Two-Face is dead to begin with. At least, that’s what we’re told to believe in Detective Comics #993.
The first half of the issue features a recap of Two-Face and Batman taking down Kobra before they manage to poison the city’s water supply. This is achieved through the help of a priest providing the eulogy at Harvey Dent’s funeral. However, Two-Face may not be six feet under just yet.
The Writing
When James Robison received the opportunity to write an arc of Detective Comics, he knew immediately Two-Face would have something to do with it. “He’s my favorite DC character,” Robinson explained in an interview with Newsarama back in June. “I’m going to always want to involve Two-Face in some capacity if I can, if it’s the right idea and the right story.” It feels like Robinson is using the medium of the eulogy to try and explain why.
Of course, even Robinson lampoons his own monologue later in Detective Comics #993. It’s around that same point the reader realizes that this isn’t exactly an enthralling conclusion to the story arc.
The story involving Kobra is relegated to an afterthought, hand-waived away by Two-Face. Instead, Robinson seems more intent on relishing in the character’s madman logic. Everything leads up to a neatly-wrapped conclusion with a (non) cliffhanger ending.
I’ve enjoyed this story arc overall, and there are plenty of elements even in Detective Comics #993 that I like. The exchanges between Batman and Two-Face are fun, and there are parts of the eulogy that border on emotionally touching. As a whole, though, it’s a bit of a letdown.
The Artwork
The artwork by Carmine Di Giandomenico remains strong throughout Detective Comics #993. The artist’s attention to detail comes across throughout. Whether it’s a frame of the Gotham skyline, or the scars on Dent’s face, there are plenty of striking images.
The graveside scene (after all, what’s a Batman story without a graveside scene?) is somber, bathed in a twilight palette courtesy of colorist Ivan Plascencia. Speaking of which, I will miss the keen eye for color that Plascencia brought to this run. This issue featured a lot of lighter colors into the mix compared to earlier parts of the story, which was an interesting change-up.
Final Thoughts
I had my issues with Detective Comics #993, as an awkward way to close out this six-part story. Overall, though, I’m comfortable saying there’s more good than bad here.
If you are even somewhat involved in the wider comics zeitgeist, you’ll probably have heard of Catalyst Prime: Lion Forge’s first foray into super-heroic shared universe narratives. Like many of you, I approached this news with a bit of trepidation. Lion Forge have been a reliable publisher of quality indie content for quite sometime. If they were entering the fray, you could be sure that they were doing something interesting within the genre, but what could they do to distinguish themselves from their contemporaries? Along comes the latest arc of Kino from the team of Alex Paknadel (writer), Diego Galindo (artist), Adam Guzowaki (colorist), and Jim Campbell (letterer). What began as a Kirby-esque take on the allegory of the cave has become a treatise on the rise of the right and coping with same. The result is a comic in the vein of V for Vendetta that wears its sensibilities on its sleeve and simply demands your attention.
Once Alistair Meath was a national hero, an RAF pilot chosen to help avert Armageddon by destroying an asteroid before it collided with Earth. As should be expected, his intervention lead Meath to developing god-like powers. This ordinarily where we would recount his advent as a superhero and on some level we could. Meath did, indeed, become the greatest hero the world has ever heard over. The only problem was that was all a VR simulation designed to condition himself into the stereotypical man of steel we all recognise. To say that Meath didn’t take this revelation too kindly would be an understatement. Having destroyed the lab he was held captive in, Meath returns to a United Kingdom he no longer recognises. The idealistic world he’s lived in for the past few months replaced with a country that is slowly being corrupted by the seductive pull of far-right nationalism. A world where truth has become relative. A world that no longer has a place for Meath.
There’s a lot going on in Kino. This is not to suggest that it’s overloaded, but rather that there is a thematic depth on display that’s refreshing within the superhero genre. It’s a book that offers a good deal for readers to grasp and engage with. On one reading, you’ve the juxtaposition, which comics has always excelled in, between the idealism of the golden age with bleak reality of modern life. Meath emerges from his VR life utterly confused and disillusioned with the general state of affairs he finds himself in. The creative team captures this sinister sense that nothing in Meath’s life is as it should be. Existential ennui pervades the book in a most overpowering way. Galindo’s line-work and Guzowaki’s colour palette create alarm bells that signal that something undefinable is wrong. It’s rare that comics unsettle you in this way, but Kino succeeds in doing so.
While some books have sought to capture the feeling and impact of the Trump era, many with great success, Kino is one of the few to deal with the linked, but still distinguishable rise of nationalism and the far-right within the UK arising from Brexit. Our antagonist is one Edmund Spode, a Farage-esque operator motivated by opportunity rather than true political conviction, a character who not only wins the name for most British name in the history of comics, but also is in contention for admission into the “Big Book of British Smiles”. All art is about how we feel coming away from it and Kino leaves us shaken by the consequences it suggests. The point which launched the Catalyst Prime universe was a cataclysmic event involving an asteroid, yet in this book Spode turns that into a matter for debate. It’s “fake news” perpetuated by “globalists”, rhetoric that is becoming all to familiar in our discourse. Kino posits that if Brexiteers and the right can convince us that black is white in political terms, then it isn’t too far a leap to say that other objective truth will be the next to go. Suddenly, credence is to be given to those who claim the earth is flat, that climate change is a myth, or that we never landed on the moon. Everyone is entitled to their own opinion, but not their own facts, and if immovable truths become disputable then which one of history’s many horrific lessons in human cruelty is beyond challenge? When do truths become all too inconvenient to be allowed stand, and how do we as society react when it seems the whole world is conspiring to convince us that there are five lights when we only see four? The creative team have embarked on a journey that captures the sense of loneliness and isolation created by each headline that attacks what we know to be right. Meath is struggling to cope in this environment, one that will seek to silence the truth by any means necessary, and honestly, who could blame him? The real success of Kino is just how it replicates the toxicity outside our window, where you feel like you are the only sane one and even then you can be wholly sure.
One point that is worth highlighting on its own is Kino’s portrayal of homelessness. Our main character is presented in many ways as the quintessential homeless person: a vagabond. Meath’s misfortune has turned him into what our collective unconscious thinks of when we think of the homeless. Initially, this seems disappointing a portrayal given the care that Kino has taken in its overall approach to quite sensitive issues. There is an obvious benefit to using that kind of short-hand in that it instantly clues in the readers and feeds into the implied backstory. The problem is that relying solely on short-hand doesn’t recognise the plurality of homeless experiences. There is a moment, however, that turns this around where a character is introduced whose socio-economic status goes uncommented upon for quite some time. It is only towards the end of one of the issues that it is revealed that this woman is, like Meath, homeless too. The creative team play with our expectations and ingrained societal prejudices only to pull the wool from our eyes by revealing this unassuming person to be homeless too. The sad truth is that homelessness is not a homogeneous concept. It cannot be made to fit into neat categories for the sake of simplification. This is not done for the sake of representation, as if that would be a problem, but rather plays into the wider narrative of what the new UK has become under the guidance of Spode. It arises in circumstances where supporters of the far-right berate Meath for being homeless and attempt to lord their own affluence over him. They see homelessness as a symptom of a moral failing in an individual when that simply isn’t the case and the book deals with that wonderfully. Nuance is a nuisance sometimes.
Kino does all this whilst also being a compelling story that mixes superheroics, espionage, and political thrillers. This is a book that does not, so far at least, present us with a neat solution for the predicament we have found ourselves in. Life rarely does. What it does do is extend a hand and say “you are not alone in feeling this way”. It emphatically says that all of this is not normal and that we cannot allow it to become so. If you’re lamenting the loss of Mister Miracle, this is the very British spiritual successor you didn’t know you needed. It’s exactly the kind of comic you’d expect this team to have put together.
Kino is available in all good comic shops and is published by Lion Forge Comics.
A review copy was kindly provided by the creative team.
We have a strange machine materializing in a major metropolitan city. The only lead as to what’s causing it appears to be a mass in space hurtling toward Earth. So begins The Warning #1, the opening chapter in new series from Image Comics.
Creator Edward Laroche gives readers a shot of high-tech military sci-fi with his new series, and the book offers an interesting premise. However, this first issue doesn’t do as much as you might like try and establish it.
The Writing
This book feels like it is the opening to a much broader, epic-scale story. A lot of the dialog is military jargon, but it is mostly tight and believable. That said, it’s hard to judge The Warning #1 as a single work, as it doesn’t provide a cohesive narrative. Instead, the book feels like a sequence of different opening scenes.
Laroche dedicates the first half of the book to a character meditating on an insect before hopping on a plane to engage in a military operation. We then jump into two other shards of the narrative, without ever establishing who our first character was. This leaves the reader without crucial details and why we should care about them.
That lack of established motivation and pathos is a theme throughout the book. We’re jumping back and forth between different points in time without establishing the fundamentals of the story. It feels as though the writer is putting the horse before the cart by pushing the scope of the story before really giving us any foundation.
The Artwork
Laroche pulls double-duty as writer and artist for The Warning #1, and the artwork is the stronger element here. Each panel is intricately detailed, giving the reader some genuinely beautiful images throughout.
The art manages to convey story elements, character attributes, and tone with more effect than the dialog in some cases. Jargon-laced scenes of military operations and tech are sharp and tightly-framed, while the more human moments are given a softer focus. Many of these panels will simply hang on a striking image and allow the artwork a moment to breathe.
Color work on The Warning #1 is provided by Brad Simpson, who does an excellent job of conveying tone as well. Greens and dark backgrounds dominate the techie, military panels, while brilliant yellow tones bathe the quieter moments.
Final Thoughts
The Warning #1 is an intriguing opening chapter. The writing falls flat on certain key points, but the artwork is a treat throughout.
Ares and Wonder Woman don’t see eye to eye after all!
Wonder Woman has a new ally, and it’s one she doesn’t expect. Ares has been reborn into our world with a new mindset. He wishes to the right all the injustices of the world and assists Diana. The first stop in his journey appears to be the country of Durovnia. There is a war going on, and a few mythical creatures have emerged with it. Steve Trevor goes missing amongst the fighting; Wonder Woman decides it’s time to step in. How will she react to the new God of War?
**Some Spoilers Below**
Story:
Wonder Woman is taken aback by the sudden appearance of Ares, but also his new goal of justice before she can ask more questions, a fighter jet approaches and fires a missile. Diana and Ares team up to stop it, but the God of War directs the weapon towards a village, killing everyone within. Wonder Woman scolds Ares, claiming he is just the same bloodthirsty monster she has always faced. He defends his actions, arguing she can be just as violent as he. In all the confusion of the battles, the mythological creatures that have stayed hidden relocate with others to meet their leader. Along with them as a hostage, however, is Steve Trevor.
The story is beginning to take shape, and it promises to be a good one. While the issue still feels slow, there is enough here for an interesting read. The back and forth between Ares and Wonder Woman made me a question to both sides regarding morals. While it’s obvious Ares is in the wrong, he does bring up a good point about Diana’s fighting habits.
The biggest problem, as I mentioned, is the pace. I want to see more action than diverting a missile. You have two of the greatest warriors in DC Comics, and all they did was push a rocket. This was just a stunt to show what Ares’ idea of Justice entails, but it was very underwhelming.
Art:
The other part of the issue that was underwhelming continues to, unfortunately, be the art. Cary Nord has a unique art style, and while it produces interesting designs, it isn’t growing on me. There are many panels sprinkled throughout the comic that look more like Frank Miller’s Dark Knight: The Master Race than it does Wonder Woman. If any facet stands out, it would have to be the colorwork. There is a balance between being colorful enough to pop but subdued enough to be taken seriously, and that deserves commendation. That said, it’s not enough for me to get behind this issue. There will be some who will enjoy this art; I’m just not one of them.
Conclusion:
It’s getting there. The pieces are coming together slowly, but I can see this Wonder Woman arc being a great one. I love the dynamic already building between Diana and Ares, but it needs to pick up the pace. Fix that, and we might get a fantastic story for Wonder Woman fans.
State Like Sleep stars Katherine Waterston (Fantastic Beasts: The Crimes of Grindelwald) as Katherine Grand, a grieving widow who is investigating the death of her hubby and the case takes her face-to-face with parts of her past and a mystery that includes an elite gentleman’s club. State Like Sleep comes via The Orchard and hits theaters January 4th, 2019.
About State Like Sleep
Official Description: One year after the untimely death of her husband, a young woman receives a phone call that pulls her back to Brussels and the life there that she’s tried to forget. She is forced to finally confront her grief but is swept up in unraveling the mysteries surrounding her husband’s last days alive.
The trailer forState Like Sleep is modern noir at its best, presenting the buildup and mystery just right without revealing a single thing about where it all goes. One of the best actors of this generation, Michael Shannon (Shape of Water, Man of Steel), stars alongside Waterston and instantly gives off a vibe of dangerous untrustworthiness. But is that only a ruse? Director Meredith Danluck is making her feature film debut after several acclaimed short films and documentaries like The Ride (2010).
Katherine Waterston as Katherine Grand
Luke Evans as Emile
Michael Shannon as Edward
Mark O’Brien as Darren
Carlo Rota
Bo Martyn as Frieda
Tessa Mossey as Fashion Model
Nadine Djoury as Station Nurse
Michiel Huisman as Stefan Grand
Jean-Michel Le Gal as Cop 2
State Like Sleep looks like it’ll be an intriguing, twisting story with plenty of mind-fu*kery going on. Variety called it “unsettling” which only makes me want to watch it even more. While it’s called a noir film, it reminds me of the 90s era of suspense-thrillers like Basic Instinct or Primal Fear.
Did this trailer get you excited forState Like Sleep? Leave your comments below!
A Dog’s Way Home is a follow-up to A Dog’s Purpose and based on yet another best-selling novel in the series which follows a lost dog, Bella (voiced by Bryce Dallas Howard) trying to find her way back to her owner played by Jonah Hauer-King (Little Women, 2017). The adventure takes Bella across several hundred miles where she encounters challenges and meets new friends. Sony has A Dog’s Way Home set for release on January 11, 2019.
About A Dog’s Way Home
Official Description: A dog embarks on a 400-mile journey home after she is separated from her owner, Lucas, who is an aspiring medical student.
The trailer forA Dog’s Way Home sets up a pretty epic journey for the adorable canine known as Bella. Nothing proves that statement more accurate than the dog meeting Wes Studi (The Last of the Mohicans, Mystery Men) who is an incredible actor with an unforgettable face. Behind the scenes, director Charles Martin Smith is an animal movie veteran having directed both Dolphin Tale films.
Jonah Hauer-King as Lucas
Ashley Judd
Edward James Olmos
Alexandra Shipp
Bryce Dallas Howard as Bella (voice)
Wes Studi
Barry Watson as Gavin
Chris Bauer as Kurch
Tammy Gillis as Officer Leon
If the trailer doesn’t tug those heartstrings then either you have no heart or don’t like dogs which basically means you have no soul. The only exception is if you’re allergic which kind of makes sense. Kind of.
A Dog’s Way Home fills the seemingly mandatory role of having a movie about a dog’s journey every few years. It looks fun and heartwarming which are two vital ingredients for this kind of film. It’s a star-studded cast too which might indicate a quality script considering it attracted such talent.
Did this trailer get you excited for A Dog’s Way Home? Leave your comments below!
Multiverse travel is weird, folks. Weird enough for Spider-Gwen: Ghost-Spider #2 to give a new meaning to “conflict with oneself.”
Gwen remains stranded in an unknown alternate universe after the events of Spider-Geddon #2. She’s also reuniting with some familiar faces, though everyone seems to have played a bit of a role change in this alternate world. The result is a tense working relationship for Gwen as she tries to find the one person who can help her get back to her own reality.
The Writing
The book’s subtitle, The Ballad of Gwen Stacy, fits the theme of the issue well, with about a quarter of the book spent recounting the fates and struggles of this new world’s Peter, Gwen, MJ, and Harry. Still, the writing from Seanan McGuire is tightly focused throughout Spider-Gwen: Ghost-Spider #2. Everything serves to move the plot forward, while allowing characters enough emotional space to build pathos.
I did have some minor gripes about the characters’ actions. Namely, Gwen and the natives of this world seem overly-reluctant to help one another.
On the one hand, the reader could understand why these people would endure pain from being around one another. Another part of the problem could be Gwen’s single-minded focus on reminding other characters that her friends are in danger on her own world. However, interactions are standoffish and even hostile, especially between Gwen and MJ. It’s to the point that they seem almost like enemies forced to fight a common threat.
The characters’ attitudes don’t really hurt the larger narrative, though. Spider-Gwen: Ghost-Spider #2 maintains the fast-paced storytelling of the previous issue with an interesting and engaging alternate universe story.
The Artwork
Rosi Kampe’s artwork carries the same momentum as in our last issue. Each frame carries a sense of animation, with figures that jump right off the page. The close-up frames, in particular, showcase how great Kampe is at capturing facial expression.
The work is nicely stylized throughout Spider-Gwen: Ghost-Spider #2. Backgrounds tend to bounce back and forth between intricate detail and starkly minimal. That’s not always a compliment, as in the hands of a lesser artist, it could be gratingly annoying. However, it reflects the storytelling nicely here, with no small help from colorist Ian Herrin.
Colors are used throughout as an expressive tool to highlight the emotional pitch of each frame. The more somber first half of the book is dominated by subdued green and purple hues. However, as the tone changes, more oranges and lighter colors take over the backgrounds.
Final Thoughts
Spider-Gwen: Ghost-Spider #2 continues on the strong trajectory set by the previous issue with tight, punchy writing and eye-catching artwork. I highly recommend you add this one to the pull list.
Heroes In Crisis #3 hits your local comic book shop this week, with Lee Weeks handling the bulk of the artwork for Tom King’s story; Clay Mann worked on the first and last pages (nine-panel grid).
Colors are by Tomeu Morey, with letters by Clayton Cowles.
King builds on his story with the third issue, but it feels more like a filler episode of LOST as the second set of survivors walk across the island. We get to see the final moments of Wally West, and a fantastic side story with Lagoon Boy, but the main plot does not move an inch.
Which brings me to my dilemma. Is a very well written filler issue good? Marc Guggenheim holds the gold standard when it comes to filler issues with Amazing Spider-Man #574. This is a powerful issue where Flash Thompson loses his legs saving a group of his fellow soldiers during the Iraq War. Guggenheim gave readers a single issue that rocked Marvel Comics. Does Heroes In Crisis #3 have that same type of gravitas? The short answer: no. What this third issue of a nine-issue story establishes is that an editor needed to step in and trim the fat to create a tighter narrative.
King is writing about issues that are personal to him, and he’s pouring his guts out. The Lagoon Boy plot thread in this issue is intimate and utterly painful to read. This is what makes it so hard to critique this book. Yet, what an editor should have said to Tom is, replace Lagoon Boy with Batman, Superman, or Wonder Woman. You can tug at the heartstrings with Lagoon Boy, but you can rip the reader’s heart out with Wonder Woman, and that’s great writing.
With the art on the issue, you feel sorry for Weeks. The book was billed as King and Mann, but that is not what readers are getting. The first issue of the series is some of the most amazing artwork I’ve seen in a very long time. So to switch artists is tough, and no matter who stepped in, the artwork would take a step down.
With all of that said, halfway through the book, there is a single panel page of Booster talking to Sanctuary, and it is brilliant. It looks nothing like the rest of the book; the art team knocks it out of the park. Clayton Cowles’ letters are perfectly aligned to keep the conversation flowing. Weeks pulls every ounce of emotion possible out of the page. Plus, you’ll stay up all night trying to figure who’s fingerprints are on the page.
The short stories in Heroes In Crisis #3 will impress you, but if you step back, you’ll realize the train has yet to leave the station.
Are you reading Heroes In Crisis? What do you think of the series so far? Comment below with your thoughts.
The Flash is finally on his Force Quest! After the several Force incidents in Central City, Barry and Iris travel across the globe to search for them. They start in the country of Badhnisia, where the duo comes across a pair of thieves named Gemini. The criminals are able to use their tech to drain Barry of his speed to get away. As the Central City couple recovers from their loss, The Flash senses a disturbance. The Speed Force points him towards Gorilla City, and the pair takes off. What will our couple find and how does Gemini play into this?
**Some Spoilers Below**
Story:
The Flash arrives in Gorilla City with Iris to find a complete massacre. While they search the city for any survivors, they come across a trio of gorilla scientists. While they aren’t sure what caused the killings, the scientists have something for Barry. A projection of King Solovar appears and explains what will happen with the Forces. Like The Flash and the Speed Force, the other three forces will find avatars. It’s up to Barry to find them all and work together. Before they can learn what they must face, Commander Cold points the pair in the direction of Corto Maltese, where the first avatar has appeared.
This issue gives us tons of promises of this grand team up that’s coming down the pipeline. The problem is that it’s just that: promises. There isn’t much to the issue other than The Flash getting the message from Solovar and then going to Corto Maltese. It’s kind of disappointing as I was hoping to see a brawl in Gorilla City. Instead, we get more talking and running in place.
The good of the issue comes, surprisingly, in the exposition. It’s interesting, especially with tying the Gorillas of Gorilla City to the Sage Force. The description of what the Force Avatars duties also gets me excited for the future Flash team in the making. It, unfortunately, isn’t enough to save the issue, but it’s welcome.
Art:
The art of this issue is also a bit of a mixed bag regarding quality. There are some fantastic illustrations from Rafa Sandoval, especially in terms of scale. When The Flash arrived to get Solovar’s message, he learns it in this amphitheater of a lab with giant projections. It was moments like that which captured the feeling of grand adventure which Force Quest is aiming towards.
Despite this, the faces on our heroes and villains bring the issue down. While it isn’t every panel, our characters have the common problem of bizarre faces. It appears to come down to the colorwork and illustrations not meshing well. Hopefully, as the arc continues, the art will find its balance.
Conclusion:
I can honestly say this issue hyped me for the next one. That’s only because this issue’s greatest strength was exposition about the Force Avatars. The Flash needs to have more action than the past two issues, which is implied to come by the ending. As it stands, however, this issue left me disappointed.
Following last week’s mediocre adventure where the Doctor primarily fights Amazon she returns with a much stronger historical episode.
The Doctor and her companions find themselves in 17th century England. What they discover is the landowner of a small Lancashire village has been trying women as witches, resulting in 35 deaths. The Doctor sets out to find what’s happening in the village with the activities of the landowner drawing the attention of the king.
The best episodes of the season so far have been the historical episodes. They have had the best stories, characterization and the most creative. “The Witchfinders” is the episode that felt most like a classic era story or a story during the Davies/Moffatt era. It’s a historical set story that has an extra-terrestrial threat.
The setting of the witch hunts was a logical one considering the Doctor’s new gender. Historically men were also tried as witches, but in popular culture, most people associate women as the victims. This is the first episode where The Doctor is marginalized for being a woman – she is dismissed from any role of leadership or being able to make any useful contribution. Due to the social climate, she is quickly seen as a witch. The Doctor points out that she would have been taken more seriously if she was still a man. She is also more accepting of her new gender, using more female pronouns to describe herself.
Due to the setting, anything alien would easily be seen as witchcraft. People of the era wouldn’t have understood concepts like aliens and advance technology and were superstitious. It’s surprising that the modern era of Doctor Who hasn’t used this setting before. The alien element played a much more important part of the story than in the other historical episodes in this season. The rural setting makes it plausible that the events in the village would be forgotten – it has been done before in episodes like “Human Nature”/”The Family of Blood.” I particularly liked how the alien threat was presented in the episode since there was not an invading force or disguising themselves as humans and control people from within. The aliens’ presence was due to an accident.
Alan Cumming is the biggest name guest star in this season. He plays King James I of England (or James VI of Scotland) and the fears of the trailer that he was going to be an outright villain who relished the chance to kill ‘witches. Fortunately, his characterization was more nuanced. The king was a product of his time – he was a pious man who feared the unknown. James, I was justifiably paranoid because he has seen those closest to him being killed and there have been attempts on his life. The Doctor is hostile to the king, but he does form a friendship with Ryan.
Doctor Who Series 11 – Picture Shows: PRE-TX Becka (SIOBHAN FINNERAN) – (C) BBC / BBC Studios – Photographer: Sophie Mutevelian
Siobhan Finneran who played the main villain of the episode ran the witch hunt did it out of fear. While her acts are reprehensible, she wasn’t a sadistic monster who enjoyed the suffering of others. Her actions were based on the culture of her time.
The big issue with this episode was the acting. Cumming played James I as if he was a bit camp and he spoke with a posh English accent yet used Scottish terms. James, I was born and raised in Scotland, and he was the first king of England and Scotland so it would have been more logically for Cumming to use his natural accent. Finneran was the worst performance being so over-the-top – she acted like she was in a pantomime. Her performance was so forced, and it did not come across as fun or funny.
“The Witchfinders” is a classic style episode of Doctor Who. People who are unhappy with the new direction of the show should be happier with this offering.