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REVIEW: The Plot Thickens In YOUNG JUSTICE #15

Young Justice 15 Cover

Young Justice 15 Cover

Since DC Rebirth, the mystery surrounding Dr. Manhattan’s universal manipulation has affected every facet of the DC Universe. In Young Justice #15 (on sale June 16,) the plot thickens, as writers Brian Michael Bendis and David Walker continue to explore Conner Kent’s controversial origins. This issues’ latest cliffhanger suggests that this large-scale investigation is just beginning, and it’s only a matter of time before it rocks the DC Universe to its core.

Young Justice #15

Writers: Brian Michael Bendis and David Walker

Artists: John Timms (P.1-15) and Scott Godlewski (P. 16-22)

Color Artist: Gabe Eltaeb

Letterer: Wes Abbott

As the writer of Action Comics, Superman and Young Justice, Bendis has the rare opportunity to craft an expansive story between the three series. We’ve already seen the Man of Steel and other heroes start to question the consequences of the DCU’s latest crisis, but now Conner’s place in the inquiry makes it even more personal. Conner, with Superman’s help, has been trying to figure out where he came from, and the art team masterfully conveys the young hero’s emotional turmoil throughout this process.

Young Justice 15 Conner Kent
Hell hath no fury like Conner Kent.

Using lifelike facial expression artist John Timms illustrates Conner’s shell-shocked speechlessness quickly devolve into harsh frustration when Impulse (Bart Allen) reveals that Conner is from a different reality. Conner’s stress lines become prominent as his understanding of the world unravels. Color artist Gabe Eltaeb adds a sunset gradient to show Conner’s underlying anger, which quickly morphs into jaded bitterness. Eltaeb represents this shift with an emerald background, which is doubly meaningful, as Conner reflects on his lineage as a clone of Lex Luthor and Superman. Time and again, the script and the art complement each other to create a harmonious story.

Any exploration of the multiverse can be an intimidating task, given the scope of the matter, and the creative team showcases these sizable stakes throughout the issue. Given the Flash’s history with crisis-level events and Bart’s place in the Flash Family, he’s the natural choice for Young Justice’s lead figure in the investigation. As Bart begins to explain what he’s learned, Timms and Eltaeb openly allude to Doctor Manhattan. When Bart says he thinks something broke the multiverse, Eltaeb uses the electric blue glow of a laptop to hint at Manhattan’s presence. Then, as Bart verbally reveals his findings, Timms shows Bart running through the multiverse, and Eltaeb fills the page with a similar shade of blue to hammer home the fact that Manhattan is responsible for the crisis. Here, the entire creative team strengthens the sense of dramatic irony that has filled the DCU for months; the reader knows that Doctor Manhattan is the guilty party, and we’re all waiting for the heroes to figure it out, too.

Young Justice 15 3 Reunion
Conner reunites with his friends in a heartwarming scene.

While the investigation of the DCU dominates the issue, the finale of the series’ latest arc brings Young Justice closer together. At Tim Drake’s suggestion, the team agrees to make Young Justice “a real thing again,” even as the roster appears to be larger than ever before. This newfound cohesion arrives just in time, as the team seems set to begin another world-shaking investigation; this time, they’ll be looking into where Bart went on his universal exploration, and the potentially shocking nature of his discoveries could test the strength of their union.

In Young Justice #15, Bendis and Walker take the next step in the DC heroes’ collective investigation of the universal tampering, and they leave the reader excitedly waiting for the examination to kick into overdrive. With Conner’s substantial character growth, Bart’s intriguing revelations and the team’s renewed focus, the series is set up for future success.

What’d you think of Young Justice #15? Check out your local comic shop to see if you can pick this book, and others you may want, up there.

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Review: DARK NIGHTS: DEATH METAL #1 Kicks Off DC’s Latest Crisis With A Bang

dc comics dark nights death metal #1

DC Comics’ Dark Nights: Death Metal #1 (on sale June 15) is finally here, and storytellers Scott Snyder and Greg Capullo opened DC’s latest epic event in thrilling fashion. Given how wild Dark Nights: Metal was, expectations for this new story have been sky-high. Though Death Metal just began, it’s clear that Snyder and Capullo have taken the gloves off, which means we’re all in for a ride that’s even crazier than last time.

Dark Nights Metal 1 Justice League
The Batman Who Laughs’ evil Justice League is just the tip of the iceberg.

Dark Nights: Death Metal #1

Story: Scott Snyder and Greg Capullo

Inks: Jonathan Glapion

Colors: FCO Plascencia

Letters: Tom Napolitano

Dark Nights: Metal was the most wild event in recent memory. The image of Batman riding a Joker-dragon in the finale remains a classic. But based on this opening chapter, the sequel could give Metal a run for its money. The Joker-dragon is back; Capullo shows two of them proudly soaring through the menacing red sky above Gotham. Along with the dark Robins perched like gargoyles on the city’s buildings, the Joker-dragons symbolize the unrestrained creativity Snyder and Capullo continue to showcase. Plus, Snyder and Capullo double down on the evil Batman that Metal was famous for. This time, we see evil, Batman-infused versions of Deathstroke, Etrigan the demon and a particularly horrifying Plastic Man, whose distorted body stretches the length of a long panel.

The icing on the cake is B. Rex, the dinosaur in the Batcave whom one version of Batman uploaded his consciousness into. Capullo shows the dinosaur screaming at Wonder Woman, and two Batman-like eyes are prominently glowing in B. Rex’s mouth. Color artist FCO Plascencia makes the eyes electric blue, adding even more of a contrast with the creature’s cavernous mouth. In Dark Nights: Death Metal #1, waiting to see what Snyder and Capullo come up with next remains a highlight of the reading experience.

DC Dark Nights Death Metal Gotham
The Joker-dragons are back.

This issue features a few jaw-dropping moments, which we can’t fully discuss without spoiling them. That being said, each of them was genuinely shocking. Instead of predicting what these surprises could mean for the series and the greater DC Universe, let’s just enjoy the excitement they provide. The exhilarating cliffhanger shows that Snyder and Capullo are going all-in by tying in every aspect of the DC Universe. By using all of the tools at their disposal, they’re setting themselves up for success because it will enable Snyder and Capullo to substantially differentiate Death Metal from its predecessor.

Dark Nights Death Metal Dinosaur
B. Rex needs his own series.

No comic is perfect, and while this issue is incredibly fun, its pacing can feel jarring. The story begins in medias res, and after Snyder and Capullo initially take their time to build the world, they later dump a lot of information at once. One character makes a surprise appearance and partially recaps the road to Death Metal, including events we haven’t seen yet. The exposition-heavy explanation temporarily drags the story down, and Snyder and Capullo struggle to regain their footing until the climactic ending. Hopefully, the duo will find more dynamic ways to inform the reader as this series continues.

Dark Nights: Death Metal #1 is a heart-pounding event to the highly-anticipated series. Snyder and Capullo take their winning recipe from their previous collaborations and offer even more twists, turns and storytelling innovations. The rest of the series will have a hard time topping the sheer excitement of this opening issue but, given the track record of this creative team, it’s a safe bet that the series will get even better from here on out.

What’d you think of Dark Nights: Metal #1? Are you excited to see what happens next? Check out your local comic shop to see if you can pick this issue, and others you may be interested in, up there.

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Review: A CLASH OF KINGS Part II #4 – Dany’s Decision And The Machinations Of Stannis

A CLASH OF KINGS Part II #4, available in comic book stores on June 17th, is a tale of politics, power, and the games played to control both. Writer Lander Q. Walker’s adaptation of George R.R. Martin’s work splits the story into two sections, highlighting the stories of Daenerys Targaryen in Qarth and Stannis Baratheon in Storm’s End.

Story

Dany has become all but Queen of Qarth. The pompous Xaro Xhoan Daxos, a merchant prince holding much sway over the city, instructs townspeople to cater to her whim. He sees in her a power and authority that is too irresistible to leave alone; the most logical next step for him is to convince her to stay and agree to marry him, giving him ownership of her dragons.

Now the young Targaryen must make a decision quickly, less she find herself beholden to the city forever.

Readers are then brought to the other side of the world where Stannis meets with Ser Cortnay Penrose. The former has seen the man’s death in the flames of his beloved sorceress Melisandre, believing the omen to prove Penrose would be an obstacle in his quest for the throne if not dealt with.

After relaying his plans to his friend Davos, the smuggler expresses misgivings over the sorceress’s involvement due to her suspected connection to Lord Renly Baratheon’s death. But Stannis commands him to accompany Melisandre nonetheless. Will this be the beginning of the plot to kill Penrose.

Walker’s writing captures all of the intense political gaming found in George R. R. Martin’s novels. We feel the stress of both Dany and Davos as they seek to navigate the chaos that is their lives.

Artwork

Mel Rubi’s penciling and ink work, Ivan Nunes’s coloring, and Tom Napolitano’s lettering bring the world’s of Westeros and Essos to life. The elegant gold painting the city of Qarth is contrasted with the grey shades found at Storm’s End. These serve as effective backdrops for our highly detailed protagonists. It feels like we’re watching our favorite GoT come to life. What’s more, the lettering follows the characters movements to slow our reading speed down to take in the illustrations.

Conclusion

A CLASH OF KINGS Part II #4 gives readers engaging, in-depth portrayals of two characters seeking to the make the right choice. We’re excitied to see what comes of Dany’s decision and Davos’s reluctance at serving Stannis.

Which of the two storylines did you enjoy the most? Let us know in the comments below!

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AMAZING SPIDER-MAN #850: The Green Goblin Is Back

Amazing Spider-Man #850

Marvel Comics has revealed their big plans — and big talent roster — for the upcoming Amazing Spider-Man #850. But perhaps the biggest news of all is the return of a certain Spider-Foe…

NORMAN OSBORN RETURNS AS THE INSIDIOUS GREEN GOBLIN IN AMAZING SPIDER-MAN #850!

Nick Spencer, Ryan Ottley, and a veritable Hall of Fame of Spider-Creators celebrate a web-swinging landmark this September!

New York, NY— June 15, 2020 — Spider-Man will have his hands full with the Sin-Eater’s reign of terror in the upcoming “Sins Rising” epic – but things will be getting much, much worse. As revealed on Comicbook.com, Spider-Man’s greatest foe, Norman Osborn, returns as the Green Goblin in the over-sized AMAZING SPIDER-MAN #850! Writer Nick Spencer and artists Ryan Ottley, Humberto Ramos, and Mark Bagley will be joined by a veritable Hall of Fame of Spider-Creators to chronicle this climactic chapter in the wall crawler’s years-long conflict with the Goblin-masked madman. And as if that wasn’t enough, the issue will also boast a collection of prestige short stories by Tradd Moore, Kurt Busiek, Chris Bachalo, Aaron Kuder, and Saladin Ahmed!

“This is maybe the most action-packed and harrowing issue of AMAZING SPIDER-MAN ever!” teases Executive Editor Nick Lowe. “There are so many twists and turns and Spidey has never had his back up against a wall like this before.”

Spidey has faced his share of hardships, but even the worst things that have happened to him are just a prelude to what transpires here. This colossal showdown will come crashing into comic shops this September, and is not to be missed!

AMAZING SPIDER-MAN #850 (#49)

Written by NICK SPENCER with TRADD MOORE, KURT BUSIEK & SALADIN AHMED

Art by RYAN OTTLEY, HUMBERTO RAMOS & MARK BAGLEY with TRADD MOORE, CHRIS BACHALO & AARON KUDER

Cover by RYAN OTTLEY

Amazing Spider-Man #850

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DC Comics First Look: SUPERMAN #23

Superman #23

DC Comics has released a first look at the upcoming magic-themed Superman #23 by Brian Michael Bendis, Kevin Maguire, and Alex Sinclair.

Here’s the description and preview images:

If I was Superman, I’d probably be asking myself, “Wonder if I should have rethought this whole revealing my secret identity thing?” Many folks in Big Blue’s world are still worried that he’s been tricked into destroying his own privacy. Having to go toe-to-toe with Mongul probably isn’t helping things, either.

In Superman #23 (on sale July 7) the Man of Steel will be dealing with a new villain, one steeped in magic and mysticism. And any Superman fan knows that he doesn’t have the greatest relationship with the old hocus-pocus. But Fate will step in to lend a hand – Dr. Fate, that is. This issue will also see some appearances from other denizens of the DCU’s more shadowy corners, including John Constantine, Madame Xanadu, Swamp Thing and Detective Chimp.

Here’s your first look at the John Timms cover and some interiors from Superman #23 by Kevin Maguire and Alex Sinclair. Superman #23 is written by Brian Michael Bendis, with additional art by John Timms and letters by Dave Sharpe.

On sale beginning Tuesday, July 7 at all open and operating comic book stores and participating digital retailers.

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IDW Exclusive Preview: DYING IS EASY #5 Brings Joe Hill & Martin Simmonds’ Mystery To A Close

dying is easy #5 exclusive preview

DYING IS EASY #5 hits your local comic book store June 17th, but thanks to IDW Publishing, Monkeys Fighting Robots has an exclusive three-page preview for you.

About the issue:
After a final confrontation with the killer of joke thief Carl Dixon, Syd Homes can finally take off his shoes and relax as an innocent man. But if dying is easy, then detective work is hardand there are a few more twists to go before this case can be solved…

DYING IS EASY #5 is by writer Joe Hill and artist Martin Simmonds, with colors by Dee Cunniffe and letters by Shawn Lee. It’s co-edited by Chris Ryall and Megan Brown.

The series is billed as the inaugural Syd “Sh*t-Talk” Homes mystery, which suggests that Hill and Simmonds will bring Homes back for additional stories in the future.

Check out the DYING IS EASY #5 preview below:

dying is easy #5 exclusive preview

dying is easy #5 exclusive preview

dying is easy #5 exclusive preview

dying is easy #5 exclusive preview

dying is easy #5 exclusive preview

dying is easy #5 exclusive preview

dying is easy #5 exclusive preview

dying is easy #5 exclusive preview


Are you excited for the DYING IS EASY finale? Sound off in the comments!

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Interview: Jim Rugg On The Making And Process Of OCTOBRIANA 1976

Octobriana 1976

Jim Rugg is a man of many hats in the comics/cartoon community. He’s been a teacher, designer and illustrator. He is the co-creator, with Brian Maruca, of Afrodisiac and Street Angel, He also illustrated the young adult series the PLAIN Janes, written by Cecil Castellucci. And of course, he is one-half of Cartoonist Kayfabe.

Jim recently embarked on a new comics project, Octobriana 1976, that he launched through Kickstarter. He was cool enough to take some time and talk to us here at Monkeys Fighting Robots all about it.


Octobriana 1976

Monkeys Fighting Robots: So let’s jump right into your project, Octobriana 1976. Tell our readers a bit about the project.
Jim Rugg: Octobriana 1976 is the world’s 1st blacklight comic book. It’s printed with fluorescent ink and will look like no other comic ever! Super bright colors. Octobriana is an outlaw Russian underground superhero from the 1960s. She was created to fight Soviet oppression and is the spirit of the October Revolution. Sort of. Actually, she comes from a book called Octobriana and the Russian Underground (1971) – but it turned out that her story was a hoax! In any event, she was a public domain superhero and a few cartoonists started using her in their comics – notably Bryan Talbot in The Adventures of Luther Arkwright. In my book, she and the PPP (Progressive Political Pornography group) have to stop Robot Stalin from using his new Doomsday Device. It’s an action comedy in the vein of Mike Mignola’s Amazing Screw-On Head, but with some weird psychedelic, 1970s style. 

MFR: Octobriana is almost a sort of mythical, modern character. Where did you first hear about her and what made you want to make the comic?
Rugg: I first read about her in a book about weird comics by Paul Gravett. I LOVE weird comics and it caught my eye so I tracked down the book, Octobriana and the Russian Underground (1971), and fell in love with it and the character. She definitely has a mythical, modern quality and that’s special. Few characters achieve such stature and because she’s public domain, cartoonists can use her as this big, iconic superwoman! I wanted to use her almost immediately. The public domain characteristic is interesting and her appearance is very striking graphically. 

MFR: Any particular comics, artists or stories that inspired your approach to Octobriana?
Rugg: There’s a bunch of badass, sexy comics characters like Pravda by Guy Peallart, Barbarella, Phoebe Zeitgeist, and then there are a number of visuals that inspired what I’ve done like Charles Burns’ Black Hole. That whole book looks like a blacklight poster! The comics of Richard Corben are also very psychedelic and left an impression on me. Ben Marra is another cartoonist who influenced me on this book. I actually made a video where I show off a few books and artists that directly influenced Octobriana 1976: https://youtu.be/dkzrA6JoWo

MFR: So with the black light coloring. How early on in the process did you know this would be a factor?
Rugg:  knew it from the beginning. I had plans to make a blacklight comic book for over a year. I spent a lot of time writing stories or writing parts of stories to try to find a story that I felt fit the blacklight visual style. As I was writing Octobriana 1976, I was thinking about how it would look as a blacklight comic book. People who follow my work know that I bounce around stylistically. I try to make adjustments to my style to get the best out of the story. Octobriana 1976

MFR: How did coloring for black lights change your approach to creating the page? Did it change the way you look at color use? Were there special paints/markers that made it different physically?
Rugg: I built a palette at the very beginning because I knew the inks I wanted to use in the printing process. I describe it almost like the 8 pack of crayons we had as little kids – but an LSD neon version! So the palette was unique compared to other projects I’ve done. The other art choice is to use a lot of black ink. When I did Street Angel: Deadliest Girl Alive (Image, 2019), the book is very bright and colorful without too much black. For a blacklight poster or comic, black is almost like the most dominant color on the page. That creates a very different look. Definitely it changed my approach to the page and drawing style and tools. 

MFR: You have been extremely successful with the Kickstarter for this project. What exactly led you to take this route for publishing? And has it changed on how you will approach publishing, in general, going forward?
Rugg: I’ve been interested in Kickstarter for a while. Like experimenting with style, I’m also interested in experimenting with publishing, distribution, and connecting my comics to readers. For this project, I planned on publishing it and taking it to comic conventions. I had a lot of conventions planned for this year because I had 2 big graphic novels come out in late 2019 and early 2020 – Street Angel: Deadliest Girl Alive and The PLAIN Janes. I thought I’d make Octobriana 1976 and surprise everyone at these shows with a new, wild-looking comic book! When Covid-19 shut down the conventions and comic book stores, I pivoted to Kickstarter. It seemed like a perfect fit for a crowdfunder. Going forward, I will definitely consider Kickstarter in my future plans. We plan to sell Octobriana 1976 to the Direct Market too. So there’s a long sales cycle ahead of us and I’m curious to see how Kickstarter impacts that. I think it’s been a great way to promote the book in addition to selling copies. And I think there are people who buy things on Kickstarter that don’t have a local comic shop and I think there are comic shop patrons that don’t back Kickstarters. So I view it as another option and method of connecting my comics to readers. I hope it will ultimately help me and comic shops sell more books as a result of raising awareness of the book. 

MFR: So give us some details on the Kickstarter campaign. What are the goodies we are gonna get, I am a backer so I want to know personally haha.
Rugg: There are a few that I’m really proud of!

  1. Octobriana 1976 blacklight comic book! This is the big one. Printed with fluorescent ink, this comic book should look incredible! 
  2. Blacklight screen print posters. These planted the idea in my brain. I love screen prints and posters so grab one or ten of these! They will look so cool on your wall!!!
  3. Digital (PDF) and limited edition comics. I created 3 different versions of PDFs of the comic – NEON, RETRO, and BLACK+WHITE. This is the base REWARD so $5 gets you all 3 versions! I’m also doing limited print editions of the RETRO and BLACK+WHITE comic books for those who love print (like me!). 
  4. Digital (PDF) PROCESS ZINE. It’s 180 pages!!! Notes, script, sketches, original art scans (like an Artist Edition) – if you love process and director commentary and want to see how I made Octobriana 1976 – you’re gonna love this thing! It’s a MONSTER of a zine and comes with every pledge of $10 or more. Octobriana 1976

MFR: Do you think you’ll do more Octobriana stories?
Rugg: Maybe. I have another one I’d like to do…but we’ll see. I am booked pretty solidly into 2021 and by then, I’ll be someone else.

MFR: The Kickstarter ends soon right? Any idea when you will have the book out in the wild?
Rugg: I hope to have copies in July and start fulfillment in early August. 

MFR: Will it be available outside of those who backed in on Kickstarter?
Rugg: Yes. It will go through Diamond to Comic Shops. And eventually, it will be available online from me, from AdHouse Books, and probably from comic booksellers. 

MFR: Well thanks again, Jim! I look forward to getting Octobriana 1976!
Rugg: Thanks, Manny!Octobriana 1976


You can back Octobriana 1976 here! And make sure to follow Jim on Instagram and Twitter. 

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Image First Publisher To Carry Diamond’s “Back The Comeback” Label

Image + Back The Comeback logo

On May 13th, Diamond Distribution unveiled its campaign to show support for comics retailers in a post-COVID-19 world. “Back The Comeback” is envisioned as a type of watermark that retailers, and eventually publishers, would attribute to their products and services in a bid to turn a global catastrophe into a net positive.

It’s fair to say that reaction to the campaign has been mixed, partly due to the logo design directly mimicking the Comics Code Authority stamp, which carries its own historical stigma.

Comeback_CCA comparison

In addition, it’s unclear exactly how the campaign is intended to help the Comics Industry beyond a simple show of supportive solidarity. Regardless, Diamond has aggressively pushed to get every link in the comics supply chain on board with the campaign. In a press release issued by Diamond and coming directly on the heels of Eric Stephenson’s open letter to Image staff, Image Comics has agreed to be the first major publisher to change their covers to include the new “Back The Comeback” logo.  Full Pres Release and Image samples below:

Image Comics ‘Backs The Comeback’ With Comeback Logo Appearing on the Cover of June 17 Titles

(BALTIMORE, MD) — (June 15, 2020) — On May 13, 2020, Diamond Comic Distributors and Alliance Game Distributors partnered to launch the “Back The Comeback” campaign, a multi-part initiative designed to support local comic book and game stores as they began to safely reopen, restart, and rebuild following the easement of nationwide stay-at-home orders amid the COVID-19 pandemic. Now, as comic book and game stores across the country have resumed selling new weekly product, many publishers have rallied behind the campaign to support retailers by including the “Back The Comeback” logo on the cover of their newest titles. Image Comics is the latest publisher to support the initiative by including the logo on the cover of their June 17 on-sale titles.

Family Tree #6 and Gideon Falls #22 from Image Comics will be hitting shelves on June 17, complete with the “Back The Comeback” featured on the front cover. Family Tree #6 (FEB200178) continues the tale of an 8-year old girl who begins mysteriously transforming into a tree, and the journey of her dysfunctional family in their attempt to find the cause of the transformation and stop it. In Gideon Falls #22 (MAR200061; MAR200062), which features the logo on the main and variant covers, the Eisner-Awarding winning series reaches a tipping point as the heroes find themselves strewn across the Gideon Falls multiverse after the destruction of the Black Barn that contained. Our heroes are up against old West, cyberpunk, and 1984 versions of their reality.

Back the Comeback in-store promotions for game stores are in the works and will be announced shortly.

Fans can head to their local comic shop to purchase a copy of these Back The Comeback support titles from Image Comics. To find a comic shop near you, visit www.comicshoplocator.com. To stay up to date on Back the Comeback announcements visit the campaign’s social pages on TwitterFacebook and Instagram or visit backthecomeback.com.

Retailers interested in placing wholesale orders for these items are encouraged to reach out to their Retailer Services Representative or contact Diamond’s New Accounts Department aT: newaccounts@diamondcomics.com.

Family Tree #6 coverGideon Falls #22 coverGideon Falls #22 (variant) cover

Image is the first publisher to take the plunge with Diamond’s badge, but will they be the last? Is Image taking this step purely in support of the Comics Industry, or is this partly in reaction to DC’s move to cut ties with Diamond? Let us know in the comments section below and share this article with your friends.

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How JEEPERS CREEPERS: TRAIL OF THE BEAST Brings the Terrifying Creature to the Page

Jeepers Creepers Issue 3 Variant Cover

Jeepers Creepers: The Trail of the Beast from Dynamite Entertainment features the creature from the movie series of the same name in a new setting terrorizing new main characters. The question is: how does this comic book use the different medium to bring the movie monster to life?

The first Jeepers Creepers movie was released in 2001, and its popularity allowed two sequels to be made, with the most recent — Jeepers Creepers 3 — being released in 2017. Jeepers Creepers: Trail of the Beast was created in 2018, and the creators were tasked with crafting an entirely new story with the fan-favorite creature. The story follows Devon, a grad student working on his thesis about Aztec mythology. He travels to Mexico for more information, and during his search ends up creating a link between himself and the monster. Through the writing of Marc Andreyko, the art of Kewber Baal, and the colors of Jorge Sutil, Jeepers Creepers: Trail of the Beast is able to use techniques unique to the comic book medium to instill fear in the reader.

The first example we can see of Jeepers Creepers: The Trail of the Beast using the comic book medium to its advantage is through the opening. After flipping through the introductory information, the reader is greeted with a scene depicting the creature crashing to the ground from the night sky, and entering a barn in search of an unknown item. Throughout the scene, there are no dialogue or speech bubbles besides grunts or background noises, and the scene helps establish a tone of mystery around the monster. The reader can see it clearly has a goal in mind but is left to wonder what exactly the creature’s motivations are. Scenes, where words are absent such as this, are unique to genres such as film, comic books, and theater, but are especially useful in comic books. Due to the fact that comic books are composed of a series of still images, it is much easier to progress plot through words rather than actions. This makes it so scenes without dialogue are few and far between in the comic books medium, and also carry much more weight when they appear. Such happens in the case of the Jeepers Creepers opening, as well as a few other instances in the story. Jeepers Creepers Scene Without Dialogue

Another technique that is particularly notable in Jeepers Creepers: Trail of the Beast can be seen in the dream sequences that the main character experiences throughout the story. These scenes are done as double-page spreads that have several scenes overlapping one another, without the clear borders that are usually found between comic book panels. This helps distance these scenes from reality and adds to their impact. It is also a great example of a technique specific to the comic book medium. While dream sequences are common in almost every medium, each has various techniques that are used to execute them. The ones found in Jeepers Creepers: Trail of the Beast are beautifully executed, and it is clear to see how the overlapping panels with unique borders can only be accomplished in the comic book medium.

Jeepers Creepers Double-page Spread Dream Sequence

Whether you are a fan of the movies or not, Jeepers Creepers: Trail of the Beast is a story worth reading. Unless you are repulsed by scenes with gore, Jeepers Creepers: Trail of the Beast is a fun read full of spectacular art and thrilling writing. It is a classic monster story that wonderfully takes advantage of the comic book medium.


Are there other comic books that have characters from films that you enjoy? Let me know in the comments below!

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Image Publisher & Chief Creative Officer, Eric Stephenson: “Negligent Behavior” By DC

As reported last week, DC Comics has terminated its working relationship with Diamond Distributors due to what DC has described as an impasse in negotiations. The announcement, unsurprisingly, sent tsunami-sized ripples throughout the Comics Industry as the loss of DC’s business means a roughly 30% loss in revenue for Diamond. Whether or not Diamond can weather the financial hit remains to be seen, and DC’s competitors are none too pleased with the move; speculating a threat to Diamond’s viability is a threat to the Comics Industry itself.

It’s not unheard of, almost becoming commonplace, to hear creators lash out at publishers or other creators when something goes sideways. What is exceedingly rare to see is a publisher go on the full offensive against another publisher. On June 11th, Bleeding Cool obtained a communication Image Publisher and Chief Creative Officer, Eric Stephenson, penned to Image staff, voicing his explicit dislike for DC’s move away from Diamond. The full letter is included below.

In the letter, Stephenson accuses DC of “negligent” and “sociopathic” behavior; acting out of self-interest rather than the good of the Comics Industry as a community. [WARNING: It’s not a short letter.]

6.11.2020

Dear Creators—

“Those who do not learn from history are doomed to repeat it.” It’s true: We can either learn from past mistakes, or we can make them again.

In comics, it often seems as though we like to make the same mistakes.

Just ask DC.

Back in 1994, Marvel bought a distributor called Heroes World.

At the time, there were multiple distributors, Diamond Comics Distributors and Capital City Distribution, being the largest among them.

So Marvel bought Heroes World and then announced they would distribute exclusively through that one outfit.

DC’s response was to sign an exclusive with Diamond.

That prompted Archie, Dark Horse, and Image to negotiate with both Diamond and Capital for exclusives.

Diamond made the better offer.

Viz and Kitchen Sink signed exclusives with Capital, but by 1996, Capital’s business was failing and Diamond bought them out.

A year later, Heroes World went out of business, too, and Marvel returned to Diamond.

Why Diamond?

Well, Diamond was the only distributor left by that point. Sure, there were some small distributors handling indie and alternative titles, but they didn’t carry anything from the major publishers. For a publisher of Marvel’s size, Diamond was literally the only remaining option when Heroes World went out of business in 1997.

And lest we forget, Marvel was in bankruptcy at the time.

So here we are in 2020, with the world in something approaching the worst shape it’s ever been in, and DC has forgotten this bit of comics history and chosen this moment to leave Diamond.

You’ve no doubt read their statement about how this move was intended to strengthen the marketplace.

Pardon the profanity, but that’s bullsh-t.

This is a hasty, sociopathic decision made by people who do not care about the long-term welfare of our marketplace, let alone about comics.

The good news is that just as Marvel wasn’t capable of destroying our industry back in 1994, DC – still a distant second to Marvel after all these years – isn’t going to, either.

Some of you are concerned about Diamond’s continued stability after losing DC’s business, but the truth of the matter is that DC is around 30% of Diamond’s comics business, and Diamond doesn’t just deal in comics.

In addition to distributing comics, Diamond also distributes toys, games, and other merchandise, with games in particular being an increasingly large part of their business. Diamond owns a games distributor – Alliance Games – which services roughly half the number of accounts that make up the comics market and their business has been fairly robust.

As far as comics are concerned, though, the rest of the marketplace accounts for 70% or so of Diamond’s Direct Market business.

That doesn’t mean this isn’t going to be a challenge for Diamond and for the rest of the marketplace, but it’s not quite the deathblow so many seem to fear.

That fear, though – the fear that has prompted emails and texts from so many of you, and which has been coursing through the retail community since the news dropped last Friday – underscores something that should alarm everyone in comics:

DC did this without any consideration for how it would affect the rest of the marketplace.

There’s a great Maya Angelou quote that along with the quote I opened with, is one of my all-time favorites:

“When someone shows you who they are, believe them the first time.”

Generally speaking, when a publisher leaves one distributor for another, there is a transition period. Inventory and data are transferred, accounts are taken care of – everything is done with careful planning so that all involved parties can move forward with peace of mind.

When Marvel bought Heroes World and pulled their business from their other distributors, they gave notice. Not in terms of days, but months.

That is not what happened here.

With everything going on right now – not just a global pandemic that has left our economy on the brink of depression, but an unprecedented number of nationwide protests against police brutality and institutional racism – DC decided to blindside Diamond and the rest of the industry with their decision to end a decades long business relationship.

They’re the second largest publisher of comics and graphic novels in the United States, owned by one of the largest telecommunications companies in the world and financially more secure than almost any other publisher in comics.

They didn’t have the resources to give even a few months notice? Not just out of professional courtesy, but out of consideration for the rest of the retail and consumer marketplace they will continue to operate in regardless of who distributes their comics?

Ultimately, what this all boils down to is distributor confusion causing retailer panic and disarray, and at the end of the supply chain, you have BATMAN readers wondering what in hell is going on.

And embarrassingly, it’s nothing more contrived than negligent behavior and a deep lack of business acumen and poor internal leadership. This might be forgivable from a smaller company with fewer resources and less history in the market, but not from a publisher of DC’s stature.

To put that in perspective: There are Image creators who have requested that we hold off on promoting their work because they think it would be tone deaf against the backdrop of current events—but DC made this move as though they were not only tone deaf, but completely oblivious to anything other than their own ambitions.

Our industry is more than one publisher, though, and we will get through this.

Should something happen to Diamond, we aren’t without our options, both within the Direct Market and the book trade, but as of now, the hope is that exploring those options won’t be necessary. Should that change at any point, we will let everyone know.

I have spoken with Steve Geppi and members of the Diamond team about what’s happening, as has Image’s President, Todd McFarlane. Our takeaway is that while there will definitely be some challenges ahead for the marketplace, Diamond is not on the verge of collapse.

Someone asked me if Image is still being paid by Diamond, and we are.

Back when Diamond stopped shipping due to COVID-19 and the various statewide stay at home orders, that action – frustrating though it was – prompted Diamond to set up reduced payments to publishers.

The way those payments were structured meant that for eight weeks, we received 25% of what we were owed for sales made from late January to mid-March, with the remaining 75% to be paid out over the following eight weeks.

While that wasn’t ideal at the time, the payments we are now receiving are making up for the period when stores were not receiving new product, and we are well on our way back to something approaching “normal.”

We’re almost a month into shipping comics again and, while not all stores have reopened yet, the drops in our books’ orders have been relatively minor. Some titles’ orders have actually increased from what they were at pre-COVID.

In other words, there are reasons to be hopeful.

That’s not easy for everyone, and that’s understandable.

Image isn’t owned by AT&T or Disney.

Image doesn’t have an overall first look deal with Paramount or Netflix or Amazon Studios or Legendary or HiveMind or any of the other IP farms with little actual interest in selling comic books.

We’re not like everybody else.

When Image first started, there were many who accused the Image Founders of leaving Marvel and setting up their own company out of self-interest, and given how incredibly successful Image was in the beginning, they could have easily just produced their own comics and left it at that.

What they did instead, though, was invite their fellow creators to join in building the company they’d started, or as Image’s former Executive Director Larry Marder once put it, “to cast off their work-for-hire shackles and join the revolution.”

As a result, Image doesn’t operate like other publishers—least of all, Marvel and DC.

That makes publishing with Image a little daunting at times, because “not like Marvel and DC” can sometimes be construed as “I have to do everything myself and I don’t get a page rate and what if nobody buys my book and I never make any money doing this and will I ever be able to get a job anywhere else again if this doesn’t work out?”

But Image has been the company it is for going on 30 years now, because it offers creators the same independence Rob, Todd, Jim, Marc, Erik, Whilce, and Valentino craved for themselves back in 1992.

It isn’t always easy, and that independence is at times fraught with hardship and uncertainty, but that independence is what makes it possible for everyone – from a relative unknown at the beginning of their career to a bonafide superstar – to work with Image, instead of for Image, and share the same opportunities.

Or at least the opportunities they want to share.

There is no one way to do things at Image – no masterplan. What looks like an opportunity to one creator may seem like trouble to another, and vice versa.

When the company first started, the founders themselves had a single rule, which was that no partner could tell another how to run their business.

To a large degree, that extends to the company’s philosophy toward the creators we work for and with. For some, that’s liberating, but for others it’s frustrating.

The bottom line, though, is that the idealism that launched the company with such fanfare all those years ago is the same fuel that propels Image along now.

We use the word “creator” a lot – we publish creator-owned comics, so it’s hard to avoid – but something that isn’t said often enough about Image and its founders is that they love comics. They didn’t become the biggest names at Marvel by accident or spend years at their drawing boards prior to that because they had a passing interest in drawing.

Without exception, they loved comics, and it was through their mutual affection for this medium and their shared frustration with the business that had developed around it that they came together to start a company that, frustrating though it may be in its own way, was better than the rest.

Not a company that exists as a line item on a spreadsheet amidst some larger corporate entity’s other investments, not as part of a plan to harvest ideas for other media as an end to itself, but as a fully realized vision of what can happen when people who genuinely love what they do come together as a group.

So getting back to DC, and where the comics industry has suddenly wound up as a result of their decision to dissolve their distribution agreement with Diamond, this isn’t the first time one of our industry’s “Big Two” has shown us who they are, and as history has proven repeatedly, it’s probably not the last.

That’s scary and it’s stressful for all of us, but at the same time, moments like these are why Image exists.

We believe in comics, we believe in this industry, and we believe in you.

And despite how bleak things may look now as we shelter in place and worry what surprises tomorrow might bring, we believe there are better days ahead.

Sincerely,

-e.s.

Eric Stephenson
Publisher
Image Comics, Inc.

What do you think, intrepid MFR reader? Is Stephenson speaking out for a just and righteous cause, or is he a competitor taking petty, cheap shots? Let us know in the Comments section below, and share this news on social media to make your opinion heard.

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