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Review: ABSOLUTE BATMAN #1 — Out of the Shadows

Absolute Batman #1 is one of the best first issues of the entire year. Writer Scott Snyder, artist Nick Dragotta, colorist Frank Martin, and letterer Clayton Cowles masterfully craft a story full of new ideas and compromise for not only the characters we all know and love, but for Gotham City as a whole. They give up a lot of what makes Gotham and these characters recognizable in order to introduce new interesting concepts that really work in favor of these new versions of the characters. The team does their best to make this new Gotham feel new and bustling, and they succeed completely. It’s a whole new world, and with that there is a whole new Bruce Wayne.

*MILD SPOILERS AHEAD FOR ABSOLUTE BATMAN #1*

The issue opens with a young Bruce Wayne, enamored by the bat exhibit at the zoo during a school field trip. The teacher calls for him to catch up with the rest of the class, and Bruce runs to rejoin them. A man with a gun is seen afterwards. They then cut to the present day, where we follow Alfred Pennyworth. He seems younger than usual, with a full beard covering his face. He enters Gotham City on his motorcycle, and enters a room where a call to his daughter, Julia, goes straight to voicemail. He opens his computer and is being debriefed by his handler, presumably for some peacekeeping government organization.

He’s informed on the status of the now heartless city, as he put it, and is told about a gang called the Party Animals. They all seem to be followers of Black Mask. His job is to survey the situation and not get involved. That is, unless he comes into contact with “another player in town.” Someone else is trying to stop the party animals.

A young Bruce Wayne examines the bat exhibit at the zoo
A young Bruce Wayne examines the bat exhibit at the zoo

WRITING

Scott Snyder isn’t returning to a character that he mastered a decade ago. No, Absolute Bruce Wayne feels entirely new. There are similarities in the stories of the two, but those passing comparisons are where it stops. Where the Bruce Wayne of the main DCU left Gotham to learn to fight, Absolute Bruce Wayne left in search of knowledge. He prioritized learning about how things worked over how to enact vengeance on the criminal element of his city.

Snyder plays with this idea of creating a new Gotham wonderfully. Classic Gotham rogues are now Bruce’s childhood friends. Bruce Wayne does not come from riches, he comes from a place of community and morals. Alfred wonders where Gotham’s heart is early in the issue, and you can see that Gotham’s heart is this universe’s Bruce Wayne.

Snyder adds in a few fun callbacks to his 2011 run on the character, but it’s nothing too distracting. It’s clear how excited he is about reinventing Batman’s world. Major players are taken off the board early, but just as many who typically would’ve seemed insignificant are given new life. Where he strips one classic Batman character of importance, he provides a new twist on another that maybe hasn’t been in the spotlight in a while. Making Black Mask the big villain for this first arc was a good choice, but he’s just as different from the original universe as Bruce is. He’s not this comically emotional drug lord. He’s smart and calculated. He specializes in sending messages more than making himself seem prominent. It’s a nice change of pace that’s in line with the concept of the Absolute universe: taking away everything that makes the character the one you know.

In taking away, Snyder gives just as much in return. Bruce fights differently. He’s not perfect, but he’s not careless. He doesn’t have as many special tools as the Batman we know, but he’s not without an arsenal of his own that fits him better. His accessories mostly come from his suit. They’re a part of him, and he uses them efficiently. It fits this new take on the character perfectly. He not only wants to use what he has in a way that makes sense, but every single piece has to work with one another. Everything has a purpose, and every addition to the suit just makes sense.

Bruce Wayne as a character is the heart of the issue. He’s obviously the titular character and who we’re all coming to see, but Snyder really cracked something with this version of the character that feels novel and unfamiliar. What feels like the thesis of the issue is Bruce’s love for Gotham, regardless of its history. He and his main universe counterpart both love the city, but what’s interesting is they do it in different ways. While our main Batman is analytical and loving towards an ideal version of the city that he’ll never stop fighting for, our new Bruce Wayne loves the city for what it is. He desperately wants to make it better, not because of some Joe Chill, but because Gotham raised him. He loves it. He doesn’t need to take the city apart and put it back together in order to learn every inch of it, he just needs to do the latter. Through this, making Alfred the character narrating the issue was a unique choice.

With this new version of Alfred, Snyder uses him and his role as a secret agent to not only learn everything about Bruce Wayne, but to tell the reader about it. He retells the story through his point of view, but in a way that invites the reader to come to our own conclusions about Bruce. It’s through his own bias and opinion, but analytical as he’s still writing a report. It’s objective. What feels special about it though is how Snyder has it almost feel like this could only be meant for Alfred’s eyes. It forms a new connection between Pennyworth and Wayne. Turning Alfred from a diligent butler and father figure to an analytical soldier who knows just as much about this new Bruce as the rest of us cleverly makes him the perfect POV character in a way, and really attaches us to his character early on, despite initially having nothing to do with Batman. This sets the tone for the series in a powerful way. We now know that we can expect a story about Bruce that’s just as rooted in curiosity as it is in loss.

We know that Alfred will learn about Bruce too, but Snyder uses Alfred’s notes on Bruce to tell us just as much about Alfred. How he explains Bruce’s demeanor is important, as this clearly isn’t his first rodeo. He knows what he’s doing, and that’s clear to us. But this isn’t some report to be submitted. His vocabulary and shock at Bruce’s actions gives us a better understanding of his worldview aS well. Snyder describes two characters to us at once in different ways and it is just magical. It’s all the more wonderful when Bruce surprises Alfred later in the issue, symbolizing the fact that Bruce has tricks up his own sleeve too, but ones that Alfred couldn’t possibly understand that he has to learn. Snyder’s constant question here seems to be “What can I add to say something about the character and his environment?” rather than “What can I change to make the character we know feel new?” and this approach is genuinely one of the most special things about the issue.

The issue is also paced perfectly. It understands that it’s the first part of a new and epic storyline, but also provides a self-contained story that you need for a debut issue like this. We learn everything we need to about Bruce Wayne in the pages that we’re given, and what we’re told has a weight to it that it feels like it’s enough for now. All the ideas feel like cogs in a machine, and those gears are turning.

A silhouette of a man holding a gun
A silhouette of a man holding a gun

ART

Nick Dragotta gives this book an unmatched beauty; he and Snyder feel like a real one-in-a-million pairing. He’s tasked with visualizing the life Snyder has brought to Gotham and its cast, and in doing that he makes it all just as much his own. His design for Bruce is hulking, yet delicate and intricate. Batman’s massive, but not just for the sake of that. It feels like his body is honed and every muscle moves with purpose. It’s a great anatomy. The proportions of Bruce’s body can sometimes feel fluid, but that really works for the better. His size doesn’t change, but it feels like he has full control over his already gigantic figure. Again, as described with Snyder earlier, the character seems to be more focused on how things work and their purposes rather than just what they are. His body is a machine, and it’s one he knows every last thing about.

All of Dragotta’s redesigns are different enough to make these characters feel new, as is the world. That, however, does not mean that there isn’t a distinctness to them. Waylon Jones, known normally as Killer Croc, is Bruce’s longtime friend in this Absolute universe. He’s not a giant muscular crocodile this time around. He’s instead the owner of the gym Bruce goes to, and is a seemingly normal man with an affinity for exotic animals (particularly reptiles). The snake that rests on his neck is worth a thousand words alone. Every character has some defining visual trait like that, including Alfred. That beard gives him away from miles, but his crazy hair and military uniform both add to that recognizable quality as well.

Batman’s tools mentioned earlier? Dragotta makes them look as epic as possible with jaw dropping action featuring them paired with some really incredible paneling. He has Bruce operate like a force of nature. Like he’s the reckoning of Gotham itself. There’s one specific moment where he detaches the ears from his cowl and uses them as batarangs. After he’s thrown them, he extends the blades on his forearms and uses those to fight the group of Party Animals. This entire sequence is split into about 18 panels in a single page, and not a single one feels wasted or like it was put there to fill up space. We see Bruce do something new in each of those panels, and every single blow to the enemies feels intricate and powerful regardless of how much space is given to it. It’s stunning. Everything feels quick and snappy, while also showcasing this Batman’s new moves in a jaw dropping way. The axe detaching from Bruce’s chestplate is just as wonderfully innovative as the daggers he pulls from his cowl. That’s not even to mention the stands and whips that his cape morphs into. Dragotta integrates each tool and weapon into the suit in a mesmerizing way where you can’t help but wonder what else it can do. This is another question Dragotta’s art poses. What else does Gotham have in store for us, and what will that look like?

Alfred enters Gotham City
Alfred enters Gotham City

COLORS

Gotham is at its most interesting when the colors portraying it make it feel secluded, but also like it’s still a part of the rest of the world. There’s hope for it. Martin captures that in a special way, really mirroring Dave Stewart’s recent work on Detective Comics. Gotham’s night skies are purple and blue, with orange clouds hanging above it to accompany the sun setting. Martin does this really interesting thing where, once we see Bruce suit up for the first time, the orange clouds move with him and engulf the sky. Having this first reveal of The Batman of Gotham occurring at sunset was a smart choice — the first emergence of the night (and the Knight) in this issue. Martin’s colors solidify Batman as this shredded creature of the night that not only works in fear, but is a beacon of hope for the city. He doesn’t move in the night, he teeters on that border between light and dark.

Martin’s colors are also great in the beginning of the issue when Alfred takes a video call: The person he’s communicating with is shown as a sort of infrared outline of a person’s facial structure covered in orange and green. They mix well, and Martin really creatively uses that in outlining the character. In the flashback scenes placed throughout the issue, the colors aren’t necessarily flat, but they’re lighter than they are in the rest. But they’re still detailed, like it’s just a memory for Bruce, but one that he will never forget. It’s not clouded at all—every detail feels exact, as if we should hang onto it like Bruce does for the coming issues. Martin compliments both Dragotta and Snyder using these clever methods that hopefully continue through the bulk of this run.

Alfred visits an old friend
Alfred visits an old friend

LETTERS

Cowles goes all in here. The first immediate indicator of his presence is Alfred’s lettering. Rather than the words in the balloons, Mr. Pennyworth’s inner monologue looks like pages torn from a journal. He’s documenting this and his encounters in this city. The letters are different, like they’re written in a more proper manner than any of the words spoken in the issue. Alfred clearly doesn’t frequent Gotham. He’s familiar with the city, but his boxes indicate that he doesn’t intend on making this a long trip. That it’s just a chapter in his journal for now.

The onomatopoeia of it all is a sight to behold as well. Entire panels are dedicated to these stylized sound effects in order for them to carry more weight than they would otherwise. Cowles specifically does a great job with this during Bruce’s first fight. Every bullet bouncing off him makes a sound, but they’re small. It makes Bruce feel bigger than he is. More frightening. If these bullets don’t affect him in any way, nothing will. Which really does help later when Bruce yells and the words almost emerge from the balloon housing them. He’s no longer a person, but a figure. Cowles does a great job in helping establish the myth of the character.

CONCLUSION

This issue is everything fans could have hoped for in the first issue of a new Batman canon. A new mythos is being built by this team. It all feels familiar, but couldn’t be more different. We don’t know what’s in store for this character or this Gotham, but light is being shed on both parts of the city and the character that readers don’t often see. Not only did Snyder, Dragotta, Martin, and Cowles strip the character and city of what we know about them, but in doing that, they chose to highlight that which isn’t typically seen. It just feels fresh and innovative and exciting above all else. If this is any indicator of what the future of this All-In initiative will be, then these books will fly off the shelves faster than you could possibly imagine.

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Dark Horse Exclusive Preview: WELCOME TO THE MAYNARD #1

dark horse comics exclusive preview welcome to the maynard james robinson

WELCOME TO THE MAYNARD #1 hits your local comic book store on November 27th, but thanks to Dark Horse Comics, Monkeys Fighting Robots has an exclusive five-page preview for you!

About the graphic novel:
“Welcome to the Maynard!”

The Maynard is a hotel unlike any other, a place where every guest and staff member has magic in their veins. It’s a hotel for magicians, witches, and otherworldly beings. It’s also where Phillipa (Pip) Dale begins her first day as the hotel’s new bellhop (and trainee house detective). She’s immediately sent on the hunt for a magical hotel thief whose daring thefts are part of a much bigger mystery, one that could turn deadly at any moment. And that’s just one of the many challenges and perils Pip must face in her new job in the magical Maynard Hotel, a wonderful, thrilling, fun place… so please come in and stay a while.

The fantasy mystery series reunites Eisner Award-winners James Robinson and J. Bone. Joining the duo are Ian Herring on colors and Jim Campbell on letters. The main cover is by J. Bone, with a variant cover by Chris Samnee. There is also a FOC variant available by Fábio Moon.

“It’s a thrill to be reunited with my dear friend J. Bone,” says Robinson. “I love his art and his collaborative spirit, both, so Welcome To The Maynard has been a joy to write. I’m also excited to do a series (akin to Leave It To Chance, back in the day) that can be enjoyed on different levels, by readers young and old.”

While WELCOME TO THE MAYNARD has magical mystery and danger, it is also a book filled with hope and joy, and is written to appeal to all ages. The miniseries will run for four issues.

Check out our WELCOME TO THE MAYNARD #1 preview below:

dark horse comics exclusive preview welcome to the maynard james robinson

dark horse comics exclusive preview welcome to the maynard james robinson

dark horse comics exclusive preview welcome to the maynard james robinson

dark horse comics exclusive preview welcome to the maynard james robinson

dark horse comics exclusive preview welcome to the maynard james robinson

dark horse comics exclusive preview welcome to the maynard james robinson
Cover B by Chris Samnee
dark horse comics exclusive preview welcome to the maynard james robinson
FOC Cover by Fábio Moon

Final Order Cutoff (FOC) for WELCOME TO THE MAYNARD #1 is this week, so call your Local Comic Shop today and tell them you want it!

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Review: HYDE STREET #1 — One Really Wrong Turn

From two of the DC legends behind Blackest Night, Geoff Johns and Ivan Reis present the highly anticipated horror series Hyde Street. Featuring inks by Danny Miki, colors by Brad Anderson, and letters by Rob Leigh, all of whom (along with Johns and Reis) are co-founders of the media company Ghost Machine, with Hyde Street being one of four shared universes in their slate.

Hyde Street #1 follows the sinister Mr. X-Ray, a 60s era con man who made his living selling fake products to children in the back of comics and magazines. His penchant for targeting kids in his schemes—and overall lack of conscience—eventually lead him onto the titular Hyde Street, a limbo of sorts for all wrong-doers, where people are sent to get tortured or become torturers themselves. Hyde Street houses a variety of creatures and monsters, one of which is Pranky, a boy scout who revels in punishing those who target children. Pranky and Mr. X-Ray, along with many other inhabitants of Hyde Street, all perform their role for an unknown entity, who scores the amount of souls they torture, with the promise of release to the most successful.

Writing/Story

This first issue jumps right into the horror of Hyde Street, with an opening that swiftly introduces the monsters who inhabit that place and the consequences of finding yourself there. While much is still to be revealed, the characters really are what bring this series to life. Mr. X-Ray, while not having a chance to necessarily be a tormentor as his role on Hyde Street dictates, does get a clear and concise backstory in this first issue. Foil to him is Pranky, who is portrayed as evil incarnate in a cherubic body. Their relationship is tense and combative, and it makes for a great dynamic as it’s easy to foresee both possible team-ups and fights.

As the title dictates, the street itself is a character, akin to a different plane of existence. And while there is much to yet be revealed in this story, there is a clear understanding from the authors that less is more. This first issue leaves many questions open as it introduces a variety of characters and concepts, but it never feels heavy-handed or done for effect, it’s as if the reader also stumbled upon the street and is learning its secrets in real-time.

Art Direction

As mentioned, Hyde Street itself feels like a character in the story, and that is largely due to how vividly it is portrayed. There is no lack of detail and focus in each part of the story. As early as the first few pages, characters are portrayed up close and hyper realistically, and there are clear and bustling environments behind them. On a second read, it is easy to spot shadowy figures lurking behind places, and lights on in apartments — all small but important details that make the street be alive.

When showing horror, the features are intense and bold, with certain characters inhabiting shadows and becoming demonic. Eyes are specifically used for effect a lot in this issue, with the combination of colors, placement on the page, and overall design, allowing for some very unique and memorable spreads and panels. Blood is used surprisingly scarcely in this first issue, but when it is, it is done so very boldly, drawing the viewers’ eyes to it with the vibrant red that is used. The whole of the issue is a bit muted in terms of color, but it allows for these impactful pops of vibrancy when needed. The coloring also works perfectly in tandem with the lettering. The text boxes in which Mr. X-Ray and other characters scream are visceral. As characters engage in the evil that Hyde Street demands, it’s very interesting to follow how their speech bubbles mirror their emotional state.

Verdict

Hyde Street #1 is this creative team showcasing their talents to their max, and what their respective arts can look like outside of the traditional mainstream setting, all in full horrific glory. Overall, this entire team came together to bring a work of art from Ghost Machine, and after reading Hyde Street #1, I’d say they succeeded. This is the comic to read as Halloween approaches, and pretty much any other time too.

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Marvel Comics Exclusive Preview: NEGASONIC TEENAGE WARHEAD #1

marvel comics exclusive preview negasonic teenage warhead deadpool

NEGASONIC TEENAGE WARHEAD #1 hits your local comic book store on November 6th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive six-page preview for you!

About the issue:
SPOTLIGHTING THE LOVEABLE PUNK!

Ellie Phimister is under arrest! When the Time Variance Authority accuses Negasonic Teenage Warhead of a crime she has yet to commit, she’ll have to go on the run to stop herself before the TVA does. It all comes down to a single moment in time, a choice Future-Ellie must face… Which means Now-Ellie has one hour to find Yuki Ohara, her girlfriend from the future who she’s never met, kiss her and save the Multiverse. Good thing she has allies like – wait, no. Deadpool is NOT going to be helpful. Is anyone else available?!

Collecting the hit web series Marvel’s Voices Infinity Comics: Negasonic Teenage Warhead #44-49 for the first time in print, plus, a brand-new story by the returning creative team!

The issue is by writer Andrew Wheeler and artist Eleonora Carlini, with letters by Joe Sabino. The main cover is by Paco Medina and Jesus Aburtov, and there will also be a variant cover by Audrey Mok.

Check out our NEGASONIC TEENAGE WARHEAD #1 preview below:

marvel comics exclusive preview negasonic teenage warhead deadpool

marvel comics exclusive preview negasonic teenage warhead deadpool

marvel comics exclusive preview negasonic teenage warhead deadpool

marvel comics exclusive preview negasonic teenage warhead deadpool

marvel comics exclusive preview negasonic teenage warhead deadpool

marvel comics exclusive preview negasonic teenage warhead deadpool

marvel comics exclusive preview negasonic teenage warhead deadpool


Are you picking up NEGASONIC TEENAGE WARHEAD #1 on 11/6? Sound off in the comments!

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Comixology Originals Exclusive Preview: ENDLESS #4

comixology originals exclusive preview endless curt pires Ryan Quackenbush

ENDLESS #4 hits the internet October 8th, but thanks to Comixology Originals, Monkeys Fighting Robots has an exclusive five-page preview for you.

About the series:
When a heist to steal an expensive piece of scientific technology goes wrong, Henry Quan, a selfish career criminal, is unmoored in both space and time. Thrown in and out of parallel lives across the multiverse, he struggles to find his way back home and find out what exactly happened to him. Each issue: A new life in a new universe, drawn by a different amazing artist. Endless is a showcase for a diverse array of the best new talent comics has to offer.

Everything Everywhere All At Once meets Quantum Leap in this exciting new comic extravaganza!

About issue #4:
Starlight Over Texas. The Ballad Of Henry Quan.

Issue #4 is the final issue of the series. It’s from writer Curt Pires and artist Ryan Quackenbush, with letters by Micah Myers. The main cover is by Quackenbush.

Check out the ENDLESS #4 preview below:

comixology originals exclusive preview endless curt pires Ryan Quackenbush

comixology originals exclusive preview endless curt pires Ryan Quackenbush

comixology originals exclusive preview endless curt pires Ryan Quackenbush

comixology originals exclusive preview endless curt pires Ryan Quackenbush

comixology originals exclusive preview endless curt pires Ryan Quackenbush

comixology originals exclusive preview endless curt pires Ryan Quackenbush


Have you been reading ENDLESS on Comixology? Sound off in the comments below!

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Marvel Comics Exclusive Preview: STAR WARS: EWOKS #1

marvel comics exclusive preview star wars ewoks

STAR WARS: EWOKS #1 hits your local comic book store on October 9th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!

About the issue:
CELEBRATING THE 40TH ANNIVERSARY OF CARAVAN OF COURAGE, THE EWOKS RETURN IN AN ALL-NEW MINISERIES SET AFTER THE EVENTS OF RETURN OF THE JEDI!

A team of Imperial-led BOUNTY HUNTERS and scavengers arrive on the Forest Moon of Endor searching for a secret cache of Imperial weaponry! Are they prepared to face off against the battle-ready Ewoks who took down so many of their ranks? Who is the mysterious new warrior Ewok returning to Bright Tree village, and what is their connection to WICKET W. WARRICK?

The issue is by writer Steve Orlando and artists Álvaro López & Laura Braga, with colors by Antonio Fabela, and letters by Joe Caramagna. The main cover is by Pete Woods (paying homage to Cynthia Martin).

Check out our STAR WARS: EWOKS #1 preview below:

marvel comics exclusive preview star wars ewoks

marvel comics exclusive preview star wars ewoks

marvel comics exclusive preview star wars ewoks

marvel comics exclusive preview star wars ewoks

marvel comics exclusive preview star wars ewoks

marvel comics exclusive preview star wars ewoks


Are you picking up STAR WARS: EWOKS #1 next week? Sound off in the comments!

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Marvel Comics Exclusive Preview: STAR WARS: BATTLE OF JAKKU — INSURGENCY RISING #1

marvel comics exclusive preview star wars battle of jakku insurgency rising

STAR WARS: THE BATTLE OF JAKKU — INSURGENCY RISING #1 hits your local comic book store on October 2nd, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive five-page preview for you!

About the issue:
NEW REPUBLIC STAVE OFF AN UNEXPECTED – AND DEADLY – NEW THREAT?

A DEFIANT IMPERIAL takes center stage – and goes on the offensive against the NEW REPUBLIC! LEIA makes a startling discovery in the forests of ENDOR! Who are the mysterious and deadly ACOLYTES OF THE BEYOND?! What is the new villain’s connection to DARTH VADER? All this as the post-Return of the Jedi storytelling BEGINS!

The issue features two stories, both written by Alex Segura and lettered by Joe Caramagna. The first story is drawn by Leonard Kirk, with colors by Rachelle Rosenberg; the second is drawn by Stefano Raffaele, with colors by Alex Sinclair. The main cover is by Phil Noto.

Check out our STAR WARS: THE BATTLE OF JAKKU — INSURGENCY RISING #1 preview below:

marvel comics exclusive preview star wars battle of jakku insurgency rising

marvel comics exclusive preview star wars battle of jakku insurgency rising

marvel comics exclusive preview star wars battle of jakku insurgency rising

marvel comics exclusive preview star wars battle of jakku insurgency rising

marvel comics exclusive preview star wars battle of jakku insurgency rising

marvel comics exclusive preview star wars battle of jakku insurgency rising

marvel comics exclusive preview star wars battle of jakku insurgency rising

marvel comics exclusive preview star wars battle of jakku insurgency rising


Are you excited for the new era of Star Wars comics? Sound off in the comments!

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Review: Cormac McCarthy’s THE ROAD – A GRAPHIC NOVEL ADAPTATION

From French cartoonist Manu Larcenet and publisher Abrams ComicArts comes a stunning adaptation of one of the most brutal and unflinching novels ever written. Cormac McCarthy’s The Road: A Graphic Novel Adaptation takes the work of one of America’s greatest writers and applies the atmosphere, pacing, and thematic weight of arguably his darkest work beautifully. Larcenet’s careful restructuring of McCarthy’s prose mixes in with his gorgeously unsettling visuals to craft an excellent adaptation.

McCarthy’s Words to the Comic Panel

Cormac McCarthy’s prose in his post-apocalyptic novel The Road feels almost tailor-made for the comics medium. Manu Larcenet takes the original author’s vivid descriptions of a burned world and paints them to life with tremendous detail and careful consideration. McCarthy’s novel uses very little dialogue. Most of the original The Road is made up of lengthy descriptions of what the two main characters see and interact with in this burned-out world. What dialogue is there actually breaks the conventional rules of writing – McCarthy never uses quotes for character speech. Larcenet manages to take McCarthy’s approach to prose and repurpose it on every panel. What little dialogue there is sticks out and stays memorable due entirely to its context within a sequence, and Larcenet’s placement on the page. The actual dialogue is flat and standard, like the speech of a normal person – which is why it works so well in context. With his interpretation of the original work’s dialogue and writing style, Larcenet shows that he understands what makes The Road and McCarthy’s own writing style special.

The real star here is, of course, Manu Larcenet’s incredible visual work. The ash covered, dilapidated vistas and landscapes of rotting steel craft a nightmare vision interpretation of McCarthy’s The Road. While John Hillcoat’s 2009 film adaptation does a solid job of visually interpreting McCarthy’s work, it doesn’t come close to what Larcenet is able to do with his pencils and inks. There’s a dark beauty in the utter destruction and decay Larcenet presents McCarthy’s descriptions in, with everything from the great steel of construction cranes, to crumbling skyscrapers, and even old advertisements casting a constant, frightening reminder of the world that once was. A real treat here in Larcenet’s adaptation is his interpretation of the two main characters – the old man and his son. Both characters spend most of their time wrapped in layers of clothing, their faces hidden under hats and obscured by ash. When we are shown their faces, the facial detail and animation does incredible work in showing how tired and almost beaten they are – but how they also still retain their humanity. Small moments of joy still find their way into the story; going for a swim, finding an unexpected stockpile of supplies, or even just the discussion of a hopeful future, shows readers that humanity still exists in this shell of a world. Much of this adaptation, and of the original work as well, is a true horror story. The depictions of violence inhumanity in this story are chilling and genuinely vile. Larcenet captures the brutality of this future with grotesque, shocking artistry. There are panels I will likely never unsee, in keeping with one of The Road’s constant motifs. Manu Larcenet’s work here is astonishing, showing an understanding of McCarthy’s writing that allows for tiny glimmers of hope under the devastation and terror this story has to offer.

Verdict

Manu Larcenet’s adaptation of Cormac McCarthy’s The Road is a beautiful work of post-apocalyptic desolation and terror. The French artist understands how and when to show the underlying humanity present in the original work, and carefully depicts every moment and dialogue choice according to McCarthy’s prose. While it’s no replacement for Mccarthy’s novel, Larcenet has crafted a phenomenal adaptation.

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Review: OUTSIDERS #11 — Build The Future

DC’s current Outsiders comic has come to an end. Outsiders #11 from writers Jackson Lanzing and Collin Kelly, artist Robert Carey, colorist Valentina Taddeo, and letterer Tom Napolitano is an oversized conclusion to the comic this team started almost a year ago. We say goodbye to not only the team, but the cast of characters as well.

The issue starts with Jakita Wagner facing off against the Carrier, a powerful being that fights to keep the timeline intact. She stops Wagner from completing her plan, and in doing so, takes the Outsiders from each of their respective endings Jakita has set for them in order to bring them together once more and face off against Jakita.

Jakita and Carrier clash
Jakita and Carrier clash

WRITING

Lanzing and Kelly work together seamlessly here. Every word feels like it’s from one mind; this duo really understands one another. It feels like they speak through Carrier in this. They’re the ones telling Wagner that she’s wrong. That these worlds shouldn’t end and that no one should be destined to any one thing. They quite literally provide the Outsiders with a blank page, and the freedom to explore the unknown and not be bound to any predetermined end they may have.

Batwoman and both Luke and Lucius Fox all have their own parts to play, but Lanzing and Kelly do well in giving them autonomy. They act for themselves. They work together, but each character still works and strives towards what they want and need as individuals. Each character’s ending share the idea that they’re fitting, but don’t feel quite right—like their story isn’t over yet. And so when the Carrier pulls them out, their connection feels complete. They feel like they really control themselves, that there is no writer behind them. That’s the best thing a writer can do for any character.

Carrier finds the Outsiders
Carrier finds the Outsiders

ART

Carey does great work this issue, especially with his paneling. Everything feels carefully placed and exactly where it belongs. However, when Carrier tries to bring the Outsiders together, she turns to shards and then those shards become the panels. They’re messy and rigid; they’re not set in stone. They’re ever-changing, and that’s important to the message Lanzing and Kelly pose. And then the team bursts through those shards, no longer confined to those boxes.

Not only that, but Carey produces some gorgeous backgrounds. Everything is detailed, but there isn’t too much. There’s enough to tell you where these characters are, like when they’re standing on a building with others behind them, but not so much that it crowds the page. Carey is really good at making the world feel just as important as the characters.

COLORS

Taddeo’s colors are immaculate here. She not only gives personality to the characters through their shading and shadows, but she assists in making Carey’s environments feel impactful and rich—specifically the library where the majority of the issue takes place. It’s this sort of ethereal silver that almost engulfs the characters near the beginning. As the cast gains their autonomy later though, it morphs to exist around them instead. They’re well defined, with the colored background less detailed than it was before. The coloring just adds to what makes the character work of this issue so great.

Lucius Fox at the end
Lucius Fox at the end

LETTERS

Napolitano’s approach to lettering this series has remained engaging the entire way through. The shift from regular text boxes to the narration in the written brown box style is amazing every time, especially when it’s used to further explain and cement the emotions of the characters as it does in this issue. It feels like it comes from a higher plane than the rest of the comic, more detached. Because of that, it feels like the words carry more weight. It was a really smart choice.

CONCLUSION

This team has created a beautiful story about destiny and loss for almost a year now, and they really stuck the landing well here. Every character gets the ending they deserve, as well as a new beginning. Diving into Planetary stuff through the series was definitely a bold choice from the team, but they handled it with care, and this issue is no exception to that. Lanzing, Kelly, Carey, Taddeo, and Napolitano should be proud to have worked on such a meaningful story regarding fate, as well as how you should face it.

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Review: MR. LOVENSTEIN PRESENTS FEELINGS

From the mind of iconic webcomic creator J.L. Westover, comes Mr. Lovenstein Presents Feelings, a compendium of over a hundred of his Mr. Lovenstein comics. Though not following any overarching plot, each comic is guided by the central theme of emotions and features a variety of zany characters as they each experience their feelings in their own wacky ways.

Writing/Story

For those unfamiliar with Westover’s work, each Mr. Lovenstein comic typically features two overexpressive (and by his own admission, sweaty) characters, engaged in conversation. The comics are usually 3 to 4 panels long, though included in this book are also Mr. Lovenstein’s signature bonus panels, which typically add a secondary punchline to the previous comic. The jokes here are all relatable, ranging from intrusive thoughts, nihilistic tendencies, to just simply absurd scenarios. At first glance, Westover’s book seems like just a collection of his comics, bundled together wholesale, yet after diving in, you can see a clear vision and flow to properly present the promised feelings. The author himself states they tend to write from a layer of separation from the work, to not allow themselves to bleed too far into it, yet the comics clearly show otherwise. As a whole, the book is an invitation to the reader to smile more, to cry more, and to generally feel more.

Art Direction

While the book is by no means meant to be sad, it can tackle some difficult feelings, and this is when Westover’s over-the-top, near-caricaturistic style shines. The characters are generally just funny to look at, and in many examples, juxtapose the emotion being portrayed, and some panels are full visual gags with no written punchline. Westover also has perfected the art of making his characters cute and endearing, making it difficult to not build an instant connection to them. While the art is objectively simple, there is a clear eye for detail (or lack thereof) which Westover expertly chooses to accentuate whenever funniest.

Coloring and Lettering

Westover’s choices in coloring are fairly subtle, as his characters come in all colors the backgrounds typically contrast them to make them pop. However, they are also used to guide the reader through the emotion the character may be feeling through the comic, especially when the punchline is delivered, a color change may happen to accentuate it. The lettering is used to a similar effect, remaining mostly in his traditional font, with the occasional break for the sake of joke delivery and character emphasis. These two elements are extremely well-polished in Westover’s work, so much so that it can be easy to overlook them on initial reads. Yet that showcases why they work so well. They guide the readers to the joke and boost both the comedy and the flow in a non-distracting manner.

Verdict

This compilation book is more than just an amalgamation of his years of work, it’s blood, sweat, and tears (with copious amounts of the latter two). Westover is at his most vulnerable, yet he illustrates it all with relatability and optimism. Above all else, Mr. Lovenstein Presents Feelings, is a pure enjoyable read that readers will devour, only to return to their favorite comics right after.

 

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