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	<title>iris.fall | Monkeys Fighting Robots</title>
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		<title>INTERVIEW: Composer Thomas Parisch Used A Musical Contraption For Video Game Iris.Fall</title>
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		<dc:creator><![CDATA[Ruben Diaz]]></dc:creator>
		<pubDate>Thu, 03 Jan 2019 17:24:41 +0000</pubDate>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[POPAXIOM]]></category>
		<category><![CDATA[Composer]]></category>
		<category><![CDATA[drag me to hell]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[iris.fall]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[resident evil 6]]></category>
		<category><![CDATA[scoring]]></category>
		<category><![CDATA[Sinister]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[the highlife]]></category>
		<category><![CDATA[video game]]></category>
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					<description><![CDATA[Thomas Parish is a German-born composer living in Los Angeles and making music for TV, film, and video games including the new moody, puzzle game Iris.Fall. The composer spoke with PopAxiom about making music for the strange, surreal game alongside composer Edwin Wendler, and the musical contraption they invented to get the job done. From [&#8230;]]]></description>
		
		
		
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