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TV Review: DOCTOR WHO: LUCKY DAY

“Lucky Day” is the Doctor-lite episode of Series 15, showing Ruby Sunday’s life after her adventures with the Time Lord.

Conrad Clark (Jonah Hauer-King) met the Doctor and Belinda when he was a child and has been obsessed ever since. As an adult, he launches a podcast about The Doctor and aliens, and he gains the attention of Ruby Sunday after posting a picture of her online, leading to the pair forming a relationship. However, Conrad is being hunted by an alien called The Shreek.

Some of Doctor Who’s best episodes have been Doctor-lite. “Blink” and “Turn Left” were fantastic, and even the lambasted episode “Love & Monsters” had an interesting idea because it showed the lives of people who had an encounter with The Doctor. The best episode of Series 14 was “73 Yards,” where Ruby was abandoned by everyone she knew because a malicious spirit haunted her.

“Lucky Day” had a lot of ideas. Some were recycled from previous episodes, but they were repacked effectively. Conrad’s story was similar to Elton Pope from “Love & Monsters” since they both encountered The Doctor when they were young, and it impacted their lives. Elton created a Doctor support group, whilst Conrad started a podcast. The use of podcasts and social media felt like an evolution from an idea showcased way back in “Rose”, where it showed how the internet made researching the Doctor easier.

Previous episodes have looked at companions’ lives after their adventures with the Doctor. The episode “School Days” showed The Doctor reuniting with Sarah Jane Smith, and she led the spin-off show The Sarah Jane Adventures. “Lucky Day” shows Ruby’s life immediately after her adventures with The Doctor, entering into a state of malaise since it’s a come down from travelling across time and space to living a normal life in 21st Century London. Meeting Conrad gave Ruby a new lease of life. Ruby still got to partake in monster hunting, and like other companions, she worked with UNIT. It gave audiences a broader look at the Doctor Who universe and acted as a taster to potential spin-off shows.

Kate Lethbridge-Stewart also played a major role in the episode. She was committed to her work, and even her love life was linked to her job. Kate wasn’t shackled by the Doctor, which meant she could be more ruthless and showed why she shouldn’t be messed with.

“Lucky Day” was split into two halves. The first was about Conrad and Ruby meeting and entering into a romance. At the halfway point, there was a twist, so from this point on, there will be SPOILERS!

It was revealed Conrad was not a Doctor enthusiast, he was actually a conspiracy theorist who wanted to expose UNIT for faking alien encounters. It was an unexpected revenge story since Conrad had a grudge against UNIT. He aimed to mobilize the public so they could bring down UNIT.

Fake news and conspiracy theories are topical issues. It’s easy to come across podcasts and websites that capitalize on conspiracies and hatred. Alex Jones made a lot of money peddling conspiracy theories and selling products to his followers. Conrad was a fake since he was lying and used the masses for his own agenda, which drew parallels to an event in January 2021. There will be some complaints that Doctor Who was soapboxing and being overly political, but people who knowingly spread fake news don’t deserve attention. The Doctor’s speech at the end of the episode did have weight to it and made its point better than some episodes during the Chris Chibnall era.

“Lucky Day” was a refreshing, more ground-level, character-driven look at the Whoiverse and tantalizes potential spin-offs involving UNIT.

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Review: THE VOICE SAID KILL #1 – Apocalypse Now Meets Deliverance

From acclaimed writer Si Spurrier (Coda, John Constantine: Hellblazer) and singular artist Vanesa R. Del Rey (Redlands) comes a fever dream of a crime story with The Voice Said Kill #1. Featuring colors by John Starr and lettering from Hassan Otsmane-Elhaou, this debut chapter is tense, striking opening to this genre-bending crime mini-series. With a creative script and arresting visual work, this is undoubtedly one of the coolest debut issues of the year so far.

“The wet heat of the Louisiana bayou.
Alligator poachers prowl the mudbug mire.
A park ranger, heavily pregnant, raises a hateful mug of moonshine with a criminal matriarch.
And one deadly sonuvabitch, out of his mind on shrooms and retribution, loads his rifle for the Human Hunt and screams down the stars.”

Writing & Plot

Few writers nail feverish insanity while still telling a grounded story like Si Spurrier, and he showcases his skills once more with The Voice Said Kill #1. Right out of the gate, the Hellblazer writer throws readers into the heat of the bayou and the ravings of an unhinged gunman, right before grounding things with the perspective of the main protagonist. Sergeant Marie Burgau is left alone in a remote wildlife outpost to contend with not only the basics of her job, but the machinations of a local crime boss. Also, she’s heavily pregnant – though this doesn’t impact her character as much as it increases the tension felt throughout the story. This tension is due to a traumatized, hallucinating madman with a rifle running loose in the Bayou, while Sgt. Burgau is the only one around to contend with him. As the details around the characters and the relationship between the madman and the crime boss is revealed, the core character conflict is revealed and the proper crime story elements come into play. The real star in this script is Spurrier’s varied, rich writing style. His focus on deep southern colloquialisms and Cajun language firmly plants readers in the setting, while the hazy, confused narration keeps the story feeling off-kilter. One of the main themes this comic contends with is how concepts like criminal justice and infrastructure don’t exist in the same degree in these remote, contested places as they do in more populated areas. As soon as the book’s main conflict is revealed, the tension refuses to let up since our protagonist can’t receive any aid for what’s she’s contending with. Spurrier’s writing builds both atmosphere and conflict with an expert hand, making this opening issue a taut reading experience.

Art Direction

As great as Spurrier’s script is, it’s Vanesa Del Rey’s visual work that makes The Voice Said Kill #1 stand out so much as a comic. Her chaotic yet detailed penciling lends both humanity and entropy to the reading experience. The bayou feels suffocatingly hot and oppressive thanks to both Del Rey’s environmental design and sequential direction. Every sequence in this comic is memorable, but the showdown/conversation between the crime boss and Sgt. Burgau is especially notable due to how Del Rey frames both characters. Every person feels like a real human character, but the moonshine boss and the gun-toting madman have that something in their eyes that makes them feel more primal. Del Rey’s sequential direction also carries the story along at a slow, thoughtful pace that ratchets up the intensity of the story as it continues into the final showdown. The atmosphere of The Voice Said Kill is completed by John Starr’s wild use of colors. The fever dream elements of this comic come largely from his use of watercolor-esque tones that bleed into each other in every image. When combined with Del Rey’s textured linework, the overall experience feels hallucinatory while still being easy to follow. Finally, Hasan Otsmane-Elhaou’s lettering is a star all on its own in this issue. His visibly hand drawn dialogue shifts in shape and size to reflect the tone of the speaker in a way that’s seldom seen in comics, making Spurrier’s dialogue feel like its rattling off in your head as you read. His SFX work is also on another level, using textured styles that emulate the soundwaves you’d imagine screams and gunshots would make. Overall, The Voice Said Kill storms out of the gate with one of the best visual presentations in the medium this year.

Verdict

The Voice Said Kill #1 is a tour de force of mad comics talent. Si Spurrier’s script blends feverish madness with genuine humanity and character, all while constantly upping the stakes within this issue’s narrative. The visuals from Vanesa Del Rey and John Starr bring this fever dream vision of a contested, isolated space to life in a mire of sweat, foliage, and blood. Be sure to grab one of the best debut issues of the year when it hits shelves on July 23rd!

 

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Exclusive Preview: Steve Cuzor’s THE RED BADGE OF COURAGE

abrams comicarts comics graphic novel exclusive preview red badge of courage stephen crane steve cuzor

Artist Steve Cuzor‘s graphic novel adaptation of THE RED BADGE OF COURAGE hits your local comic book store today, but thanks to Abrams ComicArts, Monkeys Fighting Robots has an exclusive six-page preview for you!

About the book:
Written by Stephen Crane when he was just 24, The Red Badge of Courage is a Civil War story that captured the imaginations of readers worldwide and made its author an overnight literary icon. Now artist Steve Cuzor and Abrams ComicArts are publishing a powerful graphic novel adaptation of the classic and genre-defining war novel. Cuzor’s stark yet detailed artwork in The Red Badge of Courage perfectly captures the realistic prose of the original novel, presenting a lushly illustrated, unflinching depiction of war through the eyes of a young, inexperienced soldier.

A groundbreaking and realistic examination of the psychological effects of war, The Red Badge of Courage draws from firsthand accounts and research and has been continuously in print since its publication in 1894. Crane’s depiction of his main character, Henry Fleming, and his internal monologue, ring so true that many readers mistook Crane for a veteran himself. The realistic prose and visceral descriptions of battle that Crane used marked the first shift away from uncritical patriotism in war literature. It would take until at least the 1920s and the wake of the horror of the First World War for the rest of the genre to catch up. In the years following its publication, The Red Badge of Courage was hailed by Crane scholar Henry Wertheim as “unquestionably the most realistic novel about the American Civil War,” while Ernest Hemingway called the novel an “American classic.”

Hear what Cuzor himself had to say about the preview pages below:

“The wide shots help us understand how the battle unfolds. Who wins, who loses, which side advances, which side retreats… Close-shots convey emotions, as the reader runs with the men and dies with them. This large image with the wide shot on page 115 [the first preview page] doesn’t exist in the novel. I wanted to create this sequence because, until now, Henry and Wilson thought their regiment was winning over the enemy from the ground. Seen from above in the undergrowth, they realize that the opposite is true. They’re being slaughtered, and the two comrades know they’ll have to go back inside the battlefield. This creates a dynamic of suspense for the rest of the story.”

And check out our exclusive RED BADGE OF COURAGE preview below:

abrams comicarts comics graphic novel exclusive preview red badge of courage stephen crane steve cuzor

abrams comicarts comics graphic novel exclusive preview red badge of courage stephen crane steve cuzor

abrams comicarts comics graphic novel exclusive preview red badge of courage stephen crane steve cuzor

abrams comicarts comics graphic novel exclusive preview red badge of courage stephen crane steve cuzor

abrams comicarts comics graphic novel exclusive preview red badge of courage stephen crane steve cuzor

abrams comicarts comics graphic novel exclusive preview red badge of courage stephen crane steve cuzor

abrams comicarts comics graphic novel exclusive preview red badge of courage stephen crane steve cuzor


Are you a fan of The Red Badge of Courage? Are you excited to pick up Cuzor’s graphic novel adaptation? Sound off in the comments!

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Review: EXQUISITE CORPSES #1 — Let the games begin!

The game is afoot in Exquisite Corpses #1, the new Image Comics work from writer James Tynion IV, artist Michael Walsh, colorist Jordie Bellaire, and letterer Becca Carey. This haunting tale feels like a fantastic recipe that combines Battle Royale, James Gunn’s The Suicide Squad, and a dash of Halloween for bit of horror flavor. All of this combines into an amazing first issue that sets up a macabre playground for an intriguing story about a deep state (or colony) conspiracy and murderous mayhem.

Blood drops on corpses and katanas held by foxes,
Killers for hire in a rich family’s riddle,
Monsters in masks and throats strangled with wires,
These are a few of Image’s Exquisite Things.

Tynion and company brings their audience into the sleepy town of Oak Valley on Halloween. The book wastes no time in letting you know this place is in for one hell of a night, and something is rotten with those who are in charge. The book begins to reveal its large cast that is split between Oak Valley and a secret venue where the nation’s elite have gathered to unleash hell on the inhabitants of the quiet little burg.

One thing that catches this reviewer’s eye is the enormity of this cast. There are plenty of townie types that feel like your run of the mill slasher movie fodder. There is an evil aristocracy plotting and scheming in the background, a plethora of serial killers, and of course one brooding anti-hero who just wants a regular life. One might be concerned that this book is simply doing too much, and time will tell if that is true for the series. However, the writing of this oversized introductory issue feels quick paced and allows a lot of characters time to breath. This allows a reader to begin forming relationships to the cast. In normal circumstances, one might be concerned that this work may become bloated and forgettable, but for my money, Tynion is at his best when he is navigating a large ensemble. The author’s Detective Comics that centered on a large team bought enough trust to make readers excited to see where he takes the group assembled here.

Michael Walsh’s work is darn near perfect for this type of tale. The character designs are on point and help establish the wide range of personalities in the ensemble. Each face feels distinctive and new. The art conveys a deep sense of emotion for whichever figure is on stage. The mood conveyed by the pencils is on point for any section of the work the reader is in. Whether you’re in the town with a foreboding sense of dread as night approaches, or learning about a handpicked psycho’s forte, Walsh’s art establishes a sense of feeling that is right on for every page.

With all this in mind, you are now going to hear about the star of the show, the colors by Jordie Bellaire. As we have noted this book is packed with characters and concepts. The book is lively and vibrant in parts, and then dark and ominous in others. Bellaire juggles a vast array of pallets and makes each page feel unique without losing a sense of wholeness for the entire work. The coloring in this work gives Oak Valley a sense of unease, and allows each killer a sense of identity and uniqueness. In this work, color matters and helps the reader sort through the massive amounts of personalities without feeling overwhelmed. If the colors had failed, the entire book would have probably collapsed in on its own weight. Yet, Bellaire’s work enlivens the book and is delightfully exquisite.

Becca Carey’s lettering is on point. The lettering in the dialogue handles the work of conveying the story without providing any unnecessary distraction. Where the lettering sparkles is when a new killer is introduced to the story. Each intro is limited to under a page. Carey gets to play around with each new name, and uses fonts to great effect to give you a sense of the type of psychopath you are dealing with. It helps make so many characters feel fleshed out in a limited space. It is another great piece in this tapestry. It is perfectly on point and flares just at the right moment to help the reader manage all that is going on in this story.

Exquisite Corpses #1 provides a lot of information to take in for one issue, and it knocks it out of the park. My personal litmus test for a first issue is seeing how excited it makes me for issue two, and for Exquisite Corpses, I am chomping at the bit to see where this goes. This is an instant pull list addition. I WANT MORE. James Tynion IV, Michael Walsh, Jordie Bellaire, and Becca Carey have made a remarkable horror comic, and it is big and expansive. Its accessibility is truly a master class in how to pull together a large cast into a single work without losing intrigue. I just hope the next issues will be just as exquisite as all the corpses we are about to see.

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Review: INVINCIBLE UNIVERSE: BATTLE BEAST #1 — Hungry for Battle

From the Invincible Universe arrives Battle Beast #1, penned by Invincible co-creator and showrunner Robert Kirkman, with art by Ryan Ottley, colors by Annalisa Leoni, and letters by Rus Wooton. Battle Beast #1 follows the titular protagonist immediately after his victory over the New Guardians of the Globe and Invincible. This series follows his adventures from that moment, and seemingly seems to lead to answering how he ended up in a Viltrumite prison ship alongside Nolan and Allen.

Writing/Story

This first issue wastes no time reminding readers that the Battle Beast name, much like Conquest’s, is a title—one given to a being who lives solely for the thrill of combat, and who desperately seeks defeat. As we follow the start of his journey, we see glimpses into his origin, becoming the savior of his homeworld due to his immense strength, and then having to abandon said world to save it from himself. This characterization of Battle Beast is very in line with what has already been established. He is not just a mindless brute rampaging through the universe; he’s an intelligent brute rampaging through the universe.

While not much is revealed about Battle Beast that Invincible fans weren’t already aware of, the story does deliver in giving fans exactly what they want: ferocious combat and unhinged bloodlust. He owns every frame he is in, both in presence and quotable dialogue. The things that made Battle Beast such a beloved character to Invincible readers and watchers are displayed here in spades, and it’s clear Kirkman is still extremely familiar with both the character and what fans want to see.

Art Direction

Like Kirkman, Ottley is also an Invincible co-creator. While he didn’t launch the series with Kirkman, Ottley became the series’s longest-running artist, and his work helped define Invincible. Unsurprisingly, the art style in Battle Beast remains mostly the same.

However, there have been clear improvements and added details over the years, with the art keeping its original style but now looking more refined and striking than ever. This showcases itself in the first real fight scene of this new series, when Battle Beast encounters the Colossus of Emsiu. The battle that ensues has a clear and defined choreography and sharp visual blows, all of which are accentuated expertly by Wooton’s lettering, which allows the action and flow of movement to be easily tracked and made more impactful. It’s hard not to compare this scene to the Battle Beast’s final battle against Thragg in Invincible, as that is when we last saw him in action. While this battle is of much less consequence, it’s clear Ottley has returned to the Invincible universe better than ever.

Wooton’s lettering is especially effective, although somewhat understated in parts of the comic where battle is not featured. While I wish to have seen a bit more onomatopoeic movement throughout the comic, what was there was always wisely placed and vibrant in the flow. The general dialogue bubbles use negative space well, and the page never feels too wordy, which I believe was the intent for such a battle-heavy comic.

Leoni’s color work was fantastic as well. The Colossus fight was especially noteworthy. The planet where the fight took place being is mostly represented by shades of blues and reds. Even due to this restriction, the horizon is established, and there is no lack of depth or confusion of character or background placement. The colors also enhanced the “desolate planet” feeling as intended. It was also a smart choice to make the creature’s blood green so that it becomes quickly distinguishable from the maroon soil and clouds.

Verdict

Given the popularity of the Invincible TV show and Battle Beast himself, the expectations were high for Kirkman and Ottley’s new book. However, this comic shows they know exactly what they are doing with the character. Battle Beast is portrayed here as cool and vicious as he ever has been. It was great to see glimpses of his nature when he isn’t solely focused on combat, and I am excited to see where the comic takes him and his new companions next.

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Review: WARM FUSION #3 – Final Recall

From writer Scott “Babydaddy” Hoffman (Nostalgia, Wag) of Scissor Sisters fame and artist Alberto Ponticelli (Frankenstein: Agent of S.H.A.D.E.) comes the final issue of their DSTLRY published cyberpunk body horror romp with Warm Fusion #1. Featuring color art by Lee Loughridge and lettering from Steve Wands, this finale takes all of the attitude and disturbing revelations of the prior chapters and turns it all into a crescendo and violence, vengeance, and even more twists. With a tight, compelling script and fittingly grimy visual work, Warm Fusion #3 is a fitting end to this stellar sci-fi comic series.

“In a smoldering finale, Vin recruits an army of the maligned to confront her enemy just as Prophetiq prepares to present its new product to the unsuspecting public. Meanwhile Nicholas and Mr. Barnaby scramble to complete their plan as their grotesque creation returns to his makers and the series comes to its violent conclusion.”

Writing & Plot

The most impressive aspect of Scott Hoffman’s writing in Warm Fusion #3 is how the puzzle pieces have been put together over each issue. This miserable cyberpunk vision of New York and all of the twisted elements that got it to the state its in tie neatly in to the story of the medical corporation at the center of the story, and why they’re making what they are. Vin and the other characters at the center of the story are great reminders of how people are caught in the wake made by the decisions of these giant corporate entities. Hoffman’s dreamlike narration clashes with the varied character dialogue in a way that adds to the setting remarkably well. In fact, the unique dialogue of every cast member really brings the story to life in a who other way as well, making the whole experience feel more organic. Even with all of the ingredients to this story being stirred around constantly, nothing ever feels confusing. A large part of this is the sequential direction, but also in how Hoffman scripts scenes. Pieces of dialogue overlay each other and sequences are happening at the same time in a way that builds on the chaos of the story. The whole ending sequence, involving a press conference, police blockade, protests, and um, *more,* is all covered at the same time with Hoffman bouncing from conversation to conversation without ever convoluting the reading experience. Like any great science fiction story, Warm Fusion balances depravity and consequence with genuine humanity, offering beauty and poeticism even in its most gruesome sequences. It would have been nice to have gotten more than 3 issues, but the fact that Hoffman managed to craft so much history and character in only 3  chapters is a serious achievement. Warm Fusion #3 is one hell of a final chapter.

Art Direction

Alberto Ponticelli has been on deck to deliver the grimy, gory, and neon-coated imagery for the whole series, and his work comes to a stellar close with Warm Fusion #3. The Frankenstein: Agent of S.H.A.D.E. artist uses his rough pencils to deliver a visual experience that is at times disturbing, and at others dreamlike in its execution. One element of his work here that truly stands out (aside from his whole unique style) is how he designs characters. All of the villains and crooked billionaires are drawn with less humanity than Vin and her crew. Even outside of Mr. Barnaby’s disturbing mask, all of the ultra-rich capitalists look and behave so wildly different than the grounded main characters. The grotesqueness of some of the human characters fits well with the hopeless, gray & neon appearance of this version of New York, which feels straight out of 1981’s Heavy Metal. As cool as they are to see, the body horror elements of the story are perhaps the least interesting part of Ponticelli’s work here. His sequential direction is top notch, locking sequences together in a way that carries the story at a careful tense pace. The sequence I mentioned earlier with the multiple perspectives happening at the same time work so well largely because of how Ponticelli stages his panels. The color art from Lee Loughridge perfects the visual experience, showering the rainy cyberpunk landscape of this ruined city in tones of neon and smog. Steve Wands’s lettering is also unique here, especially with his off-kilter choices for SFX work (there’s noises here that I’m not even sure make sense but dammit they work). Overall, Warm Fusion ends on a visual treat that’s just as great as the rest of the series.

Verdict

Warm Fusion #3 is a stellar, hopeful finale to this grim cyberpunk mini-series. Scott Hoffman proves his talents as a comics writer with a script that is thematically rich and character focused, telling a deeply compelling story that makes the most of its 3-issue run. The visuals from Alberto Ponticelli and Lee Loughridge are atmospherically and tonally rich, providing a reading experience that sells the used, grimy, and somehow dreamlike feel of this issue to excellent effect. FOC is on May 12th, so be sure to hit up your local comic shop or dstlry.co to grab this final chapter!

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Review: THE GODDAMN TRAGEDY Sends Shivers Through Your Bones

The Goddamn Tragedy Cover Art Credit: ONI Press

When talking about popular culture, it is quite easy—especially with a medium like comics—to put everything under a cozy label or fit it into a comfortable genre. You have standard superhero comics, science fiction adventures, tales of horror, the list goes on. But, in reality, nothing is ever that simple, and the most intriguing comics tend to straddle several genres and styles. One such example of this is Oni Press’ upcoming one-shot The Goddamn Tragedy by Chris Condon and Shawn Kuruneru. The comic novella, which features 48 pages, is an unsettling ghost story mixed with a territorial western. And so much more.

The story opens in San Francisco in 1894, with a lady walking into the office of Mr. J.M. Rapp, a writer of fiction and journalistic articles for national magazines. The lady is Ellen Janson, the central character in one of Rapp’s previous publications, and she has come to set the record straight. What follows is her first hand description of what occurred to her and her family 48 years earlier as they made their way across the country, through the wild mountains.

The Goddamn Tragedy Interior Art
Credit: ONI Press

The initial set up is a standard western story of frontier people and the chase for the gold rush. The opening page features wooden housing, and characters dressed in long dresses and large brimmed hats. The silhouette of a horse walks across the foreground while a horse and carriage leaves the scene in the background. The first two panels are sketched onto the page in blocks of gray watercolour forming the images of city life. Negative space creates the sense of sunlight drying the street scene and, despite the muted colour, there is a warmth to the page: a stifling, dry, and dusty warmth. This is the first indication that there is going to be more to the story than at first you might presume, and little hints and motifs are peppered throughout the comic linking scenes and narrative threads together.

Before I continue, I have missed something crucial: the cover. If the opening scene sets up a classical western, then the cover screams traumatising horror. The blood red streaks painted across the full width of the cover with two wide, horrified eyes is unnerving enough, but then the ghostly face carved out of the central “A” like a jack-o-lantern ready for Halloween sends a shiver down your spine. To flip from cover to first page and back again is to create an unnerving contrast of both narrative and theme. Just like the movies Bone Tomahawk and High Plains Drifter, The Goddamn Tragedy is one thing disguised as another: It is a horror disguised as a western. There are glimpses in the first few pages, beyond the cover, that give you a clue, and as Ellen begins to tell her story, the narrative doubles down on laying the groundwork for the impending horror. But before you get there, writer Chris Condon and artist Shawn Kuruneru are going to embed you in the Janson family’s life.

The Goddamn Tragedy Interior Art
Credit: ONI Press

The first few pages of Ellen’s story are open and bright, with Kuruneru using very pale colour washes for the background, meaning that they almost blend with the gutters on the page. The lack of bold panel frames is more at home in a memoir comic, where true events unfold, and that lends itself perfectly to this comic. The setup challenges the contrast between truth and fiction. Rapp’s original story was a lie, we are told by Ellen, but we have not seen or heard any of it. We are then given the true story with no frame of reference, but instinctively a narrative is created in our minds. The concept of legends and western myths isn’t new to us, the audience, so when the character in this story insists on telling us the truth, we conjure up this wild, outrageous horror story and prepare for any supernatural elements to be explained. But Chris Condon is smarter than that. The tables are turned and we are presented with a western comic closer in style to Stanley Kubrick’s The Shining. There is an open dissertation on the traumas of family life, and the relationship between Ellen, her mother, and her father is explored, warts and all. There is even an element of survivor’s guilt from Ellen, and this is explored as well through the telling of her tale. Those beautifully painted setup pages pull you so deeply into the lives of the Janson family that their trauma becomes yours. Even as you fight against the decisions that are made by several characters, there is no way you can change their fate, unless you close the comic and stop reading. Suddenly you have become the scream queen running up the stairs instead of out the front door.

Kuruneru takes the reader on a dangerous journey, away from the safety of numbers and into the wild west. But the wide, dusty landscapes often associated with the western are replaced by wooded mountains and snowy nights. Kuruneru’s visuals are mesmerising and the snowstorm scene is a triumph of disorientation and panic. This scene is only topped, visually, by the creepy night sequences which contain such a depth of colour. It is at these moments that the comic becomes its most macabre, with one page packed with more tension than anything I’ve read in a comic since Negan played baseball with Glenn’s head. Kuruneru captures the out of control emotions of his characters perfectly, making you believe for a moment that anything, no matter how horrible, could happen.

The Goddamn Tragedy Interior Art
Credit: ONI Press

There are many layers to The Goddamn Tragedy. The narrative weaves different genres together creating a wondrous tapestry of a story, brimming with visual tropes that never pass over into cliche. Then stitched into this are a handful of themes, some more obvious than others, some directly linked to the story, while others make statements about different genres and mediums. It is truly a comic that contains something for everyone. Personally, the most impressive aspect of the comic is how it challenges the conceits of biographical comics. The Goddamn Tragedy adopts the visual styles of biographical comics, with white pages, no panel borders, a voiceover narrative, and a more traditional art style. The story has a subjective view, one that the audience is told at the outset is the truth, and we don’t have anything to contradict this, except for an off hand remark made by the writer Rapp. The comic is emotional and deals with some traumatic experiences, and not the kind you might be expecting, but the validity of the tale can still be questioned. Whether we should question it or not is up to us, but the challenge is there, set by writer Chris Condon. Ellen tells us of scenes she wasn’t witness to, incidents she learned second hand. All of this feeds back into the myth making of the comic and the concept of legends that is inferred from the opening.

The Goddamn Tragedy Black & White Variant Cover
Credit: ONI Press

Chris Condon and Shawn Kuruneru tell a magnificent story. The artwork is dreamlike and shifts so easily into the stuff of nightmares, but not the schlock horrors of EC’s rebirth, but almost folk horror in nature instead, with a disturbing touch of the psychological. I once again refer to Kubick’s The Shining as that is what the themes of this comic remind me of the most. There is an encroaching terror that builds up through the pages and, as the characters’ mental states begin to waver, so does the safety of the narrative. At times it’s as brutal as the modern television westerns such as the Yellowstone prequel 1883. At other times it captures the unimaginable beauty of the landscape as well as Greg Ruth does in Indeh. Horror comics are currently in vogue, and there are plenty currently on the shelf, but very few match the adrenaline rush produced by this intoxicating page turner.

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Review: THE AMAZING SPIDER-MAN #3 — Up The Water Spout

The Amazing Spider-Man #3 dives deeper into the new relationships Peter Parker finds himself in, but also provides a deeper context and understanding of his older ones. Writer Joe Kelly, artist Pepe Larraz, colorist Marte Gracia, and letterer Joe Caramagna all work together to show us more of Peter’s past, while working to give us a compelling story in his present as well, tying it all together beautifully.

The issue starts with a flashback of Peter wearing Uncle Ben’s old military jacket, but something doesn’t feel right. Aunt May attacks him in the flashback, causing him to wake up in the present. He’s currently fighting Itsy Bitsy, a clone of Deadpool and himself. Peter tries to protect Rhino while fighting Itsy Bitsy, and keeps having flashbacks of Uncle Ben and Aunt May while doing so. She’s poisoned both him and Rhino, causing them to hallucinate. The two continue fighting until she eventually flees, leaving Peter in the water as he tries to pull himself together. He manages to escape himself, making it to Aunt May’s apartment to try and rest as well as figure out what’s wrong with him.

The opening credits page.
The opening credits page.

WRITING

Kelly has found a terrific voice for Peter Parker. He remains his quippy self that we all know and love, but Peter is at his best when his thoughts go deeper than that. Kelly displays Peter’s genuine worry and concern for those around him, as well as showing how serious he takes each situation that calls for it. Kelly does a good job showing how Peter’s a symbol of hope not just through his actions, but through his words as well. There’s a scene where Peter is talking to a reformed Norman Osborn that’s trying to help him figure out the source of the hallucinogen. At the end of the interaction between the two, Peter tells him how being good suits him. You can tell that it really sticks with Norman, and the reassurance sticks with the reader as well.

Kelly also manages to pack so much important exposition in each page without it feeling overstuffed. Every interaction between characters feels heartfelt and necessary, like we’ll always have time for it. It’s a really important skill to master when doing a Spider-Man book, and Kelly’s done it. What makes Peter Parker so special is that, even when he fails, he’s still there for everyone and is as invested as he can be. Kelly really works hard to show you that.

Young Peter steals Uncle Ben's jacket.
Young Peter steals Uncle Ben’s Jacket.

ART

Facial expressions always seems like the hardest thing to do in Spider-Man comics. An artist has to be able to tell so much story just through his expressive eyes. Larraz takes a crack at that here and excels. You can always tell through the mask whether Peter is determined, afraid, shocked, or hurt, all through his expressive eyes that either squint or widen in certain ways. Larraz conveys each emotion wonderfully through that, but it doesn’t stop there. He’s just as good as capturing the emotion outside the mask. There are flashbacks through the issue that focus on Peter’s past, and in those you can tell that he’s been defiant recently just through his posture and facial expressions. It’s a tough thing to convey, especially for such a heroic character. Larraz, however, knows exactly how to set up each character in each panel that tells you exactly how they feel without any words being spoken whatsoever.

Itsy Bitsy vs. Spider-Man.
Itsy Bitsy vs. Spider-Man.

COLORS

In this run so far, we’ve gotten a few chunks of what Peter’s past looked like. Everyone knows the general origin of Spider-Man, but the team digs deeper here into areas we otherwise haven’t really seen before. Gracia does a great job of making each flashback sequence feel dreamlike, but also like something isn’t right in them. There are a lot of whites and grays that could just be generic backgrounds, but then you see these detailed gray shadows behind each character. These really add depth to each panel, showing that the characters are somewhere real, but not incredibly detailed. In one flashback, May grabs Peter in a rough way. In this panel, Gracia emphasizes that through shading over Peter completely when he’s been otherwise clear, showing a departure into unknown territory.

Gracia’s coloring of the actual Spider-Man suit is beautiful. It’s a really satisfying red that, with the right lighting on it, mixes with blue to give a great purple shine. There’s also this scene where a wet and cold Peter Parker marches to Aunt May’s apartment, and both what he wears and the room around him both just look really flat and gray, signifying that this isn’t really supposed to be Peter’s most flattering moment. It’s some really great and expressive storytelling.

Spider-Man fights Itsy Bitsy
Spider-Man fights Itsy Bitsy

LETTERS

There’s some really nice lettering touches in this issue from Caramagna, specifically with Itsy Bitsy. Everyone has the sort of standard text bubbles, except for her. Hers are inverted to be these scratchy and wobbly black bubbles with a sinister white text inside, making sure you know that she sounds scary. It’s a great way of differentiating her from everyone else, despite her being a half clone of Peter. The lettering also really stands out in the flashback sequences. Aunt May and Peter speak with such an urgency in those occasionally that it feels like the text is popping out of the bubbles, a second red layer sometimes appearing around each bubble. The motivation of each sentence spoken feels clearly defined because of this.

Spider-Man takes a big hit.
Spider-Man takes a big hit.

CONCLUSION

The Amazing Spider-Man #3 really makes the run feel like it’s starting to find itself. Kelly’s Spidey voice is amazing, Larraz’s expressions are impressive, Gracia’s colorwork is consistent, and Caramagna’s lettering is descriptive. Each character’s actions and intents are displayed in full force through all of these aspects on every page. The team should be proud of the work they’ve done here. If they keep this pace going forward, this could be one of the best Spider-Man runs in recent memory.

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Marvel Comics Exclusive Preview: ONE WORLD UNDER DOOM #4

marvel comics exclusive preview one world under doctor doom dormammu

ONE WORLD UNDER DOOM #4 hits your local comic book store on May 14th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!

About the issue:
Sensing vulnerability, Dormammu has attacked Earth – and only Doom stands in his way!

Dormammu has banished all other heroes to a pocket dimension, leaving Doom to stand alone against the Dark Lord of Chaos. But on the other hand…Doom has never needed allies in order to ensure that his will is done. It’s the ultimate showdown between two titans – with an ending you won’t see coming.

As Earth hangs in the balance, it all comes down to DOOM VERSUS DORMAMMU.

The issue is by writer Ryan North and artist R.B. Silva, with colors by David Curiel, and letters by Travis Lanham. The main cover is by Ben Harvey.

Check out our ONE WORLD UNDER DOOM #4 preview below:

marvel comics exclusive preview one world under doctor doom dormammu

marvel comics exclusive preview one world under doctor doom dormammu

marvel comics exclusive preview one world under doctor doom dormammu

marvel comics exclusive preview one world under doctor doom dormammu

marvel comics exclusive preview one world under doctor doom dormammu

marvel comics exclusive preview one world under doctor doom dormammu


Are you reading Marvel’s ONE WORLD UNDER DOOM? Sound off in the comments!

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Review: CAPTAIN PLANET #1 – Enter the Planeteers

From writer David Pepose (Space Ghost) and artist Eman Casallos comes the return of a generational classic with Captain Planet #1. Featuring colors by Jorge Sutil and lettering from Jeff Eckleberry, this first chapter sets up the familiar struggle of 5 environmental warriors and their power rings against the forces of capitalist greed. With a fun script and solid – if not a bit inconsistent – visuals, this opening issue is a cool and relevant trip down memory lane.

“Five special young people have been empowered by Gaia, the embodiment of the Earth’s spirit, with an aspect of our world’s elemental forces: Earth, Fire, Wind, Water, and Heart. When the five powers combine, they summon the world’s greatest champion – Captain Planet!
But before these would-be eco-warriors can combine their newfound abilities in pursuit of environmental justice, they will have to learn to trust each other – and with each member drawn from different (and sometimes mutually antagonistic) corners of the globe, that’s easier said than done.
Unfortunately, time is not on their side. When Gaia is kidnapped, the inexperienced Planeteers are forced to come together – whether they’re ready or not – to face the well-financed might of Lucian Plunder! Even with the five-fold power of Captain Planet on their side, will it be enough to stop the ruthless ingenuity of Earth’s exploiters?”

Writing & Plot

David Pepose brings readers right back to both the 90’s and the Silver Age of superhero comics with his script for Captain Planet #1. His work here feels familiar both as a reintroduction to the character of Captain Planet, as well as how the idea borrows from superhero comics of years prior. Just like in the original cartoon, Gaia assembles five brave and worthy heroes to hold the five power rings that combine to create the titular Captain Planet, a hero who protects nature from the evils of greed and late-era Capitalism. Reading this opening issue, it is almost funny how much Captain Planet borrows from concepts such as Green Lantern and He-Man: Masters of the Universe. Much to the book’s own credit, reading Captain Planet feels like embarking on an old journey for the first time. The writing does feel dated, but it will work for the crowd that is likely going to jump into this issue. The villain and main cast all feel like cookie cutter Saturday morning cartoon characters, but again, that works in the book’s favor given the crowd that will do doubt be ready to jump back into some nostalgia. Pepose’s writing borrows from both the tone of the original show and the work of Stan Lee and Gil Kane, wearing its influences on its sleeve to deliver a comic that feels almost frozen in time. This is a fun read, with Pepose nailing the feel that a classical-feeling comic book story like this should have.

Art Direction

A comic like this needs an artist with an eye for classic material, and Eman Casallos is on hand to provide just that for Captain Planet #1. Casallos’s work here does a solid job of both recreating the feel of the 90’s cartoon while still offering a more modern reading experience – even if some of the visual experience overall is a bit inconsistent. Casallos’s character work is well-detailed, making each main character’s appearance in this first chapter leave a strong impression even if they’re only on a couple pages. His sequential direction really carries the story along well, letting the action hit hard where it needs to while giving each Planeteer’s introduction the proper amount of weight in the story. Even with all of the new characters and the reintroduction of Captain Planet and Gaia, nothing in this 22-page chapter feels rushed. The color art from Jorge Sutil fills in Casallos’s pencils with a vivid color palette, though the deeper detail and shadow work on characters sometimes leaves a bit to be desired. Overall, this debut issue has a solid visual presentation that delivers on both action and character-focus.

Verdict

Captain Planet #1 is a fun hit of nostalgia that does a great job of bringing the 90’s icon back to life in a new medium. David Pepose’s script is a cool mix of Saturday morning cartoon cheese and Silver Age heroism, making for a comic that proudly and effectively wears its influences on its sleeve. The visuals from Eman Casallos and Jorge Sutil let the action hit hard and are well directed so that each character has their own memorable moment to shine. Be sure to grab this debut issue when it hits shelves on May 7th!

 

 

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