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Review: STRANGE ADVENTURES #12 is Tragic and Triumphant

Strange Adventures King

DC Comics’ Strange Adventures has changed the face of comics. This series has taken risks and pushed boundaries, all to deliver a game-changing story. And writer Tom King, artists Mitch Gerads and Evan “Doc” Shaner, and letterer Clayton Cowles stick the landing. Strange Adventures #12 is the complex, bittersweet, and difficult conclusion to an incredibly layered series.

Writing

To say King’s finale to Strange Adventures is “satisfying” might be a bit of mislead. See, King often doesn’t do “satisfying.” He’s more interested in his stories leaving a mark. And Strange Adventures certainly does that. But it does so with complicated stakes and heartbreaking dramatic irony. In one of our storylines, we see Alanna Strange. She breaks out into monologues of Shakespearean magnitude. Her grief is real, her fury is frightening. But, in our other storyline, back when Alanna and Adam are deciding to write Adam’s memoir, we see her full of hope and bright-eyed innocence.

King doesn’t just want to break our hearts with Alanna’s woes. He wants to break our hearts by showing us how far she’s fallen. It wasn’t so long ago that she believed in something. She joyfully begins writing Adam’s book, Strange Adventures, with a cheeky smile. But in the present day, she’s jaded and bitter. The only emotions she can muster are filled with pain. It’s a fitting conclusion. King is discussing what loss and lies can do to someone, with this series. The only reason we might not be fully satisfied, is because King doesn’t want us to be. He wants our heart to go out to these characters. He wants us still to be invested, even after the last page has been turned.

Art

Gerads and Shaner capture the dichotomy of this script beautifully. Gerads’ pages and panels are full of emotion. We see Alanna in tears, her face contorted into painful expressions. But it’s all so earned. Gerads has filled his pages in Strange Adventures, thus far, with subtlety and stoicism. The characters he’s presented have had a quiet dignity to them. So, when the gloves come off in this issue, Gerads makes us feel deeply.

Shaner has a gorgeous simplicity to his panels. When we see Adam and Alanna zip through the sky, wearing their jetpacks, it feels like a picturesque scene out of a 60’s comic. This is a space opera, with invincible heroes and larger-than-life stakes. Occasionally, though, Shaner zooms us in on Adam or Alanna’s face. We see the sadness bubbling below their swashbuckling exterior. And as the issue closes, we see them in their home, together. Shaner presents them as truly human. They seem so vulnerable and normal. It’s the last little heartbreak. Shaner drives the knife right in, making us hope that they can live a normal life together, even though we already know that won’t be the case.

Coloring

Each of Gerads’ scenes have a strong color coming through. The first scene we see is a dark red. It’s the red of blood and the red of a mother’s fury. Then we see the blue of loneliness, as the wages of this battle sink in. Finally, we see a scene colored in the gold of victory. It’s the light in the darkness, the hope in the midst of the trauma.

Interestingly enough, Shaner uses many of the same colors, often back to back with Gerads, to different effect. We see a purplish hue to one of the scenes of Adam and Alanna flying through Rann. Shaner makes it feel like the sun is setting on their time there. And as the issue closes, we see them at home by the blue light of a computer screen. It feels intimate, even cozy, with a hint of sadness. Both artists brilliantly work together to color each scene with intention and emotion.

Strange Adventures

Lettering

The heights of word balloons, on the page, often give us a sense of tone. When they’re high in the panel, they feel energetic. Depending on the scene, they can seem angry, excited, or intense. When they’re lower in the panel, sometimes they’re simply placed their for ease of reading. Other times, it’s to make the dialogue sound like it has less energy put into it.

Cowles shows us the big difference between the modern day Alanna and her younger self. In her scenes in the past, as she flies around with Adam, her word balloons always reach high. She may have just lost her daughter, but she’s trying hard to carry on. She’s working at being excited, at being present. But the modern Alanna is all over the place. She might have word balloons that overlap others as she interrupts and gets people’s attention, but her words often climb down the page. Her exhaustion, in those moments, is on full display. With the strategic placement of dialogue, Cowles tells us just how much Alanna has changed over the years.


DC Comics’ Strange Adventures is not fluffy entertainment. It reaches right into your soul and digs around in there. It’s a fantastic and complex work. Pick up this beautiful finale, out from DC Comics October 12th, at a comic shop near you!

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BOOM! Studios Exclusive First Look: ONCE & FUTURE #21

once future boom! studios exclusive preview

ONCE & FUTURE #21 hits your local comic book store October 27th, but thanks to BOOM! Studios, Monkeys Fighting Robots has an exclusive five-page preview for you.

About the issue:
What ancient and mythical danger awaits Bridgette, Duncan, and Rose as they seek
Rose’s parents in the city of Bath? To complicate matters, an Arthurian knight pursues
them with an offer for Rose and Duncan – join the Round Table or face death. If they
survive the encounter, they’ll be pulled into the next phase of Bridgette’s plan… finding
the lair of the greatest hunter the world has ever seen.

The series is by writer Kieron Gillen and artist Dan Mora, with colors by Tamra Bonvillain, and letters by Ed Dukeshire. The main cover is by Mora, with a variant by Jonboy Meyers.

Check out the ONCE & FUTURE #21 preview below:

once future boom! studios exclusive preview

once future boom! studios exclusive preview

once future boom! studios exclusive preview

once future boom! studios exclusive preview

once future boom! studios exclusive preview

once future boom! studios exclusive preview

once future boom! studios exclusive preview

once future boom! studios exclusive preview


Are you reading ONCE & FUTURE? Sound off in the comments!

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Review: THE LAST DUEL Explores A Brutal Medieval Epic From Ridley Scott

The Last Duel is an epic medieval drama that once again highlights Ridley Scott’s talent. Based on the novel, it does begin to drag towards the middle act with its odd pacing. But an intense atmosphere is established early on and it’s constantly present. Engulfing audiences in this brutal tale about pride and truth that grows increasingly uncomfortable to watch at times. With powerful performances to match the historic backdrop, The Last Duel is one of Scott’s best films to date.

Premiering at this year’s Venice Film Festival, the film has garnered a lot of praise and deserves every bit of it. Scott starts by teasing a gruesome battle that lies ahead. What happens in between is a meticulously crafted journey told through three different perspectives. Brought to life masterfully through strong performances from Matt Damon, Ben Affleck, Adam Driver, and Jodie Comer.

Set in the 1300s, The Last Duel follows Marguerite de Carrouges (Comer), a woman claiming to be raped by a friend of her husband, Jean de Carrouges (Damon). She has accused Jacques Le Gris (Driver), a squire that Jean challenges in return for his transgressions. Affleck and Damon, both collaborated with Nicole Holofcener on this compelling screenplay. A woman’s truth being ignored might have some viewers thinking there’s an agenda here, but the mistreatment of Marguerite highlights the struggles women had to endure during this era.

Comer displays breathtaking range in her role. She channels Marguerite’s mixed emotions so well that you can’t help but root for the character. With sexual assault being the film’s driving force, her character progression is fascinating to watch. The Last Duel may not flow as well for some viewers because of its structure, but it highlights when someone else’s perspective takes control.

Broken into three chapters, it offers in-depth examinations of this love triangle (Marguerite, Jean, and Jacques), allowing viewers to understand the emotions felt by those involved. Admittedly, Jacques is the most interesting character, Driver’s performance will pique your curiosity regarding Jacques’ actions. What’s even more striking is how the film highlights his actions being more of a crime against Jean and not his victim, Marguerite. His infatuation with her, which he believes to be love, grows increasingly disturbing from his perspective.

Capturing how drastically different life for women was in this era only adds to the sympathy you feel for Marguerite. Essentially, she has no say when it counts in regards to a crime she experienced. Her perspective is labeled as the truth when it becomes The Last Duel’s focus. Expectedly, her truth is mocked and ridiculed in favor of her being unsatisfied by her husband. Damon and Driver chew up the scenery with their domineering portrayals of Jean and Jacques. While both offer powerful performances, Comer outshines them all here and the constant closeups of her face draw attention to Marguerite’s conflicting emotions.

Moments of dialogue questioning the level of pleasure Marguerite receives from Jean only assist the idea of her committing adultery on purpose. of course, her perspective provides the most clarity on this lack of pleasure. The violence is in great supply, its gore should satisfy horror enthusiasts in attendance. Towards the middle, The Last Duel does grow tiresome with the same plot points being revisited numerous times. The strong performances keep you invested, but sooner or later the pending battle between Jean and Jacques will be the only interesting component.

Scott captures their battle brilliantly, capturing the animosity between the two until one of them has been killed. Keeping you on the edge of your seat while Jean trades strikes with Jacques. Unlike the film’s earlier battles, Jean and Jacques are contained for their grudge match. This establishes urgency with their battle and the reaction from spectators only raises the unease felt throughout. Harry Williams’ score amplifies the brutality unfolding between the two and embodies the hatred shared towards each other.

The Last Duel is a bone-chilling drama that might drag on longer than it should for some. However, each scene serves a purpose in resolving the film’s main conflict. Comer delivers one of her best performances ever and it’s difficult to not become invested in Marguerite. I can see the film being compared to Gladiator, and The Last Duel isn’t as strong but it is still a great addition to Scott’s resume.

 

 

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INTERVIEW: Hair and Makeup Department Head Angel Hanes Makes WILD INDIAN Feel Gritty and Grounded

Wild Indian stars Michael Greyeyes (Blood Quantum) as Michael, a man with a dark past that haunts him even while he creates an idyllic life for himself with a wife, child, beautiful home, and successful career. Hair and Makeup Department Head Angel Hanes made the film look its grittiest to match the compelling narrative. 

The film begins with two young Ojibwe boys on a reservation. Makwa, later to be known as Michael, is a smart kid but comes from an abusive home. Life’s not easy for Makwa, but he’s got a friend named Teddo, played by Chaske Spencer (Woman Walks Ahead), to make things a little better. But things change for both boys in drastic ways when Makwa kills another classmate. Makwa manipulates Teddo into staying silent about the incident for the rest of their lives. Holding that secret takes its toll on both boys as they grow into men. The film also features Jesse Eisenberg (Man of Steel) and Kate Bosworth (Superman Returns).

PopAxiom spoke with Angel Hanes about getting hair right and the challenges of tattoos, bruises, and more.

Look Polished

Angel’s journey got started in hair school “Back in 2013, I started along with makeup, but I lean more towards a passion for hair. I did that on a client basis while I honed my skills.”

“I’m from Oklahoma,” she continues, “and I worked on a couple of music videos. Then, I moved out to New York and stepped into men’s grooming a little bit more and more aspects of television and film along with red carpet events and things like that.”

Angel loves “doing hair in all capacities and every variation of it. So, I’m always excited when I get to set to do hair and makeup.”

From the red carpet to a film set, what’s the difference? “Definitely, on set, it always has an elevated feel. There’s an aspect of collaboration. On set, I’m there to make them look good for the scene. At a red carpet event, I’m here to make people look their best.”

“In a film,” she continues, “you’re looking for what the character is supposed to embody. So I think it’s possible to overstate the job. You’re not there to make people look polished. Your job is to make sure it matches the scene.”

wild indian-film-interview-hair stylist

About Wild Indian

Wild Indian’s story, like many films, was shot out of order but also features characters at two different times in their life, “so cutting hair regularly and reapplying tattoos,” was vital, Angel says, “There’s a lot of maintenance to keep the look throughout the picture. Sometimes it’s more challenging than others.”

The adult version of Teddo features many tattoos, including some very visible ones on his face. “Those are things that keep me up at night,” she muses. “The tattoos and the physical abuse aspects we had to add were a challenge.”

Makwa’s abuse is a tough aspect of the first act of the film. “The bruise has stages, and we’re also shooting out of order. So, it was a challenge to keep things consistent. We had the physical abuse aspect of the character, but we also used his hair as part of his mental state.”

“Hiding tattoos is a fun one,” she adds. “Every actor seems to have hidden ones. They’ll go and change a shirt, and you’ll be like, ‘where did that come from?’”

Surprises are around every corner on a film set, so Angel says she’s “always thankful for extra hands-on set like Hanna on Wild Indian. It always takes a team for sure.”

“You have to understand your craft,” she says about this one tiny detail in the film, “to know when you’re intentional and when you’re being disrupting. I think once you set an intention with the characters, you can maintain it, but if you’re not intentional, it might not be cohesive, fit the genre, or the decade.”

Angel’s preparation process includes what she calls content overload. “I watch things that I think will assist me in what I’m doing.”

Wrapping Up

“A big inspiration for me was [hair stylist] Oribe,” Angel shares. “He created this line, Oribe, that elevated the industry dramatically. He gave artists tools to create tremendous looks.”

“In makeup,” she continues, “one of my big inspirations is Sian Richards, who worked on films like Black Panther. She designed special FX makeup palettes that I use.”

Angel loves makeup and hair, but she’s “most passionate about men’s grooming. “I’m picky about when people put makeup on men but don’t bring back out their eyelashes and eyebrows; they start to look one-dimensional. You might have evened out his skin tone, but all his facial hair is gone. I think when you lose those features, you lose characters. Sometimes people do too much and don’t focus on the natural aspect of humans.”

“I would love to do a Wes Anderson-esque film,” she replies about a dream project. “I love the whimsicalness and intentionality of all of it. Doing hair and makeup for that would be next level. There’s so much that goes into that, and it would be exciting. I’d also love something like a Marvelous Ms. Maisel.”

Wild Indian is available on demand. So, what’s next for Angel? One answer: a lot. “I have three movies on Lifetime right now, all with fun names. We have Deadly Debutantes, How I Met Your Murderer, and College Professor Obsession. I did hair for Model House, a horror-thriller that we shot here in Oklahoma.” She’s also putting together a production company for the growing film industry in Oklahoma.

Is Wild Indian on your watch list?  

Thanks to Angel Hanes and Lumos PR
for making this interview possible.

Find more interviews from Ruben R. Diaz right here!

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Review: THE UNBELIEVABLE UNTEENS #3 – A Teen Drama From Hell

Creator Jeff Lemire and artist Tyler Crook add more to the ever-expanding world of Black Hammer with The Unbelievable Unteens #3. This chapter keeps up the endearing pastiche of classic teenage hero comics tied into a bog-standard but entertaining plot. With an unsurprising yet well-executed dramatic storyline and phenomenal visual work, this issue helps keep the series compelling – even if it isn’t the height of what Black Hammer has to offer.

“Unbelievable Unteens comic book artist Jane Ito finds her world flipped upside down after discovering that the heroes from her comics were real and she was one of them. As she and the team of underdog heroes begin to reassemble, they find out why their memories were wiped, who was behind this evil plot, and what happened to the powerful foe the demonic Whitewraith!”

Writing & Plot

Jeff Lemire has always managed to mix clever tributes and compelling plots in his Black Hammer stories. With Unbelievable Unteens #3, he may have his most effective pastiche treatment yet, but with a more bog-standard teen hero plot. This issue carries over the obvious Claremont Uncanny X-Men tribute with its teen-drama and almost soap opera style love triangles. Lemire continues the flashbacks to these scenes from the Unteens’ past and contrasts them with their current situation. As more of the Unteens’ memories are restored, more complex feelings leftover that time arise. The overarching plot of this story is not fresh or unexpected.

This is the kind of team superhero story that has been done many times by many creators. However, Lemire is able to keep this story compelling just via his natural dialogue and plot presentation. Every reveal, conversation, and subtle plot point comes about in a steady manner through Lemire’s sense of pacing. The flashback moments help cut the storytelling up with their own unique style. The most fun part of this comic is watching Lemire ape Claremont’s Bronze Age style for his own uses. The inclusions of other Black Hammer characters and locations via namedrops make this comic feel like a classic Marvel or DC joint. This is some of the most successful homage-paying that Lemire has don in a Black Hammer comic thus far. While the plot remains standard fare, its execution remains top notch.

Art Direction

Time to gush once again about Tyler Crook’s art in Unbelievable Unteens #3. The Harrow County artist’s work here is once again an immense demonstration of his abilities. His expressive animations prove equally effective in two totally different coloring styles this time around. Much like the prior issue, this chapter sees Crook switching up his colors and overall approach. He switches from his modern watercolor style in the “current” story to a traditional flat colors and inks style in the flashbacks. This change is what really sells the Bronze Age X-Men pastiche. Crook’s pencils stay consistent throughout, with detailed characterizations and atmospheric color choices throughout. The way he utilizes his murky, fog-choked watercolors in the “modern” storyline sells the desperation and hazy state of the Unteens in their adult lives. He’s also able to draw that old-school style in a manner that would do Byrne and the crew proud.

Verdict

Unbelievable Unteens #3 is a predictable but wholly entertaining chapter in the Black Hammer universe. Jeff Lemire pens a script that utilizes a generic team superhero concept but keeps it exciting with great character writing and a fantastic tribute to classic X-Men sensibilities. Tyler Crook gets to show off his chops at every turn, with his phenomenal watercolors and great old-school style mimicry. Be sure to grab this issue when it hits shelves on 10/13!

 

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Review: ARMY OF THE DEAD Turned A Fun Premise Boring

Zack Snyder is a filmmaker who started his career with a remake of Dawn of the Dead and has been known for making comic book movies. He combines the zombie genre with his comic book style with Army of the Dead.

Las Vegas has suffered from a zombie breakout and the American government has blockaded the city. The American President plans to launch a tactical at Las Vegas to rid the world of zombies, and it would be really cool. Scott Ward (Dave Bautista) gets an offer from Bly Tanaka (Hiroyuki Sanada), a casino owner who has $200 million in his Las Vegas vault. Bly promise Scott and his team they can keep $50 million if they can retrieve the money before the nuke is launch.

Army of the Dead is a film that Netflix has pinned a lot on. It has a large budget for a Netflix film, and it is set to start a multimedia franchise. A prequel film, anime series, and TV series are set to be released and a sequel has been proposed. It was a film Snyder had a big hand in because as well as directing, he produced it, co-wrote the screenplay, and was even the cinematographer. However, Army of the Dead was a lesser effort from the divisive filmmaker.

Snyder wanted to make the ultimate genre mash-up. It was a zombie horror, an action flick, and a heist film all in one. It had the potential to be a film that gorehounds could lap up, but it failed to live up to the hype.

The big problem with Army of the Dead was one that affects a lot of current zombie media: oversaturation. Since The Walking Dead started airing there have been a lot of zombie films, shows, and video games. It’s hard for anything to stand out. Army of the Dead tries to stand out by being a heist film but still felt derivative. The setting and tone of Army of the Dead seemed like the Dead Rising games. It was even structured like a video game.

Even when Snyder and his team did try to do something different it still felt like it was lifted from other properties. The zombies in Las Vegas were split into two types. There were traditional zombies and Alphas, more intelligent zombies that had formed a primitive society. This was similar to the White Walkers in Game of Thrones who had the intelligent leaders and the living dead who were the grunts. Army of the Dead even shared a plot point from the third season of Game of Thrones where it was revealed people made sacrifices to the zombies.

Army of the Dead also had cliches from the heist and action genres. When Scott was assembling his crew, it felt like the Rick and Morty episode “One Crew over the Crewoo’s Morty” because it was so easy. I’m surprised the crew members didn’t say ‘you son of a bitch, I’m in.’ Like many action and heist films, Army of the Dead had characters who had their own agendas and were willing to betray their colleagues.

Being unoriginal can be forgiven if a film it’s fun. Army of the Dead had the potential, but Snyder can be an indulgent filmmaker. He released a four-hour cut of Justice League and with Army of the Dead he delivered a two-and-half long film. Army of the Dead didn’t need to be that long. There was a scene that the film was trying to establish the world and rules for the potential sequels, but the story was thin. It could have come in at a lean 105 minutes.

Snyder’s greatest attribute is his visuals. Even his more criticized films like Sucker Punch and Batman vs. Superman had a distinctive style and he’s usually able to craft some excellent action sequences. Army of the Dead lacked the panache that Snyder’s known for. The action was lacking because there was no sense of style or invention. One of the oddest decisions Snyder made was having loads of out-of-focus shots. It got so annoying that I wanted to shout ‘hire a focus puller!’

Snyder has been seen as a director who takes an overly dark and serious approach. His DC films suffered from this. With Army of the Dead, he made a conscious effect to lighten things up. There were a lot more jokes that were usually expected from a Snyder film. Matthias Schweighöfer’s Dieter was the comic relief character. He was a safe cracker who was excited to work in the abandoned casino, but not so keen on facing the living dead. Stand-up comedian Tig Notaro had a prominent supporting role, and her character had a causal approach to the mission.

Army of the Dead did have some fun moments. When the team go into the casino filled with dormant zombies it had a chilling atmosphere. The characters had to move past them slowly and quietly because they were surrounded. It was an effective horror moment. When the team reached the vault they had to use a zombie to set off all the traps. It allowed for some gory fun.

Army of the Dead should have been a fun gory romp because of its simple premise. What Snyder delivered was an overly long and dull film that stretched a thin premise. It lacked the sense of flash and style that Snyder’s known for.

 

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Marvel Comics Exclusive Preview: AVENGERS #49

marvel comics exclusive preview avengers #49

AVENGERS #49 hits your local comic book store October 13th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
“WORLD WAR SHE-HULK” Goes Nuclear!

War beneath the waves. The Winter Hulk has been sent to Atlantis with a dark mission. And things will get even darker and bloodier if the Russian super-assassin Red Widow has her way. But no matter who wins, She-Hulk and the Avengers will be changed forever! And next month, it all explodes in AVENGERS #750!

The issue is by writer Jason Aaron and artists Javier Garrón & Flaviano, with colors by David Curiel, and letters by Cory Petit. The cover is by Garrón and Curiel.

Check out the AVENGERS #49 preview below:

marvel comics exclusive preview avengers #49

marvel comics exclusive preview avengers #49

marvel comics exclusive preview avengers #49

marvel comics exclusive preview avengers #49

marvel comics exclusive preview avengers #49


Are you reading AVENGERS? Sound off in the comments!

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Review: DEFENDERS #3: Comic Books Are Magic Spells

Defenders #3 Cover

Defenders #3 continues this epic of Marvel’s non-team by diving straight into comics magical connections. As the characters and art demonstrate, a comic book’s structure and narrative are like spells.

Background

Just a bit of recapThe Defenders magically summoned by Dr. Strange and their journey takes them to unusual places. In the chase for a rogue scientist who goes through past versions of the Marvel Universe’s reality, they recruit Taaia, the mother of Marvel’s Great Devourer Galactus.

Defenders #3: A Spell’s Outline

Defenders #3 spread part 1Al Ewing continues the adventure of a lifetime, this time by making clever use of foreshadowing. Harpy serves as the point-of-view character of Defenders #3 and explains her role in the bigger narrative. She’s the one who has to save everyone’s skins the most, as the intro demonstrates. But it’s not just because Harpy’s the only one to retain her full power, unlike the others. It’s because Ewing makes use of Harpy’s childhood as a military brat. spread part 2

The CMYK Model Is Magic

Javier Rodriguez highlights the design of Moridun, the creature who becomes the Devourer from last issue, Omnimax. His cephalopod-like appearance, tall stature, and the way Moridun moves his limbs to cast magic looks just as terrifying as his future form.

Rodriguez also decorates parts of Defenders #3 with symbols that serve as creative exposition for an ancient magic system. Initially, Moridun uses these symbols to demonstrate his power over the fish-out-water Defenders. That is, until the Defenders are shown in panels that are shaped like these same symbols. Which means, even with their pants down, the Defenders have a chance against Moridun.

But it’s the fact that those panels are filled with CMYK colors that stand out. These colors tell the reader that comic books are magic in and of themselves.

The Magic Lettering

Joe Caramagna letters the words of the characters in patterns that befit them. Almost every humanoid speaks with the standard word balloon. But in the Sixth Cosmos’ reality, the more monstrous characters like Moridun and Harpy, with warped word balloons, are normal.

Defenders #3 is Spellbinding

Defenders #3 features an immersing look at how comic books function like magic. Through clever foreshadowing and artistic stylizations of comic book elements, the reader becomes spellbound. The reader is left waiting in anticipation for the next issue.

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Review: SOUL PLUMBER #1 – Back-Alley Exorcism

From writers Marcus Parks and Henry Zebrowski and artist John McCrea, along with colors from Mike Spicer and letters by Becca Carey, comes a gross and goofy slice of religious parody in Soul Plumber #1. Equal Parts Beavis & Butthead  and Preacher, this grimy opening chapter is both outrageously dumb and far wittier than it has any right to be.

“After attending a seminar hosted in a hotel conference room by a mysterious group called the Soul Plumbers, Edgar Wiggins, disgraced former seminary school student, discovers what he thinks is the secret to delivering souls from the thrall of Satan. But after stealing the blueprints and building the machine himself, out of whatever he can afford from his salary as a gas station attendant, Edgar misses the demon and instead pulls out an inter-dimensional alien with dire consequences for all of mankind.”

Writing & Plot

Marcus Parks and Henry Zebrowski bring the feeling of a Garth Ennis and Mike Judge collaboration in Soul Plumber #1. The irreverent humor of a wannabe priest, an insane combat vet, and a spazzy druggie on a quest to fight demons is already akin to something from an early Vertigo or underground comic. Plumber manages to be equally dumb and deceptively intelligent. Some of the trappings of its religious critique are old hat, but they’re hidden under how insane its characters are.

Despite how witless Edgar may be, his genuine desire to help and not judge his profane friends is genuinely endearing. He’s the kind of protagonist you want to root for, despite how dumb he actually is. Think Arseface from Preacher but as a seminary dropout and you’ve got a good picture. The dialogue is snappy, random, and laced with profanity. In other words, it’s perfect for this story. Each character has a different manner of speaking that makes it instantly easy to pin their personalities. Edgar’s naïve scripture quoting clashes with Elk’s friendly barrage of swearing, and even more with Scuzz’s nonsensical drug-fueled ramblings. Will this be a reading experience for everyone? Absolutely the hell not. For the right twisted readers though, this will be a blast.

Art Direction

I honestly couldn’t think of a better artist than John McCrea of Hitman fame to draw the grimy world of Soul Plumber #1. McCrea’s unique brand of messy yet expressive visuals bring these characters to life in spot-on sleazy glory. Each person is designed with their own instantly recognizable design that works perfectly under McCrea’s guiding hand. The scuzzy outer appearances of the cast blend them into this gross world yet become offset by their distinctive expressions. This mainly goes for Edgar, whose sympathetic looks manage to elevate him above his desolate surroundings – but just barely.

Mike Spicer comes through with the colors and therefore much of Plumber’s atmosphere and personality. There’s a distinct grungy indie comic feeling that Spicer’s work brings to the panels that is perfect for this issue. Everything is covered in a greasy green and brown-tinged palette. This kind of soupy look, the kind where it looks like everyone should be covered in cystic acne, is disgustingly perfect. Becca Carey’s letters manage to match the gnarly look of the art. Her rough-edged and sketchy fonts fit the art direction of the comic perfectly, while also ranging in size and focus to match the tone of the dialogue. Every nasty visual aspect of this opening issue offers the perfect amount of scuzzy detail.

Verdict

Soul Plumber #1 is a grimy, hilarious, and deceptively smart opening to this blasphemous mini-series. The script from Marcus Parks and Henry Zebrowski is complete with a colorful cast and irreverent humor that is sure to land with the right crowd. John McCrea and Mike Spicer’s art is detailed and perfectly scummy, crafting exactly the right atmosphere. Be sure to grab this new #1 when it hits shelves on 10/5!

 

 

 

 

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Interview: Scott Snyder Talks About The Future Of comiXology

Interview: Scott Snyder Talks About The Future Of comiXology

We Have Demons #1 written by Scott Snyder with art by Greg Capullo dropped on Comixology today. Yesterday morning we talked with Synder about the future of ComiXology and his three new titles coming to the platform.

LISTEN TO THE INTERVIEW BELOW:

We Have Demons written by Scott Snyder with art by Greg Capullo

Issue #1 Available October 5th

Interview: Scott Snyder Talks About The Future Of comiXology

In practically every folklore throughout history, there’s a struggle between angels and demons–beings of goodness and light and monstrous beings of darkness. But what if this struggle, this war for the soul of humanity, wasn’t rooted in the mystical or supernatural, but in science?

Lam was named after the first female angel, “Lamassu.” Lam never really understood her father’s devotion to their small-town Unitarian church. And when he dies under mysterious circumstances, she starts to question everything she thought she knew.

We Have Demons is full throttle entertainment by two comic book megastars, featuring action, conspiracies, secret organizations, monsters, mayhem, and a climactic war of good and evil with no less than the fate of the world hanging in the balance.

Clear written by Scott Snyder with art by Francis Manapul

Issue #1 Available October 12th

Interview: Scott Snyder Talks About The Future Of comiXology

Welcome to the future, a world where people can connect to the internet neurologically and mediate the real world through the lenses of their eyes, transforming reality. Everything can be skinned to fit a preference from steampunk to old-fashioned Hollywood glamour. If you can name it, you can live it. You choose how you see the world and no one else knows what you’re seeing.

San Francisco, private detective Sam Dunes is working a case when he’s approached by his former police partner, who informs him of his ex-wife’s alleged suicide. But nothing about this adds up. And when he receives a gift in the mail, Dunes finds himself pulled into a wild and twisting mystery that stretches from the city’s deadly underworld to the even deadlier heights of the city’s wealthy and powerful elite.

Night of the Ghoul written by Scott Snyder with art by Francesco Francavilla

Issue #1 Available October 19th

Interview: Scott Snyder Talks About The Future Of comiXology

It was said to be the greatest horror movie in cinematic history. Shot in 1936, “Night of the Ghoul” by writer/director T.F. Merritt was meant to sit beside “Frankenstein” and “Dracula” as an instant classic… But the legendary film never made it to the silver screen. Just before editing was finished, a mysterious studio fire destroyed the footage and killed the cast and crew during their celebratory wrap-party. Rumors of the doomed film’s greatness persist to this day, but no footage from it was ever recovered…until now.

Forest Inman is a horror film obsessive who digitizes old films for the famed Aurora movie studio. When he stumbles across a seemingly forgotten canister of footage, his discovery sends him on a dark odyssey to the California desert, where he’s warned by a mysterious old man that the film’s ghoul is far more than a work of fiction.

Night of The Ghoul is a dazzling work of contemporary horror, intercutting between the present-day narrative and the story of the lost film (drawn by Francavilla in stunning black and white).

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