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G.H.O.S.T. AGENTS: An Oral History

Art by Dakota Alexander

 

With ten successful releases in their dossier, the creators and characters of GHOST Agents have become an indie comics sensation. Cosmic Lion Productions has G.H.O.S.T. Agents: Crimson Apocalypse, a curated compilation of GHOST Agents stories. If you weren’t lucky enough to snag a copy of the previous ( and sold-out!) GHOST Agents comics, then Crimson Apocalypse is the place to course correct and start getting in on GHOST Agents. And what good comic doesn’t have an equally good back story? Like the spy-fi adventures it depicts, the stories behind GHOST Agents and the path towards Crimson Apocalypse are filled with twists and turns, colorful characters, and unexpected endings.  It’s a story thats best told by those who lived it.


 

Art by Sam J. Royale

 

BEGINNINGS

In early 2020, when the COVID-19 epidemic was just really starting to fire up, a group of comic book fans found solace in each other by using social media to do one of their favorite things: talk about comics. As the world outside got more insane and terrifying, this group of folks decided to go from talking about comics to making one together. That was Image Grand Design, a book described by Rocko Jerome as “the greatest and most ambitious bootleg comic of all time, an anthology featuring the work of dozens of independent artists.” 

ROCKO JEROME (Writer/Producer, GHOST Agents): In 2020, I found myself accidentally in the role of project manager for Image Grand Design. It was this huge, almost absurdly ambitious concept designed to make some sort of cohesive sense out of the early Image comics. I enjoyed advocating for and collaborating with cartoonists in that, and when it was over, I really wanted to keep going, but do stuff with longer legs than a bootleg comic ever could have. You know, the guys worked so hard on that, and when it was done, we had to be very careful not to just get sued into oblivion before it even got printed. 

ELI SCHWAB (Publisher, Cosmic Lion Productions): It was a whirlwind of stuff. I kept asking some of the pros that I know for advice. People who have been in the business since, like, the eighties were telling us to be very careful and to reach out to people to let them know what we were doing. I actually did even reach out to Image at one point. Then people just above us were like, “Fuck it, just do your shit and ask questions later.” It was kinda wild. 

ROCKO: I lost some sleep about it. These people worked on this book like it was their job, and the idea that no one might ever see it was distressing. And of course, no one was getting paid for this contraband. It was all for the love of comics.

ELI: I didn’t know what to think at first, and then I just went with my gut. There were too many people involved, and this was an indie tribute. We had to do it.  Also, if we did end up getting sued by Image, that would have been an even better story and would have given us stories to tell for years! 

Art by Sam J. Royale

ROCKO: The thing after that was, I didn’t really know if artists would want to keep working with me if it wasn’t what IGD was. Like, maybe this was just a one-off thing I got away with doing in my life, and I should leave well enough alone. The difference maker was a simple text from Chris Anderson, who has a nice career in comics going in addition to being a major force in IGD. He asked me, “What are you doing next?” I felt vindicated that he was interested, so I told him about this idea I had for a sixties spy-fi comic. 

CHRIS ANDERSON (Spectral, Lost Angeles, Heavy Metal): I loved the concept of a retro Avengers-style book. The British TV show, not the Marvel thing. It was something that I hadn’t seen before and felt a little like our own version of G.I. Joe or something. 

ROCKO: In the 2010s, I had this prose series I was writing about a character called Ben Venice, the conceit being that it was about what Nick Fury would be like if he were in a world just a smidge more realistic than the one depicted in Marvel comics. Venice was in charge of the Global Hierarchy Of Secret Tactics- GHOST. I didn’t really commit much to the series. Mostly because no one read it, which, you know, is always a buzzkill. But I had this idea that I could spin that off into comics, and I knew Eli would be game to give essential support. We were off to the races.

 

Art by Chris Anderson
Art by Chris Anderson

KICKSTART MY ART

After Chris suggested using crowdfunding, Eli and Rocko promoted and released the first and every subsequent GHOST Agents project via Kickstarter, with a total of ten successfully funded campaigns to date. 

ELI: Crowdfunding is a pretty amazing resource. Kickstarter has the name and the infrastructure to help creators take in a lot of money and trust, and has been helping indie creators like us get things made for a while. We could do GHOST Agents without it, but it would be a lot harder, and now that we have built a reputation on there and people look to KS for GA, it’s the perfect pairing. 

ROCKO: I don’t think Guiness cares, but we probably hold some record in indie comics for doing the most Kickstarters in quick succession. For a while there, it was every few months, using the release of one book to promote the Kickstarter for the one immediately following. It’s stressful because this is how we pay the artists for work they already did, but I’m an addict at this point. It’s just the fact that you create this sense of immediacy, where if people don’t support it, it dies, and they see it in real time. Plus, you can add a lot of things for people to buy into, like Sean Luke is the master of drawing readers into the book, which is a privilege they purchase.

SEAN LUKE (creator of Karate Ninja): Rocko had the fantastic idea for a tier in the Kickstarters to have “Be A GHOST Agent,” where he wanted those backers drawn into the books. He felt, I disagreed, that I was “the guy” to do it. Likenesses are super difficult, and the way he wanted to work them in is also challenging. But he said, “No, you’re the guy,” and I couldn’t argue with that! It’s been incredibly fun to do.

Art by Sean Luke

PUTTING THE BAND TOGETHER

Using well-known tropes and character archetypes as starting points,  Rocko and the recruited artists went about conceiving of characters that could be recognizably drawn by anybody after. Ironclad instantly iconic figures like Donna Printiss, the Amazonian knockout lady agent. The dashing and debonair gentlemen of mystery, Cross and Oleg. Kung-fu master Li. Hard-nosed dame May Zero. Hippie wizard Jack Infinity. And the cruel femme fatale, Adelaide Von Volker, leader of GHOST’s opposite number, the diabolical organization known as Apocalyptico. The real stars of GHOST Agents, however, are the artists. 

ROCKO: I call myself the Writer/Producer because I write the initial scripts, then let the artists serve as director, cinematographer, special effects, and central casting, and try to stay out of the way as much as possible until it’s time to put all the short stories together and promote them. 

Art by Ben Perkins

BEN PERKINS (Deathsligner, Heavy): I remember I was part of a book called Darkest Image, which had some people from Image Grand Design helping on that. I can’t remember how Rocko and I exactly connected, but I do remember him reaching out about the story Riders Howling In The Moonlight. I think that was the first one. And I knew immediately after that I wanted to work with him again. Mainly since he let me use this crazy layout to tell the story, and I think it worked well. I have done a lot for GHOST Agents,  so I kinda lose track.

BARRY TAN (Stan Vs. Jack: How To Feud The Marvel Way!): (The GA story) Lost In The Nowhere Zone was the first collaboration between Rocko and myself, and was originally a short story set in Alan Moore’s 1963 universe that first saw print in the Darker Image anthology. Around that time, the first issue of GHOST Agents was being put together, and we agreed to include a reworked version of the story where the 1963 references were excised, and the scenes in the Nowhere Zone were given a more psychedelic 3D treatment so that it stood apart from the original version. We subsequently also did a really fun version of the story with the Nowhere zone sequences colored in a style inspired by Marvel’s old Blacklight posters.

 

Art by Barry Tan

ROCKO: What happened there with Barry that I always like to emphasize was that we took something that started as fan fiction, retooled three things, and suddenly, it’s our own intellectual property. That’s a lot of what GHOST Agents is. I don’t think I need to spell it out; you can see what we’re doing here. It’s never lost on me that George Lucas only began work on Star Wars when he couldn’t get the rights to Flash Gordon.

SAM J. ROYALE (Dishoom, Pariah): I was asked to do the cover art for the first issue of GHOST Agents, featuring Donna Printiss wielding a sword while riding a motorcycle. Maybe because of my background in graphic design, and maybe because I can be a control freak, I prefer to do cover art when I can also have some say in the layout, and—ideally—the title logo as well. I crossed my fingers and asked Rocko if there was already a logo in place for the book’s title, and luckily for me, I was able to expand my role on the project.  

Logo design by Sam J. Royale

 

ROCKO: I was fucking thrilled Sam wanted to do a logo. I geek out whenever I see it.

SAM: The title logo was partially inspired by 1960s hand-cut movie poster lettering, like Hitchcock’s Vertigo, designed by Saul Bass. I also wanted it to have a Hanna-Barbera-ish adventure cartoon feel, too. GHOST Agents has since expanded to be much broader, but at the time, it had a more specific retro spy-fi secret agent feel that the logo was meant to capture. 

THE ATTITUDE OF LATTITUDE

GHOST Agents soon began to change and become about a lot of things besides the original concept. This was due to constant encouragement for cartoonists to go outside the lines.

JOHN BURKETT (Feral Star): Rocko recruited me after he saw the story I drew for Darkest Image 2. I agreed, and he asked me what I wanted to draw. I don’t think I knew what the premise was, so I said I wanted to draw a story that took place in a space station that was kind of a trailer park in space populated by the kind of people you’d see at the county fair. I think he was hesitant at first, but agreed and wrote The Dead End

ROCKO: I immediately wanted to collaborate with John when I saw his work. My M.O. is always to get the artist to tell me what they want to do with the story, what they want to draw, and don’t want to draw, and then I get high and write that. Since John wasn’t actively aware of what GA was, he suggested something far different from my conception of what we were doing at the time, which was sexy sixties spy-fi. He’s talking about ugly people in a space station in the distant future, about as far from what I had in mind as I can imagine. Rather than try to bend him to my will, I elected to instead just take it as an opportunity to widen the premise of GHOST Agents. What if the sixties spy angle is just part of a complete timeline? Once we broke that barrier, a lot of things changed. 

 

Art by John Burkett

BEN: Rocko’s scripts are easy to read, give you all the information necessary, and then just let you do what you do. He’s open to suggestions. My Howling story, I saw immediately in my mind. I just dashed out a set of thumbnails and sent it for approval. The cool thing is that my story structure, inspired by the script, led me to this layout where the story reads across both pages instead of one and then the other. It was a HUGELY RISKY move, but Rocko trusted me enough, and I had to rise to the occasion to actually pull it off.  I think, for me, it was pretty successful and a whole heck of a lot of fun. And that’s the main thing. These things are FUN!! FUN COMICS! Fun, easily accessible comics! 

 

Art by Ben Perkins

TODD FOX (Artist, Marvel Comics Presents, Aym Geronimo): I got a script from Rocko that detailed the first four pages with dialogue and descriptions. Rocko also described and dialogued the ending. The script then loosely described what he wanted in between and let me fill in the rest as I saw fit. During that process, Rocko messaged me a request for a certain action for Donna Printiss to be included somewhere.  In the final story, any panel or page with dialogue was scripted by Rocko. Everything else was left up to me. I worked digitally on my iPad with Procreate. I learned a lot on that job and would change some things if I knew then what I know now. I have some slight regret that there are no original art pages, but I am pleased with how the job turned out.

 

Art by Todd Fox

ROCKO: A lot of my scripts will be like, PAGES 5-9: THEY FIGHT. The thing that I always think about with comics is that there are an infinite number of ways you can play with the narrative of the format. I don’t think that’s true of any other medium. I always want GHOST Agents to be experimental.

ANTON W. BLAKE (Zethia Space Witch): Rocko gave me a lot of freedom on the story I illustrated. I’d worked with him on Image Grand Design, so we already knew each other’s styles of working. I remember just telling him I wanted to do something strange that I could experiment with mixed media on, maybe something with a Lovecraftian monster. I think the first idea we talked about was a Jack Infinity in the Netherworld story, but it ultimately became The Coming of Krakkenggeddon. The script itself was very sparse, just simple descriptions of this eldritch creature arriving in our reality and drifting through the ocean over an indeterminate amount of time. From there, he just told me “go wild.” I’m somewhat known for my mixed media art now, but I had only introduced a little bit of it into my art before GHOST Agents. That story was my excuse to go all out with it, and Rocko was on board with everything I threw onto the page.

Art by Anton W.Blake

CASPAR SCHUMANS (First published in GHOST Agents): Rocko recruited me from a group drawing session over Zoom, from there it actually sounds a lot like what Anton described. Rocko asked what I would like to draw, and I jumped at the chance to do something with Jack Infinity and some Netherworld nasty. I was upfront about not wanting too many pages as I did not want to overpromise. From there, he got me a very short script which can be summarized as “Jack is old and burnt out, think fat Jim Morrison. One last stand against the Netherworld, and it kills him. Make it cool, make it weird.” There was a little bit of back and forth in regards to the title before we settled on The World On You Depends, tying nicely into the Jim Morrison reference.

 

Art by Caspar Schumans

 

ANTON: Rocko can correct me if I’m remembering this incorrectly, but I think the creature from that story is the same as mine.

ROCKO: One hundred percent! A lot of what fuels the way that narrative winds and weaves is based on what artists tell me they want to do with their pages. Like, I don’t know that I even wanted to do anything again with Jack Infinity until Caspar said that. And since we had established this weird, monstrous creature in Anton’s pages, it occurred to me that we could have it recur, and Jack could battle it in Caspar’s pages. That storyline would have gone differently if the cartoonists had other requests. We got really into having demons from Hell come to battle the Agents. 

CASPAR: That is what it felt like to me when we were talking through what my pages would be, while also seeing what others were doing. A delicate balance of letting artists run wild but also reining it in just enough to have it all fit in the larger vision.

BARRY: In terms of how I approached the artwork for the three GHOST Agents stories I drew, there was a consistently clean, retro-looking style I wanted for the Lost In The Nowhere Zone and The Tijuana Affair Part 1 stories, and the monochrome scheme was obviously heavily influenced by Darwyn Cooke’s work on the Parker series. The Nowhere Zone story in particular was a joyous mash-up of some of my favorite artists: Wally Wood Space suits, Darwyn Cooke figures moving across Kirby and Ditko-inspired backgrounds, with a small hint of Druillet thrown in for good measure.

 

Art by Barry Tan

 

ROCKO: What I think you will find every artist I work with will tell you is that I grant a lot of latitude. I’m extremely proud of that. I feel like most comic book writers think of art as something you hire. I don’t. Comics are a visual art form first, a storytelling medium second, and I’m happy to be on the ride with killer cartoonists.

 

Art by Rick Lopez

 

BEN: That’s what I like about not what he created but how Rocko lets the organic nature of working with a multitude of others blend itself into a narrative that deserved the treatment of what we were doing with the art. Everything kind of just became integrated, and it’s amazing to see how we all kinda look like we are pushing the comics storytelling medium to the limit. All I can say with any honesty is that I feel safe to be able to explore wild, weird shit with Rocko because he trusts me to be able to tell the story in the best way that helps the GA style. Which is already a cool smorgasborg of seething, smoking hot talent! I get out of breath trying to keep up with these guys! That’s why I love that he lets me get away with these crazy ideas.

GHOST Agents: Crimson Apocalypse

GHOST Agents has mostly been released in treasury formats on newsprint, but for the compilation GHOST Agents: Crimson Apocalypse, Rocko and Eli arrived at an oversized, prestige format presentation that places a selection of stories in a precise new reading order.

ROCKO: I get the sense that few, if any, people read the various GHOST Agents stories closely enough to catch this, but there is an overarching narrative. That’s ok, because this stuff works fine as art books for your coffee table. But it’s all there, reprinted from previous releases, in correct reading order as GHOST Agents: Crimson Apocalypse.  

DAKOTA ALEXANDER (The Hunter, GHOST Agents: Crimson Apocalypse cover artist): I spammed Rocko while I was promoting this comic I did work on- The Masters. At this point, I had only done cover and pin-up work. I don’t know if it was just from all the countless pics I posted on Facebook or any of the actual commission work that brought me to Rocko’s attention, but he reached out to me on Messenger about the cover.  I had the leeway of keeping the concept simple. With the cover and pin-up work I’ve done, in the beginning, it’s a lot of asking questions about characters, so I can get their general archetype sorted as well as the relationship to the antagonist in this case. After getting the reference imagery, it was just a case of figuring out how to break it down visually to fit within the themes of the book. I liked the spy aesthetic and the idea of personal tension between both characters, and I just thought “Octopussy”. Rocko was always there to answer any questions I had, but beyond that, he just let me run with it.

Art by Dakota Alexander

 

CHRIS: It was wild to see the world building carry on and to see the designs I did change with every artist who came after. I could absolutely have imagined it growing into the success it has become with Rocko’s go-get-em guidance and Eli at the publishing helm. So I’m not surprised in the least at what it has become or even where it will continue to go.

SEAN: I definitely gotta say, and I’ve told Rocko this a bunch of times, but it remains to be true. Since I tend to use my part as a break from working on my own stuff, every piece of work I’ve done for GA has made me better, and it’s wonderful because I fold it back into my own.

 

Art by Meesimo

ELI: GA has the potential to reach so many people. Like Rocko says, “GA has a million fans out there, we just gotta find a way to reach them.” I think GA could also find new life in multimedia as well. It’s as potent an idea as Mission Impossible or James Bond. Actually, it’s way more potent, what with all the different agents and time periods. But for now, I am super excited about seeing all the amazing creators who have worked on GA go to amazing heights with their own projects, as well as excited to see what new talent we find and how far they soar! 

BEN: I keep saying that GA is the best current indie comic being published today, and I’m convinced we are this generation’s Haight and Ashbury or Mirage. It’s a watershed moment in indie comics.


 Order G.H.O.S.T. Agents Crimson Apocalypse here! 

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Marvel Comics Exclusive Preview: AMAZING SPIDER-MAN #20

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AMAZING SPIDER-MAN #20 hits your local comic book store on January 21st, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!

About the issue:
NIGHT OF THE GOBLIN (SLAYERS)!

Norman Osborn may be purged of his sins, but that doesn’t mean they can’t still come back to haunt him! HOBGOBLIN wants Norman out of the SPIDER-MAN game (and this life) for good – and he’s got the hyper-lethal tech of an entire goblin-slaying army at his disposal. What does Norman have…?! A Spider-Man or Woman or two who trust him as far as they can throw him…

The issue is by writer Joey Kelly, and artists John Romita Jr., Paco Diaz, & Todd Nauck, with additional inks by Scott Hanna, colors by Marcio Menyz, Erick Arciniega, & Marte Gracia, and letters by Joe Caramagna. The main cover is by John Romita Jr., Scott Hanna, and Dean White.

Check out our AMAZING SPIDER-MAN #20 preview below:

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Are you reading AMAZING SPIDER-MAN? Sound off in the comments!

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Marvel Comics Exclusive Preview: BLACK PANTHER: INTERGALACTIC #2

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BLACK PANTHER: INTERGALACTIC #2 hits your local comic book store on January 21st, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive three-page preview for you!

About the issue:
The BLACK PANTHER is trapped off-world, face-to-face with an enemy he’s never encountered before and a technological threat that even Wakandan science may not be able to overcome.

But he’s not the only Wakandan in in trouble: SHURI has been mysteriously abducted as well and must survive while trying to track T’Challa down. To what lengths must they go to discover who sits at the controls of this deadly new threat?

The issue is by writer Victor LaValle and artist Stefano Nesi, with colors by Bryan Valenza, and letters by Ariana Maher. The main cover is by CAFU and David Curiel.

Check out our BLACK PANTHER: INTERGALACTIC #2 preview below:

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Are you reading BLACK PANTHER: INTERGALACTIC? Sound off in the comments!

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Marvel Comics Exclusive Preview: DOCTOR STRANGE #2

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DOCTOR STRANGE #2 hits your local comic book store on January 14th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!

About the issue:
FALLEN ANGELS!

After opening the mysterious coffin plaguing Alfheim, Strange and Angela come face-to-face with the dark wizard VYRBODIN! Strange attempts to capture him by tapping into a dangerous new form of power, but Vyrbodin escapes and puts a plan into motion that will endanger innocent lives across the Nine Realms. Strange will have to move Heven and Earth to stop him before his power grows…

The issue is by writer Derek Landy and artist Ivan Fiorelli, with colors by Dono Sánchez-Almara, and letters by Cory Petit. The main cover is by Alex Horley.

Check out our DOCTOR STRANGE #2 preview below:

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Did you pick up the first issue of DOCTOR STRANGE? Sound off in the comments!

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Marvel Comics Exclusive Preview: AMAZING SPIDER-MAN: TORN #4

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AMAZING SPIDER-MAN: TORN #4 hits your local comic book store on January 14th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive four-page preview for you!

About the issue:
IT’S THE END OF THE WORLD AS WE KNOW IT!

Spider-Man’s new villain, Evangeline, is in over her head, and the whole of reality is going to pay for it! Meanwhile, Norman Osborn has set his sights on Peter’s friends – when it rains, it pours!

The issue is by writer J. Michael Straczynski and artist Pere Pérez, with colors by Guru-eFX, and letters by Joe Caramagna. The main cover is by Humberto Ramos and Edgar Delgado.

Check out our AMAZING SPIDER-MAN: TORN #4 preview below:

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Have you been reading AMAZING SPIDER-MAN: TORN? Sound off in the comments!

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Comixology Exclusive Preview: MEDIEVAL #3

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MEDIEVAL #3 hits the internet January 13th, but thanks to Comixology Originals, Monkeys Fighting Robots has an exclusive five-page preview for you.

About the issue:
Xeric award-winning writer Neil Kleid (The Panic, Brownsville, Nice Jewish Boys) and artist Alex Cormack go Medieval in this bombastic new series about baseball, the Bronx, and sixth-century Britain!

The series is by writer Neil Kleid and artist Alex Cormack, and edited by Sarah Litt.

Check out the MEDIEVAL #3 preview below:

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Marvel Comics Exclusive Preview: MARVEL RIVALS: THE CITIES OF HEAVEN #1

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MARVEL RIVALS: THE CITIES OF HEAVEN #1 hits your local comic book store on January 7th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive five-page preview for you!

About the issue:
LUNA SNOW IN SEARCH OF A HEAVENLY VENUE!

Drinking games, Doombots and Squids, oh my! Luna Snow’s ready to bring the house down with a legendary concert at the mystical Chi Hive tavern in K’un-Lun – or at least she will be, if she ever finds it! Lost in the magical city, Luna lands smack in the middle of a battle between Lin Lie and Angela, who are trying to awaken the Immortal Dragon using the Book of the Iron Fist. Standing in their way? Magik and Hulk, who are desperate to stop them at all costs! Can Luna survive the chaos and still make it to her gig, or will the Chi Hive never hear her songs?

The issue is by writer Paul Allor and artists Michael Shelfer & Eric Gapstur, with colors by Dee Cunniffe, and letters by Joe Sabino. The main cover is by Nico Leon.

Check out our MARVEL RIVALS: THE CITIES OF HEAVEN #1 preview below:

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Are you picking up MARVEL RIVALS: THE CITIES OF HEAVEN #1 next week? Sound off in the comments!

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Marvel Comics Exclusive Preview: VENOM #253

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VENOM #253 hits your local comic book store on January 7th, but thanks to Marvel Comics, Monkeys Fighting Robots has an exclusive three-page preview for you!

About the issue:
MASQUE MAKES HER MOVE!

Madame Masque wants Venom out of her way – one way or the other. And somehow, she’s found out who’s under the goo. With all the power of A.I.M. in her golden glove, she’s turning the screws on the world’s strangest roommates…but will the goosome twosome squish under the pressure? Or is Madame Masque waking up the monster within?

The issue is by writer Al Ewing and artist Carlos Gómez, with colors by Frank D’Armata, and letters by Clayton Cowles. The main cover is by Gómez and Frank Martin.

Check out our VENOM #253 preview below:

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Interview: Kevin Delgado sends Tuff Stuff to the Joint!

Kevin Delgado has been a mainstay of the comics scene for years now. Doing everything from exclusive covers to some of the biggest properties (TMNT’s Shredder and the latest Image breakout hit Exquisite Corpses), to creating his own comics with the indie hit Tuff Stuff. Kevin has decided to send his tough cat creation to prison in his latest comic, The Tuff Stuff Prison Special, and we are here to talk about it. Check it out below and make sure to follow Kevin across all platforms and grab his books!


MFR: So, for those folks who haven’t had the chance to read any Tuff Stuff before, can you give a quick rundown on who this tough cat is? Where did the idea for him come from? And what are the circumstances that landed him in the clink? Kevin Delgado: Tuff Stuff is a scruffy anti-hero, generally fueled by “substances”, though he still maintains a strong moral compass.  The idea was a culmination of my love for schlocky B-movies of the ’80s and ’90s, mixed in with memories of Florida from my youth. As far as what landed him in Prison, let’s leave that up to the reader’s imagination…

And so it begins! Art by Kevin Delgado

MFR: What made you, as a storyteller, want to make a prison story?
KD: Following The Tuffening, I wanted to scale down the stakes a little and focus on crafting the best story possible.  Prison seemed like the purrfect setting. Truly self-contained. A way I could cycle the emotions, torments, and breakdown of a character.  It’s the best place to show how truly Tough this cat can be.

MFR: Was this the first time you worked with Jonathan Hedrick, helping out on script duties? What was that like, and what did he bring to the table?
KD: This was our first collaboration.  Jonathan and I had discussed working together since at least 2021 or 2022. This was also the first time I let anyone play in the Tuff Stuff sandbox in any capacity.  He was very professional and helpful with promoting the book.  I had sent him a loose outline, with characters I wanted to use and introduce, and what they could do, and he crafted a very compelling and touching story considering the circumstances. 

MFR: Can you guide us through your usual process for creating a story? And if you don’t have one, what was the process for the Prison Special?
KD: I create stories in this universe by evolving my characters. In my head, they have their own lives, so it’s kind of easy for me to see their respective paths.  From there,e I find a setting and figure out what kind of story I want to tell. I generally plot out the story by beats, then structure it into a working script. With that being said, I am constantly altering any factor in the book as I go along and fabricating it. 

MFR: You also have some great variant covers! Could you break them down for us?
KD: If you’re new to Tuff Stuff, it’s important to know that we have always offered a variety of variant covers for every issue and reprint of Tuff Stuff.  I held my first-ever art contest, and the winner was given a chance to illustrate their first-ever comic book cover. Luckily, Brandon Nebitt rose to the occasion and delivered a killer wraparound cover that encapsulated the vibe of the story. Secondly, I wanted to bring in a big heavyweight cover artist to help bring some gravitas for the returning character. Ivan Tao is a master of the variant cover and was happy to deliver a gorgeous piece. We have been online friends for a while, so I was stoked to have been able to work with him on this. Lastly, I contributed the artwork for the Shawshank Redemption-inspired homage.

MFR: Which leads to my next question! What specific stories or movies influenced you, and do you have a favorite one?
KD: It goes without question to say that The Prison Special is strongly inspired by the film The Shawshank Redemption.  Earlier, I had said how, with this book, I wanted to tell the best story I could, and what better way than to paraphrase elements from one of the greatest films of all time.

Life is hard in the cellblock! Art by Kevin Delgado

MFR: Early on in the comic, you have an amazing mess hall scene with some great cameos. I know I spotted John Coffey from The Green Mile there, and of course, as we talked about, Red is from Shawshank. What other cameos are in there that I missed?
KD: Well, if Red is there, I would assume Andy is nearby.  I had to toss Adebisi from Oz in there. Hannibal Lecter and, of course, George Bluth from Arrested Development.  

MFR: This issue has so many wild ideas; limitless clone births, a dude with a black hole in his stomach. Where do you come up with this shit?!
KD: Heavy doobies, man! Just kidding, I just make up stuff I want to see on the page. At the end of the day, you have to ask yourself if this is interesting, and I would want to read it. Also, is it original?

MFR: Do you have a favorite sequence in the issue?
KD: I love the prison yard sequence. I think it’s some of the soundest visual storytelling I have done as a cartoonist. From a fundamental standpoint.

It’s Red! Art by Kevin Delgado

MFR: What’s next for Tuff Stuff? And what’s next for you?KD: The next Installment is called Tuff Stuff: A Day of Death and The Ballad of Dogger-Dog.  It picks up right where this one ends and is the most epic story I have ever conceived! Besides that, I’m sure I’ll still be doing variant covers for multiple publishers and attending conventions regularly. At the time of this response, I have a variant cover for Shredder #6 and Exquisite Corpses #11.

MFR: And finally, where can people connect with you for more art and comics?KD: I am most active on Instagram. You can find me @the_kevin_delgado. On Facebook, I have a fan group page that I moderate called The Art of Kevin Delgado. I also stream twice a week on whatnot. My handle is TheeKevinDelgado https://www.whatnot.com/s/fhmehcbd

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Review: THE CENTER HOLDS #1 – A Step Into A Future Past

From legendary comics writer Larry Hama and the late great artist M.D. “Doc” Bright comes a superhero comic that feels like a timeless artifact of the medium with The Center Holds #1. Published by BOOM! Studios, this opening issue offers all of the inter-personal and societal politics that made comics of the late Bronze-Age era so memorable, but with a seasoned incisiveness that has been honed by its creators over decades of work. With a script that is as witty as it is sharp and some truly phenomenal visual work, The Center Holds is the most fun I’ve had with a superhero comic book in recent memory.

“A new superhero universe is born! In a world where superheroes have become commonplace, heroes are required to join a union or else face serious financial liability for the damage caused during battles. Enter the Superheroes’ Union: A team-up of genius Scyber, psychic Lakshmi, the mysterious Keeper, and child prodigy Nekkotron, among others, as they battle villains and bureaucracy alike. And though the delicate balance of mitigating damage while saving lives is already tough enough, they’ve got their own worries with a constant stream of villains rising up to challenge them.”

Writing & Plot

Larry Hama’s script in The Center Holds #1 opens up with the comic’s big question: why do heroes do what they do? This book tests this question through the obstacles that the main superhero team – dubbed the Superheroes’ Union – faces in the late-stage capitalism era this comic takes place is. In what feels like equal parts Astro City and Robocop, Hama’s version of reality in Center Holds has the heroes teaming up not just due to their shared profession, but to protect themselves from financial issues. Hama maintains a light-hearted cynicism throughout the comic, never pulling away from the absurdity that these heroes both endure and are also partially responsible for. The cast of heroes is wildly diverse both in their powers and in their personal issues, bringing to mind comics like Justice League International and Busiek’s run on The Avengers, but with a distinct sharpness that makes this comic stand on its own as a modern relic. A huge part of what makes this issue work so well is Hama’s dialogue and narration. His descriptions and the questions he poses in the overhead narration boxes provide the perfect amount of exposition and context for not just the characters, but to reinforce the themes of the comic. Hama’s style of dialogue is a stellar blend of the melodrama we expect from superhero stories of the Bronze Age and a sort of modern satirical edge. There’s always some deeper layer to each character, and there’s always a new twist or complicated dimension to this ultra-capitalist world that has been crafted in The Center Holds. Hama is still in excellent form with his writing in this debut issue.

Art Direction

For those who may be unaware, this comic is the final work of the late great M.D. “Doc” Bright. I’m happy to be able to say that The Center Holds #1 stands tall with the rest of his legacy. His brand of detailed linework, hero and world design, and use of flat colors all make this a fantastic looking comic that comes off with a timeless visual aesthetic. Bright’s obvious Kirby influence comes out with many of his costume designs, especially with out main character Scyber. The members of the Superheroes’ Union all have designs clearly inspired by other mainstream characters, but the way Bright adds detail and color makes them fit into this new universe in a way that feels like a tasteful pastiche. Every surface in this comic shines with a futuristic neon-chrome sheen, from the glinting skyscrapers to the armor of the heroes. Bright’s sequential direction carries each moment in the comic along at a careful pace, letting each scene pass with a deliberate amount of focus based on what is happening in the panels. The action scenes hit with a sense of classic superhero comic weight, and the more character-focused moments flow more slowly to let words and expressions leave an impression with the reader. The comic’s opening pages are a little rough – due also in part to the script introducing us to a new world and a solid yet pretty by the numbers action sequence – but the further into the comic we go, the stronger the written and visual storytelling becomes. Again, this is largely due to how much attention the characters get and how Bright renders these complex scenes. Bright’s color art is another show of timeless technique, with the entire issue using that familiar flat yet vivid palette used in the comics of yesteryear. Every page pops with a refined style that also sets the tone for this thoughtful and commentative superhero book. The lettering is yet another classic technique, using the thin hand drawn font found in older comic books. Every visual element in The Center Holds is fantastic, pulling readers into this book that feels brand new yet somehow 40 years old at the same time.

Verdict

The Center Holds #1 is a stellar opening to this insightful and exciting new superhero series. While Larry Hama’s script takes a moment to get going, the overall thematic sense of weight and the focus on his characters makes every moment after the first few pages stand out. The visuals from the late legend Doc Bright are a phenomenal time capsule of comics artistry, using a style and technique that comes right out of the bronze age of superhero comics – and still holds up wonderfully with today’s books. Be sure to grab this debut issue when it hits shelves on February 11th!

 

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