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Review: The Sweet Seduction of THE HUMAN TARGET #2

The Human Target DC Comics King

“You know how it is, Christopher… There’re some women you can say no to. And some women you can’t.”

With this, writer Tom King introduces us to his take on the superhero, of Justice League International fame, known as Ice. When artist Greg Smallwood shows us this woman you can’t say no to, she’s not what you’d expect. She looks quiet and unassuming. Letterer Clayton Cowles delivers her first, rather short, line of dialogue in a three tiered word balloon. She’s gentle and careful in her speech. With this, we learn two things. One: Christopher Chance, the Human Target, is in big trouble. And two: so are we.

DC Comics’ The Human Target takes no prisoners. It gets its hooks into you, making you fall in love with characters, even when you know they’re doomed. Writer Tom King, artist Greg Smallwood, and letterer Clayton Cowles are masters of seduction.

The Human Target DC Comics King

Writing

King’s writing oozes with dramatic irony in The Human Target #2. Not only do we see how Chance keeps details of his poisoning close to the vest, but every innocent line from Ice is coupled with a caption box of Chance’s narration. He’s reading her like a book, but it’s not keeping him from being reeled in. Christopher Chance is decidedly not James Bond. He doesn’t have everything under control. He isn’t immortal or bulletproof, he’s not immune to a woman’s charms, and he doesn’t have a cure-all gadget up his sleeve. Christopher Chance is a human being. He’s capable of getting himself into all kinds of trouble. And Ice is trouble incarnate. This is why we can’t help but love them both.

Art

Smallwood’s art keeps us delightfully in the dark. While it’s tempting to claim these observations as my own, it’s actually Hassan Otsmane-Elhaou who made many of the discoveries I’m about to lay out, on his brilliant YouTube channel, Strip Panel Naked. First, Otsmane-Elhaou points out that Smallwood only shows us snippets of each scene. We rarely see a character’s full face. They’re either cut off in some way – seeing only their eyes, their lips, their chin – or they’re facing away. It’s the perfect approach to a mystery. We’re left piecing together each scene, trying to make sure we have all the right details.

The Human Target DC Comics King

Secondly, Otsmane-Elhaou discusses, The Human Target #1 showed nearly every panel from eye-level. We, as readers, are on Chance’s level. We relate to him, we solve this mystery with him. But The Human Target #2 is actually quite different in that regard. With Ice entering the picture, we are often looking down at her, and she’s often looking upwards towards Chance. Yet, as the issue progresses, their perspectives begin to level out. We even look up at Ice at some points, as she looks down towards Chance. Smallwood shows the tumultuous nature of their dynamic. This is not a woman Chance can simply understand and move on from. She’s changing as he watches her. She’s capable of more than he could know and he’s constantly reassessing her.

 

Coloring

Smallwood creates an atmosphere like no other artist. You can feel the warm air of his late mornings. You can feel the wind bite when he shows you a freezing day at the beach. But Smallwood’s coloring tells us more than just the temperature of each scene. When Ice tells Chance about her past, we see how she feels about everything. We see the soft blues of a melancholy childhood, the vibrant yellows of a joyful career in the Justice League, and then we see those moods collide in a fateful, complicated memory from that very morning. And all of it is done with a stunning attention to detail, especially in Smallwood’s use of light. The blocky shapes of sunlight look just like they would if you were squinting out at a real ocean. The dark shadows create a stark contrast to the bright spots on characters that have a chat out in the noonday sun. It’s a gorgeous mix of realism, impressionism, and pure comic book joy.

The Human Target DC Comics King

Lettering

This comic is smooth. Not just in its art and story, but in how it delivers its story. Cowles weaves us through each page seamlessly. But it takes a while to get to that point. When we first see Christopher Chance, he’s waking up. His caption boxes stick lazily to the bottom of each panel. His banter with Luigi, a chef in a pizza place, isn’t as smooth as it could be. Your eyes dart back and forth between their dialogue, dipping down to catch Chance’s captions which seem out of the way. But the caption boxes are mimicking Chance’s thoughts. He’s not thinking about Luigi, he’s thinking about how he’s dying. And when Ice arrives on the scene, the captions and dialogue become smoother than ever. We see Chance relax. We can see it in how he talks and how he thinks. He’s at ease, but he’s also fully present in each conversation.


DC Comics’ The Human Target is a stunning series. It’s outright seductive. Despite the dangers and doom these characters face, you have no choice but to love them. King, Smallwood, and Cowles deliver a mesmerizing issue that will pull you deeper still into this mystery. Pick up The Human Target #2, out from DC Comics November 30th, at a comic shop near you. You definitely don’t want to miss it!

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3 Best Online Casino Tips From Experts

3 Best Online Casino Tips From Experts

Gambling online and playing casino games in casinos in Sweden are excellent ways to make money while having a great time. However, it is important to remember that gambling is a matter of chance, with equal chances to win as well as losing. If you’ve had a burning desire to gamble, however, anything and everything is possible. 

You should gain knowledge of some online casino Tips and tricks as well as stick to your strategy if you want to ensure that you find success and win every wagering and casino game you play with bonus utan insättning casinos. 

Read on to know more about the three most successful online casino gambler tips to improve your casino gambling experience. If you enjoyed it, why not check out more content from the author, Dominic Andreasson.

  • Use no-deposit bonuses to your advantage

There are numerous online gambling establishments and online casino sites. Online gambling seems to be your best alternative if you want to engage in an exciting and thrilling interaction where you can have a lot of fun while also making a lot of money. 

However, you should be aware that a portion of the money you win on forms of gambling is subject to taxation; you can also benefit from no-deposit bonuses and Online Casino Welcome Bonus. Another reason to enjoy online gambling is that it allows you to meet new people. 

You are not required to make a deposit or provide any additional funds. And you’d be able to win bonus payments and make more money in no time.

  • Look into the game’s creator i.e. the developer of the game

On the online platforms, it is obvious that in this digital age entertainment culture influences the modern online casino themes and ventures. There are numerous online gambling websites as well as portals, all of which are managed by distinct managers/developers and project managers and have many distinct themes like adventure, maze, and many more based on the entertainment industry. 

If you want to know and understand more about the developers of the online games, you can do so by visiting their website. The website also includes all of the service providers’ contact information. 

You can contact people or even strike up a conversation with them if you have any questions about a transaction or any other issue. You can also try sending those emails to the email account and easily resolve your problem online.

  • Get to Know Your Strategy and plan accordingly

Obviously, there are some games at online casinos that will not benefit from any strategy. When trying to play online slots, for instance, there is no strategy that you can have been using to help you win. However, games like blackjack and poker allow you to increase your winning percentage but unless you learn the proper strategic plan. 

Other games, such as roulette and craps, do not even give you much control over the outcome, but then you can improve your payout percentage and reduce your house edge by placing different bets. 

There are numerous resources available to assist you in learning these techniques. Eventually, luck would even out, as well as the best gamblers will be those who understand how to play the games correctly. 

One of the defining characteristics of successful gamblers is self-control. Even if you have the best strategy, there will be times when you face challenges. 

That kind of volatility is driven by luck, and there’s nothing you can do about it. Try to be patient and wait for good fortune to come your way. 

Also, be willing to accept that certain sessions will undoubtedly be losers, which is unavoidable due to the house advantage. Your main outcome will be much stronger than the gambler who has been all over the place with one‘s strategy if you keep focus.

Final Thoughts

In conclusion, the following tips mentioned above were some of the best online casino gambling tips to improve your game and chances of winning to the most. It is important to not only play consciously but also to play with a limited budget that will help you stick with the limited amount as set by you. 

You can learn about the advantages of playing gambling games and how to win money on slots using the information provided. So, if you’re bored, go online and play online slots and betting games to make a lot of money! 

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Review: JOY OPERATIONS #1 – A Lesson In Overwriting

Modern comics icon Brian Michael Bendis (DaredevilAlias) and artist Stephen Byrne team up for Cyberpunk-action hijinks in Joy Operations #1. This opening chapter for Bendis’s Jinxworld imprint at Dark Horse is impeccably drawn and presents some cool ideas, but it’s so harshly overwritten that it’s a labor to enjoy.

“Fifty-five years from now. Joy is an EN·VOI. A special agent of one of the JONANDO TRUST. Trusts are corporate-owned cities that are the centerpiece of modern society. She rights wrongs for the trust. She is excellent. Perfection. Hard on herself. Driven. Almost legendary in some parts. Until one day a voice pops in her head trying to get her to betray everything she has ever believed.”

Writing & Plot

Bendis has decided to contribute to the current wave of Cyberpunk popularity with Joy Operations #1. Our physically augmented, skyscraper-parkouring, power-hungry executive protecting protagonist, Joy, is proof of that on her own. Bendis’s use of made-up in-story words fits the futuristic, corporation-driven setting being built here on the tentpoles of the genre. I can’t really discuss the plot in any capacity, though. This is because Bendis delivers the core in a two-page spread full of painfully obnoxious expository dialogue. In fact, the entire comic is covered in this ridiculous style. It’s like the Whedon-esque quip-filled dialogue that gets meme’d all the time now, but slapped with an MR rating so Bendis can use the F-word ever third line.

What’s so unfortunate about this last point is that there is so much potential in this idea. Bendis writing a street-level Cyberpunk tale rife with action and corporate corruption is a relatively easy sell. He puts some neat ideas on display here, like representing how hacking someone’s brain could look. He also has several great moments of quiet, wordless bliss where he lets Byrne do the storytelling with stunning visual work. These qualities are overshadowed stamped by the unending juvenile internal dialogue that covers every panel. There’s a twist to this naration that could have been interesting – if it wasn’t so damned annoying. Bendis’s writing execution is just so grating that it ruins any momentum this comic could have had.

Art Direction

Joy Operations #1’s saving grace is Stephen Byrne’s outstanding artwork. His crisp, detailed linework and vivid, atmospheric colors make the rest of the comic’s delivery semi-bearable. Joy’s design is relatively par for the course as far as modern Cyberpunk characters go. However, it’s the fluidity that Byrne gives her that makes the character shine. Her facial expressions and graceful combat movements make her exciting to follow and engaging to interface with where the writing fails to do so. Byrne’s flexible, unconventional panel direction has scenes bleed seamlessly from one moment to the next like a gorgeous techo-tapestry. His choice of color is perfect for the story being told here, with neon city lights reflecting in the night sky and off of character’s faces. I would like to see more of the cityscape itself, but I’m sure there’s more of that forthcoming.

Where the script falls short, the visuals convey the experience of this comic beautifully.

Verdict

Joy Operations  #1 is a gorgeously constructed comic from the visual end with a woefully overwritten and obnoxious script. Bendis has some cool ideas scattered about in here, but it’s all marred by how he conducts the narrative voice. Stephen Byrne’s art does a lot of work fixing what the writing gets wrong, but whether that makes this worth your time is up to you. Joy Operations hits shelves on 11/24.

 

 

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Review: THE HARBINGER #2 – A Conflict on Two Fronts

The Harbinger #2 Cover

The Harbinger #2 is where this Valiant Entertainment series really begins. Peter Stanchek’s inner conflict starts tying into a bigger story that’s at work. On November 24th, comes a story about how having power isn’t quite the same as having strength.

Recap

Visual reminderPeter Stanchek of the Renegades is back from the dead and only Chicago’s Psiot City inhabitants are happy about it. Now, Peter has to face off against Chicago’s state superheroes and his inner self, The Renegade.

The Harbinger #2: Down With The Renegade!

Between writers Collin Kelly and Jackson Lanzing, there are two plots brewing. The Harbinger #2 puts a compelling focus on Peter Stanchek’s legacy as “The Renegade.” The last issue introduces readers to The Renegade, an angry, self-loathing thoughtform who represents Peter’s past. While Peter tries to be better than The Renegade by being more moral, we tragically witness some of his shortcomings. This manifests in the form of The Warning, a group of mercenary superheroes who have a bone to pick with Psiots. The violations they enact on Psiots, by stripping the Psiots of their minds, suggests a truly insidious plot; a campaign for ideological gain.

The Harbinger #2 spread

Hyper Expressive Detail

Artist Robbi Rodriguez continues to illustrate some eye-catching artwork in The Harbinger #2. The facial language of the characters gives readers a very good idea of their personalities. Just one look at how the villainous Futurist nonchalantly reacts to Peter’s presence gives readers a glimpse of his scheming. That’s not even including how otherworldly Peter’s powers look, especially with the coloring of Rico Renzi. Unlike the more mundane powers of one civilian, Peter genuinely looks powerful enough to take on the world.

On the note of that civilian Psiot, Young Ago, Hassan Otsmane-Elhaou uses his lettering in conjunction with the artists to showcase his powers. The way Young Ago’s words take up so much space and obscure the SWAT Teams demonstrates how much power he has in a situation. In juxtaposition with Psiots standing nonviolently up to these oppressive police forces, Young Ago’s powers might not look as fancy, but that doesn’t mean he can’t hold his own.

Get Involved In The Harbinger #2

The Harbinger #2 is where the series gets really interesting and makes a big impression. A plot is brewing and it all revolves around Peter’s character arc. To go along with this is artwork that demonstrates the flashy powers of these characters. Readers are going to be left waiting expectantly for the next great issue of a story that gets better and better.

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Marvel Comics Exclusive Preview: THE DARKHOLD: BLACK BOLT #1

marvel comics exclusive preview darkhold black bolt

THE DARKHOLD: BLACK BOLT #1 hits your local comic book store December 1st, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
THE KING OF THE INHUMANS BREAKS HIS SILENCE! Black Bolt’s mighty voice is his greatest gift…and since childhood, it has been his greatest curse. Recruited with four other heroes to read from the Darkhold, a powerful evil text written by the elder god Chthon, Black Bolt thought he was signing up for a battle befitting a king. But the true battlefield…is his own mind. Critically acclaimed writer Marvel Russell brings you a scream-worthy story that will break an empire!

The issue is by writer Mark Russell, penciler David Cutler, inker Roberto Poggi, colorist Matt Milla, and letterer Clayton Cowles, with a cover by Travel Foreman and Dan Brown.

Check out the DARKHOLD: BLACK BOLT #1 preview below:

marvel comics exclusive preview darkhold black bolt

marvel comics exclusive preview darkhold black bolt

marvel comics exclusive preview darkhold black bolt

marvel comics exclusive preview darkhold black bolt

marvel comics exclusive preview darkhold black bolt

marvel comics exclusive preview darkhold black bolt


Who is your favorite Inhuman? Sound off in the comments!

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Op-Ed: Superhero Comics Are Held Back by Their Noncommitment to Change

noncommitment in superhero comic books -- cover from Dan Slott's Spider-Man

Comic books are a relatively recent medium of art but, unlike other art forms, comic book characters haven’t changed much. They have been around since the near beginning and are still thriving today, still protected by copyright law and owned by the same publishers. People have come and gone in that time frame, and these beloved characters have gone on their own path, but not as much as an outside observer would expect. Especially recently, any change in status or lessons learned in superhero comic books are reverted after a short period, leading to many versions of the same story being told repeatedly. There are many reasons why this occurs, but it results in  stories without consequences and leads to stagnant characters.

End of Parker Industries -- example of noncommitment in superhero comic books

The Stagnant Spider-Man

A prime example of a character in superhero comic books that is often refused the opportunity to grow is Peter Parker’s Spider-Man. This can be seen in Dan Slott’s run of The Amazing Spider-Man and The Superior Spider-Man. Whether or not you enjoyed Slott’s time with Spider-Man, you must give him props for doing something different with the famous web-slinger. For those unfamiliar with the run, Doctor Octopus took over Peter’s body, becoming the “Superior Spider-Man” for an enormous portion of the run. Peter was eventually restored to his original body but found himself in charge of Parker Industries — a global company that employed thousands. This was a drastic shift from the typical making-ends-meet Peter we know from his appearances in other media. Slott’s run would be a fantastic example to refute my premise that superhero comic books refuse to change, had it ended differently.

By the end of his run, Parker Industries was gone, and Peter was poor once again, bringing back the typical image of Spider-Man that most people have in their minds. One of the only large changes Slott had made to the character was allowing him to finish his graduate degree — a change that was reversed in the first issue of Nick Spencer’s run with the character (not including the story he did for Free Comic Book Day). Slott discussed this purposeful reversion of the character in an interview he did with Syfy Wire in 2019. “I always knew his company was going to lie in ruins by the end of the story… I always knew I was going to return it to factory setting before I passed it off to the next guy.” This is a kind and considerate action to take when thinking of future writers of the character but results in a dull overall story with no lasting consequences from supposedly earth-shattering storylines.

Crisis on Infinite Earths -- actual change in superhero comic books

Another Consequence

One consequence of this noncommitment to change in superhero comic books that permeates most Marvel and DC Comics characters is the feeling of no stakes during huge events. For example, when DC Comics has a “Crisis” event today, it is never anywhere near as impactful as the original Crisis on Infinite Earths. Even if similar situations occur, such as two major characters dying, it still won’t have the same effect. Because well-versed readers are aware of how infrequently significant changes stick. Even when the publisher decides to keep a major change, such as Alfred Pennyworth’s death in Batman #77, it still doesn’t make a lasting impression since it is a “Boy Who Cried Wolf” scenario. We’ve had Superman, the Flash, Batman (several times), Jason Todd, and Damian Wayne die and then come back to life. Who’s to say that Alfred won’t come walking out of the tomb any day now?

The Flip Side of the Coin

One may argue that this act of returning characters to a well-known state at the end of a writer’s run is a fantastic action because it allows for the first issue of a run to be more accessible to new readers. This is a valid point, as I firmly believe that the superhero comic books (and the comic book industry in general) should put as much effort as possible into drawing in new readers. Still, it does put aside the interests of individuals who have been following a series past the end of a writer’s run in favor of those of a new reader. Also, the only way to keep returning to the same state over and over again is to ignore the character’s long history, constantly reboot, or have such unchanging and boring characters that they don’t shift in any noticeable way after many years. As long as the certain core elements of a character are kept — their heart, philosophy, and ideals — they will be recognizable.  The character will have decades more history impacting their every decision, so whether the character works at the Daily Bugle or not is inconsequential.

Alfred RIP cover -- example of noncommitment in superhero comic books

Conclusion

Claiming that comic book characters have not changed over their extensive history is ridiculous, but it doesn’t take a detective to see that slightly altered versions of the same story have been told again and again for major characters in superhero comic books. They are rarely allowed to grow and learn their lessons, leading to a character that seems either stubborn, stupid, or stuck in an endlessly long streak of bad luck. This doesn’t mean that the storytelling within current superhero comic books is dull — else I would not read so many of them — just that it is disappointing to see a character supposedly growing and changing throughout a run, only to have them continually return to the place they started.

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Review: THOR #19 Heralds a Powerful New Villain

Thor Cates Marvel

Marvel Comics’ Thor #19 feels like eons of storytelling, boiled down to a sleek 20 pages. Writer Donny Cates, artist Nic Klein, colorist Matt Wilson, and letterer/designer Joe Sabino set the stage for a terrifying new villain to enter the fray. And they do so by going all the way back to the beginning.

About Thor #19 (from Marvel Comics)

“GOD OF HAMMERS” STARTS HERE! Mjolnir has gone missing! And nobody, not even the powerful eyes of Lady Sif, is able to locate it. So Thor must turn to the last person he wants help from…Odin. For until the hammer is found, nobody in the realms is safe! Artist Nic Klein is back for the twists and turns not even the All-Father is ready for!

Writing

Cates shows, in his opening pages, that he can get through huge amounts of exposition smoothly. He gives us a nuanced rundown of the Norse Gods’ entire history. And as he reaches present day, it becomes clear why he took us back in time. To fully understand what’s going to happen next, Cates wants us to know a thing or two about Mjolnir. But as Thor and Lady Sif talk about recent events, Cates briefly gets out of his rhythm. Thor’s dialogue is clunky and expository. It feels more like Cates is telling us what we need to know, not showing us. It’s only really noticeable because Cates’ intro is such a brilliant example of packaging exposition well. And it’s only a small speedbump in a script that feels full of mystery and subtlety.

Thor Cates Marvel

Art

Klein’s art is stunning. He draws in his own unique style, yet occasionally dabbles in the techniques of Jack Kirby. A monster that Thor, Jane Foster, fights in a flashback gives Klein the opportunity to draw briefly like the King of Comics. Even as he does this, he holds on to his own unique style throughout. But it’s more than just his style that makes Klein’s art work so well. He has a way of luring the reader in, before punching them backwards. He brings the reader’s eyes inward, to the center of the page, then uses the action of the scene to push the art back outwards again. It makes you feel involved in the story, like you’re watching each fight closely from the sidelines, betting on who will come out on top.

Coloring

This is a dark time for Thor. He feels like the whole world is against him. But a lot of the darkness is coming from within him too. Wilson has a brilliant way of showing this. When Thor stands on the Rainbow Bridge, talking to Lady Sif, the contrast couldn’t be any clearer. The vibrant colors of the bridge are under his feet. They ought to shine on the whole scene and make things bright. But no, instead the scene is cast in a cold blue light. We see that Thor isn’t letting brightness into his world. Maybe he’s punishing himself, maybe he’s hunkering down for the next fight. But either way, Wilson shows us that Thor definitely isn’t allowing himself to be happy.

Thor Cates Marvel

Lettering

In one of the fight scenes, Sabino makes subtle choices that make big changes to how the scene sounds in the reader’s mind. As two figures fight, one of them grunts and yells each time he’s hit. The font tries to burst past the borders of each word balloon, pushing the edges of the balloon out so that they wrap each letter. When another character swoops in to his friend’s aid, he kicks the attacker in the chest. In response to being kicked, the attacker grunts. Instead of letters that are trying to escape their word balloon, Sabino goes in the opposite direction. He shows a “RAGHH!” that’s written smaller than the rest of the font on that page. Instead of grunting loudly, we hear it as the character having the wind knocked right out of them. They’re barely able to make a noise at all. It’s just one example of the many intricacies to Sabino’s work in this issue.


Marvel Comics’ Thor #19 is a comic that exists to herald a coming doom. This creative team sets everything up for the God of Hammers to take the spotlight. When he does arrive, there will be plenty of dread waiting for him. Pick up Thor #19, out from Marvel Comics November 24th, at a comic shop near you!

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Review: HULK #1 – Welcome to Starship Hulk

Hulk #1 Cover

Hulk #1, out tomorrow from Marvel Comics, is the first bombastic issue from the new creative team that takes the Hulk in a wildly different direction.

Writing

It is not difficult to argue that the first issue of a series is its most important. Often, it sells the most and has the responsibility of telling the readers what the new series will do differently from its predecessors. Donny Cates makes sure his first Hulk tale stands out loud and proud. Not only does Hulk #1 give us a wildly new scenario that allows for character exploration we have never seen before, but it also is filled with an impressive fight, even for a Hulk book. Cates quickly lets readers know that while we will be treading lots of new ground for our favorite green monster, the epic battles are here to stay.

Art

Ryan Ottley is such a unique and brilliant artistic talent, and it is great to see him putting his abilities towards this character. Hulk #1 has Ottley making abundantly clear that he is amazing at everything vital to the art of the Hulk. Dynamic poses, stunning inhuman muscles, and intricate debris and destruction make it evident that Ottley will not disappoint during his time on this series. Ottley also makes use of dramatic lighting for much of this issue, which pushes already intense scenes to be almost frightening.

Coloring

Frank Martin uses a bold and wide color palette for much of Hulk #1, and when he restricts it, the colors present make a strong statement. This can be seen during the final blow of the main fight of the issue, where the brighter and warmer palette is replaced with one much darker and cooler, giving a brutal and merciless tone to this vicious punch. Strong choices like this allow Martin’s coloring to enhance the story and art in a way that could never be present otherwise.

Lettering

The lettering choices that VC’s Cory Petit makes in Hulk #1 fit well with the story and art and help to strengthen the narrative. Examples of this are when Petit uses a bold and jagged font for intense sound effects or description, and when words extend far past the edges of a speech bubble to emphasize their loud volume. Petit’s efforts result in an issue that can flow without interruption, and never takes the reader out of the story for even a second.


Hulk #1 takes the timeless character in an entirely new direction and lets readers know to expect the unexpected. This series has a phenomenal creative team, and if this first issue is any indication, you will not want to miss where this intense story will lead.

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Review: BLACK PANTHER #1 – Wakandan Intrigue

Writer John Ridley and artist Juann Cabal’s highly anticipated start to one of Marvel’s most popular series is finally here with Black Panther #1. With colors from Frederico Blee and letters from Joe Sabino, this first chapter following Ta-Nehisi Coates’ run is a slow but engaging book that examines the fallout from T’Challa’s recent decisions as King of Wakanda. With tight, thoughtful scripting and clean, high-fidelity visuals, this new entry point is off to a great start.

“Secrets from T’Challa’s past have come back to haunt him! Fresh from returning from his travels in space, Black Panther receives an unexpected and urgent message from a Wakandan secret agent! Now T’Challa must race the clock not only to save his agent, but also to keep his true agenda under wraps. Because if the truth comes out, it could cost T’Challa everything…”

Writing & Plot

John Ridley focuses on some of the more intricate aspects of the current world Wakanda exists in with Black Panther #1. The direct results of decisions made in Coates’ run, as well as plans set in motion during T’Challa’s time as sole ruler of Wakanda, make up the bulk of this comic’s plot. T’Challa’s decision to plant sleeper agents in world governments, making Wakanda a democratic country, and, to a lesser extent, his place with the Avengers, are all touched on here. However, the first of these is the main focus and what makes this issue feel like the start of an espionage thriller.

Ridley makes the wise choice of not focusing too much on the least interesting aspect of a Marvel character comic – the ties to the Avengers. T’Challa’s involvement with Marvel’s titular super-team has always been generally tenuous, and Ridley seems interested in keeping it that way. The comic’s opening is a pretty cut-and-paste action sequence with Black Panther and some other Avengers (Cap, Thor, and Doctor Strange) as a sort of attention-getter. It’s also the worst part of the book. As soon as the King gets back home and the political stuff hits, the comic improves drastically. The small but heavy hits of action between lengthy conversation sequences feel like explosive punctuation. The more espionage-action structure of this issue makes it feel like a Mission: Impossible  film rather than a superhero comic.

Despite the amount of dialogue, Ridley’s script never comes across as overstuffed or laborious. All of the dialogue is consequential and genuinely compelling. There’s no exposition, and every conversation comes off as both great dialogue writing and important information. This is a well paced and intelligent script and I can’t wait to see what’s next.

Art Direction

The kinetic action scenes, detailed environments, and character animations in Black Panther #1 are due to the pencils of Juann Cabal. His clean, thin pencils and conservative use of inks/shadows make for a bright visual experience with a lot of “pop.” I find Cabal’s style to be reminiscent of Mikel Janin due to their use of a sort of digital style and very little inks. His characters are given considerable personality via how detailed he draws their facial animations. This is especially effective given how many one-on-one conversations there are in this book. My only complaint is that, at a couple of points, his characters look a bit same-y. However, this isn’t very obvious  and can easily be looked past.

Cabal’s action scenes, which are few in this comic, are directed and drawn with cinematic energy. Cabal a small number of panels to convey events on a page. This approach makes his action scenes look like big set pieces rather than intimate fights. This isn’t a problem at all, it’s just a note on his approach.

Colors & Lettering

Frederico Blee’s colors are the explosion of life that really grabs your attention to this comic’s interior. His bright, hyper-energetic palette is what makes this issue a high-fidelity Marvel comic experience. While it may not suit everyone, the digital filter-esque use of color brings huge of energy to Cabal’s pencils. For better or worse, Marvel’s comics have been taking a lot of creative suggestions from the Marvel Cinematic Universe. Here, at the very least, it makes for a very pretty comic book. The lettering from Joe Sabino is solid, and does exactly what it is supposed to do. There’s solid SFX lettering and he fits Ridley’s lengthy dialogue into speech bubbles in a manner that is tidy and legible.

Verdict

Black Panther #1 is a tight and intelligent start to this new chapter for the King of Wakanda. John Ridley’s script glosses over the more mainstream-friendly moments to focus on political intrigue and tense espionage storytelling. The visuals from Juann Cabal and Frederico Blee are bright and attention grabbing, even if they don’t entirely fit the kind of story they’re in. Be sure to grab this new start point when it hits shelves on 11/24!

 

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Review: HAWKEYE: KATE BISHOP #1 Captures the “Kate Bishop Charm”

Hawkeye Marvel Nijkamp

Kate Bishop is one or Marvel Comics’ most charming characters. She’s always in over her head, yet also seems to constantly have a handle on things. She’s confident and terrified. In a nutshell, Kate Bishop is a great example of a truly human character. She’s a ball of paradoxes and contradictions, all delivered with a wink. Luckily for Kate Bishop fans, Hawkeye: Kate Bishop #1 writer Marieke Nijkamp, penciller Enid Balam, inker Oren Junior, colorist Brittany Peer, and letterer Joe Caramagna understand her character. They bring us a delightful first issue, diving right into the quirks that make Hawkeye so relatable.

Hawkeye Marvel Nijkamp

Writing

We open on Kate Bishop texting, as she’s investigating the headquarters of a shady operation she’s been tracking. Throughout, Nijkamp has Kate talk to herself, pretending it’s a two-way conversation with the henchmen she’s putting down. Normally, all the information Nijkamp is conveying would feel like an exposition dump. We learn that Kate is thinking of heading back home to New York, that she feels nervous yet like it’s the right thing for her. We learn all about her friends’ various responses to her delaying the trip. But Nijkamp packages all of this information in such a funny way, that it all comes through so smoothly. Because every line is delivered to a goon with a fist in his face, we take it all in with a chuckle.

Hawkeye Marvel Nijkamp

Art

There’s so much that is done well in Balam and Junior’s artwork. They capture the jokey-yet-sincere nature of every scene. But, at one point, Nijkamp’s script jumps around in time, mid-page. Balam and Junior give no visual indication in their page layout that these scenes are different. As a result, some pages are quite confusing and take a couple reads. But this doesn’t take away from the actual beauty of the scenes they create. Their characters feel big, body shaking emotions, but then devastate the reader with their quiet, subtle dismissiveness instead. Balam and Junior joyfully oscillate between the theatric and the understated.

Coloring

First, Peer shows us how much Kate stands out in the world of private investigations. She’s a bright purple figure against a grey background. But when we see Kate go to the Resort Chapiteau, everything changes. The whole scene is lit up in vibrant colors. The transition between the two makes us feel like the lights have been turned on in a dark room. Peer makes us feel like Kate, exposed and out in the open. When we get our pages that jump around in time, it’s Peer’s coloring that acts as our one cue that these scenes are different. The past scenes have a yellowish tone to them and an orange background. When things kick into gear in the present, the same orange background pops up. Peer shows us that these characters have a rhythm that they fall back into around each other.

Lettering

Hawkeye: Kate Bishop #1‘s script is chock full of wild sound effects. And whether its the “FWOOOSH” of an arrow, taking us from one panel to the next, or a “SWEEP” sound effect that almost seems to push a henchman over itself, Carmagna delivers. The story involves a lot of texting. We see caption boxes throughout that are part of a group text that Kate is a part of. With all the characters, it could get confusing quick. But Carmagna color codes each caption box to each character, and places their name in small grey font at the top, every time a new character joins the conversation. It’s a simple way of keeping the reader focused and on the same page.


Marvel’s Hawkeye: Kate Bishop #1 is tons of fun. This creative team captures the “goofy yet capable” nature of their main character. Pick up Hawkeye: Kate Bishop #1, out from Marvel Comics November 24th, at a comic shop near you!

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