The whole Black Science gang is back together! Grant McKay and his Dimensionauts are finally reunited. The timing could not be any better as every single shit storm they were responsible for in the onion has come back to bite them on the ass all at once.
***SPOILERS LIE AHEAD***
You know that rush of aggressive excitement you get during the purge scene during Cabin In The Woods? This entire issue is that rush with doses of heart oozing out.
After a brief soft opening, Black Science #31 is a non-stop thrill ride, exploding with art to get lost in for days. Readers barely get a second to soak in the emotion of getting this core cast back in the same panel before being launched into another insane masterpiece of chaos.
Every world left in ruins, everybody abandoned ally, every monumental accident that McKay and company left in their wake has found them. Grant has chance to live up to his initial mission statement and leave a world better than they found it.
This issue is the culmination of everything that has happened in the previous thirty issues. It has the pace and scale of a finale, but it’s the beginning of the final arc to the series. They weren’t kidding when they said they were cranking it up for the final lap.
The McKay family has been through so much to get back to each other. There’s an overwhelming sense of joy to see a broken father get his two children back after seeing the obstacles they overcome to reach this point. This is Grant’s one chance to make it right and face all of his abandoned disasters at once in order to protect those he thought he lost forever.
Nobody in comic books is on the same level of this creative team. Rick Remender’s scripts and dialogue for Black Science are the best there is. Matteo Scalera and Moreno Dinisio’s detailed sci-fi anarchy are unrivaled.
The visual layouts and designs in Black Science are unlike anything else in the medium. The detail that clearly gets poured into the craft of these artists pays off every single time. There’s an intricate web of chaos that shocks and awes at every turn.
Like most issues in the series, #31 immediately warrants a second read. Similar to a beautifully layered piece of music, there will be some new nugget of brilliance you missed the first time.
This has become and will continue to be a book I reread every year. It will be a sad day for comic books when this title ends.
Action. Nazis. Dinosaurs. These ingredients formed the basis of Stephen Mooney’s Half Past Danger, a wartime pulp romp heavily inspired by the adventure serials of old with a bit of Michael Crichton thrown in for good measure. Up until that point Mooney had been mainly known for his work on licensed tie-in comics, but it was through the adventures of Sergeant Tommy ‘Irish’ Flynn that the former Eclectic Mick began to achieve widespread notoriety and earned himself a spot on the New York Times bestsellers list. Four years on and an increasingly impressive body of work behind him, Mooney returns to his passion project with Half Past Danger 2: Dead to Reichs (a title worthy of praise of itself). Does this watch still keep time?
What was it about Half Past Danger that endeared itself with the community to begin with? Some would argue it was the clarity of character that Mooney’s displayed in his writing. It certainly helped, but that doesn’t fully explain it. It was an incredibly witty book, but so are many others. It had some truly dynamic, inspired action scenes, but again those alone do not a great comic make. If you were to hone in on one factor that separated Mooney and Half Past Danger from the plethora of comics on the racks, it would have to be the unfiltered devotion that Mooney showed during its creation. Hearing him talk about the project and its influences at a comic art exhibition in Cork City last year, it became immediately clear that this is a man who knows the tropes of pulp fiction inside and out. There was always the risk that he might steer too heavily into those familiar elements, but instead he created a book that both played into and subverted expectations. You may have seen pulp adventures before, but you’ve never seen Mooney’s take on the genre. Happily, Half Past Danger 2 continues this tradition.
Comics are the pinnacle form of collaborative storytelling. Any creator will tell you how much is gained through that inherent back and forth, but Half Past Danger 2 is a reminder of the brilliance that can come from a singular vision fueling the creative process. While some of that give and take is lost, it often results in bold choices that allow a work to standout. The machine that is Stephen Mooney once again handles the writing, illustrating, and lettering duties with Tríona Farrell taking over as colourist from Jordie Bellaire. The two had previously worked on another pulp throwback in the form of The Phantom: Scarlet Sapphire, and their synergy remains impressive. Whereas the first volume’s colours were flat at times, the detailed rendering really allows the artwork to shine.
Picking up a few months after their first adventure, Irish and Captain John Noble attempt to track down any traces of the stolen Nazi research data that Agent Huntington-Moss made off with at the end of the last story-arc. High-octane hilarity ensues. Unbeknownst to our heroes, the resident femme fatale is about to re-enter their lives and shake it up in ways they never thought possible. This issue is very much focused on getting the band back together and figuring out what exactly that might mean given the revelations of the previous volume. It is safe to say that if you haven’t read the first volume of Half Past Danger, you may be a bit lost. While the book features a summary of the events of the original, it is no substitute to reading it for yourself, something any lover of comics owes it to themselves to do.
Half Past Danger has always excelled in its character dynamics and this issue is no exception. Irish optimises everything that we love about “the Chancer” archetype, the good-hearted mischief maker often pushing those around him just a little bit too far. He’s quick-witted, sarcastic, providing and being the butt of many of the series’ best jokes. Irish is that friend we all have, the bad influence. The one who gets us into trouble and who you often carry home from the pub, but you can’t stay mad at for long. Plus, how can we not relate to a man who loves Jameson as much as he does? For a man who based Irish’s appearance off himself, Mooney really does enjoy having him take beating in ever more creative and hilarious ways. Captain John, noble by name and nature, is your classic principled super-hero who packs a mean punch as many the Nazi is sure to tell you. John and Irish’s friendship, built up slowly over the first volume, is represented wonderfully here. There is a real sense that they’ve been through a lot off-screen, cementing their bond, and this adds to their ability to play off each other so well. John still has an air of naivety about him and Irish is still more than willing to use his super-soldier friend if it means he might get a date out of it, but you feel that they would do anything for each other. There are very protective of each other, even if they spend half the time slagging each other, but their verbal joasting is as entertaining as any fight scene. Without delving into spoilers, it’s a friendship that’s sure to be tested in the coming issues and the implications that presents are fascinating.
Mooney’s dialogue remains as sharp as ever; Irish is never caught for a one-liner or bitter jab. It’s rhythmical and often feels like we’re listening to a song that leads into a dance as it transitions into action scenes. That’s one of his great strengths as a comic creator, imbuing his dialogue with purpose. Some creators will often throw dialogue into their fight scenes out of a fear of silence. Mooney isn’t afraid of taking advantage of quiet moments when called for, but knows the value of using mid-action dialogue to add to and flesh out his characters in meaningful ways. In that sense, it owes as much to Joss Whedon as it does to Indiana Jones. It is in these fights that Farrell’s colours really pop, extenuating each and every blow. The reader really feels each impact as it lands. There’s a painterly quality to her work that few colourists manage to capture and the book is all the better for it.
On a whole, it’s fair to say that Mooney’s interior artwork has come on leaps and bounds since the first volume of Half Past Danger. It has always been stunning, but there is confidence in the entire product, from writing to art, that only comes with experience. Gone is the artist taking on his first creator-owned work and in his place, a more well-rounded author with an established pedigree. Half Past Danger 2 benefits from everything that Mooney learned during the original and since, as a result it is perhaps the best version of his original vision. Gorgeous establishing shots bring us to new, imposing Nazi strongholds featured alongside ones that directly call back to the setting of the previous volume. Each leaves the reader breathless, helped by Farrell’s colours in transporting us to these various locales. As deft as he is at placing out characters in epic settings and filling them with life, Mooney equally loves adding in cartoonish, reactionary visual gags. These caricature moments never outstay their welcome and showcase a number of animated personalities. And that’s Mooney art in a nutshell, it practically oozes with character.
Whether it’s the simple pleasures of hearing someone use the phrase “on your bike” in a comic or the joys of watching a ninja and his pet dinosaur tear into the Axis forces, Half Past Danger 2 is a much welcome revisit to Mooney’s rich world. There is no other book quite like it on the shelves, reveling in its place in pulp history. It’s a book that reminds us of the sheer joy that this medium is capable of instilling in its readers. If ever there was a time to rejoice in Nazis getting punched, it’s now and this is the comic to read. Yes folks, it’s that time again. It’s Half Past Danger and not a moment too soon.
Preacher Feature is a weekly analysis of the AMC show Preacher based on the comic book of the same name by Garth Ennis and Steve Dillon. In this column, we will give a breakdown of the events from the previous night’s show, including how they relate to the comics, and speculate as to what’s going on and what might be coming up. This is to say that there will be spoilers, both actual and potential. If you have not yet watched the episode in question or are watching the show without reading the comics and don’t want to have any foreknowledge of what might happen to Jesse and company, then you would do well to stop reading this now.
“The End of the Road” kicks off with a flashback to an adolescent Jesse Custer (in full Colonel Sanders regalia) working in the hot Louisiana sun at Angelville, which is some sort of occult tourist trap. After a frustrating and painful day, Jesse stomps to death a chicken that has been bothering him. Upset at himself, Jesse sprints (Forrest Gump-style) to his Grandmother, Marie L’Angell, to get her to bring it back to life. She tells him “Everything has a price”
Back in the present, Jesse is speaking to a class of Catholic schoolchildren at the behest of Herr Starr. Unknown to Jesse, Starr has set up a group of fake terrorists to try to “kill” the children and is recording the events to show the world that the Messiah has returned. The only problem is, when Jesse tries to use Genesis to command the men to disarm, Genesis doesn’t work again. Instead, in maybe the best fight sequence so far this season, Jesse falls back on his ass-kicking skills and beats the hell out of the assailants to the tune of “My Sweet Lord” by George Harrison.
The Sins of the Father
Cassidy, who struggles with controlling his vampiric urges, starts to think his son Denis is not able to control his own. He feels that his own control is slipping as a result of being around his son. Tulip walks in on him smoking crack (medicinal, he assures her) and he has a dream sequence where she hooks up with him and he ends up tearing out her throat. Eventually, Cassidy decides he’s made a mistake turning Denis into a vampire and pushes him out a window into direct sunlight, which kills Denis.
Escape from the Underworld
Eugene, with a little help from cellmate Adolph Hitler, escapes from Hell via Charon’s boat. Hitler heads back towards his cell, but Eugene tells Hitler he shouldn’t have to stay any longer since he helped Eugene and is now a better person. They end up back on Earth (via Distant Vistas, the same company that Fiore and DeBlanc used in season one) and Eugene (who doesn’t yet realize that his hometown and nearly everyone he knows has been destroyed in a methane explosion) tells Hitler he can come stay with them. Hitler has other plans, though, and runs away.
The End of the Road?
Before departing for Bimini, Tulip decides she should say goodbye to her friend “Jenny”, aka Featherstone, agent of the Grail. When Hoover comes out of the shower and Tulip realizes that something is fishy with the situation, Featherstone shoots Tulip in the chest. Cassidy finds her and tells Jesse. Jesse rushes off to reach her and Starr reveals to Jesse that he is now in possession of the 1% of Jesse’s soul that he gave to the Saint of Killers and he orders the ambulance heading for Tulip to be cancelled. With Tulip on the precipice of death, Cassidy decides to turn her into a vampire to save her. Jesse won’t allow this and wrestles Cassidy away from her, as her life slips away and she dies.
Next we see Jesse, Cassidy, and Tulip’s body on the way to Angelville, presumably to have Marie resurrect Tulip like she did with the chicken from the beginning of the episode (who seems to be just fine, even after more than a decade).
The episode ends with God in a hotel room adorned by his dog costume, dozens of empty beer cans, and an open tub of petroleum jelly.
Easter Eggs/Connections to the Comics:
When Cassidy looks at Denis’ laptop, it is set on a webpage for Les Enfants du Sang. In the comics, Les Enfants du Sang is a group of wannabe vampires Cassidy knows in New Orleans.
In the comics Tulip is shot by Jody in Angelville and is later resurrected by God in an effort to dissuade Jesse from coming after Him.
Questions/Theories:
I would say the biggest question after the season 2 finale is: Will we get a season 3? AMC has not yet announced a renewal, though there has been paperwork filed to film again in New Orleans, which seems like a good indication.
Assuming we get a season 3, what wil happen to Tulip? The finale set up that Marie L’Angell will try to resurrect her, but there will likely be a high cost for both her and Jesse.
Jamie Lee Curtis, one of our first and most iconic Final Girl, is coming back to Halloween, the franchise that made her a superstar.
Blumhouse, who is in charge of the property this time around, tweeted this great photo today:
Jamie Lee Curtis returns to her iconic role as Laurie Strode in HALLOWEEN, released by Universal Pictures October 19, 2018. #HalloweenMoviepic.twitter.com/6tbbz2W1ZV
This iteration of the Michael Myers story will be David Gordon-Green, comedy director responsible for Pineapple Express and Eastbound and Down, will direct. His partner in crime, Danny McBride, has co-written the screenplay with him.
In case you’re a little wary of these two in charge of rebooting a franchise that has continuously been driven into the ground over decades, John Carpenter popped up on his Facebook page to assuage any doubts:
David Gordon Green and Danny McBride are joining the project to complete the creative team. David and Danny will write the script together and David will direct. I will continue in my executive producer role to consult and offer my advice and feedback as needed.
David and Danny both came to my office recently with Jason Blum and shared their vision for the new movie and…WOW. They get it. I think you’re gonna dig it. They blew me away.
And now, here is Jamie Lee Curtis, stoking those nostalgic fires even more. This new Halloween will hit theaters October 19 next year. Get hyped.
Kill Or Be Killed #12 takes a breather from the pulse pounding violence and focuses on two people. Providing a rare glimpse at the other side of being a killer.
***SPOILERS LIE AHEAD***
After a close call with the Russian, Dylan sees Kira in a whole new light. Every moment with her is now a miracle after having almost lost her by sheer dumb luck.
Dylan’s thought process is so thought out that it’s almost impossible not to put yourself into these scenes. Brubaker has made us all see a bit of Dylan in ourselves, except for the whole demon and murder thing. Life is delicate, even for someone who takes it away so often.
These characters have one of the most natural and realistic relationships in comic books. Every turn they take feels like it could be a story one of your friends is telling you about their love life.
Sean Phillips’ art has been a major factor in making this book a supremely unique experience. Even without the dialogue, the animated facial illustrations could be enough for readers to put together what’s going on.
Every bit of action is in your face and loud, as it should be. In Kill Or Be Killed #12 however, the brightest moments are in the quieter scenes throughout the city. From Dylan and Kira laying in bed to simple shots of rain covered cars in New York City traffic. Every panel is dynamite.
Elizabeth Breitweiser’s color may be the most crucial element of the title’s stunning visual appeal. Light reflecting in puddles on the street, neon colors streaming through cigarette smoke, and that vibrant execution at the end. Her and Phillips are a stupendous team.
Kill Or Be Killed is delivering on all fronts. It hasn’t slowed down one bit, twelve issues in and it’s better than ever.
If you still aren’t reading this series, you’re depriving yourself of one of the best in the business right now.
HBO has had enough with the hacks and leaks that the company is willing to spend millions of dollars filming different endings to the series finale of ‘Game of Thrones.’
“I know in ‘Game of Thrones,’ the ending, they’re going to shoot multiple versions so that nobody really know what happens. You have to do that on a long show. Because when you’re shooting something, people know. So they’re going to shoot multiple versions so that there’s no real definitive answer until the end.” said HBO’s president of programming, Casey Bloys to The Morning Call.
The report also states that not even the actors will know what the correct ending is. HBO spent $100 million for season six, and about the same for season seven with only 7 episodes instead of the previous season’s 10. Since, the show films on location, has a massive crew and cast, is building up to an insane war, this will cost HBO big bucks to keep the final episode a secret. Look for season eight to cost $16 million per episode.
The final season of ‘Game of Thrones’ will be six episodes that begin filming in October with a possibility of a an 11-month shoot. The current production schedule would mean the show will not return till 2019. HBO has yet to make an official announcement.
Do you think HBO can keep the ending a secret? Comment below.
Genre legend Joe Dante, B-movie legend Mick Garris, David Slade, Ryuhei Kitamura and Alejandro Brugues are teaming up for Nightmare Cinema, a new horror anthology film.
It gets better. It seems Mickey Rourke will play a sort of ringleader to the whole film. Here’s Deadline explaining what that means:
The anthology will center on a series of down-on-their-luck individuals who enter the decrepit and spine-chilling Rialto theater, only to have their deepest and darkest fears brought to life on the silver screen by The Projectionist (Rourke) – a mysterious, ghostly figure who holds the nightmarish futures of all who attend his screenings. By the time our patrons realize the truth, escape is no longer an option.
Sounds like a perfect premise. Dante and Harris are icons to a certain swath of pop culture geeks out there, and David Slade is best known for Hard Candy, 30 Days of Night, and one of those Twilight movies but let’s not worry about all that. You have Ryuhei Kitamura to thank for Midnight Meat Train, and Alejandro Brugues oversaw the From Dusk Til Dawn TV series.
They may also turn this into a TV series, a la Twilight Zone and Tales From the Crypt, if the maiden voyage of Nightmare Cinema is a success. Stay tuned for updates and release dates.
Is Code Geass R2 the greatest anime of all time? After you have been a part of Manga and Anime culture long enough you are able look at the trends, the history, and form an understanding of what happened at a deeper level. This results in an abstract idea, a thought which doesn’t have a physical existence but can be speculated. Welcome to Anime Abstract.
The simple answer to the question is No. Code Geass R2 is an above-average anime with a lot of great moments, some interesting characters, and a jaw dropping final episode. The animation kept up with its consistency between the first second season. The music by Orange Range, FLOW, and Ali Project are catchy and deserve to be on anyone’s anime playlist.
You’re probably asking if the answer is so simple, why write a whole article bringing it up? Because despite giving it high marks, many think it needs to much higher. Code Geass R2 at the time of this article sits at #16 of all time on Myanimelist and #6 on Anime News Network. This means the show is beating Spirited Away, Princess Mononoke, and Cowboy Bebop on both lists. Despite how good Code Geass R2 those three titles are essential viewing for anyone who wants to be more than a casual fan of the media. This brings us to the real inquiry and reason for this article, which is to discover why Code Geass R2 has such a high rating.
One of the main reasons for fans of the show insisting it’s the greatest thing since sliced bread is how it makes use of the trope known as “The Ending Changes Everything.” Through the final episode, the actions and plot of Lelouch and Suzaku are revealed and the reason for their extreme behavior starting at episode 21 is explained. This plus the shocking presentation of this information does make for a perfect episode. Unfortunately, one perfect 10 does not retroactively make the rest of the series perfect. This is the same show which featured an episode called “Love Attack” and another where the cast tried to make a giant pizza in a school festival for a second time. The show is hardly without its faults. Also, the “Ending Changes Everything” trope doesn’t automatically mean a series is good. The same ideal was employed in Panty and Stocking, and all it did was leave the audience demand a sequel.
It does find a way to to pull off the The “War To End All Wars” plot to some extent. which has been employed many times in animes previously (usually other shows created by Sunrise) but these don’t often yield positive results. Again though, just because this was the one show which successfully pulled off the formula of “I’m going to have the war to end all wars so people have no choice but to embrace peace” doesn’t mean the show is perfect. In fact, points should be taken away from it because of how many series had to come before it with the same plot to finally get all the details to align properly.
So, what happened? Why does the show have such a high placement on different lists? Basically a lot of overzealous fans thought it was the best show ever and voted it as such. A similar incident occurred involving GameFAQs and a vote to find the greatest game ever. The polling was overrun with Undertale fans and the game ending up beating out others which had a long history of being necessary gaming experiences. Such overzealous behavior has resulted in many individuals not wanting to approach the fandom because of the over the top way the fans reacted.
So what can be done to fix this error? Not much really. Clearing the show’s score won’t fix anything as a multitude of individuals will probably forget to recast their vote. A similar situation could just as easily occur and the voting would be so overwhelmed by bias fans, the show could end up being voted the greatest of all time. For now, the incident with Code Geass R2 must instead serve as a warning about the problem of bias scoring on websites and hopefully in the future fans won’t make the same mistake. Unfortunately, knowing what happens when fans get too eager, this situation is almost destined to happen again.
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What are your thoughts on Code Geass R2? Leave a comment below and let us know.
The inevitable conclusion to what could potentially be Keanu Reeves’ greatest trilogy (@ me), John Wick: Chapter Three, has an official release date.
The continuing adventures of the most reluctant badass in modern movies will hit theaters May 17, 2019. Keanu Reeves is back, and I would imagine Ian McShane will stop by in some capacity. There are no other details at this point, of course, but this release date is the most audacious of the three.
The original John Wick quietly opened in October 2014, and Chapter Two was a massive hit this past February. To be fair, however, February is in the middle of a business model reboot, where studios see the benefits of opening big movies when it’s cold outside and people don’t have as much going on.
It will be interesting to see how Wick navigates a world where he has no protection and about half of this bizarro world’s population is a trained assassin. I picture Wick chopping wood in a remote cabin in the woods, fighting off killers as they try a sneak attack…
Anyway, John Wick: Chapter Three. 2019. I’ll probably go check it out, will you?
Post-apocalyptic fantasy comic, The Realm, debuts its introductory issue. Created by Jeremy Haun and Seth M. Peck, the series gets off to a very promising start. This is another Image title you should pay attention to.
***SPOILERS LIE AHEAD***
The Realm introduces us to an interesting cast of characters, each one unique. From the ballsy bounty hunter to the soul stealing dark lord, this world immediately comes to life through the people in it. The quality of details in each line of dialogue allows us to firmly grasp an initial understanding of each character and the vast world around them.
Right out of the gate, this dark and mysterious landscape is somewhere readers will want to stay a while. With the focus on the cast, every peek at the environment they inhabit is a tantalizing tease. By the issue’s end, we barely scratch the surface of how this world works, but you can be damn sure we’ll be back next issue to find out.
Despite a dark and cloudy atmosphere, every panel is visually stunning. The gory violence of the action sequences makes you want to rip your shirt off and run through the woods. The Realm is a ruthless and peculiar world that grand and immediately established a vast landscape for readers to explore with these characters.
The aesthetic and attitude is reminiscent of The Walking Dead initially, but quickly leaves that feeling behind. Perfectly blending elements of both fantasy and a post-apocalyptic terrain, The Realm is uncharted territory with tasteful splashes of familiarity.
Some genre mashing comic books stumble out of the gate, mostly due to the clashing ideas. In this case, the blending of style and variety of themes go hand-in-hand naturally. The balancing act is handled flawlessly, taking no time at all to hook readers in.
Hop onto this book now, we’re about to go on a treacherous journey through a world full of scoundrels, monsters, and sorcerers. It’s beautifully violent, brilliantly crafted, and could easily be one of the best new books of 2017.