From writer Sabir Pirzada and artist Michael Walsh comes a story of ancient evils taking vengeance against humanity in The Sacred Damned #1. Featuring additional color art by Toni Marie Griffin and lettering from Becca Carey, this comic makes for a stellar horror pilot, and my personal favorite of the Horizon Experiment issues thus far. With a fun, gruesome script and grossly atmospheric visual work, this is a blast of a first issue that deserves to have its full story told.
“Celebrated TV writer SABIR PIRZADA (MS. MARVEL, MOON KNIGHT, DANDELION) and Eisner-winning creator MICHAEL WALSH (THE SILVER COIN) present INAYAH JIBRIL, a “Muslim John Constantine” — a new type of exorcist re-examining modern horror for fans of THE DEPARTMENT OF TRUTH and KILLADELPHIA.”
Writing & Plot
Sabir Pirzada takes readers along on a journey of twisted Middle Eastern mythology and ancient anger with his script for The Sacred Damned #1. A rising young football star begins to have some strange bouts of sleepwalking – and sleep eating. His problems become worse and worse until Inayah Jibril, an occult specialist a la John Constantine, arrives to help him with his case. Pirzada’s script feels like a mix of The Twilight Zone and a classic Tales From the Crypt story. There’s a kind of twisted humor to what happens to the young athlete that will definitely be a hit among fans of that sort of ironic, gallows humor/horror. The dialogue and interactions around what is happening are also kind of stilted in an intentionally peculiar way, with no one reacting to the athlete’s actions and bodily changes in any kind of sensible manner. The issue feels like a sort of uncanny nightmare until Jibril comes in. Structurally, this comic plays out like any other possession story seen or read since Blatty/Friedkin’s The Exorcist. This doesn’t keep Sacred Damned from being any less fun, however. While the final pages of the issue are bogged down a bit by backstory exposition, the script as a whole is a satisfying possession romp that deserves the chance to breathe with a proper long-form series.
Art Direction
Arguably more than any other genre, horror comics are made or broken on their visual style. The Sacred Damned is blessed with the talents of Michael Walsh to deliver the story’s atmospheric experience. The Silver Coin artist’s unique use of heavy hatching and thick pencil lines give the entire comic an unsettling feeling – even when there’s nothing horror-related on the page. Walsh’s sequential direction carries the comic along at a careful, suspenseful pace, with an interesting mix of classically “cinematic” panels and interesting POV shots. Walsh actually cuts in and out of POV fur several sequences, where each part ends with some new, twisted climax to what is happening to the athlete. The color art, with help from Toni Marie Griffin, pulls readers into this comic’s atmosphere. Each page has its own palette that often looks like it’s being lit by neon or RGB lighting. Even the direct sunlight somehow feels oppressive due to the use of shadows in each panel. When the body and demonic horror hit, they do so in an almost cartoonish manner that still fits with the comic. Becca Carey’s lettering adds to this creepy reading experience with a sort of harsh, scratchy lettering style. There are pages where an entity will be speaking, almost as if to the reader, and the words show up in the dead space of a panel in a striking font that looks like it’s been carved with a knife. This team manages to create a visual experience that is unsettling and fits with a very classic-feeling kind of comics horror. Hopefully, we get to see them craft more of The Sacred Damned like this.
Verdict
The Horizon Experiment: The Sacred Damned #1 is a fun horror romp that deserves a chance to full breathe as a complete long run. Sabir Pirzada’s script takes some classic tropes and mixes them with a sort of Tales From the Crypt-style approach mixed with Middle Eastern mythology to create a story that is very familiar but still a blast to read. Michal Walsh and Toni Marie Griffin’s visual work is creepy and atmospheric, combining a sort of pre-comics code art style with modern techniques to make a comic that is lovably gross as it is enjoyable. Be sure to grab this new release when it hits shelves on October 23rd!
Gerry Duggan, widely known for X-Men, takes readers on a journey half a century in the making. Released by Image Comics and presented as a series of photo essays, Timing/Luck is a time capsule and visual narrative of Duggan’s life as he falls in love with comics, writing, and photography, and how the world around him both changes and stays the same.
Timing/Luck features a wide array of comic writers that Duggan calls friends and mentors, such as his Deadpool writing partner Brian Posehn, and other legends like Stan Lee, Jason Aaron, Skottie Young, and Jeff Lemire to name just a few. The book also captures other celebrities, influential writers, and actors, like J.J Abrams, Sarah Silverman, Patton Oswalt, Ta-Nehisi Coates, and many more. However, Timing/Luck is much more than a photo album of famous cameos; it’s a strong visual narrative of a changing world, empty streets, lasting friendships, and over 40 years of photographs.
Writing
Duggan writes like he photographs: with sincerity, curiosity, and respect. There’s no sentence in this book that doesn’t feel bathed in awe and gratefulness for his peers, mentors, and those who came before him. Inanimate objects, like his first car, and old Hollywood institutions are given life through his storytelling and accompanying photos. Duggan’s writing is hard to dislike as it is purely honest. It is a man who is so grateful to everyone around him, for the life he lived and the lessons he learned simply for having lived it, and it made it very difficult not to feel the same emotionality when reading along.
While Timing/Luck does not shy away from the hardships of Duggan’s life, the sense of dread and sadness is often cut by a clear optimism, especially as he writes about the days leading to and overcoming the pandemic.
Art
The photographs used in this book come in many varieties. There are the candids, most of which typically feature Duggan’s friends, other celebrities, and the occasional interesting person on the street. These take up much of the book, with Duggan making clear choices to be a fly on the wall, wanting to save the moment as opposed to intrude on it, which allows for many behind the scenes in usually private or reserved areas, such as writers’ rooms and backstage rehearsals.
Many photos feel much more typical to the everyday person with a camera, with a few selfies, convention panel photos, and bar hangouts throughout the book.
However, the photos that most stood out to me were the ones without a human subject as the focus. Duggan showed the life and spirit of the places he visited through his photographs, not just by portraying their beauty, but by showcasing why they were important to him and their communities.
Verdict
The title Timing/Luck heavily undersells this book, but after reading it, it’s clear that Duggan is the kind of man who would consider all the work he put in as a product of just timing and luck. Yet it is so much more than that. It is decades of hard work, dedication, love, and effort, to himself, his friends, family, and simply his craft: this book is a splendid biography, and a journey worth following.
SCARLET WITCH #5 hits your local comic book store on October 23rd, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!
About the issue: HAUNTING IN HELL’S KITCHEN!
When the Scarlet Witch and Daredevil team up to exorcise a murderous spirit from the subway tunnels of Hell’s Kitchen, Wanda realizes she’s encountered the entity before. But will that knowledge be enough to save a train car full of possessed civilians?
The issue is by writer Steve Orlando and artist Lorenzo Tammetta, with colors by Frank William, and letters by Travis Lanham. The main cover is by Russell Dauterman.
Check out our SCARLET WITCH #5 preview below:
Are you reading SCARLET WITCH? Sound off in the comments!
RODERICK AND THE CITY OF MORHIL #5hits the internet October 15th, but thanks to Comixology Originals, Monkeys Fighting Robots has an exclusive five-page preview for you.
About the series: Roderick is a dedicated, young postman from the countryside making a delivery in Morhil, the biggest city on the entire continent. Roderick’s dedication will be put to the test when the package he should deliver is stolen, and he finds himself as the main suspect of the disappearance of a famous influencer from the kingdom.
About issue #4:
The deception has been uncovered! Now Roderick and Dritho race against time to prove the truth to all the citizens of Morhil.
The series is written and drawn by Eduardo Medeiros, with colors by Bruno Freire, and letters by Deyvison Manes. Issue #5 is the final issue of the series.
Check out the RODERICK AND THE CITY OF MORHIL #5 preview below:
Have you been reading RODERICK AND THE CITY OF MORHIL on Comixology? Sound off in the comments!
BLOOD HUNTERS #3 hits your local comic book store on October 16th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive three-page preview for you!
About the issue: The BLOODCOVEN strikes! It’s an all-out action issue as the super-vamp villains finally descend upon the BLOOD HUNTERS. Will a vampirized SPIDER-MAN on their side be enough to push back the darkness? Marvel’s newest – and bloodiest – team faces their ultimate challenge!
The issue is by writer Erica Schultz and artist Robert Gill, Rain Beredo drops the color, with letters by Joe Caramagna.
THE SPECTACULAR SPIDER-MEN #8 hits your local comic book store on October 16th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!
About the issue: A NEW HERO RISES! New story arc starts here! An old evil resurfaces. And our two Spider-Men are way out-classed.
The issue is by writer Greg Weisman and artist Emilio Laiso & Andrés Genolet, Edgar Delgao drops the color, with letters by Joe Caramagna.
Check out our THE SPECTACULAR SPIDER-MEN #8 preview below:
From writer Declan Shalvey (Bog Bodies, Time Before Time) and artists Luke Sparrow & Colin Craker comes a return to one of the most iconic franchises in sci-fi with The Terminator #1. Featuring lettering by Jeff Eckleberry, this debut issue treads familiar ground in terms of plot, but still delivers on sharing a universe with one of the greatest “unstoppable killer” stories in modern fiction. With a safe but compelling script and great visual work, The Terminator is off to a strong start in bringing this iconic world back to the comics medium.
“The plans to kill Sarah Connor and her son John have failed, but the genocidal Skynet isn’t out of options yet. There are still a few more avenues into the past that will allow it to destroy the human resistance that is poised to smash its processors into silicon shrapnel – it just needs to expand its theater of operations.
Opening a new front in the war, Terminators are dispatched across the globe and throughout time to target current resistance fighters, their ancestors, and anyone else unlucky enough to be in the strike zones. And while none of these secondary assignments are as straightforward as the missions of the first T-800 and T-1000, time is literally on the machines’ side. When all of history becomes a war zone, nowhere – and nowhen – is safe!”
Writing & Plot
Declan Shalvey takes us on a familiar but completely satisfying journey with The Terminator #1. Basically, this issue gives readers a taste of what the first film would have looked like if Sarah Conner and Kyle Reese had been able to run away together – while still being pursued by a T-800. The story jumps between the post- nuclear war present and the pre-Skynet past, showing us what a couple has had to endure to stay ahead of their unstoppable stalker, all while managing to find some peace in their lives. The entire premise and execution of this comic’s story is satisfying, albeit a bit on the safe and predictable side. In the end, this comic is an elaboration on the exact kind of story we expect from The Terminator. This is only the first issue though, and based on its end, there looks to be much more by the way of new stories to be told in this series.
Shalvey’s real strengths here come out in his character writing and how he approaches this well-established universe. Introducing readers to a happy couple far from the effects of nuclear war, then ripping away the facade and replacing it with a familiar fear and sense of urgency, was genuinely unexpected. Shalvey’s writing of the lead couple feels heartfelt and real, with naturalistic dialogue and a sense of human empathy that drives home the character-focused nature shared by Cameron’s films. While predictable, Declan Shalvey’s script goes to great lengths to make this a memorable new chapter in The Terminator mythos.
Art Direction
Luke Sparrow’s pencils and Colin Craker’s color art bring this post-apocalyptic world to life wonderfully in the pages of The Terminator #1. This comic does not include the aesthetic that many fans may be expecting. The ruined cities and falling as are largely replaced by stunning mountain vistas and a peaceful lake, due to the story of the lead characters. Sparrow’s rendition of the iconic T-800 evokes the same terror as its appearance in the ’84 original, but juxtaposed brilliantly against the stunning natural backdrop. Sparrow and Craker make this sci-fi comic feel like a nightmare coming to life, with the Terminator’s nonstop stalking always provoking a sense of terror – especially once it’s revealed just how long this unit has hunted the protagonists. Its form being largely shrouded by shadows and the features of is flesh-disguise being hidden from the reader is such a clever choice. It isn’t surprising that this being ends up being a Terminator, but its hulking, shadowy form having its glowing red eyes and metallic skeleton revealed is still an awesome sight. The character animations combined with Sparrow’s focused sequential direction make the protagonists’ struggle all the more intense. The action hits hard in tightly plotted bursts, matching the intensity of the overall story. Colin Craker’s color art wonderfully crafts the comic’s tone. From the gorgeous natural views on the peaceful mountain setting where much of this story takes place, to the shadowy details of the encroaching Terminator, Craker’s work brings this debut issue to the next level. Overall, The Terminator is off to a stunning start in terms of visual direction.
Verdict
The Terminator #1 is a predictable but compelling first issue of this new chapter in the iconic sci-fi franchise. Declan Shalvey’s script touches on familiar territory for any who have seen the films, but the story of the characters is still so good that this does little to dampen how much fun it is to read. The visuals from Luke Sparrow and Colin Craker are brilliantly detailed and and animated, constantly ramping up the tension as the story moves forward. Be sure to grab this debut issue when it hits shelves on October 9th!
ABSOLUTE BATMAN #1 drops today from DC Comics. An extremely talented creative team reinvents the Caped Crusader. Join me for an in-depth journey as I examine Scott Snyder’s writing, Nick Dragotta’s art, Frank Martin’s colors, and Clayton Cowles’s letterwork. Also, after you read this issue, come back and let me know what you think.
Absolute Batman #1 is one of the best first issues of the entire year. Writer Scott Snyder, artist Nick Dragotta, colorist Frank Martin, and letterer Clayton Cowles masterfully craft a story full of new ideas and compromise for not only the characters we all know and love, but for Gotham City as a whole. They give up a lot of what makes Gotham and these characters recognizable in order to introduce new interesting concepts that really work in favor of these new versions of the characters. The team does their best to make this new Gotham feel new and bustling, and they succeed completely. It’s a whole new world, and with that there is a whole new Bruce Wayne.
*MILD SPOILERS AHEAD FOR ABSOLUTE BATMAN #1*
The issue opens with a young Bruce Wayne, enamored by the bat exhibit at the zoo during a school field trip. The teacher calls for him to catch up with the rest of the class, and Bruce runs to rejoin them. A man with a gun is seen afterwards. They then cut to the present day, where we follow Alfred Pennyworth. He seems younger than usual, with a full beard covering his face. He enters Gotham City on his motorcycle, and enters a room where a call to his daughter, Julia, goes straight to voicemail. He opens his computer and is being debriefed by his handler, presumably for some peacekeeping government organization.
He’s informed on the status of the now heartless city, as he put it, and is told about a gang called the Party Animals. They all seem to be followers of Black Mask. His job is to survey the situation and not get involved. That is, unless he comes into contact with “another player in town.” Someone else is trying to stop the party animals.
WRITING
Scott Snyder isn’t returning to a character that he mastered a decade ago. No, Absolute Bruce Wayne feels entirely new. There are similarities in the stories of the two, but those passing comparisons are where it stops. Where the Bruce Wayne of the main DCU left Gotham to learn to fight, Absolute Bruce Wayne left in search of knowledge. He prioritized learning about how things worked over how to enact vengeance on the criminal element of his city.
Snyder plays with this idea of creating a new Gotham wonderfully. Classic Gotham rogues are now Bruce’s childhood friends. Bruce Wayne does not come from riches, he comes from a place of community and morals. Alfred wonders where Gotham’s heart is early in the issue, and you can see that Gotham’s heart is this universe’s Bruce Wayne.
Snyder adds in a few fun callbacks to his 2011 run on the character, but it’s nothing too distracting. It’s clear how excited he is about reinventing Batman’s world. Major players are taken off the board early, but just as many who typically would’ve seemed insignificant are given new life. Where he strips one classic Batman character of importance, he provides a new twist on another that maybe hasn’t been in the spotlight in a while. Making Black Mask the big villain for this first arc was a good choice, but he’s just as different from the original universe as Bruce is. He’s not this comically emotional drug lord. He’s smart and calculated. He specializes in sending messages more than making himself seem prominent. It’s a nice change of pace that’s in line with the concept of the Absolute universe: taking away everything that makes the character the one you know.
In taking away, Snyder gives just as much in return. Bruce fights differently. He’s not perfect, but he’s not careless. He doesn’t have as many special tools as the Batman we know, but he’s not without an arsenal of his own that fits him better. His accessories mostly come from his suit. They’re a part of him, and he uses them efficiently. It fits this new take on the character perfectly. He not only wants to use what he has in a way that makes sense, but every single piece has to work with one another. Everything has a purpose, and every addition to the suit just makes sense.
Bruce Wayne as a character is the heart of the issue. He’s obviously the titular character and who we’re all coming to see, but Snyder really cracked something with this version of the character that feels novel and unfamiliar. What feels like the thesis of the issue is Bruce’s love for Gotham, regardless of its history. He and his main universe counterpart both love the city, but what’s interesting is they do it in different ways. While our main Batman is analytical and loving towards an ideal version of the city that he’ll never stop fighting for, our new Bruce Wayne loves the city for what it is. He desperately wants to make it better, not because of some Joe Chill, but because Gotham raised him. He loves it. He doesn’t need to take the city apart and put it back together in order to learn every inch of it, he just needs to do the latter. Through this, making Alfred the character narrating the issue was a unique choice.
With this new version of Alfred, Snyder uses him and his role as a secret agent to not only learn everything about Bruce Wayne, but to tell the reader about it. He retells the story through his point of view, but in a way that invites the reader to come to our own conclusions about Bruce. It’s through his own bias and opinion, but analytical as he’s still writing a report. It’s objective. What feels special about it though is how Snyder has it almost feel like this could only be meant for Alfred’s eyes. It forms a new connection between Pennyworth and Wayne. Turning Alfred from a diligent butler and father figure to an analytical soldier who knows just as much about this new Bruce as the rest of us cleverly makes him the perfect POV character in a way, and really attaches us to his character early on, despite initially having nothing to do with Batman. This sets the tone for the series in a powerful way. We now know that we can expect a story about Bruce that’s just as rooted in curiosity as it is in loss.
We know that Alfred will learn about Bruce too, but Snyder uses Alfred’s notes on Bruce to tell us just as much about Alfred. How he explains Bruce’s demeanor is important, as this clearly isn’t his first rodeo. He knows what he’s doing, and that’s clear to us. But this isn’t some report to be submitted. His vocabulary and shock at Bruce’s actions gives us a better understanding of his worldview aS well. Snyder describes two characters to us at once in different ways and it is just magical. It’s all the more wonderful when Bruce surprises Alfred later in the issue, symbolizing the fact that Bruce has tricks up his own sleeve too, but ones that Alfred couldn’t possibly understand that he has to learn. Snyder’s constant question here seems to be “What can I add to say something about the character and his environment?” rather than “What can I change to make the character we know feel new?” and this approach is genuinely one of the most special things about the issue.
The issue is also paced perfectly. It understands that it’s the first part of a new and epic storyline, but also provides a self-contained story that you need for a debut issue like this. We learn everything we need to about Bruce Wayne in the pages that we’re given, and what we’re told has a weight to it that it feels like it’s enough for now. All the ideas feel like cogs in a machine, and those gears are turning.
ART
Nick Dragotta gives this book an unmatched beauty; he and Snyder feel like a real one-in-a-million pairing. He’s tasked with visualizing the life Snyder has brought to Gotham and its cast, and in doing that he makes it all just as much his own. His design for Bruce is hulking, yet delicate and intricate. Batman’s massive, but not just for the sake of that. It feels like his body is honed and every muscle moves with purpose. It’s a great anatomy. The proportions of Bruce’s body can sometimes feel fluid, but that really works for the better. His size doesn’t change, but it feels like he has full control over his already gigantic figure. Again, as described with Snyder earlier, the character seems to be more focused on how things work and their purposes rather than just what they are. His body is a machine, and it’s one he knows every last thing about.
All of Dragotta’s redesigns are different enough to make these characters feel new, as is the world. That, however, does not mean that there isn’t a distinctness to them. Waylon Jones, known normally as Killer Croc, is Bruce’s longtime friend in this Absolute universe. He’s not a giant muscular crocodile this time around. He’s instead the owner of the gym Bruce goes to, and is a seemingly normal man with an affinity for exotic animals (particularly reptiles). The snake that rests on his neck is worth a thousand words alone. Every character has some defining visual trait like that, including Alfred. That beard gives him away from miles, but his crazy hair and military uniform both add to that recognizable quality as well.
Batman’s tools mentioned earlier? Dragotta makes them look as epic as possible with jaw dropping action featuring them paired with some really incredible paneling. He has Bruce operate like a force of nature. Like he’s the reckoning of Gotham itself. There’s one specific moment where he detaches the ears from his cowl and uses them as batarangs. After he’s thrown them, he extends the blades on his forearms and uses those to fight the group of Party Animals. This entire sequence is split into about 18 panels in a single page, and not a single one feels wasted or like it was put there to fill up space. We see Bruce do something new in each of those panels, and every single blow to the enemies feels intricate and powerful regardless of how much space is given to it. It’s stunning. Everything feels quick and snappy, while also showcasing this Batman’s new moves in a jaw dropping way. The axe detaching from Bruce’s chestplate is just as wonderfully innovative as the daggers he pulls from his cowl. That’s not even to mention the stands and whips that his cape morphs into. Dragotta integrates each tool and weapon into the suit in a mesmerizing way where you can’t help but wonder what else it can do. This is another question Dragotta’s art poses. What else does Gotham have in store for us, and what will that look like?
COLORS
Gotham is at its most interesting when the colors portraying it make it feel secluded, but also like it’s still a part of the rest of the world. There’s hope for it. Martin captures that in a special way, really mirroring Dave Stewart’s recent work on Detective Comics. Gotham’s night skies are purple and blue, with orange clouds hanging above it to accompany the sun setting. Martin does this really interesting thing where, once we see Bruce suit up for the first time, the orange clouds move with him and engulf the sky. Having this first reveal of The Batman of Gotham occurring at sunset was a smart choice — the first emergence of the night (and the Knight) in this issue. Martin’s colors solidify Batman as this shredded creature of the night that not only works in fear, but is a beacon of hope for the city. He doesn’t move in the night, he teeters on that border between light and dark.
Martin’s colors are also great in the beginning of the issue when Alfred takes a video call: The person he’s communicating with is shown as a sort of infrared outline of a person’s facial structure covered in orange and green. They mix well, and Martin really creatively uses that in outlining the character. In the flashback scenes placed throughout the issue, the colors aren’t necessarily flat, but they’re lighter than they are in the rest. But they’re still detailed, like it’s just a memory for Bruce, but one that he will never forget. It’s not clouded at all—every detail feels exact, as if we should hang onto it like Bruce does for the coming issues. Martin compliments both Dragotta and Snyder using these clever methods that hopefully continue through the bulk of this run.
LETTERS
Cowles goes all in here. The first immediate indicator of his presence is Alfred’s lettering. Rather than the words in the balloons, Mr. Pennyworth’s inner monologue looks like pages torn from a journal. He’s documenting this and his encounters in this city. The letters are different, like they’re written in a more proper manner than any of the words spoken in the issue. Alfred clearly doesn’t frequent Gotham. He’s familiar with the city, but his boxes indicate that he doesn’t intend on making this a long trip. That it’s just a chapter in his journal for now.
The onomatopoeia of it all is a sight to behold as well. Entire panels are dedicated to these stylized sound effects in order for them to carry more weight than they would otherwise. Cowles specifically does a great job with this during Bruce’s first fight. Every bullet bouncing off him makes a sound, but they’re small. It makes Bruce feel bigger than he is. More frightening. If these bullets don’t affect him in any way, nothing will. Which really does help later when Bruce yells and the words almost emerge from the balloon housing them. He’s no longer a person, but a figure. Cowles does a great job in helping establish the myth of the character.
CONCLUSION
This issue is everything fans could have hoped for in the first issue of a new Batman canon. A new mythos is being built by this team. It all feels familiar, but couldn’t be more different. We don’t know what’s in store for this character or this Gotham, but light is being shed on both parts of the city and the character that readers don’t often see. Not only did Snyder, Dragotta, Martin, and Cowles strip the character and city of what we know about them, but in doing that, they chose to highlight that which isn’t typically seen. It just feels fresh and innovative and exciting above all else. If this is any indicator of what the future of this All-In initiative will be, then these books will fly off the shelves faster than you could possibly imagine.
WELCOME TO THE MAYNARD #1 hits your local comic book store on November 27th, but thanks to Dark Horse Comics, Monkeys Fighting Robots has an exclusive five-page preview for you!
About the graphic novel: “Welcome to the Maynard!”
The Maynard is a hotel unlike any other, a place where every guest and staff member has magic in their veins. It’s a hotel for magicians, witches, and otherworldly beings. It’s also where Phillipa (Pip) Dale begins her first day as the hotel’s new bellhop (and trainee house detective). She’s immediately sent on the hunt for a magical hotel thief whose daring thefts are part of a much bigger mystery, one that could turn deadly at any moment. And that’s just one of the many challenges and perils Pip must face in her new job in the magical Maynard Hotel, a wonderful, thrilling, fun place… so please come in and stay a while.
The fantasy mystery series reunites Eisner Award-winners James Robinson and J. Bone. Joining the duo are Ian Herring on colors and Jim Campbell on letters. The main cover is by J. Bone, with a variant cover by Chris Samnee. There is also a FOC variant available by Fábio Moon.
“It’s a thrill to be reunited with my dear friend J. Bone,” says Robinson. “I love his art and his collaborative spirit, both, so Welcome To The Maynard has been a joy to write. I’m also excited to do a series (akin to Leave It To Chance, back in the day) that can be enjoyed on different levels, by readers young and old.”
While WELCOME TO THE MAYNARD has magical mystery and danger, it is also a book filled with hope and joy, and is written to appeal to all ages. The miniseries will run for four issues.
Check out our WELCOME TO THE MAYNARD #1 preview below:
Final Order Cutoff (FOC) for WELCOME TO THE MAYNARD #1 is this week, so call your Local Comic Shop today and tell them you want it!