As mentioned in the review of this series’ debut issue, leaning into homage and tropes can be a great, so long as it’s done to tell an interesting story. Fortunately, Astro Hustle #2 does not disappoint on that front.
The book picks up right where issue one left off. Chen and the pirates make a mad dash to escape the authorities and save their skins. In the process, we learn a little more about Chen, and about the madcap world he inhabits.
The issue ends with a bonus story, Halloween Eagle #0, introducing a new concept from Jai Nitz and Luke Parker. As Nitz explains, “If Astro Hustle is my love letter to the Disco sci-fi of the ‘70s, Halloween Eagle is my love letter to Hellboy and Dr. Strange.”
The Writing
The writing in Astro Hustle #2 is fast-paced and full of action. A good portion of the issue features Chen’s internal monologue, providing context and exposition for the story that we didn’t have in issue one. However, it’s presented concurrent with air chases and plenty of other action, which prevents readers from being turned off by an info-dump.
This issue relies heavily on pirate tropes, but plays with them to present a unique twist on the old clichés. The book enthusiastically embraces the zaniness of pirate planets and ships crewed by anthropomorphic animals. That’s proving to be the series’ strongest point: taking convention and playing with it to provide something immediately familiar, but still totally unique.
Any complaints about Astro Hustle #2 are largely nitpicks. For example, Chen’s brother—the president of the galaxy—comes up again in this issue. However, it’s still not clear how that point’s relevance will take shape later on. We don’t know their dynamics, so it’s unclear how much that matters at this point.
The Artwork
The artwork is again excellent in in Astro Hustle #2. The work is detailed and vibrant, brimming with energy on every page. It’s all suitably weird and brilliantly inventive from a design standpoint, drawing on a thousand different influences and references.
The colors add a vital dimension to the work, bringing everything to life. Neon tones mesh with darker, rich colors, driving home the “disco sci-fi” aesthetic.
Final Thoughts
Astro Hustle #2 is a great follow-up to an excellent debut. This is definitely a series worth reading.
Barnstorm is a special effects company founded by Cory Jamieson and Lawson Deming who created Nazi America in Amazon’s Man in the High Castle, brought to life Philip K. Dick’s Electric Dreams, and made time-travel possible in Outlander.
FX studios aren’t generally household names, but they should be. The upcoming Avengers: Endgame boasts 3000 effects shots. That’s a 20 percent increase over Infinity War. To complete these great feats of effects, many studios work on the same project. It’s insane coordination, and the industry doesn’t receive enough recognition for their work.
For Barnstorm, they’re a more boutique effects house which focuses on quality over quantity, even though there is plenty of quantity as they work for dozens of clients on an increasing number of projects as the streaming services continue to unleash new content.
PopAxiom spoke with Barnstorm Co-Founder Lawson Deming about his work making imagination a reality, the great debate of practical versus digital, and bringing the Third Reich to America.
Mario Paint
Lawson’s love for filmmaking got off to a fast start “Very early on I realized that movies were a job that I could have. My grandfather was an actor, and my father worked in television, in the news mostly but also some narrative. So it was not weird to me that movies were something that people made.
Growing up with movies gave Lawson a vivid imagination but also made him a harsh critic of his own work “I always liked make-believe as a kid, but I always felt it was not good enough. That’s what movie-making is, a bunch of adults working really hard to make believable make-believe. That’s what I wanted to do.”
Growing up in the 80s meant technology was making it easier to be creative “I have videos of things that I made when I was 10 or 12 years old. I got into computers early on and made these animations using Mario Paint.”
Inspiration
Lawson points to a few names that inspired the future FX designer to make better make-believe “The person who had the most impact on me growing up was Stan Winston. Also, Denis Muren was a VFX supervisor on some groundbreaking stuff.”
Lawson elaborates on what inspired him growing up “One of the shows I grew up watching was Star Trek: The Next Generation … they were on the cusp of digital filmmaking. The FX supervisor was Dan Curry who is now the VFX Supervisor on The Gifted.”
From Oregon to Los Angeles
Lawson’s road to founding a premiere visual effects studio was a winding path “I self-taught myself computer graphics when I was young. I really wanted to get into visual effects. I’d watch behind-the-scenes and try to do things my own way. I used computers for visual effects from a very early age. That was around the time that computers were starting to supplement effects.”
Hollywood’s love for CG proliferated and “… in the late 90s there was a glut of CG heavy movies before CG was ready for that amount of work.”
In high school, Lawson was a bit jaded by the rise of CG and “… shifted my interest into photography. I started learning more about the filmmaking process. I got really into photography and stop-motion animation …”
Stop-motion was the key phrase from the paragraph above “I grew up near LAIKA [makers of Coraline and more] and was able to take classes with them and interned there.”
Whether it was FX, cinematography, stop-motion, or lighting, Lawson loved being part of the filmmaking process “I ended up going to film school at USC with the idea of focusing on cinematography. I shot some films during that time for friends.”
After school, Lawson “… worked on a lot of low-budget features. About that time, a friend of mine was opening a post-production company. He knew I had a background in visual effects. I found that there was much more demand for FX than there was for photography.”
Work as a freelance VFX designer “… just took off.”
The work kept coming for Lawson “… and then I met my now business partner Cory on Ugly Betty.”
Lawson and Cory started Barnstorm in 2011 and since then “The growth has been really meteoric.”
About Man in the High Castle
Fans of Man in the High Castle would likely be surprised by the amount of CG in the show. The simple answer for the prevalence of CG “It streamlines and reduces the cost. It increases the speed of almost every aspect of filmmaking. Everything has visual effects now.”
Of course, the Statue of Liberty giving the Nazi salute (see header image) is beautifully detailed CG work. But what are some of the pitfalls of digital “There are so many things that can throw it off. A lot of the work we do is compete against those things that can distract viewers.”
For Lawson, and many cinephiles the world over “The invisible stuff is very impressive.” And Man in the High Castle, while full of dazzling stuff that’s clearly the work of digital artists, it’s also chockfull of the invisible stuff and watching a behind-the-scenes is as captivating as the show itself.
Making Movie Magic
Barnstorm takes great care in creating its seamless and richly detailed FX, but Lawson elaborates on what can go wrong “Shooting something under the wrong lighting. You may have a plate or a background that’s shot with light coming from a different direction.
The coordination of any film or television project is key “There’s only so much we can do when things are not shot properly. But often people react to that mishmash of the layers. ”
Visual effects pose a common problem for those creating it, and that’s the viewpoint of the audience. While there is clearly some lousy FX out there, a lot of is excellent, much of it invisible, and some of it isn’t an effect at all “The client said, ‘That building looks fake,’ but the building is real. We didn’t do anything to it. It’s actually there.” And that’s the power of perception.
Growing Demand
The upcoming Avengers movie from Disney features more than 3000 VFX shots throughout a three-hour run time. That’s a lot of work for digital artists to create, so the Mouse House often has a dozen studios around the world working on a film. Is there a breaking point where the work needed exceeds the capabilities of the talent at hand? “In a way, we’ve already reached that breaking point.” Lawson points to Exhibit A “… a handful of high profile FX studio bankruptcies.”
The FX maestro explains a bit more of the problem “Deadlines are constantly getting shorter and as fast as we can advance the technology we have to take time to retrain everyone on how to use it.”
Lawson explains what doing FX work is like in the age of non-stop content “Doing visual effects work is like being a painter and you’re painting on a canvass, but it gets faster and faster and now five painters are working on the same canvass. Every single shot is being worked on by more people and faster. It’s incredibly difficult.”
Still Practical?
I know many don’t like to hear it, but the golden age of practical effects is long behind us “Often practical versions of effects are unfeasible. One of the reasons for the rise of digital effects, and it’s a blessing and a curse, is that it allows people to change their minds.”
We discuss a scene from James Cameron’s Aliens where a combination of a miniature and camera tricks makes it look like the Space Marines are walking into a large, otherworldly cavern “What you can’t do at all is that you can’t move the camera. That shot only works the way it was done. The advantage with digital is that you can shoot things a lot of ways and decide later how you want it.”
Of course, Lawson doesn’t want to make it sound that easy either “The best thing you can do with visual effects is to plan ahead. Don’t lean on the fact that you can change things. Things that are planned ahead always turn out better.”
Thanks to Lawson Deming and Impact24 PR for making this interview possible.
Avengers: No Road Home #8 is out April 3, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive five-page preview to share with you.
The book is written by Al Ewing, Mark Waid, and Jim Zub, and drawn by Carlo Barberi. The cover is by Yasmine Putri.
No Road Home is Marvel’s follow-up to last year’s Avengers: No Surrender, written by the same team. The series is currently introducing Conan the Barbarian to the mainstream Marvel Universe.
About the comic: THE ALL-NEW WEEKLY AVENGERS EVENT CONTINUES! Team Hulk vs. Nyx, Queen of Night! Team Herc vs. Oizys, Creature of Misery! One Avenger faces the supreme test – and one Avenger falls!
Check out the full preview:
Are you reading Avengers: No Road Home? Comment with your thoughts!
Descendent #1 hits your local comic shop on May 1, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive five-page preview to share with you.
The 32-page book is written by Stephanie Phillips (Devil Within, Kicking Ice), with art by Evgeniy Bornyakov, colors by Lauren Affe, and letters by Troy Peteri. The cover is by Juan Doe; there is also a 1:10 incentive variant cover by Andrei Bressan.
About the series:
WANTED: Information as to the whereabouts of JACKSON E. MILLER, son of Senator Carter Miller. The child was kidnapped from his home in Washington, DC between 4 and 6 a.m. on Wednesday, May 1, 2019.
Address all communications to FBI representative Joanna Hernandez, writer Stephanie Phillips, artist Evgeniy Bornyakov, colorist Lauren Affe, or letterer Troy Peteri. All communications will be treated in confidence.
Please, no more calls about secret government conspiracies or ancient cults.
Conspiracy theories, government corruption, and a really good mix of Prince drives David Corey to help solve the mysterious disappearance of a famous politician’s son. When David realizes that the truth is much more dangerous than a kidnapping, he must battle ancient secrets that have endangered the lives of children for centuries. This conspiracy-fueled adventure story looks at the darker side of American history through the eyes of an unlikely team of heroes. If they fail, the American government and its people may not survive.
Stephanie Phillips on where the idea for Descendent came from:
“The idea started with the ransom notes found during the time of the Lindbergh kidnapping. There was this weird circular symbol found on the bottom of the notes, and there really isn’t a good explanation about what that symbol means. That was my jumping off point to investigate the symbol and some of the darker, unsolved mysteries in American history.”
Phillips on who the book is for:
“The book is for me! This is all the stuff that interests me and I want to write about, but I hope others enjoy what I have come up with. I think history buffs will really dig it. This book is an action story, mixed with some comedy, mixed with a mystery, mixed with historical fiction. If you like any of that, then I think this book is for you.”
Check out the full preview for Descendent #1 below:
What excites you most about Descendent? Tell us your thoughts in the comments!
Dial H for Hero was a comic device in the 1960s that allowed a kid to transform into different heroes. That’s all this reviewer knows about it. When it was revealed to be a part of the Wonder Comics line, I was skeptical. This was an old concept that not many knew about. Then I saw it was Sam Humphries writing, and since I loved his work on Green Lanterns, this should be given a chance. So can this forgotten piece of DC history step back into the spotlight?
**Some Spoilers Below**
Story:
When our protagonist, Miguel, was younger, he was hurt at the pool. It ended up being a rather severe injury and caused Superman to come running to help. Since that encounter, Miguel has thrown himself into danger time and time again. He hopes to feel the rush of seeing a hero again but to no avail. Miguel now lives with his uncle working on a Mayo food truck. One night, he attempts another daredevil stunt in the form of a canyon jump, which he fails. Before he falls to his death, however, an old school rotary phone appears, telling him to touch the number four, containing the letter H. He does it, and the young man is transformed into a hero.
It’s strange, but this comic is by far the most fun in the Wonder Comics line. We get a clear look at our protagonist’s life and why he wants to see another hero. Miguel is your stereotypical big dreamer, but there is still time to add something new to him. The fun kicks off when the hero dial is used. The hero, Monster Truck, is ridiculous, crazy, and practically smells of 90’s cheese. This also leads to an epic action sequence that’s a ton of fun. Monster Truck unleashes a beat down with cheesy one-liners, and it left this reviewer with a big grin. The world is neat; the action is fun, what else could you ask for?
Art:
Joe Quinones is the illustrator for the issue, and he went above and beyond to make this look fantastic. The world of Miguel is kept grounded with smaller expressions and subdued colors. It makes the story feel a bit more realistic, despite us seeing Superman at the beginning. The biggest surprise, however, is when the hero appeared. The moment Monster Truck appeared on the page, the design of him and the world changed to appear like a 90s comic. If Quinones is going to do a different with each hero, this series will be one of the most creative in terms of art direction that I’ve seen in a long time.
Conclusion:
Dial H for Hero shows a ton of promise! I love Miguel, and I love the potential of this Device. The world stays grounded enough for moments of growth for our character but is fully prepared to go into good old comic book fun. The art perfectly encapsulates the story and takes it to the next level. I recommend this first issue, and I can’t wait for the second.
Detective Comics #1000 hits your local comic book store on Wednesday, and Geoff Johns has a short tale titled “The Last Crime In Gotham,” with art by Kelly Jones, Michelle Madsen’s color work, and letters by Rob Leigh. This story is interesting because it feels like it has a greater mystery and/or twist at the end. Since the story is only eight pages long, there will be spoilers ahead as we discuss the plot and what happened.
Johns gives the reader a future tale of Batman’s last case featuring Catwoman, Damian, Echo, and Ace the family dog. The story is straightforward and Batman solves the matter quickly. The Son of Joker seemingly took out the 11 remaining crooks in Gotham and committed suicide, but it is the last page the story that makes you question the story. Batman is alone in the Batcave blowing out birthday candles, and Alfred tells him, “I hope you made a wish.” Batman says nothing and the story ends on a wide shot of Batman sitting alone in the cave with the Joker card above him.
SIDEBAR –Midway through the story, Jones has a closeup of the Son of the Joker that will haunt your dreams. The texture of the image will slither under your skin.
What starts as a family tale, ends rather bleak, which begs two questions. With only 12 crooks left, did Batman kill them off? Was the family we saw just in the imagination of Batman as he solved his last case alone? The only evidence to back up either claim is the way Jones draws Bruce Wayne in the final page after Bruce blew out the candles. There is darkness and mystery to this image, and it makes you question the story like Batman has taught us for the past 974 issues of Detective Comics.
Maybe I shouldn’t have binged watched season two of The OA (believe nothing, question everything – wait, was that X-Files?) before I read Detective Comics #1000, but Johns and I will have a conversation one day about the meaning of this short story and I will make sure to share it with you.
What did you think of Detective Comics #1000, what was your favorite story? Comment below with your thoughts.
Make no mistake, readers are going to thoroughly enjoy the diverse stories and artistry within the pages of Detective Comics #1000. “The Legend of Knute Brody,” written by DC animation legend Paul Dini, is one of the more lighter-in-tone offerings in the overstuffed issue.
Story
In Knute Brody, the villains of Gotham speak, documentary-style, about that one henchman they each hired who was the absolute WORST at his job, constantly screwing up their plans.
Dini crafts a chuckle-filled take on the generic henchman who somehow manages to always bungle many a villain’s schemes. He presents this in a news segment, complete with reporter narration and asides from Gotham’s most notorious rogues. The high-brow humor is apparent throughout. Harley Quinn, Riddler and Mad Hatter describe their encounter with Knute Brody through reality TV style confessionals. Dini’s punchline is clever. Also, it will give readers a smirk the next time a stooge is seen in a Batman comic.
Dini’s dialogue in The Legend of Knute Brody reads like a Saturday morning cartoon, hearkening back to his days on Batman: The Animated Series. One can almost hear the canned, nasal voice of the reporter paired with the comical asides of the nefarious interviewees.
Art
Dustin Nguyen’s pencils and Derek Fridolfs’s inks are a welcome choice for this story. Nguyen’s peculiar style makes for a distinct work among the other talented artistry in this milestone issue. Much like Dini’s writing, the illustrations are reminiscent of The Animated Series, but with a more distorted quality.
John Kalisz’s colors round out the cartoonish atmosphere in The Legend of Knute Brody. His colored lighting effect is a standout, helping the reader transition from an interview to a flashback sequence.
Conclusion
Overall, Dini and Ngueyen crafted a humorous, even silly vignette, worthy of its place among the weighty stories of Detective Comics #1000.
What did you think of The Legend of Knute Brody? Let us know in the comments!
Detective Comics #1000 is a milestone and a reason to celebrate. So DC comics has gathered a ‘Who’s Who’ of past Batman writers to make this a great anniversary issue. ‘Manufacture For Sale’, by Kevin Smith, Jim Lee, Scott Williams, Alex Sinclair and Todd Klein, is a surprisingly moving story that adds a nice, new touch to one of the most well-known origins in all of comics.
Detective Comics #1000
‘Manufacture For Use’ Written by: Kevin Smith Art by: Jim Lee Inks by: Scott Williams Colors by: Alex Sinclair Letters by: Todd Klein
Writing
It’s hard to write about Batman’s origin. It’s one of the most well-known origins in all of comics and been told so many times you would think nothing new could be added. But Kevin Smith has found a way to not only add a nice new detail to the origin but make that detail meaningful and even positive (not an easy feat for The Dark Knight). It won’t be spoiled here but let’s say it involves the gun that murdered the Waynes, where it is currently and what is finally done with that fated weapon.
But Smith doesn’t hinge the story on just that detail and twist. He fills his pages with some great moments; like a nice selection of cameos from some of Batman’s best villains and in what may be the best bit, a nice extended use of Bruce Wayne’s underworld alter-ego ‘Matches Malone’. Comics NEEDS more Matches Malone.
Art
This is Jim Lee, Scott Williams and Alex Sinclair working together. That’s one of the best art teams in comics and they once again deliver the goods. Lee draws the hell out of every villain cameo and he executes single panels with strong detail and energy. When you add in Scott Williams and Alex Sinclair, you get a sleek and detailed finish that gives the story that duel classic and modern feel the Lee/Williams/Sinclair team has always been known for.
Conclusion
‘Manufactured For Use’ is exactly the kind of story you want as part of an anniversary issue like Detective Comics #1000. It’s short, sweet, acknowledges the past yet changes things a bit for the future. Great job by all.
Detective Comics brings the Arkham Knight into the DC Universe!
Here we are — Detective Comics #1000. Like its Action counterpart, Detective Comics is a major staple in DC’s history. It was the birthplace of the world’s greatest detective, and with this issue, creators honor the dark knight with several stories. This story revolves around Peter Tomasi’s current run in Detective Comics, which probably means we’ll be getting a look of what’s ahead for Batman. Last time we left Bruce in the current continuity, he just finished his annual Birthday program he designed to kill him. The whole story arc appeared to show what price is there to pay for being Batman. However, there might be more to it than that. What is the price the public pays for having Batman?
**Some Spoilers Below**
Story:
Similar to Tomasi’s story in Action Comics #1000, this story is told after the fact by a mysterious narrator. The narrator explains how he’s been watching Batman his whole life and believes he’s the actual criminal. This person thinks that while the criminals are doing wrong, Batman is worse. He believes Gotham deserves a knight who can bring Batman to justice. He believes that Gotham deserves an Arkham Knight.
Unlike the story in Action Comics, this story does less honoring the past and more set up the future for the current series. It was cool to see a different perspective on Batman’s fights against his villains. There are plenty of civilians who still see Batman as a criminal, so one becoming this anti-Batman is brilliant.
That being said, some of the things the Arkham Knight claims Batman does is a stretch for anyone. While him saying Batman beats on sad clowns is one thing, he claims Batman went around the world to use the Lazarus Pits for himself. Last I checked, the Lazarus Pits are seen more like a myth to the general population of the DC world. When the Arkham Knight is talking about them, it makes him sound less like a threat and more like a conspiracy theorist. As the story unfolds, we’ll probably see the Arkham Knight become a cold, calculating threat instead of a hot head conspiracy theorist. For this intro, however, it’s a bit offputting, even in comics standards.
Art:
The illustrations of Doug Mahnke fit the world of Gotham exceptionally well. With every page, we see epic battle after epic battle going through Batman’s most prolific rogues. Mahnke makes every villain look terrifying, and every hit feels gritty. The cherry on top of this proverbial sundae would be the reveal of the Arkham Knight. Unlike his video game counterpart, the Arkham Knight’s comic look takes a more medieval approach, exchanging kevlar and tech for a more plate look. I love this look and the look of this story.
Conclusion:
It’s a rocky start, but I can’t say I didn’t enjoy it. Seeing Batman face off against his old enemies was quite entertaining. The art made it a visual feast as well, with every page feeling more brutal than the last. The only problem I had with the story is the Arkham Knight, but it could be smoothed over in time. Let’s just say the future of Detective Comics is going to get more violent, and I can’t wait.
In the first issues of Peter Cannon: Thunderbolt, the heroes defeat an alien invasion, only to figure out that the real mastermind is the eponymous character – from a parallel universe. Cannon takes his team on a psychedelic trip through other Earths to arrive at the doorstep of the evil mastermind version of Thunderbolt.
In Thunderbolt #3, Peter Cannon comes face-to-face with his genocidal doppelganger, who thinks himself a savior by sacrificing a relative few for the greater good of the multiverse.
**Some Spoilers Below**
Story
A thousand dimensions from ours. All Earths’ best hopes, resting on our heroes’ fight. They’ve got everything… except a chance.
Apparently, Alan Moore drew inspiration from the original iteration of Peter Cannon to create his Ozymandias for Watchmen. If this book is meant to return the favor, it is too on the nose at times. From doppleganger Cannon’s supreme intellect, to his motivations, to the circular symbol etched in his head, it’s derivative of the classic graphic novel.
Sure, one could get lost in the fact that the books are dopplegangers of one another. However, if you can move past this notion, you will find that Peter Cannon: Thunderbolt is a bold and exciting superhero adventure.
While writer Kieron Gillen may be cherry picking plot points and character traits from other stories, he blends it all together to make Thunderbolt familiar and fresh at the same time. Gillen crafts a complex story accessible for any fan of the genre to pick up off the shelf. Furthermore, it is unique and gripping enough to keep readers engaged and wanting to read on.
Art
Caspar Wijngaard brings Gillen’s multiversal vision to life with different artistic styles. He illustrates different versions of Earth to look as if ripped out from different comic book. The bulk of the pages are filled with a modern style of intense action. Additionally, the flashback panels hearken back to the golden age of comics with more pulpy style.
Mary Safro uses an almost pastel color palette, with hues of peach and blue to give Peter Cannon: Thunderbolt a unique style unlike other superhero titles.
Conclusion
The end of the third issue of Peter Cannon: Thunderbolt will leave readers intrigued and excited to see what happens next. The creatives behind this book have fun as they look for new ways to examine familiar comic book tropes.
What do you think of Peter Cannon: Thunderbolt? Let us know in the comments!