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Comics Studies Review: THE ESSENTIAL GUIDE TO COMIC BOOK LETTERING Does What It Says On The Tin

Comic Book Letterinf
The Essential Guide To Comic Book Lettering Cover Credit: Image Comics

For a number of years now, award winning comic book letterer Nate Piekos, founder of Blambot.com, has been posting lettering tips on various social media. He has also toyed with the idea of producing a book of these ideas, and this week The Essential Guide to Comic Book Lettering goes on general release. Published through Image Comics, the book is a detailed guide to the process of lettering in the comic book industry and is packed with guides, tips, and anecdotal commentary from the creator himself.

The Comic Book industry has changed massively over the last 100 hundred years. Creator rights and recognition are elements that have seen a dramatic shift from barely getting a mention in the early comics of the 1930s and 1940s to becoming major selling points of some titles. Relaunches of famous characters, such as Batman or Spider-Man, have been built around the creative team, especially the writer or artist, and this has led to some creators becoming almost household names. However, there are still elements of the industry that are less known; production elements that many readers and critics take for granted. Elements such as Coloring and Lettering.

A few years ago, the appreciation of comic book coloring began to grow thanks to advocates such as Jordie Bellaire, Matt Wilson, and Laura Allred. And now, letterers are beginning to get more recognition because of the promotional drives from creators like Hassan Otsmane-Elhaou and Nate Piekos.

Nate Piekos
The Essential Guide To Comic Book Lettering Credit: Image Comics

The Format

To some, lettering is seen as simply copying and pasting from a script, and to others it is a mystical art; unexplainable witchcraft. The truth, as The Essential Guide to Comic Book Lettering proves, is somewhere in between: it is a highly technical skill, but one that is attainable. Piekos breaks the process down across the 256 pages and walks the reader, and potential future letterer, through each step in highly detailed yet easy to follow instructions. He takes every aspect of the craft, from setting up the studio and equipment to delivering the final product to the publisher, and explains everything you could possibly need to know; step by step; process by process. This book is a highly detailed instruction manual for the budding letterer.

Piekos opens with an introduction about himself and why the book exists in the first place. He makes it clear from the start what he hopes to achieve and, without doubt, he hits the mark. This is a comprehensive instruction manual full of facts, guides, and useful tips for creating the best comic book lettering possible. It is acknowledged that a certain level of creativity is required but the learning process is mentioned again and again. Practice makes perfect is one of the themes running throughout the chapters and an encouragement for experimentation is one of Piekos’ strongest recommendations. This book gives future letterers the tools and knowledge to work in the industry but it is also an encouraging read. You get the impression that Piekos is on your side, an enthusiastic teacher plying you with as much knowledge as possible. The bonus is that it’s all there, on paper, ready to be flicked through over and over again.

Comic Book Lettering
The Essential Guide To Comic Book Lettering Credit: Image Comics

Educational or Entertaining?

In essence The Essential Guide to Comic Book Lettering is an instructional manual, like a ‘How to’ book on the craft. However, there is so much more in this volume than dry instructions and walkthroughs. Piekos has an uplifting flair to his writing style so that paragraphs read like stories and sections feel more like anecdotes rather than lectures. Even in the technical areas, where readers could allow for some dryness to the text, Piekos manages to keep the movement of the writing ticking over. You dip into a section or a chapter and before you know it you’ve read right through it all. This ease of reading allows you time to re-read and then apply the knowledge that the author is imparting. Following each section line by line, step by step, is so easy that you can flick between book and computer to try out the advice. This does not mean there is a lack of information as the book’s coverage is surprisingly wide-reaching. By setting up, for example, a template word balloon, Piekos is able to teach a fundamental part of the process, but then encourages the reader to expand on what he teaches. One section of the book can be read in minutes but will then provide enough information to keep you occupied for hours, if not days.

One of the highlights of the book are the asides Piekos makes from time to time. Appearing in colored boxes, to differentiate them from the rest of the text, these asides contain some of the more entertaining aspects of the work. They highlight topics such as discussions on page rates, informal arguments regarding hyphens, and even bust the myth that lettering is an ‘invisible art’. From a critical point of view, these sections were the most engaging as they contain less technical practicalities and allow Piekos’ personality to shine. However, they also function as breaks between lessons and give the reader a chance to switch off for a moment from the learning. This illustrates that the author has considered the pacing and structure for this book, making sure that it doesn’t become too much of a cold textbook. Piekos reminds the readers that the love of the job is one of the driving factors behind working in comics and therefore this book has to have an element of entertainment. It has to encourage readers to become involved and in this aspect Piekos hits the mark perfectly. The Essential Guide to Comic Book Lettering is the lesson at school with your favorite teacher. Even if you had no interest in the subject at the start of term, you can’t help but soak up some of the teacher’s enthusiasm so that, by the end, you really want to have a go.

Comic Book Lettering
The Essential Guide To Comic Book Lettering Credit: Image Comics

Conclusion

At the end of the day, a book like The Essential Guide to Comic Book Lettering is aimed mainly at those people who wish to embark on a career in comics lettering. From that point of view, it’s a perfect book to own and will become an instant must-have for people joining the industry. It will also prove to be a must-have for some people already within the industry.

One audience that the book may not be aimed at, but could do with at least reading once, is that of the critic. In cinema, theatre and music reviews, understanding the craft is essential and reviews discuss not only the actors and stories but also the sound, the cinematography, and the production. One of the issues with so many comic reviews is that they become obsessed with story and lack engagement with other aspects of the craft. A large part of this is to do with a lack of understanding or education because, let’s face it, there aren’t many books on Comic Book Coloring or Lettering. A book like this one is perfect for demonstrating what letterers actually do, how their work is produced, and the effects the work has on the final comic page. Critic’s can’t have too much knowledge and The Essential Guide to Comic Book Lettering is a much needed source of information and education about one of the least understood aspects of comic production.

If you read comics to simply marvel at the superheroics of the central characters and occasionally get lost in the soap opera of their secret identities, then this book will not have much to offer you. If you have a burning desire to understand all aspects of Comics, their production, history, and creative majesty, then make room on your shelves because this comprehensive guide is going to need some space.

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Marvel Comics Exclusive: Ron Lim And Superlog’s DARKHAWK #4 Covers

Marvel Comics Exclusive

DARKHAWK #4 hits your local comic book store November 24th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive first-look at Superlog and Ron Lim’s variant covers for the book!

About the issue:
TEAM-UP WITH SPIDER-MAN AND CAPTAIN AMERICA?! Connor Young’s only been the new Darkhawk for two whole minutes, and already he’s not sure the super hero life is for him. But will he feel the same way when he meets Miles Morales and Steve Rogers?

The issue is written by Kyle Higgens, with pencil art by Juanan Ramirez.

You can see both variant covers below. Ron Lim’s cover pays homage to Mark Bright’s iconic Spider-Man Versus Wolverine cover, whereas Superlog’s is an electric breakdown of Darkhawk’s suit.

Ron Lim:

marvel comics exclusive preview reveal darkhawk cover ron lim


Superlog:

marvel comics exclusive preview reveal darkhawk cover superlog


Are you reading the new DARKHAWK? Sound off in the comments! And call your local comic shop today to order DARKHAWK #4!

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Self-Published Spotlight: Drew Morrison’s BROKENLAND

Brokenland

Welcome to Self-Published Spotlight, a regular interview column where I will be highlighting self-published comics and the creators and small print publishers who make them.


I follow a lot of indie artists and books, but I had not had the pleasure of experiencing Drew Morrison’s cartooning until Monkeys Fighting Robots editor Anthony ‘Ace’ Composto showed me some images and asked if I wanted to interview Drew. Upon laying eyes on those BROKENLAND images, I could not say YES fast enough! So check out my chat with Drew and then dive into BROKENLAND! You can actually check out a preview of the first issue here. And support the Kickstarter for issue four here.

Monkeys Fighting Robots: Drew, thanks for taking the time! Can you tell us a bit about yourself? What’s your comic book secret origin? How did you get into these funny books?
Drew Morrison: Thanks for having me, Manny!  I grew up in Buffalo NY in the ’80s & ’90s, in a home that fostered creativity, with access to a number of awesome comics shops.   I mainly read TMNT, Spiderman & Venom back then but also loved The Far Side, Calvin & Hobbes and Edward Gorey.  I had aspirations of going to the Joe Kubert school but my Mom made a strong argument for Pratt.  She basically said, go immerse yourself in all the different art forms and you can always make comics if you choose to.  I started drawing comics in college alongside making larger fine art pieces.  We had an incredible selection of graphic novels and comics at the library so I’d spend hours there reading, to save money.  Post-college I pursued commercial illustration to some success, but in the end I completely prefer the comics medium over just about anything else.  I think if we’re lucky we come around full circle to the things that excite us in our youth.

MFR: Let’s talk about your latest project. First of all, congratulations on hitting your goal for issue four. So can you give us a synopsis on BROKENLAND? 
DM: Thank you!  In truth, it’s my first comics project of any length.  I’ve been trying to boil down the story into as few words as possible – what I came up with is ‘Abused Marshmallow Navigates Uncaring Urban Cartoon Hellscape’.  The main character Meeso is trying to find themselves, their way, and also do a bit of good in the process.  As in real life, the obstacles are endless and we dive into both internal and external conflict throughout each issue.  The setting really serves as the main character and an abrasive foil for Meeso (and the reader) to be pressed against.  Brokenland
MFR: How about a little history behind the publication of past issues? How did you get to issue four? How long was that journey?
DM: I started planning Issue 1 in 2018, so it’s been about 4 years of self-publishing Volume 1 of this book.  I basically set out thinking that I only get to do the next issue if each one is well received and reaches the funding goal.  I like setting up near-impossible goals for myself.  It’s a 128-page book with over 850 color panels and I’m very proud of it.  I worked plenty of other gigs and rebuilt our current house during that time frame so it was a challenge carving out consistent time to work on BROKENLAND.
MFR: You’ve stuck with Kickstarter for this series from issue one. What led you to Kickstarter in the first place and what made you stick with it as a way to get the series out? Did you ever consider other publishing options?
DM: Around the time I was finishing colors on Issue 1, I joined up with the ComixLaunch group and that led me down the Kickstarter path.  We’re a group of like-minded self-published authors and creators who help each other build and run campaigns.  Collectively the group has published over 3 million dollars in comics projects!  The Kickstarter platform has grown my readership substantially since the first launch so I kept using it.  My future ambition is to get BROKENLAND released as a graphic novel from an established publisher.
MFR: One more Kickstarter question. I’ve asked this to almost every creator I interviewed and I always learn something new from their answer. Why do you think Kickstarter (and crowdfunding in general) has become so huge in the comics world. 
DM: The short answer is that it lays waste to the gatekeepers and lets creators sell directly across the globe.  It’s accessible, easy to use and a far more exciting place to browse books than Amazon.  I think dedicated comics fans know they can find really unique projects to back on Kickstarter and that keeps them coming back.  I also think most comics creators know that getting picked up by a publisher is wildly competitive and this is a pretty great tool to have as an option. 
 
MFR: The first thing that stood out for me was actually something that was missing, the dialog. What made you want to make this a ‘silent’ story? Was that something you decided early on?
DM: The decision was mainly about making Meeso a silent character.  The idea to keep the book silent quickly followed.  I’d been drawing the character for years and never heard them speak a word in my mind.  I figured if the protagonist is not speaking, why not let the reader have an image-driven experience.  By approaching the world silently, Meeso acts like a vessel for the reader and it keeps the story more interpretive as far as I can tell.  Brokenland
MFR: The art is also beautiful. For a story taking place in a world with so much grit and grime, the linework is clean and easy on the eyes. What’s your process for getting these images on the page? Where and how do you start?
DM: I appreciate that!  I definitely like the balance of the grimy subject matter with the intricate linework and generally bright palette.  I do rough thumbnail layouts on letter-sized paper and then translate them into blue-line pencils at 1.5 scale.  I draw at an old wooden drafting board that belonged to my Mom.  It has an architectural parallel ruler for laying out panels.  For BROKENLAND I decided early on to work within a 9-panel grid, because I knew with some limitations I’d go crazy.  I ink directly onto my pencils (after scanning them) with a Micron Pigma Graphic 1 marker and FC Pitt Artist Pens.  
MFR: Are you a digital guy or pen/pencil paper?
DM: I only go digital for the coloring process, or for small corrections in the drawings.  Ink on paper is just a satisfying method that feels good, I’d never want to replace it.  My colors were nearly flat for Issue 1 but through the series, I’ve learned how to do some fun color holds, gradients and dissolve to increase the depth.  Ink on paper forever! 
 
MFR: Would you say you have any specific influences on BROKENLAND, both thematic and artistic?
DM: My experiences in NYC and rebuilding 2 forgotten homes definitely drove the theme of this series.  Growing up in the suburbs of Buffalo, your garbage kind of magically disappears at the end of the driveway.  A garbage bag is like a black hole we use to conceal the disgusting truth.  In NYC the sheer population density scales waste output in a way that’s unfathomable if you stare at it long enough.  When gutting houses, you spend a lot of time at the dump and witness everything that’s brought there.  Anyway, this really affected me and I wanted to discuss it through the comics while holding onto humor in what truly is a comical situation.  My artistic influences are broad and I think they all influence the look of the comics.  I can appreciate a set of 1800’s etchings as well as a late 70’s grindhouse flick.    
MFR: Who and what would you say are your biggest artistic influences overall?
DM: If I were to list the artists who influenced BROKENLAND the most:  Robert Crumb, KAZ, Jim Woodring, Jason, Thomas Ott, Dave Gibbons and Geof Darrow.  Dark comedy in the form of writing, art or film fills my creative well the most.
 
MFR: Now that you have met your goal and with almost two weeks still left in the campaign, what stretch goals do you have in mind?
I don’t really get into the serious stretch goals – once a campaign is funded I try to focus on delivering the best experience for everyone who has already backed.  I think I’d like to include something extra for everyone if possible, like a small set of trading cards or sticker pack.  That said, the more I can earn on this the better proof I have when shopping BROKENLAND to publishers.
 
MFR: What’s the future plan for BROKENLAND? Any more stories to tell?
I’ve ended Issue 4 / Volume 1 in a way that is conclusive but would allow me to continue the story down the road.  I think I would revisit it with focus on a different protagonist and thematic focus.
I can say with confidence that I’m done self-publishing the series for the time being.  I’m eager to find a publisher to reprint and release 1-4, with potential future volumes.
 
MFR: Besides BROKENLAND, are there any other projects you are working on you want to talk about? 
 
DM: In the background, I’ve been gathering ideas and material for an anthology of short horror stories in comics form.  I know these are coming out faster than they can be read, but my goal would be to make it a truly frightening reading experience.  I’m planning to co-write the stories with a good friend and create the artwork in black and white.
MFR: Where can folks find your work?
DM: I update my Instagram page the most, @drewmorrisonart.  My portfolio of illustration work can be viewed at http://drewmorrison.com
MFR: And finally, any final thoughts you wanna share with our readers, any last-minute marching orders?
DM: Most importantly, check out the current Kickstarter for BROKENLAND 4 / Volume 1 !  Please consider backing the Kickstarter, it’s live through October 31st!  The more I can overfund, the greater ability I have to jump right into the next publishing project without taking gigs in construction or retail in between.Brokenland
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Review: TALES FROM HARROW COUNTY: THE FAIR FOLK – Consistency Is Key

Writer Cullen Bunn, in collaboration with artist Emily Schnall, return to the realm of backwoods Appalachian magic in Tales From Harrow County: The Fair Folk. With returning series co-creator Tyler Crook on letters, this sequel mini-series is a superb piece of character and lore-driven horror. With fantastic interpersonal writing, clever world building, and fantastic art, this series is more than worthy of the series that preceded it.

“Fresh off the loss of her goblin friend to a strange portal, Bernice must weigh her responsibilities as protector of Harrow County with her desire to get her companion back safe and sound. But the past weighs heavily and the fair folk use Bernice’s and her memories against her. And something more disastrous than she could have feared may be around the corner to threaten both the worlds of humans and of haints.”

Writing & Plot

Possibly the most remarkable thing about Tales From Harrow County: The Fair Folk is Cullen Bunn’s ever-present style. The Harrow County creator is able to drop in and resume telling this world’s stories as if he never stopped writing that original series. Bernice is every bit as compelling a protagonist as Emmy was. She and Georgia’s relationship is written with insight, complexity, and care enough to make them feel real. Bunn keeps all of the reminders of the original comic’s old magic and combines them with mythology to craft new lore for this creepy yet ever-enchanting world.

Despite some of the more “mystical” elements this mini-series introduces, this is still absolutely a Southeast horror story. The peaceful yet eerie setting of Harrow will never cease to charm or send chills. Without spoiling anything, what happens here in Fair Folk is on par with the major events in the original series while taking the possibilities of this story even further. In all of this Bunn never loses that core of what makes Harrow County so special. The memorable, naturalistic dialogue from both people and haints still endears us to them and their world. The scripts for this new series stand strong with the best moments from the original comic. I cannot wait to see where Bunn takes these characters next.

Art Direction

Following up the likes of Tyler Crook on the original series and Naomi Franquiz on Death’s Choir is no easy task. Fortunately, Tales From Harrow County: The Fair Folk is visually crafted by Emily Schnall. Schnall does an excellent job of maintaining the Harrow County visual style while making it very much her own. Her interpretations of Bernice, Georgia, and others are faithful and easy to identify. She still manages to fit her own style of expression and detail into their animations and design.

Schnall makes a lasting impression with her monster designs as well. Some of Harrow’s most disturbing denizens come to life under her pencils and colors. One particular beast, the new “leader” so to speak, will stay with me as one of my favorite creatures I’ve seen in a horror comic. The town and woods of Harrow are as quaint and mysterious as ever. The simple town is as deceptively peaceful and surrounded by magics as it ever has been. Schnall’s coloring of the foliage in the backdrop of the simple wood barns and businesses is charming – yet still unsettling. Her watercolor styling aesthetically matches the work of Crook and Franquiz before her, and she makes just as great an impression as they did.

Speaking of Tyler Crook, he returns to provide letters in the series. That same iconic use of twisting, whispering fonts that vary as much as the comic’s cast does remains perfect for Fair Folk’s reading experience. Visually, this mini-series stands tall with the prior comic’s visual storytelling.

Verdict

Tales From Harrow County: The Fair Folk is a clever and brilliant continuation of the Harrow County story. Cullen Bunn scripts some of the best material in this universe thus far, continuing the character developments of its cast while expanding upon the lore in this spooky little town. Emily Schnall crafts a visual experience on par with the rest of the series’ offerings. Her detailed lines, creepy creature designs, and atmospheric watercolors stand with the best visual work in the series. Be sure to grab the final issue of this series when it hits shelves on 10/20, or the collected trade paperback in March!

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Vigil | TV Review

Vigil is the latest series made by World Productions, the production company behind Line of Duty and The Bodyguard. The BBC has been advertising Vigil as their most popular show of 2021.

Craig Burke (Martin Compston), a sonar mapper on HMS Vigil has been found dead. Due to the death happening in British territorial waters, a civilian police officer, DCI Amy Silva (Suranne Jones), is sent to investigate. Silva believes the death was a murder and she investigates on the sub, whilst her partner, DS Kirsten Longacre (Rose Leslie), and the rest of the Scottish police do their job on land. They must determine whether the crime was personal, a cover-up, or the work of outside forces.

The BBC and World Productions wanted to make a statement with this show. It had an all-star cast of British talent that included Suranne Jones (Gentleman Jack), Rose Leslie (Game of Thrones), Shaun Evans (Endeavour), Paterson Joseph (Peep Show), and Stephen Dillane (Game of Thrones). Martin Compston’s role was small considering he stars in one of the biggest shows on British TV. The BBC promoted the show for months and even after the show has aired, they are still promoting it.

Vigil had a great set-up because it was the ultimate lock-room mystery. The murderer had to be on the submarine. It was something Agatha Christine would have come up with. For fans of police procedurals and techno-thrillers like Tom Clancy’s The Hunt for Red OctoberVigil should be a delight. This series had a traditional murder investigation story that was filled with suspects, motivations, and red herrings. The submarine crew had to deal with life-threatening situations and there were wider issues involving British politics, the military, intelligence, and Britain’s nuclear deterrent.

Vigil had to keep a lot of plates spinning throughout and this adds to the intrigue. All these plotlines kept the levels of intrigue high because they kept asking questions. Audiences will be kept guessing and wondering. The show was able to have lots of moments of tension and excitement. Many of the episodes ended on cliffhangers which made it great for binge-watching. However, the use of all the story elements was a double-edged sword because numerous storylines ended up unresolved and pointless. A great example of this was the role of the US Navy in the series. It was set up to be a major part of the series, but their role in the series disappeared just as quickly.

Another issue was the pacing of the series. After so much going on in the first three episodes the fourth episode ended up being a let-down because it slowed things down so much. The series threw up so many twists that it strained the story. Vigil would have benefited more from a shorter run of four episodes instead of six.

Vigil has been criticized for its inaccuracies and for having an anti-nuclear stance. The premise was flimsy because if a death happened on a submarine then it would probably be the military police who would investigate, not civilian police. This was a series that showed an untrained civilian going around a submarine. Former Naval officers have pointed out a real nuclear submarine would be a lot more cramped, and submariners would be a lot more disciplined. Some of these changes were done for the sake of drama and making filming a lot easier. But even people with a basic knowledge of submarines would know their crews would be some of the most disciplined in the navy. When one character revealed why he worked with the Russians I wanted to shout out ‘how stupid are you?’

As well as being a police and military thriller, Vigil had a personal element. Silva was a woman who had a lot of baggage and had to deal with issues of grief and depression. It’s a regular feature in detective fiction to show the main character having personal struggles of some sort. This was probably why Jones took on the role because it made Silva a meatier role than just a detective investigating a crime.

Vigil had a great setup for a murder mystery and techno-thriller and there’s enough in the series to please fans of those types of stories. But it was a show that got ridiculous with all its reveals and was unable to maintain its momentum. Vigil doesn’t match the heights of Line of Duty and Bodyguard.

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In Conversation With LORE OF THE HAVAMAL Writer Cat Mihos

Writers Cat Mihos and Ethan McQuerrey, along with artist Jouni Koponen, bring us a new tale of old gods in their new graphic novel Lore Of The Havamal. I got to speak with Mihos about the influences, creative process, and historical input behind this tale of the fall of the Norse Gods!

“Ragnarök, The Twilight of the Gods is over, but something went wrong. Instead of dying heroically in the final battle, Odin One-Eye finds himself working as a bartender, reflecting on past losses and the death of his loved ones. If this truly was Ragnarök, why didn’t the old world end and a new better world emerge?”

MFR: Mythological tales are seemingly always popular, especially right now. What made you decide on the Norse Pantheon for a story and not the Greek, Egyptian, etc.?
 
CM: We were approached by a Scottish tourism board to write a comic about the Norse myths to help interest a younger tourist demographic, and really did a deep dive into that magical world. That being said, I am half –Greek and have spent time backpacking in Egypt, so either of those worlds may be next!
MFR: Reinterpretations of mythical tales are all over the place in every medium, including comics and graphic novels. With so many stories involving the Norse pantheon being out there, was the challenge to put your own stamp on these characters more daunting or exciting? Or both?
CM: I absolutely loved the idea of an eternal Odin behind the bar with his all-seeing ghost ravens. Working so closely with Jouni, the Finnish wonder,  I knew it would only be a terrific exciting ride. His knowledge of the myths is incredible.
MFR: Your collaborators on this graphic novel include (co-writer) Ethan McQuerrey and artist Jouni Koponen. How did this team form and what was your combined creative process like?
CM: Ethan and I met long ago in Baltimore, and I met Jouni in 2004 when he came from Finland to Wisconsin for a Sandman convention. We are all old comic book nerds, so to speak.
 
We were dodging the time zones and work schedules in a big way. (Although I cannot complain, as I have heard all the stories about how comics were collaborated upon via the mails, fax machine and long distance telephone calls.)
 We had the amazing Dee Cunniffe on colors, and he saved the day with his lightning fast work.
MFR: What and/or who are your biggest influences, in any and all mediums and genres, going into telling this old tale in a new way?
CM: For this project, Jouni and I talked it out in great detail, and tried to stick closely to the outline we originally pitched. A few things had to change here and there as in any collaboration. I always love a bar atmosphere as a storytelling vehicle–this has been going on since forever, people gathering in a space to hear the tales of times gone by.
Obviously, Alan Moore and Neil Gaiman are huge comic influences on me, and I collect old House of Mystery comics. I love a host talking us through a story.
MFR: A really cool note I wanted to talk about was the Follow The Vikings Project and how your use of Edda literature in Lore of the Havamal. How did your interest in this project start and how did you come to use it for this graphic novel?
CM: My husband Drew and I are ex-roadies. We have travelled with many different bands, across the world. He was in Iceland with the Deftones and was reading me an Asatru passage from a book on the Havamal, and it got me thinking about how that could be woven in as an educational thread. Jouni was able to elevate the concept with his incredible art.
MFR: The nature of myths through history is that the core stories change and end up reinterpreted time and time again, like a centuries old game of telephone. Do you tend to welcome diverging stories involving the Norse world and its characters, or do you tend to favor the closest translations to the source material?
CM: That’s an excellent question. Out of respect for the culture of the Norse, I did want to look closely and carefully at the source material. I do feel that expanding on a myth/storyline can bring more eyes on to a the rich historical cultures. We hope to inspire more people to explore the past.
Lore Of The Havamal is out now via Z2 Comics, so be sure to grab yourself a copy today!
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Marvel Comics Exclusive Preview: PHOENIX SONG: ECHO #1

marvel comics phoenix song echo exclusive preview

PHOENIX SONG: ECHO #1 hits your local comic book store October 20th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
STRAIGHT OUT OF HER TRANSFORMATION IN AVENGERS, ECHO GETS AN EXHILARATING SOLO SERIES FROM BESTSELLER REBECCA ROANHORSE!

Against all odds, one of the most powerful entities in the Marvel Universe chose Maya Lopez, a deaf street fighter, as its new avatar. And the burning question on everyone’s minds is: WHY?! But Echo is the last person to answer. Still learning her new cosmic abilities – and struggling with the Phoenix’s overwhelming personality – Echo strikes out to return to her roots. But the reservation has even fewer answers. And where power goes, evil follows. Someone wants Echo to fail – and unleash a power only the greatest heroes in history have been able to control. Avengers artist Luca Maresca joins superstar writer Rebecca Roanhorse for a story that will light the universe on fire!

The issue is by writer Rebecca Roanhorse and artist Luca Maresca, with colors by Carlos Lopez, and letters by Ariana Maher. The cover is by Cory Smith and Alejandro Sánchez.

Check out the PHOENIX SONG: ECHO #1 preview below:

marvel comics phoenix song echo exclusive preview

marvel comics phoenix song echo exclusive preview

marvel comics phoenix song echo exclusive preview

marvel comics phoenix song echo exclusive preview

marvel comics phoenix song echo exclusive preview

marvel comics phoenix song echo exclusive preview

marvel comics phoenix song echo exclusive preview


Have you been reading Marvel’s AVENGERS? Are you looking forward to PHOENIX SONG: ECHO? Sound off in the comments!

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INTERVIEW: Content Creator MMOByte Dives Deep Into MMOs And More

The video game industry is a juggernaut that dwarfs the movie industry. If you don’t believe me, tickle the keyboard on Google and have a look. As our entertainment desires evolve, so do the ways that we consume coverage of that entertainment. Enter content creators like MMOByte, who devote countless hours, researching, writing, reading, and playing video games on behalf of hundreds of thousands of viewers.

PopAxiom spoke with MMOByte, real name Mark or Stix as he often goes by, about going from Australia to America and becoming a content creator on YouTube with 331,000+ subscribers as of this writing.

Australians Are Idiots

Watching Stix, you’ll notice he’s got a clear speaking voice and an American accent, but it was only four years ago when he moved to the United States from Australia. “I was 15 years old when I got a job online doing SEO. I was attempting to land a client. There were an American and British guy up for the same client. I had a strong opinion about how I could go about achieving this client’s rankings. They both had a difference of opinion. The American and British agreed that the Australian is stupid.”

“So, I talked to people,” Stix says, ”and learned that generally, people think Australians are laid-back idiots.”

Stix came to a logical conclusion. “If being Australian is going to hinder my ability to land more clients if I want to pursue a career in SEO, then I will fake an American accent. So, I faked it.”

How did the faux accent work out? “At that point, I came back to the same client who forgot all about me. Without the Australian accent, I got the job right away.”

“Fast-forward years later,” he continues, “I adopted the accent, and that was that. I can probably fake an Australian accent, but I’ve sort of lost it entirely.”

Getting Into Gaming

“Back when I was around 10 or 11, I purchased the Playstation 1 by doing chores around the neighborhood,” Stix says about his early gaming days. “I bought the first Resident Evil game. Playing that game at that age at like 10 pm on a school night — I was mortified. I couldn’t sleep all night. I thought zombies were going to smash through my window.”

Resident Evil is a genre far away from the MMO. “Growing up, my family was pretty poor. As an avid gamer, I had to find an outlet in which to experience games. That led me to my first MMO called Tales of Pirates. I think in Asia, it’s known as Pirates King Online. I dedicated two years of my life to that game. From around 2004 to 2006.”

As any MMO fan might tell you, there are down times, and that’s a good thing. “I’m in that lull where I’m waiting for “Endwalker” in November. I haven’t played Final Fantasy 14 since patch 5.2, which was early 2020. I’m playing MMOs now for the channel, but I’m not playing any in my off-time.”

MMOByte-YouTube-video games

Becoming MMOByte

“I did SEO for seven or eight years straight,” he explains about his days leading up to becoming a content creator. “I loved video games, and I saw another channel called MMO Hunt and an introductory video they made, sort of the grandfather of the ‘first impressions.’ So, I realized that this guy’s playing a game I’m already playing and just talking for 30 minutes while playing it then uploading the video, essentially unedited to YouTube. He’s getting tens of thousands of views. He’s got a website running alongside it. I can do that!”

Stix decided to try and do just that. “I made a YouTube channel based around MMOs. Then I used my SEO knowledge to research topics, titles, and keywords. That’s how the channel grew.”

“It started with MMOs,” he says, “because that’s what I was playing at the time. I started YouTube around four or five years ago. I’d load up OBNS, record an hour of a game, then upload it raw to YouTube. That got me nowhere after about six months.”

Stix started experimenting. “So, I started condensing it down to 20-minute videos with highlights, but that didn’t work for me either. At that point, I took feedback and tried to condense them into 2-4 minute video, but that didn’t allow for much of any content.”

Direction

“I didn’t know what direction the channel was going to go,” he shares, “when I met my wife, Mrs. Stix. She suggested covering some of the news in the MMO scene.”

Stix took the suggestion and “started doing research and set up alerts for specific keywords for specific games. I would make weekly videos that I titled ‘Weekly Byte of MMO RPG News’ and those went on to get 40, 50, 100 thousand views.”

But there was a problem. “Those videos took hours of writing, hours of editing, hours of research. It was two or three days of work. The workload increased substantially.”

“The process has changed a lot,” he says of the channel’s evolution over the years. “Now, I cover the news more singularly and more focused on stuff that the viewers and I might find interesting. I rarely capture video for dedicated gameplay videos anymore. Instead, it’s more informational and news related.”

MMOByte uploads content regularly. The work behind the scenes “depends on the video,” he says. “I have videos where I’m just reacting to a trailer or where I’m reading information directly from a website.”

“For news videos or where I’m going to talk about a game more in-depth,” he continues, “I will write up the script for it and closing opinions. Sometimes with a list of pros and cons for the game. I go about reading off of that.”

But Stix doesn’t box himself in with a script. “I leave areas where I can go off-script. I’ll have notes about other games I can mention. I’ll acquire footage of games related to the video. I use the script, but it’s not set in stone. I allow myself to have a sense of freedom while I’m talking. It all gets edited in Adobe Premiere Pro.”

MMOByte-YouTube-Video Games

Sacrifice

Like any other industry, the world of content creators comes with drama and dark sides. “I try to distance myself from doing heavily negative videos on games. That’s not my thing.”

In our current world, creators like him are increasingly becoming a marketing tool for products, creating a breeding ground for corruption. Months ago, Stix released a video discussing this critical topic. “A company might sometimes reach out to me with a financial incentive. They’ll say, ‘we’re willing to offer you this amount of money for you to review our game.’ I say, ‘that sounds like a great idea, but if I do, I might have bad things to say about the game.’ If the company doesn’t like that, then there’s no deal. So I generally try to take sponsors from games I like.”

It seems benign enough, but “Sometimes, the incentive comes with a catch of removing a previous video that may have mentioned their game in a negative light. So that’s a no.”

“If I am not blunt and honest with what I say, my community will hold me accountable,” he affirms. “It could go from thousands of subscribers to nothing overnight. So is it worth it?”

Stix also admits that “making videos like that burns some bridges. But it also creates more trust with your community because it shows you’re willing to burn those bridges. If you’re willing to be honest and not sacrifice your morals just for a paycheck, people will more likely trust what you say.”

Wrapping Up

“I never thought the channel would hit three hundred thousand subscribers,” he says and adds, “every milestone is mind-blowing.”

What’s the goal moving forward for MMOByte? “My goal was always to remain focused on MMOs, but as of the last year, I’m leaning towards more game content. Currently, I do like 85% MMO content and 15% game content. I want to focus a little more on other genres that I enjoy.”

Grander goals are definitely in the works. “I want to build up and establish the website as a company. Then, I’d love to employ writers to write about MMOs and games, maybe even do skits.”

Are you subscribed to MMOByte?

Thanks to Stix for making this interview possible.

Find more interviews by Ruben R. Diaz!

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AfterShock Comics Exclusive Preview: OUT OF BODY #5

aftershock comics exclusive preview out of body #5

OUT OF BODY #5 hits your local comic book store October 27th, but thanks to AfterShock Comics, Monkeys Fighting Robots has an exclusive four-page preview for you.

About the issue:
Dan’s uncanny near-death experience comes to a shocking and unexpected climax as he’s used as bait to lure Abi McGrath’s astral into the clutches of lascivious magician August Fryne. Meanwhile, in an effort to pay Dan’s medical bills, Dan’s brother does something stupid.  

A demonic visitation, a disgusting multicellular organism, a suicide, a funeral and Dan’s trippiest journey yet: inside the body of a dying man. All this and more in the drop-dead gorgeous denouement of OUT OF BODY.

The series is by writer Peter Milligan and artist Inaki Miranda, with colors by Eva De La Cruz, and letters by Sal Cipriano. The cover is by Miranda.

Check out the OUT OF BODY #5 preview below:

aftershock comics exclusive preview out of body #5

aftershock comics exclusive preview out of body #5

aftershock comics exclusive preview out of body #5

aftershock comics exclusive preview out of body #5

aftershock comics exclusive preview out of body #5

aftershock comics exclusive preview out of body #5


Are you reading AfterShock’s OUT OF BODY? Sound off in the comments!

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Review: DESTROY ALL MONSTERS is the Noir Genre at Its Best

Destroy All Monsters Brubaker

Writer Ed Brubaker, artist and letterer Sean Phillips, and colorist Jacob Phillips’ Reckless series has been brilliant since book one. But Image Comics’ Destroy All Monsters is undoubtedly their best installment yet. This creative team joyfully dives back into this world they’ve created. And this time, they dive deep into the rich dynamic between the titular Ethan Reckless and his business partner, Anna.

Writing

It’s tempting to compare Brubaker’s script to other staples in the noir genre. Destroy All Monsters is reminiscent of some of the greatest moments from James Bond. It’s as heart wrenching as Casablanca, as layered as The Maltese Falcon. But Destroy All Monsters is something else. Ethan Reckless radiates a darker, more dangerous presence than Sam Spade. He’s capable of more brutal things than Bond. When the story is being steered by his callous and scarred hands, it feels as though anything could happen.

And then there’s Anna. She’s more of a delight than any you’ll find in those other noir flicks. We’ve seen Anna pop up in the first two Reckless books, but Destroy All Monsters puts her center stage. Brubaker counterbalances Ethan’s deep-seated sadness with Anna’s boundless optimism. She might see the world as a dark place, but she also seems to have confidence that she and Ethan can change that. It’s impossible not to smile when reading her pages. Brubaker shows us the beauty of both of these characters, by juxtaposing them against one another.

Art

It feels as though Sean Phillips’ art has never been so expressive. He leans into every story beat, brilliantly driving it home. When a cop gives Ethan a veiled threat, he makes himself clear with a sinister smile, like something right out of a horror movie. In another context, these moments might feel melodramatic. But Destroy All Monsters is also full of plenty of stoic characters. Ethan’s face rarely changes much. He has that same look of concentration in nearly every panel. Other characters stay guarded and closed off. But characters like Anna and even our villain, Gerard Runyan, give the book plenty of emotion.

Destroy All Monsters Brubaker

In one scene, Phillips shows Anna and Ethan on a phone call. On one end, we see Ethan. Shadows cover his face. He doesn’t smile or change his expression with each beat of the conversation. On the other end, we have Anna. Her face is a rollercoaster of emotions. She smiles, she frowns, she furrows her brow, she widens her eyes in shock. It’s in this single, simple page that Phillips shows us why these two are so good for each other. And it’s downright comic book magic.

Coloring

Jacob Phillips’ coloring is always a highlight to this series. The mornings in Destroy All Monsters aren’t grey or simply bright. They’re a dazzling yellow. The nights are a sharp blue. Every page is bursting with color. But the most noticeable color that Phillips uses is pink. Pink is Anna’s color. It’s the color of her hair and the color of her car. We see scenes that she’s in often have whole panels colored in different shades of pink. She has a presence that bleeds past her inked outline.

Ethan often shows up in panels that are blue. His loneliness is evident on the page. But it’s actually clearest when he’s thinking of the drive between his place and Anna’s new apartment. He pictures the commute, shown on the page as an image of the 405. It’s all in pink. We can see how much Ethan cares about his friend in this moment. Anna colors how Ethan sees the world and, without her, everything is blue.

Destroy All Monsters Brubaker

Lettering

We learn a lot about Ethan just by seeing the way that he thinks. The caption boxes in Destroy All Monsters come from Ethan’s perspective. They line up on the page along straight edges. They feel calculated and calm. Even when shit hits the fan, the caption boxes act as an out of body voice that calmly comments on the scene that’s unfolding. Sean Phillips has some fun with it though. At times, the captions overlap the tops of word balloons, setting up the line that’s being said.

Phillips often shows small font on big word balloons. You can hear the characters whispering things to themselves, under their breath. Or, he makes the font big, bold, and italicized. The edges of the balloon become jagged, showing us the panic that’s rising in the speaker’s throat. Phillips uses a set of simple but deeply effective tools. His lettering says a lot in very subtle ways. You read lines in your head just like he intended you to, without even realizing anything was different.


Destroy All Monsters is dangerous and beautiful. It’s everything you want from a noir comic. Ed Brubaker, Sean Phillips, and Jacob Phillips continue to make us fall in love with the world of Reckless. Pick up your copy of Destroy All Monsters, out from Image Comics October 20th, at a comic shop near you!

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