorentino’s letter work. AN UNKINDNESS OF RAVENS #4 features main cover art by Panosian and illustrator Dani Pendergast.


About AN UNKINDNESS OF RAVENS #4:
A supernatural mystery about a group of high schoolers steeped in witchcraft and the town they live in filled with long-hidden secrets and unchecked power.

The truth about Wilma – and the people she loves most – is finally revealed! But as Wilma is left reeling from these revelations, she and the Ravens discover just where Waverly has been – and it may be more than they can handle.


Do you have AN UNKINDNESS OF RAVENS on your pull list? Comment below with your thoughts.

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AfterShock Comics Exclusive Preview: I BREATHED A BODY #1

i breathed a body aftershock comics exclusive preview

I BREATHED A BODY #1 hits your local comic book store January 20th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
A science fiction horror series about social media, big tech, and influencer culture. 

It’s The Social Network meets Hellraiser. When the world’s biggest influencer posts something irredeemably horrific online, the world changes in an instant. Now it’s up to his social media manager, Anne Stewart, to fan the flames of outrage and create a sensationalist campaign that rewrites the rules of “banned content.” Thus begins a carnival of lust, revulsion, desire, and disgust – all for viral videos.

I BREATHED A BODY #1 is by writer Zac Thompson and artist Andy MacDonald, with colors by Triona Farrell, and letters by Hassan Otsmane-Elhaou. The main cover is by MacDonald and Farrell.

“A HORROR SERIES ABOUT THE VOYEURISM OF VIOLENCE AND THE BIG TECH COMPANIES WHO ENGINEER PATTERNS OF FEAR IN SOCIETY

Check out the I BREATHED A BODY #1 preview below:

i breathed a body aftershock comics exclusive preview

i breathed a body aftershock comics exclusive preview

i breathed a body aftershock comics exclusive preview

i breathed a body aftershock comics exclusive preview

i breathed a body aftershock comics exclusive preview


Are you excited for I BREATHED A BODY? Sound off in the comments!

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Review: Lies And Prophecies In SWEET TOOTH: THE RETURN #2

Writer and artist Jeff Lemire returns to the story that arguable made his career for the second chapter of “Sweet Tooth: The Return.” Where the prior issue was steeped in mystery and confusion about what became of the world since the original comic, this follow-up clears much of that fog by answering some questions and deepening the connection between this series and its acclaimed predecessor.

“Father is not very happy with the boy. The boy should have listened to Father. Surely, every boy needs to play, run, and be wild…but the boy can never be free…not really. Now the boy has done something quite bad and made Father very unhappy. Go to your room, young man! But the rooms here are very small, and dark, and cold, and the boy is not very happy in them. No one is happy. But sometimes, even from a bad time, something special and unexpected can blossom.”

Writing & Plot

Jeff Lemire’s signature style of taking grandiose concepts and shrinking them down into digestible bits via character-building holds here in “Sweet Tooth: The Return” #2. The secrecy and confusion in the last issue is cleared up quite a bit, and it’s accomplished through uh, “The Boy’s” (his name is a spoiler) interaction with the world and people around him. Lemire’s ability to ground stories in how people are affected in a given world is one of the main aspects of what makes him special as a writer. The concepts covered in the original Sweet Tooth are still here, but they’re covered up in a steadily clearing layer of haze. This is obviously due to Lemire not wanting to give away what exactly has happened to this world since the original comic ended, but it’s also a neat narrative trick for people who read the original comic…quite some time ago. I last read all of Sweet Tooth almost 2-ish years ago, and while I remember the key points and characters, there’s a lot that is fuzzy (albeit familiar) to me. Lemire puts us in The Boy’s position whether he intends to or not; showing familiar images in a familiar order, but in a sequence that doesn’t match up. Rediscovering this story and world has been a wonderous experience these first two issues, and it’s made me want to go back and reread the original series even more. Lemire’s charming dialogue sensibilities are still on point, making for a comic that is a stellar mix of tense mystery and character story worth investing yourself in.

Art Direction

I said in my review for “The Return” #1 that this story could not be told without Jeff Lemire’s pencils working alongside his words. This holds true here on the second issue, and I doubt there will ever be a time this changes. Much like his scripts, there’s an almost indescribable charm to Lemire’s art that makes it absolutely perfect for the world of Sweet Tooth. The characters, while all presented in Lemire’s signature rough-hewn thin lines and skinny bodies, all have fantastically well-animated and expressive facial expressions as well as a uniqueness in each person’s design. The details are surprising as well, with articles of clothing being lined with pockets,, seams, and wrinkles that pull off a realism not expected in a comic with this kind of art style. The impossible-to-duplicate aesthetic of this series is also crafted by the watercolor style of Jose Villarrubia. His unique multitude of shades is matches and fills in Lemire’s pencils with a visual eye that pulls off similar tricks to the story’s creator; things are completely grounded in one moment, but then take off in strange and hypnotizing directions when the story gets mythic. The visual look of both this and the original comic is unmistakable, and this story couldn’t be presented with in any other way.

“Sweet Tooth: The Return” #2 is a stellar second chapter that clears up some of the mystery and connects the dots between this comic and the original Sweet Tooth. Lemire’s charming character writing and ever-fantastic plotting hold strong in this issue, as well as his ability to keep a story interesting by giving the reader tasty crumbs of intrigue in every chapter. The visuals by both himself and Jose Villarrubia are the signature rough-edged but delightful aesthetic this series is known for and I wouldn’t have it any other way. Be sure to grab this issue when it arrives at your local comic shop on 12/8!

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INTERVIEW: Tom Scioli on Process, Princess and His New Patreon Account

Scioli

Cartoonist Tom Scioli made waves this year when his comics biography Jack Kirby: The Epic Life of The King of Comic was released (read our chat with Tom about that here). Tom has now followed that up with a couple of new projects, one of which is an exciting new Patreon account. Tom is releasing all sorts of comics there, including Princess, his latest sci-fi story.  Read all about it and make sure to check out all of Tom’s work, it’s some of the best comics/cartoons being put out.


Monkeys Fighting Robots: So when we last spoke Tom, your latest book Jack Kirby: The Epic Life of The King of Comics,  had just come out. Now you’ve started two recent endeavors I wanted to ask you about. First off, you’ve created a Patreon. What made you decide to jump into that?
Tom Scioli: I wanted the extra motivation. I’ve kept busy during the past year, but I wanted the little bit of extra pressure to push me beyond my comfort zone.
MFR: What can readers expect from your Patreon? 
Scioli: I’m sharing comics in progress that I’m working on at the moment, most recently a superhero comic called Super Tiger. I’m sharing PDFs of recently completed works like Young Zeus and Princess. I’m currently coloring one of my older comics, The Myth of 8-Opus, and I’ve been sharing those pages as I complete them. I’ll dig into my archives and share what I find.
MFR: What do you get out and enjoy of Patreon as a creator?
Scioli: I enjoy the contact and engagement. It lets me know which works connect. I made coloring 8-Opus a higher priority because that’s what Patrons kept asking for.
Scioli
MFR: As a subscriber, I gotta say I loved the recent Princess comics you put out. It feels like one of those ’80s movies I would see on a UHF channel as a kid. It cued up memories of stuff like Ice Pirates, the Masters of The Universe film, Last Star Fighter.  Is Princess a recent concept, or one you have had for a while?
Scioli: Working on comics like Go-Bots and Transformers vs GIJOE made me realize that 80’s sci-fi is really where my heart is. I love 60’s Marvel and 70’s DC, but the eighties are my sweet spot. I started working on Princess after I finished Super Powers, so it was probably around 2017.
MFR: You also adopted a style close to what you did in the Kirby book for Princess? Why did you choose this look?
Scioli: It helps the reader identify with the main character.
MFR: 2020 in general has seen a huge surge in Kickstarters, Patreons, Etsy and other self-published routes. Obviously, the pandemic was a huge factor in that, but why do you think indie comics specifically have found so much success in these formats?
Scioli: You can engage directly with your audience. You get feedback at every stage of production. You build an audience and gauge demand before you go to press.
MFR: Where do you see comics going in 2021? 
Scioli: I have no idea. I wish I could predict that. My hope is that once the pandemic is over things are going to bounce back in a big way and all the things we’ve been doing out of necessity will make the whole industry more structurally sound.
MFR: You also started a YouTube Channel, Total Recall Show. Tell our readers about it. And what made you want to do your own video podcast?Scioli
Scioli: I host it with my friend Matt Zeoli. We talk about whatever we feel like talking about that week. Mostly movies and tv shows. Occasionally comics. One of our ongoing themes is we read early drafts of movie scripts and compare them to the finished product. That’s been really interesting. I’m always interested in process and the road from idea to execution. As far as what made me want to do it, I’d been doing a number of Zoom interviews and other people’s shows, and I’ve been a recurring guest on the Cartoonist Kayfabe show. I’d done enough of these things that I felt like I had a grasp on how to make one of these, so why not make my own show. More than anything, it’s an excuse to get together and have the kinds of conversations I haven’t been able to have lately.
MFR: What else are you working on as the year closes? 
Scioli: I’m working on Super Tiger. I’m working on a follow-up to Young Zeus. I’ve got a couple of top-secret projects in the works that I can’t talk about. 
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