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[Review] WYRD #1 Introduces Dark Horse’s New Undying Detective

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Wyrd #1 introduces readers to Pitor Wyrd, a seemingly-immortal paranormal agent. Described by Dark Horse as “James Bond meets The X-Files,” the Feds call-in the cynical and smarmy Wyrd to clean things up when a situation gets too messy for normal means.

This issue opens with Wyrd’s attempt at suicide, which is something that seems like a regular occurrence for him. After immediately recovering from his injuries, Wyrd’s handler tasks him with taking out a secret bioweapon gone berserk in Crimea. We feel out the character’s outlook and attitude here, providing a backdrop for the narrative of the four-issue miniseries.

The Writing

Curt Pires keeps his cards close to the chest about the broader story in Wyrd #1. However, we can parse out enough critical information to avoid being lost in this first issue.

The writer lays the groundwork for some interesting ideas throughout. Of course, we’re left wondering about the titular character’s apparent immortality, though there may be certain clues laid by the creature Wyrd confronts on assignment. The intrigue on the periphery of the story is enough to make readers want to keep turning the page.

Pitor Wyrd is a character in the mold of John Constantine; a noir figure in a paranormal setting. They have similar mannerisms, attitudes, habits, and manners of speech. Of course, the downside to this being the character suffers a bit by comparison. We get plenty of characterization for Wyrd, but little genuine emotional weight until the last few pages of Wyrd #1.

That issue is compounded by the fact that Wyrd is surrounded by flat, nameless and unimportant characters. Wyrd’s handler, a little girl, and even the monster he confronts have little development. The most we get is from the solider who picks Pitor up at the airport and who muses for a few panels on local mountains. We can hope future issues will resolve this problem. In Wyrd #1, though, the lack of emotional stakes keeps the reader from getting fully invested.

The Artwork

The artwork provided by Antonio Fuso is a strong point for the book. The work employs a combination of sketchy, minimal styles and highly-detailed illustrations in equal balance, lending the book a unique and interesting aesthetic.

Some of the action panels in Wyrd #1 are a little lacking in kinetic energy. However, anything the artwork lack in terms of dynamism, it more than makes up for in style. Fuso’s artwork, overall, is a treat to look at.

Stefano Simeone’s color work presents an important contribution to the overall work as well. Softer, washed-out tones dominate most of the book, though moments of vibrant and saturated color cut through, providing contrast and highlighting some striking imagery from Fuso.

Final Thoughts

Wyrd #1 is a solid start to the four-issue limited run. We can hope subsequent installments delve deeper, though, giving the reader some of the pathos and development missing here.

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Review: DOCTOR STRANGE #400 Is A Magical Marvel Milestone

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Doctor Strange #400 sees current creative team Mark Waid and Jesus Saiz, along with some classic Strange artists, bringing readers a true milestone of a celebratory issue.

Someone has been working in the background since the first issue, chipping away at Doctor Strange and other magicians, undercutting and depleting their magic, and the other shoe finally drops. Does Strange stand a chance against someone who can take his magic away with the snap of their fingers?Doctor Strange

Doctor Strange #400

Written: Mark Waid
Art: Jesu Saiz (with Kevin Nowlan & Jim Campbell; Butch Guice & Carlos Lopez; Tom Pamer & Daniel Acuna)
Letters: VC’s Cory Petit

Writing

The so-called ‘Milestone’ issue is something that gets thrown around a lot in comics. Sometimes that can mean an overpriced and overstuffed fill-in issue, and sometimes it’s something appropriately special. Thankfully the latter is the case with Doctor Strange #400, which finds a way to not only be accessible to new readers (like this reviewer) but to also reward recent readers of the current arc as well as celebrating the character with back-up stories that actually BACK-UP the character and not just fill-in pages. 
For those who had been reading the current arc, this chapter finally brings a confrontation between Stephen Strange and the ‘Magic Accountant’ that has been plaguing the Sorcerer Supreme. What’s great about this fight is that it forces Strange to use skills other than magic to defeat his enemy; in this case a mean combo of some bad-ass kung-fu along with a surgeons knowledge of the human body. It’s a great sequence that shows how well Waid knows this character as it’s classic Stephen Strange, filled with a touch of humor and more than a little arrogance. Doctor Strange
The main reveal here though is the cliffhanger ending, which is setting up one hell of an idea…SPOILER ALERT…it seems Stephen’s recent trip through different realities to gather magic has left more than one realm claiming a debt. But the one that does come collect is a doozy; none other than the home of Dormammu himself, the Dark Dimension. And it’s not just the Dreaded one that is showing up…it’s his whole race of beings. How Doctor Strange and allies are going to fight this is going to make one hell of an issue next month. The ending really does feel epic, and as someone who had not been reading this arc so far, it has grabbed me, and there is no way I am sitting out what happens next.Docotor Strange
The rest of the issues is filled with shorter stories illustrated by some of the classic artists that have worked on this book. We get a moving story about bullying (House Call by Waid with art by Butch Guice and Carlos Lopez) and The Lever (again by Waid with art by Kevin Nowland and Jim Cambell) which manages to re-tell the origin of Doctor Strange, yet bring in a small detail that changes the dynamic between Stephen, his mentor The Ancient One and his rival Baron Modo. The Lever is fast, funny and fun. 

Art

Jesus Saiz creates some truly beautiful and elegant art. His ability for clean, slick layouts makes for a smooth reading experience. He also knows how to balance a splash page with a more traditional paneled page, which only adds to the narrative pacing. It reads quick, but it’s still impactful. Saiz understands the events in this issue are meant to be fast and intense.Doctor Strange
The back-up stories also feature some great art, excellently showcasing how Doctor Strange can be rendered by different styled artists yet still retain something that makes him weird, magical and of course strange! 

Conclusion

Doctor Strange #400 is the kind of anniversary issue all celebratory chapters should strive to emulate. It pushed the current story forward toward a huge moment, yet also has some nice, quite callbacks and stories that give credence to the timelessness of the character in question. 
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Enter The AGE OF X-MAN!

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A world where mutants are no longer feared and hated, rather they are the reigning species. Enter the dream of Nate Grey, enter the AGE OF X-MAN

age of x-man alpha cvr

***SPOILERS LIE AHEAD***

 

Nate Grey was able to pull off his extremist dream of crafting a utopia world for mutants. AGE OF X-MAN: ALPHA is our introduction to this world that will be consuming Marvel’s line of X-Men comics. The brilliant writing duo of Zac Thompson and Lonnie Nadler (CABLE: Past Fears) are back to share an ambitious vision.

We dive right into this strange new world where mutants reign supreme and the X-Men are celebrated heroes. Our lineup of main heroes, led by Nate Grey, are more relaxed than ever. There’s no incoming apocalypse, no mobs promoting hate, and mutants are healthy in number.

This is a peaceful world, but one with plenty of rules to follow. The biggest rule being a ban on romantic relationships–a rule that Bishop and Jean Grey apparently take no part in. There’s something sinister and eerie underneath the beautiful and cheery surface. Seeing Bishop taken away and Jean’s memory wiped gives us our first glimpse into the darker side of this bright utopia.

As we tour our new landscape, we meet some new characters and get treated to the redesigns our old favorites. The roles our X-Men find themselves in are interesting, we barely scratch the surface.

Like any “Alpha” primer issue, we’re exposed to our new setting along with teases for all of the peripheral tie-ins. Thompson and Nadler sprinkle in the tie-in incentive quite masterfully. Whether it’s a major plot point like Bishop’s incarceration or a horrifying look in Glob’s eye, there appears to be plenty of story to tell in this Age Of X-Man.

The sentiment felt by X-Men fans in Thompson and Nadler’s brilliant five issues of Cable carries over here. These creators have a deep love for these characters and have no problem expressing that through plenty of quieter character moments. There’s not much action to this issue and the story is better for it.

They may be remodeling the mindsets and priorities of these characters, but they’re able to do so without raising any more questions that the characters won’t ask themselves. Something is amiss in this perfect world and it’s not just the reader than can feel that.

This is uncharted territory for X-Men comics, we’ve never actually seen a world like this. When Nate claims this is not Xavier’s dream realized but his own, that’s when you realize that we really don’t know what to expect going forward.

As far as event kick-offs go, this checks all the boxes without over-the-top drama and action. There’s tension and mystery to Age Of X-Man Alpha built strictly out of intrigue. Despite the slight shades of Age Of Apocalypse and House Of M that you may have felt from solicitations, this is a beast of a different color.

Artist Romon Rosanas and colorist Tríona Farrell wonderfully immerse us in this new land of mystery. The peaceful but uneasy tone is illustrated perfectly. Page layouts and panel angles are cinematic and colorful. The art makes it feel like a dream, with the proper dose of nightmare lurking in the background.

Thompson and Nadler’s vision is getting the treatment it deserves in both scope and execution. AGE OF X-MAN: ALPHA is loaded up with plenty of reasons to stay along for the full ride.

Check out a great interview with Zac Thompson and Lonnie Nadler on the Battle of the Atom Podcast where they talk all about AGE OF X-MAN! Long live the “Cable Boys!”

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Dark Horse Launching BATTLESHIP YAMATO

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The animated Space Battleship Yamato series originated in Japan in the early 1970s, where it grew into a cultural phenomenon. In 1979, the show arrived in the U.S. retitled as Star Blazers. Now Dark Horse Comics is getting into the Yamato game with the release of Star Blazers: Space Battleship Yamato 2199, based on the anime. The first volume of the new English omnibus edition lands in stores this July.

Here’s the publisher’s official synopsis, followed by the Japanese cover:

Aliens from the planet Gamilas have devastated the biosphere, determined to reshape our planet into their new home. But an emissary from the distant Iscandar has given humanity the means to defeat them. If the crew of the Yamato can battle its way through the Gamilas fleet to reach Iscandar, their technology can heal the Earth—but the odds against them are literally astronomical…

Star Blazers: Space Battleship Yamato 2199, adapted to manga by Michio Murakawa (Imaginary Spirit), with covers by Junichiro Tamamori, arrives in a double-sized English omnibus edition. Translated by Zack Davisson (Captain Harlock) and with an afterword by animator and Yamato fan Tim Eldred, each omnibus volume will contain two Japanese volumes’ worth of story in its 344 pages as well as an extensive bonus section featuring Earth and Gamilas spacecraft diagrams!

Dark Horse Yamato

Longtime Star Blazers fans might remember this isn’t the first time an American publisher has brought the Yamato crew’s adventures to comics pages; now-defunct Comico produced two series back in the 1980s.

Dark Horse Yamato

Space Battleship Yamato Volume 1 goes on sale July 31 for $19.99.

Are you excited for the Yamato omnibus, and do you think it will be a success for Dark Horse? Comment below!

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Peter David Takes Down Bill Maher The Best Way A Writer Could

Peter David Takes Down Bill Maher The Best Way A Writer Could

Comedian Bill Maher was at it again Friday night trying to tear down the medium of comic books as childish and informing the world to grow up. Last year, Maher used the death of Stan Lee to pen three paragraphs poking fun at the fans who enjoyed and appreciated Lee’s work.

“I don’t think it’s a huge stretch to suggest that Donald Trump could only get elected in a country that thinks comic books are important,” said Maher.

The problem with Maher’s comments this week and last year are they don’t come from a place of fact. They are designed for a cheap laugh and to ruffle feathers. He’s acting more like Trump than the fanbase he’s attacking.

One positive that has come out of this is that a very talented writer penned his own opinion article on the subject and knocked it out the park. Peter David posted to his Facebook on Saturday a statement that defends the medium and puts everything into perspective.

Check out the statement below:

“Bill Maher has informed us, both on Twitter and again last night, that comic books are for kids and that fans of them are basically stunted individuals who are unable to accept adulthood.
So let’s talk about fans.

Fans love to argue. They are particularly big on arguing who their heroes can defeat. And periodically they gather in large crowds, sometimes numbering over 50,000. They pay ridiculous entry fees to get in, and many of them dress up like their favorites. In the places where they gather, they cheer on their respective faves, chant together, eat and hang together. They buy a ton of merchandise, dropping hundreds of dollars at a time. And if they’re lucky, they get autographs and go home happy. Hell, on rare occasions they even attend parades dedicated to their heroes.

And that’s just Mets fans.

It’s also Yankees fans, and Phillies fans, and Dodgers fans, and Jets and Giants fans, and Knicks fans, and so on throughout the country.

Hell, Bill Maher even profits off it, since he bought a minority share of the Mets in 2012.

And all these games…they involve balls. Isn’t that interesting? Large ones, small ones, that get bounced or hit or thrown. Balls, which are–as you know–one of the favorite toys of babies.

Yet interestingly no one, not even the profiting Bill Maher, ever accuses sports fans of being juvenile. Of being overgrown children. Get a whole bar riled up about Yankees versus Red Sox and no one is going to say, “My God, grow the hell up.”

That’s because, as Neil Gaiman pointed out, if you have stories told via words alone, that’s books and the realm of adults. Have pictures by themselves and that’s art, and also for adults. But the moment you combine words and pictures, assholes believe that that makes it entertainment purely for children.

I’ve said this before but it bears repeating: comic books aren’t juvenilia. Comic books are modern myths. The definition of a myth is something that is defined within its own essence. If you ask someone, “Who is Gomez Addams?” they will reply, “He’s a character created by cartoonist Charles Addams.” IF you say, “Who is Superman?” people will likely respond, “He’s a superhero, the last son of Krypton, with the secret identity of Clark Kent.” In the same way that if you ask who Hercules is, you’ll be told that he is a half-god born of Zeus having an affair with a mortal. You don’t put it in context of its creation; you define it as itself. People who find Spider-Man fascinating are just as valid and adult in their interests as someone who studies Arthurian legend. The fact that it’s happening in modern time and we know who the creators are doesn’t make it any less mythic.

Nor is the multi-billion dollar success of their movies proof of their crossover appeal, according to Maher. “They’re all the same!” he declares, asserting that ALL comic book movies are about superheroes fighting over “glowy” things (like athletes fighting over a ball, remember.). The short answer is, Yeah, right, “Black Panther” is just like “Wonder Woman” (neither of which involved anything glowing.). The longer answer is, Yeah, right, super heroes fighting over glowing things is sure an accurate description of Men in Black. Or Road to Perdition.. Or Kingsmen. Or V for Vendetta. Or From Hell. Or 300, Sin City, American Splendor, Atomic Blonde, Ghost World,Dredd, Scott Pilgrim vs the World, and on and on.

BUT, Maher further asserts, comics aren’t literature. Well, let’s figure that out. The dictionary definition of literature is: written works, especially those considered of superior or lasting artistic merit. So what’s lasting merit? It seems reasonable to assume that it’s obvious: something that lasts. That transcends generations. So since Action Comics #1, which was produced over eighty years ago, still has resonance, that would seem to satisfy the definition, as does Spider-Man who was created fifty-five years ago. But perhaps it’s deeper than that. Perhaps to be literature, it must be critically acclaimed. Like Watchmen was when it won the Hugo. Like Sandman when it won the Bram Stoker award. Like Maus was when it won the Pulitzer.

How many Pulitzers do you have on your shelf, Bill?

I’m not pissed off with Maher because he went off on a rant about fans. God knows I’ve done that myself. I’m pissed off because he went off on a rant that was factually wrong, demonstrably inaccurate, and incredibly unfair. His words come from ignorance, and I wish to God he would do something, anything, to educate himself.”


What do you think of David’s statement? Comment below with your thoughts.

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Advanced Review: Murder And Mystery Is In Store For THE GIRL IN THE BAY #1

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Coming from the Berger Books imprint of Dark Horse Comics, The Girl In The Bay is a mature readers comic that blends aspects of Birthright with The Crow. A brutal attack leads the central character on a journey beyond anything she could imagine as she is forced to face herself, literally, and seek revenge against the man who left her for dead.

An Eisner Award winning writer, J.M. DeMatteis (The Amazing Spider-Man, Justice League Dark), has teamed with an excellent artist, Corin Howell (Ghostbusters: Answer the Call), to bring this new four-part dark adventure to the shelves. Magic, mayhem and murder, what more could you possibly want?

The Writing/Story

The Girl In The Bay opens in 1969 with a young woman sinking into the depths of the Sheepshead bay, a trail of blood seeping out of her. Her name is Katherine Sartori and she is about to tell her story from beyond the grave but is she really dead or has something else happened to her?

The early part of the story is set in the changing times of the late 1960’s and the writer, DeMatteis contrasts the turbulent world with the innocence of youth. Panels featuring the Manson Family sit above panels of teenagers chilling out in a cosy bedroom. DeMatteis first introduces the central character by showing the reader the horrible death that awaits her before leading us through the last day of her life. However, because the voice over is Katherine’s, the reader already knows that the scene from the first page isn’t the end of the story. Unless you assume a posthumous narrative ala American Beauty.

DeMatteis introduces the characters that Katherine interacts with on a daily basis and depicts her life as that of a normal, albeit rebellious, 1960’s teenage girl. She is experimental, self-assured and comfortable with her life. Katherine is an independent and positive young woman which makes the betrayal of trust that leads to the attack on her even more upsetting. Just as the decade is emerging from playful innocence into darker times, so to Katherine’s youthful optimism is exploited by a cruel and merciless figure.

There is a romanticism to the opening of this comic that is reflected through the poetic nature of Katherine’s inner monologue. This changes halfway through The Girl In The Bay when the story catches up with the opening page. The second half is shrouded in confusion and mystery. The voice over disappears for a while leaving the reader in the dark just like Katherine and when it returns it has a darker tone: there is an element of cynicism to it.

DeMatteis wants the reader to be separated from their comfort zone just like Katherine is and the subtle change in the narrative voice ensures this.

Interior art from The Girl in the Bay
The Girl in the Bay #1 Credit: Dark Horse Comics

The Art

There is a darkness to the art work throughout The Girl In The Bay. Howell’s figures are very well defined. She uses delicate inked lines to form the characters and then heavy shadows to reflect emotional states. Often characters, especially Katherine, are cast in all consuming darkness sometimes foreshadowing the twists in the narrative and at other times highlighting despair or loneliness.

Howell adds a lot of detail into the scenery. This helps to create a firm setting but also helps with the contrast between the 1960’s and the present day. It is clear that the landscape has changed, again illustrating the move from innocence to experience; that classic poetic discourse made famous by the likes of William Blake.

More contrasts can be seen in the color work of James Devlin. There are some subtle shifts in the color palettes, most notably when the romance element turns to violence where the soft pinks become harsh reds. But there are also starker color choices that set the tone for the page. A three-page sequence, for example, is made up of a page of soft, romantic colors, followed by a page of cold blue and finally the shift to a warmer aquamarine page. The narrative beats for these pages are expressed through the color choices; love followed by violence followed by an ethereal acceptance. In The Girl In The Bay Devlin displays a fine example of how to use color to enhance the emotional aspects of the narrative.

Clem Robins also does a great job of visually expressing the emotional aspects of the narrative through the lettering. Although it is not as obvious as Devlin’s colors, Robins’ lettering picks up on moments of surprise and realisation in the dialogue and translates this into a visual element of the panels. A prime example of this is when Miss Horowitz, Katherine’s neighbour, thinks she recognises Katherine. Robins changes the font and the speech balloon to emphasise this recognition from one panel into the next by shifting from a smaller font in a small balloon to a bold font in much bigger balloon.

Robins also gives Katherine her own typeface in the narration, differentiating this from everyone else in the comic. This makes the reader understand that the narration is separated from what they are seeing and acts like a voice over in a noir movie. The narrator has knowledge that the characters and the reader doesn’t have which means that you automatically take more notice of what is being said.

Conclusion

Although this story may be building towards a ‘revenge from beyond the grave’ tale like The Crow, it is also a reflection on history and how the world has, or hasn’t, changed. The story opens on a turning point between ideologies; the innocence of the 60’s is about to disappear with the arrival of the 70’s. This change is reflected in Katherine as she is thrust from her home into the strange new world of the future.

Although the narrative is very personal, it’s all about Katherine, the comparisons with the world as a whole are there. The World moves on, forgetting the tragedies of the past. Just like Miss Horowitz, the World has aged and become more disorganised.

The Girl In The Bay is an intriguing read with a lyrical script and Art to match. The narrative flows through the panels and across the pages like the stanzas of a poem. Howell’s artwork is a beautiful accompaniment to DeMatteis’ dialogue. This is an excellent first issue and promises to be an exceptional series.

 

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Brian Bendis Teases LEVIATHAN Event

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Brian Bendis has revealed his plan for a new DC Comics event called Leviathan. The information comes courtesy of the Jinxworld newsletter in the recent Cover #5 by Bendis and artist David Mack. Bendis’s Scarlet partner, Alex Maleev, will be joining him on this new venture.

We wrap up [SCARLET] with issue #5. Then Alex has asked me to do some DC comics with him. He’s always wanted to do DC comics with me. He’s always wanted to do Batman and other characters with me. He’s talked about it for years. So when I was coming to DC Comics, we knew we were going to bring our creator-owned stuff with us, but we also knew that there was an itch that needed to be scratched.

So our personal reward for finishing the fully painted SCARLET VOLUME 3 graphic novel is our fully painted contribution to DETECTIVE COMICS #1000. Our first proper Batman story in this landmark publishing event. We are so honored. It’s already done, and it’s gorgeous. I’m very excited to be part of that project. ACTION COMICS #1000 and DETECTIVE COMICS #1000. Self-high-five!

After DETECTIVE #1000, Alex and I will be embarking on a major DC project. It’s called LEVIATHAN. You will soon hear a lot about it. It’s something so big, so monumental to the DC Universe; it was worth pausing our numerous creator-owned stuff for. This special event story lets Alex do everything he’s ever wanted to do at DC.

Leviathan — the criminal enterprise that both creates genetically altered metahumans and brainwashes ordinary people into working on its behalf — debuted in Grant Morrison’s Batman Inc; Bendis has recently woven the organization into his runs on Superman and Action Comics.

DC readers may remember Bendis’s tease for “Leviathan — A DC Comics Mystery Event” on the splash page of Action Comics #1003, which begins:

Starting in Action Comics 1007, it is revealed that something or someone is stealthily taking out ALL the secret organizations in the DC universe.

bendis leviathan

Are you looking forward to Bendis’s first DC event since he joined the publisher? Comment below!

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DC Comics Exclusive Preview THE TERRIFICS #12

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THE TERRIFICS #12 hits your local comic book store on January 30, but thanks to DC Comics, Monkeys Fighting Robots has an exclusive five-page preview for you.

About the issue:
The Terrifics disband, but they’re going to need to get back together if they’re going to save Mr. Terrific from Doc Dread’s new team, the Dreadfuls! Plus, Rex Mason takes a huge plunge, Phantom Girl bolts Bgztl and Plastic Man stretches out the family drama with his son Luke, who’s struggling with his own super-elastic powers. Will our heroes reunite in time to save Mr. Terrific—from an evil version of themselves?!

The Terrifics is written by Jeff Lemire, with art by Viktor Bogdanovic, Jonathan Glapion helped out on inks, Michael Spicer worked on colors, and Tom Napolitano lettered the book. Evan “Doc” Shaner scared us with his “Meet the Dreadfuls” cover.

Bogdanovic’s art is straight from Todd McFarlane’s playbook of amazing facial expression with a slight bend towards caricature. The art in the first page starts in realism with an extreme closeup, but as the book continues you will notice the emotion of each scene takes over and pushes the art in a different direction.

Check out the preview below:
DC Comics Exclusive Preview THE TERRIFICS #12

DC Comics Exclusive Preview THE TERRIFICS #12

DC Comics Exclusive Preview THE TERRIFICS #12

DC Comics Exclusive Preview THE TERRIFICS #12

DC Comics Exclusive Preview THE TERRIFICS #12

DC Comics Exclusive Preview THE TERRIFICS #12


Do you have The Terrifics on your pull list, what do you think of Bogdanovic’s art? Comment below with your thoughts.

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DC Comics Faces Layoffs and Restructuring

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The news broke Wednesday, confirmed by The Hollywood Reporter, that DC is undergoing a major restructure intended to focus the company primarily on the publishing side of business. Around three percent of DC’s 240-person workforce has been laid off as part of this shake-up.

The most well-known names to be let go thus far are senior VP sales trade marketing John Cunningham, VP consumer marketing Eddie Scannell, and senior VP art director Mark Chiarello.

Moving forward, the company will be organized into three divisions: Editorial, overseen by editor-in-chief Bob Harras; Production & Manufacturing, overseen by senior VP manufacturing and operations Alison Gill; and the new Publishing Support Services, which will handle sales, marketing and promotion, overseen by DC veteran Hank Kanalz.

DC Collectibles, which handles merchandising for the company, is moving to Warner Bros. Consumer Products’ Toy team.

THR also ran a copy of the memo to DC employees, written by Pam Lifford, President of Warner Bros. Global Brands and Experiences:

Today has been a challenging day. We have made organizational changes across DC that we believe will help to strengthen and evolve the division for future success. With these changes come difficult decisions which we take very seriously.

We recognize and appreciate that all of our employees have made considerable contributions to our business and that it is difficult to lose colleagues, many of whom have been here for a long time and have made an important impact on DC. We thank them for their hard work and dedication to DC. As always, we are committed to taking care of our employees and will be as thoughtful as possible with those who are impacted by these changes.

Together with Dan and Jim, and the executive team, we have spent time assessing DC’s business, as well as the comic book publishing landscape. DC is going back to its roots of delivering epic stories with our world-class characters, stories, and brands. Being a premier house of storytelling will never go out of style, and we intend to ultimately super-serve our existing fans, while providing new compelling content that engages and excites even more fans around the globe. Rest assured, the direct market will remain at the heart of our business – and will continue to be one of our greatest strengths.

The new streamlined structure is focused on creating, delivering and supporting a robust publishing operation that will allow DC to be nimble, navigate an industry in change, and thrive. As we communicated today, we are forming three distinct work streams – Editorial, Production & Manufacturing and Publishing Support Services.

  • Editorial will continue to be run by Bob Harras, SVP & Editor-In-Chief, who will now also be responsible for new initiatives and global publishing, editorial scheduling, and art direction
  • Production & Manufacturing will continue to be run by Alison Gill, SVP Manufacturing & Operations
  • Publishing Support Services is a new business unit consisting of all departments that support the sales, marketing and promotion of our books, and this will be run by Hank Kanalz who is taking on additional responsibilities as SVP Publishing Strategy & Support Services As a result – DC Collectibles and its team will be part of the Consumer Products Toy team moving forward.

We recognize there are other groups across DC who are not fully dedicated to supporting the publishing business and, therefore, are not directly addressed in today’s news. As The Global Brands & Experiences structure continues to develop, I look forward to sharing more with you as that evolves.

Many of you will have questions, and in the coming days, you will receive more information from Bob, Alison, and Hank about their teams. Together with Dan and Jim, I will be hosting Town Hall meetings Thursday on the individual floors to discuss these changes and provide more insight.

Thank you again for your support, hard work and loyalty to DC. Each of you are incredibly valued, and I look forward to seeing you tomorrow afternoon where I will do my best to answer any questions.

Pam

Of course, this isn’t the only big news to shake DC in the past year. DC Entertainment President Diane Nelson left her position last June after 22 years at the company; one week later, Geoff Johns stepped down as DC President and Chief Creative Officer to write and produce new content instead.

Do these moves sound like the right direction for DC? Comment below!

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Exclusive Interview With ASSASSIN NATION’s “Dave” – Must Read

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Assassin Nation #1 hits your local comic book store on March 13, but today, Monkeys Fighting Robots has teamed up with Image Comics to bring you an exclusive interview with Dave, an actual assassin from the series written by Kyle Starks with art by Eisner award-winning artist Erica Henderson.

About Assassin Nation:

The World’s Former Greatest Hitman hires the 20 best assassins in the world to be his bodyguards. These mean-as-hell hired guns and murderers must work together to keep the new crime boss safe while attempting to solve the mystery of who’s trying to off him. With the same laugh-until-you-cry spirit of action-comedies like Hot Fuzz, Tropic Thunder, and Deadpool, ASSASSIN NATION is the bombastic, side-splitting murder-fest you’ve been waiting for.

Hot off her breakout success at Marvel, two-time Eisner award winner Erica Henderson teams up with Kyle Starks for a hilarious twist on the hitman trope that will have readers laughing in the aisles.

You may be asking yourself, “who is Dave?” And the truth of the matter is we don’t know (he’s an assassin; his Tinder profile was kind of vague). After reading the first issue, we had some serious questions for this autograph-seeking modern day man of mystery.

MFR: On a scale from one to fainting at a Beyoncé concert, how excited are you to rank in the top 20 greatest assassins in the world?

dave assassin nation image comics erica henderson

DAVE: I mean, I gotta tell you, it’s a real honor. But you can’t get there without hard work. But being in the top 20 means you’ve made it. I mean, sure, no one in the top 10 takes you serious but getting into the top 20? That’s crazy!

MFR: How did you get into the killing-for-money game?

DAVE: I spent a lot of time in DMZs for the military, and when I got out I wasn’t sure what to do with myself. Getting into the private sector just sort of happened. I told my wife, I said, “Wife, if you got a knack for something, you just can’t waste it.” So I’m out here doing the best I can.

MFR: Fernando, F*ck, Bishop. Kiss/marry/kill?

DAVE: Oh wow. Marry, kiss, kill, I guess? I don’t really know these guys all that well. It’s not like we have poker games every Friday night together or something (dang that’d be cool, I wonder if they’d be interested…).

MFR: What’s one thing you always pay good money for?

DAVE: Let me tell you something you should never skimp on: lawn care and steaks. You got a good lawn? You’re everyone’s friend. You got a good steak? King of the castle.


What did you think of the interview? If our Editor-in-Chief Anthony Composto goes missing in the next 48 hours, we might want to call Dave to see if Anthony is okay…

ASSASSIN TOUR 2019

Check out the Assassin Tour and meet more characters by visiting these websites:
Thursday, 1/24: Monkeys Fighting Robots – Dave
Friday, 1/25: The Beat – Bishop
Monday, 1/28: Paste Magazine – F*ck Tarkington, Meat Stick
Tuesday, 1/29: Multiversity Comics – Fernando
Wednesday, 1/30: SYFY Wire – Smoke, Wistful Stan

Bug your comic book store to order Assassin Nation #1 by February 18 (Diamond code JAN190122), and pick up your copy on March 13.

Exclusive Interview With ASSASSIN NATION's "Dave" - Must Read

Exclusive Interview With ASSASSIN NATION's "Dave" - Must Read

Exclusive Interview With ASSASSIN NATION's "Dave" - Must Read

Exclusive Interview With ASSASSIN NATION's "Dave" - Must Read

Exclusive Interview With ASSASSIN NATION's "Dave" - Must Read

Monkeys Fighting Robots Youtube