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Batman #10 This Issue Changes Everything

Batman #10

Story By: Scott Snyder

Art By: Greg Capullo and Jonathan Glapion

Wow…there are very few comics out now that have been on a stronger roll than Batman. Scott Snyder and Greg Capullo manage to increase the level of intensity this issue while also shedding light on their entire run on Batman thus far.

Batman is now the aggressor this issue after getting a tip from Lincoln March on who is responsible for the Court Of Owls. Snyder writes this issue pretty straight forward at first but as always starts to peel back the layers of the story and his most solid issue since Batman was trapped in the Owl’s maze in issue 5.

There are a few twists this issue. With the biggest reveal coming towards the end of this issue changing not only Batman’s but Bruce’s life forever. I don’t want to spoil the story for you but its safe to say that their will be people who love and hate this plot twist. In my opinion I think it’s a ballsy move by Snyder and shows that he’s willing to play with every corner of Bruce’s life. Hell if it makes things harder for Bruce and Batman as a whole why not?

I’m also completely in love with Greg Capullo’s art. He draws batman this issue full of rage and anger. You get the feeling he’s ready for this whole ordeal to be over but that he’s enjoying playing the role of Batman for the first time in a long while. Whether it’s a well placed bit of sarcasm towards Ms. Powers  as he smashes an owl mask against steel bars or increasing anger that builds as he chases the mystery person behind The Court you feel his anger on each page grow.

5 o'clock shadow Batman finally gets his revenge on the court

Jonathan Glapion’s inks also have to be brought to light. He’s just as important to this book. I recommend anyone wanting to see how much he actually contributes to each page to look his name up and you tube and watch one of his time elapsed ink jobs he’s done so far.

The backup story written by James Tynion IV and Scott Snyder this issue serves to drive Snyder’s story home even further while also showing us the fate of Jarvis Pennyworth. It also shows us a side of Martha Wayne I’ve never seen. Long story short I think Bruce may have more of his mother in him than I was ever aware of. It’s all drawn hauntingly and beautiful by Rafael Albuquuerque. The painted style is a nice choice and goes along way to making the time period feel believable.This story is just as worth the price of admission as Snyder’s Court of Owls and both creators should have a long career at DC afterwards.

With the way this issue ends I cant wait to read the conclusion to what may be the best Story in comics this year. I know it sounds like I’m gushing over this book and I am. There is something to be said about a book when you’re at issue 11 and you want to immediately start reading issue one again to appreciate all the smaller nuances to the story you may have missed. This is a rare comic created by people who truly love their source material and are fearless to place their own stamp on Batman . Buy it , Read it , you’ll enjoy every page of this book.

Review Score : 10/10

Mike DeVivo

Follow me on Twitter @pandasandrobots

 

 

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Review: Amazing Spider-Man #687 – As the World Burns

Amazing Spider-Man #687
Writer:  Dan Slott
Art:  Stefano Caselli, Frank Martin Jr. [Color Art] 

HEY!  WAIT A MINUTE!
If you haven’t read the rest of this story arc, this review will spoil a few plot developments, and we wouldn’t want that, would we?  The end of this issue isn’t spoiled, though, so you’re safe there.

Victory is once again within Doctor Octopus’ grasp and the only people who can stop him are Spider-Man, Black Widow, Silver Sable, and Mysterio–who switched sides last issue, natch!  Unfortunately, they’ll have to go through the (mind-controlled) Avengers first.

The ensuing battle is among the best-written team battles to take place in Spider-Man (or a lot of other books) in recent memory.  Dan Slott takes advantage of the various characters involved, as well as plot points from previous issues in the last few years, to showcase everyone (with the exception of Black Widow and Hawkeye, but they were knocked out early on).  The Spider-Man/Spider-Woman fight and the bit with Thor’s Mjolnir were nice touches, but the turncoat Mysterio was the true standout in these pages as he showcased his mastery of illusion and quipped about leaving the super villain business for television.

This being the final part of the story arc, Spider-Man does finally confront the still-dying Doc Ock in his underwater base (where do these guys get the funds for this stuff?).  Octavius’ intentions are, indeed, to purge the Earth using his Octavian Lens, and with the doctor so close to death and the Rhino still on Ock’s side, Spider-Man’s pact of “no one dies” may finally be forced to end.  The people who (seemingly) die here just aren’t the ones you’d expect.

Overall, Slott gives what is thus far his best Spider-Man “event” story a fitting end.  The action stays on point, the dialogue stays fresh while referencing previous issues, the (seeming) deaths don’t feel meaningless, and several threads are left open for later.  In particular, it will be interesting to see whether or not Horizon Labs was ever able to figure out that a lot of Ock’s tech was developed by them–and Peter Parker, in particular–and what repercussions that may have.  Stefano Caselli and Frank Martin, Jr. continue to deliver the goods as well, especially with what might be the most menacing-looking incarnation of Doc Ock.

As with every other issue of this arc, if you haven’t read it, GO BUY IT NOW!

RATING:  EXCELSIOR!

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Review: Planetoid #1 – We want issue two!

Issue: Planetoid #1
Writer: Ken Garing
Pencils: Ken Garing
Publisher: Image Comics
Release Date: 6/13/2012

Silas, an ex-soldier turned space pirate, finds himself stranded on a mysterious planet in alien territory. As he explores the long-abandoned industrial ruins of the planet’s surface he will have to fend off rogue mechanical creatures, roving cyborg militias, and a hostile alien military with a bounty on his head. Silas will have to rely on resourcefulness and bare-bones survival tactics in order to stay alive and ultimately unlock the secrets of a planet where survival is a luxury and escape an impossibility.

Story: 8/10 • Artwork: 9/10 • Overall 8.5/10
Planetoid has one of the most generic main characters in the universe (orphaned, ex-military, space pirate, secret weapon) but Ken Garing’s artwork and overall story-arc make this book work. Garing’s story is simple, a very tough guy trapped on an even tougher planet. Now that the plot is out-of-the-way bring on the battles!

Garing’s artwork has an early 80’s, gritty, Japanese feels to it. The layouts worked really well to convey action and story. Four pages into the book the reader has a firm grasp on the dire situation that Silas has just landed into. Yet it is easy to show the planet, but to explain the planet and Silas’ origin it takes the entire issue.  This double origin tale does lead to the reader wanting more action by the end of the issue. Also, the first issue could have used a better cliff-hanger ending. Garing needs to work harder at grabbing a hold of the reader and not letting go.

The best part of Planetoid #2 is the seven-page battle between Silas and a giant robotic worm. Garing’s layout and colors are amazing. There is a slight call back to the sand worms of “Dune” or the graboids from “Tremors,” but that lends to the feels of the book. The battle flows very well and continues the story without forcing it.

The hope for this book is that Garing has the ability to develop his characters and expand the universe because Garing has an attention to the details much like Jonathan Hickman, and that is a good thing.

Everything that was great about 80’s science fiction oozes out of Planetoid #1.

Check out Planetoid #1 six-page preview here.

Follow Matthew Sardo on twitter @comicavult

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Dial H #2 Further down the Rabbit Hole

Dial H #2

Written By: China Mieville

Art By: Mateus Santolouco

Last issue introduced to us to Nelse and his new-found powers brought on by the mysterious Phone Booth. This issue picks up immediately after last. Nelse is busy figuring out his powers while his best friend still sits in the hospital from his recent attack and his ex girlfriend still doesn’t give him the time of day.

It’s an interesting take on an already unique comic. Nelse’s obsessive behavior has now bleed into his use of the Dial. Through Nelse’s notes we find out that he forgets who he is every time that he changes and takes on the memories of each Superhero he inhabits.

On the subject of Superheroes China Mieville creates more than enough fun and interesting characters for Mateus Santolouco to draw. Shamanticore and Ctrl-Alt-Delete being my personal favorites this issue. Mateus’s art once again provides enough atmosphere and tension on each page. He also draws the comic with a very kinetic sense of action and creates new and inventive ways to make each page visually striking.

A few of the new Superheroes introduced in this issue of Dial H

The pacing of this issue is a bit broken but it still provides enough fun along with more questions as to who is chasing Nelse. The mystery behind who is after Nelse and his friends is still just that. With his friend place back into danger he goes back to the hospital and bites off more than he can chew. It leaves Nelse in a weakened state as he runs from his attackers with another figure waiting for him at his Dial. China Mieville and Mateus Santolouco deliver another solid issue. DC’s Dark line of books are proving to be the most surprising aspect of DC’s New 52 Relaunch.

Review Score 8/10

Mike DeVivo

Follow me on Twitter @pandasandrobots

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Before Watchmen – Minutemen #1 Stay’s Classy

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Written by: Darwyn Cooke
Art by: Darwyn Cooke
Colors by: Phil Noto
Lettering by: Jared K. Fletcher
Cover by: Darwyn Cooke
Published by: DC

“Little did we know that poor boy would lead to the end of us all.”

There’s a lot of controversy that surrounds the Before Watchmen project. When it was first announced I was against the idea. Then I saw the creators involved and I thought maybe it wasn’t so bad. After witnessing the C2E2 Before Watchmen panel and sneaking a peek at some of the art involved I was a full-on convert. Now I’m not going to get into the debate of the ethics involved, as it’s already printed and out in the world. It’s a done deal as far as I’m concerned. I’m not going to change the mind of people who are hard-core against this, nor am I about to be a cheer-leader for D.C. Just like any other comic I’m going to take it at face value and judge it for the art and story.

The Minutemen by Darwyn Cooke is by far the book I was most excited about. I love Cooke’s Parker graphic novels and his work on D.C.’s The New Frontier. He has a way of tapping into late 50’s/early 60’s vibe that transcends the retro kitch, and makes you feel like you are reading a book from that era. Minutemen hits the mark in the way you would expect it. The subject matter here has a deeper level of grime and rawness and Cooke does not shy away from it in the least. In fact I would say he embraces it and uses the dark past of the Minutemen as a springboard for a Minutemen “Assemble” type of story.

Hollis Mason, the original Nite Owl is the lead, we are introduced to him trying to finnish a draft of Under The Hood. There’s a nice little self-referential joke after we read the long philosophical and pretentious conclusion to his book, and Hollis says “This is terrible.” “I’m just going to have to be myself.” That’s what Cooke does. He’s not trying to ape Alan Moore in style or content, and he’s working with these characters his own way. Hollis goes about introducing the Minutemen through character-defining vignettes that hint at the motives and vices of these heroes. Hooded Justice is a bit of a homicidal maniac killing mobsters. The Silk Spectre is a poser, an actress, and a tourist with an agent. The Comedian is a sick profiteering teen villain in hero’s clothes. In Australia he’d be known as a Toe Cutter, attack criminals in order to steal from them.The Mothman is a ultra-smart inventor, that paid a high-price for making a flying suit and is now addicted to painkillers and alcohol. It goes on to re-introduce the remaining characters, Captain Metropolis, Dollar Bill, and Silhouette. The most interesting reveal is that Nite Owl is in love with Silhouette even though he knows she’s a lesbian. There is plenty of conflict and potential drama is set-up in this first issue. My only critique on the actual story is that perhaps it’s told too much in a re-cap style for a first issue. I’d like there to have been a little more of the in-the-moment type scenes where we can forget about the narrator and just get into the meat of it. Cooke is careful in treating his subject matter with respect and restraint, never giving us anything cliché or on-the-nose. The violence, the sadism, the greed, the drug-abuse, the sexuality, the insanity…all these thing that made the Watchmen an interesting take on superheroes, it’s here. It’s in the pages of the Minutemen, it’s just not exploited in a cheap manner. For me, I could have used a bit more sleaze. I wanted this thing to read like one of the those dirty magazines for the 30’s and 40’s. You know the kind with the “photo clubs”. Perhaps we will get more of that in issues to come.

Just like he did with The New Frontier and Parker, Cooke knocks the Minutemen out of the park. So many of his character designs have wound being used for animated series, that his comics now sort of have that feel. But don’t get the wrong idea, he doesn’t do simplification for the easy way out, nor is it cell-shaded anime. His work is a stylish 50’s/60’s golden-age noir rife with Watchmen symbolism and intricate backgrounds. Each panel is well thought-out and composed in the most iconic way possible. Body expressions are dynamically torqued and are either going through an interesting action or posed with anticipation to do so. Phil Noto’s colors Minutemen with a wide range of era-appropriate palette, symbolically added subtext to each story while staying consistent to the overall style of the book. There is select desaturation on certain panels to make the panel pop, like the red cape of Hooded Justice. For other sections such as the Silk Spectre and Dollar Bill’s segment, the color is punched-up bright and sunny. Nite Owl’s story got more brown tones, and golden orche’s. All it is masterfully rendered in cut flats, with subtle gradation and airbrushing. It’s sophistication would make John Higgins, the original Watchmen colorist, proud.

Dismissing all the controversy and hype, I’d say this was a successful first issue. The story is solid with enough of hints of twists and turns on the way to keep you hooked. Visually, you couldn’t ask for a more stunning look at the Minutemen. From the sleek character designs to the composition, rendering, posing, and coloring this thing is just gorgeous. If wanted to just give one of these Before Watchmen’s a shot, this is the one to pick up, no doubt.

 

Story: 8
Art: 10
Jerry Nelson

Follow me on twitter and tell me what you think @the_hellhounds

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Review: PROMETHEUS – Michael Fassbender Steals The Show

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Film: Prometheus
Writers: Jon Spaihts, Damon Lindelof
Director: Ridley Scott
Actors:Noomi Rapace, Michael Fassbender, Charlize Theron, Idris Elba, Guy Pearce, Logan Marshall-Green, Sean Harris, Rafe Spall, Emun Elliott, Benedict Wong, Kate Dickie, Patrick Wilson, Lucy Hutchinson

Distributors: 20th Century Fox
Release Date: 6/6/2012

A team of explorers discovers a clue to the origins of humankind on Earth, leading them on a journey to the darkest corners of the universe. There, they must fight a terrifying battle to save the future of the human race.

Gut Reaction:
Out of the gate, “Prometheus” is beautiful. The scope is huge. As a science fiction nerd, it was everything I wanted from a film. Ridley Scott expanded the Alien universe and sent it in a new direction. Also, the film made me want to run home and watch “Alien” and see how the two films match up because “Prometheus” takes place 33 years before Alien.

Plot:
The plot is the weakest aspect to “Prometheus,” but isn’t that case with most science fiction films. This film pits the quest to meet the creator versus the quest to live forever. As with the original films the Weyland corporation is involved and there is a “hidden agenda.” Doesn’t someone always have a “hidden agenda” when you go looking for new life forms? The plot is very generic but what makes it special is how it ties together with the first Alien film and how all the pieces fall into place. Scott also leaves a small window open for another film.

What takes the story from generic to special is the philosophical debate about meeting your creator. What makes it unique is most of the discussions take place between an android named David and the humans on the ship. You almost feel bad for David because the humans keep telling him that he doesn’t understand. The film is more profound if you let “Prometheus” wrap around you.

Acting:
Michael Fassbender continues his dominance in his portrayal of the android life-form David. The rest of the cast was excellent but the way the film is framed, Fassbender is the standout. David becomes the most interesting character in the film because you can’t tell if he is evolving or not. This element makes you watch him more intently as the movie moves along.

The only downside to the acting in this film is they underutilized Charlize Theron’s character. Theron has some acting chops and could have brought the drama up a notch, but she was never called into action.

Cinematography:
Prometheus could be a silent film because it is so beautifully shot. Watching the opening montage in IMAX 3D is breath-taking. Scott sets up an amazing stage to take you out of your seat and into a different world. Scott has a way to make you feel comfortable with his super wide shots and then snatch that away and make you feel claustrophobic an unable to breathe with his close-ups.

Overall
For every ten bad science fiction movies you see, “Prometheus” makes it all worth it. Go see the film in IMAX and add another dimension to your movie-going experience.

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Review: X-O Manowar #2 – Sadly un-savage…

Issue: X-O Manowar #2
Writer: Robert Venditti
Pencils: Cary Nord
Publisher: Valiant Entertainment
Release Date: 6/6/2012

Held captive by the alien species known as the Vine, Aric of Dacia must survive the brutal pens of a massive ship is he has any chance to return to Rome to free his family. Joining forces with the other prisoners, he devises a scheme to get his hands on the only weapon that can free him: the X-O Manowar armor! He’ll need every ounce of his Vigigoth courage and warrior’s training, but all his efforts may be in vain, because the armor’s history holds a dark secret, one that could be Aric’s undoing!
[nggallery id=73]
Story: 7.5/10 • Artwork: 8.0/10 • Overall 7.8/10
X-O Manowar #2 continues the origin story of the series. Aric of Dacia and his friend Gaffi are captured by aliens named the Vine and then enslaved to take care of the Vine’s crops. Since this a reboot and I’m a child of the 90’s the story seems average at best since I know the ending and the writer, Robert Venditti doesn’t do anything to distinguish Aric’s character. Venditti doesn’t make Aric likable. There is no real sense of passion for Aric to get home. There is no scene that displays Aric’s warrior spirit or never give up attitude. There is just no personality to the characters in the book. Even the aliens use generic terms that the reader has heard before. On page five of the issue, the aliens call the humans “A soft species.” This would have been fine is Aric had risen up and proved that the humans are not soft but Venditti does not develop the story enough. The plot just goes through the motions with no surprises. You get to the last page and you’re like “Yep, that was supposed to happen.”

What saves X-Manowar #2 is Cary Nord’s artwork. I don’t want to spoil anything but there is a battle in the book and Nord’s work is fluid and has a nice motion that works with each action scene. With that said, the last page of the book looks very stiff. This is a huge bummer because this page that’s supposed to get you excited for the next issue and it doesn’t. Nord, show the reader something new, try a different angle, take some chances. That is what inspires readers to buy books.

X-O Manowar #2 plays it straight and because of this the book comes off flat.

Follow Matthew Sardo on twitter @comicavult

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Review: Fanboys vs. Zombies #3 – Humphries continues the laughs

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Issue: Fanboys vs. Zombies #3
Writer: Sam Humphries
Pencils: Jerry Gaylord
Publisher: Boom! Studios
Release Date: 6/6/2012

‘Oh word, what are you doing here at Comic Con?’ ‘Oh yeah, I’m here to complete my collection of mid-80s murder comics.’ ‘I’m gonna line up to see the Alien Family reunion.’ ‘I gotta go to Artists Alley and track down Mahfood.’ ‘You going to that Wolfbiter party later?’ ‘Actually, probably not, because I’m a zombie, and all you fools are already dead.’ WHO SAYS THIS ISN’T THE GOLDEN AGE OF ZOMBIES IN SAN DIEGO?? Not me. Because there probably won’t be a Silver Age. Written by indie sensation Sam Humphries (OUR LOVE IS REAL) with art by hot new talent Jerry Gaylord!

Story: 8.5/10 • Artwork: 8/10 • Overall 8.3/10
Sam Humphries continues his homage to everything dork related in Fanboys vs. Zombies #3. With the cliffhanger from issue two, Humphries continues the inside jokes as the Wrecking Crew tries to cross the Comic-Con floor. It appears that Humphries two biggest influences of this series are Kevin Smith and Brian K. Vaughn’s “Runaways.” This book on the outside looks like pure shenanigans but after reading the first three issues you can tell Humphries cares about his characters and his writing craft.

The first issue of Fanboys vs. Zombies sets up the plot and the second issue lets you know that no one is safe. The third issue continues the chaos. If you have been to Comic-Con the references by Humphries make you laugh. If you haven’t, the insane antics of the main characters bring a smile to your face. Making fun of nerds is easy but Humphries has an attention to detail that we haven’t seen since “Clerks.”

What takes Fanboys vs. Zombies to the next level is Jerry Gaylord’s artwork. Every action scenes is blazing with intense angles. Artistically, the best part of issue three is the mecha battle scene. Three-pages of zombie death and excitement are tossed at your face with amazing colors by Nolan Woodard.

If you’re dying for a Kevin Smith dialogue fix, Humphries sucker punches you in the gut with over the top witty banter.

Follow Matthew Sardo on twitter @comicavult

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Review: Harbinger #1 – Simply awesome!


Issue: Harbinger #1
Writer: Joshua Dysart
Pencils: Khari Evans
Publisher: Valiant Entertainment
Release Date: 6/6/2012

The return of the Valiant Universe continues as the first superhero legend of the moderna age is reborn, from New York Times bestselling author Joshua Dysart and Harvey Award-winner Khari Evans. Read Minds, Bend Steel, Break All The Rules Teenager Peter Stenchek si out of work, on the skids, and — unbeknownest to him — a psionic-powered ‘harbinger’ with the potential to reshape the course of human history. Toyo Harada is a wealthy business magnate, a respecte philanthropist, and the most powerful harbinger of all — or so he thought. As they forge an uneasy alliance, with Harada offer Peter a chance for redemption — or attempt to induct him into a secret network of conspiracy, subversion, and control? Peter is about to discover that he’s not alone in the world and, soon, the generation who has nothing will take on the man who has everything.

Story: 9.5/10 • Artwork: 9.5/10 • Overall 9.5/10
I want a Harbinger movie now! Harbinger #1 works on so many levels because of art, story and colors.

Harbinger #1 is an origin story of epic proportion. Peter Stanchek is your main character, high school age with amazing powers. Then there are the two sides that want Peter, Mr. Tull who evokes memories of Agent Smith from the “Matrix” and Mr. Harada who seems to be on the side of good.

Harbinger reminds me of all the reasons I loved the first “Matrix” so much. A normal guy tossed into an insane world with the potential of badass action scenes. Hopefully Harbinger #2 will not be like “Matrix” 2 or 3.

Joshua Dysart does a great job of keeping the story grounded and gritty. At first you think this is a John Hughes film with super-powers but then Dysart turns it up to eleven and you can’t wait for issue two. All the characters in the story work and don’t seemed forced. Dysart writing gives the reader a sense of Peter’s desperation for normal. When Peter attempted to find this normal, you feel for him and understand what he is doing. This is all works because Dysart’s. In 22-pages Dysart lays out the series for you without spoiling or rushing through characters. The joy that is coming in Harbinger, is watching the five main characters develop and waiting for the plot twists to unfold.

Khari Evans’ art and Ian Hannin’s colors make this book a home run! The details in every panel are amazing and the color choices are dead on. Harbinger #1 shifts the story from past to present, from Far East to Pittsburg and Evans and Hannin deliver on every scene. Again, there is a powerful moment in the book (page 16) with Peter and the decision he makes. This page works so well because everything on the page comes together at the right moment because of story, art and colors.

Valiant brings the A-game with Harbinger #1, can’t wait for the second issue!

Follow Matthew Sardo on twitter @comicavult

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Review: Extermination #1 – Could be a great series…

Issue: Extermination #1
Writer: Simon Spurrier
Pencils: Jeffrey Edwards
Publisher: Boom! Studios
Release Date: 6/6/2012
Cover Price: $1.00

We Lost. They Won. In the wake of an apocalyptic alien invasion, the world’s greatest super-heroes and deadliest super-villains must form an alliance to prevent their own extermination. Two arch-enemies, Nox, a driven hero, and Red Reaper, a ruthless villain, form a volatile partnership for the greater good. The enemy of your enemy is your friend – but will they be able to ultimately put aside their bitter past to prevent global genocide? What happens when all the battle lines are redrawn and foes become unlikely allies in a desperate war for the fate of the very planet – and the outcome of a species? Written by Simon Spurrier (X-Club, Fear Itself: The Home Front, Wolverine: Dangerous Games), Extermination is a superhero survival story by an author that boldly explores the dark crevices of an entire genre.

Story: 7.5/10 • Artwork: 8.5/10 • Overall 8/10
What if Batman and Lex Luthor were the last people alive on earth after an alien invasion? That is what you have in Extermination #1. Nox is your token Batman/Superman character and Red Reaper is the arch-nemesis and now they have to team-up to survive. The characters in Extermination are not very original but the plot and aliens are. The story moves well between flashbacks of Nox and Red Reaper fighting and to their current state of the end of the world alien invasion. What could make the series worth reading is the character development of Nox. A do-gooder in a world of killers, how will he adapt?

The first issue gives you enough information to make you want to read issue two. Simon Spurrier’s writing can be a little too campy at times. The acknowledged Star Wars reference isn’t needed and the blatant Batman references are rough. Spurrier needs to realize that he is dealing with a serious and dark subject matter and the story could be delivered with less camp. Nox is a great character, part Batman and part Superman, but Spurrier needs to make Nox his own.

The artist Jeffrey Edwards suffers from what comic book fans hate most, the cover art and the inside art are completely different. Comic book companies love to put a big name artist on the cover but it hurts the interior artist that just slaved over 22-pages. The drastic change in art styles from cover to interior give the book a bumpy beginning.  Edwards does a solid job on all the characters. Edwards best page is the Red Reaper “telepathic assault,” page seven. The alien attacks the Red Reapers mind and Edwards does an amazing job conveying the story. The color choice by Blond also works very well.

Boom has a very interesting concept with Extermination. With a little refinement this could be a very riveting ride. For one dollar, Extermination #1 will be the best comic you read this week.

Follow Matthew Sardo on twitter @comicavult

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