THE 06 PROTOCOL #3 hits your local comic book store June 28th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive five-page preview for you.
About the issue: Cat, Missy and the rest of our heroes travel from rural Missouri to Washington D.C in search of answers and a fabled antidote while being hunted down by Manjeet Nath and his army of Correctors.
The series is by writer Lee Turner and artist Cliff Richards, with colors by Lorenzo Scaramella, and letters by Cardinal Rae. The main cover is by Andy Clarke and Jose Villarrubia.
Check out our THE 06 PROTOCOL #3 preview below:
Are you reading THE 06 PROTOCOL? Sound off in the comments!
GREEN LANTERN #2 hits your local comic book shop today from DC Comics. This book is worth the price of admission but I start to question how a Hal Jordan personality fits in with modern society. The world has changed, and it will be interesting to see how the Green Lantern reacts. Enjoy my full review below.
NICE GUYS FINISH FIRST is written by Jeremy Adams, with art by Xermanico, and color work by Romulo Fajardo Jr.. RISE OF THE REVENANT QUEEN, PART TWO is written by Phillip Kennedy Johnson, with art by Montos, and Adriano Lucas drops the color. you will read Dave Sharpe’s letter work throughout the entire issue.
About the issue: Hal Jordan’s homecoming is off to a rocky start! Carol Ferris is this close to firing him from the job he’s only just begged his way into, his power ring isn’t exactly working right, and off in the shadows, Sinestro, the architect of Hal’s current crisis, is waiting for the perfect moment to strike.
Plus, the hard-hitting “John Stewart: War Journal” backup series from writer Phillip Kennedy Johnson and artist Montos heats up as the Guardian John Stewart and his team, the Watchtower, fall under siege from a mysterious new threat!
The premise is simple: read one comic every day for the entire year. It seems like a simple task but there is no way that I read 365 comics last year, even if you count the individual issues in collections. So, this year, I am committing myself to this reading challenge, in the hope that I can broaden my reading habits and fully engage with my favorite hobby again.
My reading this week took a turn to the macabre because of my first read, Coffin Bound (volume 2). I’ve had the book sitting in my reading pile since last November, but always seemed to find other things to read and haven’t got around to picking it up until this week.
Now, that’s a part of this hobby I find fascinating. Almost everybody I know who buys, collects, and/or reads comics has a pile of stuff that they have bought but not gotten around to reading. Titles capture our interest and we have to have them but we don’t read them the minute we get them home. I could understand the attitude with novels, because they take more of a commitment to read, but most single issue comics can be read (at least initially) in 30 minutes at most. And yet our “read piles” keep growing.
Personally, I do this because I am not always in the right mood to read something in particular, but I also know what kind of comics I do like to read. For example, the first volume of Dan Watters and Dani’s Coffin Bound was outstanding. I loved the art and the deeply philosophical story, so I knew I had to get the second volume when I saw it, especially as it was at a convention where Dan Watters was signing. However, if I had not bought it at that moment, I would probably never have got around to buying it. My list of wants far outstrips my finances. So my comic buying becomes a kind of happenstance and those that I buy then have to wait patiently until I am in the right mood to read them.
Coffin Bound Vol 2 Credit: Image Comics
Comic Number 155: Coffin Bound volume 2 (Chapters 1 and 2)
If you haven’t read Coffin Bound, I highly recommend it. It’s extremely entertaining, has a surreal sense of humor, and waxes lyrical with the script and the art. This second volume revolves around Taga’s search for the Vulture, a mythical creature whose existence would also prove the existence of God, thus making it impossible for the state to pass legislation banning religion. Taga can hear the voice of God when she injects herself with a drug (named God) and she believes that the only way to draw the Vulture out is to put out an open contract on her own life.
It is a crazy ride, but Watters’ script is outstanding at holding all of the ludicrous ideas together in such a way that it all makes perfect sense. The characters are believable and likable, and the narrative is packed with humor and musings on the grander things in life. Watters plays with high concepts and forces the reader to look at them in a different light by presenting them in a new way: God as a literal drug allows the writer to explore the idea of religion, addiction, and how faith relates to both.
The artwork throughout this series is mind blowing. Dani switches the line work between precise cartooning and abstract shapes, and this creates a world of complexity, reflective of the script. The characters are instantly recognizable on the page which is a great achievement considering some of the outlandish turns the artwork takes.
Coffin Bound is a brilliant example of a creative team pooling their best work to create something that is far greater than the sum of its parts. The comic would not work without the atmospheric, moody colors by Brad Simpson, or the character-driven lettering of Aditya Bidikar. Even the design work by Emma Price helps to make this comic the superb read that it is. I think I would need many more hours and thousands of more words to really talk about Coffin Bound.
Daytripper #1 -3 Credit: DC Vertigo
Comic Number 156 – 158: Daytripper #1 -10
Daytripper in another outstanding comic, this one published by DC’s Vertigo imprint in 2010. The creators, Gabriel Bá and Fábio Moon produced a series that played with a notion that is intrinsically comic book: the recurring death of the same character. Each issue of the series focuses on a different period of Bras’ life and the final page of each issue contains a short obituary explaining how he died in that particular period. The next issue then picks up at a different point in his life, with Bras alive and well, even though this chapter might be in the past or the future. Bá and Moon kill off their central character in every issue.
But despite the fact that the comic is about death, about that final moment when Bras ceased to be, the series is actually a celebration of life. The death’s become metaphors of the evolution of Bras and the life he leads. At each age depicted in the comic, Bras reaches a turning point, an experience that deeply affects him and, in essence, a part of him dies but his life continues.
Although I have read all ten issues, I have picked three out worth mentioning separately.
Daytripper #4-7 Credit: DC Vertigo
Issue 3 sees Bras breaking up with his longtime partner at the age of 28. The relationship had become stagnant because of the normality of life and Bras dwells on the final argument that they had. The artwork throughout this issue captures that feeling of loss perfectly. There are panels that have an emptiness to them, even though characters and props are present. Dave Stewart’s coloring helps to create this effect, with Bras physically and emotionally separated from the world around him. And the change of atmosphere towards the end of the comic is subtle and delicate. The issue takes the reader through the emotional journey of a breakup, and just like life, out the other side in such a way that you barely notice the change.
Issue 4 is, at this point in the series, the most upsetting. By this issue you understand the pattern the narrative takes and the inevitable death that Bras will face at the end of the comic, so the cover depicting Bras as a child immediately grabs you. Chapter 5 is about an eleven year old Bras, his family weekends away at his grandparents, and his first kiss. It is a heartwarming story told with such joy and excitement. The artwork captures the childlike excitement for the world and elevates everything to the sphere of adventure. Memories of your own childhood will come flooding back as you identify with the essence of the age, if not the actual events.
Of course, we all know where this is ultimately going but the ending is still shocking. It’s a punch in the stomach and a knife right through the heart. Fábio Moon and Gabriel Bá seem intent on breaking their readers’ hearts, and this issue is almost the pinnacle of that goal.
Daytripper #8-10 Credit: DC Vertigo
Issue 8 is a little different to the others because it features Bras’ family and he is off panel for the entire issue. The narrative here is about how interconnected people’s lives become and, ultimately, about those we leave behind. If you thought issue 4 was a heart-breaker you’ll not be ready for this one. The absence of the central character is ever present and the emotional connection that the writer and artist create between his family and the reader is overpowering as a result. There is a moment in this comic that is actually a visual representation of my worst nightmare, as a parent. The Young Miguel stands in front of his classmates on the day his father is supposed to talk about his career and the expression on his face says it all, and is almost too much to bear.
From issue 1 to issue 10, Daytripper is a magnificent read; Powerful, emotional, and heartbreaking. But ultimately it is the story of a life worth living.
“Only when you accept that one day you’ll die can you let go and make the best out of life.”
Punisher #12 Credit: Marvel Comics
Comic Number 159: Punisher #12
Superheroes die all the time. And they always come back. One of the biggest complaints about any comic that features the death of a superhero is that no one believes the death will last. The best way to handle such stories is to openly, through the narrative, admit that the character isn’t dead, like Jonathan Hickman killing Johnny Storm in the Fantastic Four. The death was to illustrate the effect it would have on the rest of the team, not on creating a sensational headline to sucker readers. Unfortunately, I don’t think Marvel PR got that memo.
Another example is the recent “death” of the Punisher in issue 12 of Jason Aaron’s recent run. CBR ran a story with the headline “Marvel confirms ‘the Punisher is no more’” leading people to think that Marvel have killed the character. I saw a number of tweets and Facebook posts outraged at the publisher for doing away with a fan favorite. But, unlike the recent killing of Kamala Kahn, they don’t even kill Frank Castle, not even for a moment, in the comic. The CDR article even says that the character survives. Unfortunately, there are a number of people who only read headlines and then react, or more precisely, overreact, to the news.
I read Punisher number 12 to see what the fuss was all about. (Do you see? The false outrage worked.) There are some great things in this comic — for example, the change in art style between the modern day story and the flashback sequences, and the questions Aaron raises about the morality of Castle’s actions. However, there is also a lot here that a) doesn’t interest me (I always find it disappointing when the Punisher becomes a part of the superhero world but that’s personal preference), and b) is a cop out. I enjoy Aaron’s work, but under the Marvel umbrella, I think that writers can become restricted in what they can do, especially as they reach the end of their run. The characters have to return, or be able to return, to a reset point for the next creative team. This can undermine a lot of the work that the current team has put into their narrative. Personally, I think the creative team should just bail on a high and let the next lot sort it out. Jonathan Hickman’s Avengers run would have been perfect if it had ended with issue 1 of Secret Wars where he killed everything (nearly) instead of the dire 9 issue run where a series wide reset had to be worked out. Again, that’s just my personal opinion.
Anyway, I think Punisher issue 12 is probably a good ending to the series, and if you’ve been reading it, it will feel like a satisfying conclusion. But this comic is not about killing a hero, it’s about the transition from one story to another, in much the same way that the deaths of the central character in Daytripper were metaphors for the stages of his life.
Batman #686 and Detective Comics #853 Credit: DC
Comic Number 160: Batman #686 and Detective Comics #853
One way to look at the history of a character is through a final story — a last swan song before the character dies. Grant Morrison and Frank Quitely used the premise to great success on All-Star Superman and Alan Moore also had a hit on his hands with another final Superman story, Whatever Happened to the Man of Tomorrow.
In 2009 Neil Gaiman wrote a similar story for DC entitled Whatever Happened to the Caped Crusader. Illustrated by Andy Kubert, the story revolved around a wake for the Gotham vigilante that was held in the back room of a pub. Friends and foes turn up to mourn the death of Batman and take turns to tell the story of how he died. Each story is different and takes in the history of the character, illustrating the various incarnations of Batman and those he fought. Gaiman’s deft narrative layers history, myth, and comic book clichés as a way of dissecting the character and his history in pop culture. The wild shifts between the art and narrative styles are reflected in the different stories the various characters tell. This is most prominent in the Catwoman tale as she alters appearance from panel to panel, showcasing her wide ranging history.
There is, obviously, something else going on behind the scenes and the big reveal isn’t as corny as it could have been. Although, in the hands of a writer like Neil Gaiman, even the most clichéd narrative can seem like poetry. As a stand-alone Batman story, Whatever Happened to the Caped Crusader is a joyful exploration of the character and evolution of stories, especially through comic books. The finality of death once again acts as a catalyst for the examination of life.
The Sandman Special #1 Credit: DC Vertigo
Comic Number 161: The Sandman Special #1: Orpheus
I don’t have much to say about this comic, at the moment. It is one of my favorite comics of all time, written by one of my favorite writers. The blending of mythology with modern comics lore is expertly handled and the artwork by Bryan Talbot and Mark Buckingham is majestic.
The overwhelming theme of death that has featured in my reads this week is exemplified in Orpheus. Death, the rejection of that death, and the fight to overcome and reverse death, leans heavily into the main themes of ancient myths and the greater story in Gaiman’s Sandman comic. One fate that we all share is that we will one day die. How we deal with that, and how we live our lives, will ultimately shape our history. Orpheus stands out from many of the characters featured in this week’s reading because he cannot accept the death of his wife and, in the end, suffers eternally by losing the ability to die himself. Whereas previous comics have been about the life lived before death, This SandmanSpecial is about the life wasted fighting against the inevitable.
It is a beautiful story, brilliantly crafted, and stands as a reminder to embrace life and suffer things that we can’t change.
KLIK KLIK BOOM #1 hits your local comic book store on June 14 from Image Comics. The first issue has me excited for the five-issue miniseries; exceptional art and color work cemented the bold and fun concept. Check out my full review below.
KLIK KLIK BOOM #1 is written by Doug Wagner, with art by Doug Dabbs, Matt Wilson drops the colors, and you will read Ed Dukeshire’s letter work.
About the series: In Klik Klik Boom, readers meet Sprout, a mute assassin who communicates exclusively through Polaroid pictures. After being raised by her doomsday-prepping grandfather in the rolling hills of Idaho, Sprout has grown up with little exposure to other people, TV, or seen clothes outside of Army fatigues. Now she’s headed to the big lights of New York City to avenge her grandfather’s murder, but will the city’s mesmerizing glitz and glam help her succeed—or be the death of her?
SPIDER-GWEN: SHADOW CLONES #4 hits your local comic book store on June 14th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!
About the issue: THE END OF GWEN?
Spider-Gwen is imprisoned, and the only hope she has is relying on her very own clones! But is it too late? As Lyla gears up to act out her final revenge against Gwen. One that will affect the entire multiverse!
The issue is by writer Emily Kim and artist Kei Zama, with inks by Oren Junior, colors by Tríona Farrell, and letters by Ariana Maher. The main cover is by David Nakayama.
Spider-Gwen is currently featuring in Spider-Man: Across the Spider-Verse, in theaters now.
Check out the SPIDER-GWEN: SHADOW CLONES #4 preview below:
Are you reading SPIDER-GWEN: SHADOW CLONES? Sound off in the comments!
Created by the omni-talented Will Morris and published by Image Comics, Gospel is a stunning achievement of sequential storytelling. This six-issue mini-series is the perfect blend of historical fiction and fantasy, making for a read that is just as enlightening as it is entertaining. With sharp, clever writing and staggeringly brilliant artwork, Gospel is undoubtedly one of the best comics of the last several years.
“When opportunity refuses to knock for restless hero Matilde the devil comes knocking instead. Thrust into action by the hellish arrival Matilde and storyteller Pitt will quest for renown the soul of their community and answers to the toughest question of all: “Who am I?”
Writing & Plot
Will Morris succeeds in making Gospel such a well-crafted, enjoyable story by taking a simple yet strong thematic core and wrapping it up in true religious history and a bit of clever fantasy. Matilde is a local hero looking for fame as the “Hero of Rumpstead.” She has to build her reputation on whatever small deeds she can accomplish in her tiny home village, and then have them embellished with the help of her friend & local bard, Pitt. Her job – and life in general, however – have just been made more complicated by the splitting of the Roman Catholic Church and the Church of England. On top of this, the Devil himself has apparently come to Rumpstead, bringing explosions and tidings of doom. Everything Matilde and Pitt grew up with has come into question, and so this quest serves as a simple solution – and a distraction from – an increasingly complex problem. Complete with assassins, gentle giants, helpful ghosts, and extraordinarily long-lived bards, this story is a treasure trove of storytelling genius. The splitting of the Catholic church makes for a great plot device and historical backdrop to the core narrative. That same narrative is charged by thematic depth, complex character relationships, and constant internal and external challenges for the cast. Every story beat comes naturally, and the personal developments for each character are satisfying to watch. Even with the time period and sense of fantasy, Matilde, Pitt, and others feel like real people. The twist at the end of the comic isn’t wholly unsurprising – but its ramifications for Matilde are still heartbreaking. Morris mixes a sort of romanticized “olde English” with modern dialogue styles to create something that feels naturalistic and right for the story’s tone. From a writing perspective, Gospel is an absolute triumph.
Art Direction
As incredible as his plotting and writing are, Will Morris’s art in Gospel is somehow just as impressive. His thick penciling captures the unique designs and expressions of his cast of characters, as well as his sharp eye for historical detail. Everything from clothing and accessories to architecture shows a dedication to at least *some* level of historical accuracy – the kind I imagine involved a fair amount of looking at books on medieval fashion & housing. Morris’s sequential direction is equally impressive, with more conventional panel structure sometimes falling away to borderless, free-flowing events. His sense of visual pacing is excellent, as the whole story flows naturally with effortless form. His color art is stunning as well. Every panel shines with the gradients of natural light at different times of day or night. Each page is a vast array of color with shifting tones thanks to Morris’s staggering work with shadows and directional lighting, making for some of the most finely-tuned color art in a comic in recent memory. From the visual storytelling angle, Gospel is an incredible achievement.
Verdict
Will Morris’s Gospel is a phenomenal work of fantastical historical fiction. Every aspect of his writing, from his use of a major historical event as a backdrop to his thematic character work and Miyazaki-like sense of fantasy, adds up to a brilliant cohesive whole. His incredible visual style and flawless sequential direction goes on to make this mini-series one of the best comics of the last few years. Be sure to grab Gospel in its entirety when the collected trade paperback hits shelves on June 21st!
Friday #6 was the first issue in this series that I didn’t write a review for, and that’s for a very simple reason: I couldn’t make up my mind about it. Did I love it or hate it? Friday #6 was a massive change in direction for the series. It sees the supernatural elements of the story — only hinted at in previous issues — take center stage. With monsters and time travel now in the mix, and what felt like a drastic change in tone, I just needed to see how it all shook out to know what I thought. Friday #7 shows how writer Ed Brubaker, artist Marcos Martin, and colorist Muntsa Vicente bring us back home. They prove to us that this change in tone does work for the series, and not only that, they show us that the supernatural elements have been there all along, hiding in the darkness.
Writing
Part of what makes Brubaker’s script work so well is that we’re not the only ones trying to wrap our heads around these weird new developments; Friday is too. Having hopped to the past, we see the events of the first issue but from a different angle. Friday tortures herself with questions of agency. Can she change the past now that she’s here? If she was here all along, does that mean things are destined to stay the same? This is a brilliant example of Brubaker not stopping at the usual superficial trappings of a time travel story. He isn’t interested in Friday’s journey back in time being simple set dressing. No, he’s immediately connecting us to the emotional ramifications of something like this. Friday has said goodbye to her best friend — it’s something she’s still processing. So how is she going to process seeing him alive again, unsure if she can do anything to save him? As always, Friday Fitzhugh stuffs the panic down and trudges on, which is what makes us feel for her and love her all the more.
Art
Martin makes you feel like you’re experiencing everything with the characters. It’s only when you hone in on Martin’s methods of storytelling that you realize why you’re so immersed. At one point, Friday hits her head and is slowly regaining consciousness. Martin shows the next page from Friday’s point of view and makes every other panel pitch black. You can feel the heaviness of her eyelids as she’s waking up. But what’s even better about this moment is that the panels aren’t the same size. The panels shrink as they go on, showing Friday pushing back against blacking out, her eyes closing for less and less time as she tries to get up.
And when things get more otherworldly, Martin’s linework becomes thicker and wavier, making you almost feel like another artist has stepped in. “These things don’t belong,” is your first thought, which is surely what Martin intends with this change of style. And speaking of Martin’s style, Friday #7 is chock full of style. Everything from a simple panel of Weasel holding the stone knife, his crooked shadow cast against a nearby wall, to Friday’s face split in two by a gutter, showing her struggle with agency and inability to move against the passage of time. Everything is picturesque, beautiful, and deeply effective. Martin absolutely shines in this issue, pulling you headfirst into this wild and twisting story.
Coloring
When you sit down to read Friday #7, bring a jacket. You’re going to need it. That’s because Vicente’s coloring actually has you feeling like you’re there, standing in the snow with Friday. You can feel the cold in the deep blues that are cast across each page, contrasted by the subtle, warm red glow of Friday’s cigarette. You’ll want to pull your collar up and you’ll find yourself blinking against the snowflakes that seem to fly off the page and into your face.
Just like with Martin’s change in style, Vicente highlights how jarring it is for Friday to be seeing what she’s seeing. The scene gets flooded with neon green and fluorescent purple. The cacophony of pink, yellow, and red that follows perfectly sums up Friday’s confusion and panic. What in the world is going on? Where did the comfortable world of soft blues and muted browns disappear to? As Friday runs in the opposite direction of everything, she dives back into that old, familiar world. But there’s a pink glow in her glasses, like she’s still seeing it all play out before her, even if she’s gotten away for now.
Lettering
From the warbled tails that lead to Weasel’s ranting dialogue, to the scratchy, primitive looking language of monsters, there’s so much to love about the lettering in this issue. As Friday is ducking through scenes we’ve seen before in Friday #1, trying to remain unseen and unheard, her dialogue often shows up through tiny letters on big white balloons. She’s hushed, often confused and even scared as she speaks. And as small and intimate as the lettering gets, it gets just as big and vibrant. The jumbled green block letters of a scream wrap around the source of the noise, tumbling down the page frantically. The language the monsters speak shows up on bright word balloons of different colors. Everything they say stands out as being strange, maybe even beautiful? Martin’s work on lettering is as stunning as his work on art, full of lovingly added details and exciting flourishes.
Verdict
If I’m completely honest, there was a part of me that didn’t want to like Friday #7. I had fallen in love with a vision of where I thought this series was going — a version of Friday’s story that felt incredibly subtle and kept the magical elements in the margins of the story, only appearing in ambiguous sequences that could all turn out to be dreams. But, damn it. I was wrong. Friday #7 shows me that all those things I loved, all the subtlety and emotional heart at the center of the story, are still intact. There might be ghosts and ghouls coming out of the woodwork, but the questions we’re left with are still all about the characters and their motivations. Friday #7 brilliantly marries the paranormal elements of this series to the poignant story of self-discovery that Friday has been on. You can find issues of Friday on Panel Syndicate where you can pay what you want when you download them. Check them out and give what you can — it’s more than worth it! Friday is a constantly evolving masterpiece. It’s one of those rare works that wants to “do everything” and somehow succeeds.
MURDER INC.: JAGGER ROSE #2 hits your local comic book shop on June 14, but thanks to Dark Horse Comics, Monkeys Fighting Robots has a five-page preview for our readers. The book is written by Brian Michael Bendis, with art by Michael Avon Oeming, Taki Soma drops the colors, and you will read Carlos Mangual’s letter work.
About the series: Master assassin Jagger Rose has forever turned her life and the life of everyone around her completely upside down. So much so that she finds herself invited to the Vatican for an audience WITH THE POPE. WTF? Ooh! What does the Vatican and the Pope look like in a world where the five families of organized crime never gave up their power? This and more shocking secrets will be revealed in this all new, gorgeously illustrated new chapter of MURDER INC.
This bold new vision of crime fiction gives you everything you expect from the creators of Powers, one of the most successful and longest-lasting independent comics in history. Fans of The United States of Murder Inc. this is the same series! New title. Better logo. All new stories!
SHAZAM! #2 hits your local comic book store today from DC Comics. The first two issues set the stage for an epic hero’s journey, and I couldn’t be more excited. Mark Waid’s story adds new twists to the mythos, every panel of Dan Mora’s art bursts with a spectrum of emotion, and Alejandro Sánchez keeps the series grounded with his color palette and brush stroke. SHAZAM! is a must-read. Check out my full review below.
About the issue. Shazam versus S-H-A-Z-A-M! Billy Batson was given the powers of the gods by the Wizard Shazam—but Solomon, Hercules, Atlas, Zeus, Achilles, and Mercury never gave the Wizard their permission. Displeased with how Billy is representing them, the disgruntled gods engage in a six-way fight for sole control of the World’s Mightiest Mortal…or, if they get their way, the World’s Mightiest Puppet. May the craftiest god win!
The book is written by Mark Waid, with art by Dan Mora, Alejandro Sánchez drops the colors, and you will read Troy Peteri’s letter work.
Are you desperately in need of a spine-tingling story? Do you wish someone could guide you through the shadowy realms of Norse mythology’s creepiest haunts? Well, you’re in luck, because a new project on Kickstarter called Ratatosk does exactly that!
Writer Grant DeArmitt, artist Armando Zanker, colorist Shan Bennion and letterer Lucas Gattoni have put together a book that’s sure to keep you up at night, and Monkeys Fighting Robots got the chance to ask them all about it.
Ratatosktreads the misty ground between investigative thriller and folk horror. It’s a story for people who know not to go into the woods at night, but can’t help wondering why.
Book One is the first of three chapters; it introduces the main cast, central mystery, and the strange fictional town of Sturridge, Vermont. If you’re a fan of Twin Peaks, Picnic at Hanging Rock, or American Gods, we guarantee it’s a comic you’ll enjoy.
Interview
Monkeys Fighting Robots: What drew you all to Ratatoskin the first place?
Armando Zanker, Artist: I’ve been hopping between genres for a while, but I’ve been riding a horror wave lately and could not be happier. You pretty much just need to say ‘Monster’ to get my attention, and once I’d hear what Grant had in mind, it was a no-brainer.
Shan Bennion, Colorist: I love myths and legends, had been hearing about Ratatosk from God of War 2 funnily enough!! And as a colorist, you gotta appreciate the art you’re going to be playing with, and I love the shadow work!
Lucas Gattoni, Letterer: Half the mythological side of the pitch, and half Grant’s sizzling energy and push to get this one out!
MFR: What is it about the character of Ratatoskr that stuck out to you in all of Norse Mythology?
Grant DeArmitt, Writer: Armando and I wanted to do a story featuring a Krampus-like character – a creature from folklore that had a Green Man, wilderness god feel – that we could turn into a monster. Ratatoskr had that sense about it, and with very little actually written about the character, there was a lot of room to extrapolate, play, and rework, etc. And by the way, that last ‘R’ in the character’s name is left out on purpose. I promise it’s not just a spelling error I’m too proud to correct.
Not this time.
MFR: What would your elevator pitch be to readers? What’s the thing they shouldn’t miss that this book has?
DeArmitt: “Viking-flavored True Detective” is the elevator pitch. As for what’s unmissable about this book, I have to tout its atmosphere. Between Armando’s scene composition, Shan’s mood-setting colors, and Lucas’s eerie-sounding letters, this comic really does have more of a ‘feel’ than most of what you get on the shelves right now.
MFR: What comic book creators did you borrow tools from? Who influenced your work?
Zanker: Chief among all, Kirby– Grant are both big Etrigan the Demon fans, as I hope will be obvious if we can complete Ratatosk, and in the case of this particular comic, I’m always looking at my Eerie, Creepy and House of Mystery collections– that’s the spirit I hope to be channeling.
MFR: What works outside of comics — books, movies, TV — influenced your work?
Bennion: Ohh, hm. Definitely anything by Guillermo Del Toro, the exquisite joy and sadness so intertwined with horror and fantasy, that’s my alley! Terry Pratchett is also incredible, what a story teller! And so much animation right now, She-Ra, The Owl House and Over the Garden Wall are a few favs!
MFR: How did you folks find each other, as a creative team?
DeArmitt: I think Armando responded to a tweet I sent out a while ago, one about possibly making a horror comic. We started brainstorming soon after that and the idea for Ratatoskwas born.
Once the idea turned into something we were both committed to making, I started hunting down the rest of the team. Out of a couple colorist options, Armando suggested Shan for their painterly style, which he knew the book needed. And then Lucas’s online profile is so extraordinary, I reached out expecting him to say no. By some miracle, he didn’t.
MFR: What’s your personal favorite part of this project (that you can share)?
DeArmitt: You mean besides talking to the hotties at Monkeys Fighting Robots?
Zanker: Monster design, absolutely– I really hope we get funded so we can share it with the world!
Bennion: We’ve only gone through a little of it so far, so I can’t go too deep but I love the vibe of it, the southern horror and deep colours I’m allowed to play with!
Gattoni: So far it’s been coming up with the lettering style for a certain group of characters that you can see right away in the preview pages.
MFR: How can we get you to work together a million more times? The pages I’ve seen are incredible, this feels like a creative team that makes pure magic.
Zanker: Oh damn, thank you! And it’s true, Grant has put together an incredible team– I love sending pages and seeing how Shan and Lucas take them to another level with their kung fu. Hopefully, the book is funded and we keep going from there!
Bennion: It always depends on the story! You gotta love what you work on, especially if you’re coloring the characters a hundred times through! And, you know, of course the support, a fella’s gotta eat!
Gattoni: Well, you have to support this Kickstarter, and tell ALL your friends they should tell ALL their friends to do the same, times a million!
The only way this amazing book can be completed is with your support. Check out the Kickstarter here, which is full of amazing tiers, rewards, and incentives. Ratatosk is a delightful treat for fans of mystery, horror, and folklore just waiting to happen!