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INTERVIEW: Nazgol Goshtasbpour On Designing The CW’s New Series IN THE DARK

Nazgol “Naz” Goshtasbpour is a production designer with a quickly growing list of credits which starts somewhere around 2003 and extends to today with the CW series In The Dark about a young, blind woman who’s investigating the murder of a dear friend.

The comedy-drama stars Perry Mattfeld (Shameless) as Murphy Mason, the visually-impaired woman with a colorful love life and few friends. In The Dark premiered in April with a pilot directed by Michael Showalter (Wet Hot American Summer). Created by Corinne Kingsbury, the series is also produced by Ben Stiller (Mystery Men) and received a full-season order soon after the network viewed the pilot back in 2018.

PopAxiom spoke with Naz about being a production designer, RoboCop, and one of her favorite movies which happens to be one of mine, too. Read on, readers.

Inciting Incident

For Naz, working in film was a no-brainer “I was always fascinated by film and television.”

However, production design wasn’t the initial driving instinct “Early on I wanted to be an actress or a director. When I was 13, my mom took me to a talent agent and the way the agent talked to me … I just felt like it wasn’t for me.

Naz focused on “… directing and editing and basically anything else. At the time, I had no idea what an art department was.”

Naz was accepted into university “Two or three weeks before starting film school, I was covering a shift for someone at my part-time job, and the production designer, art director, and costume designer of a movie walked in. I ended up helping them pick out outfits for their movie.”

The young designer-to-be made the most of the opportunity “I was pretty naive, and I said ‘Hey if you need any volunteers …’ I ended up working as a PA.

Nat continued working on sets and finished film school while focusing on perfecting her portfolio then “… signed up for the guild in the art department and ten years later I was designing.”

You’re Coming With Me

Naz was working in the art department when the opportunity to work on RoboCop (2014) came her way “The first scene of the movie takes place in Tehran, Iran.” She continues, “At the time I was one of the only Iranians working in the art department. The production reached out to me, and I came on as a translator and to help design certain things like the signs, storefronts, graffiti. I worked with the set designer on the details.”

The designer was Martin Whist “… he paid a lot of attention to detail on that set. It was incredible. And then you see like three seconds of it in the film.”

About In The Dark

As with any project, In The Dark started with research into the lives of people living with blindness “The more I researched, the more I realized I didn’t know anything, and the more I researched.”

Naz thinks “… one of the reasons I got the job was because I asked ‘Why does she have a lamp in the bedroom?’ She’s blind, she wouldn’t care. She has sex with random strangers, so the last thing she would want is light or a lamp in the bedroom.”

That attention to reality is essential for Naz as she strives to “… Make every detail about Murphy’s life authentic.”

Whether it’s theatre, film, or television and whether you’re a writer, actor, or director “You have to really get into a person’s head, and the writers will come up with plenty of backstories for characters, but you kind of have your own little story for things about characters. A reason for those things being there.”

Murphy’s roommate underwent a similar thought process “For Jessie, we asked ‘What would someone like her have?’ We decided it was a mix of salvaged furniture and stuff from IKEA.”

That Favorite Film

The conversation shifts toward talking about influences when Naz asks me “Did you ever watch the movie Working Girl?”

I provided a full-disclosure answer “It’s one of my favorite movies.”

Naz continues “It’s one of my favorite movies too. Melanie Griffith is a strong female character who works her way up and makes something of herself.”

Connecting it back around to influence “Melanie Griffith says in the film that she reads anything and everything because you never know where inspiration is going to come from.”

For Naz, that simple philosophy lives on “I watch anything and everything because you never know. There are so many great designers out there.

Creative DNA

Who are some of her favorite production designers that make up your creative DNA? “I love the work of Donald Graham Burt who did Gone Girl … his style of design is so amazing.”

Naz continues “Wes Anderson movies with Adam Stockhausen are beautiful movies. He makes places seem almost like doll houses. I also love Dennis Gassner who worked on Road to Perdition. His work on Skyfall I absolutely loved.”

Naz adds one more name to the list “I watched a movie just last night Age of Adeline with Blake Lively. The work done there by Claude Pare was amazing.”

Wrapping Up

In her own words, Naz has worked on “… super-indie projects” where she had to “… make a dollar into a $100 somehow.”

What has that experience taught her? “Nothing scares me. As I’ve learned with every project, no matter the size of the production they all have the same problems. There’s never enough time, there’s never enough money.”

However, if it’s fear, Naz bends it to her positive will “It’s all fun challenges. And when you work with really nice people and creative people, it becomes that much more enjoyable.”

In The Dark is on its run on The CW every Thursday, so what’s next for Naz? “We finished shooting Glamorous, a pilot directed by Eva Longoria.” Naz pauses, then adds “A couple projects in the works but I don’t want to say too much and jinx it.”

To tend the convo and maybe throw a little energy out there into the world, Naz says “If and when there is a remake of Working Girl I’d really like to design it. That’s my dream.”

I know a writer who could help with that. 🙂

Thanks to Nazgol Goshtasbpour and Impact24 PR
for making this interview possible.

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Review: The Mystery of the Origin Continues to be Revealed in NAOMI #4

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The Origin of Naomi Just got More Strange!

Naomi wants to learn about where she comes from. After Superman comes to her little town, the teenager begins looking around for clues. Her search leads her to a large mechanic going by the name Dee. He reveals to her that he is a Thanagarian who escaped his life of war to come to Earth. Along the way, he lost his beloved, who Naomi assumed to be her mother. Dee reveals that is not the case, but he does know how she was found. Before he can answer, however, Naomi’s adopted parents come and take her away. She gets irritated and demands answers, so they decide to give them. Her father leads her to a cave by a lake, revealing a space ship inside, along with his Adam Strange-style suit. Who is Naomi’s father and how did he come to adopt her?

Naomi 4 cover

**Some Spoilers Below**

 

Story:

While in the cave, after his daughter’s moment of shock, Naomi’s father, Greg, explains his origin to her. It turns out he’s from the planet Rann and was a part of the first great Rann/Thanagar War. He was sent to Earth after learning one of Thanagar’s greatest warriors escaped to there. When Greg arrived, he soon found the warrior, Dee, but became distracted by his future wife. Time passes, Greg gets married, then one night both his and Dee’s alarms go off. They meet up at a football field in time to see a woman appear through a portal carrying a small bundle and getting chased by soldiers. Despite their pasts, they team up to fight off the soldiers but fail to save the woman. The bundle is revealed to be a baby Naomi, which Greg agrees to take care of.

Naomi 4 p1

This issue goes by extremely quick and doesn’t add much to the present day story. I get that Bendis is building Naomi’s mystery origin to an exciting reveal, but this is the second almost entire flashback issue the series has had. While that doesn’t always mean it’s terrible, it is beginning to get tedious. I did enjoy Greg’s story and how he changed from soldier to someone who wanted a family, as well as the action we get. The problem is that I’m slowly growing more interested in his and Dee’s story over Naomi’s. The upcoming issues need to stop beating around the bush and give us more of her journey in the present if Bendis wants people to stay.

Art:

Despite my concerns with the story, Jamal Campbell continues to impress with his art. The action sequences are epic in scale while the slower more intimate scenes are more emotional and straightforward. It walks this line of being beautiful and badass. When this comic picks up steam, I’m sure the art will continue to deliver.

Naomi 4p2

Conclusion:

This chapter in Naomi’s story is a bit of a slip-up. While it isn’t terrible by any means, there isn’t enough to entice readers into coming back. The art of Campbell continues to be the consistent good this series has, but this reviewer is not giving up on the story quite yet.

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Review: THE MAGNIFICENT MS. MARVEL #2 Keeps the Ball Rolling

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The Magnificent Ms. Marvel #2 follows immediately from our last issue. It’s a fun read, but offers little in the way of surprises.

The book picks up with Kamala rushing to discover what happened to her parents, and how she can rescue them. With some help from Bruno, she follows the clues, ultimately leading to a revelation…at least for her.

The Writing

At the beginning of the first issue, it’s directly stated that there’s an interplanetary “chosen one” aspect to the story. While it’s an interesting direction, the result of providing that foreknowledge is that a lot of what comes before ends up feeling like a prologue. And, that seems to be the dominant sense here.

Much of the appeal in The Magnificent Ms. Marvel #2 is (unsurprisingly) focused on our titular character. Watching Kamala work is always fun, as the character has an inherent charm and warmth. It’s also interesting to get Bruno’s perspective on the situation via narration. That said, the book doesn’t offer too much outside of that. There’s a brief encounter with a former foe that doesn’t really impact the plot. Other than that, the book leads to where it’s already projected to go.

Where we leave off reveals her role in the larger story, opening the door that gets the broader narrative underway. While not intensely compelling on its own, The Magnificent Ms. Marvel #2 keeps up the reader’s interest, making you want to keep reading and see what will happen in successive issues.

The Artwork

The artwork by Minkyu Jung and Juan Vlasco is still strong overall in this issue. The pencils retain the same sense of dynamism present in the first issue, and action sequences have plenty of energy. In terms of layout, though, it’s a bit fragmentary, not always flowing with tight cohesion. However, when Jung pulls back into a larger illustration for emphasis, it’s well-motivated.

The bulk of The Magnificent Ms. Marvel #2 is fixed on Kamala and Bruno. While the former is very expressive and well-drawn, Bruno’s facial expressions and movements are points that fall a little flat. More often than not, we see him with a stony, stiff face that clashes with the tone of the scene.

Ian Herring employs the same softer colors seen in the first book. Here, as much of the episode takes place at night, we see more vibrant, purplish and greenish hues dominate, giving it an interesting look.

Final Thoughts

The Magnificent Ms. Marvel #2 does what it needs to in order to move the story. It’s not an incredibly exciting issue on its own, but it promises some interesting stuff is right around the corner.

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Review: JUSTICE LEAGUE #22 Goes Back to the First Crisis

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Previously in Justice League, old man Superman was the World Forger in disguise, who revealed to the League the only way to create the utopian multiverse – which comes at a significant cost. Surprisingly, the team found themselves divided on the matter.

In Justice League #22, the prime Multiverse continues to descend into chaos, courtesy of Mr. Mxyzptlk. As the Legion of Doom swoops in to save the day, the story takes a brief tangent through the origin of Perpetua, her children, and the Multiverse.

**Some Spoilers Below**

Justice League #22 Cover

Story

The Multiverse is teetering on the brink, and Lex Luthor’s Legion of Doom is poised for victory. But as the combined intellects of Brainiac and the world’s smartest man make their move toward conquering the keys to the sixth dimension, a much bigger power grows on the horizon. At last, the final form of Perpetua takes her shape, and the DCU will never be the same again!

Writing

James Tynion IV takes over writing for Scott Snyder in Justice League #22, and veers away from “Sixth Dimension” main narrative. Instead, he takes readers back 20 billion years to the creation of everything.

One of the reasons the previous few issues of JL are so beloved is that, despite its incalculable scope, it is still a human story full of heart and humor. The members of the League are in awe as they discover this idyllic possibility of a future, and find themselves divided as they debate the ramifications if they pursue it.

With Justice League #22, Tynion pens a fable that, while missing the heart of the last three issues, is still a worthy entry in this series. It is a bit jarring to have the story make a sudden stop and jettison backward, but Tynion makes up for it by scribing an intriguing creation myth for the DC Multiverse. He also reveals how Perpetua was imprisoned in the Source Wall to begin with, and why Earth is such an important piece of the Multiverse.

The standout story-line in this issue of Justice League is in its first few pages, with Mera, Starman and Jarro attempting to tame the out-of-control Mr. Mxyzptlk. The Legion of Doom arrives just in the nick of time with an inter-dimensional secret weapon – Bat-Mite. The reality warping altercation between these two will hopefully make for fun story and artwork in the coming issues.

Justice League #22 Page

Art

Francis Manapul’s art is as epic as the story. If anything, readers should pick up the book to take a look at the artwork. His line-work is bold and rigid, crafting statuesque characters. These cosmic gods are intimidating, yet wondrous. Much like Jorge Jimenez, Manapul easily conveys Justice League‘s scope and magnitude.

Manapul’s use of color is much less vivid than Jimenez’s work in the previous issues of Justice League. His use of a hazy, cloudy overlay in each panel makes his work otherworldly, and dreamlike.

Conclusion

Justice League #22 is pure exposition, as if this story really needed any more. It’s a worthwhile read with interesting dollops of world-building. However, the series works better when it is moving forward, and sticks with its main characters.

What did you think of Justice League #22? Let us know in the comments!

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Review: BATMAN #69 Bounces Back from the Edge

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Bruce finally discovers how he can break free of the nightmares, and also deduces the culprits responsible in Batman #69. The key is to uncover his greatest fear: the answer to a question he was too afraid to ask.

The Writing

In terms of broader theme, a discussion of whether or not Batman should—or even can—have a happy life is central to the discourse surrounding Tom King’s run. Without offering spoilers, suffice to say Batman #69 comes down on one side of that debate in very certain terms. This could prove to be a polarizing issue as a result. Readers’ reactions to that conclusion will depend on which side of the question one lands on.

Looking solely at the writing, though, Batman #69 is refreshingly purposeful. Coming off a few weak recent issues, this book seems intent to make up for it, pushing the narrative forward with intent. That said, some of the story ends up condensed into exposition, delivered via dialogue toward the issue’s end. Not ideal, but not a deal-breaker.

Batman #69 splits its time between Batman trying to break free, and the culprits behind his torture. While it’s no surprise that Bane has a hand in the plot, the individual working alongside him comes as a surprise. It’s an interesting twist based on a plot point seeded dozens of issues ago. It’s too soon to say with confidence how it will pan out in the story, though.

Batman #69

The Artwork

Yanick Paquette provides solid artwork for this issue. He divides the book in an interesting manner; many of the panels featuring Bane are tightly-cropped, stark, and gridded. In contrast, pages following Bruce and Selina are much more free-flowing, often opening into two-page spreads. You feel the sentiment behind the latter, and the cold ruthlessness and rage behind the former.

One complaint about Batman #69 is the facial expressions, which can sometimes look a bit lifeless and static. In one panel, you can clearly feel Bane’s rage; in another, he feels flat. The same goes for Selina, who looks a little dead-eyed from time to time. Overall, though, there’s a lot more here that works than that doesn’t.

Nathan Fairbairn’s work on colors complements Paquette’s inks nicely. The wide palette of unnatural colors employed throughout gives everything a stylish look and highlights the dreamlike qualities.

Final Thoughts

Batman #69 bounces back from a few weak prior chapters, delivering a stronger close to the Knightmares storyline. This issue will divide fans, perhaps even more than the wedding itself. That said, the book is well-executed, and gets us back on narrative track.

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Review: The Old Gods Clash With Mother Salt In AQUAMAN #47

Aquaman’s journey with the Old Gods finally comes to an end in AQUAMAN #47. Mother Salt, the co-creator of the ocean, is mustering up her primordial powers to flood the earth with her bitter salt water. Aquaman (now known as “Andy” after losing his memories) calls out to every sea creature to take on the deity. But will it be enough to defeat her in the final part of the “Unspoken Water” storyline?

Story

Andy’s famous “Call” ability to enlist the help of sea creatures is known to turn the tide of many a battle. The only difference this time is who answers. And lo and behold, it’s the Old Gods in their fully realized forms.

 

The beauty of Kelly Sue DeConnick’s writing lies in its fluidity. Much like the water this story is set in, the scene transitions are incredibly smooth. This is an effective technique that keeps the reader engaged when a lot of separate events are taking place at the same time. We’re able to follow the events in a connected trail instead of bits and pieces of action.

With the Old Gods at his side, Andy prepares for a battle with a power that formed the sea. Readers are pulled into his anticipation of the fight like a tide. But with this anticipation comes the fear of what would happen to the world if they fail.

Art

Sunny Gho, Robson Rocha, Clayton Cowles, and Daniel Henriques produced stunning visuals for this issue. Rocha’s penciling and Henriques’ inking combine to create solid lines to define the characters in the midst of wavy haze of sea. This meshes quite well with Gho’s aquatic hues, setting the scene of this story’s torrential battle.

Clayton Cowles’ lettering provides effective differentiation through character dialogue. The varied shapes of speech balloons emphasizes the intensity of dialogue, such as Mother Salt’s jagged font style to help readers imagine her shrieks.

 

Rocha, Henriques, and Alex Sinclair’s work on the main cover fits perfectly with the story inside. The artwork showcases Andy and the Old Gods in their fighting stances as they prepare for battle. In addition, Joshua Middleton’s variant cover offers a hyper-realistic depiction of the aquatic hero to remind us how human he feels after losing his memories.

Conclusion

AQUAMAN #47 offers a thrilling conclusion to the “Unspoken Water” storyline. It’s filled with the drama and intrigue readers expect from such climatic battles.

Did you like the conclusion to “Unspoken Water?” Let us know in the comments below!

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Review: The Demon Vs. The Devil In DAREDEVIL #4

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Matt Murdock has been doing some soul searching lately. Last issue saw the grim vigilante accidentally kill a man while fighting a gang in Hell’s Kitchen. This devastating news makes Matt question whether he’s ultimately fighting for the victims or simply for the sake of unleashing his rage upon criminals. These introspective questions come to a head when The Punisher, a.k.a. Frank Castle, confronts him in DAREDEVIL #4.

DAREDEVIL #4 main cover

Story

While attempting to investigate the scene where the murder took place in DAREDEVIL #3, Matt was attacked by Detective Cole North, who attempts to arrest him. The ensuing conflict leaves Matt with a gunshot wound. It’s here the reader is invited into the mind of the hero as he contemplates his predicament.

Matt senses his surroundings

Chip Zdarsky’s writing beautifully brings the readers into Matt’s internal consciousness. We follow along this internal investigation of his surroundings, sensing the nearby heartbeats. But just then Frank the murderer/vigilante appears in all his moralizing glory.

Frank Castle confronts Matt Murdock

It is here Frank claims Matt is turning into a killer. The murdered gang member and recent fight with the police speak for themselves, but Matt responds with outrage. One can feel the emotion laced in his words.

Frank Castle confronts Matt Murdock 2

Matt is left to contemplate what he’s become while Frank tortures a criminal he captured. Caught between these dilemmas, the Devil of Hell’s Kitchen will need to figure out who he is before another man’s blood is on his hands.

Art

Julian Totino Tedesco’s main cover sums up the issue’s central theme in it’s melding of The Punisher’s image with Matt’s face. It places focus on the notion of identity and whether Matt will be able to distinguish himself from Frank.

John Romita Jr. and Richard Isanove’s variant edition depicts Matt swinging through the city and capturing crooks. It serves as a direct contrast to main cover, helping the reader see how far Matt’s gone from his former identity.

The art style in the “No Fear” run is a big improvement for Daredevil stories. Sunny Gho’s faded reds and blacks and Marco Checchetto’s penciling offers a realism fitting of the character’s Netflix series.

Matt attempts to escape from Frank's trap

VC’s Clayton Cowles’ lettering adds to the suspense, especially in the scene where Matt’s gathering his thoughts in the dark. The placement of each thought balloon slows one’s reading down to the slow pace of his regaining of consciousness.

Conclusion

DAREDEVIL #4 succeeds at its deep dive into morality and self-image. Through Matt’s internal dialogue and confrontation with Frank, it asks us to examine the difference between our actions and our idealized selves.

Do you think Matt is turning into an even nastier version of The Punisher? Let us know in the comments below!

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WAR OF THE REALMS #2 Keeps Its Foot On The Gas Pedal

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Jason Aaron’s massive epic WAR OF THE REALMS continues in the explosive second issue. The heroes of Marvel’s universe are all that remains against Malekith’s crusade to rule all realms.

war of the realms 2 cvr

***SPOILERS LIE AHEAD***

 

“It’s like a Dungeons & Dragons bomb went off!” says Iron Man as he soars through the battleground that is Manhattan. War Of The Realms #2 jumps right back into the street-level action, constantly one-upping itself with every page turn.

Jason Aaron’s monumental story is full of all the elements that made Marvel events matter in the first place. His script throws every bit of action you can handle right at your face while effortlessly showcasing hilarious and charming character moments.

There isn’t a character in the 616 universe that Aaron doesn’t have a handle on, he flexes his Marvel muscle in almost every scene by delivering witty and often hilarious exchanges. He’s also single-handedly molding the Robbie Reyes Ghost Rider into a very charismatic character between his work on Avengers and War Of The Realms.

Doctor Strange’s helpful spell that was a bit too helpful was a memorable turn that sets in motion the story lines taking place away from the front lines. Malekith’s televised slaughter is legitimately brutal and disturbing as our heroes watch in terror. There’s so much going on in this war but it’s delivered in a cohesive package that won’t lose you.

Whether it’s Captain America bursting through a top story window to bash the face of a giant or Odin and the Valkyries arriving to provide backup, Russell Dauterman dazzles. There’s a massive scale that’s felt at every turn, the destruction is awesome and majestic.

Every character’s concern and determination is illustrated flawlessly. The drama unfolds in Dauterman’s art while Jason Aaron keeps things light upfront with the dialogue and story. This creative team is absolutely dynamite once again.

Colorist Matthew Wilson perfectly elevates Dauterman’s art to the next level with an impressive and satisfying display. There’s so much life and chaos flooding your eyes on every page thanks to the chemistry Wilson and Dauterman have established.

War Of The Realms nails the scale and execution needed to make this event live up to the hype created by Jason Aaron’s longtime run with Thor. There’s plenty of comic book crossover event cliches but they’re deployed in clever ways and you’re having way too much fun to even notice any familiarity.

This is shaping up to be the best Marvel crossover event in years and we’ve barely just begun. Giving Jason Aaron the keys and and control to so much of Marvel’s crucial properties was a very wise decision to get the universe back on track.

There’s a healthy dose of humor, action, violence, drama, and cheese all wrapped up in a beautiful looking package.

War Of The Realms is the real deal. If you’ve taken a break from Marvel events, now might be the time to come back.

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GUARDIANS OF THE GALAXY #4: The Galaxy’s Most Dysfunctional Family

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Donny Cates and Geoff Shaw pit Guardians against Guardians as the intergalactic dysfunction continues. GUARDIANS OF THE GALAXY #4 brings Gamora back into the fold.

***SPOILERS LIE AHEAD***

 

The race for Gamora leads to a fight between both teams of Guardians and one Peter Quill makes the ultimate sacrifice…again. We get a glimpse at Rocket and his killer battle fortress before Gladiator and company wipe the floor with our heroes.

Donny Cates continues to slowly develop his lineup of galaxy guardians but they’re nowhere near fully formed. This is still very much a dysfunctional family that seems to grow farther apart the more they venture forward.

Gamora is the only one who sees that Thanos’ posthumous threat is merely another game but she gets dragged into the chaos regardless. She throws herself into the mix, leading to Star-Lord taking a possibly fatal shot for her.

It seems like Peter Quill sacrifices himself to save a teammate every six issues or so that he’s featured in, it’s getting rather stale. This time in particular feels hollow as Peter hasn’t really had any time to shine or charm yet in this young series.

He’s also sacrificing himself for somebody who was just a straight-up villain in Gerry Duggan’s Infinity Wars. It’s comics, we know this obviously isn’t the end for Quill but it should still matter a tiny bit that he’s willing to pay the ultimate price for his former teammate.

Donny Cates has quickly put together an impressive run of great comic book series, however this one may not be fully cooked yet. It has a lot going for it; the lineup, creative team, antagonists, dilemma, and concept. Guardians Of The Galaxy is still just missing something, maybe that’ll change once Rocket emerges from his fortress inevitably.

If we’ve learned anything from the brilliant Abnett & Lanning run, it’s the more Nova the better. Richard Rider brings the fight to our team’s front door and the ensuing battle is brief but beautiful. What this issue lacks in character up front, it makes up for in style and action.

Geoff Shaw and colorist David Curiel keep the edge of this book sharp. Groot’s mo-hawk isn’t the only punk thing about Guardians Of The Galaxy; it’s the atmosphere and attitude as well. The aesthetics established early on work wonders, we just need to inject some charm into some of these characters.

This may not be the finest hour of Donny Cates so far but it’s far from being a bad read. It’s still a solid cosmic Marvel tale and gives us most of our favorite Guardians, there just needs to be more heart and intent throughout. Having Star-Lord be down in the dumps drags the entire experience down a peg.

Beta Ray Bill has been the standout star so far. Cates knows how to extract what he needs from the hammer-wielding horse without going too far or saying too much. Despite it still being weird that he’s speaking full sentences, Groot has been the biggest source of joy. He reluctantly serves as the reader, desperate to get the family back together fully formed.

Guardians Of The Galaxy #4 is a solid read that’s still figuring itself out as we head towards some more exciting cosmic chaos. We’ve come to expect nothing but instant classics from Donny Cates, maybe this time around it’s going to take a bit longer for his vision to become clear.

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Review: MARY SHELLEY: MONSTER HUNTER #1

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Like Mary Shelley, many real people have been featured in works of historical fiction, taking these historical figures on supernatural adventures that were never documented in the public record. The most notable is the 2011 novel (and its 2012 film adaptation) Abraham Lincoln: Vampire Hunter. Other noteworthy individuals have similar “untold stories,” such as Edgar Allan Poe, William Shakespeare, Queen Victoria, and even Lizzie Borden.

Mary Shelley: Monster Hunter #1, from AfterShock Comics, is the latest tale to fit nicely into this sub-subgenre. However, not only does the book divulge the secret life of the infamous horror writer, it puts a new spin on Shelley’s own masterpiece, Frankenstein; or, The Modern Prometheus.

** Some Spoilers Below **

Mary Shelley: Monster Hunter #1 Cover

Story

For nearly two centuries, scholars have wondered how on earth Mary Shelley, a nineteen-year-old girl, was able to conjure one of the most frightening and enduring horror stories of all-time: Frankenstein.

But with the recent discovery of Mary Shelley’s secret memoir, the truth is finally revealed: Mary Shelley didn’t just write Frankenstein, she lived it. Traveling back to that historic Geneva winter of 1816, Mary, her fiancé Percy, sisters Claire and Fanny, and the celebrated poet Lord Byron, find themselves guests of the eerie Frankenstein Estate.

Writing

Though the title would suggest otherwise, readers will not find any monster hunting in this first issue. Instead, scribes Adam Glass and Olivia Cuartero-Briggs opt for a slow burning introduction to the setting and characters. Kudos must be given to the writers for using Victorian era English in Mary Shelley: Monster Hunter’s captions and dialogue.

However, their decision to include two prologues felt unnecessary. Particularly in the second, with a tour in the final home of Mary Shelley. The missing manuscript found mere moments after the guide spoke about it feels forced. Furthermore, it seems unlikely that the story will ever return to that time, as it doesn’t seem relevant to the overall tale. The readers would have come to the understanding that they are reading an unaccounted for part of Shelley’s life on their own.

Art

Artist Hayden Sherman illustrates a chilling world that is bleak and minimal. The architecture is narrow and angular, with rough and jagged lines. All these elements work together to craft this air of dread and chaos while flipping through the pages.

The colors are splotchy, like oil paints that poured out of its container and onto the page. Hayden also only uses shades of red and blue, minimal coloring, to round out the book’s otherworldly atmosphere.

Conclusion

Overall, the team behind Mary Shelley: Monster Hunter #1 have crafted  a satisfactory setup for their horror adventure. Readers won’t find any actual monsters until the final pages. However, it is still intriguing enough to see what happens now that Mary has met her mysterious host.

Which historical figure could you see as a monster hunter, like Mary Shelley? Let us know in the comments!

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